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Futuresport Dodgeball FPS / Music-responsive dance club arenas / Free Online Multiplayer
Veröffentlichung: 28. März 2014
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“Disco Dodgeball has been under constant development since July 2013 with new features, polish, and content added on a regular basis. It is playable and fun in its current state, and needs a few more months of development time to add some of the items listed below. In the meantime, your support and trust is extremely appreciated and I will continue to implement feedback and communicate often as I work to prepare the game for its official release.”

Wie lange wird dieses Spiel den "Early Access"-Status haben?

“My projected release date is late 2014. It is possible this could change based on decisions I make regarding investments into art and audio assets. However I am planning on keeping big, risky, non-essential features as post-launch additions so as not to add too much risk to the timeline.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“Before I release Disco Dodgeball, I will be working on the following elements:
  • Additional content such as arenas, game modes, and customization options
  • Singleplayer challenge modes with leaderboards
  • Greater visual polish on all arenas and user interface elements, and lighting effects
  • Many other small but meaningful gameplay and usablity improvements (help text, visual feedback, server options)

I am considering other features, but most likely they will be added post-launch, if at all. Again, I can not promise any of these will actually make it into the game but I'd like to share the larger vision for the game:

  • Steam Workshop support for uploading and sharing custom bot components
  • Loot drop and crafting system
  • Level editor
  • Clan and tournament support
  • Local split-screen multiplayer
  • VR support
  • Steam Music integration

Was ist der derzeitige Stand der Early Access-Version?

“Disco Dodgeball currently has:
  • Online multiplayer PvP (12 per room) and Co-Op (4 per room)
  • Zero-effort server hosting on Free 3rd party servers
  • LAN configuration options
  • Eight dance club combat arenas
  • Six different main game modes (each available in Team or FFA versions)
  • Solo and Co-Op survival / score attack mode
  • Training Mode
  • Powerups like jetpacks, homing dodgeballs, and monster truck tires
  • Game configuration options like max number of players, bot difficulty, private / public, score and time limits
  • Easy, Medium, and Hard AI Bots
  • 60 Achievements and stat tracking of every skill shot
  • An electronic music soundtrack consisting of 11 songs
  • Voiceover announcer
  • Controller support

Wird das Spiel während und nach Early Access unterschiedlich viel kosten?

“The game is being sold at a discount relative to its official launch price (currently $10, is planned on being sold at $15).”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“I have constantly communicated with players during the game's development, and will continue to do so. I respond to all feedback on the community page, and also run a subreddit at where I post news and respond to suggestions.”

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Kürzliche Updates Alle anzeigen (17)

Version .32 released - Streamer mode, many bug fixes & prep for challenges

2. September

Hi! I had intended on making .32 the update with all the singleplayer challenges, and did a lot of work towards them, but ultimately there were too many important bug fixes to delay much longer.

The big new feature is Streamer mode, which has been high on my list for awhile. It basically gives the host superpowers in terms of kicking/banning, and gives them control over when the next round and match will start (instead of automatically restarting).

This is critical because it's a lot harder to hold tournaments when the rounds keep autorestarting, and prevents the possibility of a livestream being disrupted by people behaving badly. Not that it's happened yet, but want to avoid it.

Eventually I will also add full team control to Livestream mode, which will help manage teams during tournaments.

Also fixed in this update:

  • Improved Match Settings panel, with help text shown below each option
  • No longer sets a public match as a private match if the host transferred to a player with private match as their stored preference
  • Fixed mouse cursor being hidden if activating Steam overlay in Lobby
  • Fixed powerups carrying through matches if new match started in same level
  • Fixed monster truck tire sounds playing at wrong volume
  • Mixed match settings list from appearing at offset scroll position
  • Fixed 'on fire' and 'extinguish' notifications from being stuck on-screen

But as I mentioned, I have done a lot of work on the new challenges - they're just hidden right now. There's a good chunk of work still to be done, but I'm really excited about their potential and will push them out as soon as I can get them ready. Cheers!

0 Kommentare Weiterlesen

Update .31 out now: POWER-UPS! Jetpacks, Huge Balls, and new SFX!

13. August

I'm extremely excited to announce that Update .31 has now been released! It's called the POWER-UP UPDATE for two good reasons:

Power Ups
- There are now seven different power-ups you can collect around the arena: Jetpacks, Huge Dodgeballs, Laser Dodgeballs (that fly fast in a straight line and bounce 3 times), Homing Dodgeballs, Spring Jump, Super Boost, and Monster Truck Tire (which gives you extreme traction for dodging). I made sure these are all a ton of fun to use while maintaining the balance of the game. They can of course be disabled if you wish.

New Sound FX
- All new sound effects from the best in the business, Power-Up Audio! They've worked on Crypt of the Necrodancer, Towerfall, Darkest Dungeon, and a ton more awesome games. I think they add an incredible sense of physicality to the movement and combat and I think you'll really enjoy the upgrade.

Also made some minor but important fixes / changes:
  • The bot spawn shield looks much cooler
  • The Match Settings panel has been reconfigured in a way that will allow me to easily add new customization options in the future
  • Hoops Assist and Mid-Air KO stats now tracking properly
  • Fixed bug where players couldn't move after remapping controls
  • Fixed Anti-Air achievement not working (where you catch a helicopter-thrown shot)
  • Fixed 'GO!' message showing up too early

Thanks as always for playing and hope you enjoy this update!

3 Kommentare Weiterlesen
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Über das Spiel

Race around a neon-lit dance club in jet-powered robots, launch yourself off skate park ramps and nail each other with exploding dodgeballs.

Disco Dodgeball is part racing game, part arena shooter, part vibrant multiplayer futuresport - all combined into a stupidly crazy fun audiovisual spectacle of physics-based projectile warfare.

Current Features

  • 6v6 Online multiplayer as well as LAN support and offline singleplayer
  • Diabolical Bot AI so you can always find a match
  • Eight different dance club combat arenas that pulse to the beat of an amazing electronic music soundtrack
  • Nine different game modes with a wide range of challenges and objectives that will test your skills and teamwork (see below)
  • Tons of different skill shots including mid-air catches, 360 helicopters, and ricochets
  • Ridiculous powerups like Jetpacks, Huge Dodgeballs, Laser balls, and homing dodgeballs
  • 60 Achievements to unlock
  • High Score leaderboards
  • Level up to unlock new shades and moustaches for your robot
  • Power Slide around corners to escape incoming fire
  • Assist system that rewards you for setting up alley-oops KOs and goal scores
  • Monster truck announcer to hype up your killstreaks
  • Gamepad support
  • Spectator mode

Game Modes

Disco Dodgeball currently has 9 different game modes - each requiring dramatically different skills and tactics.
  • DEATHMATCH (FFA/Team) - Battle other bots in a race to get the most KOs.
  • SCORE BATTLE (FFA/Team) - Try to nail the most ridiculous trick shots on each other as you race to get a target score. Launch yourself high up off one of the many skate park ramps and land a high-difficulty (but high-point value) skill shot.
  • ELIMINATION (FFA/Team) - Just like classic Dodgeball rules - get hit once and you're out for the round! You can also catch a ball to resurrect a teammate. Matches are very tense and tactical.
  • SUPER BALL (FFA/Team) - Grab the Super Ball and hang onto it for points. All your enemies will be aiming for you, but if you have an open teammate you can pass it to them and keep racking up the score. It's incredibly dramatic when the timer is ticking down and you have one last shot on the Super Ball carrier to save the game for your team.
  • HOOPS (FFA/Team) - Grab the Super Ball and smash it through the enemy goal ring to score a point. Use teamwork to pass the ball around and dominate your opponents.
  • DEMOLITION DERBY (FFA/Team) - Race around checkpoints while dodging projectiles thrown by your enemy racers. Will require lots of power-sliding to keep your momentum high as you plot the best course through the dance club. Other teammates should focus on blocking the enemy team's race leader.
  • CAPTURE THE CUBE (Team) - Grab the enemy power cube and bring it back to your base. Use strategic teamwork to toss the cube across the arena for a quick score. Protect your teammates as they carry the cube, and save the day by nailing the enemy cube carrier and returning it safely to your base.
  • HORDE (Solo/Co-Op) - See how high of a score you and your friends can rack up against endless AI bots in a single life. Featuring arena-specific leaderboards that allow you to compare scores with your friends.
  • TRAINING (Solo) - Become invincible and practice your trick shots against enemy bots!


Before the game is officially released, I am planning on these remaining features:
  • 10 Total arenas
  • 10 Total game modes
  • Additional polish on existing arenas and UI
  • More bot customization items
  • Trading Cards
  • Additional achievements and unlockables


I can not promise to include any of these, but I view these as important and will try my best to add them (possibly post-launch):
  • Steam Workshop Support
  • Level Editor
  • Replay System
  • Split-Screen local multiplayer
  • Loot Drop / Crafting System
  • Steam Music Integration
  • VR Support
  • Clan and Tournament support

Systemvoraussetzungen (PC)

    • OS: Windows XP
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    • OS: Windows XP, Win 7, Win 8
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space

Systemvoraussetzungen (Mac)

    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space

Systemvoraussetzungen (Linux)

    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
Hilfreiche Kundenreviews
2 von 3 Personen (67%) fanden dieses Review hilfreich
172 Produkte im Account
2 Reviews
0.9 Std. insgesamt
Early Access-Review

Verfasst: 2. Juli
War dieses Review hilfreich? Ja Nein
81 von 87 Personen (93%) fanden dieses Review hilfreich
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1 Review
11.6 Std. insgesamt
Early Access-Review
I've been following this game since it's beta, long before it got greenlit.

RRDDD (or just Disco Dodgeball) is an easy to learn, hard to master multiplayer game (or singleplayer, against bots) that I loved since the first time I've played it.
The game basically consist of silly robots playing deadly dodgeball in several arenas. Different game modes add a lot of variety. For instance: classic deathmatch, FFA modes, hoops (think dodgeball mixed with basketball), elimination, and more.
There are also different "skill shots", that depends on the way you kick an adversary's ♥♥♥, and rewards you with cool explosions, xp, an epic voice anouncing your shot, and the right to brag a little and feel great.

There's a lot of things I'm probably forgetting, but all in all, this game is insanely fun, highly playable for an early access, easy to learn, and the community is great.

Special mention to Erik, the Dev. Great guy and really invested in Disco Dodgeball. You'll probably find him kickin' some ♥♥♥ in the game from time to time!
Verfasst: 28. März
War dieses Review hilfreich? Ja Nein
59 von 65 Personen (91%) fanden dieses Review hilfreich
1,464 Produkte im Account
42 Reviews
46.7 Std. insgesamt
Early Access-Review
The best multiplayer game I have ever played. Gameplay is really fun (like Unreal or Quake), soundtrack is AMAZING. Buy it. Play it with friends, friendly community, or just with bots. You will enjoy this game.
Verfasst: 28. März
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112 von 159 Personen (70%) fanden dieses Review hilfreich
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21 Reviews
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Early Access-Review
Robots with moustaches play Dodgeball in a disco.

10/10 CAN'T FAIL.
Verfasst: 28. März
War dieses Review hilfreich? Ja Nein
38 von 43 Personen (88%) fanden dieses Review hilfreich
58 Produkte im Account
1 Review
21.4 Std. insgesamt
Early Access-Review
This game is extremely fun! I've been playing it since the beta early access, and believe me, it's definitely worth it! Simple concept, yet packed with action!
Verfasst: 28. März
War dieses Review hilfreich? Ja Nein