Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
บทวิจารณ์จากผู้ใช้: แง่บวกเป็นส่วนมาก (91 บทวิจารณ์) - 74% จาก 91 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันที่วางจำหน่าย: 17 ก.ค. 2014

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ


เข้าถึงก่อนใครและเริ่มเล่นได้ทันที; มีส่วนร่วมกับเกมนี้ในขณะที่กำลังพัฒนา

หมายเหตุ: เกมระหว่างการพัฒนานี้ยังไม่เสร็จสมบูรณ์ ซึ่งอาจจะมีหรืออาจจะไม่มีการเปลี่ยนแปลงเพิ่มเติมก็ได้ หากคุณไม่ตื่นเต้นกับการเล่นในช่วงสถานะปัจจุบันของเกมนี้ คุณควรจะรอเพื่อตัดสินใจในกรณีที่เกมมีความคืบหน้าในการพัฒนาเกมเพิ่มเติมมากกว่านี้ เรียนรู้เพิ่มเติม



“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”


“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”


“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.


“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”


“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”


“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”

ซื้อ Sky Nations



"Sky nations has most of the elements one would find in Minecraft, but involves building flying airships with turrets and guns. Not a bad game at all."

อัปเดตล่าสุด ดูทั้งหมด (27)

17 กันยายน

Sky Nations 0.97 - Broader and Better Mod Support

Hey guys, 0.97 is now up. It has a couple of gameplay tweaks such as Merchant King's defense drones no longer being killed by his beams and also despawning if there are no players left in the area. But the meat of it is not only better mod support that covers more of the game but also mod support that is less prone to conflicts between different mods and also removing the need for server owners to have to make manual changes to install them. They should also be a bit less prone to an awkward process of updating them with new server files as they most likely won't be overwritten by the games default files as they stand alone in their own directories.

Mods are now stored in the GameData/Mods/ folder with their own subdirectory within that. Such as "GameData/Mods/BensAmazingMod/". You can write your own scripts and put them in this folder under Scripts, which is very similar to the previous single Scripts folder which has access to the Mod API. However they now sit apart from everything else and chat commands have been cleaned up to derive from GameCommand which the server can automatically see and add to the commands list without you having to do anything extra. However, you can now do a bunch more with scripts! You can create custom scripts for blocks and items as well. If you're interested in this check out the Example mod that is in the mods directory by default which shows simple scripts for chat commands, blocks and items. You can assign one or multiple mods at once in the Server Settings.xml file simply using the tags:


It wouldn't be very useful if you could create custom interactions for blocks and items if you couldn't create your own items and blocks. So now you can! In a similar way to the scripts. In your mods folder you can define a Tiles.xml and Items.xml which will allow you to specify new blocks and items exactly how the rest of the game does for the server. These are automatically downloaded to any clients that join your server so there's no convoluted process of having to hand out specific files for players to install. For how to define basic items or blocks check out the Example mod mentioned above. You can also check out Tiles.xml and Items.xml inside the server's GameData folder for look at how all the items and blocks in the game defined and all their properties.

So you can have your own items and blocks for your server. But to make them unique you'll want your own textures, which is also now possible with Custom Skins(Texture Packs) for servers. Servers can now have their own texture packs assigned, once assigned they will be downloaded by the clients that join and automatically set over what the client has currently selected. Allowing you to give your server a unique look. They work very similar to the Client side texture packs in that you just need to provide a .PNG image file of the same name and directory as the texture you want to replace. However, they also allow you to add textures . Putting new textures in these Texture Packs allows you to reference them in your own Items and Blocks so you can make them look however you'd like. To set a custom texture pack simply use the tag:
in the Server Settings.xml file.

For a fuller list of changes and fixes check out the change log below. I will be shortly writing a whole bunch of documentation for creating mods on the wiki. Which I'll link to when it's done.

How do I update?
The game will be automatically updated by Sky Nations Launcher or Steam depending how you play it. The server files are available here:
Make sure you backup your server as always before overwriting it with the new files.

Change log
  • Added custom Mod System for servers. Which automatically downloads their relevant content to clients that connect. Mods are created and added in the GameData/Mods/ folder of the server. See “Example” in this folder for an example of how to make simple changes. They are selected in ServerSettings.xml as: <Mods><string>MyModName</string></Mods>
  • Servers can now have their own Texture Packs. These are automatically selected over what the client is using if a texture pack is set. If not then it’s vanilla or the clients choice if they have Texture Packs installed.
  • Servers can now have their own Items.
  • Servers can now have their own Guides. These appear under Server in the knowledge base(default key B).
  • Servers can now have their own Blocks. Which can have their own new textures through the new server Texture Packs.
  • Mods also support their own scripts which live in the given mod directory to prevent awkward manual installation and conflicts.
  • Chat scripts no longer require to be manually added to the chat commands list. They are found automatically so no manual editing is required which would cause potential conflicts.
  • It’s now possible to write scripts for Blocks. See BlockExample in Example mod folder.
  • It’s now possible to write scripts for Items. See ItemExample in Example mod.
  • Removed a bunch of debug messages from release build of the server.
  • Added Machine Parts to Merchant Cat store.
  • Added Machine Parts drop to Merchant King.
  • Defense Drones no longer take damage from Merchant Kings beams.
  • Changed guide directory to be coloured. Guides and Directories in the in-game knowledge base are now different colours to make them easier to differentiate.
  • Chat command “/who” can now be activated as “/playerlist” and “/players”.
  • Chat command “/r” can now also used as “/reply”.
  • Chat command “/ignore” can now also be used as “/block”. The same works for “/unignore” as “/unblock” and “/ignorelist” as “/blocklist.”
  • Added “/ts [id]” command for admins. Allows admins to teleport to a ship of a given ID. This includes across instances(systems).
  • Added “/bs [id]” command for admins. Allows admins to bring a ship to them of given ID. However that ship must be in a loaded area.
  • “/shipcount” has been re-added.
  • “/admin” can now also be used as “/op”.
  • “/tp” and “/bring” has been exposed and rewritten as scripts rather than being internal.
  • “/bring” and “/tp” now work across zones(previously they would just take you to the position.
  • Many chat commands have been cleaned up and optimized during their move to the new scripting setup.
  • Defense Drones now self destruct if the boss zone is empty of players to prevent players luring them to the gate on death.

  • Fixed some timer issues for Merchant King.
  • Fixed a crash caused from getting debug connection info.
  • Fixed some interpolation issues on a couple of entities(MK beams being most majorly effected).
  • Fixed new player block taking players to MK instance by mistake sometimes.
  • Fixed an exploit of being able to create multiple energy wells on a ship through the constructor.
  • Fixed legacy ships using above bug to only take power from the first Energy Well, rather than removing Energy wells.
  • Fixed a crash with item dragging to Ammo window.

2 ความเห็น อ่านเพิ่มเติม

25 สิงหาคม

Sky Nations - Merchant King 0.96

Hey guys, update 0.96 is now up. Firstly it's quite late to when I would of liked to get it out, so I apologise for that sincerely. A lot of time has been spent researching and attempting to fix a loading issue a bunch of players are experiencing. I believe it to be fixed at the moment after a lot of significant under the hood changes. So please let me know if you experience it further.

Anyway, onto the more interesting stuff. A new boss event has been added called Merchant King, much like the Magmasite Queen he will appear randomly at intervals. A portal will become available on the map that will lead you to his instance. Currently he drops 2 unique items and some resources. But I may be adding some further drops in the future. It'll be interesting to see if I need to make balancing changes to him as well as this is the first boss that requires a lot of skilful positioning on the players part! If you're lucky enough he could drop a neat trophy for you to parade around!

In other slightly different news, for journalists and YouTubers/Streamers who are interested in picking up a Sky Nations press key. All press keys are now done through a service called DoDistribute and can be found here. This is to help weed out a lot of people posing to be other people in order to get keys and the long process of trying to verify them.

How do I get the Update?
To see a full list of changes check out the change log below. The client will update automatically and player server files will be available here shortly.

Change Log 0.96
  • Added Merchant King Boss fight.
  • Added Merchant King trophy.
  • Added Merchant Horn. Dropped by Merchant King, can be used to call Merchant Cat.
  • Removed the drones from Merch Cat. They now protect their true leader the the Merchant King.
  • Added debug tracking for requested, failed and open requests for chunks to help solve a loading issue.
  • Added packet batching for when players enter a zone that isn’t loaded at all(such as logins/deaths/direct teleports). To hopefully resolve loading issues for some players.
  • Merchant Cat will no longer wait for players to leave his vicinity and will keep to his schedule much better.

  • Fixed admin /inst sometimes leaving the player stuck.
  • Fixed a crash when teleporting between zones with Inventory character preview open.
  • Chunk Caching has been set to default off in order to help identify a loading issue some players have where they get stuck on logging in. A checkbox has been added so it can still be set on in the Options menu for those with slower connections.
  • Fixed batching sizes for terrain data. More should be sent over one packet(and thus load faster for most people)
  • Fixed an issue with how entities were batch created over the net.
  • Fixed a possible server crash.
  • Fixed an issue with Merchant Cat where he couldn’t leave spawn if it didn’t have any gates. When no gates are available he will jump to a random non-capital system.
  • Fixed Merchant Cat’s warnings being said at the wrong times.
  • Ported over to Lidgren to avoid various issues caused by Raknet wrapper.
  • Fixed jumpy interpolation on players.

0 ความเห็น อ่านเพิ่มเติม


Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.


Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.


    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
203.0 ชม. ในบันทึก
โพสต์: 15 กันยายน
This is one amazing game. Consider that it is made by one guy it is very good and I spent so many hours on it already. Since the game is currently in development the dev listens to player input which help the game progress in the right direction. Yes there will be some bugs and unbalanced thing but there is a welcoming community to help you get started. However before you buy I would certainly recommend that you try out the demo which is pretty much the whole game and you can play as much as you like!
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
22 จาก 26 คน (85%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
1,599.0 ชม. ในบันทึก
โพสต์: 22 มิถุนายน
Full disclosure: I admin Community 1 and Im also a discussion moderator for SN.

However my opinion is based from what I experienced when i was just a player. And what I have seen since then till now from both the developer and the players in the community who give input and speak to, post or email the developer.

As an early access game there will be bugs, and things that need to be adjusted with each new update. New content and mechanics are always being added, revised or even removed based on what the community has to say. So it's something to consider. If you want to complain but never post or email your input you can't expect to see any change. So that is something to consider at this stage in its development.

The developer MrBenjammin is very active in the community and has even been seen hunting the Magmasite Queen with people. From what I experienced before becoming friends with the developer he would log on and jump into my system/sector and check out the latest builds and just have casual conversation about building and mechanics. It was pretty cool to learn straight from him and why I put the steam guide together to share the knowledge. Since I now admin I have seen him do the same with many people and their Nations. I can honestly say he loves seeing what the community comes up with.

If you enjoy building things both stationary and with the capability to pilot it around, shooting someone in the face, being a sky pirate, gathering resources, or hunting bosses with the Developer then give this a chance to make your own decision about it and help shape the game for its full release.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
9 จาก 10 คน (90%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
9.0 ชม. ในบันทึก
โพสต์: 28 เมษายน
Fun game. Movement and interaction is kind of bad but the game play itself is pretty fun and although I see it as a smaller less intense version of Star Citizen, it is quite enjoyable. Currently still in Early Access, it gets a 7/10.

The dev actually updates it a lot and cares about it, which IMO is a huge bonus.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
4 จาก 4 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
305.2 ชม. ในบันทึก
โพสต์: 24 มิถุนายน
Loving this game, theres a few kinks to work out but im addicted, and theyre still adding to it. ive made several custom ships and have helped others mod their own, even done my own character skins. this game is all about custom. make whatever you have in mind. its all up to you how you play. the devs are incredibly nice as well. thats a plus in my book too.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
3 จาก 3 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3.8 ชม. ในบันทึก
โพสต์: 13 พฤษภาคม
This game is anything but terrible. It's pretty much my dream game! Well, close to it. Servers are a let down though.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน