Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Análises de usuários:
Todas:
Ligeiramente positivas (99 análises) - 74% das 99 análises de usuários deste jogo são positivas.
Data de lançamento: 17/jul/2014

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

Qual é o estado atual da versão de acesso antecipado?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

O preço do jogo será alterado após o fim do acesso antecipado?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Atualizações recentes Ver todos (41)

28 de novembro

Updated - Teleporters, Nation Spawns and Capital Guests

Hey guys, a new update has been released.

In this update you can now setup default respawns for your Nation members using Nation Respawn Chamber block. These work similar to traditional Respawn Chambers. However you do not need to bind to them. They act as default spawns for players unbound to Respawns. However you can only have one active one per Nation.

You can also now visit the Capitals of other Nations. In the Nation Window(K by Default) you will find a new tab called "Guests". Here you can add users by username to the Guest list. Anyone on this list can visit your Capital so long as you have a Nation Teleporter block in your Capital. This is where they will arrive when visiting. They will also need their own Nation Teleporter block to visit any Capital they are a guest of. Removing them from the Guest list while they are in the Capital will result in them being respawned.

Teleporters are now also available to move around within a system. Teleporters can be placed and named individually in a System and can be used to teleport the player between them. Making it easier to traverse large structures. However they only work within the System they are placed. For example a Teleporter cannot be used to travel to a Teleporter in a different System.

For a full list of changes check out the change log below.

How do I update?
The client will be automatically updated. The server files will be available shortly here.

Change log
Changes
  • Added Guest list to Nations. Guests can be added to Nations via the Nation Window. Guests can visit your Nations capital via the Nation Teleporter block but are limited by same permissions as in a claim.
  • Added Nation Teleporter. Only one can be active inside the Capital. The Nation Capital block allows you to visit other Nation Capitals you are a guest of and is where guests of your Nation are teleported to.
  • Added Nation Respawn Chamber. Creates a default spawn point for Nation members who do not have their spawn bound to a normal respawn chamber. A Nation can only have one at a time.
  • Added Teleporter which allows you to teleport to other Teleporters in the same system. They can be named individually so it’s clear which is which.
  • Dramatically reduced Server memory used by unloaded systems. Servers with a lot of systems will benefit the most from this.
  • Optimized Energy relay line drawing.
  • Scan Nodes now show guide lines to help align them when activating them.
  • All block icons have been updated with a better camera angle.
Fixes
  • Fixed a server crash caused by missing block ID’s when calculating weight.
  • Fixed a mixup in the Heavy Cannon upside down IDs.
  • Fixed a crash caused by using Crafting Window before the game has fully loaded.
  • Fixed a crash that happens when steam cloud data is corrupted.
  • Text input no longer allows non-supported language characters which would crash the client entering them if the game cannot display the characters.

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12 de outubro

Update - Wedges, Moon and Weight Adjustments

Hey guys, a new small update is up.

A new moon has been added to replace the omninous floating sphere placeholder. New Wedges and Horizontal Wedges(H-Wedges) are available for most of the blocks that didn't have them before(see change log for a list). Quite a lot of weights have been changed for weaponised blocks and power related blocks; such as cannons and other types of guns. They are now much heavier across the board. Smaller ships in some cases will require more power and thrusters to compensate for being armed and larger gun heavy ships will obviously require more thrust or risk being slower to compensate for being decked out.

An issue with the Merchant King boss that made the asset files become corrupted/incorrect in some cases which made his texture and offset wrong has been fixed. A similar issue was also happening with loot crates and has also been fixed.

For the full change log see below.

How do I update?
The client will update automatically, the server files will be available shortly here.

Change log
Changes
  • Added a new moon.
  • Added Ice Wedge and H-Wedge.
  • Added Dirt Wedge and H-Wedge.
  • Added Stone Brick Wedge and H-Wedge.
  • Added Sand Wedge and H-Wedge.
  • Added Iron Wedge and H-Wedge.
  • Added Red Brick Wedge and H-Wedge.
  • Added White Brick Wedge and H-Wedge.
  • Added Ancient Brick Wedge and H-Wedge.
  • Added Ancient Slab Wedge and H-Wedge.
  • Added Copper Strut Wedge and H-Wedge.
  • Red Lanterns now place turned On.
  • White Lanterns now place turned On.
  • Missiles now do 60 damage instead of 70.
  • Missiles fire every 10 seconds rather than the previous 5 seconds.
  • Missile Pods within firing range of Gates are now disabled.
  • Ammo Crates now weigh 15.
  • Storage Crates now weigh 10.
  • Artillery Cannons now weigh 12.
  • Iron Cannons now weigh 14.
  • Mass Generators now weigh 6.
  • Battered Power Cells now weigh 12.
  • Mounted Repeaters now weigh 4.
  • Flare Launcher now weigh 10.
  • Laser Cannons now weigh 20.
  • Clamps now weigh 15.
  • Gravity Sprint/Well now weigh 30.
Fixes
  • Fixed texture and model offset being wrong on Merchant King
  • Fixed a crash caused by missing assets on Loot Crates.
  • Fixed texture sampling on damaged blocks being blurry.
  • Fixed copper telescope resetting to wrong sensitivity.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

Sobre este jogo

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

Requisitos de sistema

    Mínimos:
    • SO: Windows Vista
    • Processador: 2.3Ghz Multicore CPU or better.
    • Memória: 2 GB de RAM
    • Placa de vídeo: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Versão 9.0
    • Rede: Conexão de internet banda larga
    • Armazenamento: 100 MB de espaço disponível
    • Placa de som: Intergrated or Dedicated Soundcard
    • Outras observações: Minimum requirements may change through game updates.
    Recomendados:
    • SO: Windows 7 or above
    • Processador: 2.3Ghz Multicore CPU or better.
    • Memória: 4 GB de RAM
    • Placa de vídeo: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Versão 9.0
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1000 MB de espaço disponível
    • Placa de som: Intergrated or Dedicated Soundcard
    • Outras observações: Recommended requirements may change through game updates.

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