Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Évaluations des utilisateurs : Plutôt positive (84 évaluation(s))
Date de parution: 17 juil 2014
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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Combien de temps environ ce jeu sera-t-il en Accès anticipé ?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

Comment sera la version final de la version en Accès anticipé ?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

Quel est l'état actuel de la version en Accès anticipé ?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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"Sky nations has most of the elements one would find in Minecraft, but involves building flying airships with turrets and guns. Not a bad game at all."

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2 juin

Update 0.94 - Ice Biomes and Fuel Hoppers

After some delay due to technical issues, update 0.94 is finally out. 0.94 brings a new frozen biome with large islands of ice. Buried frozen ships rest in them for the salvaging as well as a new block(Machine Parts) used to make Fuel Hoppers. Fuel Hoppers automatically feed all of your Mass Generators on your ship so long as they have fuel themselves. Combined with the switches from the last update this makes fueling and powering large ships much easier. It also allows you to have unreachable Mass Generators as you do not need to access to them. Machine Parts now also act as a replacement for the Gravity well in Syphon Miners to make them cheaper to build.

Since these new frozen isles are very big. Like really, really big. I spent quite a bit of time improving what terrain looks like at a distance since it had never been an issue before. Mipmap bleeding has been improved greatly, so large areas should blur less to incorrect colours and light fogging has been added to help aid in depth perception. These and a couple of other changes have made quite an improvement, not just too the new very large isles but too existing ones as you can see below:


A lot of the work on 0.94(and hold ups) has been improving how the game itself integrates with Steam to bring some really useful features the game has been lacking. Previously the game servers themselves never talked directly to Steam's Servers which made it quite awkward to use a lot of Steam features. The servers now do and can even be downloaded via SteamCMD or the Tools section in the Steam Library. A huge benefit from this is being able to use Steam's VAC(Valve Anti-Cheat) and much more reliable authentication, where previously as you may of noticed the authentication would occasionally go down without warning. This should hopefully lead to being able to use the Join Game and Invite features on the Steam friend list pretty soon!

For a full list of the changes check out the change log at the bottom.

How do I update?
The client will be automatically updated for you. To update your server. First of all make sure you make backups first. Then simply download the server files and overwrite your existing files with them.

The server files will be available shortly.

Change Log
Changes
  • Added Ice Biome.
  • Added faint distance fogging to give better depth perception.
  • Added wind sound when ship is moving at moderate speeds.
  • Added Machine Parts block. Sourced from Ice biomes.
  • Changed Gravity Well component for Mining Syphons to Machine Parts to make them cheaper.
  • Added Fuel Hopper. Fuel Hoppers automatically feed all mass generators on the ship, as long as it has fuel in it.
  • Added Steam implementation to game servers. You will be able to use SteamPipe(also known as SteamCMD) to run the servers on dedicated machines(with which you don’t need to be logged in) or you can simply run it from your Steam client via Steam Library->Tools. As well as the standalone as before.
  • Added Valve Anti-Cheat(VAC) support for Steam users.
  • Added support for SN Servers appearing on friends list and elsewhere. Future update will hopefully allow invites/join game.
  • Vastly improved authentication speeds. No more client hanging on waiting for Steam to reply if the Steam Web API is down.
  • Added VC++ 2013 x86 redistributable to the game for first time installs. Should fix any issues running the game for people on fresh windows installs.
  • Greatly improved mitigation of mip mapping bleed for flat surfaces a long distance away.
  • Ships store much less data when unloaded on the server, servers with a large amount of ships should use considerably less memory.
Fixes
  • Fixed a bug where Chunks would sometimes be jumbled up.
  • Fixed a bug where non-English characters were not being encoded properly by new networking library and thus would appear as “???”.
  • Fixed disconnections before full authentication occurred would sometimes leave a ghost of a player in-game.
  • Chunk Cache will now automatically do its best to spot errors in the cache and remove bad files. This will automatically fix corrupted data in the cache.
  • Fixed an issue making it difficult for non-English character names to login.
  • Fixed an exploit with switches.

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28 avril

Update 0.93 Switches, Crafting, Brakes and more!

Hey guys, Update 0.93 is finally up and it brings a lot of quality of life changes I've been wanting to add into Sky Nations for quite some time as well as some new stuff!

Airbrakes have been added to ships to allow for much finer air control while braking. The braking without Airbrakes essentially cancels your thrust but does not cancel your velocity as many of you may have noticed, so your ships tend to coast a bit after braking. Airbrakes cancel your velocity via air resistance allowing you to come to a complete stop much quicker. They do however have a couple of caveats, there cannot be blocks in front or behind them as it blocks any air resistance in the first place. You can however have other Airbrakes in front or behind them.

There are two new blocks that should make running very large ships significantly easier in this update. These are switches for lasers and generators. Essentially what these allow you to do is turn all of the given block on or off at once by simply hitting the big button the switch. If your lasers or generators are in a mixed state, for example some are on and some are off it will go with the majority status. So having 5 generators on and 2 off. It will see 5 of them are on and switch them all to off. This allows a much simpler and less frustrating job of managing them on your ships and also allows you to embed them in places you don't have to be able to reach. I also hope to add more switches for similar tasks like Thrusters in the future.

Crafting has also been changed a little to allow you to batch craft large numbers of items much easier without having to worry about the interface shifting as your materials change. Simply clicking on a item in the Crafting menu will now bring up a window allowing you to specify the amount you'd like to craft. Saving a countless clicking! If you'd like to craft a single item like you could before just hold shift and click the item. When entering numbers into the Crafting popup it will adjust them if they are not a multiple of the item you are making. For example logs create 3 planks. Trying to craft 4 planks would lose you two potential planks from a log so the input will adjust it down to 3 to save you doing the maths.

An early detection system has been added for both claimed and non claimed areas called the "Detector Dish". There is still some work I'd like to do it on but the basic functionality is there. You can place it down in a system and right click it, this will align it to your Nation. Any moving ships in the System will be detected by it and it will alert your Nation members of it. This is useful as an early warning system and a intruder detection system for those remote areas you can't always have people at.

The temporary "R" values next to System names on the Map have been removed and replaced with a appropriate block to display them called a "Prospector". When turned on it displays the Resource Value of the System you are currently in.

One of the larger changes that won't hugely be apparent is that we've moved to using a different Networking library. The networking library is basically what handles the messages between the game server and client, previously I'd had issues with a bug in the one we'd used as it would resend a lot of data when it didn't need to and cause large blocks of data such as loading a system as you enter it to be inherently slow for players with less than perfect internet connections. This is solved with the new library and many people with slower than average internet connections(such as myself!) should see zones loading much faster and overall more responsiveness to many actions in-game that require the server to ok them.

As always there's a whole host of other changes. Check them out below in the change log.

How to update
The client will be automatically updated by Steam or the Sky Nations launcher. The server files will be available shortly once I've cleaned up any bugs that pop up on the Community Servers.

Change Log
Changes
  • Added Airbrakes for ships.
  • Added Generator Switch.
  • Added Laser Switch.
  • Added Prospector block which identifies Resource Values of systems.
  • Added Detector Dish that detects non-aligned moving ships in the zone and reports it back to all live members in the Nation.
  • Ported to new network library to decrease loading time of zones significantly for players as well as overall use less bandwidth due to a bug in old network library.
  • Changed Crafting panel to have an enterable number for the amount you would like to craft. To craft 1 of an item without the amount window simply hold shift while clicking it.
  • Splash should be more accurate and wider for Missiles.
  • Increased missile block damage by 20.
  • Missiles now use Continuous Collision Detection(CCD) to increase accuracy at high speeds.
  • Changed Full Screen mode to be Borderless Window mode instead which is much improved and allows better tabbing while the game is full screen without unloading content.
  • Changed max chat log line count from 70 to 500.
  • Updated Escape Drive description to match its purpose.
  • Optimized render culling of small ships.
  • Corrupted or otherwise troublesome ship files are automatically moved by the server to “Crash Logs [Version]/Corrupted Ships/” folder to prevent them causing further errors along with a note for their loading error for debugging.
  • Night is now x3 brighter.
  • Changed Atomic Waste value to 4 from 20.
Fixes
  • Fixed a crash caused by incorrect emblem data.
  • Fixed a rendering bug with screenspace object shaders.
  • Fixed a potential server crash.
  • Fixed a server crash caused by removing some objects in certain circumstances that no longer exist.
  • Fixed a bug that would cause Trophies to disappear upon jumping systems.
  • Fixed a server crash caused by Merchant Cat falling off his ship as he jumps.
  • Fixed a crash caused by empty chunks generating physics representations(likely caused by a corrupt chunk).
  • Fixed doors only placing the bottom block if a player exists in the space where the top block should be.
  • Potentially fixed a bug that would cause players to be teleported to odd locations when attempting to pilot a freshly unclamped ship for the first time.
  • Fixed Nation Beacons sometimes resetting to the wrong position on system reloads due to the timing of collisioeneration.
  • Fixed a crash caused by a timing issue when generating a mesh.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

À propos de ce jeu

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

Configuration requise

    Minimum:
    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    Recommended:
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 13 mai
Avis donné pendant l'accès anticipé
This game is anything but terrible. It's pretty much my dream game! Well, close to it. Servers are a let down though.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 23 mai
Avis donné pendant l'accès anticipé
An awesome game, with some real potential for the future! Flying huge ships around is a blast with some friends!
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16 personne(s) sur 22 (73%) ont trouvé cette évaluation utile
1,367.2 heures en tout
Posté le : 24 février
Avis donné pendant l'accès anticipé
Sky Nations is a work in progress with an active developer. If you enjoy building things both stationary and to fly, being a pirate, gathering resources, or hunting bosses with the MrBenjammin (the dev) then give this a chance to make your own decision about it.

Since it is alpha new content and mechanics are always being added, revised or even removed. So that is something to consider. The developer is always trying to make the game a better overall experience based on the input from you the players and he is very active in-game and on the discussions.
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
312.4 heures en tout
Posté le : 22 février
Avis donné pendant l'accès anticipé
The game is fun. You mine stuff (sometimes with laser weapons) and use them to build your ships.

You can set up a nation for your friends, keep a capitol where only your nation members can go. You can wage a ship war with other nations.


I really like the whole "build ship fly around be a pirate" aspect.

Its not without its problems though. Getting your first start in the game can be a bit troublesome if you dont read the hints. The game has a built in wiki to mitigate some of that though. The game can be a bit buggy sometimes, but its an early alpha so that is to be expected.


I'd say this game is definitely worth it. Its a good game and i play it frequently.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 24 février
Avis donné pendant l'accès anticipé
This game intrigued me since day 1, I've kept a close eye on it and even got talking to the Dev a lot. It has regular updates and bug fixes. The direction this game is going in is safe to say a very exciting direction. It's nice to see an Early access game where the dev puts genuine effort into the future of their game rather than their pocket. Follow MrBenjammin to get updates for his ideas and updates.
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
286.4 heures en tout
Posté le : 24 février
Avis donné pendant l'accès anticipé
Great game so far, awesome dev, just wish there were more people that played.
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
93.6 heures en tout
Posté le : 19 janvier
Avis donné pendant l'accès anticipé
Good Graphics
Good For Players That Like Minecraft
Blocks,Fun,Deaths
Different Items
A Good Game To Play With Your Friends
I Really Enjoy It
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
34.0 heures en tout
Posté le : 31 décembre 2014
Avis donné pendant l'accès anticipé
Great game, hours of fun. So much you can do. There is a bit of a problem with the number of people but don't judge based on this. Spread the word - Sky Nations is here to stay.

The developer is easy to talk to and often quite active. Easily one of my favourite Early Access games.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
126.9 heures en tout
Posté le : 1 mars
Avis donné pendant l'accès anticipé
Holy hell, talk about a hidden gem.

There's just some allure to this game, the vast amount of things you can do, even at this stage in development, is astonishing. Create a ship made of iron, build up a nation from nothing, maybe recruit a friend.

With the vast amount of voxel games that have popped up in the last year or two, this one feels the most distinct to me. Unfortunately, it also feels like the most unappreciated one as well. Yes, it does need some polishing regarding aesthetics and bugs, but that isn't really important at this stage, considering it's early access. Also, I should mention, while other Early access games are rated positive for their potential (which much of the time goes unfulfilled) I'm rating this one for what it is now, that being a fantastic game.

Most of the negative reviews for this game are regarding the game population. On all servers combined, there aren't many players, true. But seriously, that's the worst excuse I've heard not to buy this game. First of all, if you actually stuck with the game, hey, you know what? You'd increase the playerbase! These people are actually creating their own problem with the game. Second, to enjoy this game, you don't really need to have many people on. Trust me, even if there is a low playerbase, you will run into other people. And they'll likely be pirates, so try to keep your shotgun handy at all times.

Lastly, the Dev is awesome. He adds new content fairly often, chats with people in-game, and listens to community suggestions. Really friendly and chill dude. So basically, buy this game if you like building, pirating, shotguns, lasers, (did I mention that there are lasers?) and giant floating machine spheres left by the ancients. Yup.

Oh, and there's exploding jellyfish.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
227.8 heures en tout
Posté le : 24 février
Avis donné pendant l'accès anticipé
Sky Nations is a diamond in the rough. It's not a hugely popular game, but I find I can't stay away from it. It combines all the fun of standard voxel games with the ability to explore the world with your own custom designed ships.

When I first joined there wasn't much here. At the time, what a lot of the negative reviews said were true: The game had plenty of flaws. But it was, and still is, in Early Access, and it's still moving towards its full release. I'm proud to say that I am a part of its community that it is steering the game in its current direction.

Sky Nations, like many voxel games, it most likely a success because of its huge degree of freedom. It is the canvas on which a pilot's creativity comes to life. Do want to build a small sleek ship? Or do you want to be like me, and design a ship that is literally a moving house?

Of course, you don't need to be a creative genius to have fun in the game. The game has always been advertised with a piracy aspect, and its something that is immensely thrilling. The ability to board a ship, dispose of its occupants, and fly away with your new prize is incredibly satisfying.

The lead developer, Mr Benjammin, has recently implemented a Capitols system. No longer do you need to worry about logging off and having your ship stolen. Just park it in your capitol and it'll be there when you come back. Then you can resume your pirate adventures in your shiny ship.

But what fun is flying in a ship by yourself? Join a nation (or make your own) and fly the skies as an unstoppable pirate fleet! Friendship and teamwork are a huge part of what keeps this game interesting for me, and the frequent updates ensure that the game stays fresh.

So, in conclusion:

+Wide degree of freedom
+Loads of fun with friends and enemies alike
+Arrr, pirates!
+A small but loyal community that continues to grow
+One of the most friendly and responsive developers I've ever met
+Great moderator team
+It's not finished yet
-It's not finished yet
-Needs more cats

GGG for life!
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8 personne(s) sur 13 (62%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.7 heures en tout
Posté le : 27 décembre 2014
Avis donné pendant l'accès anticipé
6.9/2.2

This game.
This has to be the dankest game about blocks and ships.

Buy it.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
307.7 heures en tout
Posté le : 28 mars
Avis donné pendant l'accès anticipé
really nice game, take minecraft and add ships that you build with blocks! brilliant idea
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
9.0 heures en tout
Posté le : 28 avril
Avis donné pendant l'accès anticipé
Fun game. Movement and interaction is kind of bad but the game play itself is pretty fun and although I see it as a smaller less intense version of Star Citizen, it is quite enjoyable. Currently still in Early Access, it gets a 7/10.

The dev actually updates it a lot and cares about it, which IMO is a huge bonus.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
38.9 heures en tout
Posté le : 31 décembre 2014
Avis donné pendant l'accès anticipé
I have no idea where the negative reviews came from because with my experience in this game I found the nicest and most helpful community I have found in a long time. As for the gameplay it is awesome, you can run or join any server and meet other people, the flying aspect is flawless and the overall simmilaritys to minecraft are obvious but I find this game superior as it has more features and a larger variets of things to do. other than a little bit of server lag which only happened infreaquently I have not had any issues with this game.

I would reccomend this game to anyone who liked minecraft in its earlyer states or anyone who enjoys sandbox games. Join a nation and have fun!
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
233.3 heures en tout
Posté le : 14 janvier
Avis donné pendant l'accès anticipé
it a fun ship build pvp
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
18.2 heures en tout
Posté le : 9 février
Avis donné pendant l'accès anticipé
This is an amazing game with lots of potential. The way the devs have built this already makes it a great game to play at version 0.89. Since this is only a test build, I am sure that they will be adding more things that will make this game even better.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
20.2 heures en tout
Posté le : 29 mars
Avis donné pendant l'accès anticipé
It's amazing, if you want Minecraft to be a sky pirate simulator, just buy this. SUre, there isn't any creepers or zombies, but there are cannons and shotguns! For a 14$ game, it has more content than a 50$ game!
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
138.5 heures en tout
Posté le : 14 mars
Avis donné pendant l'accès anticipé
The thing i like about this game the most isn't the community (which is small but amazing), isn't the ships (which are cool and scary at the same time, depending on which end of the cannon you're looking down), isn't the constant updates and very involved admin (enough said), but the true randomness that comes from even a small group of players creativity. Sometimes, I'll log on, ignore all the things that need to be done to my nation, and I'll just go out and explore. Sky Nations is an ever-changing world, both in-game and update-wise, so there's always something new to see.

That being said, the biggest draw to the game for me is the constant progression. It's a small game, so it's not difficult to start out, but there's a very long way to go before you can really become a powerful force on a server. Despite that, almost every single time I play, i feel like I'm achieving something new. Even the smallest thing, like building a public bathroom in my capital, will satisfy me. In this way, Sky Nations keeps on pulling me back in.

There are flaws. Plenty of them. It feels like I discover a new bug every 2 weeks. But the dev is always there to help smooth things through, and if not him, one of the myriad of compassionate admins.
A very important thing to remember is that Sky Nations is not only in early-access, but is also being made by one guy. It's obviously not going to be very polished. But despite that, I still prefer playing Sky Nations to a lot of other games in my (admittedly not extensive) library. That's because what Sky Nations has right now is already better than half the games on steam right now.

Voxel games and first person games are absolutely not my forte. I'm sure that's the case for many of the people considering buying this game. But I see absolutely no reason for someone on the fence about buying this to not get it. It's got great community, a great dev, very good gameplay, it's even better with friends, and it's got flying cats.

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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
8.1 heures en tout
Posté le : 26 décembre 2014
Avis donné pendant l'accès anticipé
sky nations is basically a cross between guns of icarus and minecraft. i have always wanted to fly in minecraft, and this game is that hope in a bottle. Sky Nations is still in alpha, so bugs are expected, but that means the players have direct input on the development. like alpha and beta minecraft. hope you found this helpful to you
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.3 heures en tout
Posté le : 25 février
Avis donné pendant l'accès anticipé
you want buold spaceship?
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