A futuresport FPS where you race around a skate park / dance club and nail each other with dodgeball trick shots. Singleplayer + Local Multiplayer + Online Multiplayer with 27 different objective-based game modes...or create your own!
Väldigt positivt (58 recensioner) - 93% av de 58 användarrecensionerna från de senaste 30 dagarna är positiva.
Väldigt positivt (1,683 recensioner) - 92% av 1,683 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 19 feb, 2015

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8 april

Update 8.2 is out - including 3 new levels!

Have a huge new update live. Here's the details:

New map: Epicenter

New map: Skate Park (based on workshop submission by Axogandr)

New map: Crescent (based on workshop submission by X Kirby)

  • Tired of flying accidentally off the top of ramps? Bots now 'stick' to the surface when moving up a ramp, giving you much better movement control.
  • Added level shuffle options ‘Random Large’ and ‘Random Small’, if you have a large or small lobby of players and don’t want levels that are a size mismatch
  • Added new ‘Arena Tint Lighting’, which is a dynamic pixel light that provides additional shading to arena textures with a small performance cost.
  • Can trade 15x dodgecoins for random Rare+ item (chances: Rare 65%, Epic 25%, Legendary 10%)

  • Fixed getting stuck on ramps by changing the shape of the player's wall collider
  • Bots are better at targeting navigation points directly beneath them
  • Fixed missing lighting in end-round bot portraits
  • Fixed Arcade not ending if bot was killed by EMP self-destruction
  • Fixed bots sometimes respawning with EMP state if previous bots KOd with it in Arcade
  • Improved bot navigation when target is directly below them
  • Fixed and re-enabled Incognito Mode
  • Fixed bug where changing customization mid-match would cause your own meshes to be shown in your first-person view
  • Ball ignores throwing player's colliders temporarily, prevents issue where backwards-moving bots in online multilplayer would throw a ball that collides with themselves
  • Fixed loading hitch with Chodge Darger
  • Fixed bug where FFA Team Colors from being applied in modes where 2-team settings were fixed and not selectable in match settings

  • You now shoot at the hoop that matches your team color, not the ‘enemy hoop’
  • Ball deflection mission only takes 10 deflections (down from 25), MP value reduced from 3 to 2
  • Added ‘quit’ buttons back to Challenge and Arcade final menus
  • Made craft recipe icons larger for improved readability

18 kommentarer Läs mer

6 mars

Update 8.1 Now Available! 50+ new items, major performance & visual improvements

Update 8.1 is finally out and ready to play!

The biggest addition is more than 50 items, many of which were created by players in the workshop:

This includes a brand new category of cosmetic item: ball reskins!

Additionally a ton of improvements and fixes were made. The game will look better and play more smoothly than ever. Download the update and check out all the changes!

  • Misc option added to enable / disable custom ball skins
  • Added link to official Discord server (Community / Discord Lobby)
  • Added new Misc option: Show Online Chat (on, off, or ‘default only’ like kudos, gg)
  • Players are announced when they join the room
  • Added safe mode & safe preset (all video settings off or as low as possible). Hit spacebar within 2 seconds of main menu launching to activate. Will show ‘Safe Mode Activated”. Good if you’re having technical issues or need to enter photosensitive mode
  • The Kudos key can be used to thank the player who assisted your last KO
  • Audio lowpass filter added to music while in spawn area, to make it seem like you’re standing outside a dance club

    Performance Improvements
  • Many changes to ‘pool’ objects like player bots and explosions to reduce any stutter when players explode or respawn
  • Materials are smartly cached, shared, and re-used to increase overall performance
  • Better performance around powerup pickup spawning / collect
  • Fixed physics bug that was reducing effective framerate while moving & looking around, so players at > 120 fps will now have a dramatically smoother experience
  • Networked player movement is now much smoother
  • Dramatically improved performance of Aquarium level
  • Increased network message send rate for smoother movement and less lag for throws and KOs
  • Dodgeball physics are interpolated, meaning their movement is no longer capped at 120 fps and is overall less jumpy

    Visual Improvements
  • Improved performance and appearance of ‘stun’ spark gibs
  • Added glowing rim around ball when it’s available to collect / catch
  • Improved ball visibility
  • New bot explode gibs FX
  • Death Spiral updates to match player color
  • Improved LightBike effect
  • Improved BlueFire effect
  • Improved Energy Shot effect
  • Improved box explosion effects
  • Made arena lighting more consistent
  • Default items show an icon in garage panel

    Fixes / Adjustments
  • Prevented BBCode from being used in text chat (could be used for spoofing)
  • Removed extreme reflection glare in Reactor
  • Room Info button stays enabled after selecting a room and going back to the match search panel
  • Fixed back button on Workshop Dashboard bringing you to wrong options menu
  • Renamed Mouth category to Face
  • Rearranged customization category list
  • Removed mid-match level up notification
  • Added more AI pathways in Nexus into center pit
  • Default spawn shield duration increased from 3 sec to 4 sec
  • Video Replay quality defaults to ‘Off’ in the Low and Medium presets
  • Photosensitive preset also lowers brightness
  • Video Preset value will only change to ‘custom’ if you change a video setting that is determined by the preset
  • Fixed missing volumetric lights in Trifecta
  • Fixed typo: “Vote Passsed”
  • Rearranged 'Workshop' menu button under new 'Community' button, containing Follow / Forums / Discord link buttons as well
  • Fixed custom songs (from workshop or custom folder) not playing twice - and if your playlist consisted of only custom songs, having it very rapidly switch lighting programs
  • Light animations now work during custom songs
  • Fixed an increasingly CPU-taxing loop from occuring when consecutively playing many custom songs
  • Music player handles ‘all songs disabled’ situation better - doesn’t try to play a new song every udpate. And enabling one song will begin playback again
  • Remoted unused Trophy category from inventory panel
  • Thrown balls have a bit of angular velocity
  • Added more ceiling lights to Nexus
  • Held dodgeballs are always at normal size, even if you have the big ball powerup
  • Stopped Arcade from replace completed missions between levels, which was creating the impression that completed missions weren’t getting completion credit
  • Fixed bug where ending an Arcade match in a level without getting any kills wasn’t giving any credit for Arcade levels completed
  • Renamed ‘Force Drop’ mission to ‘Disarm KO’
  • Arcade boss shows ‘Stunned’ text when stunned
  • Fixed Quick Play matches having blank match settings menu

23 kommentarer Läs mer


“It's a great idea well executed...so many satisfying moments...you should probably think about buying it if you're into arena shooters - frankly, it's a damn good one.”

“Disco Dodgeball feels like an utter revelation, a lightning bolt aimed to shock FPS developers from their creative slumber”
9/10 – IndieHaven

“It's as amazing as you would expect.”

Steam Workshop

Submit items to the game and earn sales revenue!

Om detta spel

Disco Dodgeball combines the one-hit-kill projectile combat of classic dodgeball with flowing skateboard-style movement and neon-drenched dance club arenas to create a unique, exhilarating, and incredibly fun FPS sports experience.

Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots with your mustachio'd unicycle robot. Play a wide variety of classic, expert, and custom game modes in offline singleplayer, local multiplayer, or online multilpayer matches.


  • 21 different multiplayer modes & solo/co-op challenges to test your skills and teamwork - like Hoops, Grand Prix racing, and of course classic Elimination.
  • Deep game mode customization with in-game rule editor allows you to mutate & remix gameplay with near-limitless possibilities
  • Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
  • Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
  • No online queues - jump into a match and start playing within seconds of game launch
  • Split-screen Local Multiplayer PvP and co-op challenges with up to 4 players
  • Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX that can be crafted or earned from random in-game drops
  • Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
  • Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
  • Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
  • LAN support
  • Steam Workshop support to submit your own cosmetic items for inclusion in the game
  • Capture and share your best shots as replay GIFs
  • An amazing electronic music soundtrack and playback of audio files from your own computer. Arena lights pulse dynamically to the beat of the music.
  • A monster truck announcer
  • AlienFX-equipped computers glow and pulse to match the arena lights
  • Persistent stats and achievements
  • Still being regularly updated with new content and features based on community suggestions!

PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.


Mac OS X
SteamOS + Linux
    • OS: Windows XP (Vista not supported)
    • Minne: 2 GB RAM
    • Grafik: Video card supporting shader model 3.0
    • Lagring: 400 MB ledigt utrymme
    • OS: Win 7, Win 8
    • Minne: 4 GB RAM
    • Grafik: Video card supporting shader model 3.0
    • Nätverk: Bredbandsanslutning
    • Lagring: 400 MB ledigt utrymme
    • OS: 10.6.8 Snow Leopard
    • Minne: 2 GB RAM
    • Lagring: 400 MB ledigt utrymme
    • OS: 10.9 Mavericks
    • Minne: 4 GB RAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 400 MB ledigt utrymme
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Minne: 2 GB RAM
    • Lagring: 400 MB ledigt utrymme
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Minne: 4 GB RAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 400 MB ledigt utrymme
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