Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Análisis de usuarios: Mayormente positivos (59 análisis)
Fecha de lanzamiento: 17 de Jul, 2014
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

¿Cuál es el estado actual de la versión de acceso anticipado?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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¡REBAJAS POR VACACIONES! La oferta finaliza el 2 de Enero


Recomendado por mentores

"Sky nations has most of the elements one would find in Minecraft, but involves building flying airships with turrets and guns. Not a bad game at all."

Actualizaciones recientes Ver todos (14)

19 de Diciembre

Update 0.88 - Merry Christmas!

Update 0.88 is up, with it is a collection of small changes and bug fixes as well as Winter texture pack as a small celebration of this festive time! I wanted to clear some of the backlog of smaller irks(such as improvements to the Item Sculpter) and bugs before I move onto nerfing defenses and adding events in more serious updates that will be coming in the New Year.

If you'd like to enable the Winter texture pack. Simply open the Options menu in-game(Esc->Options) and choose Winter from the Texture Packs list in the General tab of options. Then click "Apply" and "Save". It should make the game a little more festive with some newer snowy textures.

On Sale
Sky Nations is also on Sale during the Steam Winter Sale. So if you've been waiting pick it up, now may be your time!

How do I update?
Clients will be automatically updated. The server files are available here:
To update your server simply copy them over your existing files. Make sure you back up your existing files first!
Changelog 0.88
Back up your map as always!
  • Added a Festive Winter Texture pack.
  • The Item Sculpter is no longer modal and so you can use chat while sculpting.
  • You can now place and make Copper Railings. Recipe: 1 Copper = 2 Railings.
  • Added Steel Railings. Equivalent recipe to Copper Railings.
  • Added Wooden Railings. Equivalent recipe to Copper Railings.
  • Added Local Save/Load for Item Sculpter so you can save your progress without submitting the item.
  • Added SafeZone toggle for Capitals in the Territory tab of the Nation window. Leaders can toggle it on and off.
  • Added /whoid which will list all players and their ID’s for moderators and above.
  • Added /kickid which will kick player with given ID.
  • Added /banid which will ban player with given ID.
  • Added /muteid and /unmuteid to mute players with a given ID.
  • Added /fixplayernation command which will remove a player from a Nation if they cannot correctly leave for very old player saves and Nations that have been corrupted from crashes.
  • The directional light is now better angled for the Item Sculpter.
  • Added Admin/Moderator tag to usernames in chat to prevent impersonation of an Admin.
  • Added bandwidth monitoring for classes both client and server side. Very useful for debugging!
  • Gate Beacons no longer rotate to reduce needless bandwidth and collision usage.
  • Dropped items will no longer fall through chunks that have not calculated their Octree yet.
  • Shadows are now more accurate and no longer cast onto emissive blocks. They will also fade out over distance to prevent artifacts.
  • The sun and moon movement is now much smoother for smaller time compressions.
  • The Item Database no longer shows custom items made by players of the server you are connected to so it is much less confusing for new players.
  • Tree leaves now have inner surfaces to conjoining blocks to make them look more dense.
  • Fixed a bug with /ban using wrong IP for IP bans. Though username bans still worked fine.
  • Fixed some tools being sellable.
  • Fixed exploit where Leafy Soup was priced wrongly for it’s ingredients.
  • Fixed a SafeZone exploit.
  • The server will now automatically recount claimed systems for Nations on startup to make sure the Nation count is correct and to account for crashes or admin changes to the map.
  • Fixed formatting on death messages.
  • Fixed players being able to trigger multiple different new player blocks while waiting for one to start which could crash the server.
  • Fixed Recalling ships from empty systems causing them to not collision check and become stuck in objects when they are teleported into the System you recalled them from.
  • Fixed items falling through some chunks after certain alterations to blocks.
  • Fixed a crash caused by removing Energy Relay connection in very specific circumstances.
  • Fixed an error caused by leaving a Nation which causes it to disband.
  • Fixed a bug that causes players to be stuck in a Nation without actually being in it under very specific circumstances.
  • Fixed lighting on worn sculpted items.
  • Fixed sculpted items sometimes being drawn behind the sky floor, making them appear to be semi transparent.

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11 de Diciembre

Update 0.87 Capital Beginnings

The beginning of the large proposal I posted here a little while ago is out today. The release of all the features from the document is going to be staggered out over a couple of updates. This is so people have a chance to adapt to the changes, such as moving your bases and goodies to your Capital before existing claims take on a different meaning within the game. It also gives me bitesized portions to work on which can carry other smaller changes and bug fixes.

The first part of this is update is a basic implementation of the Capitals themselves and the Gates that lead to them. For those that don't want to read the long document above. Capitals are the new bases for Nations. Each Nation is provided with one and players from outside that Nation cannot visit it(for the moment). This gives you a safe place to build and harbour your stuff. It also means risk for your creations is choice based. You choose what you're going to take outside of the Capital and who you let into your Nation, rather than your goods being up for grabs while you're offline. This is going to be significantly fleshed out in coming updates with changes to the on-map existing claims, which will be less easily defended and become more volatile and will have unique bonuses to owning them as well as some special rewards from an event system designed to bring players outside of their bases to do ship to ship combat. You can check out more of the overall plan for the Nation changes here.

Reclaim machines have also seen a massive nerf to bring them closer to what they were intended for. They will now take 4 minutes if they're being reclaim from an area that players are in. You cannot use them if a player is standing on the ship you are trying to reclaim. The bubble that appears around them, which you can destroy to prevent the Reclaim from happening now has significantly less health as it has been changed from 5000 to 1000. This should make ships that are being Reclaimed sitting ducks if they are being Reclaimed during combat. Which was the original intention.

Smaller changes but important changes include Mallets now being x2 effect as they were before. Ships created from Constructors now cost 125% of their Material cost rather than previous 100%. Making it more expensive to manufacture ships and trade up through materials. Ship plans also now automatically remove SPF's to prevent confusion when using a Ship Constructor and expecting them to be pre-bound to the players Nation.

Community Servers
Just as quick update on the Community Servers as I know most people play on them. I no longer Admin or host either of them, as it takes a significant amount of time away from development. I'll obviously still pop in to chat and play. They will still be used to test fixes before wider releases. Community 2 as always is run by Siroro and Community 1 is now run by FaceWound. So you have a specific server issues for either of the two Community Servers talk to the respective lovely chaps that run them rather than emailing me. If you find a bug or issues outside of that obviously please send those my way!

How do I update?
Clients will be automatically updated.

The updated server files will be uploaded in 24 hours or so when I know they're fairly stable. Adding Capitals was a significant change to a lot of SN's internals so I want to make sure we weed out any crashes first with Community 1 and 2.

When updating your servers MAKE A BACKUP OF THE MAP. This update changes elements on the map.

  • Added Capital Systems for Nations. A completely safe system that lives off-grid for Nations to build their HQ in and store their ships. New Nations will have them automatically generated when their Nation is created. Existing ones will be assigned systems on first server startup after the update. All Capitals are ID 100000 and above, so if you have existing systems(unlikely) that follow that ID range you may want to change them.
  • Added Capital Gates. These are large gates which will take Nation members to their Capital if their capital is assigned to the specific gate. Server owners will be asked on first startup how many gates they want generated after the update. They will overwrite random unclaimed systems on the map. I recommend choosing a number below 10% of your System count otherwise you will have too many gates. Capital Gate systems are safe zones by default.
  • Added Capital Gate assigning UI to the territory page of the Nation window. You can only have one Capital Gate assigned to your Nation and the choice is permanent so choose wisely. Capital Gates are marked on the world map.
  • Added Copper Railings. Recipe/Item coming next week.
  • Thruster burn damage now passes through Respawn Chambers glass parts to burn things behind them.
  • Added message notifying player they cannot use Respawn Chambers on ships.
  • Changed Bans so they display a reason and are for a set interval. /ban now uses the formatting: “/ban username hour reason”. Usernames with spaces must be replaced with underscores. For example “/ban Merchant_Cat 24 Prices too high!”.
  • Changed map zooming to be centered to the middle of the screen rather than the corner.
  • Ship plans now automatically remove SPF’s to prevent confusion.
  • Mallets are now 200% more effective.
  • Reclaim Machines have been massively nerfed. It now takes 4 minutes to reclaim a ship from a loaded system. If the system is unloaded, which means no ones been in it for quite a few minutes it will still be instant. The bubbles around the ship while reclaiming also now have ⅕ of the health they had previously with 1000 instead of 5000. Ships being reclaimed will now be the sitting ducks they were intended to be to prevent players cheesing out of situations.
  • You can also no longer start a Reclaim if someone is standing on the ship.
  • Manufactured Ships now cost 125% of their material worth rather than 100%.
  • Fixed chunk cache building up to be too big in some cases creating long loading times.
  • Fixed actor preview being invisible in the Item Sculpter.
  • Fixed turrets getting the player stuck if they’re mounted to it on it’s destruction.
  • Fixed head getting stuck in 3 block high blocks above repeaters. Players can also now fit in 2 block high spaces when mounting turrets.
  • Fixed Artillery Cannons requiring 3 block high space to mount. They now require 2.
  • Fixed an exploit used to cheat a way into ships to delete SPFs.
  • Fixed exploit where you could not unbind from Respawns that are now owned by other players.
  • Fixed a bug where the second claim you made did not have to be adjacent but all others do. All claims except your first one must adjacent.
  • Fixed map centering for find me/merchant cat/bookmarks.
  • Leaves should no longer consume blocks when growing downwards.
  • Fixed telescope resetting sensitivity.
  • Fixed some exploits used by third party applications.
  • Fixed server crash caused by clients connecting early to the server at startup.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

Acerca de este juego

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

Requisitos del sistema

    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Análisis útiles de usuarios
A 7 de 10 personas (70%) les ha sido útil este análisis
261.3 h registradas
Publicado: 23 de Noviembre
Análisis de acceso anticipado
Outstanding early access game. This block builder lets you sail the sky in self designed craft of your choosing. The developer is involved with the community and has taken suggestions and critisium alike. It is a PVP spacific game, so expect to be attacked once outside of the initial spawn zone. That being said, there are good and bad people on all the community servers. Some will lie to your face and knock out the brick you are standing on just to watch you die. Others will bend over backward to help you build a ship or put up a nation. If you want to know more on the game read the message boards. They give good insight. It takes a bit to learn the ropes, but once you do, starting your own nation is relatively simple. Defending it is a bit more difficult. Biggest thing in this game is planning. Plan on the worst and hope for the best. No one can take anything that is in your personal inventory, so keep it stocked!. You may loose a ship or two. You may loose a base. (i've lost the first base and at least 4 ships.) but as long as you learn you can continue to grow and move on and build better. A fun game.. and great for that kid inside who love building stuff.
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A 2 de 2 personas (100%) les ha sido útil este análisis
11.5 h registradas
Publicado: 2 de Agosto
Análisis de acceso anticipado
Es un juego bastante interesante, lo compré cuando aún no salía en Steam y desde el primer momento llamó mi atención, es un juego de interfaz muy sencilla, te familiarizas muy rápido con los controles y el sistema de crafteo, que por ciento es muy similar a Minecraft, posees una mesa de crafteo y vas consiguiendo nuevas cosas para tu barco. Por otro lado es muy creativo el concepto de sandbox en el aire ya que nunca se había visto algo así, el juego consiste básicamente en construír tus barco, recolectar minerales los cuales los puedes usar para conseguir armas,cañones, etc y finalmente lo más divertido del juevo, el PVP. Aquí ganará el que mejor construya su barco y pueda destruir al enemigo con cañones :D. Además al ser multiplayer puedes hacerte de amigos y construir un barco volador juntos! Gran juego para ser recien una alpha.
¿Te ha sido útil este análisis? No
A 74 de 114 personas (65%) les ha sido útil este análisis
1,004.1 h registradas
Publicado: 17 de Julio
Análisis de acceso anticipado
Do you like PIRATES?
Do you like MERCHANT CATS?

If you said yes to any of the above, then you may or may not want to get this game. Be warned; it features high levels of scurvy and plenty o' booty for the taking. Just don't try and steal from the Merchant Cat.

10/10, would pirate again.
¿Te ha sido útil este análisis? No
A 35 de 52 personas (67%) les ha sido útil este análisis
25.5 h registradas
Publicado: 17 de Julio
Análisis de acceso anticipado
When I first stumbled upon Sky Nations about 6 months ago I dismissed it as just another Minecraft clone, but it is a lot more than that. The game is still a bit buggy and unpolished, but it is getting better every day. For a single-developer game the progress is impressive.

Anyway, as is probably clear from the images and descriptions, you build airships and fly them around collecting resources to build more things. You start out with a humble twin-engine platform and over time it can be expanded in any way you want. You can add additional engines and install cannons to fight other players, as well as add more floors and stuff like that to the ship. I'm poor at explaining things but that is the gist of it. There is also a hat creator but I haven't delved into that much. It looks interesting.

The community has always been nice and helpful and the dev responds to support requests quickly. Like any game, Sky Nations has its flaws, but I am confident the dev will keep improving it. One such issue is that all the official servers seem to be hosted in the UK. Hard to blame the dev considering that's where he lives, but it would be nice to have a NA server as well. My ping is always 150+ and there isn't anything I can do about it unfortunately. That being said, I highly recommend anyone with an interest in steampunk stuff who enjoys games like Minecraft to try this game out.
¿Te ha sido útil este análisis? No
A 30 de 49 personas (61%) les ha sido útil este análisis
265.4 h registradas
Publicado: 12 de Noviembre
Análisis de acceso anticipado
If you plan on spending many hours building up a base/nation and becoming a dominate player, I advise you not to purchase/download this game. I have been playing this game for about a month now on one of its official servers and have been severely let down. Don't get me wrong, it is a fun game, but when you put in tons of hours developing your base and taking down other nations, only to be targeted by the developers/server people because you took out a nation of one of their friends.

I am usually a quiet player who won't chat much while building for hours on end. Our nation started with about 3 members and now has about 8, with only 3 of us who play on a daily basis. The others log on occasionally every few days or so. The main nation on the server was named Endless Souls who was the server powerhouse. It was obvious from the global chat that the developer and server admins were very friendly with the members of Endless Souls. We spent many hours building up our defenses so our nation could not be overrun.

The only way for a nation to be lost is to have your nation beacon taken out. In order to prevent this, you build around it to either straight up protect it or to disguise it into the surrounding terrain to make it difficult it find.

Not long after our nations defenses were built up, we got attacked for about 3 days straight by the Endless Souls. They were never able to get through our defenses. With our nation beacon built into the terrain, the few ships that were able to get past our initial defenses were unsure of where to go to take out our nation beacon. The day after their last massive attempted invasion, I witnessed the games official server admin, "siroro", tell members of the Endless Souls nation where our nation beacon was located. He did this in global chat.

During that attempted massive invasion, I witnessed one member of the Endless Souls jump into our area with a ship made to look like a ♥♥♥♥♥. That member then proceeding to state in global chat, something to the extent, "i just rammed Aracdia in the a**."

Trash talk has been present in this game since the very first day I played it. I have witnessed many players trash talk on the global chat on a daily basis. Never once did I see anyone be punished for it, until we started to become the server's powerhouse nation. This is when I started to become more vocal in the global chats, questioning why some people were being punished for things that other players had been doing since the first day I started playing. The problem was, that those people who were still trash talking and not being punished for it were friends of the developer and server admins. I remind you that this was all taking place on one of the games official servers.

Another feature in this game, is the ability to leave signs. From the very first day, I have seen profanity laced signs on various maps throughout the server. I, again, never heard one peep from anyone about these signs until members of our nation started leaving them. One thing I should mention is that at the time, the developer and server admin publically stated that profanity was OK to use in global chat. Again, certain members of our nation began to be punished for using profanity when we became the server's powerhouse nation, overtaking the nations of the developers and server admins friends.

When we were finally able to topple the Endless Souls nation and become the main nation on one of the games' official servers, the admin on the games official community server made a former member of the Endless Souls, a chat moderator. Since Sslazz (sp?) has become moderator, he has threatened and even actually muted members of our nation for no reason at all. I will admit, I was muted earlier today by Sslazz for trying to get an answer as to why the leader our nation was banned from the game (I will address this later). At no point in time did I harrass or use profanity towards any of the admins. All I was doing was asking questions, some of which were not being answered and others were being answered with so called violations that never existed before for their buddies.

The reason that being muted is important, is that you are unable to communicate with other players who you may be working with. Sometimes while trying to take out another nation, you will work with other players who are not members of your nation. The only way to do this is through global chat.

Now for the part about our leader being banned. To start I will go back a few days when we took out a certain someone's nation. I won't deny it, our leader was always present in the global chat. Yes, I felt that he took it too far on occasions, but I have seen other players (favorites of the developer/server admins) go just as far, and even further without being punished. That was one reason stated as to why he got banned.

The second reason, was that he created a ship that resembled a ♥♥♥♥♥. Yes, he did do this, but the idea was present in this game since I first saw one used when the Endless Souls attacked us. Nothing was said then, when they used it. When I presented that counter claim to the server admin, he then changed his story to "well he brought it to spawn". I asked him where it stated you couldn't bring certain ships to spawn and he said it was on one of the signs. I proceeded to go to spawn after he said this and could not find a sign stating that. After I brought this to his attention, he then said that he told him in a whisper chat (message can only be seen by receiving party). So certain players have certain rules while others do not? I have seen other ♥♥♥♥♥ shaped ships at spawn before and nothings happened.

I believe the third reason the server admin gave for the ban was the signs he was leaving after we toppled a nation. I have seen profanity used in global chat before, to which the server admin/developer said was fine. I have also seen signs with profanity used before by other players (buddies of the admin/developers), and nothing has happened to them.

The reason that banning people hurts your nation, especially in a nation of a few people, is that your nations defenses are the copper missile pods. The copper missle pods are run by dispersion generators which produce a waste (waste that can in turn be used for fuel in mass generators). The collection tanks for the dispersion generators can only be a max of 512 spaces. Once they fill up (it takes a while to clean the waste out), the dispersion generator stops working and the missile pods also stop working. This makes your nation defenseless and open for the taking.

I honestly don't know if this ban is the developer/admin's idea of how to take down our nation. We have spent hundreds of hours building up our nation, only for the developer/advmin to make us vulnerable because we toppled his buddies nations.

Lastly, after our leader got banned today, the developer, the official server admin, and the chat moderator were all laughing about the ban in global chat. If you want to put tons of time into the game only for your nation to be taken down by the developer and his official server admin, buy it. If not, please look elsewhere for a game.
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Un desarrollador ha respondido el 12 de Nov a las 20:14
(ver respuesta)
A 17 de 26 personas (65%) les ha sido útil este análisis
37.4 h registradas
Publicado: 24 de Julio
Análisis de acceso anticipado
Two Words. SKY. PIRATES. Enough has been said my friends.

But on a more serious and in-depth note, I wholeheartedly encourage buying this game, even at this early point in it's development. The first time i started it up, I didn't even notice as I spent the entire night playing, I was so enthralled. The entire idea behind the game is great to start with, and the execution is awesome as well.

At this time I score this game 8/10.
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A 9 de 11 personas (82%) les ha sido útil este análisis
41.7 h registradas
Publicado: 20 de Octubre
Análisis de acceso anticipado
In Sky Nations you are dropped into a world made up of many systems, each system consists of biomes above the ocean below. You must build a ship and set out into the world and...Do whatever you want to do...

Become a trader, mining with sophisticated vessels with lasers and trading your materials to the NPC traders or other players and their nations. Form your own nation, building a home system with missle defences and hangers to keep all your ships safe. Become a pirate and raid and scrap other peoples ship for loot and cash. Lots of possibilities.

Great fun even though its still in Alpha, many of the main features you would look for are present. The open PvP system adds alot of tension, the design for ship components means you will ideally have to cooperate and form a crew to be formidable which is cool. The biomes are unique and huge and the movement for ships is very smooth and clean unlike what I expected.
¿Te ha sido útil este análisis? No
A 8 de 11 personas (73%) les ha sido útil este análisis
40.0 h registradas
Publicado: 30 de Septiembre
Análisis de acceso anticipado
Too Lazy;DR? Jetpacks. Airships. Pirates. Shotguns.

Amazing unique game, great gameplay, a freeform ship building mechanic that brings it all together.

A few bugs, and it is a little hard to play if you're located in the Americas as there are hardly ever any local servers.

Dev consistently comes up with creative and intuitive ways to fix problems such as griefers and other issues.

Only thing this game needs to get better is that more people need to play it.

Don't be dissuaded by the blocky asthetic, by now this should be seen as a genre as it allows for unique gameplay mechanics.
THIS IS NOT A MINECRAFT CLONE and in no way shape or form feels like minecraft while playing. Minecraft wasnt even the first game to utilize square voxels like this. Look it up.
¿Te ha sido útil este análisis? No
A 15 de 25 personas (60%) les ha sido útil este análisis
33.0 h registradas
Publicado: 26 de Julio
Análisis de acceso anticipado
This game has serious serious potential! its way funner and simpler than minecraft, and the battle system requires groups to be run effectively. This is a great game!

The only issue is that not enough people are on the servers. I think their split up by country or something.

UPDATE 8/18/2014

So the current update is a great improvement upon previous gameplay! The only better improvement that they could make would be to again, combine or allow all parts of the world to play off of a centralized servers list.

The gameplay currently has been added to, and I am loving the new aspects and ways to move about! Im waiting for really uber turrets and more fortifications! But for now this is amazing!
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A 5 de 7 personas (71%) les ha sido útil este análisis
22.3 h registradas
Publicado: 19 de Octubre
Análisis de acceso anticipado
loved the game, great developer who works hard on it. Very friendly community.
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A 4 de 6 personas (67%) les ha sido útil este análisis
4.2 h registradas
Publicado: 26 de Julio
Análisis de acceso anticipado
I played this game 'pre-early access' where it was not on steam and I can say: Yes, it is fun. I always dreamed of flying ships who shoot each other. Yes, there are a lot of bugs, anoying sounds and less players, but it is enjoyable and will be big with the help of something powerful - us, the community!
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A 6 de 10 personas (60%) les ha sido útil este análisis
13.8 h registradas
Publicado: 2 de Agosto
Análisis de acceso anticipado
If you are planning on buying this game. I would deffinetly say to you, "Only buy it if you are looking for a fun, layed back kinda game." This is only because of the nature of the game. The game costs alot of money but is a heck of fun to play. You create your ship, You battle other players and you upgrade said ship. This can all be done with a matter of machines, Blocks and tools.

The blocks in the game are standard. Things like stone, wood and dirt. But the way you can use these are much bigger than your conventional sandbox game (I'm lookin' at you Minecraft) You can build your base ontop of a giant pill shaped island. You can mine out Molton Rock to power your Mass Generators (More on that in a bit.) You can use copper to create repeaters to gun down other ships. Iron to make cannons to take out larger ships. This list goes on and this is only the start.

When you get into the machinery such as the Mass Generator or the Energy Storage Unit you get into the advanced Burntout Cores. These cores can be gotten either by buying them from the Merchant Cat (More on him later) or taken from the machine planet. The machine planet is a giant planet made of indistructium, an indistrucatble alloy, with different floors and holes in the side for entering. Burntout cores are the basis for all major machinery such as the Mass Generator which makes your ship create more energy per second which can help you with more thrusters and thus more speed.

The tools aren't very unique with a mix of Guns of Icarus and Minecraft. You have a mallet for breaking things. Then you have tools such as a hammer, a wrench and a fire extinguisher for fixing items. Then you have an electric prod as a melee weapon. Then you have to build a shotgun as a major line of defense. I still find these items unique in a way because they bring their own style to the game.

Finally, everything else. The islands are unique having their own ways of showing. Such as a molten rock planet that you can gain your items for your mass generator. A giant pill shaped island that can be used too create a large base. Normal islands that contain trees on the top and sand on the bottom. The list is endless. But there is one thing in the middle of all of this that everyone loves and often dispise. The Merchant Cat. This cat flys around the different sectors of the world selling goods of all kinds. He is the bane of everyones existance because he gives a warning of getting off his ship within on eminute and can take you off with him to the next sector. But everyone loves him because... Ya know... He's a freeking cat. He sells all kinds of goods. You just need to catch him on a good time. He even buys goods for copper coins so you can buy his goods.

Overall this game is brilliant but if you are looking for a serious game and not a fun layed back one stay away from this. I don't want you soiling it... Goodday players and have a good one.
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A 9 de 17 personas (53%) les ha sido útil este análisis
16.2 h registradas
Publicado: 19 de Julio
Análisis de acceso anticipado
Oddly, you don't get a minecraft rip off feel from this game. It has enough going for it that it's a creation of its own. That being said, Having a group of 4 guys fly a ship over to some one, steal their engines and jump back onto your ship is horribly satisfying.
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A 9 de 17 personas (53%) les ha sido útil este análisis
12.6 h registradas
Publicado: 25 de Octubre
Análisis de acceso anticipado
Considering what the game has goign for it, it's a great start. Airships, bases, housing, etc...

However. the game's community Ruins a lot of that. Initial spawn areas are littered with incomplete ships left by people who don't bother to read the hints/tutorials. If you're good enough to get a ship going though, don't fly too close, 'cause griefers and trolls will literally steal your ship out from under you by breaking the block you're standing on and letting you fall to your doom while they try to make off with your ship. Luckily you don't lose inventory on death, so that's a little bit of frustration mitigation.
Nations (guilds, essentially) eem to be led by folks who are so leery of potential trolls and griefers being brought in, that most team up requests go ignored. I asked the same person 3 times, and got no response, while they explained to another person who'd asked once they they weren't 'allowed' to let just anyone in.

Gameplay is simple enough, being indeed similar to minecraft, despite the "this is not a minecraft clone" arguments. And no, it's not a minecraft clone, but more of an offshoot of minecraft. It's still rough, and has tons of potential. but i'm holding off until the player population matures, or a single player mode is implemented.

the game itself gets an 8/10 from me. but due to the in-game community, i've got to cut that to a 3/10. By all mean, sif you like EVE online, and like minecraft, go ahead and get this. if you want to support the development of a potentially great game, buy this.
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A 12 de 23 personas (52%) les ha sido útil este análisis
148.1 h registradas
Publicado: 19 de Julio
Análisis de acceso anticipado
Build a ship,
Build a base,
Get a Nation growing,
Wreck people.

The game has a lot of features you wouldn't find in similar voxel-based games, like an interesting map system, complete freedom in designing a ship or air warfare.

There are some bugs, but they dont impend much on the gameplay and the developper is actively fixing them. The community is also actively spotting bugs for the dev to fix.

The game has a lot of potential and there is already much to play, so i greatly recommend to buy it
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A 2 de 4 personas (50%) les ha sido útil este análisis
2.8 h registradas
Publicado: 3 de Agosto
Análisis de acceso anticipado
If you like voxel based games, you'll like this game.

If you like pirates, you will like this game.

If you like space, you will like this game.

If you like cool ship to ship combat, you will like this game.

If you like relaxing and laid back gameplay, you will like this game.

If you like randomly generated, voxel based beauty, you will like this game.

If you like sentient cats, you will like this game.
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A 6 de 13 personas (46%) les ha sido útil este análisis
12.1 h registradas
Publicado: 21 de Noviembre
Análisis de acceso anticipado
If you like having you ship that worked on for 1 week.... stolen within minutes then this game is for you! 10/0
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A 2 de 5 personas (40%) les ha sido útil este análisis
9.3 h registradas
Publicado: 25 de Julio
Análisis de acceso anticipado
I played this game shortly after it came out. Had a bunch of fun but lost interest eventually when the developer stopped communicating for a long period and official servers were unavailable. Now that it's on Steam I decided to see how it was going. I noticed a lot of changes and have been intrigued and am definitely interested in seeing how it is.

Unfortunately, the game is absolutely unplayable on the servers available. After trying for two hours with a friend of mine to play the game we hit a brick wall where the game was absolutely unplayable. I'd definitely like to be able to change my opinion and see how the game is now. It's definitely a great concept and probably a very fun game. Until the game becomes playable though, I won't be able to recommend it to anyone.
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A 1 de 3 personas (33%) les ha sido útil este análisis
127.3 h registradas
Publicado: 8 de Diciembre
Análisis de acceso anticipado
No population growth, game should be free.Great concept however poorly implemented,updates are painfully slow.

If you live in euro area the 2 servers they offer are about all there is otherwise this games dead.

IMO Find another game that has people actually playing.
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A 4 de 10 personas (40%) les ha sido útil este análisis
359.2 h registradas
Publicado: 28 de Octubre
Análisis de acceso anticipado
Game has serious potential.

Probably the most fun I have had in a loooooong time on a game.
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