The Witcher is a story-driven, next-generation open world role-playing game, set in a visually stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, a monster hunter tasked with finding a child from an ancient prophecy.
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15. kesäkuu

Patch 1.22 - Changelog

Patch 1.22 is here! Check the list of changes and fixes that the patch brings!

  • Fixes issue whereby Corvo Bianco upgrades would not complete if players left Toussaint while an upgrade was in progress.
  • Fixes issue whereby Roach would not move during the quest "The Warble of a Smitten Knight."
  • Fixes an issue whereby camera hard lock could not be enabled following completion of the quest "The Warble of a Smitten Knight."
  • Fixes issue involving incorrect progression of the "Wine Wars: Vermentino" quest if player had completed all "Wine Wars: Belgaard" tasks previously.
  • Fixes issue whereby the "Envoys, Wineboys" quest would not progress correction under certain circumstances.
  • Fixes issue whereby mutagen icons were not updated on Steam.
  • Fixes additional instances of issue whereby interaction was sometimes missing from chests containing loot in the quest "Scavenger Hunt: Wolf School Gear" in Kaer Morhen.
  • Fixes issue whereby some NPCs could not spawn after the completion of Blood and Wine.
  • Adds Dark Iron Plate diagram to the crafting list.
  • Fixes issue whereby upscaled levels of selected enemies would not be calculated correctly.
  • Fixes issue whereby negative experience points were sometimes displayed if progress had been initially started in version 1.0.
  • Fixes issue whereby a golem guarding treasure located between Bowdon and Brunwich could prove invulnerable.
  • Fixes issue whereby Bandit Camp near Kilkerinn Ruins could not be marked as cleared.
  • Fixes issue whereby Roach's tail could vanish.
  • Fixes issue whereby some enemies' upscaled level would be improperly displayed as too high.
  • Fixes issue whereby it was possible to permanently lose swords in Unseen Elder's cave.
  • Fixes issue whereby an improperly high amount of experience could be required to level up above level 96.
  • Corrects Blood and Wine and Hearts of Stone credits.
  • Fixes issue whereby it was impossible to obtain the gwent leader card "Francesca Findabair: The Beautiful" after finishing the main story.
  • Fixes the issue whereby the corpse of Golyat had corrupted visuals.
    Introduces tweaks and improvements to the inventory system.
  • Fixes issue whereby picking up only one piece of dirty cloth at a time during the "Burlap is the New Stripe" quest could block progress.
  • Fixes issue whereby borders established during the "Night of Long Fangs" quest would sometimes exist after completing the quest, preventing users from exploring Toussaint.
  • Fixes issue whereby sword sound effects when Eredin was hit could be muted.
  • Fixes issue whereby some streamed audio assets could not be played.
  • Fixes issue whereby The Wicked Witch could be rendered invincible.
  • Fixes issue whereby Majordomo could refuse to move in to Corvo Bianco.
  • Fixes issue whereby the "Contract: Bovine Blues" quest did not progress correctly if the "Big Feet to Fill" quest had not been completed.
  • Fixes rare issue whereby the "Be it Ever So Humble" quest did not progress correctly.
  • Fixes issue whereby the "empress" ending would not trigger under certain circumstances.
  • Fixes issue whereby Legendary Feline Silver Sword was one one of the ingredients required to craft Grandmaster Legendary Griffin Steel Sword.
  • Fixes issue whereby diagrams required to progress in the "From Ofier's Distant Shores" quest could not be looted from a chest.
  • Fixes issue whereby Aerondight acquired in New Game Plus mode would not scale to Geralt's level.
  • Fixes issue whereby extra ability slots would not unlock correctly while researching mutations.
  • Fixes issue whereby pressing 'O' would add an unlimited number of Decoy gwent cards.
  • Fixes interaction with noticeboard near the Little Flint Girl.
  • Fixes possible exploit enabling unwarranted gains in experience points during "The Path of Warriors" quest.
  • Fixes issue whereby the player was sometimes unable to progress in the "Gwent: Never Fear, Skellige's Here" quest.
  • Fixes issue causing infinite loading screen after leaving portal in the "Turn and Face the Strange" quest.
  • Fixes issue whereby one of Geralt's hairdos could be more visible than it should when using Feline Grandmaster chest armor.
  • Fixes issue whereby Viper Armor could change color to red when displayed on armor stand in Corvo Bianco
  • Fixes issue whereby the collar of one of the armors was red.
  • Fixes issue whereby Marlene would be unable to engage in conversation.
  • Fixes issue whereby Oriana's guard could become translucent during the "Night of Long Fangs" quest.
  • Adds display of food or drink vitality regeneration amount.
  • An art dealer sets up shop near Lazare Lafargue’s Workshop in Beauclair.
  • Fixes issue whereby access to the Alchemy Table could be blocked.
  • Fixes issue whereby stamina would regenerate at a larger rate than it should after starting a new game.
  • Fixes issue whereby players could knock down horses.
  • Fixes issue whereby dogs and wolves would not die immediately after being knocked down and frozen at the same time.
  • Fixes issue whereby the "Wine Wars: Consorting" quest did not progress correctly.
  • Fixes issue whereby the "A Knight's Tales" quest could be restarted even if Jacob was already dead.
  • Fixes issue whereby courtesans at Belles of Beauclair could reappear in the room after a sex scene.
  • Fixes issue whereby an infinite loading screen could occur after fist fight with Baron in the "Family Matters" quest.
  • Fixes exploit whereby Aarding a beehive towards the dwarven blacksmith in White Orchard was possible.
  • Fixes issue whereby the game could crash after meeting the knights from the "Envoys, Wineboys" quest.
  • It is now possible to acquire the "Emhyr var Emreis: Emperor of Nilfgaard" gwent card from the innkeeper at the Inn at the Crossroads in cases where this formerly was not possible.
  • Fixes issue whereby music/sound effects would sometimes not play.
  • Fixes issue whereby day value was missing from displayed total played time.
  • Fixes issue whereby Marlene could disappear from Corvo Bianco after a few hours.
  • Fixes a rare issue whereby players could lose earned levels.
  • Fixes issue whereby witcher gear and diagrams could go missing.
  • Fixes issue whereby Geralt could die after a loading screen in the "Turn and Face the Strange" quest.
  • Fixes issue whereby a noblewoman in red would sometimes follow Geralt everywhere he goes.
  • Fixes issue whereby body parts would sometimes remain suspended in mid-air after an enemy exploded.

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30. toukokuu

Patch 1.20 - Changelog

With Patch 1.20 we introduce a number of improvements to the base game and Hearts of Stone, including a major HUD overhaul and additional menu options. We've also implemented a number of fixes like the missing interaction from chests in quest titled ‘Scavenger Hunt: Wolf School Gear’ and more! You'll find the full list of changes below:

IMPROVEMENTS

  • Adds book titled 'A Miraculous Guide to Gwent' which displays number of gwent cards missing from player's base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect 'Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory's Bridge in Gildorf district of Novigrad.
  • Adds option to display herb names above available interactions.
  • Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).
  • Adds option in Options/Gameplay to disable automatic drawing and sheathing of sword.
  • Increases incidence of, and thus chances of finding, several monster-based ingredients required for crafting high level alchemy formulae.
  • Improves Player Statistics panel, adding maneuverable Geralt model. Improves visuals in panel for better readability.
  • Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary.
  • Improves overall visuals in Character Development panel.
  • Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats.
  • Improves Inventory navigation when using gamepad. Slots are divided into sections and right stick can be used to jump between them.
  • Improves Crafting panel in merchant shops. Adds option to purchase missing diagram components directly from Crafting panel when talking to merchant, as well as clearer descriptions and option to resize item descriptions.
  • Introduces redesign of Repair panel in merchant shops. Adds single button enabling players to repair all equipped items.
  • Improves Remove Upgrade panel in merchant shops.
  • Improves Quick Access Menu whereby it can be accessed in one of two modes, with action either paused or slowed depending on button used.
  • Adds functionality whereby crossbow bolts can be switched via Quick Access Menu rather than being equipped from Inventory.
  • Adds counter for bombs and crossbow bolts to Quick Access Menu.
  • Improves region maps by adding pin filtering, more intuitive quest tracking, and a region overview for faster navigation.
  • Adds three new custom pins allowing players to mark areas for future reference.
  • Improves Adrenaline Bar which better displays number of stored Adrenaline Points and their status.
  • Improves display and behavior of Buffs, displayed in more intuitive manner showing time left, strength percentage, stacks, charges, or permanence where applicable. Buff icons now blink for approx. 10 seconds before expiration. For improved visibility, names and exact expiration times for all effects are only visible when Quick Access menu is active.
  • Changes icons for decoctions, rendering them recognizable at first glance.
  • Changes icons for oils, rendering them recognizable at first glance.
  • Changes gwent card icons in shops, rendering factions recognizable at first glance.
  • Changes icons for mutagens.
  • Adds feature whereby equipment exceeding player character level can be previewed on character.
  • Improves sorting in Journal whereby active quest tab is always open and tracked quest is at top of quest list.
  • Improves quest item visuals so that Hearts of Stone and Blood and Wine quest items are now tagged with blue and red exclamation points, respectively.

GWENT
  • Quest titled Collect 'Em All is now marked as failed if player does not succeed in collecting Milva, Vampire Bruxa and Dandelion gwent cards during gwent tournament in quest titled A Matter of Life and Death.

VISUAL
  • Fixes PC-specific issue whereby there was no change in appearance between Nvidia Hairworks 3-day beard (stage 2) and full beard (stage 4).
  • Fixes issue whereby Geralt's clothing was not properly restored after sex scenes.
  • Fixes visual issue whereby guards holding torches would have inverse kinematics when animated.
  • Fixes PS4-specific visual issue whereby texture of water puddles would not fade properly.

GAMEPLAY
  • Updates description of Superior Blizzard potion. Potion now slows time for a short period whenever an enemy is slain. Additionally, during this period actions do not deplete Stamina if 3 Adrenaline Points are available.
  • Fixes issue whereby indicator for Oil charges would appear incorrectly in New Game Plus mode.
  • Fixes issue whereby Flood of Anger skill could endlessly increase Sign intensity.
  • Fixes issue whereby Ciri could be missing her scabbard in certain situations.
  • Fixes issues whereby damage from Northern Wind bombs could be calculated incorrectly.
  • Fixes issue whereby pool of experience points would invert to negative value when player reached level 70 cap or used Potion of Clearance.
  • Fixes PC platform-specific issue whereby only the 'E' key would open Stash chest despite user manually changing relevant key binding.

Hearts of Stone
  • Fixes issue whereby Rotation Runestone effect would not appear correctly in Hearts of Stone expansion.
  • Fixes rare issue whereby foliage in Velen and Novigrad would disappear upon completion of Hearts of Stone expansion.
  • Fixes rare issue whereby a chest in quest titled From Ofier's Distant Shores in the Hearts of Stone expansion would not contain relevant diagrams.
  • Modifies Vitality cost of Olgierd's Saber to 15% in Hearts of Stone expansion.
  • Fixes issue whereby trap door in herbalist's hut in Hearts of Stone expansion could not be opened.
  • Fixes issue whereby bandit camp north of Zuetzer Castle in Hearts of Stone expansion would not gray out correctly.
  • Fixes issue whereby question mark would not disappear upon exploring Kilkerinn Ruins in Hearts of Stone expansion.
  • Fixes issue whereby treasure hunt titled Sword, Famine and Perfidy could not be completed.
  • Fixes rare issue whereby an infinite loading screen could occur after speaking with Olgierd subsequent to completing all tasks requested by him in Hearts of Stone expansion.
  • Fixes visual issue involving reflection on river's surface in new location added for Hearts of Stone expansion.

OTHER
  • Fixes issue whereby Vivaldi could fail to appear in Novigrad.
  • Fixes issue whereby interaction could be missing from chests containing loot in quest titled Scavenger Hunt: Wolf School Gear.
  • Fixes rare issue whereby Triss could be rendered immobile in quest titled Now or Never.
  • Fixes issue whereby treasure hunt titled Shortcut could not be completed.
  • Fixes issue whereby treasure hunt titled Freya Be Praised! could not be completed.
  • Fixes issue whereby treasure hunt titled Unlucky's Treasure could not be completed.
  • Fixes issue whereby treasure hunt titled 'The Things Men Do For Coin... could not be completed.
  • Fixes issue whereby treasure hunt titled Temerian Valuables could not be completed.
  • Fixes issue whereby quest givers for contract quests titled Deadly Delights, Jenny o' the Woods, and Phantom of the Trade Route could occasionally fail to appear.
  • Fixes issue whereby players could not speak with an NPC in quest titled Novigrad, Closed City.
  • Fixes issue whereby an ifrit in quest titled Redania's Most Wanted could not be reached.
  • Fixes issue whereby quest titled Hey, You Wanna Look at My Stuff? could not be completed through interaction with relevant merchant.
  • Fixes rare issue whereby interaction was inactive on treasure chest in quest titled Take What You Want.
  • Fixes rare issue whereby, under certain conditions, the Francesca Findabair the Beautiful gwent leader card was not awarded as intended.
  • Fixes issue whereby a witch hunter in quest titled Novigrad, Closed City could prove immortal.
  • Fixes issue whereby certain bandits appearing in quest titled Get Junior would have empty health bars.
  • Fixes rare issue whereby, under certain circumstances, objective titled Gather Allies would fail incorrectly in quest titled The Isle of Mists.
  • Fixes issue whereby players could not start a New Game Plus despite having completed the game.
  • Fixes rare issue whereby services provided by master armorers were not unlocked properly.
  • Fixes issue whereby Sukrus would fail to appear by van Hoorn's warehouse in quest titled Of Swords and Dumplings.
  • Fixes issue whereby players could not talk with Fergus and complete quest titled Master Armorers.
  • Fixes issue whereby door to bathhouse could be locked during quest titled Get Junior.
  • Fixes rare issue whereby forktail in quest titled To Bait a Forktail... could prove immortal.
  • Fixes issue preventing completion of minor quests titled The Soldier Statuette and The Nobleman Statuette.
  • Fixes issue whereby two Zoltan gwent cards would appear beneath the Hanged Man's Tree.
  • Fixes issue whereby players could not complete quest titled Contract: The Griffin from the Highlands if attempted to do so after completing quest titled Master Armorers.
  • Fixes issue whereby interaction with Roche was impossible in quest titled An Eye for an Eye.
  • Fixes issue whereby Sigismund Dijkstra gwent card could not be acquired from the Bloody Baron under certain conditions.
  • Fixes rare issue whereby werewolf could disappear during quest titled Wild At Heart.
  • Fixes rare issue whereby infinite loading screen could occur during quest titled King's Gambit.
  • Fixes issue whereby quest giver would fail to appear in quest titled Contract: The Creature from the Oxenfurt Forest.
  • Fixes issue whereby Kurisu would fail to appear in Freya's Temple during quest titled Taken as a Lass.
  • Fixes issue whereby interactions were blocked during exploration upon completion of quest titled Disturbance.
  • Fixes issue whereby cockatrice would appear underground in quest titled Contract: Shrieker.
  • Fixes rare issue whereby an infinite loading screen cold occur after talking to Avallac'h in quest titled On Thin Ice.
  • Fixes issue whereby Sven would respawn despite having been killed in quest titled In the Heart of the Woods.

338 kommenttia Lue lisää

Arvostelut

“ONE OF THE BEST GAMES EVER MADE”
10/10 – GameSpot

“AMAZING”
9.3/10 – IGN

“ONE OF THE BEST RPGs EVER MADE”
9.8/10 – Game Trailers

Erikoistarjous

Tietoja pelistä

The Witcher: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.

PLAY AS A HIGHLY TRAINED MONSTER SLAYER FOR HIRE
Trained from early childhood and mutated to gain superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world in which they live.
  • Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions and combat magic.
  • Hunt down a wide range of exotic monsters from savage beasts prowling the mountain passes to cunning supernatural predators lurking in the shadows of densely populated towns.
  • Invest your rewards to upgrade your weaponry and buy custom armour, or spend them away in horse races, card games, fist fighting, and other pleasures the night brings.

EXPLORE A MORALLY INDIFFERENT FANTASY OPEN WORLD
Built for endless adventure, the massive open world of The  Witcher sets new standards in terms of size, depth and complexity.
  • Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains and seas.
  • Deal with treasonous generals, devious witches and corrupt royalty to provide dark and dangerous services.
  • Make choices that go beyond good & evil, and face their far-reaching consequences.

CHASE DOWN THE CHILD OF PROPHECY
Take on the most important contract to track down the child of prophecy, a key to save or destroy this world.
  • In times of war, chase down the child of prophecy, a living weapon of power, foretold by ancient elven legends.
  • Struggle against ferocious rulers, spirits of the wilds and even a threat from beyond the veil – all hell-bent on controlling this world.
  • Define your destiny in a world that may not be worth saving.

FULLY REALIZED NEXT GENERATION
  • Built exclusively for next generation hardware, the REDengine 3 renders the world of The Witcher visually nuanced and organic, a real true to life fantasy.
  • Dynamic weather systems and day/night cycles affect how the citizens of the towns and the monsters of the wilds behave.
  • Rich with storyline choices in both main and subplots, this grand open world is influenced by the player unlike ever before.

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Prosessori: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
    • Muisti: 6 GB RAM
    • Grafiikka: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
    • Tallennus: 35 GB vapaata muistia
    Suositus:
    • Käyttöjärjestelmä: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Prosessori: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
    • Muisti: 8 GB RAM
    • Grafiikka: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
    • Tallennus: 35 GB vapaata muistia
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Viimeaikaiset:
Erittäin myönteinen (4,544 arvostelua)
Yhteensä:
Erittäin myönteinen (42,394 arvostelua)
Lähiaikoina julkaistu
2CPT1MP
( 14.7 tuntia pelattu )
Julkaistu 26. kesäkuu.
Just nice game
Hyödyllinen? Kyllä Ei Hauska
thisguysamir
( 74.0 tuntia pelattu )
Julkaistu 26. kesäkuu.
Damn good game.
Hyödyllinen? Kyllä Ei Hauska
Baby Carlos
( 380.2 tuntia pelattu )
Julkaistu 26. kesäkuu.
Best Game Ever!!!!
Game allows you the oppurtunity to determine the outcome. Make good choices or bad. Sleep with ♥♥♥♥♥s, let innocence die, lead a pack of wolves to a quiet village, or be ethical and tell me what's more fun. I am used to playing FPS games and thought that this game would be a waste of my money. Wow iI couldn't have been more wrong. This is one of those games where you think you've only been playing for like an hour then look at the clock and realize you've spent half the day playing. This game just sucks you in and does not let go. I've never experienced a game with so much attention to detail. Any Witcher game that comes out in the future I will buy, but I don't know how they could possibly top this.
Hyödyllinen? Kyllä Ei Hauska
Lawliet
( 55.0 tuntia pelattu )
Julkaistu 26. kesäkuu.
if u have money, buy this game
Hyödyllinen? Kyllä Ei Hauska
Alakazoo52
( 74.6 tuntia pelattu )
Julkaistu 26. kesäkuu.
Best. Game. Ever. Buy it NOW.
Hyödyllinen? Kyllä Ei Hauska
errational
( 76.6 tuntia pelattu )
Julkaistu 26. kesäkuu.
Hands down the best RPG of the last decade.
Hyödyllinen? Kyllä Ei Hauska
TheBro
( 6.5 tuntia pelattu )
Julkaistu 26. kesäkuu.
10/10
Hyödyllinen? Kyllä Ei Hauska
TheAssassin1602
( 5.4 tuntia pelattu )
Julkaistu 26. kesäkuu.
Tuote saatu ilmaiseksi
THIS GAME IS AWESOME!!!!!!!!!!!!!!!!!
Hyödyllinen? Kyllä Ei Hauska
Kap | Mush'en
( 214.7 tuntia pelattu )
Julkaistu 26. kesäkuu.
Love everyting about it, find some minor buggs from time to time. But developers seems to update the game regularly.
Hyödyllinen? Kyllä Ei Hauska
SimpleBack
( 12.9 tuntia pelattu )
Julkaistu 26. kesäkuu.
Just buy it
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
522/551 (95%) arvioi tämän hyödylliseksi
114 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
1,154.6 tuntia pelattu
Julkaistu 2. kesäkuu.
This is the greatest game ive ever played in my life (ive been gaming since Pong/2600). I could sit here and write a book about all the things that make it great, but I would rather spend that time playing. My time played is bordering on embarassing, and its going to get worse with BaW just released. This is my comfort game, whenever I am bored of another game, I can always come back to this one.

Pros:
Everything, it has it all. This is the equivelent of gaming super crack

Cons:
It will ruin all other games for you. Everything else is now harder to get in to because of this. So, you know.......be careful
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
133.1 tuntia pelattu
Julkaistu 16. kesäkuu.
The Witcher 3: Wild Hunt

This game made me buy the previous games so I could understand the story a bit better, even though I didn't finish the first game because of the fact that the combat was so bad and the graphics were quite outdated, but I'm sure I'll finish that one at some point. Played the second game and it was quite good, but this game...

I don't even know where to start

The story goes like this (no spoilers): You play as Geralt of Rivia, a witcher (monster hunter) who is in a search of his loved ones who had vanished and is ready to do anything to find them and along the way he finds himself doing a lot of monster slaying and human saving.

Positives:
Graphics: 10/10

Story: 9/10

Gameplay: 9/10

DLC: 10/10 You can have your own house (or actually a mansion) that has it's own wineyard in Blood and Wine. Hearts of Stone was also excellent, even though it is much shorter

Voice acting: 9/10 (Charles Dance as Emhyr is quite hilarious, but it fits perfectly and Geralt sounds like he has been smoking for a while :D)

Open world: There are multiple regions as independent maps and you can fast travel between them (thing I hated about previous games were the map limitations and bush walls :D)

Soundtrack: 10/10

Monsters: 10/10

Weapons and armor: Many different witcher armor and weapon sets. You have to take care of your swords and you can also apply the right oil for them against specific monster types.

They added a horse!

You can have sex with girls: 10/10 (lol wish I could do that irl)

Bonus+: You can chance haircut and beard styles

Negatives
Bugs (fery few)

Roach always randomly stops when I want to gallop (jk just kidding Roach is the best mare ever:D)

I highly recommend this game. CD Project Red is one of those rare independent AAA-developers that really care about their players and listen to the community. These guys also know how to make proper dlc. Can't wait for Cyberpunk 2077!

10/10, what are you waiting for buy it already!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/4 (50%) arvioi tämän hyödylliseksi
Suositeltu
128.8 tuntia pelattu
Julkaistu 11. kesäkuu.
is good
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
174/186 (94%) arvioi tämän hyödylliseksi
6 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
149.7 tuntia pelattu
Julkaistu 4. kesäkuu.
The Witcher 3: Wild Hunt continues the novel-to-video-game adaptation of Polish author Andrzej Sapkowski's Witcher Saga. This latest entry in the series concludes the tale of witcher Geralt of Rivia by following his quest to track down his adopted daughter Ciri. She is being chased by the mysterious and evil "Wild Hunt". While previous Witcher games featured a more linear level structure, The Witcher 3 is the first to introduce a completely open world that is described by the developers as 20 percent larger than The Elder Scrolls V: Skyrim.

Geralt is a Witcher, a spellsword trained and mutated from childhood to become a near-superhuman monster slayer. The game’s prologue finds him in search of the two most important people in his life: his lover, Yennefer, and his adopted daughter, Ciri. For different reasons, both are being pursued by a terrifying supernatural force known as the Wild Hunt. Like a lot of things in life, this game is much more about the journey than the destination. Geralt’s journey sees him make his way through three huge, distinct, and open areas of the Northern Kingdoms and their surrounds. Roman Empire analogue Nilfgaard is on the brink of completing a crushing invasion of them, but begins the game in a temporary stalemate against the last two of these kingdoms, united under the banner of the stern king Radovid V.

The Witcher 3: Wild Hunt expects and rewards preparation above all else. Anybody who plays it like an Assassin’s Creed title or other action game will find themselves reloading frequently — I should know, because that’s how I initially approached it. Mashing attack might kill a few stray dogs, but that’s about it, as I found out. Side quests are all but mandatory, as enemies do not scale to the player’s level. It’s one among many ways that The Witcher 3: Wild Hunt makes you feel like one man in a very large world. That’s one of the things I really appreciated about the game. The tutorial, if enabled, will nudge you once or twice, but afterwards will leave you with plenty of rope with which you are free to hang yourself with. Multiple save files are a must for this reason.

The game’s soundtrack was generally fairly restrained, but battle seemed to bring out the silly side of it. Each time the chorus of wailing warrior women got started, I felt like Geralt and I had stepped into an episode of Xena: Warrior Princess. In a way, that’s an apt comparison. As Geralt slashes, pirouettes and leaps through skirmishes, I can’t help but think of Xena, beloved in part for its occasionally slapstick choreography.

Combat is both challenging and rewarding. Experimentation is again, encouraged: I found that one of Geralt’s signs, minor spells that Witchers cast, was able to knock men from horses. From there, Geralt was able to execute the grounded fighters without a struggle. I realised that a similar technique could be applied to flying enemies, and cursed myself for having not thought of it earlier. It wasn’t too long ago that I had been fighting a griffin, after all.

Signs, swordplay, bombs, potions and oils are Geralt’s main tools in combat, and The Witcher 3: Wild Hunt’s crafting ensures that you’ll be making the majority of them yourselves. Weapons and armor both degrade over time, and require repair in order to function properly. For a small fee, craftsmen can also take materials provided and upgrade Geralt’s current gear or craft entirely new items for him. You’ll find yourself spending a lot of time in the company of blacksmiths, so why not challenge a few to some cards?

That’s where Gwent, The Witcher 3: Wild Hunt’s amazing minigame, comes in. Gwent has its roots in games like Goofspiel, being a simple game to learn but a complex one to master. Supposedly an analogue for how a battle unfolds, Gwent sees players placing numbered cards across three different zones. The first player to have the highest numbers on their side of the board for two rounds wins. It’s not as crucial a part of the game as Triple Triad was for Final Fantasy VIII, but it was compelling enough that I had to force myself away from it, lest this turn into Gwent: A Review.

Load times are disguised by short recaps of relevant main quests, matched to panning images like the one above. Unless you’re re-loading a save or just opening the game, you won’t actually see them often at all. The Witcher 3: Wild Hunt really is an open world. Gone are the days of plotting where to base your Skyrim life to minimize loading transitions: if you see something in The Witcher 3: Wild Hunt, you can usually walk up to or inside of it.

On the presentation and visual side, The Witcher 3 delivers one of the more engrossing and atmospheric game worlds seen in awhile. From trees waving in the wind to waist-deep swamps, everything about the game's visuals create a world that effortlessly combines real-world beauty with fantasy and medieval themes. The game world is presented in such a way that each territory, and the people that reside in its cities, are unique in their views on the current war, not to mention differences in their clothing and armor. Larger cities feature shady characters walking about streets and ♥♥♥♥♥♥♥♥♥♥s on corners promoting brothels, while a smaller, more controlled city only contains nobles and streets that are well maintained. While there is a fast travel system, it's far more enjoyable and atmospheric to use Geralt's horse Roach, or to sail across rivers and oceans in a boat.

There’s a whole bunch of blacksmithing and alchemy plans to uncover and put to use as well. The world is chockful of components, particularly on the alchemy side, where the general wilderness seems to hold plants to collect every few 10 yards or so. It can get a bit overwhelming early on, but you’ll quickly learn that it’s not necessary to use or craft every potion or oil in the game, as you slowly mold your alchemy use to something that benefits your particularly playstyle. Crafting armor and weapons is fairly easy to do, but I found plans and competent crafters were a bit hard to come by.

The side contracts are where the game really shines. Where other open world fantasy games would treat bulletin board quests as a chance to make players gather ten bear butts through text only prompts, these can be just as nuanced as the main story chapters, with interesting twists on straightforward setups forcing the player to make the call as to who the real monster is. Even incidental missions and collectables filling up the map, while appearing too much like Ubisoft at first blush, manage to have something of a narrative seed embedded within. Treasure hunts often have examples of environmental storytelling and letters, and roadside encounters can lead to more complicated missions later on.

Story-wise, The Witcher 3 does an admirable job of giving new players enough information for them to understand the world in which they live, while also providing plenty of bonuses for long-time fans of the series. While some elements of the narrative are left vague for quite a while - what's the deal with the Wild Hunt, exactly? - you'll usually be too busy dealing with the dark, gritty, interesting world around you to worry about the bigger questions.

It’s hard to not spend all day singing The Witcher 3’s praises, but it really is a special kind of game. One that reminds you of how games can be engrossing experiences, ones you want to share with your friends, filled with moments that make you laugh, cry and sing along to a sweet ballad about the white wolf and the sorceress.

The Witcher 3: Wild Hunt ends Geralt’s tale in spectacular fashion, finding ways to fill a giant world with thrilling combat, beautiful sights, and a bevy of compelling content. A strong conclusion to The Witcher trilogy, and a masterpiece that will keep you enthralled for weeks and months to come.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
359/424 (85%) arvioi tämän hyödylliseksi
17 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
108.1 tuntia pelattu
Julkaistu 30. toukokuu.
Hands down the best game I have ever played.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
447/590 (76%) arvioi tämän hyödylliseksi
575 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
103.2 tuntia pelattu
Julkaistu 12. kesäkuu.
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)  ) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
120/139 (86%) arvioi tämän hyödylliseksi
14 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
170.3 tuntia pelattu
Julkaistu 10. kesäkuu.
[Faint spoilers ahead]

This ain't a review, this is just a tribute.

We started off small, in White Orchard, looking for the raven-haired sorceress.
We slew countless monsters with our silver swords.
We defeated the most fearsome warriors from this world and others.
We rescued our greatest friends, who saved us all in return.
We made a deal with the devil and came out victorious.
We unraveled the greatest plot the lands have ever witnessed.

At long last we may rest ...

Thank you, CDPR, for the greatest journey ever experienced.
Thank you for the most hear-wrecking moments and for the sincerest laughs.
Thank you for raising the bar in the gaming industry.
Thank you for the patience to bring to life this wonderful work of art.
And one last thanks to the community who bought and supported this game. You are the reason we can have nice things.

Good night, White Wolf.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
87/100 (87%) arvioi tämän hyödylliseksi
10 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
198.5 tuntia pelattu
Julkaistu 31. toukokuu.
Now this is the end.
I am quite sure that this is the best game I played in recent two years. It should be the best RPG and I strengthened my faith when double DLCs issued. I\'ve spend lots of time in it, really enjoyable and funny.
Thank you, Geralt of Rivia; Thanks, CD Project Red.
- \'Would u like a Gwent?\' -\'Why not?\'
This is The Witcher 3, how can u not love?
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
112/145 (77%) arvioi tämän hyödylliseksi
38 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
61.9 tuntia pelattu
Julkaistu 10. kesäkuu.
Farewell white wolf, thank you for you accompany in the past year, may the girls be with you, :-)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
70/82 (85%) arvioi tämän hyödylliseksi
6 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
126.9 tuntia pelattu
Julkaistu 28. toukokuu.
This game sets new demands for perfect role-playing games, incredible perfect touch for every single section of the game. Gameplay, story, characters, graphics, design, sounds, music and world. ITS ALL DONE PERFECT IN THIS GAME!

I fully recommend to buy this game, even in full price.
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