Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Κριτικές: Κυρίως θετικές (69 κριτικές)
Ημερομηνία κυκλοφορίας: 17 Ιουλ, 2014
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Παιχνίδι με Early Access

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Σημείωση: Αυτό το παιχνίδι πρόωρης πρόσβασης δεν έχει ολοκληρωθεί και μπορεί ή μπορεί να μην αλλάξει σημαντικά κατά την πορεία της ανάπτυξής του. Αν δεν είστε ενθουσιασμένος για να παίξετε αυτό το παιχνίδι στην παρούσα μορφή, τότε ίσως θέλετε να περιμένετε μέχρι το παιχνίδι να προχωρήσει περαιτέρω στην ανάπτυξή του. Μάθετε περισσότερα

Τι έχουν να πουν οι παραγωγοί:

Γιατί Early Access;

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Για περίπου πόσο καιρό αυτό το παιχνίδι θα είναι σε Early Access;

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

Πώς θα διαφέρει η πλήρης έκδοση από την έκδοση Early Access;

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Early Access;

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

Θα κοστίζει διαφορετικά το παιχνίδι πριν και μετά το Early Access;

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στη διαδικασία ανάπτυξής σας;

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Αγορά Sky Nations

 

Προτείνεται από επιμελητές

"Sky nations has most of the elements one would find in Minecraft, but involves building flying airships with turrets and guns. Not a bad game at all."

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20 Ιανουαρίου

Update: Physics, Voice and Docking 0.89

Physics!
The physics update that we've been testing on the aptly named "Physics test server" is finally out. Physics brings a lot of changes to various mechanics as well as new opportunities for building cool stuff. It replaces our old system of flight which was quite limiting, if you bumped into anything they were solid objects, they wouldn't budge and on a technical level it was very awkward to do a couple of things I want to do in the future with the old system! Now you'll find you can push ships around and even use the new Docking Clamp to clamp ships onto each other in order to dock them together(or make a bigger ship!). Physics also opens the way to expanding and changing the way propulsion and handling works in the future. All of the moving parts in Sky Nations have been rewritten with this new physics system, so things like Cannonballs and Missiles will be much more reliable and won't occasionally pass through objects and explode when you are moving to fast.

Voice
I've also added Voice communication in this update; I previously added Voice in an update quite awhile ago but found quite a few issues specific to certain setups and sound drivers and had to remove it. It was something I really wanted to comeback to and sort out and I finally have. By holding V(default binding) you can chat with your fellow sky privateers. The sound is 3D, so you can hear both where the sound is coming from and how far away it is. This should make it a bit easier to communicate those vital orders when you're in a situation that demands something a bit faster than typing. There's still a bit more expansion to this I'd like to do in the future such as displaying a speaker icon over those talking and allowing users to choose their Input device in the Options(rather than using the Windows default one).

Testing & Future
I'm looking forward to see what people do with some of the gained flexibility physics bring and also using it myself to make some more interesting weapons and events in the future! As always check the change log below for the full list of fixes and changes.

I'd also like to thank the following guys and girls for helping me test the new physics rewrite on the test server and providing feedback on the forums, steam and twitter:
  • Knite
  • Dahl
  • MrBlue
  • Mugvahyu
It would of certainly taken a lot longer to get it done and stable without you guys and thank you to anyone else that hopped on and had a play.

Developer Log
I posted a short developer log a few days ago about the physics changes which you can check out here. Though some of the docking mechanics have changed slightly since then:
https://www.youtube.com/watch?v=5wUVkfeCGbA

How do I update?
If you're on Steam, the Steam client will update it automatically for you. If you play via the Launcher, the launcher will automatically update for you. Server files:
http://skynations.net/?page=download

To update existing servers just copy and paste the files over your existing ones. As always, make sure you backup your game data before doing so.

Changelog 0.89

Notes:
Ships in tight spaces such as ships used as hangar doors may need to be fished out after first start up by admins of servers as the physics system may move them slightly.

Changes
  • Added experimental physics engine to the game to replace system for collision. The entire underlying collision system has been replaced with this.
  • Added Voice communication. The voice communication uses 3D positioning so you have to be relatively close to the people you’re chatting with. The default binding is V. To talk just hold V down. You can disable both talking and listening via the Sound tab in the options menu. Muted players cannot use Voice.
  • Ships are now velocity based rather than previously moving at a speed directly forward. If you move very fast in one direction then turn you will ‘drift’ as you maintain the velocity for a short time before it falls off.
  • The ship speed UI element above the energy bar has been changed to Thrust to more accurately represent how it now works with physics. Thrusters give you more ‘thrust’ which is essentially the pushing power. In brackets next to it is your Sky Knots Per Second(sk/s) which is actual moving speed(same measurement as previously).
  • Added experimental Docking Clamps for docking ships on to other ships. Right click to attach a ship above the clamp. A ship clamped down cannot have another ship clamped on top of it. Though currently you can clamp as many ships onto one given ship. Ships that are clamped have their movement disabled. Though the carrier can still move with the combined weight.
  • Changed cannon balls speed(thus there range). To make it a bit more viable to hit moving ship targets for both artillery and static cannons. Their collision detection is much much more accurate than it was previously and there shouldn’t be situations of cannon balls moving through objects.
  • Ship positions are much more accurate now for all clients watching them as they are completely simulated on the server side instead of using the driver and fault checking.
  • All damage is unified now. Which means shotguns, repeaters, lasers, explosions and future types of damage are all handled generically. Which has fixed things like Escape bubbles not taking bullet damage.
  • All weapons have been ported to using physics system for collision, which should be much faster and more accurate.
  • Cannonballs can be shot with any weapon to detonate them before impact.
  • Many missiles should cause less problems for server performance during sieges.
Fixes
  • Various collision based crashes fixed for both client and server.
  • Fixed being able to type over character limit in client textbox leading to your messages not being shown.
  • Fixed many ‘box cast’ situations where ships could end up positioned inside of things from jumps, teleportations, energy wells and other methods of positioning ships. These are also much more tighter and best placement of new ships should be much more predictable.
  • Fixed a bug where some very specific configurations of blocks would break collision detection.
  • Fixed cannon balls exploding on fast moving ships as they updated over the top of them. Especially when shooting forwards.
  • Chat should be unaffected by loading data from chunks now as they travel in different channels.
  • Fixed incorrect material types for Mass Generators, Power Displays, Steel Shutters, Signs, Emblems, Copper Doors and Energy Wells. (Thanks sssuperguy).
  • Fixed players seeing a ‘ghost ship’ of the ship they were on when it jumps to a capital they do not belong too.
  • Ammo Crates on a SPF’d ship can no longer be opened by non-Nation members.
  • Fixed ships coming to a instant halt when the driver dismounts.

1 σχόλια Περισσότερα

15 Ιανουαρίου

Login Issues

Update: I believe I've fixed the issues. It'd be great if you could post here or let me know on twitter if you're having any further problems with login. Again sorry about the inconvience it was factors out of my control to do with our server host.

Sometime yesterday it started becoming difficult for players on Steam to login. It seems that the requests are timing out between our web server and the Steam web servers. I'm currently working on a fix for this and trying to find what has gone wrong and solve it as fast as possible.

Do not worry if your game pops up with a login/register screen. This is just the default if the game cannot work out if you have an account(which is related to the issues).

This does not effect users who play the game outside of Steam.

Sorry for the inconvience, I'll update this post when I fix it.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

Σχετικά με αυτό το παιχνίδι

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

Απαιτήσεις συστήματος

    Minimum:
    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    Recommended:
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Χρήσιμες κριτικές χρηστών
1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
53.5 ώρες στο μητρώο
Αναρτήθηκε: 19 Ιανουαρίου
ΚΡΙΤΙΚΗ EARLY ACCESS
Good Graphics
Good For Players That Like Minecraft
Blocks,Fun,Deaths
Different Items
A Good Game To Play With Your Friends
I Really Enjoy It
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
54 από 78 άτομα (69%) βρήκαν αυτή την κριτική χρήσιμη
293.9 ώρες στο μητρώο
Αναρτήθηκε: 12 Νοεμβρίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
If you plan on spending many hours building up a base/nation and becoming a dominate player, I advise you not to purchase/download this game. I have been playing this game for about a month now on one of its official servers and have been severely let down. Don't get me wrong, it is a fun game, but when you put in tons of hours developing your base and taking down other nations, only to be targeted by the developers/server people because you took out a nation of one of their friends.

I am usually a quiet player who won't chat much while building for hours on end. Our nation started with about 3 members and now has about 8, with only 3 of us who play on a daily basis. The others log on occasionally every few days or so. The main nation on the server was named Endless Souls who was the server powerhouse. It was obvious from the global chat that the developer and server admins were very friendly with the members of Endless Souls. We spent many hours building up our defenses so our nation could not be overrun.

The only way for a nation to be lost is to have your nation beacon taken out. In order to prevent this, you build around it to either straight up protect it or to disguise it into the surrounding terrain to make it difficult it find.

Not long after our nations defenses were built up, we got attacked for about 3 days straight by the Endless Souls. They were never able to get through our defenses. With our nation beacon built into the terrain, the few ships that were able to get past our initial defenses were unsure of where to go to take out our nation beacon. The day after their last massive attempted invasion, I witnessed the games official server admin, "siroro", tell members of the Endless Souls nation where our nation beacon was located. He did this in global chat.

During that attempted massive invasion, I witnessed one member of the Endless Souls jump into our area with a ship made to look like a ♥♥♥♥♥. That member then proceeding to state in global chat, something to the extent, "i just rammed Aracdia in the a**."

Trash talk has been present in this game since the very first day I played it. I have witnessed many players trash talk on the global chat on a daily basis. Never once did I see anyone be punished for it, until we started to become the server's powerhouse nation. This is when I started to become more vocal in the global chats, questioning why some people were being punished for things that other players had been doing since the first day I started playing. The problem was, that those people who were still trash talking and not being punished for it were friends of the developer and server admins. I remind you that this was all taking place on one of the games official servers.

Another feature in this game, is the ability to leave signs. From the very first day, I have seen profanity laced signs on various maps throughout the server. I, again, never heard one peep from anyone about these signs until members of our nation started leaving them. One thing I should mention is that at the time, the developer and server admin publically stated that profanity was OK to use in global chat. Again, certain members of our nation began to be punished for using profanity when we became the server's powerhouse nation, overtaking the nations of the developers and server admins friends.

When we were finally able to topple the Endless Souls nation and become the main nation on one of the games' official servers, the admin on the games official community server made a former member of the Endless Souls, a chat moderator. Since Sslazz (sp?) has become moderator, he has threatened and even actually muted members of our nation for no reason at all. I will admit, I was muted earlier today by Sslazz for trying to get an answer as to why the leader our nation was banned from the game (I will address this later). At no point in time did I harrass or use profanity towards any of the admins. All I was doing was asking questions, some of which were not being answered and others were being answered with so called violations that never existed before for their buddies.

The reason that being muted is important, is that you are unable to communicate with other players who you may be working with. Sometimes while trying to take out another nation, you will work with other players who are not members of your nation. The only way to do this is through global chat.

Now for the part about our leader being banned. To start I will go back a few days when we took out a certain someone's nation. I won't deny it, our leader was always present in the global chat. Yes, I felt that he took it too far on occasions, but I have seen other players (favorites of the developer/server admins) go just as far, and even further without being punished. That was one reason stated as to why he got banned.

The second reason, was that he created a ship that resembled a ♥♥♥♥♥. Yes, he did do this, but the idea was present in this game since I first saw one used when the Endless Souls attacked us. Nothing was said then, when they used it. When I presented that counter claim to the server admin, he then changed his story to "well he brought it to spawn". I asked him where it stated you couldn't bring certain ships to spawn and he said it was on one of the signs. I proceeded to go to spawn after he said this and could not find a sign stating that. After I brought this to his attention, he then said that he told him in a whisper chat (message can only be seen by receiving party). So certain players have certain rules while others do not? I have seen other ♥♥♥♥♥ shaped ships at spawn before and nothings happened.

I believe the third reason the server admin gave for the ban was the signs he was leaving after we toppled a nation. I have seen profanity used in global chat before, to which the server admin/developer said was fine. I have also seen signs with profanity used before by other players (buddies of the admin/developers), and nothing has happened to them.

The reason that banning people hurts your nation, especially in a nation of a few people, is that your nations defenses are the copper missile pods. The copper missle pods are run by dispersion generators which produce a waste (waste that can in turn be used for fuel in mass generators). The collection tanks for the dispersion generators can only be a max of 512 spaces. Once they fill up (it takes a while to clean the waste out), the dispersion generator stops working and the missile pods also stop working. This makes your nation defenseless and open for the taking.

I honestly don't know if this ban is the developer/admin's idea of how to take down our nation. We have spent hundreds of hours building up our nation, only for the developer/advmin to make us vulnerable because we toppled his buddies nations.

Lastly, after our leader got banned today, the developer, the official server admin, and the chat moderator were all laughing about the ban in global chat. If you want to put tons of time into the game only for your nation to be taken down by the developer and his official server admin, buy it. If not, please look elsewhere for a game.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
 
Ένας δημιουργός απάντησε στο 12 Νοε, 2014 @ 8:14μμ
(προβολή απάντησης)
10 από 14 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
41.7 ώρες στο μητρώο
Αναρτήθηκε: 20 Οκτωβρίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
In Sky Nations you are dropped into a world made up of many systems, each system consists of biomes above the ocean below. You must build a ship and set out into the world and...Do whatever you want to do...

Become a trader, mining with sophisticated vessels with lasers and trading your materials to the NPC traders or other players and their nations. Form your own nation, building a home system with missle defences and hangers to keep all your ships safe. Become a pirate and raid and scrap other peoples ship for loot and cash. Lots of possibilities.

Great fun even though its still in Alpha, many of the main features you would look for are present. The open PvP system adds alot of tension, the design for ship components means you will ideally have to cooperate and form a crew to be formidable which is cool. The biomes are unique and huge and the movement for ships is very smooth and clean unlike what I expected.
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10 από 15 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
43.4 ώρες στο μητρώο
Αναρτήθηκε: 30 Σεπτεμβρίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
Too Lazy;DR? Jetpacks. Airships. Pirates. Shotguns.

Amazing unique game, great gameplay, a freeform ship building mechanic that brings it all together.

A few bugs, and it is a little hard to play if you're located in the Americas as there are hardly ever any local servers.

Dev consistently comes up with creative and intuitive ways to fix problems such as griefers and other issues.

Only thing this game needs to get better is that more people need to play it.

Don't be dissuaded by the blocky asthetic, by now this should be seen as a genre as it allows for unique gameplay mechanics.
THIS IS NOT A MINECRAFT CLONE and in no way shape or form feels like minecraft while playing. Minecraft wasnt even the first game to utilize square voxels like this. Look it up.
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9 από 14 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
501.5 ώρες στο μητρώο
Αναρτήθηκε: 23 Νοεμβρίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
Outstanding early access game. This block builder lets you sail the sky in self designed craft of your choosing. The developer is involved with the community and has taken suggestions and critisium alike. It is a PVP spacific game, so expect to be attacked once outside of the initial spawn zone. That being said, there are good and bad people on all the community servers. Some will lie to your face and knock out the brick you are standing on just to watch you die. Others will bend over backward to help you build a ship or put up a nation. If you want to know more on the game read the message boards. They give good insight. It takes a bit to learn the ropes, but once you do, starting your own nation is relatively simple. Defending it is a bit more difficult. Biggest thing in this game is planning. Plan on the worst and hope for the best. No one can take anything that is in your personal inventory, so keep it stocked!. You may loose a ship or two. You may loose a base. (i've lost the first base and at least 4 ships.) but as long as you learn you can continue to grow and move on and build better. A fun game.. and great for that kid inside who love building stuff.
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10 από 16 άτομα (63%) βρήκαν αυτή την κριτική χρήσιμη
5.5 ώρες στο μητρώο
Αναρτήθηκε: 20 Νοεμβρίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
I am sorry to say but Sky Nations has earned the right of my first negative review. I didn't play long but in my short play time I noticed this game has the same issue Rust and SMP in Minecraft share. You can't leave anything un-unguarded for any amount of time. The first time I logged off in my new floating island base I came back to find a crater and a sign saying I am a n00b that doesn't deserve land. I rebuilt and it happened again and again, I tried different locations and severs but still always the same. Unless they allow private server hosting I am not planning on coming back to this.
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15 από 26 άτομα (58%) βρήκαν αυτή την κριτική χρήσιμη
12.6 ώρες στο μητρώο
Αναρτήθηκε: 25 Οκτωβρίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
Considering what the game has goign for it, it's a great start. Airships, bases, housing, etc...

However. the game's community Ruins a lot of that. Initial spawn areas are littered with incomplete ships left by people who don't bother to read the hints/tutorials. If you're good enough to get a ship going though, don't fly too close, 'cause griefers and trolls will literally steal your ship out from under you by breaking the block you're standing on and letting you fall to your doom while they try to make off with your ship. Luckily you don't lose inventory on death, so that's a little bit of frustration mitigation.
Nations (guilds, essentially) eem to be led by folks who are so leery of potential trolls and griefers being brought in, that most team up requests go ignored. I asked the same person 3 times, and got no response, while they explained to another person who'd asked once they they weren't 'allowed' to let just anyone in.

Gameplay is simple enough, being indeed similar to minecraft, despite the "this is not a minecraft clone" arguments. And no, it's not a minecraft clone, but more of an offshoot of minecraft. It's still rough, and has tons of potential. but i'm holding off until the player population matures, or a single player mode is implemented.

the game itself gets an 8/10 from me. but due to the in-game community, i've got to cut that to a 3/10. By all mean, sif you like EVE online, and like minecraft, go ahead and get this. if you want to support the development of a potentially great game, buy this.
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13 από 23 άτομα (57%) βρήκαν αυτή την κριτική χρήσιμη
12.1 ώρες στο μητρώο
Αναρτήθηκε: 21 Νοεμβρίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
If you like having you ship that worked on for 1 week.... stolen within minutes then this game is for you! 10/0
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
8 από 14 άτομα (57%) βρήκαν αυτή την κριτική χρήσιμη
249.8 ώρες στο μητρώο
Αναρτήθηκε: 8 Δεκεμβρίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
No population growth, game should be free.Great concept however poorly implemented,updates are painfully slow.

If you live in euro area the 2 servers they offer are about all there is otherwise this games dead.

IMO Find another game that has people actually playing.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
6 από 11 άτομα (55%) βρήκαν αυτή την κριτική χρήσιμη
22.4 ώρες στο μητρώο
Αναρτήθηκε: 19 Οκτωβρίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
loved the game, great developer who works hard on it. Very friendly community.
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3 από 6 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
4.7 ώρες στο μητρώο
Αναρτήθηκε: 27 Δεκεμβρίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
6.9/2.2

This game.
This has to be the dankest game about blocks and ships.

Buy it.
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77 από 121 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
1,009.1 ώρες στο μητρώο
Αναρτήθηκε: 17 Ιουλίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
Do you like PIRATES?
Do you like SWASHBUCKLING ADVENTURES THROUGH THE SKY?
Do you like MERCHANT CATS?

If you said yes to any of the above, then you may or may not want to get this game. Be warned; it features high levels of scurvy and plenty o' booty for the taking. Just don't try and steal from the Merchant Cat.

10/10, would pirate again.
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36 από 56 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
25.5 ώρες στο μητρώο
Αναρτήθηκε: 17 Ιουλίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
When I first stumbled upon Sky Nations about 6 months ago I dismissed it as just another Minecraft clone, but it is a lot more than that. The game is still a bit buggy and unpolished, but it is getting better every day. For a single-developer game the progress is impressive.

Anyway, as is probably clear from the images and descriptions, you build airships and fly them around collecting resources to build more things. You start out with a humble twin-engine platform and over time it can be expanded in any way you want. You can add additional engines and install cannons to fight other players, as well as add more floors and stuff like that to the ship. I'm poor at explaining things but that is the gist of it. There is also a hat creator but I haven't delved into that much. It looks interesting.

The community has always been nice and helpful and the dev responds to support requests quickly. Like any game, Sky Nations has its flaws, but I am confident the dev will keep improving it. One such issue is that all the official servers seem to be hosted in the UK. Hard to blame the dev considering that's where he lives, but it would be nice to have a NA server as well. My ping is always 150+ and there isn't anything I can do about it unfortunately. That being said, I highly recommend anyone with an interest in steampunk stuff who enjoys games like Minecraft to try this game out.
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18 από 30 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
37.4 ώρες στο μητρώο
Αναρτήθηκε: 24 Ιουλίου, 2014
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Two Words. SKY. PIRATES. Enough has been said my friends.

But on a more serious and in-depth note, I wholeheartedly encourage buying this game, even at this early point in it's development. The first time i started it up, I didn't even notice as I spent the entire night playing, I was so enthralled. The entire idea behind the game is great to start with, and the execution is awesome as well.

At this time I score this game 8/10.
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16 από 28 άτομα (57%) βρήκαν αυτή την κριτική χρήσιμη
33.0 ώρες στο μητρώο
Αναρτήθηκε: 26 Ιουλίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
This game has serious serious potential! its way funner and simpler than minecraft, and the battle system requires groups to be run effectively. This is a great game!

The only issue is that not enough people are on the servers. I think their split up by country or something.

UPDATE 8/18/2014

So the current update is a great improvement upon previous gameplay! The only better improvement that they could make would be to again, combine or allow all parts of the world to play off of a centralized servers list.

The gameplay currently has been added to, and I am loving the new aspects and ways to move about! Im waiting for really uber turrets and more fortifications! But for now this is amazing!
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7 από 13 άτομα (54%) βρήκαν αυτή την κριτική χρήσιμη
13.8 ώρες στο μητρώο
Αναρτήθηκε: 2 Αυγούστου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
If you are planning on buying this game. I would deffinetly say to you, "Only buy it if you are looking for a fun, layed back kinda game." This is only because of the nature of the game. The game costs alot of money but is a heck of fun to play. You create your ship, You battle other players and you upgrade said ship. This can all be done with a matter of machines, Blocks and tools.

The blocks in the game are standard. Things like stone, wood and dirt. But the way you can use these are much bigger than your conventional sandbox game (I'm lookin' at you Minecraft) You can build your base ontop of a giant pill shaped island. You can mine out Molton Rock to power your Mass Generators (More on that in a bit.) You can use copper to create repeaters to gun down other ships. Iron to make cannons to take out larger ships. This list goes on and this is only the start.

When you get into the machinery such as the Mass Generator or the Energy Storage Unit you get into the advanced Burntout Cores. These cores can be gotten either by buying them from the Merchant Cat (More on him later) or taken from the machine planet. The machine planet is a giant planet made of indistructium, an indistrucatble alloy, with different floors and holes in the side for entering. Burntout cores are the basis for all major machinery such as the Mass Generator which makes your ship create more energy per second which can help you with more thrusters and thus more speed.

The tools aren't very unique with a mix of Guns of Icarus and Minecraft. You have a mallet for breaking things. Then you have tools such as a hammer, a wrench and a fire extinguisher for fixing items. Then you have an electric prod as a melee weapon. Then you have to build a shotgun as a major line of defense. I still find these items unique in a way because they bring their own style to the game.

Finally, everything else. The islands are unique having their own ways of showing. Such as a molten rock planet that you can gain your items for your mass generator. A giant pill shaped island that can be used too create a large base. Normal islands that contain trees on the top and sand on the bottom. The list is endless. But there is one thing in the middle of all of this that everyone loves and often dispise. The Merchant Cat. This cat flys around the different sectors of the world selling goods of all kinds. He is the bane of everyones existance because he gives a warning of getting off his ship within on eminute and can take you off with him to the next sector. But everyone loves him because... Ya know... He's a freeking cat. He sells all kinds of goods. You just need to catch him on a good time. He even buys goods for copper coins so you can buy his goods.

Overall this game is brilliant but if you are looking for a serious game and not a fun layed back one stay away from this. I don't want you soiling it... Goodday players and have a good one.
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9 από 18 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
16.2 ώρες στο μητρώο
Αναρτήθηκε: 19 Ιουλίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
Oddly, you don't get a minecraft rip off feel from this game. It has enough going for it that it's a creation of its own. That being said, Having a group of 4 guys fly a ship over to some one, steal their engines and jump back onto your ship is horribly satisfying.
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12 από 25 άτομα (48%) βρήκαν αυτή την κριτική χρήσιμη
163.7 ώρες στο μητρώο
Αναρτήθηκε: 19 Ιουλίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
Build a ship,
Build a base,
Get a Nation growing,
Wreck people.


The game has a lot of features you wouldn't find in similar voxel-based games, like an interesting map system, complete freedom in designing a ship or air warfare.


There are some bugs, but they dont impend much on the gameplay and the developper is actively fixing them. The community is also actively spotting bugs for the dev to fix.

The game has a lot of potential and there is already much to play, so i greatly recommend to buy it
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4 από 9 άτομα (44%) βρήκαν αυτή την κριτική χρήσιμη
4.2 ώρες στο μητρώο
Αναρτήθηκε: 26 Ιουλίου, 2014
ΚΡΙΤΙΚΗ EARLY ACCESS
I played this game 'pre-early access' where it was not on steam and I can say: Yes, it is fun. I always dreamed of flying ships who shoot each other. Yes, there are a lot of bugs, anoying sounds and less players, but it is enjoyable and will be big with the help of something powerful - us, the community!
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3 από 7 άτομα (43%) βρήκαν αυτή την κριτική χρήσιμη
392.7 ώρες στο μητρώο
Αναρτήθηκε: 8 Δεκεμβρίου, 2014
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Dev doesn't care about U.S.A it's a very tiny community on the other side of the pond.Very low population and the game although a neat idea feels more like a back burner project then a full on developing game it's too bad somebody else didn't create this with a larger team it could of had potential.
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Ένας δημιουργός απάντησε στο 11 Δεκ, 2014 @ 2:55μμ
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