Play the first game where the Mage is a total badass!
Çıkış Tarihi: 19 Mart 2014
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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

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Why Early Access?

“If you love the idea of wielding unlimited magic power with none of the usual mana bars and cool-downs, then join us in Early Access to help perfect Lichdom: Battlemage.

Xaviant’s Early Access goal is to work closely with Steam Community members to dial in the best possible Mage experience. Don’t believe us? You’ll find our developers replying to almost every forum post. We even brought a handful of our Steam Community members into our offices in Atlanta from as far away as Belgium to help us design the Lightning spell we released with the Alpha build.

We believe that invested Community members are crucial to the process of building this game and we’re committed to Early Access done right.”

How long will this game be in Early Access?

“Lichdom: Battlemage will be released as a full game on August 26th, 2014. Xaviant's team of experienced developers has met all of its Early Access milestones, so you can count on us to deliver on our launch date.

Here is our schedule of releases and pricing:
Pre-Alpha 1 / March 19 / Discount Price: -50% Discount - DELIVERED
Pre-Alpha 2 / April 28 / Discount Price: -50% Discount - DELIVERED
Alpha / June 16 / Discount Price: -40% Discount -DELIVERED
Beta / July 21 / Discount Price: -25% Discount - DELIVERED
Launch / August 26 / Full Price”

How is the full version planned to differ from the Early Access version?

“The Early Access Beta build contains all of the game’s core feature set and offers 9-12 hours of content for a typical player, along with a New Game Plus mode, which can be played indefinitely.

In addition to what’s present in the Beta build, the full version will include the following:
  • 5 new levels (for a 30-hour new game experience)
  • 3 new bosses (for a total of 5)
  • 4 new enemy types (for a total of 16)
  • 2 new classes of magic (for a total of 8)
  • Several new Synergies (special, powerful spells that can only be cast through a combination of different magics) and Legendary Items
  • All storytelling elements, including final animations, voice-over, and subtitles (most of this is currently in place for the Beta levels)
  • Finalized UI with intuitive tutorials and tool-tips
  • Approximately 10,000,000 bug fixes
  • Massive list of tweaks and polish
  • Improved balance of loot and difficulty throughout the game
  • Performance optimizations for minimum- and recommended-spec machines
  • Support for multi-GPU and multi-display hardware setups

What is the current state of the Early Access version?

“The current build is a highly playable Beta version, which represents a near-final version of the game’s first act with all core features in place. While the game requires debugging and polish, the team has worked hard to ensure a stable and satisfying experience for players who are willing to try a not-quite-finished product.”

Will the game be priced differently during and after Early Access?

“The game is available in the Beta phase at a -25% discount. The full, final version will be available for release on August 26th. When you buy at the discounted price, you receive all future Early Access updates and the final version of the game as part of your purchase.”

How are you planning on involving the Community in your development process?

“Xaviant has fiercely embraced the Early Access process, and the Lichdom: Battlemage community has been heavily involved since our first build was released. Our Pre-Alpha phase left room for massive feature changes, and we made them with the help of the community.

Now that the build is in an Beta state, our expectation is that Community members will help us to identify specific issues and areas to address, rather than radical feature redesigns. The game’s core identity is in place; now it’s time to make sure everything works and communicates properly.

Please contact us via the Lichdom: Battlemage Community forums on Steam. Several developers are active on the forums each day to gather feedback and engage in discussion.

Join us if you are ready to play hard, but be warned – this game is not for the timid. Unlimited power will not be enough to claim victory. Lightning reflexes and brilliant strategic spell-crafting are required to become a true Battlemage!”
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Lichdom: Battlemage Patch 2014.07.24.63065 Now Live

25 Temmuz 2014

As always, your feedback to our Early Access has been tremendously valuable! With our BETA release earlier this week came a few issues that we were able to address in relatively short order, and we wanted to roll those fixes out as quickly as possible.

Thanks for your continued support, and be sure to continue discussing your experiences with us on the boards!

Fixes in revision 63065:

  • Several crashes in the graphics & rendering systems are fixed. Please continue sending crash reports when prompted.
  • Damage output from several Bosses (such as Rogiro’s Undead Hulk) was significantly higher than intended and has been toned down. The Hulk should no longer be killing many players with a single hit. If this fight has been frustrating you, please give it another try and post your feedback.
  • The Agile shield type was diminishing the distance moved with quick blink if you spammed blink repeatedly. This reduction effect has been removed; we will likely continue balancing the shield types in future updates.
  • The difficulty of the New Game Plus encounters should now correctly scale to the player’s power level (roughly correlating to the power of your equipped spells). Note that this level-setting happens each time you start a new NGP game, not when you resume an existing NGP session.

16 yorum Daha fazlasını oku

Lichdom: Battlemage Enters BETA, New Build Available!

21 Temmuz 2014

We're happy to announce that Lichdom: Battlemage has entered the BETA phase of Early Access! Below you will find the Build Notes for this version of the game.

For more details & discussion, please visit the official forum thread.

NOTE: This update will invalidate save data from all previous builds. You must start a new game. Sorry!

What's New in the Beta Build:

New Feature: New Game Plus
The game doesn’t stop when you defeat the last boss. Unlock New Game Plus mode and play on as long as you like. Tackle challenging new objectives and earn new tiers of loot to craft the most powerful spells ever.

New Feature: Sigil Powers
Each Sigil has an inherent power that harnesses the energy of rare Apocalypticals. Learn to execute them and experience Flame Walls, Arc Lightning, and more exciting new spells.

Major Performance Optimizations
We have put a tremendous amount of effort into improving performance on low- and high-end hardware. We are modifying our minimum and recommended system specifications to reflect this.

Crafting System Improvements
The Crafting UI has had a significant overhaul focused on legibility and ease of use. We’re not done yet, but Crafting new spells has never been easier or more rewarding.

Synthesis System Overhaul
Synthesis has been reconfigured and rebalanced to allow you to make meaningful choices when you run across items you don’t want to use for crafting. A new Reforge feature lets you drop unwanted items into a magical slot machine that give you a chance at Legendary loot with minimal fuss.

UI Improvements
Most of the menus and Heads-Up Display elements have had a major overhaul. This work is still in progress, but just about everything looks better, runs faster, and is easier to use.

Balance Improvements
A big round of balance has been applied to spells, AI, loot stats, and drop rates. We’re getting closer to our launch targets, but more work is coming.

Official support for Crossfire and SLI
Users with multiple graphics cards should now see significantly improved performance compared to a single card without graphical anomalies.

Official support for Eyefinity multi-display setups
Although there are some known issues that we are working on, users with 3X1 Eyefinity display setups should be seeing good results.

Known issues in the BETA Build

Gameplay:
  • The damage dealt by a Synergy spell cast can contribute to the charging of the Synergy, which in some conditions can enable a crafty Battlemage to fire off Synergy spells very frequently. Enjoy the extra power while it lasts!
  • An active block will cap incoming damage at the current shield bar. At present, this includes fall damage. This gravity- and lava-defying extra protection will be reined in prior to final release.
  • The difficulty of the New Game Plus (NGP) areas is still being tuned. At present you may find yourself one-shotting enemies in one area and being one-shotted in another. The desired difficulty range (between “brutal” and “downright mean”) should be arriving by final release.
  • Loot Machines will, on rare occasion, hold onto a piece of loot when the encounter is completed.
  • Delirium Sigil: Several issues are under investigation
    • Mastery does always cause your Pet to prioritize targets with Mastery correctly.
    • The reflect effect may trigger on ranged opponents even when they miss.
    • Delirium’s Invisibility Sigil Power may dispel if one of your spells impacts a wall or other terrain. (It should only dispel when striking an enemy.)
Graphics:
  • You may encounter a black screen (with audio playing) on game startup. Disabling tessellation has mitigated this for some users, and most users will eventually get video after an extended wait. We’re continuing to identify and address the issues underlying this behavior as we find them.
  • While greatly reduced in frequency, we have still seen the “whiteout” effect in snowy and icy areas in some circumstances. If you can reliably reproduce this issue please start a conversation in the Technical forum to help us identify and resolve the remaining problem scenarios.
  • A Blur effect that can happen during Boss fights can get ‘stuck’ in rare circumstances. Reloading the level will resolve this.
  • Crossfire and SLI: We recommend you disable anti-aliasing if you enable SLI (for now). You may see occasional framerate hitches with Crossfire as we continue to tune and optimize.
  • Eyefinity: You may see some UI overlap and positioning issues, and under rare circumstances may see graphical artifacts with the player hands/arms (e.g. appearing detached). Rest assured, the Dragon’s arms have not been amputated. Fight on.
  • TressFx: Note: Enabling/disabling TressFX requires a game restart to take effect. Hair color may still be inaccurate, and hair components may be duplicated or otherwise appear floating in the world. Issues with hair everywhere will be addressed for final release.
Animation & Art:
  • A few characters may have weighting/morphing issues, these will be polished up prior to final release.
  • Some environmental foliage will ‘regrow’ after being subjected to fire damage.
  • We’re continuing to polish the animation and physics treatment of enemies subjected to spells, particularly Kinesis.
  • Some of the “Ghost Echo” scenes still have placeholder or first-pass animations with distortion artifacts. These will be completed and polished for final release.
  • Lip-sync for most spoken dialog is still being polished and will be present in the final release.
UI:
  • There are a few areas where the UI is clipped or overlapping.
  • The descriptions of the Sigils in the Journal are inaccurate and will be updated for final release.
  • The Reliquary description of the Lightning Sigil is out of date.
  • Some of the loading screen tips still need a final spelling & grammar pass.
Other:
  • Avast Anti-Virus can prevent Lichdom from starting on certain machines with AMD hardware. This investigation is on-going; in the meantime uninstalling Avast and restarting will allow the game to start. There are several alternative AV products (including free ones such as Defender/Security Essentials from Microsoft) that will not interfere with Lichdom.
  • When the camera position is locked for cinematic purposes, gamepad/joystick controller input will only move on the X-axis.
  • Roth appears in the New Game Plus area, but his spoken dialog is not yet present.

24 yorum Daha fazlasını oku
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Tartışma forumlarında bu oyunun hatalarını paylaşın ve geribildirim bırakın

İncelemeler

“...probably the most polished and fun pre-alpha game I've ever played...”
Kotaku

“You’re not just a badass, you’re an engine of pain and destruction.”
Polygon

“Never has magic felt as powerful as it does in Lichdom”
GameSpot

Oyun Açıklaması



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

Spell Crafting Basics
  • Loot the essence of your fallen enemies and collect components for your spells
  • Synthesize batches of loot to yield items of higher rarity
  • Choose among Fire, Ice, or any of 8 spell categories – each with its own unique behavior
  • Designate the nature of the spell as Ranged, Area of Effect, Point-blank, or Defensive
  • Apply modifiers and bonuses to shape the result for your strategic needs
  • Then bring them together in your perfect arsenal to make yourself the ultimate Battlemage!

Pillars of Lichdom: Battlemage
  • The first game to fully empower the Mage
  • Deeply customizable spell crafting supports hundreds of hours of action-packed gameplay
  • Harnesses the awesome power of CryEngine to deliver a beautifully violent experience
  • Beautiful environments and seamless storytelling provide a rich and compelling backdrop
  • “You will feel everything.” Xaviant’s core design philosophy provides the most immersive experience possible

About Xaviant
Lichdom: Battlemage is currently under development by a team of industry veterans at Atlanta-based studio Xaviant. The team shares the philosophy that embracing community involvement through the Early Access release will ensure that Lichdom: Battlemage reaches its full potential as a truly unique and exciting experience for players.

Sistem Gereksinimleri

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.2 GHz duo core or better (i5 650)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 1024MB RAM or better (NVIDIA GT 9800 / Radeon HD 4870)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Additional optimizations will be coming for the official release.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 1024MB RAM or better (NVIDIA GTX 670 / Radeon HD 7970)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
Yararlı müşteri incelemeleri
240 kişiden 198 tanesi (83%) bu incelemeyi yararlı buldu
Hesabında 735 ürün var
14 inceleme
kayıtlı 96.7 saat
Erken Erişim İncelemesi
Updated as of 22/06/14 (Alpha).

Before I start, take into the consideration that the game just hit Alpha and many things may and will change.

How do I even being? Oh..
Let's start with the price tag at this moment (Alpha) - 22,19€ - in my opinion, you will get your money's worth by buying it right now. I mentioned in my pre-alpha 2 review how it was worth 15€ and Alpha just got released making the game ten times the fun it was before (in my opinion).

There's a tutorial level with a nice touch at the end (something for Dark Souls fans), first stage, lengthy second stage with (currently) not-really-balanced-yet-killable boss which provides challenge, and a new 3rd stage with a really interesting fight at the end and a big chunk of lore in general. I will also add that if you like challenge, every stage has few loot rooms. They provide both that challenge you might be looking for as well as phat loot. And yes, there are hidden loot rooms as well.

The difficulty of the content really depends on YOUR skill. If you'll take some time to learn how the crafting works (especially now, in Alpha, since Synthesize has been turned 180 degrees around and is really different) or how the spells can be combined in combos (Singularity has been introduced) - you'll achieve that "bad-♥♥♥" feeling really quickly, obliterating everything on your way (the content may seem easy for those, however it doesn't have to). Now, if you're one of the "I don't want to study a game before playing it" - you'll be perfectly fine, however that "bad-♥♥♥ mofo" thing might take you longer (you'll still have to craft once in a while, of course).

Yet again, remember that the mobs you kill are to be treated like some minor minions in Diablo (trash in some mmorpgs), while the bosses at the end (or loot rooms/mini bosses) are there to (in the end) provide the challenge.

Pros
• Combat, combat, combat - it's simply the best magic-based combat I've seen so far. You will really feel like a badass mage if you'll manage to craft the proper spells and combine them with each other. Learning how to properly use your Blink or how to time your Block feels really rewarding and will only enhance your gameplay and fun you get from it.
• Challenge - the game is constantly getting more difficult as your progress, making you craft and fight better till you feel like a badass. Even then, there are still loot rooms and minibosses, ready to stomp you into the ground if you won't focus.
• Voice actors - Clancy Brown, Troy Baker, Jennifer Hale, Gina Torres. Yup...
• Community and the developers themselves - if you feel like providing feedback (duh, Early Access), rest assured, your feedback will be read and taken into consideration (if valid). These guys actually monitor the forums and every thread there is. Now, as a member of the community, I can assure you that it is one of the best communities I've ever seen. I've yet to see a thread that hasn't been answered. And, if you're having any problems with the game, be sure to ask for help and you shall receive it.

Cons
• Balancing (less spell balancing than in pre-alpha 2, however more crafting balancing)
• Tutorial section lacks the explanation of the crafting system.
• Bugs, animation glitches, etc (duh)
• Lore is cheesy at times (still a lot of it to be implemented [important note: lore can be changed as it was between pre-alpha 2 and alpha so take that into consideration]).

That's it for now. I will update this review as the game goes into further stages of Early Access.
If you'll have any questions regarding the game - feel free to ask them on the forums or even here, under this review. I'll try my best to answer them :).
Yayınlanma: 9 Mayıs 2014
Bu inceleme yararlı oldu mu? Evet Hayır
466 kişiden 344 tanesi (74%) bu incelemeyi yararlı buldu
Hesabında 673 ürün var
51 inceleme
kayıtlı 17.1 saat
Erken Erişim İncelemesi
https://www.youtube.com/watch?v=rwkLLtVS5rM&feature=youtu.be
Above is short let's play show casing the Alpha of Lichdom.

Below is my original, but out dated impressions video.
https://www.youtube.com/watch?v=biBoqkVSTgc
(will be updating this soon)

Lichdom is a very promising game as far as early access go. It has a silky gloss of polish over most of the important aspects of the game. It certainly look and feel professional, however, it being an early access, there are a few "hic-ups" along the way.

Overall the game is worth the money imo. The devs have proven to have listened to their community very activity, and has updated the game fairly regularly. I think It has the potential to become some thing pretty incredible. This Early build is already fun as hell. Sure, has some issues, but considering it's alpha, it's pretty fun.

Pros:
- AAA feeling visuals
- Fast, and twitchy combat
- Combat feels fluid and responsive
- Deep spell crafting system
- Can be challenging

Cons:
- Still parts where you can very much tell it's early access
- Could be overly challenging for some.
- Some pacing issues. At the moment, it's mostly about getting into encounter after encounter with out much else in between
Yayınlanma: 20 Mart 2014
Bu inceleme yararlı oldu mu? Evet Hayır
328 kişiden 230 tanesi (70%) bu incelemeyi yararlı buldu
Hesabında 299 ürün var
2 inceleme
kayıtlı 3.5 saat
Erken Erişim İncelemesi
EDIT:

I'm still playing right now but I figured I should comment on some of the positive aspects now that I have a better grip on the gameplay and am not rushing a review before leaving for work. First, the impact of magic is badass. When you play, particularly when using fire spells, the first thing you will notice is that the impact of spells is unlike any other game out there. Embers shoot off of enemies, and there is even a nice touch where nearby foliage can be scorched. I adjusted my graphics preset to medium and am happy to report that there seems to be very little loss of visual fidelity while at the same time a noticeable increase in performance. I still wish there were more advanced options, and choosing a preset is definitely favorable to customizing your options, as it will often result in worse performance.

I maintain that the level design is very linear, however, there are branching paths. Upon starting a new game I was able to experience a rather engaging mini-boss fight that I did not see before. As for being able to run past enemies, it is not as severe of a problem as I initially thought. Enemy AI is fairly competent (ranged enemies keep their distance and even take cover from spells while melee enemies rush you as expected), however, the problem seems to be that enemies are tethered to certain areas. This is fixed in a few areas, like the boss arena, that require you to jump into an arena, however the problem still persists in many places. I would like to see enemies be able to follow you wherever you go and maybe even a new enemy type that can outrun the player.

Animations are very high quality. Incinerating skeletons and watching their burning forms recoil and slump to the ground is satisfying, and all the enemies move and attack in realistic ways.

I still think that the slow motion dodge (though extremely cool) is a bit too powerful, though I definitely see the merits of ranged combat now that I have to deal with the pesky archers. If anything, AOE attacks seem underpowered considering they take longer to charge up than any other attack and are used for close range, a situation where the dodge move would most likely be far more effective and easy. I'm sure there will be plenty of balancing, though.

So yes, I definitely recommend buying this game right now. This build is very solid as far as pre-alphas go and if I were you I would definitely grab it for the discounted price now.

****End Edit

From what I've played so far, I can say it is alright, especially for pre-alpha.

There are not a lot of spells that are available right now, but I'm sure they will be added later. First the things I don't like:

-Sluggish movement
-No jumping
-Lack of crosshairs and ambiguous UI
-Problems with dialogue being voiced (don't know if voices are integrated yet or this is my problem) and some artifacting problems

My biggest concern, however, is the level design. I was able to beat the entire game (thus far) by simply running past enemies and then later spamming the slow motion move that burns/ices a path. Very disappointing. Spellcasting right now simply isn't that fun. Most enemies rush you and certain spells are FAR more useful than others. The basic projectile spells pale in comparison to your slow-mo and AOE attacks, but take a similar amount of time to charge.

I can say that the game does look pretty good, particularly in the lighting department, though it is not perfectly optimized yet. Again, I will require some more playthroughs. As of right now I have run through the first mission and about half of the second one. The story is fairly nonsensical, unfortunately. It looks like effort is being put into it, though, so maybe more context will be established in the future. Right now it is DEFINITELY pre-alpha. As long as some of the balancing problems are fixed, the game is optimized a bit better (and we are given some advanced graphics options), then this will be a worthwhile release. Right now I'm coming away feeling lukewarm about the whole thing, but that isn't a bad thing at all considering the early state of the game.
Yayınlanma: 19 Mart 2014
Bu inceleme yararlı oldu mu? Evet Hayır
127 kişiden 86 tanesi (68%) bu incelemeyi yararlı buldu
Hesabında 159 ürün var
5 inceleme
kayıtlı 3.7 saat
Erken Erişim İncelemesi
I was expecting something else


When I saw the description and the idea of being the ultimate mage badass, I did not think it would be so boring and un satifying.

I know this is an early access game but I was expecting something similar to dark messiah might and magic. Instead it feels like I am walking from arena to arena fighting the same enemies using the same boring spells. I expected a huge aarray of fun and wacky spells to use. But all it is is an aoe attack, a projetile attack and a block. Is that really the best you can do? The magic in skyrim is more interesting.

I saw kinesis and got excited, was hoping for something like the gravity gun in garrys mod or fus ro da from skyrim. What did I get? exactly the same as every other element it just has knockback or snare. really? is this what being an ultimate mage is like? Because its boring. I want to summon hell creatures reign down fire, and spew death and fear about the battlefield. Not just click lmb till the guy in front of my dies while constalty back pedalling. Very very dissapointing.

atleast the game is pretty
Yayınlanma: 26 Haziran 2014
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212 kişiden 128 tanesi (60%) bu incelemeyi yararlı buldu
Hesabında 643 ürün var
5 inceleme
kayıtlı 1.2 saat
Erken Erişim İncelemesi
I found this early access extremely promising. Gameplay reminds me of playing a mage in Skyrim or Dark Messiah of might and magic.

It is really playable for an early access game, cant wait for them to flesh out the story, seems pretty interesting aswell.

Basically you have 3 different spell types in your disposal, and 3 different attacks for each (I think :D)
Single elemental attack, charged aoe attack and a charge spell. And you can customize those spells with different attributes, i.e shorter cast and longer duration of effect and such.

Gameplay seems smooth enough, crafting spells seems really interesting aswell.

Heres some gameplay i recorded. (sorry about the short freeze in the beginning)

https://www.youtube.com/watch?v=JzoXHJCBv0Y&feature=youtu.be
Yayınlanma: 19 Mart 2014
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