The Witcher is a story-driven, next-generation open world role-playing game, set in a visually stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, a monster hunter tasked with finding a child from an ancient prophecy.
用户评测: 特别好评 (19,034 篇评测)
发行日期: 2015年5月18日

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购买 The Witcher Trilogy Pack

包含 3 件物品: The Witcher 2: Assassins of Kings Enhanced Edition, The Witcher: Enhanced Edition Director's Cut, The Witcher® 3: Wild Hunt

购买 The Witcher 3: Wild Hunt Game + Expansion Pass

包含 2 件物品: The Witcher® 3: Wild Hunt, Witcher 3: Wild Hunt - Expansion Pass

 

由鉴赏家推荐

"A big, beautiful, sprawling action RPG full of rich stories, and suffused with an oppressive darkness."
点击这里阅读完整评测。

最近更新 查看所有(8)

8月7日

Patch 1.08 - Changelog

Patch 1.08 is here! Please check the list of changes below.

PERFORMANCE:

  • Overall improvements to performance, including some issues that may have been caused by 1.07.

UI:
  • Fixes an issue where part of the Kaer Morhen map would not display properly.

GAMEPLAY:
  • Fixes a rare issue where items would disappear from the stash.
  • Fixes a very rare issue which would cause Geralt to get stuck when trying to run.
  • The interaction pop-up will no longer appear on lootable objects that are empty.
  • Fixes an occasional glitch in one of the dwarf combat animations.
  • Heads chopped off during finishers will no longer disappear.
  • "Players can perform a roll just before landing to significantly reduce the damage caused by falling.We've added a tutorial pop-up window explaining this to make it clearer."
  • In patch 1.07, the level requirements for certain items were scaled up, leaving some players stuck with only unusable gear. With patch 1.08, we are introducing the Wolven Hour potion. This potion will be available in everyone's inventory once they install the patch. It will reduce level requirements on all gear for a period of one hour. This will give players time to level up or find alternative equipment using the gear that was available to them in patch 1.05 but became unusable after patch 1.07. After one hour, the potion's effects will cease and the requirements for all gear will revert to their original, pre-potion values.
  • Fixes an issue where players were unable to compare their items with ones sold by merchants.

ACHIEVEMENTS:
  • Players will now be able to complete the Card Collector achievement.
  • Achievements are now working properly again and will be unlocked if players meet their requirements after installing this patch .


GRAPHICS:
  • Fixes an issue where interiors would sometimes not display properly on the minimap.
  • Fixes an issue where certain world elements would sometimes be missing and noticeable visual glitches would be present while in Novigrad.

QUEST:
  • Fixes an issue where players were unable to finish the "It Takes Three to Tango" quest, even though they had obtained wine at the Kingfisher.
  • Fixes an issue where Geralt would sometimes die after traveling to Velen in the quest "Something Ends, Something Begins."
  • The entrance to the area where the Sunstone is obtained will no longer be blocked off if the player exits it prematurely during "The Sunstone" quest.
  • Fixes an issue where players were unable to complete the "Get Junior" quest on certain occasions.
  • Fixes an issue where players were unable to finish the "Scavenger Hunt: Viper School Gear" quest due to a closed gate.
  • Fixes an issue where some players were unable to investigate rooms during the "Family Matters" quest, effectively blocking their progression.
  • Fixes an issue where players were unable to finish the "Hey, You Wanna Look at my Stuff?" quest.
  • Fixes an issue where players were unable to talk to Roche during the "An Eye for an Eye" quest.
  • Fixes an issue where Roche would stay at his camp instead of going to the Oxenfurt Bridge in the "Get Junior" quest.
  • Fixes an issue where, under certain circumstances, Yennefer would not appear in Oxenfurt during the "The Great Escape" quest.
  • Drowners will have a harder time killing Nidas during the "Black Pearl" quest.
  • Fixes an issue which led to an infinite loading screen during the "To Bait a Forktail..." quest under certain circumstances.
  • Fixes a rare issue where the basement was locked during the "King's Gambit" quest.
  • Fixes an issue where players were unable to free the merchant during the Person in Distress event in the Claywich area.
  • The trolls at the Circle of Elements will no longer attack Geralt if he opts for a peaceful resolution.
  • Fixes an issue where players were unable to talk to Roche during the "Brothers in Arms" quest.
  • Fixes an issue where Zoltan's card was unobtainable.

GENERAL:
  • Preparatory features paving the way for the introduction of New Game + in the future.

230 条留言 了解更多

7月18日

Patch 1.07 - Changelog Part 2/2

Patch 1.07 is here! The list is very long, this is the second part (first one here)! Check the list of changes and fixes that the patch brings:

  • Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
  • Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
  • Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
  • Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
  • The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
  • Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
  • Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
  • Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
  • Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
  • Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
  • Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
  • Fixes an issue with the Dirty Funds quest.
  • Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
  • Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
  • Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
  • Introduces a number of improvements to overall game stability.
  • Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
  • Adds a Books tab to the Inventory panel.
  • Introduces a number of additional loading screen hints.
  • Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
  • Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
  • Adds a feature whereby read and unread books are marked differently in the Inventory panel.
  • The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
  • Enabled additional settings that decreases the hair and fur image quality slightly, without compromising its general appearance, to optimize HairWorks on a wider range of hardware.
  • Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
  • Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.

2/2

236 条留言 了解更多

评测

“ONE OF THE BEST GAMES EVER MADE”
10/10 – GameSpot

“AMAZING”
9.3/10 – IGN

“ONE OF THE BEST RPGs EVER MADE”
9.8/10 – Game Trailers

关于这款游戏

The Witcher: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.

PLAY AS A HIGHLY TRAINED MONSTER SLAYER FOR HIRE
Trained from early childhood and mutated to gain superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world in which they live.
  • Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions and combat magic.
  • Hunt down a wide range of exotic monsters from savage beasts prowling the mountain passes to cunning supernatural predators lurking in the shadows of densely populated towns.
  • Invest your rewards to upgrade your weaponry and buy custom armour, or spend them away in horse races, card games, fist fighting, and other pleasures the night brings.

EXPLORE A MORALLY INDIFFERENT FANTASY OPEN WORLD
Built for endless adventure, the massive open world of The  Witcher sets new standards in terms of size, depth and complexity.
  • Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains and seas.
  • Deal with treasonous generals, devious witches and corrupt royalty to provide dark and dangerous services.
  • Make choices that go beyond good & evil, and face their far-reaching consequences.

CHASE DOWN THE CHILD OF PROPHECY
Take on the most important contract to track down the child of prophecy, a key to save or destroy this world.
  • In times of war, chase down the child of prophecy, a living weapon of power, foretold by ancient elven legends.
  • Struggle against ferocious rulers, spirits of the wilds and even a threat from beyond the veil – all hell-bent on controlling this world.
  • Define your destiny in a world that may not be worth saving.

FULLY REALIZED NEXT GENERATION
  • Built exclusively for next generation hardware, the REDengine 3 renders the world of The Witcher visually nuanced and organic, a real true to life fantasy.
  • Dynamic weather systems and day/night cycles affect how the citizens of the towns and the monsters of the wilds behave.
  • Rich with storyline choices in both main and subplots, this grand open world is influenced by the player unlike ever before.

系统需求

    Minimum:
    • OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
    • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
    • Memory: 6 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
    • Hard Drive: 35 GB available space
    Recommended:
    • OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
    • Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
    • Hard Drive: 35 GB available space
有价值的用户评测
241 人中有 225 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
311.2 小时(记录在案的)
发布于:5月29日
6月10日更新,字数限制有删减,抱歉最近忙疯了,下一次更新将是游戏性评测的最后一部分,谈巫师3的亮点和槽点,然后会展开剧情的讨论

评测全文(持续更新中):
http://steamcn.com/forum.php?mod=viewthread&tid=132114&page=1&extra=#pid1915348

“在游戏进行到10小时之后,面对前方草地上突然蹦出的孽鬼,我的脑袋里已经会很自然地闪过伊格尼、侧向快步、附近有巢穴和蜂窝炸弹等一系列词语。CDR不仅创造了广袤的北方诸国,还难能可贵地赋予了它一套完整的运行逻辑,让玩家能够去学习和利用。
——程小峰,立志于写出好文字的评测者。

世界篇

“欢迎来到泰莫利亚,一片充斥着怪物和马粪的土地。”

——无名诗人

你很难不在巫师3的评测里提到天际。两者都是魔幻背景,都拥有广袤的世界地图,都拥有丰富的探索内容和支线任务,甚至都拥有许多让人惊喜的细节设计。但客观来说,巫师3在不到30G的体积中塞进去的这个北方诸国,不管是大小、精细度还是生动性,都是本体容量只有5G的天际无论如何也比拟不了的。

说真的,这游戏居然只有26GB,CDR到底是掌握了什么黑科技……

CDR在这片蛮荒之地中塞满了草原、高地、峭壁、山脉、森林、河流、冰川、群岛、以及东欧标志性的沼泽林地等各种景观。我可以花大量篇幅来描述这些地貌,但都不如你直接去看预告片来的直观。

我知道,我知道,你已经听了许多关于巫师3缩水的吐槽。但实际情况是,游戏目前的图形效果已经足够惊艳,当然,也足够碾压大部分PC的机能。CDR并没有选择用堆砌多边形和光影渲染的方式来震撼你的视觉——当然,平心而论他们已经做得相当出色——作为替代,CDR从视觉和听觉两方面提供了极具代入感的世界体验,让你仿佛真的置身于这个庞大的世界中。

巫师3中的北方诸国是一个充满了动态的世界,其中让世界“活”起来的点睛之笔,则要归功于CDR对世界中种种运动的刻画。时刻充盈在耳中的风声、随风摇摆的草丛和林梢、天边不时飞过的群鸟、村庄里繁忙的村民和城市中熙攘的人声,都让这个世界看上去充满了生气。

相比之下,天际的地貌固然丰富,然而终究只是死气沉沉的舞台道具;GTAV的风景固然也十分秀丽,却少了许多“荒野”本应该有的野性要素。CDR虽然没能在画质上做到举世无双,但却通过对世界氛围的刻画,让现有的绝大多数开放世界都变成了舞台上僵硬的布景。

在野外环境中,你可以清晰地看到草地、灌木和树木在狂风中摇摆,就连白狼的发丝也在随风飘动。用贴图来制作植被为巫师3节省了大量的机能负荷,也让它得到了许多“画面党”的嘲讽。但事实证明,美和机能并不是两个相互冲突的概念,贴图打造的世界并不意味着无法实现让人震撼的效果。当狂风吹过,树叶和草丛在风中摇曳不止的时候,不同贴图组合营造出的层次感和波涛感,绝不是靠堆砌高摸“橡皮树”就能模仿的。

到白果园的野外去,看一看林涛和麦浪,你会同意我的话。

但如果你再细心一些就会发现,不管是植被还是风雨,甚至是杰洛特的发丝,摆动的方向和频率都保持了同步。没错,它们并不是随机的动画。CDR千真万确地在世界中加入了“风”的要素,它不是黑旗中偶尔出现影响操作的附加系统,而是作为世界的常驻效果,持续地影响着植被、角色、服装甚至降雨——现在你知道机能都去哪了吗?

可惜渣配注定我无缘巫师3专属的Hairwork效果,默默攒钱买泰坦……

在许多开放世界里,所谓的昼夜系统其实只是改变了环境的明暗,巫师3却在此基础上浓墨重彩地增加了“色彩”的变化。晴朗日空下的平原,一切都笼罩在充满暖意的淡黄色光晕中,到了傍晚时则又在天边火烧云的映照下披上了一层血红;暴雨天气下,即使是白天也一样黑如午夜,而当雾气升起时,满屏幕的淡蓝色渲染又让你仿佛真的感受到了弥漫的水汽。

这种油画式的浓墨重彩贯穿了整个游戏的体验。如早期预告片的真实风格渲染固然震撼,但作为一个浪漫色彩的冒险,油画风格却也能带来更加直观的视觉冲击。你无法绝对地说这两者孰优孰劣,因为说到底这只是个人的口味偏好而已。

然而只有视觉的惊艳并不足够,画面的绚丽固然能带来强烈的冲击,但真正的体验却是由五感共同组成的。

在晴朗的日子里,你可以听到疾风吹过远方林梢和山巅时绵长的呼啸声,但当你进入森林时,耳边却又是风吹树梢发出的沙沙声;在暴雨中,隆隆作响的雷声带着回音在远方想起,不时却又突然在耳边炸裂,好像真的就盘旋在你的头顶。巫师3的世界听起来如此真实,因为它们本来就是真实的——CDR为环境和音效真实取材的做法从初代就已经成为了惯例。而它们和世界场景的搭配又天衣无缝——因为CDR的场景也和音效一样,几乎全部来源于实地取材。

虽然占据大量的资源的高品质音效虽然有点错天赋的嫌疑,但不可否认的是,它们的存在的确大大提高了这个世界的真实感和代入感。毕竟,还有什么比用现实的素材重造一个现实世界更真实的呢?

然而巫师3并不是只有一个美丽的舞台。
这篇评测是否有价值? 欢乐
152 人中有 143 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
42.0 小时(记录在案的)
发布于:5月23日
“听说你有事找我帮忙?”“事情不急,放一放以后再说,来和我打一盘昆特牌先。”
这篇评测是否有价值? 欢乐
112 人中有 107 人(96%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
234.3 小时(记录在案的)
发布于:5月18日
游戏内容十分精致,支线任务复杂,主线任务也可以根据玩家的选择来改变走向,世界观宏大,作为沙盒游戏,地图也比较大,自由度相比前作有了更好的改进,人物(包括配角、敌对势力)的刻画很到位,之前还是敌人有可能之后又变成了盟友,还有就是可以操控第二角色也是一次有趣的尝试。
优点:1.优化不能说太好,但是也不差
2.虽然是单机不能联机联网玩,但是游戏内容绝对足够多而且不重复,小小的支线都能引申出一个故事来
3.画面做的很不错,当然我是在不太考虑电脑要求的基础上说的这句话
4.任务对话类似galgame的选择,有一种时刻都要存档的感觉,而选择不同的选项可能需要几小时的游戏才能看出剧情的走向不同,这一点制作组可以说是用心良苦。
缺点:游戏里还是有一些小bug,比如npc卡墙或者是原地不停的跑步等等,但是这并不是很影响游戏的进行,除此之外,我暂时还没发现更大的缺点。
总之,游戏的质量绝对是对得起这个价格的,游戏的内容也至少是200+以上才能玩个大概(并不是全部玩完,也并非多周目)。
这篇评测是否有价值? 欢乐
99 人中有 95 人(96%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
143.8 小时(记录在案的)
发布于:6月8日
游戏近百个小时了,该为他写点什么了

首先,表明态度

对于大部分玩家特别是RPG、开放世界等要素的爱好者来说,这是一款值得掏钱的游戏,并且是一款值得原价购买的游戏。我相信今年能够与猎魔人3竞争年度的游戏的,只有紧随其后的老爷(蝙蝠侠)了,并且就我个人而言,年度游戏已经颁给猎魔人3了。

所以说,别犹豫,买买买

然后我们进入正题
1、画面
我不是画面党,也不是有钱人,目前玩游戏都是用的笔记本,最一开始我画面设置的树叶、草丛低;品质、细节特高;其余高,关闭毛发(A卡伤不起),后期处理除抗锯齿全开;基本稳定在30帧。不得不说,这个画面已经让我十分满意了,当然现在我已经决定将效果降低为中,保证游戏更加流畅,不过就我的狗眼来看,也没多大区别。
游戏的风景很靓丽,尤其是在夕阳时分,落日的余晖洒在身上,骑着一匹萝卜,在田间奔跑,超有范儿~

2、音乐
首先声明我是俗人,没什么艺术细胞鉴赏能力,同时也是木耳,一两百的耳机对我来说就是巅峰了。但我仍然觉得带上耳机,让BGM包围自己,是进行游戏时的最佳选择,原声十分值得入手。

好吧……音乐和画面对我来说都不是重点,仅仅是锦上添花的东西,猎魔人3最吸引人的地方,还是更加核心的东西。

3、故事
这次的猎魔人3讲了一大堆的故事,也许有不少十分平淡,甚至有些让人觉得冗长,但是出色的实在是太出色了,很多故事我认为至少在这一年,都能够让人津津乐道,当然,如果由我来说,难免失去精彩,并且还涉及剧透,所以点到为止。重要的是,秉承猎魔人系列一贯的原则:讲故事固然重要,让杰若特做出选择更加重要!无数的对话,大量的选择,我们做出的每一个选择,都有可能将故事导向到一个未知的结局。以往大部分游戏的支线剧情,玩的时候或许高潮迭起,但是当支线结束了,世界又恢复了和平,大家该怎么样就怎么样,好像刚刚在支线剧情里的高潮迭起都是幻觉一样。但猎魔人的支线不一样,每一个选择,每句话,每一次痛下杀手或者放下屠刀,都将对这个世界做出永久的改变,这改变或大或小,但是你能够确实的感受到,这个世界,因为我,有一些不一样。
这让我想起了前不久才看的旗舰对永恒之柱以及龙腾世纪3的评论,他就提到了“选择”对于游戏,特别是对于RPG游戏的重要,我上面这些,也是基于他的评论才有的,但我去想一款能够如同永恒之柱一样,做出改变世界的选择,却又有龙腾世纪3一般表现力的游戏时,我首先想到了猎魔人3。

4、战斗
战斗其实没啥好谈的,如果从猎魔人1开始玩,能够见证着逆天一般的成长,从1里的鼠标点点点,到2你的键鼠滚滚滚,再到如今左滚右闪,进步已经很大了……战斗大流派有三,闪闪闪在一击杀敌的猫派;5个法印玩出花来的龙息火法狮鹫派(本人就是这个流派= =);还有不要怂就是干的熊派,每一种都有自己区别于其他的玩法,同时充分利用各种炸弹啦、魔药啦、法印啦之类的战术,都是共通的。也为战斗增添不少色彩,但是当然,在手感上,视角上以及锁定和智能锁定上,还是有一些不大不小的毛病,整个战斗整体上,还是不可能超越其他专攻动作、战斗的游戏,毕竟,战斗从来不是一个RPG最重要的东西。

好吧写到这里有些匮乏了……
那就开始挑刺吧!

游戏优点很多,但还没有优秀到没有缺点。

1、首当其冲的就是不少人喷过的,地图上那茫茫然多的问号,为何要把隐藏事件一开始就标注出来…………探索的乐趣减少了一大半了!怕玩家不知道还有多少隐藏事件,最多做到在大地图上注明出这个区域还有多少个隐藏事件的数量就够了嘛!何必连位置都标出来。真的让人觉得有些郁闷- -

2、这个问题,感觉是老毛病了,也许是捏脸脸模太细致了,导致辨识度十分的高,同时脸膜的数量实在是不足以支撑这个庞大的世界,于是………………茫茫然多的重复面孔啊,大哥你不是尼弗迦德驻百果园总督么!?麻痹你怎么在打铁啊!!!!我承认,发型、胡子确实五花八门,但是因为太细致的脸模这辨识度实在突破天际,这个时候我多么想念平井脸……

3、游泳的问题其实还有点多的,有时候在岸上想上船,一个华丽的跳水……有时候想在水里上岸偏偏能够得着,却要绕一下找个浅滩,更别提你在水里的时候想上船,有时候为何那么难……

4、真的是吹毛求疵了!搭船时剑从船身直穿而过,特莉丝带上兜帽伸出来的红发,各式各样嵌入身体的盔甲……等等等小小小小细节,其实还是有点影响心情的。

最后自然是1 .05补丁给弄出来的制造BUG……以及以前就存在的各式各样BUG,还是挺闹心的。

再一次匮乏!所以我决定收尾

纵使有这样那样的小毛病,但是微瑕始终无法掩盖应有的光泽。猎魔人3绝对是一款十分优秀的作品,系列老玩家根本不用犹豫,新玩家值得一玩。
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发布于:6月27日
为了完整体验杰洛特的故事,在五月初开始从1代开始玩起并一路继承存档到3,目前游玩110多小时白狼注孤生结局通关....
作为一款RPG大作,发售这么久测评自然不少我就不多说了,给没玩过的提点建议把:

首先如果你想避免我的结局悲剧,那么切记鱼和熊掌不可兼得,当你选择叶奈法或特莉丝后就不要上另一个了!
要是你对双方都说我爱你的话那么恭喜你注孤生,可别忘了好好体验下三人探戈这个任务哦.....

我是玩的想流点血这个难度,后悔极了!到了后期穿上狼学派极品级套装简直人挡杀人佛挡杀佛!更别提用上炸弹涂油和药剂了。
而且通关还不能解锁最高难度通关的那个成就,所以建议直接最高难度!前期虽然有点蛋疼,但只要后面把技能药剂装备都搞起来了就简单了!

钱这个东西,只要你多捡捡捡和多做支线&狩猎任务你就不会缺钱的,我就不说傻乎乎的我疯狂捡捡捡再垃圾的东西在我眼里也是钱,经常背包满了跑去铁匠货商人处卖掉,最后通关时身上还有2.5万的金币花不完.....

玩了这么久各方面来说都是堪称完美!主线玩累了可以去做做支线任务或者狩猎任务杀杀怪赚赚外快,骑着罗卜探索地图上的问号和欣赏风景遇到铁匠或者商人直接来句:来局昆特牌把!逍遥自在而又惬意的生活,无非如此!

感谢巫师3带给我的游戏体验,不过貌似CD Projekt RED的下一部作品是未来题材的RPG游戏赛博朋克2077,虽然杰洛特的故事完结了,但这不代表巫师系列的完结!期待巫师4,希里做主角也不错,不过我更想玩玩其他学派的故事!比如狮鹫学派熊学派猫学派,想想都有点小激动.....
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