Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
사용자 평가:
Overall:
대체로 긍정적 (평가 100 개) - 이 게임에 대한 사용자 평가 100개 중 73% 가 긍정적입니다.
출시 날짜: 2014년 7월 17일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

이 게임은 언제까지 앞서 해볼 수 있나요?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

지금 앞서 해보기 버전은 어떤 상태인가요?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
더 읽어보기

Sky Nations 구매

 

최신 업데이트 모두 보기 (36)

2016년 5월 25일

Update 0.999 - Monogame Port

Update 0.999 is now available on Steam and via the launcher. The Monogame port is now available without opting into the beta branch with a bunch of fixes and changes based on bugs found from the Steam beta branch. If you'd like to know more about the MonoGame port and what that means you can checkout my previous post here. A lot of changes have been made internally to Sky Nations to work more efficiently with DirectX11 and MonoGame over the update period too, although there might be some lingering bugs from the port I haven't found in my own testing, most of the major issues are sorted.

Although this update was mostly about getting final parts of the port done, so the game has better, update-able and fixable base for the future. I've also added a small gameplay change which effects a lot of things potentially. Ships jumping through beacons will now have a shield protecting them from damage when they land on the other side. This shield will exist until they move in which case it will be removed. This should stop players being destroyed by defenses, players exploiting undefended player ships and mobs such as Magmasites while the game is loading the zone for the player, which is a wholly unfair way to die! There might be some changes to quite how this works in the future. This is currently telegraphed by a shield surrounding the ship but this may change also.

I've also added a new cleanup system for ships to Sky Nations which is something that's been requested for quite a while. Especially for those with lower end GPU/CPUs who have trouble rendering lots of rafts. This will clean out all ships automatically at set intervals, after experimenting with a few different subtler methods of detecting which ships are likely abandoned, it was a bit to tricky to define in a way that would be clear to players. Where you could easily say "my ship will be removed if [x]". So I've opted for a more clear and concise clean up method. Ships will be cleaned at a set time at most once per day(settable or disable-able in CleanupSchedule.xml by server admins). Ships not in claimed or capital systems will be deleted at a set time per day that are below a certain mass. This mass is settable by admins. For example: the Community 1 server will be set to remove ships below 50 mass on Wednesdays and 100 mass on Sundays at 12:00 server time. This should help remove a lot of the raft build up that ends up dotted around. By default clean up is off on fresh servers.

A couple of changes have been made to make it easier to remove mods also, although it was possible to remove mods that had blocks in the world previously, they are now automatically set to empty and the server will do it's best to deal with special block data either ignoring it or deleting it.

Finally some changes to the server have been made where ship states(information about their position/rotation) were being dropped and causing stuttering a little on the client side making ships sometimes jump a little while flying has been made to help smooth normal movement out. This also includes changes to the steering wheel making it's rotation based on player input again rather the ships rotation movement, which didn't make a lot of sense!

How do I update?
As usual the game client will be updated via Steam or the Launcher. To update a server just overwrite your files with the new files. Make sure to backup first!

Changelog
0.999 - MonoGame Port
Changes
  • Game has been ported to a whole new API. It’s now using MonoGame with DirectX11.
  • Added automatic ship cleanup. Ships are cleaned at automated intervals by the server. These intervals are settable by the server admin in CleanupSchedule.xml file.
  • Blocks are now automatically removed if they no longer exist in Tiles dictionary.
  • Ships jumping from beacons are now invincible until they move a small distance from the point they jumped too. This is represented by a shield around the ship.
  • Ship Steering wheels now reflect player input rather than ship rotation itself.
  • Improved networking on ships/npc states when many are being sent at once and dropped.
  • Added automated crash logging to the client so users no longer have to post crash logs.
Fixes
  • Fixed Missile Pods not being rendered when re-entering a system.
  • Fixed Missile Pods network proximity mode.
  • Fixed economy missing entries for non-sellable items giving them a 0 price from Merch Cat.
  • Fixed Blip effect crash.
  • Fixed actor preview crash.
  • Fixed an npc crash.
  • Fixed Power Clamp placement being flipped Z Axis.
  • Fixed some texture filtering issues with MonoGame differences.
  • Fixed a crash caused by several stereo sound effects.
  • Fixed Crash logs saving in main server directory instead of their folder.

댓글 1 개 더 읽어보기

2016년 4월 18일

Monogame Build Available

Monogame Build
The test version of Sky Nations using MonoGame is now available via the Betas tab on Steam(including Sky Nations demo). This is a pretty lengthy port of the game to a new API that should increase rendering performance, allows for 64bit and better stability. You can check out the deeper explanation here.

Since it's a lot of changes to the code I've released it as this Beta branch as there's likely some unforeseen kinks to work out. If you encounter bugs or crashes for this build, it would be great if you could post them so I can fix them as quickly as I can and update the Beta branch.

How to Install
You can switch to it by right clicking Sky Nations in your Steam game Library. Then clicking Properties. This should bring up a Properties Window. In the Properties Window click the Betas tab and choose "Monogame -". This will set the game to this new build. You can switch back at any time until it's fully released on the main branch.

댓글 0 개 더 읽어보기
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

게임에 대해

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

시스템 요구 사항

    최소:
    • 운영체제: Windows Vista
    • 프로세서: 2.3Ghz Multicore CPU or better.
    • 메모리: 2 GB RAM
    • 그래픽: Modern Dedicated GPU with Shader Model 3+
    • DirectX: 버전 9.0
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 100 MB 사용 가능 공간
    • 사운드카드: Intergrated or Dedicated Soundcard
    • 추가 사항: Minimum requirements may change through game updates.
    권장:
    • 운영체제: Windows 7 or above
    • 프로세서: 2.3Ghz Multicore CPU or better.
    • 메모리: 4 GB RAM
    • 그래픽: Modern Dedicated GPU with Shader Model 3+
    • DirectX: 버전 9.0
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 1000 MB 사용 가능 공간
    • 사운드카드: Intergrated or Dedicated Soundcard
    • 추가 사항: Recommended requirements may change through game updates.
Customer reviews
Customer Review system updated! Learn more
Overall:
대체로 긍정적 (평가 100 개)
Recently Posted
Commanderm
( 224.6 시간 기록 )
앞서 해보기 평가
게시 일시: 2016년 5월 28일
good game played it for few years very good group game but need more player for some real fun.
Irwin
( 0.2 시간 기록 )
앞서 해보기 평가
게시 일시: 2016년 3월 29일
couldnt connect to a server kept getting kicked off for some reason im pretty sure the game is dead as it said there are 0 players went to the fourms most posts are in the 2014s-2015 a few being in the 2016.
Bobby McBobberson
( 20.1 시간 기록 )
앞서 해보기 평가
게시 일시: 2016년 3월 5일
Sky Nations is a really fun game to play, and it adds a really nice twist to the open world construction game that you can't get anywhere else. The only bone that I have to pick is that it would be so much better if it wasn't a PvP multiplayer game. I hate having to pool in so much effort to build everything up, only to have someone rob it away from me. I would really like to see Sky Nations gain a singleplayer option someday, but I shan't hold my breath. The game is great all in all, and has so much potential, but the lack of singleplayer features is the only put off for me.
General Tor
( 8.1 시간 기록 )
앞서 해보기 평가
게시 일시: 2016년 2월 25일
Wow, I played for two and a half hours. And I got griefed by a Mod/Admin/hacker. Stay classy Sky Nation!
ObiJuanShinobi
( 6.1 시간 기록 )
앞서 해보기 평가
게시 일시: 2016년 1월 22일
i have had the game for a year and they still have not fixed the new ship issue. the starting area is flooded with new ships and my brand new gaming laptop barely loads it. i can barely crawl to the gate systems and sometimes i cant get my ship to even jump out of a laggy system. its such aturn off to new players that i regret buying the game. we need ship storage. and auto deletion.
Caster Lee
( 30.7 시간 기록 )
앞서 해보기 평가
게시 일시: 2016년 1월 2일
I have played the game since before its Steam release and have found its current state a bit worse than it use to be. The drifty ship control is irritating the way the map is sucks compaired to the open world way it use to be and the community hasnt peaked more than 4 players. I came in with high expectations because i did really enjoy the game before it was on steam but now it just isnt worth the money. If it were me i wouldnt purchase until the game has a larger community.
Moon
( 4.9 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 12월 29일
lots of potential, but sadly has an almost non-existent community. Its a great game with a fun idea, who doesn't want to build their own airship and fight it out with others for control?
PickleMyTickle
( 464.8 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 10월 8일
overall a very great game i have owned sky nations for over a year now and im still coming back to it from time to time and its mainly because the idea of this is unique, because even though it looks like any other voxel based minecraft copied game, is this something totally different.

with a dev that updates the game consistently a small but great community where everyone knows each other and the feeling of batteling against other nations with your friends in huge ships you build together is this a true unique game that everyone should try.

and if you are not ready to spend 14 bucks then u can just download the demo that opens up for the same experience but at the low price of nothing.
[BBK] Vanto
( 317.8 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 9월 15일
This is one amazing game. Consider that it is made by one guy it is very good and I spent so many hours on it already. Since the game is currently in development the dev listens to player input which help the game progress in the right direction. Yes there will be some bugs and unbalanced thing but there is a welcoming community to help you get started. However before you buy I would certainly recommend that you try out the demo which is pretty much the whole game and you can play as much as you like!
[L-eOS] Tritonio
( 49.0 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 9월 2일
The game is good in many ways but:

The community ranges from nonexistent to annoying. Right now I don't think you can enjoy this game unless you can convince 4 more friends to join you.

Still, get it if you find it on an offer. Otherwise, meh.
Goldium
( 213.3 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 8월 9일
Lots of fun in this game.

To sum it up, it's as if I got my love for airships from Guns of Icarus Online, merged with the creative powers of Minecraft. The game is insanely open-world (lots of systems depending on the server), and there's always something to do. From taking your starter ship and building it up to a massive warship, to fighting off against the Magmasite Queen, you'll be hard-pressed to find yourself bored of this game.

The freedom you have in this game is only limited to your imagination for the most part (and what resources you have on hand). The only downside you'll see from this game is the lack of server availabilty (last I checked there's only 3 community servers, and rarely a private server or two hanging around), the small playerbase (which is unfortunate), and the maximum limit of your shipbuilding. Sky Nations lets you build your ships in a 32x32x32 space, which, while it is still plentiful to have (and believe me, I built a ship 32 blocks long), you might find yourself still shorthanded if you like to build big ships (like replicas of the Enterprise or a Star Destroyer). Of course though, the latter is my own opinion, based off the near 85 hours I put into this game.

If you want to build ships or structures of your own design, build up an HQ for your clan (or "Nation" as they are called), or have a hearty crew to fly around with, firing off your arsenal of cannons and turrets either at players or a massive beast, this is definitely the game for you.

Personal Note: I bought this game out of my love for two seperate games, being combined into one. Odds are if you love Guns of Icarus Online, or Minecraft, you would love having this game in your Steam library. The community is so very friendly, while small, still friendly. The developer himself even hops on the servers occasionally to check out other people's creations and play alongside other players. I played this game with some friends before, and we had a blast flying ships, building our own ships, and even fighting off a Magmasite Queen in one of them. If you want to see this game with a bigger playerbase, buy the game and be apart of it for starters. The servers are fairly decent if you are worried of lagging much, and you can pretty well customize how you look, what you're flying, and how your Nation's capital looks. I fully recommend this game if you want to fly your own personalized airship, and explore the open-world of flying mountains, islands, glaciers, and other lands with ancient secrets waiting to be uncovered.
Jgrace
( 318.4 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 6월 24일
Loving this game, theres a few kinks to work out but im addicted, and theyre still adding to it. ive made several custom ships and have helped others mod their own, even done my own character skins. this game is all about custom. make whatever you have in mind. its all up to you how you play. the devs are incredibly nice as well. thats a plus in my book too.
Dahl
( 1,653.1 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 6월 22일
Full disclosure: I purchased this game myself but later became admin of Community 1 and Moderator for the steam discussion. My opinion here is based from what I have experienced both as a player and seen as a server admin.

If you enjoy building things the beauty of SN is that you can make anything you want and pilot it versus something that is stationary on land. The Demo is quite giving if you feel the price is too steep for Early Access so if nothing else you can give it a try for free.

New content and mechanics are always being added, revised or even removed based on what the community has shared with the developer. If you want to complain but never post or email your input you can't expect to see any change. So that is something to consider at this stage in its development.

The developer MrBenjammin is very active in the community and has even been seen hunting the Magmasite Queen and logging on when people ask him to come check something they built out. When I was new to SN he would visit my claimed sector and check out the latest builds and just have casual conversation about building and game mechanics or what he was hoping to do next. It was pretty cool to learn straight from him and why I put the steam guide together to share the knowledge. I've always thought it was pretty fantastic to see a developer in his own game checking out what others have accomplished. I can honestly say he loves seeing what the community comes up with.
Danger Dan
( 0.7 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 5월 23일
An awesome game, with some real potential for the future! Flying huge ships around is a blast with some friends!
Surrex
( 3.8 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 5월 13일
This game is anything but terrible. It's pretty much my dream game! Well, close to it. Servers are a let down though.
Deoxis
( 9.0 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 4월 28일
Fun game. Movement and interaction is kind of bad but the game play itself is pretty fun and although I see it as a smaller less intense version of Star Citizen, it is quite enjoyable. Currently still in Early Access, it gets a 7/10.

The dev actually updates it a lot and cares about it, which IMO is a huge bonus.
CriticalSpeed
( 20.2 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 3월 29일
It's amazing, if you want Minecraft to be a sky pirate simulator, just buy this. SUre, there isn't any creepers or zombies, but there are cannons and shotguns! For a 14$ game, it has more content than a 50$ game!
Itinerii
( 307.9 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 3월 28일
really nice game, take minecraft and add ships that you build with blocks! brilliant idea
thegabguy5
( 197.9 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 3월 14일
The thing i like about this game the most isn't the community (which is small but amazing), isn't the ships (which are cool and scary at the same time, depending on which end of the cannon you're looking down), isn't the constant updates and very involved admin (enough said), but the true randomness that comes from even a small group of players creativity. Sometimes, I'll log on, ignore all the things that need to be done to my nation, and I'll just go out and explore. Sky Nations is an ever-changing world, both in-game and update-wise, so there's always something new to see.

That being said, the biggest draw to the game for me is the constant progression. It's a small game, so it's not difficult to start out, but there's a very long way to go before you can really become a powerful force on a server. Despite that, almost every single time I play, i feel like I'm achieving something new. Even the smallest thing, like building a public bathroom in my capital, will satisfy me. In this way, Sky Nations keeps on pulling me back in.

There are flaws. Plenty of them. It feels like I discover a new bug every 2 weeks. But the dev is always there to help smooth things through, and if not him, one of the myriad of compassionate admins.
A very important thing to remember is that Sky Nations is not only in early-access, but is also being made by one guy. It's obviously not going to be very polished. But despite that, I still prefer playing Sky Nations to a lot of other games in my (admittedly not extensive) library. That's because what Sky Nations has right now is already better than half the games on steam right now.

Voxel games and first person games are absolutely not my forte. I'm sure that's the case for many of the people considering buying this game. But I see absolutely no reason for someone on the fence about buying this to not get it. It's got great community, a great dev, very good gameplay, it's even better with friends, and it's got flying cats.

ne0n-n0se
( 208.4 시간 기록 )
앞서 해보기 평가
게시 일시: 2015년 3월 1일
Holy hell, talk about a hidden gem.

There's just some allure to this game, the vast amount of things you can do, even at this stage in development, is astonishing. Create a ship made of iron, build up a nation from nothing, maybe recruit a friend.

With the vast amount of voxel games that have popped up in the last year or two, this one feels the most distinct to me. Unfortunately, it also feels like the most unappreciated one as well. Yes, it does need some polishing regarding aesthetics and bugs, but that isn't really important at this stage, considering it's early access. Also, I should mention, while other Early access games are rated positive for their potential (which much of the time goes unfulfilled) I'm rating this one for what it is now, that being a fantastic game.

Most of the negative reviews for this game are regarding the game population. On all servers combined, there aren't many players, true. But seriously, that's the worst excuse I've heard not to buy this game. First of all, if you actually stuck with the game, hey, you know what? You'd increase the playerbase! These people are actually creating their own problem with the game. Second, to enjoy this game, you don't really need to have many people on. Trust me, even if there is a low playerbase, you will run into other people. And they'll likely be pirates, so try to keep your shotgun handy at all times.

Lastly, the Dev is awesome. He adds new content fairly often, chats with people in-game, and listens to community suggestions. Really friendly and chill dude. So basically, buy this game if you like building, pirating, shotguns, lasers, (did I mention that there are lasers?) and giant floating machine spheres left by the ancients. Yup.

Oh, and there's exploding jellyfish.
Most Helpful Reviews  In the past 90 days
2명 중 2명(100%)이 이 평가가 유용하다고 함
비추천
20.1 시간 기록
앞서 해보기 평가
게시 일시: 2016년 3월 5일
Sky Nations is a really fun game to play, and it adds a really nice twist to the open world construction game that you can't get anywhere else. The only bone that I have to pick is that it would be so much better if it wasn't a PvP multiplayer game. I hate having to pool in so much effort to build everything up, only to have someone rob it away from me. I would really like to see Sky Nations gain a singleplayer option someday, but I shan't hold my breath. The game is great all in all, and has so much potential, but the lack of singleplayer features is the only put off for me.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
비추천
0.2 시간 기록
앞서 해보기 평가
게시 일시: 2016년 3월 29일
couldnt connect to a server kept getting kicked off for some reason im pretty sure the game is dead as it said there are 0 players went to the fourms most posts are in the 2014s-2015 a few being in the 2016.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 180 days
12명 중 11명(92%)이 이 평가가 유용하다고 함
비추천
30.7 시간 기록
앞서 해보기 평가
게시 일시: 2016년 1월 2일
I have played the game since before its Steam release and have found its current state a bit worse than it use to be. The drifty ship control is irritating the way the map is sucks compaired to the open world way it use to be and the community hasnt peaked more than 4 players. I came in with high expectations because i did really enjoy the game before it was on steam but now it just isnt worth the money. If it were me i wouldnt purchase until the game has a larger community.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
추천
4.9 시간 기록
앞서 해보기 평가
게시 일시: 2015년 12월 29일
lots of potential, but sadly has an almost non-existent community. Its a great game with a fun idea, who doesn't want to build their own airship and fight it out with others for control?
이 평가가 유용한가요? 아니요 재미있음
6명 중 4명(67%)이 이 평가가 유용하다고 함
비추천
8.1 시간 기록
앞서 해보기 평가
게시 일시: 2016년 2월 25일
Wow, I played for two and a half hours. And I got griefed by a Mod/Admin/hacker. Stay classy Sky Nation!
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  Overall
197명 중 139명(71%)이 이 평가가 유용하다고 함
8명이 이 평가가 재미있다고 함
비추천
296.5 시간 기록
앞서 해보기 평가
게시 일시: 2014년 11월 12일
If you plan on spending many hours building up a base/nation and becoming a dominate player, I advise you not to purchase/download this game. I have been playing this game for about a month now on one of its official servers and have been severely let down. Don't get me wrong, it is a fun game, but when you put in tons of hours developing your base and taking down other nations, only to be targeted by the developers/server people because you took out a nation of one of their friends.

I am usually a quiet player who won't chat much while building for hours on end. Our nation started with about 3 members and now has about 8, with only 3 of us who play on a daily basis. The others log on occasionally every few days or so. The main nation on the server was named Endless Souls who was the server powerhouse. It was obvious from the global chat that the developer and server admins were very friendly with the members of Endless Souls. We spent many hours building up our defenses so our nation could not be overrun.

The only way for a nation to be lost is to have your nation beacon taken out. In order to prevent this, you build around it to either straight up protect it or to disguise it into the surrounding terrain to make it difficult it find.

Not long after our nations defenses were built up, we got attacked for about 3 days straight by the Endless Souls. They were never able to get through our defenses. With our nation beacon built into the terrain, the few ships that were able to get past our initial defenses were unsure of where to go to take out our nation beacon. The day after their last massive attempted invasion, I witnessed the games official server admin, "siroro", tell members of the Endless Souls nation where our nation beacon was located. He did this in global chat.

During that attempted massive invasion, I witnessed one member of the Endless Souls jump into our area with a ship made to look like a ♥♥♥♥♥. That member then proceeding to state in global chat, something to the extent, "i just rammed Aracdia in the a**."

Trash talk has been present in this game since the very first day I played it. I have witnessed many players trash talk on the global chat on a daily basis. Never once did I see anyone be punished for it, until we started to become the server's powerhouse nation. This is when I started to become more vocal in the global chats, questioning why some people were being punished for things that other players had been doing since the first day I started playing. The problem was, that those people who were still trash talking and not being punished for it were friends of the developer and server admins. I remind you that this was all taking place on one of the games official servers.

Another feature in this game, is the ability to leave signs. From the very first day, I have seen profanity laced signs on various maps throughout the server. I, again, never heard one peep from anyone about these signs until members of our nation started leaving them. One thing I should mention is that at the time, the developer and server admin publically stated that profanity was OK to use in global chat. Again, certain members of our nation began to be punished for using profanity when we became the server's powerhouse nation, overtaking the nations of the developers and server admins friends.

When we were finally able to topple the Endless Souls nation and become the main nation on one of the games' official servers, the admin on the games official community server made a former member of the Endless Souls, a chat moderator. Since Sslazz (sp?) has become moderator, he has threatened and even actually muted members of our nation for no reason at all. I will admit, I was muted earlier today by Sslazz for trying to get an answer as to why the leader our nation was banned from the game (I will address this later). At no point in time did I harrass or use profanity towards any of the admins. All I was doing was asking questions, some of which were not being answered and others were being answered with so called violations that never existed before for their buddies.

The reason that being muted is important, is that you are unable to communicate with other players who you may be working with. Sometimes while trying to take out another nation, you will work with other players who are not members of your nation. The only way to do this is through global chat.

Now for the part about our leader being banned. To start I will go back a few days when we took out a certain someone's nation. I won't deny it, our leader was always present in the global chat. Yes, I felt that he took it too far on occasions, but I have seen other players (favorites of the developer/server admins) go just as far, and even further without being punished. That was one reason stated as to why he got banned.

The second reason, was that he created a ship that resembled a ♥♥♥♥♥. Yes, he did do this, but the idea was present in this game since I first saw one used when the Endless Souls attacked us. Nothing was said then, when they used it. When I presented that counter claim to the server admin, he then changed his story to "well he brought it to spawn". I asked him where it stated you couldn't bring certain ships to spawn and he said it was on one of the signs. I proceeded to go to spawn after he said this and could not find a sign stating that. After I brought this to his attention, he then said that he told him in a whisper chat (message can only be seen by receiving party). So certain players have certain rules while others do not? I have seen other ♥♥♥♥♥ shaped ships at spawn before and nothings happened.

I believe the third reason the server admin gave for the ban was the signs he was leaving after we toppled a nation. I have seen profanity used in global chat before, to which the server admin/developer said was fine. I have also seen signs with profanity used before by other players (buddies of the admin/developers), and nothing has happened to them.

The reason that banning people hurts your nation, especially in a nation of a few people, is that your nations defenses are the copper missile pods. The copper missle pods are run by dispersion generators which produce a waste (waste that can in turn be used for fuel in mass generators). The collection tanks for the dispersion generators can only be a max of 512 spaces. Once they fill up (it takes a while to clean the waste out), the dispersion generator stops working and the missile pods also stop working. This makes your nation defenseless and open for the taking.

I honestly don't know if this ban is the developer/admin's idea of how to take down our nation. We have spent hundreds of hours building up our nation, only for the developer/advmin to make us vulnerable because we toppled his buddies nations.

Lastly, after our leader got banned today, the developer, the official server admin, and the chat moderator were all laughing about the ban in global chat. If you want to put tons of time into the game only for your nation to be taken down by the developer and his official server admin, buy it. If not, please look elsewhere for a game.
이 평가가 유용한가요? 아니요 재미있음
 
2014년 11월 12일 오후 8시 14분 에 개발자가 답변함
(답변 보기)
33명 중 28명(85%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
1,653.1 시간 기록
앞서 해보기 평가
게시 일시: 2015년 6월 22일
Full disclosure: I purchased this game myself but later became admin of Community 1 and Moderator for the steam discussion. My opinion here is based from what I have experienced both as a player and seen as a server admin.

If you enjoy building things the beauty of SN is that you can make anything you want and pilot it versus something that is stationary on land. The Demo is quite giving if you feel the price is too steep for Early Access so if nothing else you can give it a try for free.

New content and mechanics are always being added, revised or even removed based on what the community has shared with the developer. If you want to complain but never post or email your input you can't expect to see any change. So that is something to consider at this stage in its development.

The developer MrBenjammin is very active in the community and has even been seen hunting the Magmasite Queen and logging on when people ask him to come check something they built out. When I was new to SN he would visit my claimed sector and check out the latest builds and just have casual conversation about building and game mechanics or what he was hoping to do next. It was pretty cool to learn straight from him and why I put the steam guide together to share the knowledge. I've always thought it was pretty fantastic to see a developer in his own game checking out what others have accomplished. I can honestly say he loves seeing what the community comes up with.
이 평가가 유용한가요? 아니요 재미있음
130명 중 83명(64%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
1,049.5 시간 기록
앞서 해보기 평가
게시 일시: 2014년 7월 17일
Do you like PIRATES?
Do you like SWASHBUCKLING ADVENTURES THROUGH THE SKY?
Do you like MERCHANT CATS?

If you said yes to any of the above, then you may or may not want to get this game. Be warned; it features high levels of scurvy and plenty o' booty for the taking. Just don't try and steal from the Merchant Cat.

10/10, would pirate again.
이 평가가 유용한가요? 아니요 재미있음
61명 중 39명(64%)이 이 평가가 유용하다고 함
추천
25.5 시간 기록
앞서 해보기 평가
게시 일시: 2014년 7월 17일
Pretty cool game, nice devs. Would recommend.
이 평가가 유용한가요? 아니요 재미있음
16명 중 14명(88%)이 이 평가가 유용하다고 함
추천
313.4 시간 기록
앞서 해보기 평가
게시 일시: 2015년 2월 22일
The game is fun. You mine stuff (sometimes with laser weapons) and use them to build your ships.

You can set up a nation for your friends, keep a capitol where only your nation members can go. You can wage a ship war with other nations.


I really like the whole "build ship fly around be a pirate" aspect.

Its not without its problems though. Getting your first start in the game can be a bit troublesome if you dont read the hints. The game has a built in wiki to mitigate some of that though. The game can be a bit buggy sometimes, but its an early alpha so that is to be expected.


I'd say this game is definitely worth it. Its a good game and i play it frequently.
이 평가가 유용한가요? 아니요 재미있음
24명 중 18명(75%)이 이 평가가 유용하다고 함
추천
41.7 시간 기록
앞서 해보기 평가
게시 일시: 2014년 10월 20일
In Sky Nations you are dropped into a world made up of many systems, each system consists of biomes above the ocean below. You must build a ship and set out into the world and...Do whatever you want to do...

Become a trader, mining with sophisticated vessels with lasers and trading your materials to the NPC traders or other players and their nations. Form your own nation, building a home system with missle defences and hangers to keep all your ships safe. Become a pirate and raid and scrap other peoples ship for loot and cash. Lots of possibilities.

Great fun even though its still in Alpha, many of the main features you would look for are present. The open PvP system adds alot of tension, the design for ship components means you will ideally have to cooperate and form a crew to be formidable which is cool. The biomes are unique and huge and the movement for ships is very smooth and clean unlike what I expected.
이 평가가 유용한가요? 아니요 재미있음
12명 중 11명(92%)이 이 평가가 유용하다고 함
추천
9.0 시간 기록
앞서 해보기 평가
게시 일시: 2015년 4월 28일
Fun game. Movement and interaction is kind of bad but the game play itself is pretty fun and although I see it as a smaller less intense version of Star Citizen, it is quite enjoyable. Currently still in Early Access, it gets a 7/10.

The dev actually updates it a lot and cares about it, which IMO is a huge bonus.
이 평가가 유용한가요? 아니요 재미있음
22명 중 16명(73%)이 이 평가가 유용하다고 함
추천
43.8 시간 기록
앞서 해보기 평가
게시 일시: 2014년 9월 30일
Too Lazy;DR? Jetpacks. Airships. Pirates. Shotguns.

Amazing unique game, great gameplay, a freeform ship building mechanic that brings it all together.

A few bugs, and it is a little hard to play if you're located in the Americas as there are hardly ever any local servers.

Dev consistently comes up with creative and intuitive ways to fix problems such as griefers and other issues.

Only thing this game needs to get better is that more people need to play it.

Don't be dissuaded by the blocky asthetic, by now this should be seen as a genre as it allows for unique gameplay mechanics.
THIS IS NOT A MINECRAFT CLONE and in no way shape or form feels like minecraft while playing. Minecraft wasnt even the first game to utilize square voxels like this. Look it up.
이 평가가 유용한가요? 아니요 재미있음
23명 중 16명(70%)이 이 평가가 유용하다고 함
추천
991.1 시간 기록
앞서 해보기 평가
게시 일시: 2014년 11월 23일
Outstanding early access game. This block builder lets you sail the sky in self designed craft of your choosing. The developer is involved with the community and has taken suggestions and critisium alike. It is a PVP spacific game, so expect to be attacked once outside of the initial spawn zone. That being said, there are good and bad people on all the community servers. Some will lie to your face and knock out the brick you are standing on just to watch you die. Others will bend over backward to help you build a ship or put up a nation. If you want to know more on the game read the message boards. They give good insight. It takes a bit to learn the ropes, but once you do, starting your own nation is relatively simple. Defending it is a bit more difficult. Biggest thing in this game is planning. Plan on the worst and hope for the best. No one can take anything that is in your personal inventory, so keep it stocked!. You may loose a ship or two. You may loose a base. (i've lost the first base and at least 4 ships.) but as long as you learn you can continue to grow and move on and build better. A fun game.. and great for that kid inside who love building stuff.
이 평가가 유용한가요? 아니요 재미있음
7명 중 7명(100%)이 이 평가가 유용하다고 함
추천
318.4 시간 기록
앞서 해보기 평가
게시 일시: 2015년 6월 24일
Loving this game, theres a few kinks to work out but im addicted, and theyre still adding to it. ive made several custom ships and have helped others mod their own, even done my own character skins. this game is all about custom. make whatever you have in mind. its all up to you how you play. the devs are incredibly nice as well. thats a plus in my book too.
이 평가가 유용한가요? 아니요 재미있음
6명 중 6명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
213.3 시간 기록
앞서 해보기 평가
게시 일시: 2015년 8월 9일
Lots of fun in this game.

To sum it up, it's as if I got my love for airships from Guns of Icarus Online, merged with the creative powers of Minecraft. The game is insanely open-world (lots of systems depending on the server), and there's always something to do. From taking your starter ship and building it up to a massive warship, to fighting off against the Magmasite Queen, you'll be hard-pressed to find yourself bored of this game.

The freedom you have in this game is only limited to your imagination for the most part (and what resources you have on hand). The only downside you'll see from this game is the lack of server availabilty (last I checked there's only 3 community servers, and rarely a private server or two hanging around), the small playerbase (which is unfortunate), and the maximum limit of your shipbuilding. Sky Nations lets you build your ships in a 32x32x32 space, which, while it is still plentiful to have (and believe me, I built a ship 32 blocks long), you might find yourself still shorthanded if you like to build big ships (like replicas of the Enterprise or a Star Destroyer). Of course though, the latter is my own opinion, based off the near 85 hours I put into this game.

If you want to build ships or structures of your own design, build up an HQ for your clan (or "Nation" as they are called), or have a hearty crew to fly around with, firing off your arsenal of cannons and turrets either at players or a massive beast, this is definitely the game for you.

Personal Note: I bought this game out of my love for two seperate games, being combined into one. Odds are if you love Guns of Icarus Online, or Minecraft, you would love having this game in your Steam library. The community is so very friendly, while small, still friendly. The developer himself even hops on the servers occasionally to check out other people's creations and play alongside other players. I played this game with some friends before, and we had a blast flying ships, building our own ships, and even fighting off a Magmasite Queen in one of them. If you want to see this game with a bigger playerbase, buy the game and be apart of it for starters. The servers are fairly decent if you are worried of lagging much, and you can pretty well customize how you look, what you're flying, and how your Nation's capital looks. I fully recommend this game if you want to fly your own personalized airship, and explore the open-world of flying mountains, islands, glaciers, and other lands with ancient secrets waiting to be uncovered.
이 평가가 유용한가요? 아니요 재미있음
8명 중 7명(88%)이 이 평가가 유용하다고 함
추천
3.8 시간 기록
앞서 해보기 평가
게시 일시: 2015년 2월 24일
This game intrigued me since day 1, I've kept a close eye on it and even got talking to the Dev a lot. It has regular updates and bug fixes. The direction this game is going in is safe to say a very exciting direction. It's nice to see an Early access game where the dev puts genuine effort into the future of their game rather than their pocket. Follow MrBenjammin to get updates for his ideas and updates.
이 평가가 유용한가요? 아니요 재미있음
10명 중 8명(80%)이 이 평가가 유용하다고 함
추천
290.5 시간 기록
앞서 해보기 평가
게시 일시: 2015년 2월 24일
Great game so far, awesome dev, just wish there were more people that played.
이 평가가 유용한가요? 아니요 재미있음
33명 중 20명(61%)이 이 평가가 유용하다고 함
추천
37.4 시간 기록
앞서 해보기 평가
게시 일시: 2014년 7월 24일
Two Words. SKY. PIRATES. Enough has been said my friends.

But on a more serious and in-depth note, I wholeheartedly encourage buying this game, even at this early point in it's development. The first time i started it up, I didn't even notice as I spent the entire night playing, I was so enthralled. The entire idea behind the game is great to start with, and the execution is awesome as well.

At this time I score this game 8/10.
이 평가가 유용한가요? 아니요 재미있음
29명 중 17명(59%)이 이 평가가 유용하다고 함
추천
40.1 시간 기록
앞서 해보기 평가
게시 일시: 2014년 7월 26일
This game has serious serious potential! its way funner and simpler than minecraft, and the battle system requires groups to be run effectively. This is a great game!

The only issue is that not enough people are on the servers. I think their split up by country or something.

UPDATE 8/18/2014

So the current update is a great improvement upon previous gameplay! The only better improvement that they could make would be to again, combine or allow all parts of the world to play off of a centralized servers list.

The gameplay currently has been added to, and I am loving the new aspects and ways to move about! Im waiting for really uber turrets and more fortifications! But for now this is amazing!
이 평가가 유용한가요? 아니요 재미있음