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A ridiculously fun dodgeball FPS with free online multiplayer. Race around a dance club in jet-powered robots, launch yourself off skate park ramps and nail each other with explosive dodgeball trick shots.
Releasedatum: 28 mrt 2014
Alle 2 trailers bekijken

Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang kan mogelijk erg veranderen gedurende het ontwikkelingsproces. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je misschien beter wachten tot de ontwikkeling van de game is gevorderd. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“Disco Dodgeball has been under constant development since July 2013 with new features, polish, and content added on a regular basis. It is playable and fun in its current state, and needs a few more months of development time to add some of the items listed below. In the meantime, your support and trust is extremely appreciated and I will continue to implement feedback and communicate often as I work to prepare the game for its official release.”

Hoe lang blijft deze game in vroegtijdige toegang?

“My projected release date is late 2014. It is possible this could change based on decisions I make regarding investments into art and audio assets. However I am planning on keeping big, risky, non-essential features as post-launch additions so as not to add too much risk to the timeline.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“Before I release Disco Dodgeball, I will be working on the following elements:
  • Additional content such as arenas, game modes, and customization options
  • Singleplayer challenge modes with leaderboards
  • Greater visual polish on all arenas and user interface elements, and lighting effects
  • Many other small but meaningful gameplay and usablity improvements (help text, visual feedback, server options)


I am considering other features, but most likely they will be added post-launch, if at all. Again, I can not promise any of these will actually make it into the game but I'd like to share the larger vision for the game:

  • Steam Workshop support for uploading and sharing custom bot components
  • Loot drop and crafting system
  • Level editor
  • Clan and tournament support
  • Local split-screen multiplayer
  • VR support
  • Steam Music integration

Wat is de huidige staat van de versie met vroegtijdige toegang?

“Disco Dodgeball currently has:
  • Online multiplayer PvP (12 per room) and Co-Op (4 per room)
  • Zero-effort server hosting on Free 3rd party servers
  • LAN configuration options
  • Eight dance club combat arenas
  • Six different main game modes (each available in Team or FFA versions)
  • Solo and Co-Op survival / score attack mode
  • Training Mode
  • Powerups like jetpacks, homing dodgeballs, and monster truck tires
  • Game configuration options like max number of players, bot difficulty, private / public, score and time limits
  • Easy, Medium, and Hard AI Bots
  • 60 Achievements and stat tracking of every skill shot
  • An electronic music soundtrack consisting of 11 songs
  • Voiceover announcer
  • Controller support

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“The game is being sold at a discount relative to its official launch price (currently $10, is planned on being sold at $15).”

Hoe ben je van plan de Community te betrekken in je ontwikkelproces?

“I have constantly communicated with players during the game's development, and will continue to do so. I respond to all feedback on the community page, and also run a subreddit at http://www.reddit.com/r/discododgeball/ where I post news and respond to suggestions.”
Meer informatie

Disco Dodgeball kopen

Disco Dodgeball Four Pack kopen

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Recente updates Alles weergeven (16)

Update .31 out now: POWER-UPS! Jetpacks, Huge Balls, and new SFX!

13 augustus 2014

I'm extremely excited to announce that Update .31 has now been released! It's called the POWER-UP UPDATE for two good reasons:

Power Ups
- There are now seven different power-ups you can collect around the arena: Jetpacks, Huge Dodgeballs, Laser Dodgeballs (that fly fast in a straight line and bounce 3 times), Homing Dodgeballs, Spring Jump, Super Boost, and Monster Truck Tire (which gives you extreme traction for dodging). I made sure these are all a ton of fun to use while maintaining the balance of the game. They can of course be disabled if you wish.

New Sound FX
- All new sound effects from the best in the business, Power-Up Audio! They've worked on Crypt of the Necrodancer, Towerfall, Darkest Dungeon, and a ton more awesome games. I think they add an incredible sense of physicality to the movement and combat and I think you'll really enjoy the upgrade.

Also made some minor but important fixes / changes:
  • The bot spawn shield looks much cooler
  • The Match Settings panel has been reconfigured in a way that will allow me to easily add new customization options in the future
  • Hoops Assist and Mid-Air KO stats now tracking properly
  • Fixed bug where players couldn't move after remapping controls
  • Fixed Anti-Air achievement not working (where you catch a helicopter-thrown shot)
  • Fixed 'GO!' message showing up too early

Thanks as always for playing and hope you enjoy this update!

3 opmerkingen Meer informatie

Version .302 now available - Lightmapping for performance + visual boost

3 augustus 2014

You can now download .302 on the main branch. The big change is I lightmapped the arenas so that a lot of shadows don't have to be calculated in real-time, so the arenas will look better and run smoother.

Other fixes are:

  • Fixed player level not appearing on scoreboard
  • Spawn shield now begins decaying once you leave spawn, not at the moment you are spawned
  • Can no longer collect balls while in spawn
  • Fixed FPS drop when jumping / sprinting
  • Fixed Equalizer LEDs sometimes showing wrong color
  • Fixed some LED textures (like ramps in Core) from not colorizing
  • Prevented some score cheats

3 opmerkingen Meer informatie
Alle discussies weergeven

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Info over het spel

Race around a neon-lit dance club in jet-powered robots, launch yourself off skate park ramps and nail each other with exploding dodgeballs.

Disco Dodgeball is part racing game, part arena shooter, part vibrant multiplayer futuresport - all combined into a stupidly crazy fun audiovisual spectacle of physics-based projectile warfare.

Current Features

  • 6v6 Online multiplayer as well as LAN support and offline singleplayer
  • Diabolical Bot AI so you can always find a match
  • Eight different dance club combat arenas that pulse to the beat of an amazing electronic music soundtrack
  • Nine different game modes with a wide range of challenges and objectives that will test your skills and teamwork (see below)
  • Tons of different skill shots including mid-air catches, 360 helicopters, and ricochets
  • Ridiculous powerups like Jetpacks, Huge Dodgeballs, Laser balls, and homing dodgeballs
  • 60 Achievements to unlock
  • High Score leaderboards
  • Level up to unlock new shades and moustaches for your robot
  • Power Slide around corners to escape incoming fire
  • Assist system that rewards you for setting up alley-oops KOs and goal scores
  • Monster truck announcer to hype up your killstreaks
  • Gamepad support
  • Spectator mode

Game Modes

Disco Dodgeball currently has 9 different game modes - each requiring dramatically different skills and tactics.
  • DEATHMATCH (FFA/Team) - Battle other bots in a race to get the most KOs.
  • SCORE BATTLE (FFA/Team) - Try to nail the most ridiculous trick shots on each other as you race to get a target score. Launch yourself high up off one of the many skate park ramps and land a high-difficulty (but high-point value) skill shot.
  • ELIMINATION (FFA/Team) - Just like classic Dodgeball rules - get hit once and you're out for the round! You can also catch a ball to resurrect a teammate. Matches are very tense and tactical.
  • SUPER BALL (FFA/Team) - Grab the Super Ball and hang onto it for points. All your enemies will be aiming for you, but if you have an open teammate you can pass it to them and keep racking up the score. It's incredibly dramatic when the timer is ticking down and you have one last shot on the Super Ball carrier to save the game for your team.
  • HOOPS (FFA/Team) - Grab the Super Ball and smash it through the enemy goal ring to score a point. Use teamwork to pass the ball around and dominate your opponents.
  • DEMOLITION DERBY (FFA/Team) - Race around checkpoints while dodging projectiles thrown by your enemy racers. Will require lots of power-sliding to keep your momentum high as you plot the best course through the dance club. Other teammates should focus on blocking the enemy team's race leader.
  • CAPTURE THE CUBE (Team) - Grab the enemy power cube and bring it back to your base. Use strategic teamwork to toss the cube across the arena for a quick score. Protect your teammates as they carry the cube, and save the day by nailing the enemy cube carrier and returning it safely to your base.
  • HORDE (Solo/Co-Op) - See how high of a score you and your friends can rack up against endless AI bots in a single life. Featuring arena-specific leaderboards that allow you to compare scores with your friends.
  • TRAINING (Solo) - Become invincible and practice your trick shots against enemy bots!

Planned

Before the game is officially released, I am planning on these remaining features:
  • 10 Total arenas
  • 10 Total game modes
  • Additional polish on existing arenas and UI
  • More bot customization items
  • Trading Cards
  • Additional achievements and unlockables

Possible

I can not promise to include any of these, but I view these as important and will try my best to add them (possibly post-launch):
  • Steam Workshop Support
  • Level Editor
  • Replay System
  • Split-Screen local multiplayer
  • Loot Drop / Crafting System
  • Steam Music Integration
  • VR Support
  • Clan and Tournament support

Systeemeisen (PC)

    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows XP, Win 7, Win 8
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space

Systeemeisen (Mac)

    Minimum:
    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space

Systeemeisen Linux

    Minimum:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
Nuttige klantrecensies
2 van de 2 mensen (100%) vonden deze recensie nuttig
102 producten op account
1 recensie
4.1 uur in totaal
Review tijdens vroegtijdige toegang
This game is seriously fun.
Geplaatst: 28 maart 2014
Was deze recensie nuttig? Ja Nee
79 van de 85 mensen (93%) vonden deze recensie nuttig
33 producten op account
1 recensie
11.6 uur in totaal
Review tijdens vroegtijdige toegang
I've been following this game since it's beta, long before it got greenlit.

RRDDD (or just Disco Dodgeball) is an easy to learn, hard to master multiplayer game (or singleplayer, against bots) that I loved since the first time I've played it.
The game basically consist of silly robots playing deadly dodgeball in several arenas. Different game modes add a lot of variety. For instance: classic deathmatch, FFA modes, hoops (think dodgeball mixed with basketball), elimination, and more.
There are also different "skill shots", that depends on the way you kick an adversary's ♥♥♥, and rewards you with cool explosions, xp, an epic voice anouncing your shot, and the right to brag a little and feel great.

There's a lot of things I'm probably forgetting, but all in all, this game is insanely fun, highly playable for an early access, easy to learn, and the community is great.

Special mention to Erik, the Dev. Great guy and really invested in Disco Dodgeball. You'll probably find him kickin' some ♥♥♥ in the game from time to time!
Geplaatst: 28 maart 2014
Was deze recensie nuttig? Ja Nee
59 van de 64 mensen (92%) vonden deze recensie nuttig
1,420 producten op account
44 recensies
38.1 uur in totaal
Review tijdens vroegtijdige toegang
The best multiplayer game I have ever played. Gameplay is really fun (like Unreal or Quake), soundtrack is AMAZING. Buy it. Play it with friends, friendly community, or just with bots. You will enjoy this game.
Geplaatst: 28 maart 2014
Was deze recensie nuttig? Ja Nee
108 van de 153 mensen (71%) vonden deze recensie nuttig
94 producten op account
20 recensies
0.7 uur in totaal
Review tijdens vroegtijdige toegang
Robots with moustaches play Dodgeball in a disco.

10/10 CAN'T FAIL.
Geplaatst: 28 maart 2014
Was deze recensie nuttig? Ja Nee
38 van de 43 mensen (88%) vonden deze recensie nuttig
58 producten op account
1 recensie
21.4 uur in totaal
Review tijdens vroegtijdige toegang
This game is extremely fun! I've been playing it since the beta early access, and believe me, it's definitely worth it! Simple concept, yet packed with action!
Geplaatst: 28 maart 2014
Was deze recensie nuttig? Ja Nee