Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
使用者評論: 大多好評 (79 篇評論)
發售日: 2014 年 07 月 17 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

這個遊戲的搶先體驗時間大概會持續多久?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

完整版與搶先體驗版在計畫上有何不同?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

目前的搶先體驗版本發展情況如何?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

在開發遊戲時,您打算如何與社群互動?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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"Sky nations has most of the elements one would find in Minecraft, but involves building flying airships with turrets and guns. Not a bad game at all."

最近更新 檢視全部(20)

03 月 3 日

Sky Nations Update 0.91 Gravity Storms and Weapons!

Update 0.91 is now out with some new weapons to play with and a new medium event as well as a host of smaller changes and bug fixes.

The new event is known as a Gravity Storm, which both helps clean servers of those messy swarms rafts and provides a sweet set of materials for players who happen to be first on the scene after the storm has passed and its deadly gravity pull has subsided. Be careful though, if you're in the same System as the storm grows you will die. So find your nearest Gate and get out of there!


The new weapons consist of:

  • A Gravity Well, a new machine that can be crafted from some of the loot drops given by the Magmasite Queen which when triggered will pull in any nearby objects or ships. Useful for pulling your enemies in ready for boarding! As well as boasting some utility uses for clever builders.
  • A Gravity Spring, essentially the opposite to the Well it will generate a force pushing objects away. This can be used to divert projectiles and push boarding parties away in a moment of crisis.

Both gravity weapons sit on a ship wide timer to prevent their overuse. They will also stabilize the ship using them against Gravity weapon during their activation.

I've also added Trophies as discussed in the developer log a week or so ago, added a new set of loading screens from player builds and a host of other small tweaks and bug fixes. For the full list check out the change log at the bottom of the post.

How to update
The Steam and Sky Nations Launcher will automatically update your clients for you. The server files will be available shortly once I'm sure they're fairly stable on the Community servers.

Changelog
Changes
  • Added Gravity Well. A weapon that creates a gravitational field around your ship.
  • Added Gravity Spring. A weapon that creates an anti-gravitational field around your ship.
  • Added Gravity Storm medium event. A storm will occasionally occur in unclaimed systems with 100 or more ships in. These storms will pull in ships and destroy them becoming bigger for each ship. After set amount of time and they will clear leaving a deposit of ores.
  • Added Merchant Cat trophy. Can sometimes be found in Merchant Cats trade stations.
  • Added Magmasite Queen Trophy. Dropped very rarely by the Magmasite Queen.
  • Added Tables. Craftable from 4 planks.
  • Added new loading screens showing player builds. Submit your awesome constructions to possibly be in it by shooting me an email: ben@skynations.net - Needs to be 1920x1080.
  • Added reproducible attribute to blocks/items. Items that are not reproducible cannot be constructed in the ship constructor. Reproducibility is shown in the item description if the item is not reproducible.
  • Sped up MQ movement.(pending remake of phase 2)
  • Remade Glass texture and added 2 alternatives as Decorative Glass blocks 1 and 2.
  • Optimized some rendering bottlenecks for very dense areas.
  • Optimized draw calls over many parts of the core engine.
  • Optimized lighting. Areas with hundreds of lights should perform better now, especially for lower end GPUs. You should be able to set your max light settings much higher now in some cases.
  • Loading screen no longer disappears until the client has made a connection to the server.
  • Admins in god mode will no longer receive the disable block placing debuff when taking damage.
  • Crash logs will now save in a folder relative to the current server version with a time stamp. i.e. “Crash Logs 0.91/3-51 4-2-2015.log”. This should make it easier to log multiple crashes and also separate the versions to prevent old reports.

Fixes
  • Fixed a bug causing some players to appear relative to the center of a system when jumping.
  • Fixed Reclaiming machines not checking the correct amount of free space when teleporting in docked ships.
  • Fixed Reclaiming machines breaking physics of clamped together ships when pulling them to a new instance.
  • Fixed Reclaiming machines not teleporting ships from unloaded sectors that are clamped to other ships.
  • Fixed a bug that would reset the Max light count in the Options window to the minimum.
  • Fixed player count in lobby being incorrect and much lower than actual server count. Servers also now update the lobby much more often.
  • Fixed MQ spawning regardless of player high event threshold.
  • Fixed Rcon settings missing from Server Settings.xml
  • Fixed Rcon not loading correct file and thus server settings not enabling it.
  • Fixed Item Magnets pulling items and destroying when they’re already full.
  • Fixed a bug causing ghosts of player sessions to be left if they log out before authentication happens.
  • Fixed a threading crash on client when generating meshes.
  • Fixed an exploit where you could keep the same amount of thrust when turning thrusters off as long as you didn’t try to throttle up or down.
  • Fixed Merchant Cat still selling depreciated SPS blocks.
  • Fixed Jetpack being used up while climbing ladder blocks.
  • Fixed Loot crates will move back into the system borders if they are spawned outside.

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02 月 19 日

Developer Log 5 and a Server Setup Guide videos

Hey guys, I've uploaded a new video on some of the things coming in the next update and a guide on setting up your own servers. You can check them out here:

Developer log:
https://www.youtube.com/watch?v=83MD6-moUeo

Server Guide:
https://www.youtube.com/watch?v=0RKVELiSIBA

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

關於此遊戲

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

系統需求

    Minimum:
    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    Recommended:
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
值得參考的用戶評論
13 人之中有 11 人(85%)認為這篇評論值得參考
1,104.9 記錄時數
張貼於:02 月 24 日
搶先體驗的評論
Sky Nations is a work in progress with an active developer. If you enjoy building things both stationary and to fly, being a pirate, gathering resources, or hunting bosses with the MrBenjammin (the dev) then give this a chance to make your own decision about it.

Since it is alpha new content and mechanics are always being added, revised or even removed. So that is something to consider. The developer is always trying to make the game a better overall experience based on the input from you the players and he is very active in-game and on the discussions.
這篇評論值得參考嗎? 有趣
7 人之中有 7 人(100%)認為這篇評論值得參考
147.5 記錄時數
張貼於:02 月 22 日
搶先體驗的評論
The game is fun. You mine stuff (sometimes with laser weapons) and use them to build your ships.

You can set up a nation for your friends, keep a capitol where only your nation members can go. You can wage a ship war with other nations.


I really like the whole "build ship fly around be a pirate" aspect.

Its not without its problems though. Getting your first start in the game can be a bit troublesome if you dont read the hints. The game has a built in wiki to mitigate some of that though. The game can be a bit buggy sometimes, but its an early alpha so that is to be expected.


I'd say this game is definitely worth it. Its a good game and i play it frequently.
這篇評論值得參考嗎? 有趣
5 人之中有 5 人(100%)認為這篇評論值得參考
3.8 記錄時數
張貼於:02 月 24 日
搶先體驗的評論
This game intrigued me since day 1, I've kept a close eye on it and even got talking to the Dev a lot. It has regular updates and bug fixes. The direction this game is going in is safe to say a very exciting direction. It's nice to see an Early access game where the dev puts genuine effort into the future of their game rather than their pocket. Follow MrBenjammin to get updates for his ideas and updates.
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
202.9 記錄時數
張貼於:02 月 24 日
搶先體驗的評論
Great game so far, awesome dev, just wish there were more people that played.
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
139.0 記錄時數
張貼於:02 月 24 日
搶先體驗的評論
Sky Nations is a diamond in the rough. It's not a hugely popular game, but I find I can't stay away from it. It combines all the fun of standard voxel games with the ability to explore the world with your own custom designed ships.

When I first joined there wasn't much here. At the time, what a lot of the negative reviews said were true: The game had plenty of flaws. But it was, and still is, in Early Access, and it's still moving towards its full release. I'm proud to say that I am a part of its community that it is steering the game in its current direction.

Sky Nations, like many voxel games, it most likely a success because of its huge degree of freedom. It is the canvas on which a pilot's creativity comes to life. Do want to build a small sleek ship? Or do you want to be like me, and design a ship that is literally a moving house?

Of course, you don't need to be a creative genius to have fun in the game. The game has always been advertised with a piracy aspect, and its something that is immensely thrilling. The ability to board a ship, dispose of its occupants, and fly away with your new prize is incredibly satisfying.

The lead developer, Mr Benjammin, has recently implemented a Capitols system. No longer do you need to worry about logging off and having your ship stolen. Just park it in your capitol and it'll be there when you come back. Then you can resume your pirate adventures in your shiny ship.

But what fun is flying in a ship by yourself? Join a nation (or make your own) and fly the skies as an unstoppable pirate fleet! Friendship and teamwork are a huge part of what keeps this game interesting for me, and the frequent updates ensure that the game stays fresh.

So, in conclusion:

+Wide degree of freedom
+Loads of fun with friends and enemies alike
+Arrr, pirates!
+A small but loyal community that continues to grow
+One of the most friendly and responsive developers I've ever met
+Great moderator team
+It's not finished yet
-It's not finished yet
-Needs more cats

GGG for life!
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
17.8 記錄時數
張貼於:02 月 9 日
搶先體驗的評論
This is an amazing game with lots of potential. The way the devs have built this already makes it a great game to play at version 0.89. Since this is only a test build, I am sure that they will be adding more things that will make this game even better.
這篇評論值得參考嗎? 有趣
3 人之中有 3 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
8.9 記錄時數
張貼於:02 月 25 日
搶先體驗的評論
you want buold spaceship?
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
69.8 記錄時數
張貼於:03 月 1 日
搶先體驗的評論
Holy hell, talk about a hidden gem.

There's just some allure to this game, the vast amount of things you can do, even at this stage in development, is astonishing. Create a ship made of iron, build up a nation from nothing, maybe recruit a friend.

With the vast amount of voxel games that have popped up in the last year or two, this one feels the most distinct to me. Unfortunately, it also feels like the most unappreciated one as well. Yes, it does need some polishing regarding aesthetics and bugs, but that isn't really important at this stage, considering it's early access. Also, I should mention, while other Early access games are rated positive for their potential (which much of the time goes unfulfilled) I'm rating this one for what it is now, that being a fantastic game.

Most of the negative reviews for this game are regarding the game population. On all servers combined, there aren't many players, true. But seriously, that's the worst excuse I've heard not to buy this game. First of all, if you actually stuck with the game, hey, you know what? You'd increase the playerbase! These people are actually creating their own problem with the game. Second, to enjoy this game, you don't really need to have many people on. Trust me, even if there is a low playerbase, you will run into other people. And they'll likely be pirates, so try to keep your shotgun handy at all times.

Lastly, the Dev is awesome. He adds new content fairly often, chats with people in-game, and listens to community suggestions. Really friendly and chill dude. So basically, buy this game if you like building, pirating, shotguns, lasers, (did I mention that there are lasers?) and giant floating machine spheres left by the ancients. Yup.

Oh, and there's exploding jellyfish.
這篇評論值得參考嗎? 有趣
96 人之中有 62 人(65%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
296.3 記錄時數
張貼於:2014 年 11 月 12 日
搶先體驗的評論
If you plan on spending many hours building up a base/nation and becoming a dominate player, I advise you not to purchase/download this game. I have been playing this game for about a month now on one of its official servers and have been severely let down. Don't get me wrong, it is a fun game, but when you put in tons of hours developing your base and taking down other nations, only to be targeted by the developers/server people because you took out a nation of one of their friends.

I am usually a quiet player who won't chat much while building for hours on end. Our nation started with about 3 members and now has about 8, with only 3 of us who play on a daily basis. The others log on occasionally every few days or so. The main nation on the server was named Endless Souls who was the server powerhouse. It was obvious from the global chat that the developer and server admins were very friendly with the members of Endless Souls. We spent many hours building up our defenses so our nation could not be overrun.

The only way for a nation to be lost is to have your nation beacon taken out. In order to prevent this, you build around it to either straight up protect it or to disguise it into the surrounding terrain to make it difficult it find.

Not long after our nations defenses were built up, we got attacked for about 3 days straight by the Endless Souls. They were never able to get through our defenses. With our nation beacon built into the terrain, the few ships that were able to get past our initial defenses were unsure of where to go to take out our nation beacon. The day after their last massive attempted invasion, I witnessed the games official server admin, "siroro", tell members of the Endless Souls nation where our nation beacon was located. He did this in global chat.

During that attempted massive invasion, I witnessed one member of the Endless Souls jump into our area with a ship made to look like a ♥♥♥♥♥. That member then proceeding to state in global chat, something to the extent, "i just rammed Aracdia in the a**."

Trash talk has been present in this game since the very first day I played it. I have witnessed many players trash talk on the global chat on a daily basis. Never once did I see anyone be punished for it, until we started to become the server's powerhouse nation. This is when I started to become more vocal in the global chats, questioning why some people were being punished for things that other players had been doing since the first day I started playing. The problem was, that those people who were still trash talking and not being punished for it were friends of the developer and server admins. I remind you that this was all taking place on one of the games official servers.

Another feature in this game, is the ability to leave signs. From the very first day, I have seen profanity laced signs on various maps throughout the server. I, again, never heard one peep from anyone about these signs until members of our nation started leaving them. One thing I should mention is that at the time, the developer and server admin publically stated that profanity was OK to use in global chat. Again, certain members of our nation began to be punished for using profanity when we became the server's powerhouse nation, overtaking the nations of the developers and server admins friends.

When we were finally able to topple the Endless Souls nation and become the main nation on one of the games' official servers, the admin on the games official community server made a former member of the Endless Souls, a chat moderator. Since Sslazz (sp?) has become moderator, he has threatened and even actually muted members of our nation for no reason at all. I will admit, I was muted earlier today by Sslazz for trying to get an answer as to why the leader our nation was banned from the game (I will address this later). At no point in time did I harrass or use profanity towards any of the admins. All I was doing was asking questions, some of which were not being answered and others were being answered with so called violations that never existed before for their buddies.

The reason that being muted is important, is that you are unable to communicate with other players who you may be working with. Sometimes while trying to take out another nation, you will work with other players who are not members of your nation. The only way to do this is through global chat.

Now for the part about our leader being banned. To start I will go back a few days when we took out a certain someone's nation. I won't deny it, our leader was always present in the global chat. Yes, I felt that he took it too far on occasions, but I have seen other players (favorites of the developer/server admins) go just as far, and even further without being punished. That was one reason stated as to why he got banned.

The second reason, was that he created a ship that resembled a ♥♥♥♥♥. Yes, he did do this, but the idea was present in this game since I first saw one used when the Endless Souls attacked us. Nothing was said then, when they used it. When I presented that counter claim to the server admin, he then changed his story to "well he brought it to spawn". I asked him where it stated you couldn't bring certain ships to spawn and he said it was on one of the signs. I proceeded to go to spawn after he said this and could not find a sign stating that. After I brought this to his attention, he then said that he told him in a whisper chat (message can only be seen by receiving party). So certain players have certain rules while others do not? I have seen other ♥♥♥♥♥ shaped ships at spawn before and nothings happened.

I believe the third reason the server admin gave for the ban was the signs he was leaving after we toppled a nation. I have seen profanity used in global chat before, to which the server admin/developer said was fine. I have also seen signs with profanity used before by other players (buddies of the admin/developers), and nothing has happened to them.

The reason that banning people hurts your nation, especially in a nation of a few people, is that your nations defenses are the copper missile pods. The copper missle pods are run by dispersion generators which produce a waste (waste that can in turn be used for fuel in mass generators). The collection tanks for the dispersion generators can only be a max of 512 spaces. Once they fill up (it takes a while to clean the waste out), the dispersion generator stops working and the missile pods also stop working. This makes your nation defenseless and open for the taking.

I honestly don't know if this ban is the developer/admin's idea of how to take down our nation. We have spent hundreds of hours building up our nation, only for the developer/advmin to make us vulnerable because we toppled his buddies nations.

Lastly, after our leader got banned today, the developer, the official server admin, and the chat moderator were all laughing about the ban in global chat. If you want to put tons of time into the game only for your nation to be taken down by the developer and his official server admin, buy it. If not, please look elsewhere for a game.
這篇評論值得參考嗎? 有趣
 
一位開發人員在 2014 年 11 月 12 日 @ 下午 8 時 14 分 作出回覆
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19 人之中有 15 人(79%)認為這篇評論值得參考
41.7 記錄時數
張貼於:2014 年 10 月 20 日
搶先體驗的評論
In Sky Nations you are dropped into a world made up of many systems, each system consists of biomes above the ocean below. You must build a ship and set out into the world and...Do whatever you want to do...

Become a trader, mining with sophisticated vessels with lasers and trading your materials to the NPC traders or other players and their nations. Form your own nation, building a home system with missle defences and hangers to keep all your ships safe. Become a pirate and raid and scrap other peoples ship for loot and cash. Lots of possibilities.

Great fun even though its still in Alpha, many of the main features you would look for are present. The open PvP system adds alot of tension, the design for ship components means you will ideally have to cooperate and form a crew to be formidable which is cool. The biomes are unique and huge and the movement for ships is very smooth and clean unlike what I expected.
這篇評論值得參考嗎? 有趣
19 人之中有 14 人(74%)認為這篇評論值得參考
43.6 記錄時數
張貼於:2014 年 09 月 30 日
搶先體驗的評論
Too Lazy;DR? Jetpacks. Airships. Pirates. Shotguns.

Amazing unique game, great gameplay, a freeform ship building mechanic that brings it all together.

A few bugs, and it is a little hard to play if you're located in the Americas as there are hardly ever any local servers.

Dev consistently comes up with creative and intuitive ways to fix problems such as griefers and other issues.

Only thing this game needs to get better is that more people need to play it.

Don't be dissuaded by the blocky asthetic, by now this should be seen as a genre as it allows for unique gameplay mechanics.
THIS IS NOT A MINECRAFT CLONE and in no way shape or form feels like minecraft while playing. Minecraft wasnt even the first game to utilize square voxels like this. Look it up.
這篇評論值得參考嗎? 有趣
18 人之中有 13 人(72%)認為這篇評論值得參考
590.5 記錄時數
張貼於:2014 年 11 月 23 日
搶先體驗的評論
Outstanding early access game. This block builder lets you sail the sky in self designed craft of your choosing. The developer is involved with the community and has taken suggestions and critisium alike. It is a PVP spacific game, so expect to be attacked once outside of the initial spawn zone. That being said, there are good and bad people on all the community servers. Some will lie to your face and knock out the brick you are standing on just to watch you die. Others will bend over backward to help you build a ship or put up a nation. If you want to know more on the game read the message boards. They give good insight. It takes a bit to learn the ropes, but once you do, starting your own nation is relatively simple. Defending it is a bit more difficult. Biggest thing in this game is planning. Plan on the worst and hope for the best. No one can take anything that is in your personal inventory, so keep it stocked!. You may loose a ship or two. You may loose a base. (i've lost the first base and at least 4 ships.) but as long as you learn you can continue to grow and move on and build better. A fun game.. and great for that kid inside who love building stuff.
這篇評論值得參考嗎? 有趣
8 人之中有 7 人(88%)認為這篇評論值得參考
91.5 記錄時數
張貼於:01 月 19 日
搶先體驗的評論
Good Graphics
Good For Players That Like Minecraft
Blocks,Fun,Deaths
Different Items
A Good Game To Play With Your Friends
I Really Enjoy It
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11 人之中有 8 人(73%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
4.7 記錄時數
張貼於:2014 年 12 月 27 日
搶先體驗的評論
6.9/2.2

This game.
This has to be the dankest game about blocks and ships.

Buy it.
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15 人之中有 10 人(67%)認為這篇評論值得參考
22.5 記錄時數
張貼於:2014 年 10 月 19 日
搶先體驗的評論
loved the game, great developer who works hard on it. Very friendly community.
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4 人之中有 4 人(100%)認為這篇評論值得參考
173.7 記錄時數
張貼於:01 月 14 日
搶先體驗的評論
it a fun ship build pvp
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4 人之中有 4 人(100%)認為這篇評論值得參考
38.9 記錄時數
張貼於:2014 年 12 月 31 日
搶先體驗的評論
I have no idea where the negative reviews came from because with my experience in this game I found the nicest and most helpful community I have found in a long time. As for the gameplay it is awesome, you can run or join any server and meet other people, the flying aspect is flawless and the overall simmilaritys to minecraft are obvious but I find this game superior as it has more features and a larger variets of things to do. other than a little bit of server lag which only happened infreaquently I have not had any issues with this game.

I would reccomend this game to anyone who liked minecraft in its earlyer states or anyone who enjoys sandbox games. Join a nation and have fun!
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2 人之中有 2 人(100%)認為這篇評論值得參考
34.0 記錄時數
張貼於:2014 年 12 月 31 日
搶先體驗的評論
Great game, hours of fun. So much you can do. There is a bit of a problem with the number of people but don't judge based on this. Spread the word - Sky Nations is here to stay.

The developer is easy to talk to and often quite active. Easily one of my favourite Early Access games.
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2 人之中有 2 人(100%)認為這篇評論值得參考
1.3 記錄時數
張貼於:2014 年 12 月 26 日
搶先體驗的評論
sky nations is basically a cross between guns of icarus and minecraft. i have always wanted to fly in minecraft, and this game is that hope in a bottle. Sky Nations is still in alpha, so bugs are expected, but that means the players have direct input on the development. like alpha and beta minecraft. hope you found this helpful to you
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32 人之中有 16 人(50%)認為這篇評論值得參考
12.6 記錄時數
張貼於:2014 年 10 月 25 日
搶先體驗的評論
Considering what the game has goign for it, it's a great start. Airships, bases, housing, etc...

However. the game's community Ruins a lot of that. Initial spawn areas are littered with incomplete ships left by people who don't bother to read the hints/tutorials. If you're good enough to get a ship going though, don't fly too close, 'cause griefers and trolls will literally steal your ship out from under you by breaking the block you're standing on and letting you fall to your doom while they try to make off with your ship. Luckily you don't lose inventory on death, so that's a little bit of frustration mitigation.
Nations (guilds, essentially) eem to be led by folks who are so leery of potential trolls and griefers being brought in, that most team up requests go ignored. I asked the same person 3 times, and got no response, while they explained to another person who'd asked once they they weren't 'allowed' to let just anyone in.

Gameplay is simple enough, being indeed similar to minecraft, despite the "this is not a minecraft clone" arguments. And no, it's not a minecraft clone, but more of an offshoot of minecraft. It's still rough, and has tons of potential. but i'm holding off until the player population matures, or a single player mode is implemented.

the game itself gets an 8/10 from me. but due to the in-game community, i've got to cut that to a 3/10. By all mean, sif you like EVE online, and like minecraft, go ahead and get this. if you want to support the development of a potentially great game, buy this.
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