Disco Dodgeball is a physics-based multiplayer sports FPS set in a futuristic dance club. Launch unicycle robots off neon-lit skate park ramps and nail each other with explosive dodgeballs.
Nutzerreviews: Äußerst positiv (1,070 Reviews)
Veröffentlichung: 19. Feb. 2015

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"Dont let the gimmicky title fool you, this is a slick competitive "one hit kill" arena shooter that focuses on stylish kills. Surprising depth."
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Kürzliche Updates Alle anzeigen (43)

1. Mai

Huge Workshop/loot/crafting update and STEAM DAILY DEAL!

I'm extremely excited to announce a ton of great news for Disco Dodgeball today.

For the next 48 hours, Disco Dodgeball will be the Steam Daily Deal at 40% off. This includes the single copy as well as the 4-pack. So if you've been waiting to pick up the game or to invite your friends in, you should do that right now!

Along with this big sale I have released a massive 3.0 update to the game. This includes:

- Launch of the game's Steam Workshop, meaning you can now upload, share, and submit items for inclusion in the game (with the opportunity to earn revenue from accepted items). One of the coolest features is you can subscribe to submitted songs and have them included in your game's soundtrack automatically. For example, here's a song you can add to your game just by hitting 'subscribe':

The Workshop Guide can be found here:

- Launch of random loot drops and cosmetic crafting. As you play, you'll randomly collect scrap parts that you can combine into better parts or eventually cosmetics like special ball throw FX, on fire FX, sunglasses, and yes - HATS. Better still is you can buy, sell, or trade any of these items on the Steam Marketplace.

This is going to be a huge change for the game, and over the next few days / weeks / months I'll be adding tons more cosmetic items into the game, especially once I start accepting and integrating the items you submit.

Enjoy!

15 Kommentare Weiterlesen

7. April

Major update 2.0 released!

For the past month I've been working really hard to get this update out - it includes an update to Unity 5 which has a dramatically different lighting and physics system, so there were lots of kinks to work out. In addition, there's a new game mode, clan support, and tons of minor fixes.

It's the biggest update since launch, and now that this one is out of the way I can move on to things like Steam Workshop support.

Enjoy!

Full patch notes:

  • New game mode: Kingpin. First player to get a KO is the kingpin and is only player that can score trick shot points. Any player that takes out the Kingpin becomes the new one. Available in Team and FFA modes
  • Can now select a Clan from your Steam groups. Clan logo will appear on your bot and tag will appear in your username. (Profile / Customize / Clans)
  • New Unity 5 lighting system. Uses Global Illumination for more realistic material effects
  • New Unity 5 physics system. Removed Wheel Collider and moved to a velocity-driven-sphere configuration. Should not get stuck on ramp edges as much or at all. Should have performance improvement as well
  • All levels retextured
  • Arena and Airborne map size increased
  • Fixed extra timer tick playing in Super Ball if KO occurred by winning team while close to score goal
  • Fixed being unable to turn antialiasing off
  • FFA match awards now show 1st, 2nd, and 3rd place positions
  • Fixed leaderboards not loading when starting challenge level
  • Fixed stale detail list being shown if switchig between challenges and bot match menus
  • Fixed arcade bot opponents gaining your upgrades
  • Stopped bots from targeting priority players still in spawn
  • Added in-game mods that can kick or ban without calling for a vote
  • Made scoreboard wider
  • Fixed dodgeballs turning neutral if they hit a double wall collider on many random surfaces
  • Fixed objective KOs not being tracked correctly, resulting in unpredictable 'Best Defense' award
  • Fixed bot AIs not passing dodgeballs to shielded teammates

Screenshot of updated Arena map:

12 Kommentare Weiterlesen

Reviews

“It's a great idea well executed...so many satisfying moments...you should probably think about buying it if you're into arena shooters - frankly, it's a damn good one.”
TotalBiscuit

“Disco Dodgeball feels like an utter revelation, a lightning bolt aimed to shock FPS developers from their creative slumber”
9/10 – IndieHaven

“It's as amazing as you would expect.”
Wired

Über dieses Spiel

Disco Dodgeball is a ridiculously fun first-person sports shooter set in a dance club. All combat is one-hit-kill projectile warfare and your only ammo is the ball you are holding. Dodge, deflect and catch enemy fire, perform 360 no-scope stunt shots, and equip homing dodgeballs and jetpacks to dominate your opponents in a wide variety of multiplayer and singleplayer modes.

The game features AI bots, achievements, leaderboard challenges, stats, random loot drops, cosmetic item crafting, Workshop support, an amazing electronic soundtrack, bot customization, clan decals, powerups, LAN support, and a monster truck announcer.

Singleplayer Modes

  • Arcade It's you versus waves of randomized opponents & powered-up bosses. Take them out with trick shots and earn DodgeBux to spend on unlockable superpowered upgrades like EMP dodgeballs, higher jumps or score multipliers. As you play you'll discover powerful combinations of perks that even the odds in your favor. Every KO nets you a few seconds of slow-motion time to perform some insane mid-air helicopter catch and keep your combo streak alive. Includes a leaderboard for the highest-scoring players.
  • Juggernaut Tough day? This mode is the ultimate stress relief. You get two minutes of invincibility as you decimate a room full of dummy bots and rack up a high score. Practice your long-range shots, combos and multikills.
  • Air Raid You get an unlimited jetpack and must fly around and perform aerial stunt shots on the enemy team. They'll fight back - but you'll also have AI-controlled teammates that pass you dodgeballs from the ground, allowing you to perform high-scoring alley oops.
  • Fugitive Grab the golden ball and RUN! Survive for as long as possible against enemy bots that will hunt you down relentlessly. They throw unblockable fireballs, but you're given extra boosting and jumping power to perform evasive maneuvers.
  • Horde The rules are simple: You've got one life and must score as high as possible against increasingly difficult AI bots. This is the true test of a dodgeballer's skills.
  • Bot Match Allows you to create a solo match using any of the multiplayer settings and play against various difficulties of AI-controlled enemies and teammates.

Multiplayer Modes

  • Deathmatch Classic Deathmatch mode. Just get as many KOs and catches as you can.
  • Score Battle Each KO is worth different points depending on the difficulty of the trick shot (mid air, helicopter, ricochets, combos, dunks, etc.)
  • Elimination The original dodgeball mode. Get hit once and you're out for the round, but catching a ball will resurrect a teammate. Last team alive wins.
  • Hoops Grab the golden ball and toss it through the enemy goal ring to score a point. It's like basketball and rugby mashed together.
  • Super Ball It's basically keepaway: Grab the golden ball and survive as long as possible. The enemy team will coordinate to take you out, but you can also pass the ball to a teammate who is on the other side of the arena. Get one point for each second you hold the ball.
  • Capture The Cube Grab the enemy power cube from their base and bring it back to your own. You can take out approaching enemies by chucking the cube at them. A good strategy is to divide your team into attackers, defenders, and bodyguards.
  • Grand Prix A racing mode where you need to power slide and boost your way around a checkpoint course, all while dodging enemy fire.
  • Kingpin One player is the Kingpin and can score trick shots. All other players try to take them out and become the new Kingpin.

Other Goodies

  • Free Online Multiplayer with one-click server setup and LAN support
  • Powerups like Jetpacks, Huge Dodgeballs, Laser balls, and homing dodgeballs. Pick them up randomly or enable as permanent arena modifiers
  • Team-based and free-for-all variants of most multiplayer modes.
  • Ten different dance club combat arenas that pulse to the beat of an amazing electronic music soundtrack
  • 60 Achievements to earn
  • Moustaches and sunglasses for your robot
  • AlienFX-equipped computers will glow and pulse to match the arena lights

PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Hard Drive: 400 MB available space
    Recommended:
    • OS: Windows XP, Win 7, Win 8
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Hard Drive: 400 MB available space
    Recommended:
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Hard Drive: 400 MB available space
    Recommended:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
Hilfreiche Kundenreviews
16 von 16 Personen (100%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
41.4 Std. insgesamt
Verfasst: 7. April
This is a fast-paced first-person dodgeball game from the future complete with robots, an (amazing) voiced announcer, and synced visualizers for the music.

At its core this is a game I *highly* recommend for those that enjoy the FPS (especially instagib) genre, but want something a bit different... yet still familiar. I won't be so bold as to say a digital dodgeball game has never been made before, but this is the first I've ever played to really go all out with it. It's so brilliantly simple, yet took this long until someone decided to make it... AAA marketing departments: fire yourselves.

NOTE: THIS GAME HAS A DEMO YOU CAN TRY! So... try it! (I don't know if it's up to date... but the gameplay is the same regardless)

Graphics:
I love them! The best way to describe them is "a minimalist TRON-themed rave". The music plays a big part as the level coloring/brightness/etc. is hooked up to a visualizer system. Different music will give you a different feel, but no matter what you listen to it's a pleasure to experience. And you can always turn off the visualizer completely (and individually configure most other aspects) if you're not a fan of the effects.

Sound:
Fantastic! The voice announcer is *amazing* and the default music is absolutely sublime if you're into electronica. Of course, if you don't like the music you can always add your own. The in-game visualizers will automatically adjust, and you'll be rocking out to your own tunes in no time. The only downside (which is a Unity limitation) is that you *have* to use OGG or WAV format. You can very easily use VLC or Audacity to convert your MP3s to OGG though, so it's not a big issue.

Controls:
For the most part they are your standard WASD+mouse. HOWEVER, the robot you are playing as is intentionally able to slide around as if on ice (though you can still quickly change directions or use "E" to stop completely). Also, jumping has no air-control and is based on a charge-up system. While some may see these as limitations, I absolutely love it! It makes jumping a risky move because your trajectory will be predictable, and big jumps will need planning because you may not be charged enough to make it.

Modes:
LOTS of modes are included, and tons are planned. You have your standard DM/CTF-style modes, but plenty of others to keep you interested. One of my favorites is the "hoops" mode, where you are basically playing basketball *while* playing dodgeball. It's REALLY fun, frantic, and ripe for strategic play. There is also an Arcade mode to try and survive (where you go through pre-configured rounds with bosses, and can buy upgrades in between), as well as Challenges that are extremely fun. Both Arcade and Challenges have leaderboard support if you're into that.

Gameplay:
From the plethora of modes and maps, to the good-sportsmanship-encouragement via the "kudos" system, everything about the gameplay is fantastic. There are all kinds of moves to pull off (which the game tracks and gives you a great voiced announcement upon success), an arbitrary leveling system for those that like to feel satisfaction in their progress, a silly and unique character customization system, and just generally a ton of things to enjoy!

Singleplayer/Multiplayer:
This game has some pretty amazing bots for singleplayer, and those bots can be used as placeholders in multiplayer games (they'll be replaced by real players as they join and do *not* take up a player slot). Multiplayer is the only issue with this game as latency makes catching/blocking/dodging/etc. balls fairly unreliable. It is a known issue, and I have confidence it'll be fixed in the future. That said, the bots are good enough to give you a LOT of play time. Multiplayer can be a bit frustrating, but isn't unplayable... it just takes some getting used to.


In the end this is a fantastic game that I really enjoy. The developer (who is ONE person) is on top of everything when it comes to bugfixes, is receptive to suggestions, and even has a public Trello for transparent development. As with any game it isn't for everyone (and isn't playable for gamers with various disabilities due to its nature, see comments), but I HIGHLY recommend it.
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17 von 19 Personen (89%) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
11.4 Std. insgesamt
Verfasst: 22. April
You play as robots.
That are rolling.
That have dodgeballs.
You blow up other robots with said dodgeballs.
Sick music is playing in the background.
Buy the ♥♥♥♥ing thing.
War dieses Review hilfreich? Ja Nein Lustig
10 von 11 Personen (91%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
5.2 Std. insgesamt
Verfasst: 11. April
This game seems really stupid, but it is VERY addicting. Its worth the money
War dieses Review hilfreich? Ja Nein Lustig
6 von 6 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
13.6 Std. insgesamt
Verfasst: 7. April
Why should you get this game?
1) It's new, innovative, exciting
2) Unlike some most of the recent games out on the market, RRDDD actually requires skill and is a game that has a high skill cap.
3) Has great gamer-friendly-interface.
4) Tons of gamemodes; the fun never ends.
5) It's DODGEBALL
6) Literally hours of enteratinment.
7) The creator communicates and values all of what the community has to say.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
4.4 Std. insgesamt
Verfasst: 21. April
Lots of balls... lots of madness... nuff said
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
23.1 Std. insgesamt
Verfasst: 7. April
Robot Roller-Derby Disco Dodgeball. The title is quite ridiculous. And so is its gameplay! Playing this, it makes you think, "Why hasn't this been done?" The whole concept is quite simple, and the execution is solid. With it's cartoony robots rolling around neon environments, it kind of gives the player a sense of what is really supposed to be had. Fun, and lots of it. The game has great singleplayer modes, such as arcade in which you are put up against multiple waves of enemies on each level, with only five lives to spare. After each level, you are given money to purchase powerups to get to the next, and trust me, you'll need em. Multiplayer is quite unique. With different modes, such as Super Ball (similar to Oddball in Halo), Hoops (basically basketball), Elimination ("classic" Dodgeball), and plenty more, there is enough variety to keep a single player, or a group of friends entertained for hours. The community is small, but everyone I've seem to have met has been nothing but nice to me. Unlike hardcore shooters such as CS:GO, the atmosphere promotes kindness as odd as it may seem. I attribute it to the cutesy asthetic and lack of push to talk. As for the performance, there is A LOT of lighting effects. On my machine (just a Macbook Pro with some decent upgrades, nothing fancy AT ALL), I have to disable most of them, but any decent PC will be able to enable most if not all of the settings. Now, the only flaws I can find are in multiplayer, the biggest being netcode. Catches seem to work rarely, and hit registration can be iffy. I'm sure these may be ironed out in future updates, but for now, we just have to sit and bear it. Do I reccomend this game? Yes, absolutely. It is one of my definitive multiplayer experiences of 2014 and 2015, simply because there is nothing like it, and it is a whole lot of fun.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
0.9 Std. insgesamt
Verfasst: 1. Mai
FUN GAME
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.9 Std. insgesamt
Verfasst: 6. April
Skylish kills, satisfying feel, challenging solo modes, amazing soundtrack and robot mustaches, all packed into a good-looking package that doubles as a visualizer for custom music.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.5 Std. insgesamt
Verfasst: 28. April
This game is super smooth! The music is catchy, the AI is very well done, the game modes are super fun..everything is visually stunning and it looks like a game you maybe want to shrug off, but it's something you should seriously consider a try. A good time killer for sure. You really should give it a try!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.7 Std. insgesamt
Verfasst: 2. Mai
If the trailer didn't persuade you into buying the game, then the fact it's an ARENA SHOOTER with MULTIPLAYER and a lot of gamemodes to choose between probably will.

Controls are easy to get used to, and every shot is SO satisfying.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
33.9 Std. insgesamt
Verfasst: 13. April
This really is a great, fun, and challenging FPS so thumbs up on that. But what really sets it up is the attentiveness of the dev. One guy made this whole game, and just about anyone can add him and message him with suggestions and he'll listen and try incorporationg everything the community wants, something other games rarely ever have.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.1 Std. insgesamt
Verfasst: 19. April
An intense and fast-paced, robotic FPS that is a BLAST. Catchy electronic music that will fill you with enjoyment and anxiousness, as you peek around corners or charge into battle in various different gamemodes as your very own customizable disco robot.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.6 Std. insgesamt
Verfasst: 26. April
I played on SUNDAY, SUNDAY, SUNDAY, waiting for the high flying, quick dodging, mid air catching, flame throwing, disco dancing, robot exploding, EXTRAGAVANZA!!! And you know what? Thats exactly what i got.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.9 Std. insgesamt
Verfasst: 1. Mai
I felt like rewriting my original review because I think it isn't in-depth enough so here's a longer one.

Robot Roller-Derby Disco Dodgebal

I cannot recommend this game enough. I got it yesterday during on sale for 9 bucks. Right from the start I was having a blast with it. I was having so much fun in fact I had to buy my buddy a copy so he could jump in as well.

The game plays more like a classic arena FPS than a modern FPS but instead of turning other players into giblets you're throwing dodgeballs at them. There are many unusual mechanics that add to the game a lot. For instance sprinting is called 'boost' and after you use boost you have to let it recharge back to %100. Jumping doesn't just require taping the spacebar but also holding it. The longer you hold it the higher (or farther) you jump, it also has a 100% meter so you have to let it charge to use it again. Once you have a dodgeball in your hand you can throw it by holding and releasing the right mouse button. Charging it up to 100% makes the shot as strong as it can be. The left mouse button is used to power slide (think drifting). To power slide you hold forward, lmb, and turn towards a certain angle so you can't power slide just by moving forward. While power sliding your boost meter charges up quicker and you can even overcharge it giving you a faster boost. Besides throwing the dodgeball you can also catch, catching it automatically eliminates the person who threw it like in real dodgeball.

Moving around is also quit different from other shooters. Since your not a bipedal human but a single wheel robot you can strafe as fast as you can walk forward and backwards but once you press w,s,a, or d you will move in that direction till you press another movement key or press the brakes button (e is default key). So basically if you press forward you will continue moving forward until you stop or move elsewhere.

Just like a classic arena FPS you have an announcer announcing crazy kill combo you just had (double kill, multikill, ramapge). Besides getting extra points for racking up kills you also get extra points for doing trick shots and the announcer would say it as well. These include ricochet (hit a guy indirectly) dunk (hitting a guy underneath you midair) and long shot (the farther the range the more points you get) and plenty more.

There are self improving upgrades in the game that can help you out during a match. The power ups are placed around the levels so if you're quick enough you can get one at the very beginning of the match. You can't know what power up you're getting because its random so you can't always get what you want. Some of the power ups include fireball (a blazing dodgeball that can't be caught so its best to avoid it), pogostick (lets you jump higher than normal) and jet pack (lets you hover with the jump button until your jumping gauge is 0% or until all your fuel is depleted). There are many more that I can't name at the top of my head.

The electronic dance music also adds a lot to the game. Shooters these days try to present themselves as rough and serious since hearing your enemies footsteps is vital, I totally understand that this a valid reason but I miss the classic multiplayer soundtracks from past shooters (Foregone Destruction anyone?). Having EDM music in the background makes it more... I dunno... soothing? Like I haven't raged quit it this game even in matches where I go 3 and 15. I don't take it to so serious and its ok because I'm still having a blast. Sometimes I even bop to the beat and try to aim my shots when the bass drops or whatever lol but that's just weird ol' me.
Multiplayer modes include:

Deathmatch: Self explanatory. Score points by getting kills, the more kills the more points.

Score Batte: Which ever team scores the most points wins. To get a lot of points its best to do trick shots.

Elimination: Just like in real dodgeball, once you're hit you're out. If your teammate catches a ball you can come back in.

Hoops: throw dodgeball through enemy hoops to score points, who ever scores the most wins.

Super Ball: Hold the "super ball" for as long as you can to score points for your team. If a teammate has it you have to defend him. If a enemy has it you have to take it away from them.

Grand Prix: you have to race around an arena to get to checkpoints. Leaders earn double points so his effort is vital. Also boost+drifting is key here.

If you don't feel like playing multiplayer the single player aspect of the game is also super fun. Modes include:

Training: pretty self explanitory, if your a newbie definitely give it a try.

Arcade: Beat a group of bots (at the end of three waves or so you have to fight a boss), collect cash, buy upgrades with that cash, and keep playing till you hit game over. You start off with 4 lives but you can gain more later with upgrades. once you deplete all your lives you die.

Challenge: Challenge isn't one mode but about 4-5 different modes. I haven't payed them yet but I'll check them out later.

Bot match: If you feel like playing an offline match with bots then you can.

I haven't let this game go since I bought it yesterday and Its because I've been having so much damn fun with it. My go to FPS is still BF4 right now but unlike BF4 in RRDDD not every match has to be super focus, intense and/or strategic. I feel like a child playing this game because its just simple fast pace fun. I dunno if its nostalgia but playing this game recaptures that same feeling I had when playing UT99 for the very first time and I love it.

TL;DR Super fun fast paced Arena FPS Dodgeball game with neon lights and catchy music. Definitely give it a try.




Original Review:

So I just bought the game and holy crap this is one of the most funnest FPS (if you would call it that) that I've ever played. Let me preface this by saying I play tons of shooters, my main one right now is BF4. Even though I love that game to death there are plenty of frustrating moments with it (getting sniped by some dedicated camper across the map, dying for stupid reasons, admins ruining the momentum of the game when they have to balance things out, etc). This game on the other hand no matter how pro the enemy players are I'm always having fun jumping around and trying to get some hits while at the same time avoid getting hit. Only reason I would put this game down its if I get tired after playing it for hours, I haven't rage quit at all and believe me I tend to rage quit often. I'm loving this game so much I bought one for my buddy as a gift so we can play together. Really if you want to have a super fun time try this game out you will love it!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
6.1 Std. insgesamt
Verfasst: 3. Mai
How to make a game fun? Minimise the frustration felt at death and maximise the fun of hitting someone.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
2.1 Std. insgesamt
Verfasst: 5. Mai
I have never had so much fun binge playing a game until 4 in the morning with a group of friends, HIGHLY recommended.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.0 Std. insgesamt
Verfasst: 1. Mai
Pure. Joy through skill. Finally, a game that doesn't disappoint in the slightest. Hoops mode rocks... Dodgeball!
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.2 Std. insgesamt
Verfasst: 20. April
really trains my cs go skillz. I got gud at math from this game!
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5 von 5 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
19.0 Std. insgesamt
Verfasst: 25. Februar
Es ist das perfekte Party-Game für zwischendurch. Mit geiler Musik und vielen Spielmodin macht das Spiel einfach nur Spaß.
Eine Kaufempfehlung für jeden Party-Game Liebhaber :D
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2 von 2 Personen (100%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 21. Februar
it's fast, it's shiny, it's a ton of fun if played with other people using teamspeak or skype
bought it for me and a friend instantly.
AWESOME :D
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