Játssz a felbérelhető szörnyvadásszal, aki a megjövendölt gyermeket kutatja egy vészterhes és kíméletlenül nyers, nyílt fantasy világban.
Vásárlói értékelés:
Rendkívül pozitív (4,961 értékelés) - 4,961 felhasználói értékelésből 97% pozitív az utóbbi 30 napban.
Rendkívül pozitív (42,877 értékelés) - E játék 42,877 felhasználói értékeléséből 96% pozitív.
Megjelenés dátuma: 2015. máj. 18.

Jelentkezz be, hogy ezt a tételt a kívánságlistádhoz adhasd, követhesd vagy érdektelennek jelöld.

The Witcher 3: Wild Hunt vásárlása

NYÁRI VÁSÁR! Az ajánlat vége: július 4.


Ezt a játékot tartalmazó csomagok

The Witcher 3: Wild Hunt Game + Expansion Pass vásárlása

2 elemet tartalmaz: The Witcher 3: Wild Hunt - Expansion Pass, The Witcher® 3: Wild Hunt

NYÁRI VÁSÁR! Az ajánlat vége: július 4.


Legutóbbi frissítések Összes megnézése (23)

június 15.

Patch 1.22 - Changelog

Patch 1.22 is here! Check the list of changes and fixes that the patch brings!

  • Fixes issue whereby Corvo Bianco upgrades would not complete if players left Toussaint while an upgrade was in progress.
  • Fixes issue whereby Roach would not move during the quest "The Warble of a Smitten Knight."
  • Fixes an issue whereby camera hard lock could not be enabled following completion of the quest "The Warble of a Smitten Knight."
  • Fixes issue involving incorrect progression of the "Wine Wars: Vermentino" quest if player had completed all "Wine Wars: Belgaard" tasks previously.
  • Fixes issue whereby the "Envoys, Wineboys" quest would not progress correction under certain circumstances.
  • Fixes issue whereby mutagen icons were not updated on Steam.
  • Fixes additional instances of issue whereby interaction was sometimes missing from chests containing loot in the quest "Scavenger Hunt: Wolf School Gear" in Kaer Morhen.
  • Fixes issue whereby some NPCs could not spawn after the completion of Blood and Wine.
  • Adds Dark Iron Plate diagram to the crafting list.
  • Fixes issue whereby upscaled levels of selected enemies would not be calculated correctly.
  • Fixes issue whereby negative experience points were sometimes displayed if progress had been initially started in version 1.0.
  • Fixes issue whereby a golem guarding treasure located between Bowdon and Brunwich could prove invulnerable.
  • Fixes issue whereby Bandit Camp near Kilkerinn Ruins could not be marked as cleared.
  • Fixes issue whereby Roach's tail could vanish.
  • Fixes issue whereby some enemies' upscaled level would be improperly displayed as too high.
  • Fixes issue whereby it was possible to permanently lose swords in Unseen Elder's cave.
  • Fixes issue whereby an improperly high amount of experience could be required to level up above level 96.
  • Corrects Blood and Wine and Hearts of Stone credits.
  • Fixes issue whereby it was impossible to obtain the gwent leader card "Francesca Findabair: The Beautiful" after finishing the main story.
  • Fixes the issue whereby the corpse of Golyat had corrupted visuals.
    Introduces tweaks and improvements to the inventory system.
  • Fixes issue whereby picking up only one piece of dirty cloth at a time during the "Burlap is the New Stripe" quest could block progress.
  • Fixes issue whereby borders established during the "Night of Long Fangs" quest would sometimes exist after completing the quest, preventing users from exploring Toussaint.
  • Fixes issue whereby sword sound effects when Eredin was hit could be muted.
  • Fixes issue whereby some streamed audio assets could not be played.
  • Fixes issue whereby The Wicked Witch could be rendered invincible.
  • Fixes issue whereby Majordomo could refuse to move in to Corvo Bianco.
  • Fixes issue whereby the "Contract: Bovine Blues" quest did not progress correctly if the "Big Feet to Fill" quest had not been completed.
  • Fixes rare issue whereby the "Be it Ever So Humble" quest did not progress correctly.
  • Fixes issue whereby the "empress" ending would not trigger under certain circumstances.
  • Fixes issue whereby Legendary Feline Silver Sword was one one of the ingredients required to craft Grandmaster Legendary Griffin Steel Sword.
  • Fixes issue whereby diagrams required to progress in the "From Ofier's Distant Shores" quest could not be looted from a chest.
  • Fixes issue whereby Aerondight acquired in New Game Plus mode would not scale to Geralt's level.
  • Fixes issue whereby extra ability slots would not unlock correctly while researching mutations.
  • Fixes issue whereby pressing 'O' would add an unlimited number of Decoy gwent cards.
  • Fixes interaction with noticeboard near the Little Flint Girl.
  • Fixes possible exploit enabling unwarranted gains in experience points during "The Path of Warriors" quest.
  • Fixes issue whereby the player was sometimes unable to progress in the "Gwent: Never Fear, Skellige's Here" quest.
  • Fixes issue causing infinite loading screen after leaving portal in the "Turn and Face the Strange" quest.
  • Fixes issue whereby one of Geralt's hairdos could be more visible than it should when using Feline Grandmaster chest armor.
  • Fixes issue whereby Viper Armor could change color to red when displayed on armor stand in Corvo Bianco
  • Fixes issue whereby the collar of one of the armors was red.
  • Fixes issue whereby Marlene would be unable to engage in conversation.
  • Fixes issue whereby Oriana's guard could become translucent during the "Night of Long Fangs" quest.
  • Adds display of food or drink vitality regeneration amount.
  • An art dealer sets up shop near Lazare Lafargue’s Workshop in Beauclair.
  • Fixes issue whereby access to the Alchemy Table could be blocked.
  • Fixes issue whereby stamina would regenerate at a larger rate than it should after starting a new game.
  • Fixes issue whereby players could knock down horses.
  • Fixes issue whereby dogs and wolves would not die immediately after being knocked down and frozen at the same time.
  • Fixes issue whereby the "Wine Wars: Consorting" quest did not progress correctly.
  • Fixes issue whereby the "A Knight's Tales" quest could be restarted even if Jacob was already dead.
  • Fixes issue whereby courtesans at Belles of Beauclair could reappear in the room after a sex scene.
  • Fixes issue whereby an infinite loading screen could occur after fist fight with Baron in the "Family Matters" quest.
  • Fixes exploit whereby Aarding a beehive towards the dwarven blacksmith in White Orchard was possible.
  • Fixes issue whereby the game could crash after meeting the knights from the "Envoys, Wineboys" quest.
  • It is now possible to acquire the "Emhyr var Emreis: Emperor of Nilfgaard" gwent card from the innkeeper at the Inn at the Crossroads in cases where this formerly was not possible.
  • Fixes issue whereby music/sound effects would sometimes not play.
  • Fixes issue whereby day value was missing from displayed total played time.
  • Fixes issue whereby Marlene could disappear from Corvo Bianco after a few hours.
  • Fixes a rare issue whereby players could lose earned levels.
  • Fixes issue whereby witcher gear and diagrams could go missing.
  • Fixes issue whereby Geralt could die after a loading screen in the "Turn and Face the Strange" quest.
  • Fixes issue whereby a noblewoman in red would sometimes follow Geralt everywhere he goes.
  • Fixes issue whereby body parts would sometimes remain suspended in mid-air after an enemy exploded.

271 megjegyzés Tovább

május 30.

Patch 1.20 - Changelog

With Patch 1.20 we introduce a number of improvements to the base game and Hearts of Stone, including a major HUD overhaul and additional menu options. We've also implemented a number of fixes like the missing interaction from chests in quest titled ‘Scavenger Hunt: Wolf School Gear’ and more! You'll find the full list of changes below:


  • Adds book titled 'A Miraculous Guide to Gwent' which displays number of gwent cards missing from player's base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect 'Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory's Bridge in Gildorf district of Novigrad.
  • Adds option to display herb names above available interactions.
  • Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).
  • Adds option in Options/Gameplay to disable automatic drawing and sheathing of sword.
  • Increases incidence of, and thus chances of finding, several monster-based ingredients required for crafting high level alchemy formulae.
  • Improves Player Statistics panel, adding maneuverable Geralt model. Improves visuals in panel for better readability.
  • Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary.
  • Improves overall visuals in Character Development panel.
  • Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats.
  • Improves Inventory navigation when using gamepad. Slots are divided into sections and right stick can be used to jump between them.
  • Improves Crafting panel in merchant shops. Adds option to purchase missing diagram components directly from Crafting panel when talking to merchant, as well as clearer descriptions and option to resize item descriptions.
  • Introduces redesign of Repair panel in merchant shops. Adds single button enabling players to repair all equipped items.
  • Improves Remove Upgrade panel in merchant shops.
  • Improves Quick Access Menu whereby it can be accessed in one of two modes, with action either paused or slowed depending on button used.
  • Adds functionality whereby crossbow bolts can be switched via Quick Access Menu rather than being equipped from Inventory.
  • Adds counter for bombs and crossbow bolts to Quick Access Menu.
  • Improves region maps by adding pin filtering, more intuitive quest tracking, and a region overview for faster navigation.
  • Adds three new custom pins allowing players to mark areas for future reference.
  • Improves Adrenaline Bar which better displays number of stored Adrenaline Points and their status.
  • Improves display and behavior of Buffs, displayed in more intuitive manner showing time left, strength percentage, stacks, charges, or permanence where applicable. Buff icons now blink for approx. 10 seconds before expiration. For improved visibility, names and exact expiration times for all effects are only visible when Quick Access menu is active.
  • Changes icons for decoctions, rendering them recognizable at first glance.
  • Changes icons for oils, rendering them recognizable at first glance.
  • Changes gwent card icons in shops, rendering factions recognizable at first glance.
  • Changes icons for mutagens.
  • Adds feature whereby equipment exceeding player character level can be previewed on character.
  • Improves sorting in Journal whereby active quest tab is always open and tracked quest is at top of quest list.
  • Improves quest item visuals so that Hearts of Stone and Blood and Wine quest items are now tagged with blue and red exclamation points, respectively.

  • Quest titled Collect 'Em All is now marked as failed if player does not succeed in collecting Milva, Vampire Bruxa and Dandelion gwent cards during gwent tournament in quest titled A Matter of Life and Death.

  • Fixes PC-specific issue whereby there was no change in appearance between Nvidia Hairworks 3-day beard (stage 2) and full beard (stage 4).
  • Fixes issue whereby Geralt's clothing was not properly restored after sex scenes.
  • Fixes visual issue whereby guards holding torches would have inverse kinematics when animated.
  • Fixes PS4-specific visual issue whereby texture of water puddles would not fade properly.

  • Updates description of Superior Blizzard potion. Potion now slows time for a short period whenever an enemy is slain. Additionally, during this period actions do not deplete Stamina if 3 Adrenaline Points are available.
  • Fixes issue whereby indicator for Oil charges would appear incorrectly in New Game Plus mode.
  • Fixes issue whereby Flood of Anger skill could endlessly increase Sign intensity.
  • Fixes issue whereby Ciri could be missing her scabbard in certain situations.
  • Fixes issues whereby damage from Northern Wind bombs could be calculated incorrectly.
  • Fixes issue whereby pool of experience points would invert to negative value when player reached level 70 cap or used Potion of Clearance.
  • Fixes PC platform-specific issue whereby only the 'E' key would open Stash chest despite user manually changing relevant key binding.

Hearts of Stone
  • Fixes issue whereby Rotation Runestone effect would not appear correctly in Hearts of Stone expansion.
  • Fixes rare issue whereby foliage in Velen and Novigrad would disappear upon completion of Hearts of Stone expansion.
  • Fixes rare issue whereby a chest in quest titled From Ofier's Distant Shores in the Hearts of Stone expansion would not contain relevant diagrams.
  • Modifies Vitality cost of Olgierd's Saber to 15% in Hearts of Stone expansion.
  • Fixes issue whereby trap door in herbalist's hut in Hearts of Stone expansion could not be opened.
  • Fixes issue whereby bandit camp north of Zuetzer Castle in Hearts of Stone expansion would not gray out correctly.
  • Fixes issue whereby question mark would not disappear upon exploring Kilkerinn Ruins in Hearts of Stone expansion.
  • Fixes issue whereby treasure hunt titled Sword, Famine and Perfidy could not be completed.
  • Fixes rare issue whereby an infinite loading screen could occur after speaking with Olgierd subsequent to completing all tasks requested by him in Hearts of Stone expansion.
  • Fixes visual issue involving reflection on river's surface in new location added for Hearts of Stone expansion.

  • Fixes issue whereby Vivaldi could fail to appear in Novigrad.
  • Fixes issue whereby interaction could be missing from chests containing loot in quest titled Scavenger Hunt: Wolf School Gear.
  • Fixes rare issue whereby Triss could be rendered immobile in quest titled Now or Never.
  • Fixes issue whereby treasure hunt titled Shortcut could not be completed.
  • Fixes issue whereby treasure hunt titled Freya Be Praised! could not be completed.
  • Fixes issue whereby treasure hunt titled Unlucky's Treasure could not be completed.
  • Fixes issue whereby treasure hunt titled 'The Things Men Do For Coin... could not be completed.
  • Fixes issue whereby treasure hunt titled Temerian Valuables could not be completed.
  • Fixes issue whereby quest givers for contract quests titled Deadly Delights, Jenny o' the Woods, and Phantom of the Trade Route could occasionally fail to appear.
  • Fixes issue whereby players could not speak with an NPC in quest titled Novigrad, Closed City.
  • Fixes issue whereby an ifrit in quest titled Redania's Most Wanted could not be reached.
  • Fixes issue whereby quest titled Hey, You Wanna Look at My Stuff? could not be completed through interaction with relevant merchant.
  • Fixes rare issue whereby interaction was inactive on treasure chest in quest titled Take What You Want.
  • Fixes rare issue whereby, under certain conditions, the Francesca Findabair the Beautiful gwent leader card was not awarded as intended.
  • Fixes issue whereby a witch hunter in quest titled Novigrad, Closed City could prove immortal.
  • Fixes issue whereby certain bandits appearing in quest titled Get Junior would have empty health bars.
  • Fixes rare issue whereby, under certain circumstances, objective titled Gather Allies would fail incorrectly in quest titled The Isle of Mists.
  • Fixes issue whereby players could not start a New Game Plus despite having completed the game.
  • Fixes rare issue whereby services provided by master armorers were not unlocked properly.
  • Fixes issue whereby Sukrus would fail to appear by van Hoorn's warehouse in quest titled Of Swords and Dumplings.
  • Fixes issue whereby players could not talk with Fergus and complete quest titled Master Armorers.
  • Fixes issue whereby door to bathhouse could be locked during quest titled Get Junior.
  • Fixes rare issue whereby forktail in quest titled To Bait a Forktail... could prove immortal.
  • Fixes issue preventing completion of minor quests titled The Soldier Statuette and The Nobleman Statuette.
  • Fixes issue whereby two Zoltan gwent cards would appear beneath the Hanged Man's Tree.
  • Fixes issue whereby players could not complete quest titled Contract: The Griffin from the Highlands if attempted to do so after completing quest titled Master Armorers.
  • Fixes issue whereby interaction with Roche was impossible in quest titled An Eye for an Eye.
  • Fixes issue whereby Sigismund Dijkstra gwent card could not be acquired from the Bloody Baron under certain conditions.
  • Fixes rare issue whereby werewolf could disappear during quest titled Wild At Heart.
  • Fixes rare issue whereby infinite loading screen could occur during quest titled King's Gambit.
  • Fixes issue whereby quest giver would fail to appear in quest titled Contract: The Creature from the Oxenfurt Forest.
  • Fixes issue whereby Kurisu would fail to appear in Freya's Temple during quest titled Taken as a Lass.
  • Fixes issue whereby interactions were blocked during exploration upon completion of quest titled Disturbance.
  • Fixes issue whereby cockatrice would appear underground in quest titled Contract: Shrieker.
  • Fixes rare issue whereby an infinite loading screen cold occur after talking to Avallac'h in quest titled On Thin Ice.
  • Fixes issue whereby Sven would respawn despite having been killed in quest titled In the Heart of the Woods.

338 megjegyzés Tovább


10/10 – GameSpot

9.3/10 – IGN

9.8/10 – Game Trailers

Különleges ajánlat

A játékról

A The Witcher: Wild Hunt történetközpontú, új generációs, nyílt világú szerepjáték. Lenyűgöző fantasy-univerzumban játszódik, amely lépten-nyomon fajsúlyos döntések és komoly következmények elé állítja a játékost. A The Witcherben Ríviai Geralt, a hivatásos szörnyvadász bőrébe bújsz, akinek fel kell kutatni a megjövendölt gyermeket egy óriási, nyílt világban, ahol temérdek kereskedőváros, viking kalózsziget, veszélyes hágó és elfeledett barlang vár felfedezésre.

Játssz a magasan képzett, felbérelhető szörnyvadász képében
A witchereket gyerekkoruktól arra képzik ki és alakítják mutációkkal, hogy emberfeletti ügyességük, erejük és reflexeik birtokában szembeszállhassanak a világ szörnyetegeivel.
  • Mészárold le ellenségeidet a hivatásos szörnyvadász ügyességével számtalan fejleszthető fegyverrel, mutációs főzettel és harci mágiával.
  • Vadássz le rengeteg különféle egzotikus szörnyet, a hágókban portyázó vadaktól a népes városok árnyaiban ólálkodó, agyafúrt természetfölötti ragadozókig.
  • A megszerzett jutalmakból fejleszd a fegyverzeted és vásárolj egyedi páncélt, vagy csak tékozold el lóversenyre, kártyára, ökölvívásra vagy az éjszaka egyéb gyönyöreire.

Fedezd fel a kíméletlenül nyers, nyílt, fantasy világot
A The Witcher végtelen kalandokhoz tervezett, hatalmas, nyílt, fantasy világa új értelmet ad a méret, mélység és bonyolultság szavaknak.
  • Járj be egy fantasztikus, nyílt világot: fedezz fel elfeledett romokat, barlangokat és hajóroncsokat, kereskedj kofákkal és törpe kovácsokkal a városokban, és vadássz a tágas mezőkön, a hegyekben és a tengereken.
  • Végezz sötét és veszélyes szolgálatokat áruló tábornokoknak, körmönfont boszorkányoknak és korrupt uralkodóknak.
  • Hozz a jó és a rossz fekete-fehér világán túlmutató döntéseket, és nézz szembe a messzire gyűrűző következményekkel!

Kutasd fel a megjövendölt gyermeket
Indulj el a valaha volt legfontosabb küldetésre, és kutasd fel a megjövendölt gyermeket, a világ megmentésének vagy elpusztításának a kulcsát.
  • Találd meg a gyermeket az ősi tünde legendákban megjövendölt, élő fegyvert egy háború dúlta világban.
  • Küzdj meg vérengző hadurakkal, a vadon kísérteteivel és a fátyol mögül közelgő fenyegetéssel, akik mind a világ fölötti uralmat akarják megszerezni.
  • Válaszd meg a végzetedet egy olyan világban, amit talán nem is érdemes megmenteni.

Tökéletesen megvalósított következő generációs játék
  • Kizárólag újgenerációs hardverre tervezve: a REDengine 3 páratlanul részletes és valószerű megjelenítést tesz lehetővé, életre keltve a játék gazdag fantázavilágát.
  • A valósághű nappal–éjszaka-ciklusok és a dinamikus időjárás befolyásolja a világot, valamint a városok lakóinak és a vadon szörnyeinek viselkedését.
  • A fő és a kiegészítő cselekményszálak is bővelkednek az izgalmas döntéshelyzetekben – a játék összetett, nyílt világát a játékosok minden eddiginél teljesebb mértékben alakíthatják.


    • Op. rendszer: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processzor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
    • Memória: 6 GB RAM
    • Grafika: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
    • Tárhely: 35 GB szabad hely
    • Op. rendszer: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processzor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
    • Memória: 8 GB RAM
    • Grafika: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
    • Tárhely: 35 GB szabad hely
Vásárlói értékelések
A vásárlói értékelési rendszer frissült! Tudj meg többet
Rendkívül pozitív (4,961 értékelés)
Rendkívül pozitív (42,877 értékelés)
Nemrég közzétéve
( 226.1 óra a nyilvántartásban )
Közzétéve: június 28.
If you enjoyed either of the last two games in the series from a storytelling perspective this should be near the top of your to-play list. Even if you haven't, the game does a decent job of getting you up to speed on some of the important plot threads but you may lose some context on many others.

Mechanically the game is an overall improvement from the last game and doesn't detract from the game overall, but still has its flaws/bugs of which there are more than I could realistically list. The nice part is that CDPR has tried really hard to fix many of these. Combat after several hours in the game can seem repetitive but is overall fairly dynamic even if towards the end of the game your build becomes a bit powerful for most things.

Visually the game is stunning and if you have the GPU to run it on higher settings you won't regret it.

Some might recomend that you should turn off the soundtrack in game to enjoy the ambeiance in the game and while I do think you should try it for a bit, the soundtrack is really well done and doesn't devalue your experience.

I also highly recommend getting all of the free DLC that is available (adds extra content) as well as the two paid ones, Hearts of Stone and Blood and Wine. The last two are quality DLC and worth your time and money.

Overall, it was easily the best game I played in 2015 when it came out and is one of the best games I have ever played.
( 96.6 óra a nyilvántartásban )
Közzétéve: június 28.
Great RPG, Great gameplay, Great graphics, Great story, this is an epic great game! If you are wondering if you want to buy it, then you should probably buy it. My one playthrough (not counting DLC as i have not yet played those) is at 96.6 hours. That is a tremendous amount of content! I would say i completed most, but not all of the available content. There were still quests I did not finish, i never did much of the horse racing championships, and i didnt even brush the serface on the qwent collections / quests / challenges. This game is beautiful, gritty and you will lose yourself into this game for a solid few weeks easy.

What are you waiting for?
( 97.7 óra a nyilvántartásban )
Közzétéve: június 28.
Simply buy it. Don't think about it. The Witcher 3: Wild Hunt has incredible features that make this game feel unique on its own.

- Incredible and rich open-world.
- Incredible writing for both, main and side quests.
- Intriguing characters (believe me, you will remember ALL of their names)
- Intriguing, rich universe filled with lore and interesting creatures to slay and fight against.
- Good combat mechanics that range according to your play style.
- Incredible character development that allows you to get your own style.
- Incredible and hard decisions to choose from, allowing you to create your varied tale.
- Immense adventure, you'll dig many hours travelling and exploring through the various game's continents.

- Few, occasional bugs that does not impact negatively your overall experience.
Hot Water
( 135.3 óra a nyilvántartásban )
Közzétéve: június 28.
Do you like video games? You'll like this game.
( 120.2 óra a nyilvántartásban )
Közzétéve: június 28.
Excellent graphics, exellent storyline, excellent combat, excellent progression, excellent immersion, excellent sidequests, excellent diversity in quests, excellent voice acting, excellent music.

Is it perfect? Nothing is. But close enough. Excellent. 9.999999 (repeating of course) out of 10.
I get carried
( 2.5 óra a nyilvántartásban )
Közzétéve: június 28.
if the technological fidelity and absolutely stunning performance isnt enough to win my praise, the incredible gameplay, mechanics, flow and bredth of the Witcher world will literally take your soul. yes that escalated quickly, like your impression of this game will
( 40.5 óra a nyilvántartásban )
Közzétéve: június 28.
I think it is my honor to play this game.
( 7.1 óra a nyilvántartásban )
Közzétéve: június 28.
10/10 everything...
the storyline of this game can't be matched. there is so much content in the base game that it'll be worth full 60$ price 3 years after release. the DLC is completely worth all the pennies. you get your entertainment value, and make sure to download the new game+, so that when you beat it on deathmarch you can do it again and never get out of white orchard. this game is beautiful on gtx 960, with an fx-6300 processor. i can only imagine on a gtx 1080 and fx8300+.
must buy for any gamer that likes.. any game. ever. get this game.
( 39.0 óra a nyilvántartásban )
Közzétéve: június 28.
I bought this game because nobody would shut up about it, and I wanted to see for myself.
Turns out, it's even better than people were saying.
Inglorious Bastard
( 34.9 óra a nyilvántartásban )
Közzétéve: június 28.
Words cannot describe this game. A must own annd a masterpiece.
Leghasznosabb értékelések  Az elmúlt 30 napban
724 emberből 685 (95%) találta hasznosnak ezt az értékelést
131 személy találta viccesnek ezt az értékelést
1,172.0 óra a nyilvántartásban
Közzétéve: június 2.
This is the greatest game ive ever played in my life (ive been gaming since Pong/2600). My time played is bordering on embarassing, and its going to get worse with BaW just released. This is my comfort game, whenever I am bored of another game, I can always come back to this one. I also played through W1 and W2 multiple times (not on Steam) so I was foaming at the mouth for years, waiting for this game.

I'm the kind of gamer where I need the big 3 from a game: Story, loot/crafting, Char devepment/customization/skilltrees. This game has it all, and its completely adjustable. Only want the story and swinging your sword at monsters but dont want to get into crafting/alchemy/skills? Just play it on the easiest and you can skip all of that, and just watch the story (Naughty dog/telltale style). You want to get hardcore and make all the crafting/oils/bombs/potions/thought into char build usefull? Turn it on Death march and make all your desisions count and make all the battles extremely fun and tacticle. 4 of my 5 playthroughs are on DM and it is the true Witcher 3 experience.

Games with great stories alone just dont cut it for me anymore. A good example of this recently was Uncharted 4, dont get me wrong it had a great story, but after the Witcher I was bored to tears and still havent finished it. In that game you do nothing but shoot at stuff and watch the story, which is fine for some people but not me. In Witcher 3 you get a GOT quality of a story, including voice acting, animation, ect. However when you want to take a break from that, visit one of the equally engaging side stories and monster hunts, go on scavenger hunts for treasure and 6 different sets specialized withcher gear, 4 of which have 5 tiers of upgrades. Go visit question marks on the map for more side stories and treasures, hunt down rare ingredients for your potions/bombs/oils. Theres all of that and I havent even talked about Gwent yet.... You will also be collecting cards rare and common through out the game world for an entire card game built from the ground up as a mini game within this game. The game is so ♥♥♥♥ing good that they are now releasing it as a full game because everyone went ape ♥♥♥♥ nuts for it. Ive played so much Gwent that I know what the computer is going to do before they even do it.
I could go on and on, but bottom line.......this game has set a new mark in all the gaming industry for other compaines to aspire to. CDPR for ♥♥♥♥ing life.

Everything, it has it all. This is the equivelent of gaming super crack
- Great char building and skill trees, even better now with BaW DLC
- A very well done and responsive battle system that gets even more fun and tacticle as you turn up the difficulty. The only *sword fight simulator* that is better is Dark Souls.
- Tons of weapons, armor, and crafting, including all the Witcher specialized sets that change their look with each upgrade.
- One of the greatest game stories ive ever seen, which may have only been topped by its own DLC in Hearts of Stone. Top notch voice acting, animation, and choice/dialog system.
- ♥♥♥♥ing Gwent
- A vast living, breathing open world only rivaled by GTAVs open world for scope and detail.
- Details, details, details, a huge amount of love and time were poured into this game. I spend hours just looking at stuff and admiring all the little things. (see hours played)

It will ruin all other games for you. Everything else is now harder to get in to because of this. So, you know.......be careful
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Közzétéve: június 15.
Triss Merigold stolen my heart..
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Közzétéve: június 22.
Nincs rá szó :) csak ANNYI ,HOGY BEST !!! A maga műfajában mindent söpőr az első két részével együtt. :)
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108.1 óra a nyilvántartásban
Közzétéve: május 30.
Hands down the best game I have ever played.
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149.7 óra a nyilvántartásban
Közzétéve: június 4.
The Witcher 3: Wild Hunt continues the novel-to-video-game adaptation of Polish author Andrzej Sapkowski's Witcher Saga. This latest entry in the series concludes the tale of witcher Geralt of Rivia by following his quest to track down his adopted daughter Ciri. She is being chased by the mysterious and evil "Wild Hunt". While previous Witcher games featured a more linear level structure, The Witcher 3 is the first to introduce a completely open world that is described by the developers as 20 percent larger than The Elder Scrolls V: Skyrim.

Geralt is a Witcher, a spellsword trained and mutated from childhood to become a near-superhuman monster slayer. The game’s prologue finds him in search of the two most important people in his life: his lover, Yennefer, and his adopted daughter, Ciri. For different reasons, both are being pursued by a terrifying supernatural force known as the Wild Hunt. Like a lot of things in life, this game is much more about the journey than the destination. Geralt’s journey sees him make his way through three huge, distinct, and open areas of the Northern Kingdoms and their surrounds. Roman Empire analogue Nilfgaard is on the brink of completing a crushing invasion of them, but begins the game in a temporary stalemate against the last two of these kingdoms, united under the banner of the stern king Radovid V.

The Witcher 3: Wild Hunt expects and rewards preparation above all else. Anybody who plays it like an Assassin’s Creed title or other action game will find themselves reloading frequently — I should know, because that’s how I initially approached it. Mashing attack might kill a few stray dogs, but that’s about it, as I found out. Side quests are all but mandatory, as enemies do not scale to the player’s level. It’s one among many ways that The Witcher 3: Wild Hunt makes you feel like one man in a very large world. That’s one of the things I really appreciated about the game. The tutorial, if enabled, will nudge you once or twice, but afterwards will leave you with plenty of rope with which you are free to hang yourself with. Multiple save files are a must for this reason.

The game’s soundtrack was generally fairly restrained, but battle seemed to bring out the silly side of it. Each time the chorus of wailing warrior women got started, I felt like Geralt and I had stepped into an episode of Xena: Warrior Princess. In a way, that’s an apt comparison. As Geralt slashes, pirouettes and leaps through skirmishes, I can’t help but think of Xena, beloved in part for its occasionally slapstick choreography.

Combat is both challenging and rewarding. Experimentation is again, encouraged: I found that one of Geralt’s signs, minor spells that Witchers cast, was able to knock men from horses. From there, Geralt was able to execute the grounded fighters without a struggle. I realised that a similar technique could be applied to flying enemies, and cursed myself for having not thought of it earlier. It wasn’t too long ago that I had been fighting a griffin, after all.

Signs, swordplay, bombs, potions and oils are Geralt’s main tools in combat, and The Witcher 3: Wild Hunt’s crafting ensures that you’ll be making the majority of them yourselves. Weapons and armor both degrade over time, and require repair in order to function properly. For a small fee, craftsmen can also take materials provided and upgrade Geralt’s current gear or craft entirely new items for him. You’ll find yourself spending a lot of time in the company of blacksmiths, so why not challenge a few to some cards?

That’s where Gwent, The Witcher 3: Wild Hunt’s amazing minigame, comes in. Gwent has its roots in games like Goofspiel, being a simple game to learn but a complex one to master. Supposedly an analogue for how a battle unfolds, Gwent sees players placing numbered cards across three different zones. The first player to have the highest numbers on their side of the board for two rounds wins. It’s not as crucial a part of the game as Triple Triad was for Final Fantasy VIII, but it was compelling enough that I had to force myself away from it, lest this turn into Gwent: A Review.

Load times are disguised by short recaps of relevant main quests, matched to panning images like the one above. Unless you’re re-loading a save or just opening the game, you won’t actually see them often at all. The Witcher 3: Wild Hunt really is an open world. Gone are the days of plotting where to base your Skyrim life to minimize loading transitions: if you see something in The Witcher 3: Wild Hunt, you can usually walk up to or inside of it.

On the presentation and visual side, The Witcher 3 delivers one of the more engrossing and atmospheric game worlds seen in awhile. From trees waving in the wind to waist-deep swamps, everything about the game's visuals create a world that effortlessly combines real-world beauty with fantasy and medieval themes. The game world is presented in such a way that each territory, and the people that reside in its cities, are unique in their views on the current war, not to mention differences in their clothing and armor. Larger cities feature shady characters walking about streets and ♥♥♥♥♥♥♥♥♥♥s on corners promoting brothels, while a smaller, more controlled city only contains nobles and streets that are well maintained. While there is a fast travel system, it's far more enjoyable and atmospheric to use Geralt's horse Roach, or to sail across rivers and oceans in a boat.

There’s a whole bunch of blacksmithing and alchemy plans to uncover and put to use as well. The world is chockful of components, particularly on the alchemy side, where the general wilderness seems to hold plants to collect every few 10 yards or so. It can get a bit overwhelming early on, but you’ll quickly learn that it’s not necessary to use or craft every potion or oil in the game, as you slowly mold your alchemy use to something that benefits your particularly playstyle. Crafting armor and weapons is fairly easy to do, but I found plans and competent crafters were a bit hard to come by.

The side contracts are where the game really shines. Where other open world fantasy games would treat bulletin board quests as a chance to make players gather ten bear butts through text only prompts, these can be just as nuanced as the main story chapters, with interesting twists on straightforward setups forcing the player to make the call as to who the real monster is. Even incidental missions and collectables filling up the map, while appearing too much like Ubisoft at first blush, manage to have something of a narrative seed embedded within. Treasure hunts often have examples of environmental storytelling and letters, and roadside encounters can lead to more complicated missions later on.

Story-wise, The Witcher 3 does an admirable job of giving new players enough information for them to understand the world in which they live, while also providing plenty of bonuses for long-time fans of the series. While some elements of the narrative are left vague for quite a while - what's the deal with the Wild Hunt, exactly? - you'll usually be too busy dealing with the dark, gritty, interesting world around you to worry about the bigger questions.

It’s hard to not spend all day singing The Witcher 3’s praises, but it really is a special kind of game. One that reminds you of how games can be engrossing experiences, ones you want to share with your friends, filled with moments that make you laugh, cry and sing along to a sweet ballad about the white wolf and the sorceress.

The Witcher 3: Wild Hunt ends Geralt’s tale in spectacular fashion, finding ways to fill a giant world with thrilling combat, beautiful sights, and a bevy of compelling content. A strong conclusion to The Witcher trilogy, and a masterpiece that will keep you enthralled for weeks and months to come.
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170.3 óra a nyilvántartásban
Közzétéve: június 10.
Seeing as my so-called review got some attention (and a few haters), I decided to write a proper one.
As Adam Jensen would say: I never asked for this (⌐■_■)

Play time (170h at time of writing, will play it again in the future) includes Witcher 3 + Hearts of Stone + Blood and Wine, all on Deathmarch difficulty.

The Witcher III: Wild Hunt is probably worthy of Game of the Decade award.

-> Top-notch graphics so well optimized it could run on a lot of last-gen GPUs
-> Writing/Story so good that I'd fund a movie kickstarter
-> Possibly the best voice acting I've seen in a game
-> A world so full of different things to do that you forget about the main quest most of the times
-> Side quests and monster contracts are entertaining and varied, not your run-of-the-mill fetch quest.
-> I'm dead serious when I say certain side quests last longer than a Call of Duty campaign
-> Best damn horse since Shadowmere from Skyrim.
-> Gameplay feels smooth (most of the time)
-> More snu-snu than Witcher 1 and 2 combined!
-> Free cosmetic DLCs!
-> The expansion pack has more content than most triple-feckin'-A games! (no, seriously, buy the expansion pack if you love the game, at least 30 hours of gameplay)

-> Roach (the horse) can be an ♥♥♥ sometimes
-> Rare bugs that can affect gameplay

Now that I got that out of the picture, let me get back to building my shrine to honor the devs.

Thank you, CDPR, for the greatest journey ever experienced.
Thank you for the most hear-wrecking moments and for the sincerest laughs.
Thank you for raising the bar in the gaming industry.
Thank you for the patience to bring to life this wonderful work of art.
And one last thanks to the community who bought and supported this game. You are the reason we can have nice things.

Good night, White Wolf.
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103.2 óra a nyilvántartásban
Közzétéve: június 12.
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)  ) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
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198.5 óra a nyilvántartásban
Közzétéve: május 31.
Now this is the end.
I am quite sure that this is the best game I played in recent two years. It should be the best RPG and I strengthened my faith when double DLCs issued. I\'ve spend lots of time in it, really enjoyable and funny.
Thank you, Geralt of Rivia; Thanks, CD Project Red.
- \'Would u like a Gwent?\' -\'Why not?\'
This is The Witcher 3, how can u not love?
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118.7 óra a nyilvántartásban
Közzétéve: június 12.
The Witcher 3 : WILD HUNT is an action open world game devoloped by cd projekt red .This masterpiece was released back in 2015 (may). However i am giving my review nearly after a 110 hours of gametime.
Gameplay :
May be on of the best gameplay i ever played , but the most important thing of this game is u only get the best experience the time when u moderately upgrade geralt's skills and abilities . Thanks for the development of REDengine 3 for witcher 3 which thrown an output of these "open world freedom" with tons of elements to do with a merged story line .Frankly i am excited for Cyberpunk 2077 the next game from these devs!......! 10/10
Well Graphically witcher 3 is a beast ,the surroundings and environments are photorealistic and upto the highest point . The only game so far used 30% more of my processor power. Eventhough i ended up with medium settings the graphics looks stunning and soon i want to play at max out settings for eye candy sake!..! 10/10
Well as said above the best combat system can be experienced once geralt's bag is filled up with a good portion of upgrades! .The dodge system is perfect ,the combat system may changes sometimes depending on the circumstances ur in. But once u take time to upgrade witcher skills, u will love the combat ...10/10
Voice acting:
This is my favourite part of the game .Each and every character in the game has the best voice acting ever set in a video game . Never before never again "It took 2.5 years to complete all the voice recording for The Witcher 3." Thats enough??...... 10/10
Level up system:
Thumbs up for devs they make the player to play the sidequests, witcher contracts etc. which ultimately increases the level and takes the player to the best experience as possible.....10/10
Well i can say i played an epic and recommended an epic . Yes the best game i played! Sorry grand theft auto ur my second best now sadly !!!!

"Your fairy tale, your rules"
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61.9 óra a nyilvántartásban
Közzétéve: június 10.
Farewell white wolf, thank you for you accompany in the past year, may the girls be with you, :-)
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