Play the first game where the Mage is a total badass!
Vásárlói értékelés:
Mostanában:
Vegyes (27 értékelés) - 27 felhasználói értékelésből 55% pozitív az utóbbi 30 napban.
Összesítve:
Vegyes (1,701 értékelés) - E játék 1,701 felhasználói értékeléséből 62% pozitív.
Megjelenés dátuma: 2014. aug. 26.

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Lichdom: Battlemage vásárlása

NYÁRI VÁSÁR! Az ajánlat vége: július 4.

-87%
$39.99
$5.19
 

Értékelések

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

A játékról



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

Rendszerkövetelmények

    Minimum:
    • Op. rendszer: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processzor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memória: 4 GB RAM
    • Grafika: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Verzió: 10
    • Tárhely: 12 GB szabad hely
    • Egyéb megjegyzések:: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Ajánlott:
    • Op. rendszer: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processzor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memória: 8 GB RAM
    • Grafika: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Verzió: 11
    • Tárhely: 12 GB szabad hely
    • Egyéb megjegyzések:: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Vásárlói értékelések
A vásárlói értékelési rendszer frissült! Tudj meg többet
Mostanában:
Vegyes (27 értékelés)
Összesítve:
Vegyes (1,701 értékelés)
Nemrég közzétéve
SBrind
( 29.7 óra a nyilvántartásban )
Közzétéve: június 30.
I don't know which game Paste Magazine found to be "New Gold Standard" for combat, but it wasn't this one.

Its an interesting change that i've not seen done before, but on the whole I felt that it just didn't work, and the most efficient way to dispatch the (ludicrously tanky) enemies was to spam the basic boring attack - that is unless I missed some dramatic meta combo that would have made the game a breeze, but that seems unlikely.
The game does look fairly nice, but that can be a two-edged sword at times as the pretty effects clutter up the screen and make it hard to see exactly what is going on.
Overall though the biggest crime was thatthe game was such a chore to play. Grinding out random loot (that scales worse than the opponents hp) from the enemies significant health pools was pretty much a necesity to get half-decent spells. And takes forever.
Traxadel
( 8.2 óra a nyilvántartásban )
Közzétéve: június 29.
Synergy mother f**kers :D Never gets tired.

-Yes, it's repetitive and easly boring;
-Yes, you can just run all the way to the level end, not stoping for killing small NPCs, straight to the boss;
-Yes, game is fantastic and beautiful;
-Yes, story is pretty simple and straight forward;
-Yes, you do pretty much same thing entire game and enemy type is different and same at the same time;
-Yes, Kinetic sigil is way too awesome than other sigils;
-and finally, yes, I do recommend this game, because it is unique, really cheap (when it is on sale) and pretty much one timer what so ever.
Lapis
( 1.2 óra a nyilvántartásban )
Közzétéve: június 29.
I honestly love this game, the reviews really drag it down. It is perfection in my eyes, all aspects are clean and the performance is brilliant! Loving the story aswell, I am not that fond of story games but this really grabs me.
Dinky
( 13.9 óra a nyilvántartásban )
Közzétéve: június 28.
If you're on the fence about buying the game and it's on sale, go for it. You'll get a good picture of the game in the first hour or two and if you're not happy you can still refund it.

My feelings overall are somewhat mixed, it's not a great game but it isn't bad. It took about 13 hours to complete with some rushing towards the end. It takes so long to complete because of all the long fights. You run to a trigger, it spawns 3-6 dudes, you kill them and it spawns 3-6 new dudes to kill and this is repeated over and over again throughout the game. I wish they would have made a lot larger, crowded fights so you could use all AoE spells.

Combat gets repetitive; everything starts to feel very bullet-spongy even when using mastery spells to amplify the damage. The magic system is cool but the augments really just took too long to combine and tinker with that I wish they were removed or replaced.

The "hit detection" also felt very off. Monsters would swing and hit me mid swing. Ranged monsters also had incredible accuracy and fast projectiles which made it hard to avoid and next to impossible to galvanize block.

Even with all the negatives the game is pretty good. It's beautiful to look at and the spells feel very powerful. The story isn't amazing but it was good enough to drive me forward.
Yaranaikashy the Dank Memetron
( 1.3 óra a nyilvántartásban )
Közzétéve: június 28.
Pretty much Skyrim only with magic. But 100 times better.
The crafting system is amazing, you can create many spells.
arcomateria {use code:arco}
( 2.5 óra a nyilvántartásban )
Közzétéve: június 26.
Amazing and awesome concept

poor execution
50 Shadows of Greyben.
( 10.0 óra a nyilvántartásban )
Közzétéve: június 24.
Would be nice to have at least spanish interface and subtitles but It's still a good game that offers you a different option for a 1st person, with lots of crazy combination It's easy when you learn to craft and max your spell but you'll have hours and hours of a fantastic game.
McKeifus
( 2.1 óra a nyilvántartásban )
Közzétéve: június 23.
+Cool magic stuff

-Still haven't crafted 1 spell
-Razor thin story
-Very slow movement
-Very little strategy

Still struggling to find "the game". Plays more like an Alpha or Beta or very polished and long tech demo. Needs more meat!
ForTheEmperor!
( 14.0 óra a nyilvántartásban )
Közzétéve: június 23.
Pretty good for what it is; and to differ with many players, I liked the story pretty well. Primarily because the townspeople have been drained of will and vigour with looming shadows overhead, it seems like an obscure metaphor for life at this time in history.
But I may be looking way into that.
If you are able to enjoy it as is, that's awesome- but I felt the lack of a loot system (robes/armour, weapons, a ♥♥♥♥ing magic ring even) makes advancement feel somewhat lacking. A short cast of monsters to battle with, and usually the same approach can be used again and again.. so unless you choose to change things up, fights can pretty much stay the same if you like. Also, the lack of even a slight open world feeling would have been beneficial, something I think Borderlands and games like it got just right.
Crafting is not quick to understand imo, and I spent 24 minutes watching a video on YouTube before I was able to feel moderately comfortable.

This game looks good, and generally feels good to play; but I think it's just missing a few things, and lost my attention quickly. Nothing glaringly "wrong" with it, though. Give it a try if you're into this sort of thing.
Leghasznosabb értékelések  Az elmúlt 30 napban
22 emberből 22 (100%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Ajánlott
8.4 óra a nyilvántartásban
Közzétéve: június 3.
Recommend this only when in bundle or heavy sale
Pros:
+Nice graphic
+The crafting system is the best of this game. Never seen it before.
+Quite badass
Cons:
-Not very well optimized
-Repetitive
-Linear Dungeon
Hasznos volt ez az értékelés? Igen Nem Vicces
5 emberből 5 (100%) találta hasznosnak ezt az értékelést
Ajánlott
14.0 óra a nyilvántartásban
Közzétéve: június 23.
Pretty good for what it is; and to differ with many players, I liked the story pretty well. Primarily because the townspeople have been drained of will and vigour with looming shadows overhead, it seems like an obscure metaphor for life at this time in history.
But I may be looking way into that.
If you are able to enjoy it as is, that's awesome- but I felt the lack of a loot system (robes/armour, weapons, a ♥♥♥♥ing magic ring even) makes advancement feel somewhat lacking. A short cast of monsters to battle with, and usually the same approach can be used again and again.. so unless you choose to change things up, fights can pretty much stay the same if you like. Also, the lack of even a slight open world feeling would have been beneficial, something I think Borderlands and games like it got just right.
Crafting is not quick to understand imo, and I spent 24 minutes watching a video on YouTube before I was able to feel moderately comfortable.

This game looks good, and generally feels good to play; but I think it's just missing a few things, and lost my attention quickly. Nothing glaringly "wrong" with it, though. Give it a try if you're into this sort of thing.
Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 3 (100%) találta hasznosnak ezt az értékelést
Ajánlott
8.2 óra a nyilvántartásban
Közzétéve: június 29.
Synergy mother f**kers :D Never gets tired.

-Yes, it's repetitive and easly boring;
-Yes, you can just run all the way to the level end, not stoping for killing small NPCs, straight to the boss;
-Yes, game is fantastic and beautiful;
-Yes, story is pretty simple and straight forward;
-Yes, you do pretty much same thing entire game and enemy type is different and same at the same time;
-Yes, Kinetic sigil is way too awesome than other sigils;
-and finally, yes, I do recommend this game, because it is unique, really cheap (when it is on sale) and pretty much one timer what so ever.
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
Ajánlott
13.9 óra a nyilvántartásban
Közzétéve: június 28.
If you're on the fence about buying the game and it's on sale, go for it. You'll get a good picture of the game in the first hour or two and if you're not happy you can still refund it.

My feelings overall are somewhat mixed, it's not a great game but it isn't bad. It took about 13 hours to complete with some rushing towards the end. It takes so long to complete because of all the long fights. You run to a trigger, it spawns 3-6 dudes, you kill them and it spawns 3-6 new dudes to kill and this is repeated over and over again throughout the game. I wish they would have made a lot larger, crowded fights so you could use all AoE spells.

Combat gets repetitive; everything starts to feel very bullet-spongy even when using mastery spells to amplify the damage. The magic system is cool but the augments really just took too long to combine and tinker with that I wish they were removed or replaced.

The "hit detection" also felt very off. Monsters would swing and hit me mid swing. Ranged monsters also had incredible accuracy and fast projectiles which made it hard to avoid and next to impossible to galvanize block.

Even with all the negatives the game is pretty good. It's beautiful to look at and the spells feel very powerful. The story isn't amazing but it was good enough to drive me forward.
Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 2 (67%) találta hasznosnak ezt az értékelést
Ajánlott
10.0 óra a nyilvántartásban
Közzétéve: június 24.
Would be nice to have at least spanish interface and subtitles but It's still a good game that offers you a different option for a 1st person, with lots of crazy combination It's easy when you learn to craft and max your spell but you'll have hours and hours of a fantastic game.
Hasznos volt ez az értékelés? Igen Nem Vicces
Leghasznosabb értékelések  Összesen
15 emberből 15 (100%) találta hasznosnak ezt az értékelést
Ajánlott
50.0 óra a nyilvántartásban
Közzétéve: 2014. szeptember 2.
Badass mage simulator :D
https://www.youtube.com/watch?v=No8AUqFTle8
Aki szereti a varázsló kasztokat, az itt kitombolhatja magát :) Nincs többé a hátsó sorból DPS-t osztó "glass cannon", itt durván a frontvonalban apríthatunk a mágusunkkal Michael Bay-t megyszégyenítő piroteknika és effektek kíséretében. :)

A játék gyönyörűen néz ki, hangulatos és annak ellenére, hogy lineáris, kellően hosszú. A varázslatok készítésével testre tudjuk szabni, hogy milyen stílusban kívánjuk majd írtani a démonokat, élőholtakat és gonosz kultistákat. A varázslatok között találunk tűz, jég, villám mágiát, de van még nekromági (halottak feltámasztása), rontás és más spéci varázslat ág is, amiket tetszés szerint kombinálhatunk és hozhatunk létre sajátos támadási mintázatokat is, amiknek száma közel végtelen. Az inventory ugyanakkor kissé kaotikus és kell majd némi idő, mire átlátjuk a káoszt.

Összegezve a Lichdom Battlemage egy nagyon jó első játéka lett a készítőknek, és jó sok izgalmas játékórát tartogat mindazoknak, akik hozzám hasonlóan szeretik a mágus kasztot és látványosan írtani az ellenfeleket. Reméljük, látunk majd még folytatást ehhez a címhez, amikbe már bekerül a nyílt világ és egy kezelhetőbb inventory is :)
Hasznos volt ez az értékelés? Igen Nem Vicces
3,284 emberből 2,819 (86%) találta hasznosnak ezt az értékelést
29 személy találta viccesnek ezt az értékelést
Nem ajánlott
4.6 óra a nyilvántartásban
Közzétéve: 2014. augusztus 29.
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
Hasznos volt ez az értékelés? Igen Nem Vicces
185 emberből 168 (91%) találta hasznosnak ezt az értékelést
17 személy találta viccesnek ezt az értékelést
Ajánlott
24.5 óra a nyilvántartásban
Közzétéve: 2015. szeptember 25.
Usually when I write up a game, I start with all the good points and then transition to the bad stuff. I feel like this makes for a more positive reading experience overall, and should make my impression of it whole and clear by the end. I'm not going to do that this time, because the first thing you need to know about Lichdom is that it is too damn long. Now, this is not "the new Shadow Warrior is too damn long" or "the Hobbit trilogy was too damn long" or "presidential primary season is too damn long". This is an entirely new paradigm of too damn long, and you really need to understand this before even considering this game. My first playthrough took 22 hours. That's certainly long for an FPS, and short for some other genres with a little overlap here, but those 22 hours were stretched over eight levels. That's it! Furthermore, those eight levels play more like five, because three of them are continuations of the previous level. There's a lost city level, two ice levels, two desert levels, two swamp levels, and a proper city level. With each of those lasting 2-3 hours, you're going to be wandering through huge stretches of glacier and sand and muck.

But what really makes this game feel like it takes forever is the level design itself. Lichdom is constructed in the vein of an arena shooter, much like Shadow Warrior or Bulletstorm. Hallways lead to conspicuous arenas where you fight whatever spawns in, after which you take another hallway to another arena and so on and so forth. There are no puzzles, no doors, no interactables, almost no alternate paths, and very little reason to explore off the main trail. There are some side fights and usually one or two secret dungeons that can get you valuable piles of spell components, but in terms of gameplay you're just getting harder versions of the fights you're doing normally. So yes, the cardinal sin of this game is that it is 20+ hours of the same damn thing. What you get in the first two hours is what you're going to get times ten, with arguably even less variety as you progress.

Still with me? Good, because if you can get past that admittedly enormous flaw, there's a pretty great game in here. The whole reason to play Lichdom is to make good on the whole BADASS MAGE thing, and the magic system delivers. Instead of guns or swords, you fight solely with magic that you can customize to an impressive degree. Over the course of the game you unlock eight sigils, which are elements like fire and ice but also more curious concepts like corruption and delirium, and you can have three equipped and ready to use at any given time. Each sigil has three spells attached to it for you to use. There's a targeted spell that can be built as a homing missile, a bomb you lob, or a channeled beam. There's an AoE spell that can be an explosion, a pool, or a trap that must be triggered. And there's a nova that has conditions for triggering it depending on your shield (more on shields later). On top of that, you can determine the EFFECT of each spell, either direct damage, a status effect, or a damage multiplier, which also varies in its function by sigil. Fire spells can knock down and burn over time, lightning spells can stun and chain across enemies, delirium spells can mind control and make enemies flee, and so on.

And honestly, that's just the basics. Spells can critically hit for additional effects, or be charged before casting for a guaranteed crit. Charged spells can do a special crits charmingly named "apocalypticals" which give you a bonus effect based on the inflicting sigil. You can craft special synergy spells that use two sigils instead of one and have awesome room-clearing effects like collapsing black holes or summoning exploding zombies or conjuring a hurricane. You also build a shield spell for yourself that represents your hit points and determines additional abilities like teleporting and blocking. Spells are crafted out of Diablo-style loot drops from enemies and chests, color-coded by rarity (white-green-blue-purple-orange-red, of course). These components can be combined up to higher grades, disassembled for specific parts, or gambled away for a chance at rare components. If this sounds overwhelming, there's a Smart Inventory option that will upgrade your spells and combine up your components for you. Honestly though, if you're not in it to ♥♥♥♥♥ out over your spells, you're missing a huge part of the game. You've got a ton of control over your arsenal, and experimentation is incredibly fun with the enormous range of effects and combinations your can produce.

As hard as I slagged the level design, I have to say they are pleasing to progress through. The CryEngine makes for some gorgeous scenery, and a lot of love went into rendering the battlegrounds and cesspools you traverse. The levels themselves can be pretty creative, even if their layout is not. The third level is particularly impressive once you figure out what it is. While there is a lot of detail, it's worth mentioning that there are no destructables or physics objects. This felt particularly disappointing while slinging around devastating spells, even if the spell effects themselves are meaty and satisfying. There's a pretty good variety of enemies as well, or at least there would be for a shorter game. About half are introduced early on and the rest are slowly sprinkled in so there is some variety to the battles, even if you're going to be fighting every possible combination of foe at least twice.

The story is nothing special, classic fantasy revenge story, but the voice acting is pretty great. You get to play as Troy Baker or Jennifer Hale, and whichever one you don't pick becomes your NPC traveling buddy. And let me tell you, they are some clever, snippy jackasses. The other characters mostly talk like Tolkien characters but these two love cursing and quipping at each other and everything in a perfectly charming way. Your mentor figure is Clancy Brown (swarthy Lex Luthor from the Superman cartoons!), and the villains and side characters all turn in quality performances as well. I will say that the plot does something dumb in the swamp levels that cuts into the voice acting fun quite a bit, but by that point you're probably just trying to power through to the end. There are some pretty good and challenging boss battles, and the New Game Plus mode if you manage to beat the game is great for dicking around and tricking out your mage; it's a big series of challenge portals with different randomized fights and scaling difficulty.

So there you go, a writeup almost as long and meandering as the game itself. I've certainly gotten a lot of enjoyment out of it, chiefly because the spellcrafting and combat are excellent and the presentation is fantastic. But even I was getting sick of the game by the ten-hour mark, and that wasn't even halfway. I really pushed myself to finish it, and I'm glad I did, and I still kinda want to play it now and then. It's just important to know what you're getting into, and prepare for a lot of monotony if you want to get to the meat of the game. Pick it up on sale like I did ($5 is a steal for a game of this quality, at least!) and give the first level a try, and if you're cool with that for another 20 hours, enjoy depopulating a faraway kingdom with fire and locusts and zombies and time rifts. Forever.
Hasznos volt ez az értékelés? Igen Nem Vicces
821 emberből 633 (77%) találta hasznosnak ezt az értékelést
6 személy találta viccesnek ezt az értékelést
Nem ajánlott
23.5 óra a nyilvántartásban
Közzétéve: 2014. augusztus 29.
Game was a ton more fun in beta. Then they went and changed a ton of minor (but very important mechanics in the game, like how often you get upgrades. Which was decent in beta, now with release its almost never). They also did a major overhall on the ability to dodge enemies (unlimited unless you limited yourself but got other boosts, now it is 3 dodges max, with a long long cooldown). I had 10 hours in the beta and loved the game, just played an hour of official release and I just cant bother. Their whole thing about making mages seem strong was completely destroyed with the official release, and like many games (as a mage) with every encounter I am spending atleast 2/3 of my time running away and less than 1/3 attacking. Which frankly makes me feel against like any old squishy mage, and you might as well just throw in a mana bar that regenerates over time because its comes out to the same thing, if you dont spend most of your time running way you just straight up die before you can cast enough spells to kill anything beyond the weakest of the weak enemies. I seriously cant believe how much they destroyed their main selling point when they went from beta to release.
Hasznos volt ez az értékelés? Igen Nem Vicces
124 emberből 111 (90%) találta hasznosnak ezt az értékelést
47 személy találta viccesnek ezt az értékelést
Ajánlott
137.5 óra a nyilvántartásban
Közzétéve: 2015. június 17.
This game is exactly what it says on the box. You are a mage. You have great power. You have no responsibility.

I have one huge gripe with this game and it's that nothing is explained, which makes the crafting system a ♥♥♥♥♥.

I had spells with 10 different variables listed on them. After playing through the game thrice I only understand HALF of them.

I'm not even kidding.

Luckily, you don't have to understand the chemistry of flammable materials in order to pull a trigger and the spells work just fine even if you don't know wtf you're even doing.

Just find a combo that gets the job done, and stick with it.

For example, after skimming tutorials on crafting I made a build that allowed me to debuff my enemies, freeze them in place, set them on fire, explode them into bloody chunks, STOP TIME FOR 5 SECONDS, and then kill all their friends.

This pleases me.

On my second playthrough I made a build which involved infecting my enemies with the eggs of stinging insects, waiting for the eggs to 'mature' and then killing the first enemy, which freed the insects to attack the second enemy, which then spawned more insects to attack the next enemy...and so on.

This self-perpetuating insect cascade scoured the board clear of anything that irked me.

And if anything survived I electrocuted it to death.

And don't get me started on the kamikaze ghoul you can summon who breathlessly chuckles at you while he searches for enemies to blow himself up against.

"Huehuehuehue. Huehuehuehueueueuueuueueue!" - Dat Ghoul

11/10
Hasznos volt ez az értékelés? Igen Nem Vicces