Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Data de lançamento: 17/jul/2014
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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado pode ou não sofrer alterações significativas durante o desenvolvimento. Caso não esteja com vontade de jogá-lo no estado atual, talvez queira esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Por quanto tempo este jogo estará em acesso antecipado?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

Qual é o estado atual da versão de acesso antecipado?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

O preço do jogo será alterado após o fim do acesso antecipado?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Comprar Sky Nations

$13.99

Atualizações recentes Ver todos (8)

Sky Nations Community CTF - Saturday 20th of September(10pm BST)

16 de setembro

Hey guys,
CTF will be back again this Saturday. We tried Friday last week which worked out pretty well. But it may be a bit more convenient specifically for US players to try it on the Saturday as we can suit more peoples timezones. Since it's less likely they're at work or school. We had a great time last week, specifically on Teamspeak(voice comms), it was a lot of fun!

What is CTF?
CTF stands for Capture the Flag. It's a modded game type within Sky Nations(available in the Scripts folder if you'd like to run your own!). It's a great chance to get a bunch of people together to play straight combat within Sky Nations. Players are separated into two teams and must build ships and head to the opposing team and steal their flag. The team that steals the opponents flag 5 times wins. However both teams are given a replenishing set of resources for building ships including many weapons so getting away with the flag is a tricky task!

This is a great chance to get to play with a bunch of people in an organised game type as well as the developer(me!). We'll also have a public TeamSpeak as we have previously, though joining it is not required(but a lot more fun!).

Attending will also trigger the "Captured My Heart" achievement in case you missed it last week.

When is CTF?
The coming CTF is the 20th of September, which is the coming Saturday. It's at 10pm BST, you can convert this to your timezone here:
http://www.timeanddate.com/worldclock/fixedtime.html?msg=Sky+Nations+Community+CTF&iso=20140920T22&p1=2483&ah=1

If you'd like an automatic notification on Steam for when the event starts you can join the Community Group which has an event posted for it that will be pop up:
http://steamcommunity.com/groups/skynations

It will roughly run for an hour. Though in the past we've played a couple more rounds and chatted with people on Teamspeak.

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Community CTF - Friday 12th 10pm BST

9 de setembro

Hey guys, it's time to start up the CTF events again! We haven't done one in a little while as I wanted to make sure I'd ported a lot of the CTF stuff to the mod API before we happened to do another so it wasn't so effected by changes happening in updates, which it was in the last patch!

What is CTF?
CTF stands for Capture the Flag. It's a modded game type within Sky Nations. Where players are seperated into two teams and must build ships and head to the opposing team and steal their flag. The team that steals the opponents flag 5 times wins. However both teams are given a replenishing set of resources for building ships including many weapons so getting away with the flag is a tricky task!

This is a great chance to get to play with a bunch of people in an organised game type as well as the developer(me!). We'll also have a public TeamSpeak, though joining it is not required.

Attending will also trigger the "Captured My Heart" achievement!

When is CTF?
The coming CTF is 12th of September, which is the coming friday. It's at 10pm BST, you can convert this to your timezone here:
http://www.timeanddate.com/worldclock/fixedtime.html?msg=Sky+Nations+Community+CTF&iso=20140912T22&p1=2483&ah=1

It will roughly run for an hour. Though in the past we've played a couple more rounds and chatted with people on Teamspeak.

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Sobre o jogo

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

Requisitos de sistema

    Minimum:
    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    Recommended:
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Análises úteis de usuários
6 de 6 pessoas (100%) acharam esta análise útil
3.7 hrs registradas
Análise de acesso antecipado
Tenho este jogo já a um booom tempo apesar só ter sido lançado hoje na Steam..comprei ele no indiegamestand, e devo dizer; ele cumpre o que promete. Unico defeito é a falta de players, se tu entrar no servidor agora, verá que um server de 100 pessoas tem 10~18 players. O porque? A maioria prefere jogar em servidores privados. O motivo disso é a chatice dos ataques piratas. Qualquer um pode ser pirata desde que você tenha um barco decente, ai tu para com o seu barco encima do barco de alguem, pula, destroi o motor principal e o cara fica preso lá....tendo que resetar a sua posição para sair do bug do respawn eterno que ocorre quando você "salva" para "reviver" dentro do seu barco.

O bacana é que você pode construir o seu navio de qualquer maneira, com qualquer coisa, em qualquer formato, tipo Minecraft, faz ferramentas, motores melhores, geradores de energia pros seus motores, armas...da pra construir ilhas particulares..

Andando pelo mapa você pode achar estrelas/ilhas gigantescas com tesouros esquecidos a muito tempo...heheh (partes de barcos high-tech que podem ser reutilizaveis)

A pro do jogo é o desenvolvimento do seu barco, a exploração do ambiente aberto.

O contra é a falta de players para interagir, mas de toda maneira, servidores lotados me deram mais más experiências do que boas...

..de toda forma é um otimo jogo casual que pode ser aproveitado se jogado com amigos...

Espero que com o lançamento na Steam o problema com a falta de player seja sanada..

Por fim, recomendo este jogo.


(Apesar das minhas poucas horas marcadass na Steam eu tenho bastante tempo de jogo na versão anterior)..
Publicada: 17 de julho
Você achou esta análise útil? Sim Não
52 de 80 pessoas (65%) acharam esta análise útil
791.4 hrs registradas
Análise de acesso antecipado
Do you like PIRATES?
Do you like SWASHBUCKLING ADVENTURES THROUGH THE SKY?
Do you like MERCHANT CATS?

If you said yes to any of the above, then you may or may not want to get this game. Be warned; it features high levels of scurvy and plenty o' booty for the taking. Just don't try and steal from the Merchant Cat.

10/10, would pirate again.
Publicada: 17 de julho
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23 de 36 pessoas (64%) acharam esta análise útil
25.5 hrs registradas
Análise de acesso antecipado
When I first stumbled upon Sky Nations about 6 months ago I dismissed it as just another Minecraft clone, but it is a lot more than that. The game is still a bit buggy and unpolished, but it is getting better every day. For a single-developer game the progress is impressive.

Anyway, as is probably clear from the images and descriptions, you build airships and fly them around collecting resources to build more things. You start out with a humble twin-engine platform and over time it can be expanded in any way you want. You can add additional engines and install cannons to fight other players, as well as add more floors and stuff like that to the ship. I'm poor at explaining things but that is the gist of it. There is also a hat creator but I haven't delved into that much. It looks interesting.

The community has always been nice and helpful and the dev responds to support requests quickly. Like any game, Sky Nations has its flaws, but I am confident the dev will keep improving it. One such issue is that all the official servers seem to be hosted in the UK. Hard to blame the dev considering that's where he lives, but it would be nice to have a NA server as well. My ping is always 150+ and there isn't anything I can do about it unfortunately. That being said, I highly recommend anyone with an interest in steampunk stuff who enjoys games like Minecraft to try this game out.
Publicada: 17 de julho
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9 de 12 pessoas (75%) acharam esta análise útil
34.2 hrs registradas
Análise de acesso antecipado
Two Words. SKY. PIRATES. Enough has been said my friends.

But on a more serious and in-depth note, I wholeheartedly encourage buying this game, even at this early point in it's development. The first time i started it up, I didn't even notice as I spent the entire night playing, I was so enthralled. The entire idea behind the game is great to start with, and the execution is awesome as well.

At this time I score this game 8/10.
Publicada: 24 de julho
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8 de 12 pessoas (67%) acharam esta análise útil
33.0 hrs registradas
Análise de acesso antecipado
This game has serious serious potential! its way funner and simpler than minecraft, and the battle system requires groups to be run effectively. This is a great game!

The only issue is that not enough people are on the servers. I think their split up by country or something.

UPDATE 8/18/2014

So the current update is a great improvement upon previous gameplay! The only better improvement that they could make would be to again, combine or allow all parts of the world to play off of a centralized servers list.

The gameplay currently has been added to, and I am loving the new aspects and ways to move about! Im waiting for really uber turrets and more fortifications! But for now this is amazing!
Publicada: 26 de julho
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