Race around a dance club / skate park and nail each other with dodgeballs. This FPS futuresport features trick shots, powerups, local & online multiplayer, AI bot matches, solo & co-op challenges, and a game mode editor.
Valutazione degli utenti:
Molto positiva (32 recensioni) - 93% delle 32 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Molto positiva (2,343 recensioni) - 2,343 recensioni degli utenti (93%) per questo gioco sono positive.
Data di rilascio: 19 feb 2015

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Acquista Disco Dodgeball

Acquista Disco Dodgeball Four Pack

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Aggiornamenti recenti Mostra tutto (74)

6 gennaio

Updates 8.0.1 through 8.0.5

Been putting out a bunch of updates over the past few weeks, and I wanted to post an announcement for them for anyone not following along on the Release Notes thread.

The big new features are: Steam Friends integration into room search, A room inspector to let you see who's in a room before you join, stackable inventory items, chat scrolling, and a bunch of new video and misc settings to customize your gameplay experience.

Here's the full patch notes:


  • Fixed issue where mode / level randomization was not totally random
  • AI bots will try to avoid players in their way, prevents bunching
  • Prevented error where passive bots (e.g. Juggernaut, Pinball, Teamwork) get stuck in ‘Target Threat’ behavior without being able to collect a ball, forcing them to wander and stack up near the player
  • Halved XP gain for juggernaut mode
  • Can no longer increment individual missions in Juggernaut


  • Fixed time limit matches not counting as regulation PvP for mission accounting
  • Reduced delay / stutter when saving mission progress
  • Added leaderboard for badge level



  • Crafting ingredients and DodgeCoins will now stack in your inventory. They’ll stack automatically when you launch the game. Any new individual items you’ve acquired will be stacked at this time. Items purchased off the market, that have trade restrictions, will apply to the whole stack. Crafting works the same for stacked items - it just picks one item out of the stack for crafting.

Fixes & Improvements:

  • Improved formatting of end-round stats. Right-hand level / badge display only shown if player has a badge. Level label is easier to read. Bot profile pic has less washed-out glow.
  • Added back original StatBrag notification, now with particle effect and ensures that it doesn’t overlap with notification bar
  • Godlikes can no longer count as hot potatoes or mid-air throws
  • Ninjas and Alley Oops no longer count as mid-air throws
  • Fixed navigation buttons disappearing from ‘Search’ panel if the join room process failed
  • Fixed hung state if you were currently connected to a server and tried to create a match on a different server
  • Bar indicating mission progress made during round now flashes & animates
  • Fixed laser lights appearing as black bands in Glow In The Dark mode


  • Fixed issue preventing stacked Dodgecoins from being used in badge crafting
  • New menu: Options / Misc. Currently has just one setting: 'Show tips on match start'. Many more items will be added to this menu over time.
  • Singleplayer, Local Multiplayer, and Online Multiplayer now grouped as their own menu, accessible via the new 'Play' button.
  • New “Help” menu contains Guide and About links (and “Mode Details”) if in a match. About removed from Options menu.



  • Friends Integration. On the Search panel, you'll see a friendly robot head next to the player count if the room contains one of your Steam friends. (Note: this only works if the room host has updated to 8.0.5, so while this is on the beta it's not fully operational)
  • Player Inspector. On the Search panel, select a room and hit 'Info' to view all the players in the room, their levels, and whether they are Steam friends with you.
  • Chat scrolling! Can scroll chat with page up, page down, home, and end keys. Hold down page up or down to scroll quickly.
  • Added Misc option: "Show KO Text in arena". This can suppress the 3D text that appears at the location where a bot was KOd.
  • Added Misc option: “Scoreboard Hold / Toggle”.
  • Added MIsc option "Kudos filter": show all, or show only mine (default is 'show all')
  • Added ‘refresh’ button to inventory to scan for newly acquired items (marketplace or item store)
  • Added Video option: Arena Brightness. This slider adjusts the intensity of the dance club lights.
  • Added Video option: Self Particle FX - disables particle effects for ball hold / charge / and on Fire (killstreak) for the local player for increased visibility
  • Added functionality to ban specified Steam IDs from uploading scores to leaderboards

Improvements / Fixes

  • PowerUp missions no longer advanced by catching a ball thrown by a player with that power-up. Some PowerUp missions (Pogo, Super Boost, Jetpack) can be advanced by catching if you have the PowerUp.
  • Fixed null refs causing Arcade Boss particles to last forever
  • Quitting Online MP match brings you back to the Online MP menu
  • Find Match panel says ‘Random’ for mode entry if it’s a random mode
  • Added clear warning on launch if Steamworks did not initialize
  • Toned down brightness flash on ‘slo mo boost’
  • “Match Settings” to “Call vote” if not the host
  • Added team tint to usernames in chat
  • ‘No Look’ KOs are tracked
  • Changed Basic KO mission to hits required 15, reward 3 MP (down from 25 / 5)
  • Slightly improved performance gain when lasers are set to Off

14 commenti Altre informazioni

22 dicembre 2016

Major update 8.0 (Missions and Badges) now available!

This is a huge update that's been in the works for a long time and am very excited to be able to let players finally get their hands on it!

It's the "Missions and Badges" update, and it will probably dramatically change the way you play the game.

Basically, you're now rewarded with Mission Points for winning matches, earning end-round awards, doing well in Challenges and Arcade mode, and for completing new random skill-based Missions that are assigned to you. More Mission Points will unlock higher-level profile Badges, which unlock new and more challenging missions to complete.

It's meant to be a fun meta-game to keep new players around longer and bring new challenges to veteran players. Winning matches will be more meaningful, your moment-to-moment tactics will change based on your Mission incentives, and you'll have a good use for any spare parts or decals laying around.

More information can be found in this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=823456701

There's also a large number of smaller features & bug fixes that people have been asking for. Here's the other patch notes:

  • Kill types can now stack. So you can score a Helicopter Dunk, or a Ninja Dunk. Score, XP, and DodgeBux are calculated by using the full normal value of the primary KO type, and each additional (stacked) KO type is worth half their normal value.
  • Steam Cloud now syncs your cosmetic choices, and mission data.
  • Added ‘advanced shaders’ video setting, which when off disables water in level Aquarium. Setting defaults to Off, and is off for low and medium presets, but is ON for High presets
  • Added ‘frame rate cap’ option: None, 30, 45, 60, 75, 85, 120, 144, 160, 165, 180, 200, 240
  • End round flow of: round stats / XP & Items Gained / Mission progress is no longer timed, players click through them
  • Got rid of theArcade unlockable perks system, was mostly redundant with the addition of Missions. All Arcade perks are unlocked by default, but still may only appear at certain Arcade rounds.

Fixes / Improvments
  • Fixed getting stuck in chat if chat input window open when online match advanced to next match
  • Fixed bug where catches were sometimes getting scored as combos (when victim thrower was throwing a potential combo ball)
  • Fixed pathfinding issue in Fort
  • Fixed team option being hidden when mode set to random

  • Fixed missing spawn ceiling colliders in Nexus, Octagon, and Trifecta

  • Fixed issue where passing the cube to an online player who was close to the capture point could sometimes results in them re-collecting the cube after they captured it
  • Fixed crafting panel getting ‘stuck’ when crafting while game paused in offline matches
  • Fixed bug that was treating friendly and enemy targets as equal priority when determining homing target
  • If item schema fails to download, item drops will not be displayed (but can still be collected)
  • Decreased Fire Wave emission rate to improve performance
  • Fixed Arcade saying ‘Round Won’ when you lost
  • Stopped particle effect from playing again when returning to craft result panel after viewing detail

  • Crafting ingredients are sorted by advanced first, then basic

It's a lot of changes, so as always I'm open to feedback. Drop a note below to let me know what you think or if you encounter any issues!

18 commenti Altre informazioni


“It's a great idea well executed...so many satisfying moments...you should probably think about buying it if you're into arena shooters - frankly, it's a damn good one.”

“Disco Dodgeball feels like an utter revelation, a lightning bolt aimed to shock FPS developers from their creative slumber”
9/10 – IndieHaven

“It's as amazing as you would expect.”

Steam Workshop

Submit items to the game and earn sales revenue!

Informazioni sul gioco

Disco Dodgeball is a physics-based sports FPS where you race unicycle robots around a dance club and nail each other with bouncy projectiles. Dodge, deflect and catch enemy fire as you perform ridiculous aerial stunt shots. Play a wide variety of classic, expert, and custom game modes online, in split-screen local multiplayer, or solo with bots.


  • 21 different multiplayer modes & solo/co-op challenges to test your skills and teamwork - like Hoops, Grand Prix racing, and of course classic Elimination.
  • Deep game mode customization with in-game rule editor allows you to mutate & remix gameplay with near-limitless possibilities
  • Offline singleplayer challenges, bot matches, and randomized Arcade mode where you battle waves of bots & bosses using clever combinations of superpowered perks
  • Online multiplayer servers provided at no extra cost. Easily create your own public or unlisted online rooms without any server knowledge required.
  • No online queues - jump into a match and start playing within seconds of game launch
  • Split-screen Local Multiplayer PvP and co-op challenges with up to 4 players
  • Cosmetic hats, robot bodies, heads, wheels, decals, sunglasses, moustaches, and ball FX that can be crafted or earned from random in-game drops
  • Powerups like Jetpacks, Huge Dodgeballs, Laser Balls, and Boomerang Balls. Pick them up randomly or enable as permanent arena modifiers.
  • Co-op challenges that let you team up with friends, equip scenario-specific powerups, destroy bots and aim for leaderboard high scores.
  • Random loot drops that you can craft into rare cosmetic items, trade with other players, or sell on the Steam Marketplace.
  • LAN support
  • Steam Workshop support to submit your own cosmetic items for inclusion in the game
  • Capture and share your best shots as replay GIFs
  • An amazing electronic music soundtrack and playback of audio files from your own computer. Arena lights pulse dynamically to the beat of the music.
  • A monster truck announcer
  • AlienFX-equipped computers glow and pulse to match the arena lights
  • Persistent stats and achievements
  • Still being regularly updated with new content and features based on community suggestions!

PHOTOSENSITIVITY WARNING: This game contains lots of flashing lights. You can enable photosensitive mode in options / video. This will disable lasers, bright explosions and other lights that pulse to the beat of the music.

Requisiti di sistema

Mac OS X
SteamOS + Linux
    • Sistema operativo: Windows XP (Vista not supported)
    • Memoria: 2 GB di RAM
    • Scheda video: Video card supporting shader model 3.0
    • Memoria: 400 MB di spazio disponibile
    • Sistema operativo: Win 7, Win 8
    • Memoria: 4 GB di RAM
    • Scheda video: Video card supporting shader model 3.0
    • Rete: Connessione Internet a banda larga
    • Memoria: 400 MB di spazio disponibile
    • Sistema operativo: 10.6.8 Snow Leopard
    • Memoria: 2 GB di RAM
    • Memoria: 400 MB di spazio disponibile
    • Sistema operativo: 10.9 Mavericks
    • Memoria: 4 GB di RAM
    • Rete: Connessione Internet a banda larga
    • Memoria: 400 MB di spazio disponibile
    • Sistema operativo: 64-bit or 32-bit Ubuntu Linux
    • Memoria: 2 GB di RAM
    • Memoria: 400 MB di spazio disponibile
    • Sistema operativo: 64-bit or 32-bit Ubuntu Linux
    • Memoria: 4 GB di RAM
    • Rete: Connessione Internet a banda larga
    • Memoria: 400 MB di spazio disponibile

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