Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Análisis de usuarios: Mayormente positivos (91 análisis) - El 74% de los 91 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 17 jul. 2014

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

¿Cuál es el estado actual de la versión de acceso anticipado?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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"Sky nations has most of the elements one would find in Minecraft, but involves building flying airships with turrets and guns. Not a bad game at all."

Actualizaciones recientes Ver todos (29)

26 de noviembre

Update 0.98 - Jump Drives, Power Clamps and Disassembly

Sky Nations Update 0.98 is now up. With a couple of highly requested changes and addtions. One of the major new blocks in this update is the Jump Drive. Those that checked out the livestreams or my twitter may have seen a sneak peak of these. Jump Drives allow you to jump a ship (or ships if you have ships clamped) without passing through a gate. Currently they allow you to jump 1 gate away from your current location. However there is plans for a second tier of jump drive for even further jumps. There are however some weaknesses to the Jump Drives, if the ship is damaged during the jump it will cancel out of the jump, to avoid escaping during battles. It also takes 300 energy and 15 seconds to spin up the drive and 30 seconds to cooldown after a jump. These times may be increased/decreased in the future. The location you exit out of the jump is a randomly selected gate within the system you are jumping too.

I've also added in an opposite to the Ship Constructor, the Ship Deconstructor. This allows you to disassemble ships automatically. It requires land power and a crate for storage, like the Ship Constructor but is a bit simpler to use than its counterpart. All you need to do is drive a ship over it and right click it to activate it. It will fire a beam upwards and slowly begin removing blocks and storing their items(if they have items) in the crates placed around it until the crates are full. This allows more rapid deconstruction of wrecks and old ships in safe havens such as claims or Capitals.

There is also a new tier of Clamp called the Power Clamp. It has all the features of its predecessor, however it also allows power, power capacity and power use to be shared across all the connected ships. This makes larger ships less problematic, since each section does not require it's own individual power sources. Not only does it allow power to be shared across the ships, it also allows Thrust(and thus Max Speed) to be accumulated across the ships. Any ship 'Power Clamped' adds it's thrust to the main ship. These clamps also allow you steer from any of the given ships, however the forward direction will always be that of the main ship(the ship that all other ships are clamped too).

There's also been some more minor changes. Item Recipes have been exposed to Modding. Allowing you to declare your on Recipes(crafting) in your mod folders, in a similar fashion to Items and Tiles. I've moved the backend website stuff that needs to talk to Steam to their new Partner servers, which should mean logins, registrations and account linking should all be much faster as previously their public API had been very unreliable due to Steams large traffic at certain times. Finally, I've recompiled the fonts used specifically in the UI. They're slightly bigger now and play much better with how Windows 10 smooths fonts. They should be specifically much more readable to Windows 10 users and in generally a bit smoother for everyone else.

For a list of all the fixes and changes check out the change log below.

Since my internet connection has increased over the last month or so I've been occasionally livestreaming Sky Nations development during the week and a side project I'm making with a friend every Saturday. If that sounds like something your interested in check out my Twitch Channel and follow it for notifications of when the Streams are happening. I might also stream to YouTube at the same time so there's some recorded VODs of the Streams after the fact and generally get a more consistant schedule if people are interested.

How do I update?
The client will automatically update. To update the server, grab the new files from the download page and paste them over your existing files. Remember to backup your server files first.

  • Added Ship Deconstructor. Opposite to the Constructor, it allows fast disassembly of ships.
  • Added Powered Clamps. These are slightly more expensive clamps that have a higher defense and possesses the below features.
  • Power/Power Capacity/Power Usage is shared across Powered Clamps. This means large ships built from many, don’t need to have power sources/capacity in each section in order to power those parts.
  • Max Speed is now shared through Powered Clamps Clamps. Max speed is cumulatively added together on the main ship that all ships are clamped too.
  • You can steer from any ship clamped to another ship. However, the forward direction is determined by the main ship(the ship that all ships are clamped too). This does not require powered clamps. But may do in the future.
  • Added Jump Drive, allowing ships to jump without a gate. This is specifically very useful for large ships and will jump clamped ships along with you. When jumping to another system, you will be put randomly next to one of its gates(not based on the system you came from). To keep current defenses viable. After jumping the drive has a 15 second cooldown. The Jump Drive can be situated on any ship clamped to another. The cooldown will affect all the ships in the cluster. Can be interrupted by damage to the ship.
  • Added support for Item Recipes to modding. You can now add your own Recipes in your mod directory under a file named Recipes.xml. Check out the example mod for how to declare recipes.
  • Moved web backend to Steam’s new API servers. Logins/Registrations/Account linking should be much faster now and more reliable. Especially during peak times on Steam and during Steam Sales.
  • Greatly improved font rendering for Windows 10 for UI fonts.
  • Fixed a crash on Cap gate generation at server first startup.
  • Fixed a server crash caused by missing physics objects.
  • Fixed a bug with ship rotation and horizontal clamps.
  • Fixed downward clamp offset where the mesh appeared lower than it actually was.
  • Fixed a server crash caused by a player starting authenticating then disconnecting in the moment before Steam authentication finished.
  • Fixed some server settings in Server Settings.xml resetting due to Rcon loading/saving the settings file.

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26 de octubre

Update 0.975 - Switch groups and Directional Clamps

Hey guys, a little bit of a delayed news post from last week. But on Thursday, I put out an update with a couple of fixes and new features. It's part of a larger update I decided to cut in half so I can carry on working on more complex issues but also get a bunch of fixes and changes out that pertain to it. The main changes are:

  • Spore Plants - These are simple plant mobs that spawn in Grass biomes. They emit small spores that will plant new trees and are semi harmful to players.
  • Coloured Switches - These allow you to assign a colour to Mass Generators(and hopefully other instruments in the future) and press a switch related to that colour to turn them on and off. Allowing you a simple yet more diverse way to manage power for larger and small ships.
  • Directional Docking Clamps - Docking clamps can now be placed in any of the cardinal directions, allowing for an easier time of stitching together ships.
As a side note I also fixed some Server stability issues over the weekend and they should be live on both Com 1 and 2. Sorry for any inconvenience!
As always the full change log is at the bottom.

How do I update?
The client update is automatic on all platforms. The server files can be found here. Make sure you backup your server files before updating. To update just overwrite your existing files with the new ones.

Change log

  • Added White, Green, Red and Blue switches. These can be used to turn on and off machines grouped to colours(currently this is for Generators, but may expand in the future).
  • Added recipe for coloured switches(same as Power switch).
  • Mass Generators now have a extra button on their Window allowing you to set the group.
  • Added multiple directions to clamps. Place a clamp against a block to orientate it away.
  • Added Spore Plants. These spawn randomly in Grass biomes and will help repopulate trees.
  • Added a lot of ground work for future NPC spawning.
  • Refactored and reworked some base NPC functionality.
  • Removed third party libraries that are no longer used or referenced.
  • Fixed couple of VOIP issues.
  • Fixed game looking in incorrect directory for client side texture packs.
  • Fixed a crash from trophy statues possible if too many are placed.
  • Fixed a crash from Merchant Cat’s horn.
  • Fixed a physics crash caused by zero mass ships.
  • Fixed getting stuck entering sign text if it gets destroyed.
  • Fixed a few minor server crashes.
  • Fixed a few minor graphics device crashes.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

Acerca de este juego

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

Requisitos del sistema

    • SO: Windows Vista
    • Procesador: 2.3Ghz Multicore CPU or better.
    • Memoria: 2 GB de RAM
    • Gráficos: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Versión 9.0
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 100 MB de espacio disponible
    • Tarjeta de sonido: Intergrated or Dedicated Soundcard
    • Notas adicionales: Minimum requirements may change through game updates.
    • SO: Windows 7 or above
    • Procesador: 2.3Ghz Multicore CPU or better.
    • Memoria: 4 GB de RAM
    • Gráficos: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Versión 9.0
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 1000 MB de espacio disponible
    • Tarjeta de sonido: Intergrated or Dedicated Soundcard
    • Notas adicionales: Recommended requirements may change through game updates.
Análisis útiles de usuarios
A 24 de 28 personas (86%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
1,603.1 h registradas
Publicado el 22 de junio
Análisis de acceso anticipado
Full disclosure: I admin Community 1 and Im also a discussion moderator for SN.

However my opinion is based from what I experienced when i was just a player. And what I have seen since then till now from both the developer and the players in the community who give input and speak to, post or email the developer.

As an early access game there will be bugs, and things that need to be adjusted with each new update. New content and mechanics are always being added, revised or even removed based on what the community has to say. So it's something to consider. If you want to complain but never post or email your input you can't expect to see any change. So that is something to consider at this stage in its development.

The developer MrBenjammin is very active in the community and has even been seen hunting the Magmasite Queen with people. From what I experienced before becoming friends with the developer he would log on and jump into my system/sector and check out the latest builds and just have casual conversation about building and mechanics. It was pretty cool to learn straight from him and why I put the steam guide together to share the knowledge. Since I now admin I have seen him do the same with many people and their Nations. I can honestly say he loves seeing what the community comes up with.

If you enjoy building things both stationary and with the capability to pilot it around, shooting someone in the face, being a sky pirate, gathering resources, or hunting bosses with the Developer then give this a chance to make your own decision about it and help shape the game for its full release.
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A 5 de 5 personas (100%) les ha sido útil este análisis
309.6 h registradas
Publicado el 24 de junio
Análisis de acceso anticipado
Loving this game, theres a few kinks to work out but im addicted, and theyre still adding to it. ive made several custom ships and have helped others mod their own, even done my own character skins. this game is all about custom. make whatever you have in mind. its all up to you how you play. the devs are incredibly nice as well. thats a plus in my book too.
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A 3 de 3 personas (100%) les ha sido útil este análisis
204.5 h registradas
Publicado el 15 de septiembre
Análisis de acceso anticipado
This is one amazing game. Consider that it is made by one guy it is very good and I spent so many hours on it already. Since the game is currently in development the dev listens to player input which help the game progress in the right direction. Yes there will be some bugs and unbalanced thing but there is a welcoming community to help you get started. However before you buy I would certainly recommend that you try out the demo which is pretty much the whole game and you can play as much as you like!
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
161.3 h registradas
Publicado el 9 de agosto
Análisis de acceso anticipado
Lots of fun in this game.

To sum it up, it's as if I got my love for airships from Guns of Icarus Online, merged with the creative powers of Minecraft. The game is insanely open-world (lots of systems depending on the server), and there's always something to do. From taking your starter ship and building it up to a massive warship, to fighting off against the Magmasite Queen, you'll be hard-pressed to find yourself bored of this game.

The freedom you have in this game is only limited to your imagination for the most part (and what resources you have on hand). The only downside you'll see from this game is the lack of server availabilty (last I checked there's only 3 community servers, and rarely a private server or two hanging around), the small playerbase (which is unfortunate), and the maximum limit of your shipbuilding. Sky Nations lets you build your ships in a 32x32x32 space, which, while it is still plentiful to have (and believe me, I built a ship 32 blocks long), you might find yourself still shorthanded if you like to build big ships (like replicas of the Enterprise or a Star Destroyer). Of course though, the latter is my own opinion, based off the near 85 hours I put into this game.

If you want to build ships or structures of your own design, build up an HQ for your clan (or "Nation" as they are called), or have a hearty crew to fly around with, firing off your arsenal of cannons and turrets either at players or a massive beast, this is definitely the game for you.

Personal Note: I bought this game out of my love for two seperate games, being combined into one. Odds are if you love Guns of Icarus Online, or Minecraft, you would love having this game in your Steam library. The community is so very friendly, while small, still friendly. The developer himself even hops on the servers occasionally to check out other people's creations and play alongside other players. I played this game with some friends before, and we had a blast flying ships, building our own ships, and even fighting off a Magmasite Queen in one of them. If you want to see this game with a bigger playerbase, buy the game and be apart of it for starters. The servers are fairly decent if you are worried of lagging much, and you can pretty well customize how you look, what you're flying, and how your Nation's capital looks. I fully recommend this game if you want to fly your own personalized airship, and explore the open-world of flying mountains, islands, glaciers, and other lands with ancient secrets waiting to be uncovered.
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A 2 de 2 personas (100%) les ha sido útil este análisis
11.5 h registradas
Publicado el 2 de agosto de 2014
Análisis de acceso anticipado
Es un juego bastante interesante, lo compré cuando aún no salía en Steam y desde el primer momento llamó mi atención, es un juego de interfaz muy sencilla, te familiarizas muy rápido con los controles y el sistema de crafteo, que por ciento es muy similar a Minecraft, posees una mesa de crafteo y vas consiguiendo nuevas cosas para tu barco. Por otro lado es muy creativo el concepto de sandbox en el aire ya que nunca se había visto algo así, el juego consiste básicamente en construír tus barco, recolectar minerales los cuales los puedes usar para conseguir armas,cañones, etc y finalmente lo más divertido del juevo, el PVP. Aquí ganará el que mejor construya su barco y pueda destruir al enemigo con cañones :D. Además al ser multiplayer puedes hacerte de amigos y construir un barco volador juntos! Gran juego para ser recien una alpha.
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