A futuresport FPS where you race around a skate park / dance club and nail each other with dodgeball trick shots. Singleplayer + Local Multiplayer + Online Multiplayer with 27 different objective-based game modes...or create your own!
Recenzje użytkowników:
Najnowsze:
Bardzo pozytywne (20) - 90% z 20 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
Bardzo pozytywne (1,698) - 92% z 1,698 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 19 lutego 2015

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Kup Disco Dodgeball

Kup Disco Dodgeball Four Pack

Zawiera cztery egzemplarze gry - wyślij dodatkowe kopie swoim znajomym.

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Najnowsze aktualizacje Wyświetl wszystkie (77)

28 lipca

Update 9.0 released - featuring new level "Catacombs"



Features
- Added Catacombs to the official map list (had been temporarily available as a preview earlier)
- Customize panel now shows all possible items, so you can preview what they look like when equipped. Has a handy 'buy' button if you want to purchase it outright - hint hint
- Added separate rebindable 'Catch' button
- Voting options are rebindable as well
- Add workshop support for custom localizations - instructions to be added to Workshop guide soon!

Adjustments
- Added menu button animations (which can be disabled via Options / Misc / Menu Button Animations)
- Mission for Advanced Kills (Ninja, Long Distance, Backfire, Helicopter, Mid Air Catches, -
Flying Squirrel, Dunk, Air Strike, Top Gun, and Duck Hunt) only require 5 KOs instead of 15. The reward decreased from 5 to 4. (Except Mid Air Catches, reward for that went to 3 since they're more reliable to pull off)
- Combo Kills now only requires 5 kills instead of 10. Reward increased from 2 to 3.
- Added built-in credits panel
- Players not alive are greyed out in scoreboard
- Added 'Ball' tag option to Workshop Files configuration page
- Host changes if current host ping is 150 (raised threshold from 100)
- Added subtle pulse to ambient lighting, raised brightness overall (especially when visualizer and/or reflection probes are off)


Fixes
- Fixed Zombie KO not being counted
- Fixed bug where activating scoreboard would cause a held jump input to be released
- Fixed failure to initialize a singleplayer match if you had backed out of the Local Multilpayer menu without going back to the full menu root
- Fixed appearance of 'negative xp' if you match ended without any kills
- Fixed AI bots stalling out at times when equipped with Bulldozer powerup
- Fixed missing reflections on Crescent map
- Fixed navigation in Arena, causing bots to go back-and-forth before jumping off spawn platforms

Enjoy, and thanks everyone for reporting bugs & sending in feedback - was critical in putting this update together!

Komentarzy: 24 Więcej

8 kwietnia

Update 8.2 is out - including 3 new levels!

Have a huge new update live. Here's the details:

New map: Epicenter


New map: Skate Park (based on workshop submission by Axogandr)


New map: Crescent (based on workshop submission by X Kirby)


Features
  • Tired of flying accidentally off the top of ramps? Bots now 'stick' to the surface when moving up a ramp, giving you much better movement control.
  • Added level shuffle options ‘Random Large’ and ‘Random Small’, if you have a large or small lobby of players and don’t want levels that are a size mismatch
  • Added new ‘Arena Tint Lighting’, which is a dynamic pixel light that provides additional shading to arena textures with a small performance cost.
  • Can trade 15x dodgecoins for random Rare+ item (chances: Rare 65%, Epic 25%, Legendary 10%)

Fixes
  • Fixed getting stuck on ramps by changing the shape of the player's wall collider
  • Bots are better at targeting navigation points directly beneath them
  • Fixed missing lighting in end-round bot portraits
  • Fixed Arcade not ending if bot was killed by EMP self-destruction
  • Fixed bots sometimes respawning with EMP state if previous bots KOd with it in Arcade
  • Improved bot navigation when target is directly below them
  • Fixed and re-enabled Incognito Mode
  • Fixed bug where changing customization mid-match would cause your own meshes to be shown in your first-person view
  • Ball ignores throwing player's colliders temporarily, prevents issue where backwards-moving bots in online multilplayer would throw a ball that collides with themselves
  • Fixed loading hitch with Chodge Darger
  • Fixed bug where FFA Team Colors from being applied in modes where 2-team settings were fixed and not selectable in match settings

Adjustments
  • You now shoot at the hoop that matches your team color, not the ‘enemy hoop’
  • Ball deflection mission only takes 10 deflections (down from 25), MP value reduced from 3 to 2
  • Added ‘quit’ buttons back to Challenge and Arcade final menus
  • Made craft recipe icons larger for improved readability
Komentarzy: 19 Więcej

Recenzje

“It's a great idea well executed...so many satisfying moments...you should probably think about buying it if you're into arena shooters - frankly, it's a damn good one.”
TotalBiscuit

“Disco Dodgeball feels like an utter revelation, a lightning bolt aimed to shock FPS developers from their creative slumber”
9/10 – IndieHaven

“It's as amazing as you would expect.”
Wired

Steam Workshop

Submit items to the game and earn sales revenue!

O tej grze

Disco Dodgeball combines the one-hit-kill projectile combat of classic dodgeball with flowing skateboard-style movement and neon-drenched dance club arenas to create a unique, exhilarating, and incredibly fun FPS sports experience.

Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots with your mustachio'd unicycle robot. Play a wide variety of classic, expert, and custom game modes in offline singleplayer, local multiplayer, or online multilpayer matches.

Includes:

  • 21 different multiplayer modes & solo/co-op challenges to test your skills and teamwork - like Hoops, Grand Prix racing, and of course classic Elimination.
  • Deep game mode customization with in-game rule editor allows you to mutate & remix gameplay with near-limitless possibilities
  • Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
  • Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
  • No online queues - jump into a match and start playing within seconds of game launch
  • Split-screen Local Multiplayer PvP and co-op challenges with up to 4 players
  • Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX that can be crafted or earned from random in-game drops
  • Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
  • Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
  • Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
  • LAN support
  • Steam Workshop support to submit your own cosmetic items for inclusion in the game
  • Capture and share your best shots as replay GIFs
  • An amazing electronic music soundtrack and playback of audio files from your own computer. Arena lights pulse dynamically to the beat of the music.
  • A monster truck announcer
  • AlienFX-equipped computers glow and pulse to match the arena lights
  • Persistent stats and achievements
  • Still being regularly updated with new content and features based on community suggestions!

PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimalne:
    • System operacyjny: Windows XP (Vista not supported)
    • Pamięć: 2 GB RAM
    • Karta graficzna: Video card supporting shader model 3.0
    • Miejsce na dysku: 400 MB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: Win 7, Win 8
    • Pamięć: 4 GB RAM
    • Karta graficzna: Video card supporting shader model 3.0
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 400 MB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: 10.6.8 Snow Leopard
    • Pamięć: 2 GB RAM
    • Miejsce na dysku: 400 MB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: 10.9 Mavericks
    • Pamięć: 4 GB RAM
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 400 MB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: 64-bit or 32-bit Ubuntu Linux
    • Pamięć: 2 GB RAM
    • Miejsce na dysku: 400 MB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: 64-bit or 32-bit Ubuntu Linux
    • Pamięć: 4 GB RAM
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 400 MB dostępnej przestrzeni
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