Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
ユーザーレビュー:
Overall:
ほぼ好評 (98 件のレビュー) - このゲームのユーザーレビュー 98 件中 72% が好評です
リリース日: 2014年7月17日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

このゲームは大体どのくらいの期間早期アクセスですか?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

早期アクセスバージョンの現状はどうなっていますか?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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最新の更新 全て表示(35)

4月18日

Monogame Build Available

Monogame Build
The test version of Sky Nations using MonoGame is now available via the Betas tab on Steam(including Sky Nations demo). This is a pretty lengthy port of the game to a new API that should increase rendering performance, allows for 64bit and better stability. You can check out the deeper explanation here.

Since it's a lot of changes to the code I've released it as this Beta branch as there's likely some unforeseen kinks to work out. If you encounter bugs or crashes for this build, it would be great if you could post them so I can fix them as quickly as I can and update the Beta branch.

How to Install
You can switch to it by right clicking Sky Nations in your Steam game Library. Then clicking Properties. This should bring up a Properties Window. In the Properties Window click the Betas tab and choose "Monogame -". This will set the game to this new build. You can switch back at any time until it's fully released on the main branch.

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3月30日

MoreBlocks on Community 1 and MonoGame Port

Hey guys, I've just added the MoreBlocks mod to Community 1.

MoreBlocks
MoreBlocks adds a bunch of extra decorative blocks and alternative materials for existing blocks types. You can check out the mod page here and even contribute to it if you want(there's also a list of all the contributors there so be sure to thank them). There's also a thread on the forums for it. It's really cool to see players adding new stuff via mods. You can also grab it and install it to your own servers. Thank you to everyone who contributed or will in the future contribute to this mod. It's pretty cool! Just as a side note, some of the blocks might be replaced over time by Vanilla equivalents as some of the blocks in the mod are planned in the game. So just be aware of that.

Here's a list of some of the blocks you'll see on the server due to this mod:
  • Decking: Steel, Copper, Titanium, Iron, White Carpet
  • Platform: Titanium, Steel, Iron, Copper
  • Railings: Titanium, Iron
  • Steps (lower): Titanium, Steel, Iron, Copper, Glass, Hard Glass
  • Steps (upper): Titanium, Steel, Iron, Copper, Glass, Hard Glass
  • Struts: Titanium, Steel, Iron
  • Doors: Steel, Wood, Titanium, Iron
  • Wall tiles: Titanium, Steel, Iron, Copper, Wood
  • Hatch: Titanium, Steel, Iron, Copper, Wood
  • Shutters: Titanium, Iron, Copper
  • Wedges: Copper Strut, Iron Strut, Steel Strut, Titanium Strut

MonoGame Port
Over past few weeks I've been working on a experimental port of Sky Nations client to MonoGame. MonoGame is essentially the modern and open source successor to the API Sky Nations uses which is XNA. XNA became unsupported in around 2013-2014 by Microsoft but over time it's served us well. It's what I learned to make 3D games in and provided a good abstraction to rendering, sound and content loading that other APIS and engines provide a much less flexible alternative for. But it's showing its age now and some parts of it are just plain limiting in 2016 and the benefits are too big to ignore MonoGame now. Recently MonoGame released their 3.5 version, which basically has all the features Sky Nations required of XNA that were missing in MonoGame's previous releases(such as instanced rendering).

The main benefits for Sky Nations are a release from a 32bit prison and a much faster rendering abstraction. XNA only has 32bit binaries, which means we can only address about 1.5GB of memory, no matter how much RAM your PC has installed. For a game about building, this is problematic but we've managed. You may of noticed the odd OutOfMemory exception mostly when alt-tabbing, the game has to rebuild the chunks(32x32x32 block groups) when this happens as they are discarded from video memory, this caused it to tip toe over this memory limit quite often as this is a significant amount of data. This also happened in other places in-game and has been annoyance across the board, especially since PC's now have a lot more than 1.5GB of RAM. MonoGame supports 64bit, which means we can spread our wings and consume more memory. As much as the hardware allows. While I don't plan on huge extra memory use, this helps stability with above issues a lot. Especially since most PC's now are 64bit and have 4gb of memory at least.

As stated above, rendering(drawing objects to screen) is also a whole lot faster in MonoGame. This due to a few reasons:
  • MonoGame's abstraction of rendering API's is much better.
  • Modern Shader compilers are a lot better at optimizing shaders. In fact it optimized things I didn't realise I wasn't using in some of Sky Nations shaders.
  • MonoGame uses DirectX11 which has some significant performance gains on DirectX9(which XNA uses).
From a basic rendering test of drawing a very dense Capital with 200 or so complex ships as well as buildings on land in both current Sky Nations and the MonoGame port. On my hardware there's a difference of XNA Sky Nations running at 40FPS and the MonoGame port running at about 110FPS for the same area with the same content. This is a pretty big leap!

There's also a lot of gains in terms of stability and upgrades, there's bugs in XNA that I couldn't fix since the source was never available. These bug's don't exist in MonoGame to start with and the bugs I do find may be complex but are fixable, since it's open source and has a pretty big community of contributors. The contributors also keep upgrading and refining MonoGame. Much like a fine wine, it's got better over time.

The MonoGame port won't be released like a normal update, my plan is to make available under the Betas tab in the Properties window for Sky Nations on Steam. Which allows people to switch to it and switch back, so it can be used by a bunch of people to help find any issues. MonoGame is a little different to XNA and there's a lot of changes to the code, they'll probably be a lot smaller things such as an object being red instead of blue. Or a very specific action crashing the game, so it might take some eagle eyes to figure them out. The port won't be available yet, but hopefully within the next week or so. Porting something like Sky Nations isn't easy, there's a lot of code of that does a lot of stuff and I'm currently re-writing some parts that have no alternative in MonoGame such as the character animation. But it's certainly worth it to get all round better performance, easier development and less inbuilt bugs I had no way of tackling. I'll make a news post when it's available in the betas tab.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

このゲームについて

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

システム要件

    最低:
    • OS: Windows Vista
    • プロセッサー: 2.3Ghz Multicore CPU or better.
    • メモリー: 2 GB RAM
    • グラフィック: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 100 MB 利用可能
    • サウンドカード: Intergrated or Dedicated Soundcard
    • 追記事項: Minimum requirements may change through game updates.
    推奨:
    • OS: Windows 7 or above
    • プロセッサー: 2.3Ghz Multicore CPU or better.
    • メモリー: 4 GB RAM
    • グラフィック: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 1000 MB 利用可能
    • サウンドカード: Intergrated or Dedicated Soundcard
    • 追記事項: Recommended requirements may change through game updates.
参考になったカスタマーレビュー
10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 30.5 時間
投稿日: 1月2日
早期アクセスレビュー
I have played the game since before its Steam release and have found its current state a bit worse than it use to be. The drifty ship control is irritating the way the map is sucks compaired to the open world way it use to be and the community hasnt peaked more than 4 players. I came in with high expectations because i did really enjoy the game before it was on steam but now it just isnt worth the money. If it were me i wouldnt purchase until the game has a larger community.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.9 時間
投稿日: 2015年12月29日
早期アクセスレビュー
lots of potential, but sadly has an almost none existent community. Its a great game with a fun idea, who doesn't want to build their own airship and fight it out with others for control?
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 8.1 時間
投稿日: 2月25日
早期アクセスレビュー
Wow, I played for two and a half hours. And I got griefed by a Mod/Admin/hacker. Stay classy Sky Nation!
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193 人中 136 人 (70%) がこのレビューが参考になったと投票しました
8 人がこのレビューが面白いと投票しました
記録時間: 296.5 時間
投稿日: 2014年11月12日
早期アクセスレビュー
If you plan on spending many hours building up a base/nation and becoming a dominate player, I advise you not to purchase/download this game. I have been playing this game for about a month now on one of its official servers and have been severely let down. Don't get me wrong, it is a fun game, but when you put in tons of hours developing your base and taking down other nations, only to be targeted by the developers/server people because you took out a nation of one of their friends.

I am usually a quiet player who won't chat much while building for hours on end. Our nation started with about 3 members and now has about 8, with only 3 of us who play on a daily basis. The others log on occasionally every few days or so. The main nation on the server was named Endless Souls who was the server powerhouse. It was obvious from the global chat that the developer and server admins were very friendly with the members of Endless Souls. We spent many hours building up our defenses so our nation could not be overrun.

The only way for a nation to be lost is to have your nation beacon taken out. In order to prevent this, you build around it to either straight up protect it or to disguise it into the surrounding terrain to make it difficult it find.

Not long after our nations defenses were built up, we got attacked for about 3 days straight by the Endless Souls. They were never able to get through our defenses. With our nation beacon built into the terrain, the few ships that were able to get past our initial defenses were unsure of where to go to take out our nation beacon. The day after their last massive attempted invasion, I witnessed the games official server admin, "siroro", tell members of the Endless Souls nation where our nation beacon was located. He did this in global chat.

During that attempted massive invasion, I witnessed one member of the Endless Souls jump into our area with a ship made to look like a ♥♥♥♥♥. That member then proceeding to state in global chat, something to the extent, "i just rammed Aracdia in the a**."

Trash talk has been present in this game since the very first day I played it. I have witnessed many players trash talk on the global chat on a daily basis. Never once did I see anyone be punished for it, until we started to become the server's powerhouse nation. This is when I started to become more vocal in the global chats, questioning why some people were being punished for things that other players had been doing since the first day I started playing. The problem was, that those people who were still trash talking and not being punished for it were friends of the developer and server admins. I remind you that this was all taking place on one of the games official servers.

Another feature in this game, is the ability to leave signs. From the very first day, I have seen profanity laced signs on various maps throughout the server. I, again, never heard one peep from anyone about these signs until members of our nation started leaving them. One thing I should mention is that at the time, the developer and server admin publically stated that profanity was OK to use in global chat. Again, certain members of our nation began to be punished for using profanity when we became the server's powerhouse nation, overtaking the nations of the developers and server admins friends.

When we were finally able to topple the Endless Souls nation and become the main nation on one of the games' official servers, the admin on the games official community server made a former member of the Endless Souls, a chat moderator. Since Sslazz (sp?) has become moderator, he has threatened and even actually muted members of our nation for no reason at all. I will admit, I was muted earlier today by Sslazz for trying to get an answer as to why the leader our nation was banned from the game (I will address this later). At no point in time did I harrass or use profanity towards any of the admins. All I was doing was asking questions, some of which were not being answered and others were being answered with so called violations that never existed before for their buddies.

The reason that being muted is important, is that you are unable to communicate with other players who you may be working with. Sometimes while trying to take out another nation, you will work with other players who are not members of your nation. The only way to do this is through global chat.

Now for the part about our leader being banned. To start I will go back a few days when we took out a certain someone's nation. I won't deny it, our leader was always present in the global chat. Yes, I felt that he took it too far on occasions, but I have seen other players (favorites of the developer/server admins) go just as far, and even further without being punished. That was one reason stated as to why he got banned.

The second reason, was that he created a ship that resembled a ♥♥♥♥♥. Yes, he did do this, but the idea was present in this game since I first saw one used when the Endless Souls attacked us. Nothing was said then, when they used it. When I presented that counter claim to the server admin, he then changed his story to "well he brought it to spawn". I asked him where it stated you couldn't bring certain ships to spawn and he said it was on one of the signs. I proceeded to go to spawn after he said this and could not find a sign stating that. After I brought this to his attention, he then said that he told him in a whisper chat (message can only be seen by receiving party). So certain players have certain rules while others do not? I have seen other ♥♥♥♥♥ shaped ships at spawn before and nothings happened.

I believe the third reason the server admin gave for the ban was the signs he was leaving after we toppled a nation. I have seen profanity used in global chat before, to which the server admin/developer said was fine. I have also seen signs with profanity used before by other players (buddies of the admin/developers), and nothing has happened to them.

The reason that banning people hurts your nation, especially in a nation of a few people, is that your nations defenses are the copper missile pods. The copper missle pods are run by dispersion generators which produce a waste (waste that can in turn be used for fuel in mass generators). The collection tanks for the dispersion generators can only be a max of 512 spaces. Once they fill up (it takes a while to clean the waste out), the dispersion generator stops working and the missile pods also stop working. This makes your nation defenseless and open for the taking.

I honestly don't know if this ban is the developer/admin's idea of how to take down our nation. We have spent hundreds of hours building up our nation, only for the developer/advmin to make us vulnerable because we toppled his buddies nations.

Lastly, after our leader got banned today, the developer, the official server admin, and the chat moderator were all laughing about the ban in global chat. If you want to put tons of time into the game only for your nation to be taken down by the developer and his official server admin, buy it. If not, please look elsewhere for a game.
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開発元は 2014年11月12日 20時14分 に返答しました
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30 人中 25 人 (83%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 1,652.8 時間
投稿日: 2015年6月22日
早期アクセスレビュー
Full disclosure: I purchased this game myself but later became admin of Community 1 and Moderator for the steam discussion. My opinion here is based from what I have experienced both as a player and seen as a server admin.

If you enjoy building things the beauty of SN is that you can make anything you want and pilot it versus something that is stationary on land. The Demo is quite giving if you feel the price is too steep for Early Access so if nothing else you can give it a try for free.

New content and mechanics are always being added, revised or even removed based on what the community has shared with the developer. If you want to complain but never post or email your input you can't expect to see any change. So that is something to consider at this stage in its development.

The developer MrBenjammin is very active in the community and has even been seen hunting the Magmasite Queen and logging on when people ask him to come check something they built out. When I was new to SN he would visit my claimed sector and check out the latest builds and just have casual conversation about building and game mechanics or what he was hoping to do next. It was pretty cool to learn straight from him and why I put the steam guide together to share the knowledge. I've always thought it was pretty fantastic to see a developer in his own game checking out what others have accomplished. I can honestly say he loves seeing what the community comes up with.
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