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The multiplayer dodgeball FPS you've always wanted! Race around a skate park / dance club in jet-powered robots and nail each other with exploding dodgeballs.
Utgivelsesdato: 28 Mar 2014
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Early Access-spill

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

Hva utviklerne sier:

Why Early Access?

“Disco Dodgeball has been under constant development since July 2013 with new features, polish, and content added on a regular basis. It is playable and fun in its current state, and needs a few more months of development time to add some of the items listed below. In the meantime, your support and trust is extremely appreciated and I will continue to implement feedback and communicate often as I work to prepare the game for its official release.”

How long will this game be in Early Access?

“My projected release date is late 2014. It is possible this could change based on decisions I make regarding investments into art and audio assets. However I am planning on keeping big, risky, non-essential features as post-launch additions so as not to add too much risk to the timeline.”

How is the full version planned to differ from the Early Access version?

“Disco Dodgeball will be considered 'ready for release' when this list is complete:
  • At least 10 different arenas (currently has 8)
  • At least 10 game modes (currently has 8)
  • Add additional visual polish to all arenas
  • More skill shots, leaderboards and achievements
  • Finalized user interface and HUD
  • Additional AI and networking improvements
  • More visual quality configuration options and optimization
  • Additional voiceover elements
  • Many other small but meaningful gameplay and usablity improvements (help text, menu organization, more stats, more visual feedback, more server options, team autobalancing, minor bug fixes, etc.)


I am considering other features, but most likely they will be added post-launch, if at all. Again, I can not promise any of these will actually make it into the game but I'd like to share the larger vision for the game:

  • Steam Workshop support for uploading and sharing custom bot components
  • Loot drop and crafting system
  • Level editor
  • Clan and tournament support
  • Local split-screen multiplayer
  • VR support
  • Steam Music integration

What is the current state of the Early Access version?

“Disco Dodgeball currently has:
  • Online multiplayer PvP (12 per room) and Co-Op (4 per room)
  • Zero-effort server hosting on Free 3rd party servers
  • LAN configuration options
  • Eight dance club combat arenas
  • Six different main game modes (each available in Team or FFA versions)
  • Solo and Co-Op survival / score attack mode
  • Training Mode
  • Game configuration options like max number of players, bot difficulty, private / public, score and time limits
  • Easy, Medium, and Hard AI Bots
  • 40 Achievements and stat tracking of every skill shot
  • An electronic music soundtrack consisting of 8 songs
  • Voiceover announcer
  • Controller support

Will the game be priced differently during and after Early Access?

“The game is being sold at a discount relative to its official launch price (currently $10, will be sold at $15).”

How are you planning on involving the Community in your development process?

“I have constantly communicated with players during the game's development, and will continue to do so. I respond to all feedback on the community page, and also run a subreddit at http://www.reddit.com/r/discododgeball/ where I post news and respond to suggestions.”
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Disco Dodgeball MOAR LASERS huge update .30 now live!

25 Juli 2014

Here it is! It's three huge updates in one:

https://www.youtube.com/watch?v=GGGEV5Z-HsQ

- Rebuilt Cage arena
- Revamped lighting system
- Big optimization improvements

- And three new bonus music tracks from Kraedt!

Enjoy : )

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Version .29 Released! Updated Ring map, light improvements, bug fixes

2 Juli 2014

I was actually planning on making this a larger update, but I realized there were some potentially annoying bugs in .28 that I had to fix so it's a bit earlier and less feature-rich than planned.

The big change is I updated the Ring arena - and renamed it to Radius (because that sounds more like a name a dance club would have). A preview video is below.

Any time I updated an arena layout, I need to make it a 'major' update meaning it's not compatible with previous versions. So for a few days you may not see as many people visible until everyone updates.
Also in this update:

  • Fixed 'Charge to 100%' tutorial message never disappearing
  • Fixed capture point particles not running on level load
  • Spawn protection shield now lasts longer for lower-level players
  • Improved volumetric light appearance
  • Added new programmable laser lights for coordinating light displays (you can see in Radius that the laser lights move in specific patterns, turn on & off in a coordinated manner). I'll be making many more updates to the lighting systems in each of the levels later on.

https://www.youtube.com/watch?v=yiFBqtFmHxk

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Om spillet

Race around a neon-lit dance club in jet-powered robots, launch yourself off skate park ramps and nail each other with exploding dodgeballs.

Disco Dodgeball is part racing game, part arena shooter, part vibrant multiplayer futuresport - all combined into a fresh, frenzied, and incredibly fun audiovisual spectacle of physics-based projectile warfare.

Current Features

  • 6v6 Online multiplayer as well as LAN support and offline singleplayer
  • Diabolical Bot AI so you can always find a match
  • Eight different dance club combat arenas that pulse to the beat of an amazing electronic music soundtrack
  • Nine different game modes with a wide range of challenges and objectives that will test your skills and teamwork (see below)
  • Tons of different skill shots including mid-air catches, 360 helicopters, and ricochets
  • 60 Achievements to unlock and leaderboards to challenge your friends
  • Level up to unlock new shades and moustaches for your robot
  • Power Slide around corners to give yourself a life-saving speed boost
  • Assist system that rewards you for setting up alley-oops KOs and goal scores
  • Monster truck announcer to hype up your killstreaks
  • Gamepad support
  • Spectator mode

Game Modes

Disco Dodgeball currently has 9 different game modes - each requiring dramatically different skills and tactics.
  • DEATHMATCH (FFA/Team) - Battle other bots in a race to get the most KOs.
  • SCORE BATTLE (FFA/Team) - Try to nail the most ridiculous trick shots on each other as you race to get a target score. Launch yourself high up off one of the many skate park ramps and land a high-difficulty (but high-point value) skill shot.
  • ELIMINATION (FFA/Team) - Just like classic Dodgeball rules - get hit once and you're out for the round! You can also catch a ball to resurrect a teammate. Matches are very tense and tactical.
  • SUPER BALL (FFA/Team) - Grab the Super Ball and hang onto it for points. All your enemies will be aiming for you, but if you have an open teammate you can pass it to them and keep racking up the score. It's incredibly dramatic when the timer is ticking down and you have one last shot on the Super Ball carrier to save the game for your team.
  • HOOPS (FFA/Team) - Grab the Super Ball and smash it through the enemy goal ring to score a point. Use teamwork to pass the ball around and dominate your opponents.
  • DEMOLITION DERBY (FFA/Team) - Race around checkpoints while dodging projectiles thrown by your enemy racers. Will require lots of power-sliding to keep your momentum high as you plot the best course through the dance club. Other teammates should focus on blocking the enemy team's race leader.
  • CAPTURE THE CUBE (Team) - Grab the enemy power cube and bring it back to your base. Use strategic teamwork to toss the cube across the arena for a quick score. Protect your teammates as they carry the cube, and save the day by nailing the enemy cube carrier and returning it safely to your base.
  • HORDE (Solo/Co-Op) - See how high of a score you and your friends can rack up against endless AI bots in a single life. Featuring arena-specific leaderboards that allow you to compare scores with your friends.
  • TRAINING (Solo) - Become invincible and practice your trick shots against enemy bots!

Planned

Before the game is officially released, I am planning on these remaining features:
  • 10 Total arenas
  • 10 Total game modes
  • Additional polish on existing arenas and UI
  • More bot customization items
  • Trading Cards
  • Additional achievements and unlockables

Possible

I can not promise to include any of these, but I view these as important and will try my best to add them (possibly post-launch):
  • Steam Workshop Support
  • Level Editor
  • Replay System
  • Split-Screen local multiplayer
  • Loot Drop / Crafting System
  • Steam Music Integration
  • VR Support
  • Clan and Tournament support

Systemkrav (PC)

    Minimum:
    • OS: Windows XP
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows XP, Win 7, Win 8
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space

Systemkrav (MAC)

    Minimum:
    • OS: 10.6.8 Snow Leopard
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9 Mavericks
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space

Systemkrav (Linux)

    Minimum:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 2 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 64-bit or 32-bit Ubuntu Linux
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
Hjelpsomme kundeanmeldelser
72 av 78 personer (92%) syntes denne anmeldelsen var hjelpsom
34 produkter på kontoen
1 anmeldelse
11.1 timer registrert
Early Access Review
I've been following this game since it's beta, long before it got greenlit.

RRDDD (or just Disco Dodgeball) is an easy to learn, hard to master multiplayer game (or singleplayer, against bots) that I loved since the first time I've played it.
The game basically consist of silly robots playing deadly dodgeball in several arenas. Different game modes add a lot of variety. For instance: classic deathmatch, FFA modes, hoops (think dodgeball mixed with basketball), elimination, and more.
There are also different "skill shots", that depends on the way you kick an adversary's ♥♥♥, and rewards you with cool explosions, xp, an epic voice anouncing your shot, and the right to brag a little and feel great.

There's a lot of things I'm probably forgetting, but all in all, this game is insanely fun, highly playable for an early access, easy to learn, and the community is great.

Special mention to Erik, the Dev. Great guy and really invested in Disco Dodgeball. You'll probably find him kickin' some ♥♥♥ in the game from time to time!
Publisert: 28 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
52 av 55 personer (95%) syntes denne anmeldelsen var hjelpsom
1,417 produkter på kontoen
44 anmeldelser
34.0 timer registrert
Early Access Review
The best multiplayer game I have ever played. Gameplay is really fun (like Unreal or Quake), soundtrack is AMAZING. Buy it. Play it with friends, friendly community, or just with bots. You will enjoy this game.
Publisert: 28 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
97 av 132 personer (73%) syntes denne anmeldelsen var hjelpsom
84 produkter på kontoen
20 anmeldelser
0.7 timer registrert
Early Access Review
Robots with moustaches play Dodgeball in a disco.

10/10 CAN'T FAIL.
Publisert: 28 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
34 av 36 personer (94%) syntes denne anmeldelsen var hjelpsom
58 produkter på kontoen
1 anmeldelse
21.4 timer registrert
Early Access Review
This game is extremely fun! I've been playing it since the beta early access, and believe me, it's definitely worth it! Simple concept, yet packed with action!
Publisert: 28 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
30 av 32 personer (94%) syntes denne anmeldelsen var hjelpsom
155 produkter på kontoen
5 anmeldelser
2.4 timer registrert
Early Access Review
i have seen this game grow so much, its always been loads of fun! and its only gonna get more fun! smashing your freinds in the face with a dodge ball is extremely entertaining! with several different game modes to choose from, with a variety of maps, and player customization. this game is tottaly worth the price :D
Publisert: 28 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei