Play the first game where the Mage is a total badass!
Análisis de usuarios: Variados (1,397 análisis)
Fecha de lanzamiento: 26 ago. 2014

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Comprar Lichdom: Battlemage

 

Recomendado por mentores

"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
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Críticas

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

Acerca de este juego



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

Requisitos del sistema

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Análisis útiles de usuarios
A 13 de 13 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
27.0 h registradas
Publicado el 18 de junio
Los estudios de desarrollo indie normalmente han destacado desde hace años por ofrecer un contenido bastante variado, y en ocasiones, muy superiores a cualquier empresa con cientos de empleados y millones de fondos para crear un juego que, como mínimo, tiene que llegar a vender el triple de sus costes para poder ser rentable. Con los estudios independientes, una nueva posibilidad se abrió a mucha, muchísima gente que quería compartir su pasión y poder ofrecer sus ideas a la gente. Luego hay otros que se aprovechan como cabrones, pero eso es otra historia.

Con éste Lichdom: Battlemage, llegamos al punto intermedio. Es decir, es un juego de un estudio independiente, Xaviant, pero no es el típico estudio de varias personas y ya, sino que se ve que detrás hay buena peña dándolo todo. Se podría decir que es un estudio "semi-indie", llegado al caso. Gente que quiere jugar en las grandes ligas, vamos, y poco a poco si se lo curra, puede llegar lejos.

Por ahora sólo tienen en su haber éste juego. Deudor del CryEngine 3, se nota el mimo y la dedicación que le han puesto, pero a su vez, se les nota estar muy verdes en algunos puntos. Es uno de esos juegos que cosecha tanto críticas positivas como negativas, pero es un juego que al menos tiene los cojones de decirte a la cara: "yo al menos lo intento, ¿y tu?"

La idea de manejar a un mago ultra-poderoso en un estilo FPS, alejado de juegos a lo Skyrim y similares, es muy atractiva y da muchísimo juego. Es una gozada ver los efectos de los poderes en los enemigos, y como combinarlos para crear un personaje casi imparable. Pero el juego a su vez nos demuestra que no somos invencibles, y que debemos usar también la cabeza para salir de muchas situaciones. A veces en algunos puntos incluso es un verdadero reto jugarlo en el penúltimo nivel de dificultad.

Pero es un juego que, repito, se le nota la falta de madurez (y de medios). Es como un juego al que le falta empuje en muchas ocasiones, como si le faltara algo que no acaba de cuajar. Tal vez sea su diseño artístico, o tal vez su jugabilidad. Lo cierto es que siempre te deja la sensación de que podría haber sido un juego muy, muy grande, y que de haber tenido más financiación hubiera sido un gran juego. No me malinterpretéis: es un juego bastante bueno, pero ahí se queda esa sensación incómoda.

Lo que nunca ha ayudado mucho es que el juego, de precio original de salida, es carísimo. Ya no sólo por Steam, sino por GOG, otra plataforma donde los creadores han apostado por introducir su producto. Supongo que ésta gente habrá tenido consultas de marketing y mercado y como siempre, les han comido la cabeza con previsiones de ventas y riesgo, pero ♥♥♥♥♥, no puedes poner un juego indie a casi 20 eurazos "por que si". Hay excepciones, pero son los que el boca a boca funciona y demuestran que pueden llegar a enganchar. Lichdom no es para todos los gustos, y encima tampoco es que sea muy conocido. Eso juega en su contra.

También es un juego que, aunque tengas un equipazo capaz de mover el Witcher 3 a 60 fps clavados con todo en ultra y hairworks a tope, éste maldito juego no llega a los 60. De hecho en muchas zonas se queda clavado en los 30 y ahí se queda, a gustito. Incomprensible. ¿Tal vez el motor gráfico no está preparado para ello? Quién sabe. De todas formas es un aspecto muy "tiquismiquis", y es perfectamente jugable.

Así que es un juego recomendado, pero que si no sabes nada de él, mejor échale un ojo a reviews y vídeos de Youtube para no caer en una trampa. A mí me ha gustado mucho...
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A 4 de 4 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
20.2 h registradas
Publicado el 30 de junio
-Para empezar me gustaría decir que este juego es una Pasada Total y lo mejor es que me ha salido por 4.80 € en las rebajas de verano debido a que justo el dia que lo vi , lo metieron en super descuento durante 24 horas y super contento.

-Decir que hace tiempo que le tenía ganas y ahora que al fin lo he podido jugar pues estoy en verdad super contento y feliz debido a que es mi juego Ideal y sobre todo Magia sin límites ni tiempos de recarga ni nada por el estilo , crafteo de hechizos , muchísimas posibilidades y tipos distintos de hechizos combinando las esencias Base , etc..

Estoy super encantado y me ha sorprendido muchísimo , ofrece muchísimo mas de lo que esperaba :
--- 10/10 -Infinitamente Recomendado
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A 85 de 107 personas (79%) les ha sido útil este análisis
28.0 h registradas
Publicado el 11 de marzo
Lichdom for a while was fun, finding new abilities and spells, creating new things, collecting tons of sygils. It was lovely fun to use new things to destroy every foe.

But a few chapters in, it became super annoying, repetitive, and even boring. eventually you settle on whatever best combo you have to take out enemies and constantly use it. sure you can make new moves with different powers but that takes time and more and more sygils, why bother when you have a set that already works? Even with a working killing combo (IE set fire to foes, levetate them, put them in stasis bubble then use killing blow for x20 damage) you still get smacked and pelted around by random guys all over the room who are out of your FOV. Some enemies put shields around the ones your killing, ruining the combo, which is fine thats gameplay but it constantly disrupts the flow, as does being knocked down, just feeling ♥♥♥♥♥♥ and aggrivating.

And to top off the feeling of battle, if you don't charge abilities (holding down a mouse button till it pings) you do little to no damage, elongating an already cumbersome fight. The only way to really take down enemies is fast and hard, comboing mastery stacks, then hitting at the end. but to do that you must charge EVERY SINGLE MOVE into a super critical, and holy crap its so boring to just charge over and over and over and then be sometimes knocked over during this by the enemy.

Flow is another thing, this game has awful pacing. its battle battle battle, listen to some guy talk for about 12 seconds, battle battle battle battle. I can't even finish the game I feel utterly bored and bothered.

Give it a looksie, its a pretty game, and it has some great ideas. I just personally am fed up enough to uninstall it right now. I'd rather go play almost anything else right now.
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A 33 de 40 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
31.2 h registradas
Publicado el 27 de abril
This game is great. I bought it the moment it came out, and I don't regret it. If you read the negative comments, they mostly focus on 3 things, 1) Too hard, 2) Spell making isn't great, or 3) too repetitive.

Well, It's hard. There are boss fights and even mini boss fights which I will slam my head against for hours. If you don't like a challenge, don't play. This game wasn't meant to be a stroll through the park, it was meant to really challenge a mage-type character. I enjoy difficulty, so I enjoy this game.

The spell making is much more than what the negative comments would make you think. Yes, there are only three basic types of spells (Area, Target, Nova). However, there are multiple types of each spell. For example, targeted spells can be rays, missiles, a lobbed bomb, etc. Then, once you've chosen the type of spell, and it's category, you can choose modifiers. You can go for super fast, super destructive, crowd control, etc. AND that's not even all. Don't forget the sigils, each sigil is a different type of magic with different effects and usages. To top it off, when you're crafting spells, the most powerfull spells use two sigils, and that mixture brings epic destruction. There is plenty of spell variety if you're looking for it.

No, it is not repetitive. There is quite a bit of grinding, I won't deny that, but that is only due to how difficult the boss fights can get. The more you kill the more spell components you get, the better spells you can craft, the more powerful you become. When you get to boss fights, different bosses require different strategies. Some you have to cc and kill quickly, others you have to dodge and run and hit hard when you can. Some bosses you have to walk right up to them and just hit them non-stop until they slam into the ground and explode (It looks awesome).

p.s. I forgot to mention when it comes to spells, there are also sheilds.
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A 9 de 12 personas (75%) les ha sido útil este análisis
24.8 h registradas
Publicado el 2 de julio
Xaviant hasn't been around for that long, but you might be impressed with its first attempt, Lichdom: Battlemage, described as a "first-person caster," and living up to that title unambiguously. Crafting spells is at the heart of the game, with virtually everything you experience hinging largely on your ability to craft the right spell for any given circumstance. Lichdom has some troubles with its learning curve, and there's a good chance you'll spend a long while trying to clear the first boss of the game, but once you get the hang of it, you'll be lobbing fireballs, calling down lightning storms on your foes from a safe distance, and blinking your way out of danger when it comes your way.
Even starting out, the spell crafting system is a tad on the complicated side - there are literally millions of potential spells you can create from the 156 base spell types - so you'll do well to read up online, or check out the in-game tutorial videos to sort out exactly what you're doing before you waste all your crafting materials. You'll have up to three active elements of eight total elements available in the game, and three types of spells active for each element at any given time; Targeted, AOE, and Nova.
There are three ways to cast spells of a given element as well. Left-clicking will launch your equipped targeted spell, and holding left and right mouse buttons will charge up your AOE, with a visible circle on the ground for targeting, as well as animations to let you know when it's fully charged. Finally, right-clicking will block an attack, and timing a block perfectly will release your third spell type, the Nova, hitting all nearby enemies.
Despite the difficulty of some bosses and game segments, the gameplay itself is spectacular. Combat is refreshingly fast-paced, without resorting to mechanics like one hit kills and the like. While blocking may be the preferred approach to not dying, I still find blinking around the area to be preferable to trying to time blocks, and the maneuverability this imparts on your character is profoundly game changing. Having used the charge blink for some time, switching back to the quick blink was like night and day for survivability.The entire combat system - spamming blink, charging auto-crits with your targeted spells, and laying down AOE effects for your enemies to wander into - is thrilling.
Lichdom: Battlemage tells an incredibly linear story, but does it in a fairly novel way, with most of the cinematics being shown in-game, and triggered optionally by activating purple rifts in the world. They'll show you a little glimpse of something that's happened in the area, offering some background and context for the zones you're playing through. It's not an open world by any stretch, and most of your wandering will be minor branches off the path to collect a piece of loot or recharge your shield after a tough fight. Otherwise, you're just walking along the predetermined paths, killing all the bad guys you see along the way.
With an remarkably robust spell crafting system and spectacularly entertaining combat, Lichdom: Battlemage finally brings the glory to the magic user that it has long deserved. Creating your own options for how to play lends depth and complexity to the game as a whole, and lets you tailor the experience to literally any style of combat you want. Lichdom crafts an intoxicating blend of frantic, skill-based combat and deep role-playing mechanics that makes it a solid choice for action fans.
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