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购买 Lichdom: Battlemage

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Lichdom: Battlemage - Hotfix Build 2014.09.09.65923 Now Live

9月10日

We have just released a hotfix to our latest build for Lichdom: Battlemage. This 419MB patch includes the following update:

  • Several crash fixes including Sigil Upgrade crash.
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Lichdom: Battlemage - Hotfix Build 2014.09.03.65773 Now Live

9月5日

We have just released a hotfix to our latest build for Lichdom: Battlemage. This 674MB patch includes the following update:

  • A number of crash fixes.
  • Adjustments to vsync options (if previously using, this will now be disabled by default).
  • Fix for Delirium pets sometimes preventing game progression in some areas.
  • Changes to reduce update sizes.
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评测

“... the combat in Lichdom sets a new gold standard”
Paste Magazine

“8/10”
Game Informer

“Never has magic felt as powerful as it does in Lichdom”
GameSpot

关于游戏



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

系统需求

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
有价值的用户评测
97 人中有 95 人(98%)觉得这篇评测有价值
43.9 小时(记录在案的)
抢先体验时期的评测
在巫妖国度里,我们将以第一人称视角扮演战斗法师,在颇具特色的符文锻造与合成系统中,尽情享受魔法轰杀的快感。游戏虽然还在测试环节,但亮点颇多,下面简单为大家做下介绍:

1.战斗系统:操作流畅,节奏快并富有策略性。区别于传统RPG游戏,Lichdom中的法师没有Mana值和技能冷却时间的限制,可以随意施放各种魔法(强力魔法需要吟唱时间)。但无限制并不意味着可以无脑“突突突”,游戏中怪物移动速度快并有不同的技能,如果被近身,就面临多种策略的选择,既可以原地盾反(把握时机)引发元素爆炸,也可以连续闪烁传送到安全位置来远程施法,还可以施放控制魔法来解决危机。

2.魔法系统:特效华丽,打击感很强。游戏一开始只有火与冰两系魔法可供使用,但随着剧情发展可以解锁更多的派系。每个派系的魔法都可以通过不断使用达成精通条件来进行升级,从而选择伤害,暴击,暴伤等不同属性为自己的法师提升战斗力。除了必备的基础防御魔法,玩家可以同时装备三系魔法,使用鼠标滚轮或键盘1,2,3便可以方便的进行切换。每系魔法分为单体攻击(鼠标左键)、魔法盾防御(鼠标右键)、范围攻击(双键一起或tab键蓄力)和闪烁(空格键)。看似简单,但通过不同的符文合成和combo组合,可以产生千变万化的效果。比如可以先用冰系魔法冻住敌人,再从容的吟唱强力的火焰魔法;也可以用精神魔法控制敌人,躲在远处看其自相残杀;还可以大胆的用黑洞魔法蓄力传送到敌群中造成大面积浮空,再使用范围魔法进行轰杀。

3.符文系统:游戏中打死怪物,开启宝箱,完成任务,并不会像传统RPG一样奖励装备和物品,取而代之的是各种魔法符文。符文分为2大类,基础魔法符文和增效符文:
基础魔法符文为各个派系的魔法符文,可以直接装备,按其攻击类型可以分为某系单体符文,某系范围符文,某系魔法盾符文和通用的防御符文。
增效符文主要用于合成和魔法创造,分为毁灭De;控制Co;大师Ma三大类。
同时Lichdom采用随机掉落系统,不同类型的符文均有五个级别的品质,对应着不同的颜色:
白色-普通品质;绿色-魔法品质;蓝色-稀有品质;紫色-史诗品质;橙色-传奇品质;
品质越高的符文对应着越强力的前缀名称和后缀名称,融合三个同样品质的符文可以生成高一级别的符文:
3x 普通品质 => 1x 魔法品质
3x 魔法品质 => 1x 稀有品质
3x 稀有品质 => 1x 史诗品质
3x 史诗品质 => 1x 传奇品质

4.锻造系统:通过组合基础魔法符文和不同数量的增效符文可以创造全新的魔法,不同的增效符文配合不同的魔法派系会产生截然不同的特效:
组合毁灭符文De可以有效的提高各系魔法的基础伤害,高品质的毁灭符文可以提高暴击和施法速度等重要属性;
组合控制符文Co虽然会降低魔法的伤害,但可以提供额外的控场效果,比如和黑洞单体魔法组合可以增加击退敌人的几率;
组合大师符文Ma可以提升各种buff和debuff的效果,如点燃几率,减速时间等;
具体的魔法创造全看个人战斗策略,比如为精神系魔法组合大师符文增加debuff时间,再为冰系魔法组合控制符文提供冻结效果,最后再为火焰魔法组合毁灭符文提供致命一击。游戏后期会解锁多个锻造槽位,使用更多的增效符文,玩家可以随心搭配打造合适自己的魔法。

5.画面和音乐:游戏采用Cryengine3引擎,照片级的精美画面让人忍不住处处截图留念,过场剧情则采用别具特色的2D动态技术,哥特风格的手绘让这部游戏更加充满了魔幻色彩。游戏音乐比较一般,但配音方面却是群星荟萃。很难想到一个独立制作游戏,竟然请到了给生化奇兵无限和最后生还者主角配音的Troy Baker,给暗黑破坏神3莉亚和质量效应3女斜坡配音的Jennifer Hale,还有著名演员Gina Torres和Clancy Brown。。。

6.价格因素:给肯花时间看到最后的朋友们一个提示,虽然steam商店没有注明打折,但其实这款游戏目前相当于半价,只花20刀就可以买到,再过半个月就会涨价到25刀;7月21号会以30刀的价格进行Beta测试;最终8月26号正式版的价格是40刀。
最后感谢好友Fantastic baby推荐此游戏~~
发布于:5月29日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
32.3 小时(记录在案的)
炒鸡好玩,符文组合相当多,现在努力刷符文把各种魔法协同搞出来看看有什么组合比较炫酷,目前合成组合出了召唤hulk丧尸暴龙兽和召唤爆炸骷髅的召唤类魔法协同已经非常掉渣天了。
符文取代了一般RPG游戏的装备,数据上不会说膨胀得厉害(想起了范海辛那恶心的装备从白装到传奇都一个鸟样只有数字变化),中期的好符文魔法可以直接打通关。
一个debuff魔法配合一个输出魔法吃遍天下,拿到死灵魔法之后召唤死灵大军作debuff类肉盾基本就是横行了。
本以为独立作品会有各种BUG结果从头到通关只遇到一次一只怪自己传送到门后面打不到重新回检查点的。
非常可惜没有多人。
发布于:8月31日
这篇评测是否有价值?
5 人中有 4 人(80%)觉得这篇评测有价值
8.3 小时(记录在案的)
抢先体验时期的评测
可能是因为Early Acess的关系,游戏优化的不是很好,very high特效下660M卡的厉害,另外转移视角的时候非常的不流畅,不过这游戏画质是一大亮点,个人感觉非常好,比老滚也差不多了,不过和老滚不同,没有那么多分支也没有那么开放,玩到第二关,一直强调的只有一样,那就是魔法,总而言之23刀的价位还是蛮值得的
发布于:6月19日
这篇评测是否有价值?
1,195 人中有 987 人(83%)觉得这篇评测有价值
4.6 小时(记录在案的)
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
发布于:8月29日
这篇评测是否有价值?
452 人中有 358 人(79%)觉得这篇评测有价值
123.3 小时(记录在案的)
抢先体验时期的评测
-----WILL UPDATE UPON THE RELEASE-----

Before I start, take into the consideration that the game just hit Alpha and many things may and will change.

How do I even being? Oh..
Let's start with the price tag at this moment (Alpha) - 22,19€ - in my opinion, you will get your money's worth by buying it right now. I mentioned in my pre-alpha 2 review how it was worth 15€ and Alpha just got released making the game ten times the fun it was before (in my opinion).

There's a tutorial level with a nice touch at the end (something for Dark Souls fans), first stage, lengthy second stage with (currently) not-really-balanced-yet-killable boss which provides challenge, and a new 3rd stage with a really interesting fight at the end and a big chunk of lore in general. I will also add that if you like challenge, every stage has few loot rooms. They provide both that challenge you might be looking for as well as phat loot. And yes, there are hidden loot rooms as well.

The difficulty of the content really depends on YOUR skill. If you'll take some time to learn how the crafting works (especially now, in Alpha, since Synthesize has been turned 180 degrees around and is really different) or how the spells can be combined in combos (Singularity has been introduced) - you'll achieve that "bad-♥♥♥" feeling really quickly, obliterating everything on your way (the content may seem easy for those, however it doesn't have to). Now, if you're one of the "I don't want to study a game before playing it" - you'll be perfectly fine, however that "bad-♥♥♥ mofo" thing might take you longer (you'll still have to craft once in a while, of course).

Yet again, remember that the mobs you kill are to be treated like some minor minions in Diablo (trash in some mmorpgs), while the bosses at the end (or loot rooms/mini bosses) are there to (in the end) provide the challenge.

Pros
• Combat, combat, combat - it's simply the best magic-based combat I've seen so far. You will really feel like a badass mage if you'll manage to craft the proper spells and combine them with each other. Learning how to properly use your Blink or how to time your Block feels really rewarding and will only enhance your gameplay and fun you get from it.
• Challenge - the game is constantly getting more difficult as your progress, making you craft and fight better till you feel like a badass. Even then, there are still loot rooms and minibosses, ready to stomp you into the ground if you won't focus.
• Voice actors - Clancy Brown, Troy Baker, Jennifer Hale, Gina Torres. Yup...
• Community and the developers themselves - if you feel like providing feedback (duh, Early Access), rest assured, your feedback will be read and taken into consideration (if valid). These guys actually monitor the forums and every thread there is. Now, as a member of the community, I can assure you that it is one of the best communities I've ever seen. I've yet to see a thread that hasn't been answered. And, if you're having any problems with the game, be sure to ask for help and you shall receive it.

Cons
• Balancing (less spell balancing than in pre-alpha 2, however more crafting balancing)
• Tutorial section lacks the explanation of the crafting system.
• Bugs, animation glitches, etc (duh)
• Lore is cheesy at times (still a lot of it to be implemented [important note: lore can be changed as it was between pre-alpha 2 and alpha so take that into consideration]).

That's it for now. I will update this review as the game goes into further stages of Early Access.
If you'll have any questions regarding the game - feel free to ask them on the forums or even here, under this review. I'll try my best to answer them :).
发布于:5月9日
这篇评测是否有价值?