Race around a dance club / skate park and nail each other with bouncy projectiles. Trick shots, powerups, custom modes, local split-screen, online multiplayer and solo challenges vs AI await in this FPS futuresport.
使用者評論:
最新:
極度好評 (52 篇評論) - 92% of the 52 user reviews in the last 30 days are positive.
整體:
極度好評 (2,142 篇評論) - 2,142 個使用者中有 93% 為該遊戲做出正面評論。
發售日: 2015 年 02 月 19 日

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包含四份遊戲:傳送額外遊戲複本給您的好友。

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最近更新 檢視全部(71)

08 月 4 日

7.4 "Mega Content Patch" update is here!

7.4 was just made available to all players. It has a ton of new content, improvements, and fixes.

New Levels



This is Fort. It's a throwback to the classic Mario Kart 64 multiplayer level Block Fort, remade and optimized for Disco Dodgeball. The one big difference is there's a route onto the forts from near the middle, and of course the addition of glowy LED lights. It adds a lot of verticality to the combat and confers a great advantage to those able to maintain the high ground. It's particularly good for objective-based modes like Capture The Cube.



This is Aquarium, and is a level created by the player SerialHugger (thanks!!). It involves a single walkway connecting the two spawns, some curved ramps leading to a lower fish observation area and some higher side walkways as well. It's very open and rewards those with good long range timing & accuracy.

New Modes

Elimination Hoops

A hybrid of two classic modes. To win a round, either score a single hoop or eliminate the entire enemy team. The first team or FFA player to the target number of round victories will win the match. It's an intense mode that requires the right balance of caution and aggressiveness, and players will need to use their intuition to know when is the right time to go for the goal.

Bonus Ball

This is Deathmatch with a Super Ball twist. Most KOs count for one point, but KOs with the golden ball are worth 5. Additionally, players can toss the Super Ball through the hoop for a bonus 5 points.

Score Hunter

Similar to Headhunter, this is an Elimination variant where the winner is determined by reaching a particular Score. Rounds will continue until the score target is reached. It forces players to abandon their cautious Elimination strategy and go all-out. But of course, acting too bold can easily get you eliminated as well.

New Features

  • You can now choose the team setting 'Random', which will shuffle between 2 Team and FFA modes.
  • You can now choose the mode setting 'Random + Expert', which will select a random mode including the more complex Expert modes. A good way to add some variety to your rooms if you've been playing for a while and are comfortable with advanced rule sets.

New Custom Mode rule options

  • Allow Time Limit Options (makes default time limit options appear in match settings)
  • Score Limit Option (displays specified score limit option in match settings)
  • Round Victory Limit Option (same, with round victories)
  • Time Limit Option (same, with time limits)
  • DefaultRoundVictoryLimit2P...12P (specifies default round victory limit based on number of players if mode is rotated to via Random mode settings)
  • UseCumulativeScore (makes match victory dependent on sum of round scores, useful when making elimination hybrid modes like Headhunter


Adjustments / Improvements / Fixes
  • Attrition and Headhunter are now part of the Classic modes, so they'll pop up during default random mode rotation
  • Grand Prix removed from Classic modes, is now part of Expert modes
  • Headhunter is now FFA only
  • Nerfed homing ball strength
  • Homing on friendly target is much stronger
  • Increased aim proximity requirement for selecting friendy player as homing target
  • Pooled some 3D score text objects and Kill Log items to prevent frame hiccups
  • Added new cylinder mesh to Capture Point to increase visibility (especially when particles are turned off in video settings)
  • Removed lock-on that prevents homing target from changing after reaching certain charge threshold
  • Checkpoints new cylinder mesh, and do a better job of fading in and out
  • Removed extraneous ‘First to 1’ header text in Hunter v Hunted and Hoop Defense modes
  • Fixed random Elimination FFA matches not using the correct round victory limit (3)
  • Fixed Kart Race summing all participants’ scores instead of using leader score
  • Match Settings will load default score limit when changing game mode even if that new mode has a score limit option that matches the currently loaded limit (prevening things like inadvertently setting a Hoops match to 100 if switching from a Super Ball match with limit 100)
  • Fixed switching teams making you ineligible to vote on match settings
  • Bots can prioritize the Super Ball if a KO with it is worth more points
  • Fixed admin Kick function kicking all players in room
  • Team / FFA rule is incorporated into main score subtitle (e.g. “Team Deathmatch”)
  • Headhunter has match score limit (via useCumulativeScore), not a set number of rounds
  • Added hard limit of 18 for maxTeamPlayers custom rule
  • Announcer Says ‘round won’ when you complete an arcade level
  • Fixed bot lighting in Chasm
  • Fixed jetpack particles on Bots not synching to clients
  • Fixed error in sometimes initializing perk progress items before stats were downloaded, resulting in extraneous progress notifications
  • Fixed VO clips sometimes overlapping
  • Better prioritization of VO clips - multiKill > rare trick shots > rampage > on Fire > extinguish > 4+ streak > random taunt > common trick shots > 2+ streak
  • Easy Bots speed restriction is now overridden by Behavior Zones, allowing them to jump across gaps
  • Fixed inventory display counts not updating when returning to inventory after crafting
  • Fixed hyphens being disallowed in player names

Special thanks to all the players who've been participating in the forums and provided the feedback necessary to catch & fix all these issues.

Enjoy the new modes & maps! As always, feedback is welcome on the forums.

Erik

20 則回應 繼續閱讀

08 月 2 日

First Announcer Pack available from workshop!

A short time ago I added support for custom announcer packs. Now, the first one has been completed and is a highly recommended (and free) download! It's by Videogre and here's the preview video:

https://www.youtube.com/watch?v=WURBUbrEP8M

It's very simple to add to your game - just go to its workshop item page (below), click Subscribe, then next time you launch the game you'll have it available to select within Options / Audio / Announcer:

http://steamcommunity.com/sharedfiles/filedetails/?id=730417152

If you want to submit your own pack, it's straightforward and the instructions are in this guide:

http://steamcommunity.com/sharedfiles/filedetails/?id=425217999

(Friendly reminder that copyrighted material is prohibited)

I'm also very close to releasing version 7.4 which is a huge content patch including many new game modes & two new levels. Will post another announcement when that's ready!

Erik

3 則回應 繼續閱讀

評論

“It's a great idea well executed...so many satisfying moments...you should probably think about buying it if you're into arena shooters - frankly, it's a damn good one.”
TotalBiscuit

“Disco Dodgeball feels like an utter revelation, a lightning bolt aimed to shock FPS developers from their creative slumber”
9/10 – IndieHaven

“It's as amazing as you would expect.”
Wired

Steam Workshop

Submit items to the game and earn sales revenue!

關於此遊戲

Disco Dodgeball is a physics-based sports FPS where you race unicycle robots around a dance club and nail each other with bouncy projectiles. Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots. Play a wide variety of classic, expert, and custom game modes online, in split-screen local multiplayer, or solo with bots.

Includes:

  • 21 different multiplayer modes & solo/co-op challenges to test your skills and teamwork - like Hoops, Grand Prix racing, and of course classic Elimination.
  • Deep game mode customization with in-game rule editor allows you to mutate & remix gameplay with near-limitless possibilities
  • Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
  • Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
  • No online queues - jump into a match and start playing within seconds of game launch
  • Split-screen Local Multiplayer PvP and co-op challenges with up to 4 players
  • Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX that can be crafted or earned from random in-game drops
  • Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
  • Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
  • Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
  • LAN support
  • Steam Workshop support to submit your own cosmetic items for inclusion in the game
  • Capture and share your best shots as replay GIFs
  • An amazing electronic music soundtrack and playback of audio files from your own computer. Arena lights pulse dynamically to the beat of the music.
  • A monster truck announcer
  • AlienFX-equipped computers glow and pulse to match the arena lights
  • Persistent stats and achievements
  • Still being regularly updated with new content and features based on community suggestions!

PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows XP (Vista not supported)
    • 記憶體: 2 GB 記憶體
    • 圖像: Video card supporting shader model 3.0
    • Storage: 400 MB 可用空間
    建議配備:
    • 作業系統: Win 7, Win 8
    • 記憶體: 4 GB 記憶體
    • 圖像: Video card supporting shader model 3.0
    • 網路: 寬頻網際網路連線
    • Storage: 400 MB 可用空間
    最低:
    • 作業系統: 10.6.8 Snow Leopard
    • 記憶體: 2 GB 記憶體
    • Storage: 400 MB 可用空間
    建議配備:
    • 作業系統: 10.9 Mavericks
    • 記憶體: 4 GB 記憶體
    • 網路: 寬頻網際網路連線
    • Storage: 400 MB 可用空間
    最低:
    • 作業系統: 64-bit or 32-bit Ubuntu Linux
    • 記憶體: 2 GB 記憶體
    • Storage: 400 MB 可用空間
    建議配備:
    • 作業系統: 64-bit or 32-bit Ubuntu Linux
    • 記憶體: 4 GB 記憶體
    • 網路: 寬頻網際網路連線
    • Storage: 400 MB 可用空間
Customer reviews
Customer Review system updated! Learn more
最新:
極度好評 (52 篇評論)
整體:
極度好評 (2,142 篇評論)
最近張貼
dikidaka
1.5 hrs
張貼於:08 月 2 日
設計非常的好笑,一群滾輪機器人在迪斯科式場地玩躲避球。
遊戲機制就是互扔躲避球,中一發即出局(可重生)
然而,躲過球沒感覺到甚麼有趣,打中目標也沒啥快感
玩沒多久就開始覺得無聊了,就算有多人也沒救。
也許有人會喜歡這個遊戲吧,但對我來說,就是稍微嘗鮮一下就沒興趣的特立獨行的遊戲就是了。
Helpful? 搞笑
Ty Chucklin'
3.9 hrs
張貼於:2015 年 11 月 7 日
在商店頁面逛到的第一印象就是這遊戲標題又怪又長,但壓倒性好評立刻引起了我的興趣,前些陣子剛好入了HB包,二話不說馬上買下來。

玩後感想是:好怪,但是好好玩!!這種幽默歡樂的風格實在深得我心~
遊戲內容全都直白地寫在標題上了:《機器人競速溜冰(註1)迪斯可躲避球》,換言之就是一群機器人在燈光閃亮亮、音樂動次動次有如夜店般的競技場裡一邊溜冰一邊打躲避球…沒錯就是那個你小學時候每次只能在場中央躲球又老是被當作目標而你那些體育比較好的同學不知道是不是看太多鬥球兒彈平下手都超重每次丟球都打到你痛得快要哭出來的那個討人厭的暴力運動,現在你終於有機會不再閃躲、成為拿球K人的人了。

機器人打躲避球這麼奇葩的點子真不知是誰在喝醉之後想出來的,但是效果出奇的讚!首先是它的基本概念,可以當成「彈數1、生命值1的競技FPS遊戲」:每個玩家身上只有一發子彈,只要被擊中一次就會死亡,場地中的球數有限,出手若沒有擊中對手,就必須閃躲、逃跑、設法爭搶場上其他球或是接殺對手投出的球,此外還要顧慮球的拋物線、碰到牆壁會反彈等特性,這些嚴苛的設定使得每次出手都會異常專注跟亢奮,不論是一對一纏鬥、或是被多人追殺,簡直比其他FPS大作還要緊張刺激!特別是在迷幻的聲光效果之下達成連殺,所帶來的成就感跟爽快感更是前所未有!

遊戲另一個聰明的設計是它的移動方式,開發人員深知(還是因為喝醉酒?)如果只是像傳統射擊遊戲按WSAD四鍵移動、空白鍵跳躍,似乎少了些挑戰性,所以決定讓所有角色腳上都裝了輪子!讓他們會不斷滑動無法穩定瞄準,必須踩煞車來停止移動,輪子還多了噴射功能,在逃跑或突襲時很有效;而跳躍也像玩特技滑板一樣,要先按住空白鍵蓄力,放開才能成功起跳,這些巧思大大加深了遊戲的難度與技術性。

單人的街機(Arcade)模式十分耐玩,在有限的生命數裡盡可能挑戰完成最多關卡數,關卡間利用積分購買防護罩、噴射背包等升級道具。

多人遊戲模式種類非常多,死鬥、競速、搶旗等類型都有,也有如TF2及CS: GO那樣的掉寶設定,會掉落裝飾品或是合成道具的材料,另外玩家可以自訂角色的外型(目前只限頭臉部)及裝飾。

總結來說,這是一款不容錯過的隱藏珍寶!可惜目前線上玩的人數不多,歡迎大家約我一起同樂!

註1:Roller-derby 是一種源自美國、現以女性運動員為主的競速溜冰運動,兩隊各五名選手在圓形跑道上利用身體互相阻擋、推擠,幫助隊中的一名得分手(稱為Jammer)藉由超前敵方Jammer來取分。想獲得更多關於此運動的資訊,可參考2009年由茱兒芭莉摩執導、艾倫佩姬主演的電影《飆速青春》(Whip It)。
Helpful? 搞笑
Most Helpful Reviews  In the past 30 days
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
1.5 記錄時數
張貼於:08 月 2 日
設計非常的好笑,一群滾輪機器人在迪斯科式場地玩躲避球。
遊戲機制就是互扔躲避球,中一發即出局(可重生)
然而,躲過球沒感覺到甚麼有趣,打中目標也沒啥快感
玩沒多久就開始覺得無聊了,就算有多人也沒救。
也許有人會喜歡這個遊戲吧,但對我來說,就是稍微嘗鮮一下就沒興趣的特立獨行的遊戲就是了。
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  Overall
11 人之中有 11 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
3.9 記錄時數
張貼於:2015 年 11 月 7 日
在商店頁面逛到的第一印象就是這遊戲標題又怪又長,但壓倒性好評立刻引起了我的興趣,前些陣子剛好入了HB包,二話不說馬上買下來。

玩後感想是:好怪,但是好好玩!!這種幽默歡樂的風格實在深得我心~
遊戲內容全都直白地寫在標題上了:《機器人競速溜冰(註1)迪斯可躲避球》,換言之就是一群機器人在燈光閃亮亮、音樂動次動次有如夜店般的競技場裡一邊溜冰一邊打躲避球…沒錯就是那個你小學時候每次只能在場中央躲球又老是被當作目標而你那些體育比較好的同學不知道是不是看太多鬥球兒彈平下手都超重每次丟球都打到你痛得快要哭出來的那個討人厭的暴力運動,現在你終於有機會不再閃躲、成為拿球K人的人了。

機器人打躲避球這麼奇葩的點子真不知是誰在喝醉之後想出來的,但是效果出奇的讚!首先是它的基本概念,可以當成「彈數1、生命值1的競技FPS遊戲」:每個玩家身上只有一發子彈,只要被擊中一次就會死亡,場地中的球數有限,出手若沒有擊中對手,就必須閃躲、逃跑、設法爭搶場上其他球或是接殺對手投出的球,此外還要顧慮球的拋物線、碰到牆壁會反彈等特性,這些嚴苛的設定使得每次出手都會異常專注跟亢奮,不論是一對一纏鬥、或是被多人追殺,簡直比其他FPS大作還要緊張刺激!特別是在迷幻的聲光效果之下達成連殺,所帶來的成就感跟爽快感更是前所未有!

遊戲另一個聰明的設計是它的移動方式,開發人員深知(還是因為喝醉酒?)如果只是像傳統射擊遊戲按WSAD四鍵移動、空白鍵跳躍,似乎少了些挑戰性,所以決定讓所有角色腳上都裝了輪子!讓他們會不斷滑動無法穩定瞄準,必須踩煞車來停止移動,輪子還多了噴射功能,在逃跑或突襲時很有效;而跳躍也像玩特技滑板一樣,要先按住空白鍵蓄力,放開才能成功起跳,這些巧思大大加深了遊戲的難度與技術性。

單人的街機(Arcade)模式十分耐玩,在有限的生命數裡盡可能挑戰完成最多關卡數,關卡間利用積分購買防護罩、噴射背包等升級道具。

多人遊戲模式種類非常多,死鬥、競速、搶旗等類型都有,也有如TF2及CS: GO那樣的掉寶設定,會掉落裝飾品或是合成道具的材料,另外玩家可以自訂角色的外型(目前只限頭臉部)及裝飾。

總結來說,這是一款不容錯過的隱藏珍寶!可惜目前線上玩的人數不多,歡迎大家約我一起同樂!

註1:Roller-derby 是一種源自美國、現以女性運動員為主的競速溜冰運動,兩隊各五名選手在圓形跑道上利用身體互相阻擋、推擠,幫助隊中的一名得分手(稱為Jammer)藉由超前敵方Jammer來取分。想獲得更多關於此運動的資訊,可參考2009年由茱兒芭莉摩執導、艾倫佩姬主演的電影《飆速青春》(Whip It)。
這篇評論值得參考嗎? 搞笑