Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Análises de usuários:
Todas:
Ligeiramente positivas (98 análises) - 74% das 98 análises de usuários deste jogo são positivas.
Data de lançamento: 17/jul/2014

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

Qual é o estado atual da versão de acesso antecipado?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

O preço do jogo será alterado após o fim do acesso antecipado?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Atualizações recentes Ver todos (39)

13 de setembro

Update - Relay Jump Drives

Hey guys, I've uploaded a new update which adds in Relay Jump Drives. Relay Jump Drives allow you to jump to relays(as written on the tin). Jump Relays are schematics that are built on land. If you own the area via a claim, the Relay Jump Drive will allow you to jump there. They cannot however be built in Capitals. They simply provide you a fast way to get to somewhere but not necessarily to get back. The Relay Jump Drive functions very similar to the existing Jump Drives however they are slightly more expensive to build as it requires Blue Cores and will not activate if you have a Container of Syphon on board. You must still carry it back manually from system to system.

Ships now fully stop when ramming into objects, by this I mean their thrust is automatically set to 0. This makes much easier to maneuver when docking or colliding with something instead of having to manually power down your thrusters via braking which leaves you stuck against the obstacle for a short amount of time. To see a full list of changes and fixes see the change log below.

How do I update?
The client will be automatically updated via the launcher or Steam. You can download the server files here. They will be available shortly. Make sure you backup existing server files before overwriting them with the new ones.

Changelog
Changes
  • Added Jump Relay schematic allowing new jump drives to jump to claimed areas when buiilt in them.
  • Added Relay Jump Drive which can be used to jump to systems with Jump Relays in(not capitals). Will not work with cargo container schematics on the ship.
  • Polling for the culling is now much faster. Very fast rotation should no longer mean you see chunks switching non-visible to visible.
  • Players now have a command /unbound to unbind from spawns.
  • Cores now drop their own item rather than reverting to Burntout Cores.
  • When colliding with a land mass or other ships, ships now lose their speed rather than pressing against the object making it difficult to maneuver out of collisions.
  • Optimized vertex memory usage greatly. Vertices are most of the memory usage, so game should use 30%+ less memory in very densely populated places.
  • Updated energy core descriptions and prices.
Fixes
  • Fixed a client crash caused by destination/next system missing when route is set.
  • Fixed a crash when drawing markers in a very specific situation.
  • Fixed a crash on viewing actor preview caused by very specific timing when loading into a server.
  • Fixed a crash due to missing block definitions in player collision when player edits tiles.
  • Fixed a crash when trying to deposit fuel before character has properly loaded.
  • Fixed a crash caused by entering an invalid port number when using direct connect.
  • Fixed an underflow on withdrawing from Refineries.
  • Fixed item price recouping from underflowing some item prices if the server is live for a very long time.
  • Fixed Mining Syphons working in Capitals.
  • Fixed a crash caused debug hot keys that should be disabled.

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4 de agosto

Update - Laser Cannons and Constructor Changes

Hey guys, a new update is up. The update adds Light, Medium and Heavy Laser Cannons. These are a new type of ship weapon which shoot more accurately than normal Cannons. Since they're shooting short laser Beams they only hit single bocks, however they are high damage and the Medium to Heavy varieties come with block penetration. Penetrating up to one block to damage internal workings of ships. These can also be placed upside down to go on the ceiling or the bottom of ships.

Cannons have also received a small damage boost from 40 to 60 against blocks(player damage remains the same).

Ship Constructors have had a fundamental change to go with Yellow, Green and Blue Cores introduced in the previous update. Since these Cores are only attaintable from refining Syphon, items produced with them such as the new Laser Cannons require the cores when being constructed from a plan.

Now when creating ships from the Ship Constructor, it will require the amount of Yellow, Green and Blue Cores used in the items the ship consists of. It will also tell you this before you build the ship. For example if I have no Laser Cannons on a ship, it will just work as normal with it being made up of the wealth of items you have in a crate. However, if I have a Light Laser Cannon on the ship, it will cost the normal wealth + 3 Yellow Cores, as part of the recipe of the Light Laser Cannon is 3 Yellow Cores.

How do I get the update?
The client files will be downloaded automatically when you next start the game. The server files will be available shortly from the website downloads page. Make sure you backup your files before overwriting them with your new server files.

Change log
Changes
  • Added Light Laser Cannon. Has 2 second charge up time before firing and 1 second cooldown between shots. Inflicts 40 damage at a max range of 64 blocks.
  • Added Medium Laser Cannon. Has a 3 second charge up time and a 2 second cool down. Penetrates 1 block with a damage of 60. The second block it hits is 25% of the damage. With a range of 40.
  • Added Heavy Laser Cannon. 4 second charge up, with a 3 second cooldown. Inflicts 70 damage with a 50% damage on the second block. With a range of 32.
  • Increased Cannon Ball damage to blocks to 65.
    Reduced Iron cannon power usage to 30 from 50.
  • Added Beacon Light.
  • Ship Constructors now require Yellow,Blue or Green Cores if a block used in the ship plan contains something crafted with these Cores. For example if the ship has a Light Laser Cannon it will require 3 Yellow Cores, as well material costs.
  • Yellow, Blue and Green Cores no longer count toward the coin wealth for construction(see above).
  • The UI has been updated to show Yellow, Blue and Green Cores requirements in windows related to ship construction/pricing.
  • Iron Cannons, Flare Launchers, Gravity Well/Springs and Artillery Cannons now play a sound if you do not have enough energy to fire them.
  • Jump Drives now use Green Cores instead of Burnout Cores.

Fixes
  • Fixed client crash caused by out of range colours for Item Kit palette.
  • Fixed Camera meshes that were flipped 180.
  • Fixed Lantern meshes that were flipped 180.
  • Fixed Small Syphon Miners fuel entity being at wrong offset.
  • Fixed Resources being visible without prospecting for some players.
  • Fixed a bug where in some instances syphon containers could not output syphon to refineries if it was loaded in a different zone before travelling to the refinery.
  • Fixed a bug with containers where in some specific instances they could go to negative syphon when offloading to Refineries.
  • Fixed depth being messed up on Item Kit preview.
  • Fixed missing formatting on Build Ship message box.
  • Fixed alignment issues on Build Ship message box.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

Sobre este jogo

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

Requisitos de sistema

    Mínimos:
    • SO: Windows Vista
    • Processador: 2.3Ghz Multicore CPU or better.
    • Memória: 2 GB de RAM
    • Placa de vídeo: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Versão 9.0
    • Rede: Conexão de internet banda larga
    • Armazenamento: 100 MB de espaço disponível
    • Placa de som: Intergrated or Dedicated Soundcard
    • Outras observações: Minimum requirements may change through game updates.
    Recomendados:
    • SO: Windows 7 or above
    • Processador: 2.3Ghz Multicore CPU or better.
    • Memória: 4 GB de RAM
    • Placa de vídeo: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Versão 9.0
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1000 MB de espaço disponível
    • Placa de som: Intergrated or Dedicated Soundcard
    • Outras observações: Recommended requirements may change through game updates.
Análises de usuários
Sistema de análises de usuários atualizado em setembro de 2016! Saiba mais
Todas:
Ligeiramente positivas (98 análises)
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Análise de acesso antecipado
Publicada: 17 de julho de 2014
Tenho este jogo já a um booom tempo apesar só ter sido lançado hoje na Steam..comprei ele no indiegamestand, e devo dizer; ele cumpre o que promete. Unico defeito é a falta de players, se tu entrar no servidor agora, verá que um server de 100 pessoas tem 10~18 players. O porque? A maioria prefere jogar em servidores privados. O motivo disso é a chatice dos ataques piratas. Qualquer um pode ser pirata desde que você tenha um barco decente, ai tu para com o seu barco encima do barco de alguem, pula, destroi o motor principal e o cara fica preso lá....tendo que resetar a sua posição para sair do bug do respawn eterno que ocorre quando você "salva" para "reviver" dentro do seu barco.

O bacana é que você pode construir o seu navio de qualquer maneira, com qualquer coisa, em qualquer formato, tipo Minecraft, faz ferramentas, motores melhores, geradores de energia pros seus motores, armas...da pra construir ilhas particulares..

Andando pelo mapa você pode achar estrelas/ilhas gigantescas com tesouros esquecidos a muito tempo...heheh (partes de barcos high-tech que podem ser reutilizaveis)

A pro do jogo é o desenvolvimento do seu barco, a exploração do ambiente aberto.

O contra é a falta de players para interagir, mas de toda maneira, servidores lotados me deram mais más experiências do que boas...

..de toda forma é um otimo jogo casual que pode ser aproveitado se jogado com amigos...

Espero que com o lançamento na Steam o problema com a falta de player seja sanada..

Por fim, recomendo este jogo.


(Apesar das minhas poucas horas marcadass na Steam eu tenho bastante tempo de jogo na versão anterior)..
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