Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Gebruikersrecensies:
Totaal:
Grotendeels positief (101 recensies) - 74% van de 101 gebruikersrecensies voor deze game is positief.
Releasedatum: 17 jul 2014

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

Wat is de huidige staat van de versie met vroegtijdige toegang?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Recente updates Alles weergeven (38)

4 augustus

Update - Laser Cannons and Constructor Changes

Hey guys, a new update is up. The update adds Light, Medium and Heavy Laser Cannons. These are a new type of ship weapon which shoot more accurately than normal Cannons. Since they're shooting short laser Beams they only hit single bocks, however they are high damage and the Medium to Heavy varieties come with block penetration. Penetrating up to one block to damage internal workings of ships. These can also be placed upside down to go on the ceiling or the bottom of ships.

Cannons have also received a small damage boost from 40 to 60 against blocks(player damage remains the same).

Ship Constructors have had a fundamental change to go with Yellow, Green and Blue Cores introduced in the previous update. Since these Cores are only attaintable from refining Syphon, items produced with them such as the new Laser Cannons require the cores when being constructed from a plan.

Now when creating ships from the Ship Constructor, it will require the amount of Yellow, Green and Blue Cores used in the items the ship consists of. It will also tell you this before you build the ship. For example if I have no Laser Cannons on a ship, it will just work as normal with it being made up of the wealth of items you have in a crate. However, if I have a Light Laser Cannon on the ship, it will cost the normal wealth + 3 Yellow Cores, as part of the recipe of the Light Laser Cannon is 3 Yellow Cores.

How do I get the update?
The client files will be downloaded automatically when you next start the game. The server files will be available shortly from the website downloads page. Make sure you backup your files before overwriting them with your new server files.

Change log
Changes
  • Added Light Laser Cannon. Has 2 second charge up time before firing and 1 second cooldown between shots. Inflicts 40 damage at a max range of 64 blocks.
  • Added Medium Laser Cannon. Has a 3 second charge up time and a 2 second cool down. Penetrates 1 block with a damage of 60. The second block it hits is 25% of the damage. With a range of 40.
  • Added Heavy Laser Cannon. 4 second charge up, with a 3 second cooldown. Inflicts 70 damage with a 50% damage on the second block. With a range of 32.
  • Increased Cannon Ball damage to blocks to 65.
    Reduced Iron cannon power usage to 30 from 50.
  • Added Beacon Light.
  • Ship Constructors now require Yellow,Blue or Green Cores if a block used in the ship plan contains something crafted with these Cores. For example if the ship has a Light Laser Cannon it will require 3 Yellow Cores, as well material costs.
  • Yellow, Blue and Green Cores no longer count toward the coin wealth for construction(see above).
  • The UI has been updated to show Yellow, Blue and Green Cores requirements in windows related to ship construction/pricing.
  • Iron Cannons, Flare Launchers, Gravity Well/Springs and Artillery Cannons now play a sound if you do not have enough energy to fire them.
  • Jump Drives now use Green Cores instead of Burnout Cores.

Fixes
  • Fixed client crash caused by out of range colours for Item Kit palette.
  • Fixed Camera meshes that were flipped 180.
  • Fixed Lantern meshes that were flipped 180.
  • Fixed Small Syphon Miners fuel entity being at wrong offset.
  • Fixed Resources being visible without prospecting for some players.
  • Fixed a bug where in some instances syphon containers could not output syphon to refineries if it was loaded in a different zone before travelling to the refinery.
  • Fixed a bug with containers where in some specific instances they could go to negative syphon when offloading to Refineries.
  • Fixed depth being messed up on Item Kit preview.
  • Fixed missing formatting on Build Ship message box.
  • Fixed alignment issues on Build Ship message box.

2 opmerkingen Meer informatie

4 juli

Update - Syphon Changes and Map Updates

Hey guys, a new update is now available. Syphon fuel has been changed to work a bit differently in this update. There are now two types of Syphon Miners, the original Syphon Miner is now a "Large Syphon Miner" and a new one has been added called a "Small Syphon Miner", which is a cheaper alternative that produces Syphon slower and is primarly constructed out of Copper. The colour of Syphon mined is now seeded randomly across the map, rather than previously using the Biome. Rarer Syphon colours such as Blue will appear further away from the spawn. Previously Syphon had created resources based on the Biome it came from, which in reality is not very useful for both a starting nations and one a very established one with a lot of resources. When refined the Syphon fuel now creates a new item called a core. There are Blue, Green and Yellow cores as well the preexisting Burnout Cores. These are created from the colour relative to it(Red makes Burntout cores). Other than the Burntout Cores which is already used in a lot of current recipes, the new cores will be required to make a lot of future high tier/more effective items. This should help owning claims becoming more vital to Nations as you'll have to hold some territory to produce these resources. The cheaper miners also make for a substantially smaller loss when losing these claims compared to their much more expensive counterparts. In coming updates claim defenses will be changed and made a lot weaker to allow for more attacks/skirmishes on these claims however there will be some other ways to defend those claims. So be aware of that when setting up your claims!

The Prospector block has also been changed, it will now show you the colour of a Systems Syphon after scanning it. This will also be left on your map so you can check on it easily in the future without the need to rescan it.

A few additions have been made to the map. It will now show claims of your own Nation and other players as a territory overlay around them, with green representing your own and red representing others. Making it easier to see in a zoomed out state. An icon for biomes is also now revealed when you have visited a system once, so you no longer need to manually remember what each system is.

Since the last update I noticed a few players were having an Effect.Dispose error being thrown when trying to start the game. It took a bit of investigating but it turns out their Graphics Cards did not support shader model 5, so I've also moved back the game's shaders to use SM4 again so you should no longer experience this crash, sorry about any inconvenience and thank you to Concord Dawn for helping me figure that through answering my questions!

There's also been a pretty huge set of bug fixes, you can check them out in the change log below.

How do I update?
The client will be updated automatically for you. The server files will be available shortly. Make sure you backup your server first, then copy the new files over your existing server files.

Change log
Changes
  • Claimed systems on the map now have a territory overlay.
  • Systems you have visited now show as an icon representing their biome.
  • The game now opens on Display1 instead of in the middle of two monitors when using more than one monitor in Window mode.
  • Added Small Mining Syphon.
  • Large improvement to memory consumption and gc generation.
  • Prospector now shows the syphon fuel type for the system. It now takes 5 seconds to scan a system. The Prospector no longer requires turning on/off when moving to new system to scan it.
  • The Map now shows Syphon colours once they’ve been Prospected by the player.
  • Syphon Fuel is now seeded differently. Colours are now rarity, rather than linked to Biome. Based on their distance from spawn + a random modifier.
  • The Refinery now makes different coloured Cores(Green,Blue,Yellow, Burntout) from the Syphon fuel rather than random resources based on where they come from. These will be used to make higher tier stuff in the future.
  • Changed some shaders back to SM4 from 5. For players who do not have GPUs that support newer shader models.
Fixes
  • Fixed a client crash caused when deconstructing ship.
  • Fixed a client crash caused by docked ships loading before their parents
  • Fixed a client crash caused by crafting before the menu has loaded.
  • Fixed a client crash caused by Magmasite Queen Spikes updating before receiving network info.
  • Fixed a client crash caused by the debug export mesh hot key being hit accidentally by users multiple times.
  • Fixed map bookmarks causing a crash if they listed a system that no longer exists.
  • Fixed a client crash when using the Generator the menu before the player has fully loaded.
  • Fixed a server crash caused by the server trying to tell the client about a docked ship that is currently not loaded.
  • Fixed a server crash caused by chunk sending state when it’s been destroyed.
  • Fixed Schematic preview being black for some players.
  • Fixed Schematic projection being black for some players.
  • Fixed a client crash caused by missing effect parameters for Syphon Miners.
  • Fixed a client crash caused by Ammo Crate when trying to drag an empty item slot.
  • Fixed a bug preventing the Item Kit dialog from popping up.
  • Fixed a text input problem on signs.
  • Fixed a client crash caused by interacting with a crate when entering a zone before player data is correctly loaded.
  • Fixed a crash caused by players deleting Skins folder then launching Options menu.

5 opmerkingen Meer informatie
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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

Over dit spel

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Geheugen: 2 GB RAM
    • Grafische kaart: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Versie 9.0
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 100 MB beschikbare ruimte
    • Geluidskaart: Intergrated or Dedicated Soundcard
    • Aanvullende opmerkingen: Minimum requirements may change through game updates.
    Aanbevolen:
    • Besturingssysteem: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Geheugen: 4 GB RAM
    • Grafische kaart: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Versie 9.0
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 1000 MB beschikbare ruimte
    • Geluidskaart: Intergrated or Dedicated Soundcard
    • Aanvullende opmerkingen: Recommended requirements may change through game updates.
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