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ΛΟΓΙΣΜΙΚΟ Demo ΝΕΑ ΠΡΟΤΕΙΝΟΜΕΝΑ
Play the first game where the Mage is a total badass!
Ημερομηνία κυκλοφορίας: 26 Αυγ 2014
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Αγορά Lichdom: Battlemage

Πρόσφατες ενημερώσεις Προβολή όλων (22)

Lichdom: Battlemage Hotfix to Build 2014.08.27.65558 Now Live

29 Αυγούστου 2014

We have just released a hotfix to our latest build for Lichdom: Battlemage. This 693KB patch includes the following update:

  • Updated installation package in order to avoid startup errors that could prevent users from launching the 64bit client.
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0 σχόλια Περισσότερα

Lichdom: Battlemage, Full Game Available Now!

26 Αυγούστου 2014

Welcome To Lichdom: Battlemage!

Welcome to the first game where the the Mage is an unmitigated badass! With no mana pools or cool-downs, Lichdom: Battlemage throws out all of the classic tropes of playing a Mage. No longer is the character marginalized so that other classes can adventure through the same levels, and finally the true jaw-dropping potential of magic has been realized.

Lichdom: Battlemage is a first-person caster that focuses entirely on the Mage. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells!
The Lichdom: Battlemage spell crafting system offers an enormous range of customization.
Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

Key Features
  • The first game completely empower the mage – no mana or cool-downs.
  • The deepest spell crafting system in the world with literally thousands of possibilities.
  • Unprecedented character customization – you are your spells.
  • Brutal enemies relentlessly challenge you throughout the game.
  • Core game and New Game Plus provide hundreds of hours of gameplay.
  • CryENGINE® 3 provides a beautifully violent experience.
  • This story is only a small glimpse into a much greater universe.

Click here for more details.

29 σχόλια Περισσότερα

Κριτικές

“... the combat in Lichdom sets a new gold standard”
Paste Magazine

“8/10”
Game Informer

“Never has magic felt as powerful as it does in Lichdom”
GameSpot

Σχετικά με το παιχνίδι



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

Απαιτήσεις συστήματος

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Χρήσιμες κριτικές χρηστών
186 από 215 άτομα (87%) βρήκαν αυτή την κριτική χρήσιμη
127 προϊόντα στο λογαριασμό
1 κριτική
4.6 ώρες στο μητρώο
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
Αναρτήθηκε: 29 Αυγούστου 2014
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16 από 21 άτομα (76%) βρήκαν αυτή την κριτική χρήσιμη
81 προϊόντα στο λογαριασμό
1 κριτική
13.4 ώρες στο μητρώο
Game was a ton more fun in beta. Then they went and changed a ton of minor (but very important mechanics in the game, like how often you get upgrades. Which was decent in beta, now with release its almost never). They also did a major overhall on the ability to dodge enemies (unlimited unless you limited yourself but got other boosts, now it is 3 dodges max, with a long long cooldown). I had 10 hours in the beta and loved the game, just played an hour of official release and I just cant bother. Their whole thing about making mages seem strong was completely destroyed with the official release, and like many games (as a mage) with every encounter I am spending atleast 2/3 of my time running away and less than 1/3 attacking. Which frankly makes me feel against like any old squishy mage, and you might as well just throw in a mana bar that regenerates over time because its comes out to the same thing, if you dont spend most of your time running way you just straight up die before you can cast enough spells to kill anything beyond the weakest of the weak enemies. I seriously cant believe how much they destroyed their main selling point when they went from beta to release.
Αναρτήθηκε: 29 Αυγούστου 2014
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11 από 19 άτομα (58%) βρήκαν αυτή την κριτική χρήσιμη
370 προϊόντα στο λογαριασμό
2 κριτικές
1.8 ώρες στο μητρώο
Its an alright game, the visuals are nice, and the spell crafting is innovative, but apart from that, it just feels like Call of Duty singleplayer... with magic. If you enjoy tunnel vision, linear games with the only choice being how you kill your enemy, this game is for you. If you prefer anything else, don't waste you money.
Αναρτήθηκε: 29 Αυγούστου 2014
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4 από 7 άτομα (57%) βρήκαν αυτή την κριτική χρήσιμη
78 προϊόντα στο λογαριασμό
5 κριτικές
5.8 ώρες στο μητρώο
The description says you are a powerful mage but I found that you arn't really powerful, taking many hits to kill a basic enemy. Also the game is very boring, I found myself losing interest after a few hours. The interface is not that great and it is very tedious to setup new combinations in your spells. All in all I didn't think the game was that great, there are better games out for sure.
Αναρτήθηκε: 30 Αυγούστου 2014
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2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
53 προϊόντα στο λογαριασμό
1 κριτική
3.5 ώρες στο μητρώο
I was excited to see the premise behind this game, and I must admit the hype got the better of me. I should've waited for more reviews. The following are the reasons why I do NOT recommend this game to anyone.

1: I have been a RPG fan for the majority of my life, and I can tell you: This is not a RPG. Consider Serious Sam, only instead of bullets you shoot magic.

There is no strong story line, no character development, no sensible balance between physical-magical abilities and no items. Just mindless hack and slash from area to area without any rhyme or reason.

Most notably, there is no discoveries or adventure, which is perhaps the most notable aspect of any good RPG.

2: The premise of magic is abhorrently wrong. One can clearly sense that the developers had some system of magic like Skyrim in mind, and thought: "Hey, wouldn't it be cool if the hero had no limitations like mana etc?".

The result is just bizarre. You can only have 1 spell equipped at any time, there is no artistic way of combining them together: Simply hack and slash, just with magic.

Even Dragon Age 2 got it better than this, of course far far better. Not to mention games like Path of Exile which have a clearly different and much better progress.

3: The diffidently spikes are extremely annoying. You have 3 shields, if you lose them, you die and have to start from the checkpoint. Easy? Nope:
- "I just wanna be a tanky mage with lots of AOE!"
- "No can do sonny, now dodge, dodge, DODGE! RUN! Oh you got hit twice? You dead sonny, start from the beginning."

//

To recap, the whole premise is a lie: This is neither a Role Playing Game nor is based on Magic (at least so far that other success RPGs have put forward). If you are a fan of hack and slash games you may like this, but others please stay away and do not waste 40$ on this one.
Αναρτήθηκε: 29 Αυγούστου 2014
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328 από 403 άτομα (81%) βρήκαν αυτή την κριτική χρήσιμη
785 προϊόντα στο λογαριασμό
14 κριτικές
121.1 ώρες στο μητρώο
Κριτική Early Access
-----WILL UPDATE UPON THE RELEASE-----

Before I start, take into the consideration that the game just hit Alpha and many things may and will change.

How do I even being? Oh..
Let's start with the price tag at this moment (Alpha) - 22,19€ - in my opinion, you will get your money's worth by buying it right now. I mentioned in my pre-alpha 2 review how it was worth 15€ and Alpha just got released making the game ten times the fun it was before (in my opinion).

There's a tutorial level with a nice touch at the end (something for Dark Souls fans), first stage, lengthy second stage with (currently) not-really-balanced-yet-killable boss which provides challenge, and a new 3rd stage with a really interesting fight at the end and a big chunk of lore in general. I will also add that if you like challenge, every stage has few loot rooms. They provide both that challenge you might be looking for as well as phat loot. And yes, there are hidden loot rooms as well.

The difficulty of the content really depends on YOUR skill. If you'll take some time to learn how the crafting works (especially now, in Alpha, since Synthesize has been turned 180 degrees around and is really different) or how the spells can be combined in combos (Singularity has been introduced) - you'll achieve that "bad-♥♥♥" feeling really quickly, obliterating everything on your way (the content may seem easy for those, however it doesn't have to). Now, if you're one of the "I don't want to study a game before playing it" - you'll be perfectly fine, however that "bad-♥♥♥ mofo" thing might take you longer (you'll still have to craft once in a while, of course).

Yet again, remember that the mobs you kill are to be treated like some minor minions in Diablo (trash in some mmorpgs), while the bosses at the end (or loot rooms/mini bosses) are there to (in the end) provide the challenge.

Pros
• Combat, combat, combat - it's simply the best magic-based combat I've seen so far. You will really feel like a badass mage if you'll manage to craft the proper spells and combine them with each other. Learning how to properly use your Blink or how to time your Block feels really rewarding and will only enhance your gameplay and fun you get from it.
• Challenge - the game is constantly getting more difficult as your progress, making you craft and fight better till you feel like a badass. Even then, there are still loot rooms and minibosses, ready to stomp you into the ground if you won't focus.
• Voice actors - Clancy Brown, Troy Baker, Jennifer Hale, Gina Torres. Yup...
• Community and the developers themselves - if you feel like providing feedback (duh, Early Access), rest assured, your feedback will be read and taken into consideration (if valid). These guys actually monitor the forums and every thread there is. Now, as a member of the community, I can assure you that it is one of the best communities I've ever seen. I've yet to see a thread that hasn't been answered. And, if you're having any problems with the game, be sure to ask for help and you shall receive it.

Cons
• Balancing (less spell balancing than in pre-alpha 2, however more crafting balancing)
• Tutorial section lacks the explanation of the crafting system.
• Bugs, animation glitches, etc (duh)
• Lore is cheesy at times (still a lot of it to be implemented [important note: lore can be changed as it was between pre-alpha 2 and alpha so take that into consideration]).

That's it for now. I will update this review as the game goes into further stages of Early Access.
If you'll have any questions regarding the game - feel free to ask them on the forums or even here, under this review. I'll try my best to answer them :).
Αναρτήθηκε: 9 Μαΐου 2014
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