Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Mest positivt (99 recensioner) - 74% av 99 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 17 jul, 2014

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

Hur är det nuvarande läget i versionen med Early Access?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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12 oktober

Update - Wedges, Moon and Weight Adjustments

Hey guys, a new small update is up.

A new moon has been added to replace the omninous floating sphere placeholder. New Wedges and Horizontal Wedges(H-Wedges) are available for most of the blocks that didn't have them before(see change log for a list). Quite a lot of weights have been changed for weaponised blocks and power related blocks; such as cannons and other types of guns. They are now much heavier across the board. Smaller ships in some cases will require more power and thrusters to compensate for being armed and larger gun heavy ships will obviously require more thrust or risk being slower to compensate for being decked out.

An issue with the Merchant King boss that made the asset files become corrupted/incorrect in some cases which made his texture and offset wrong has been fixed. A similar issue was also happening with loot crates and has also been fixed.

For the full change log see below.

How do I update?
The client will update automatically, the server files will be available shortly here.

Change log
  • Added a new moon.
  • Added Ice Wedge and H-Wedge.
  • Added Dirt Wedge and H-Wedge.
  • Added Stone Brick Wedge and H-Wedge.
  • Added Sand Wedge and H-Wedge.
  • Added Iron Wedge and H-Wedge.
  • Added Red Brick Wedge and H-Wedge.
  • Added White Brick Wedge and H-Wedge.
  • Added Ancient Brick Wedge and H-Wedge.
  • Added Ancient Slab Wedge and H-Wedge.
  • Added Copper Strut Wedge and H-Wedge.
  • Red Lanterns now place turned On.
  • White Lanterns now place turned On.
  • Missiles now do 60 damage instead of 70.
  • Missiles fire every 10 seconds rather than the previous 5 seconds.
  • Missile Pods within firing range of Gates are now disabled.
  • Ammo Crates now weigh 15.
  • Storage Crates now weigh 10.
  • Artillery Cannons now weigh 12.
  • Iron Cannons now weigh 14.
  • Mass Generators now weigh 6.
  • Battered Power Cells now weigh 12.
  • Mounted Repeaters now weigh 4.
  • Flare Launcher now weigh 10.
  • Laser Cannons now weigh 20.
  • Clamps now weigh 15.
  • Gravity Sprint/Well now weigh 30.
  • Fixed texture and model offset being wrong on Merchant King
  • Fixed a crash caused by missing assets on Loot Crates.
  • Fixed texture sampling on damaged blocks being blurry.
  • Fixed copper telescope resetting to wrong sensitivity.

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13 september

Update - Relay Jump Drives

Hey guys, I've uploaded a new update which adds in Relay Jump Drives. Relay Jump Drives allow you to jump to relays(as written on the tin). Jump Relays are schematics that are built on land. If you own the area via a claim, the Relay Jump Drive will allow you to jump there. They cannot however be built in Capitals. They simply provide you a fast way to get to somewhere but not necessarily to get back. The Relay Jump Drive functions very similar to the existing Jump Drives however they are slightly more expensive to build as it requires Blue Cores and will not activate if you have a Container of Syphon on board. You must still carry it back manually from system to system.

Ships now fully stop when ramming into objects, by this I mean their thrust is automatically set to 0. This makes much easier to maneuver when docking or colliding with something instead of having to manually power down your thrusters via braking which leaves you stuck against the obstacle for a short amount of time. To see a full list of changes and fixes see the change log below.

How do I update?
The client will be automatically updated via the launcher or Steam. You can download the server files here. They will be available shortly. Make sure you backup existing server files before overwriting them with the new ones.

  • Added Jump Relay schematic allowing new jump drives to jump to claimed areas when buiilt in them.
  • Added Relay Jump Drive which can be used to jump to systems with Jump Relays in(not capitals). Will not work with cargo container schematics on the ship.
  • Polling for the culling is now much faster. Very fast rotation should no longer mean you see chunks switching non-visible to visible.
  • Players now have a command /unbound to unbind from spawns.
  • Cores now drop their own item rather than reverting to Burntout Cores.
  • When colliding with a land mass or other ships, ships now lose their speed rather than pressing against the object making it difficult to maneuver out of collisions.
  • Optimized vertex memory usage greatly. Vertices are most of the memory usage, so game should use 30%+ less memory in very densely populated places.
  • Updated energy core descriptions and prices.
  • Fixed a client crash caused by destination/next system missing when route is set.
  • Fixed a crash when drawing markers in a very specific situation.
  • Fixed a crash on viewing actor preview caused by very specific timing when loading into a server.
  • Fixed a crash due to missing block definitions in player collision when player edits tiles.
  • Fixed a crash when trying to deposit fuel before character has properly loaded.
  • Fixed a crash caused by entering an invalid port number when using direct connect.
  • Fixed an underflow on withdrawing from Refineries.
  • Fixed item price recouping from underflowing some item prices if the server is live for a very long time.
  • Fixed Mining Syphons working in Capitals.
  • Fixed a crash caused debug hot keys that should be disabled.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

Om detta spel

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.


    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Minne: 2 GB RAM
    • Grafik: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Nätverk: Bredbandsanslutning
    • Lagring: 100 MB ledigt utrymme
    • Ljudkort: Intergrated or Dedicated Soundcard
    • Ytterligare anmärkningar: Minimum requirements may change through game updates.
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Minne: 4 GB RAM
    • Grafik: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Nätverk: Bredbandsanslutning
    • Lagring: 1000 MB ledigt utrymme
    • Ljudkort: Intergrated or Dedicated Soundcard
    • Ytterligare anmärkningar: Recommended requirements may change through game updates.
Kundrecensionssystemet uppdaterades september 2016! Läs mer
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