Play the first game where the Mage is a total badass!
用户评测: 褒贬不一 (1,242 篇评测)
发行日期: 2014年8月26日

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"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
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2014年12月3日

Lichdom: Battlemage 1.2 - Hotfix 2014.12.02.70219-Release_v1_2_3 Now Live!

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 415MB patch includes the following update:

  • All loot machine events can be replayed when fast traveling in NG+
  • Increased loot rarity drops in NG+
    • As players move through NG+ rarity increases on random drops (not pustules, loot machines or chests, for instance) so that Common and Uncommon are removed from the lists and Rare becomes the baseline.
    • Lieutenants, Minibosses, and Bosses have a much better chance for a Legendary drop in NG+
    • Some ‘gift’ drops in Old Drivasser will still be awarded, but those drops exist outside the random loot drop system

9 条评论 了解更多

2014年12月1日

Lichdom: Battlemage 1.2 - Hotfix 2014.12.01.70106-Release_v1_2_2 Now Live

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.5MB patch includes the following update:

  • Fixed an issue where players were unable to change their motion blur and depth of field settings

1 条评论 了解更多

评测

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

关于这款游戏



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

系统需求

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
有价值的用户评测
10 人中有 7 人(70%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:2014年12月23日
这个游戏啊,我玩的不深,但是我想说的话是,如果可以选我宁可做一个能连续发5发弓箭的小兵。也不要做主角,主人公的魔法招数完全就是花架子,但是创意是好的,用双手打败敌人,就这点要比用枪突突突的游戏好多了!
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
6.9 小时(记录在案的)
发布于:2月18日
这游戏完全是我中意的类型啊!(我先写个测评来表达下我的感受!

这游戏用魔法攻击很华丽,至少不会像黑魂那样动作很慢很2b。你的人可以瞬移来闪避技能,也可以跑步来走位,进入战斗后节奏感比较强,怪物会从各种地方跑过来,远程近战搭配比较不错,AI我感觉也是蛮高的,比如你追一个弓箭手,他会知道往后跑,躲开你有些技能的范围你没有血了躲起来,弓箭手会位移来找你不会就光呆在原位。怪的攻击不会很慢也不会很快,但是伤害还是蛮高的(我护盾什么都没有升级)所以说这个游戏还是有点难度的我感觉。

这个游戏无法捏人的,男主我感觉很丑,女主我只能说一般,不过你一直都是在看着两只手这都无所谓了,剧情由于我还没怎么打就不多说了,还没有怎么深入,由于是英文我也只知道大概。反正就是拯救世界就对了。

你拥有3个能用的主魔法,最开始的是,火,冰,然后剩下慢慢随着剧情的推动会解锁新的魔法。每个魔法有防御,攻击,AOE这三种。每种魔法都有三种不同的攻击形式,分别是攻击,控制,debuff。开始给的火的攻击都是偏重攻击,冰呢就是控制。

你杀死怪,剧情,boss,都会几率掉符文。你如果不死的话,每当你到达一个储存点,你掉高阶符文的几率会变大。意思是让你不死通关 每个符文都可以升级,三个同等级的合成一个新的,如果你打的符文效果不同的话,就会变成不同的魔法。总之非常想让你合成新的东西来看看。

在给你的魔法打上符文增强攻击或者改变攻击特性的时候会有三个步骤。
1,先把你想强化的魔法拉到右边的大圈圈里。
2,比如你想合AOE技能,那就点上面的AOE,选择出合适的,想用的,拉进中间的小圆圈里。
3,第三个步较重要,第三个可以改变你的魔法方式。
按ctrl可以看和之前符文的对比

我的经验大概就是这么多,用上的感觉也这么多。要说这游戏的缺点就是没有中文,密密麻麻的英文,各种加成,英文比较差的比如我就要好好研究研究了。
这篇评测是否有价值? 欢乐
147 人中有 105 人(71%)觉得这篇评测有价值
53.1 小时(记录在案的)
发布于:2014年11月18日
This is a hard game to review, one one side you see wasted potential and in the others what marvelous thing they accomplished. First off, they are right, never before has being a mage been taken to this extend as far i know. you craft your own spell from components, and each spells can be influenced in 9 different ways, some with varying results. Some spell can behave completely differently depending on their focus while others barely register a change. But this is because some spells are better suited for some things, Control fire is inherently less. interesting than say control frost, but destruction fire on the other hand.... The game feature a large quantity of spell sigil, a decently long campaign with a new game +, challenging boss fights, i for one thought i was too strong for as moment, and the boss put me in my place. Being an immortal mage never been this fun and i hope to see a Lichdom 2 someday. Takes everything that's great with this game and improve on the rest and its GOTY material. as it stand the game is not too pricey and you will get a good bit of fun. The game strength is not its story, it is its mechanic. The graphics are pretty decent and it is one of the only game that force my computer to work for them, noticeably. If anyone need a comparison, this is the Serious Sam of magic games! It is one of the game i will/have taken the time to finish. Blast away!

-Lost
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234 人中有 158 人(68%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
14.7 小时(记录在案的)
发布于:2014年11月20日
It might be fun to play for some people, but it wasn't for me.

Lichdom: Battlemage is basically a first person shooter with magic. The advertising goes like "be a mage with unlimited power, no cooldowns or anything". Having unlimited power, the "mage" feels fairly limited. Not only does your magic often enough feel incredibly weak and slow, the entirely unnecessary base damage/health value increase over the course of the game makes fighting a lot more annoying than it is fun.
The game starts off being rather easy. Enemies in the first two regions of the game (Drivasser City and the caves underneath) are pretty easy to defeat. However, during the course of the third region the player is introduced to (the snowy Greyteeth Mountains) difficulty tends to spike and reach a level where combat becomes a tedious chore and no fun at all anymore. Increasingly large groups of enemies dotted with more and more "miniboss" or "empowered mob" kind of foes start applying a headache inducing number of rapidfire CC effects on the player, which are terribly hard- to often impossible to dodge or deflect. For example, there will be a low powered ranged-attack mob shooting arrows that freeze the player. While damage to the player will break the ice, those mobs shoot these arrows in rather rapid succession, freezing you on every hit. This combined with CC effects of other enemies that usually spawn in tow of these can lead to the player being frozen, stunned, slowed or otherwise impaired litterally for minutes before there is even a slight chance to break such a chain, given that the player survives it at all.
That said, the players very few own useful CCs are usually frail, weak, slow to deploy and outright unrelieable. For example freezing: You can usually freeze most enemies with a simple Ice-beam spell or an ice shot, which usually works on trashmobs with no to little special effects. However, enemies which you would actually NEED to be frozen are either not affected, or the effect works only for maybe a half to two seconds, which doesn't really give you time for a worthy followup. That said, all enemies (especially bosses, minibosses and empowered mobs) seem completely randomly immune to CC effects like freezing or being held in place by a kinetic spell, which, as mentioned before, makes these spells utterly unrelieable. The fact that enemies tend to spawn around and right next to you, doesn't really help you keep control or fight systematically. I know that some level of chaos and surprise attacks by newly spawning enemies is an integral part of the fun in these games, but there is a fine line between it being fun or just utterly annoying.

Combine all that with a completely unnecessarily complex and unrewarding spell crafting system (granted, the smart inventory crafting system helps a little but it has it's limits), unnecessary difficulty spikes through utterly over-powerful enemy types being introduced, and a completely off-putting story and storytelling.
Story... I have yet to experience something of the sort in this game. Basically it goes: The Cult of Malthus is your enemy because it's evil. Go and murder as many as you can and kill their bosses. Oh and they have undead. Enjoy.
That not being enough, the "mage" (player character) called "Dragon" in this game, isn't actually a mage, but some random person the Cult has done wrong by, which is handed a pair of magic bracers that allow throwing spells, make you unkillable (if you die you get revived by waypoints without loadscreens and regular dying is actually part of the lore), and give you shields. The player character has actually no frickin idea how his/her magic works and is magic-wise generally a dumb n00b.

Personal note: I don't feel like playing a "mage" when the "mage" is just some random idiot with enchanted weapons and hasn't worked for their magic power by study or training AT ALL.

Anyway, now for the positive aspects of the game:

Amazingly beautiful environments. Seriously, the game world might lack some of the fidelity and dynamic effects of for example Crysis (this is a Cry-Engine 3 game after all), but still it is extremely beautifully crafted. Surroundings look entirely awesome, that much must be said. Characters, enemies and most special effects like spells or fire also look very nice (ice/freezing being the possible exception), but a game is not just about looks.
Sadly however, for all it's good looks, there's very little one can do in the environment. Shoot a few glowing plants or ice crystals here and there, and find a book or a scroll for some journalbound lore now and then, but that's largely it.


The soundtrack is decent, yet largely unremarkable.

The most positive aspect of the game for me is that, however in a game like this most people would maybe consider it unnecessary, the player get's to choose if the protagonist should be male or female, while the game is actually completely voice acted for both player genders. It might be a minor detail for some, but I find it very nice and would wish for more games to include that option.


So.
Very bad and annoying combat gameplay, unnecessary damage/healthrange increases, needlessly complex crafting system (with the recent addition of an automated crafting system which is alright), really really beautiful graphics, not mentionworthy story that doesn't really make too much sense, player choice of gender.

I cannot really recommend the game, but if you like first person shooters with a "challenging" gameplay in a fantasy setting with little in the way of a compelling tale and you don't mind retrying a lot, sure, go ahead.
这篇评测是否有价值? 欢乐
96 人中有 72 人(75%)觉得这篇评测有价值
102.3 小时(记录在案的)
发布于:2014年11月18日
On my second playthrough of this game and I have to say it is unexpectedly beter than I thought it would be.

If I had to try to classify it, I would say it is a mix of the old school magic FPS games like Hexen and Herectic with some Diablo loot collecting and some crafting thrown in for good measure.

Requires a decent rig, but it is great fun once you understand the mechanics of the game.

With 8 spell schools to choose from(each with 3 spell types) and three spell attunements to apply to each of those spells, there is a huge variety in what you can do.

The game is also more tactical and less twitch than I initially thought it would be which is also a good thing IMO.

In short, give it a try. Freeze, burn, shock, phase, corrupt, force and necro to your heart's content! Oh and craft new spells too...
这篇评测是否有价值? 欢乐
93 人中有 65 人(70%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
127.8 小时(记录在案的)
发布于:2014年11月5日
I'd like for it to be very clear that this is a review coming from someone who only played it after it was released. It is not limited to only 3 types of spells - it's more like 8. you can only use 3 elements at once, but there's enough complexity to more intelligent builds that it is plenty.

I've heard people complain about how it isn't as interesting a spell process as Skyrim. As someone who has played more than 150 hours of Skyrim, I can honestly say these people are wrong. Could it still use some things from that game? Perhaps so, but if I had to choose one over the other, I have found Lichdom's magic FAR more entertaining. Just don't do the standard DPS only spells, and you will see what I mean. Using spells to fill your enemies with insect larvae, then use mindcontrol to buy you the 10 seconds you need for the larva to mature before setting fire to the right mob... Well, that's just not something you can do in Skyrim, and it's a blast juggling it like so.

Yes, it's quite linear - this is true. Only a few branch off options to do fights for "loot". They are worth it, are a blast, and are often a great challenge.

Give this game enough time for you to get to the first boss fight and get at least 2 interesting spell types in your inventory. You will find trying to build the perfect spell build to be very enjoyable. I seriously hope this game gets a sequel!
这篇评测是否有价值? 欢乐
131 人中有 86 人(66%)觉得这篇评测有价值
8.4 小时(记录在案的)
发布于:2014年10月26日
I realy want to love this game, I did at first.
It has spell crafting, a variety of abilities and promises to let the mage be the focus of a game for once. What I got was a slow, disappointing and frustrating FPS where you are limited to 3 guns and 3 utilities with interchangeable colours where everything you do is delayed by having to either charge your attack for 2 seconds a shot or dodge hordes of brutal opponents who can corner you, stun lock you and kill you in very few hits.

The Game totes the idea of being an all powerful battlemage but if anything it just reinforces the stereotype of the pasty faced mage hiding behind a barbarian's muscles. It took me a while to realise this but the spells just aren't fun. There are clearly correct combinations I'm meant to be using and if I stray from this path I find myself penalised, not only that but you lose your experience points and levels BY experimenting, forcing you to commit to your choices. An equivalent would be if call of duty reset your progress with rifles just because you played one game with a shotgun.

In essence there are 3 targeted weapons, 3 AOE weapons and 1 perfect block. These are then either turned into either a non-damaging control spell (status effects or tactical control), an all damage destruction spell or a middle of the road, does some damage but not much mastery spell. you then augment this further by picking an element to give it colour. So what's the difference between a Destructive Fire Missile and a Destructive Kinetic Missile? The latter is purple and does half the damage, the same goes for all comparisons, they're identical safe for particle effects and damage numbers.

But this just means that the only spells that harm are your destruction ones so you will always need them to actualy get the kill. You might think then you use a freeze control spell followed by a destruction spell. That works fine when you're fighting 1 enemy but is impractical when you're facing 5 at a time with ranged support. You will find yourself running round in circles charging your ranged attack because all the spells are bloody mega-man style charge up guns and hoping not to get sniped in the mean time.

The enemies are tough, brutal and tanky, meaning that they will all need betwean 2 and 4 shots to kill, some also have disabling attacks such as freezes and knock downs which will leave you helpless on the floor or having to drop that spell you were charging to defend yourself, thus forcing you to start charging all over again.


这篇评测是否有价值? 欢乐
86 人中有 53 人(62%)觉得这篇评测有价值
6.1 小时(记录在案的)
发布于:2014年10月21日
I REALLY wanted to like this game, but I just couldn't. It seems like it would be super fun, but after a handful of hours, I was purely bored and frustrated with the game. I'll investiage some of the changes made in the new patch, but I'm not expecting much.

It was pretty because they obviously spent a lot of time on the visual aspect of the spells and what they could do, but that was the main redeeming factor.

Gameplay was clunky and basically devolved into walk backwards while throwing X spell with Y particle effects until enemy is dead. However, you cna completely ruin your ability to play by crafting spells that don't do damage if you're not paying attention like I was at one point.

Sound and voice acting were fine; I'd say at least on par with most games.

I'd say pick it up if you can get it for ~10$, but that is about all it's worth. The story isn't interesting and the gameplay leaves a lot to be desired.
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58 人中有 36 人(62%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
45.4 小时(记录在案的)
发布于:2014年10月24日
I have 44 hours on this game and I can say that it has to be one of the most repetitive and unsatisfying games I have played in a long time... The constant spamming and blocking really make for a dull ride, even if it looks nice. following a linear path just to constantly have enemies pop out of the ground makes it even worse. The story is the not so original revenge story. The spell system would have been nice if they actually made the spells more fun to use, without that it's pretty pointless. I understand that people worked really hard on making this game and I respect that, but you dont see me pooping in golden pouches and selling them saying "this will make you feel like a badass". this game in my honest opinion is nothing but a polished turd.

Good idea, horrible execution.
这篇评测是否有价值? 欢乐
24 人中有 16 人(67%)觉得这篇评测有价值
77.3 小时(记录在案的)
发布于:2014年12月8日
Lichdom Badass!

If your superpowers, like kinesis or electricity ... or corruption, aren't nearly as good as you want them to be ....

means: you must get up and walk to your coffee.
means: your toaster will not work applied to a tree.
means: you pay full.

In this case you may try some alternatives or get some playtime as mage and roast some *sses!

Great game! Great skills! Great crafting!

Playing it since EA and the game is still updated / improved & i am not bored.

Many bad voices about difficulty (enemies or crafting / mastery) - so Xaviant made it easier and adjustable.
For myself i never played this on easy or normal and i like the difficulty. Sure, i will die sometimes before i finish but that's the game.
这篇评测是否有价值? 欢乐
24 人中有 16 人(67%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:2014年11月26日
The graphics are beautiful, similar to Skyrim. Don't buy this for the storyline, the storyline is confusing and relatively cheesy. Make sure to get it on sale, too. I feel they delivered on the "invincible badass battlemage" but you may have to adjust the difficulty and craft some good spells before you feel truly powerful. The crafting system is ok, there are a lot of spells, but most of them are very similar. Lichdom is not very RPG-like and I don't think it should be considered one. Lichdom is one of those games that I'd rather listen to music and shoot some fireballs at a walking corpse then try to follow the story line. 7/10 recommended but gets old after a while
这篇评测是否有价值? 欢乐
11 人中有 9 人(82%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:2014年12月10日
This game is a new genre, I can describe it as Action-Magic FPS.

Its not like most RPG games, I didn't play much RPGs, but its totally different from skyrim and others alike.
everything is about making your spells and mastering them, upgrading and so on.
Its more like a classic shooter FPS games, but not with guns, with cool spells and magic.
So to enjoy the game you have to try different combination of spells, different abilities.
Gameplay is solid, sound effects are great, story sounds OK or generic so far.
Its built on CryEngine3, the graphics are very good.

So when you want to buy, consider what I said above, don't expect a casual RPG game, this is how to be a Battlemage.

The game does well in what it describe itself, however it seems many have expected different things about it, and that's why there are negative reviews, and some just couldn't understand its mechanics as I said its a new thing. (also could be the price, I got it on sale so I won't talk about that aspect)

When I first started and didn't know how the game works, I just died a lot, but when I got into it, I had a good time, spells and shield change the gameplay. (see community guides if you need anything)

In short, if you like to try another kind of old school shooter with better graphics and some spell crafting, get this one. Otherwise, don't .. you won't like for any other reasons.
I will add more details later as I advance in the game.
这篇评测是否有价值? 欢乐
15 人中有 11 人(73%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:2014年11月28日
About five hours into it I quit. Frankly about 3 hours in it becomes way too repetitive. There are not enough variation of spells after it kinda just meshes into 3 different types and thats it,
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19 人中有 13 人(68%)觉得这篇评测有价值
45.5 小时(记录在案的)
发布于:2014年12月6日
I loved the graphics and the game concept. However, the "smart upgrade" system doesn't do a good enough job of creating spells that are viable against the bosses you run into. I ran through the game at least 8 times in order to build up enough spell power to take on the second boss and still failed. The key to progressing through this game is to master the rather complicated spell creation process, which, for me, detracts from game play. Consequently, I gave up in frustration at the extremely high level of hit points you must damage in order to get past the super-tough bosses.

Many games balance the game play styles by allowing multiple levels of difficulty. This one doesn't. Ideally, a player should at least be able to downgrade the difficulty level to get past a particularly challenging point so that they can at least get some of the value they paid for with their hard-earned money. Some game developers just don't get this.

If you're an avid/hard core gamer and you like this kind of fantasy RPG, then you'll love it. If you're a casual gamer or one that doesn't like to get mired in micro-management then stay away from this one.
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10 人中有 8 人(80%)觉得这篇评测有价值
29.1 小时(记录在案的)
发布于:2014年12月4日
First off, let me say that Lichdom is amazing! If you love wizards, magic, or just want experience what it would feel like to be one... this IS THE ultimate spell caster simulator. On top of that... the game is very well polished, looks and plays amazing and is very fun. As you can see there is a ton of negative comments and feedback but these neighsayers have not looked deep enough into the game to realize this is NOT Call of Duty... or your typical FPS.

Lichdom is a RPG spell caster simulator. You are gifted with the power of magic and learn how to craft and wield it to work toward your goal. There are no vast inventories of items like armor and weapons... you are a mage... you collect Sigils... and that is all. Consider sigils the magical essence of a soul that only you (a wizard/sorceress) can harvest. That is your currency... that is your lifeblood... Learn to get them, learn how to use them, learn how to craft and make them better. You take a simple lightning bolt and make it into a lightning ball ... you can take that and make it an area effect explosion trap... then you could add in chain lighting. Seriously, once you learn how the sigil system works... it will click and you will see that this is a really deep crafting game to your design.

The enemies so far have been challenging and every new area surprises me with something new and deadly each time. The graphics are top notch and very well done... down to the back grounds that go on for miles and miles.

The game is mostly linear but having a world open sandbox might be too much initially. Regardless, I love it.

Now, it can get some what overwhelming to learn the sigil system... an Idiot's Guide to Sigils would help as would a Mage Mastery Spellbook (hopefully these will come out in the future).

So far the environments have been beautiful and deadly to traverse... and I just made it to the 3rd area... and can't wait to see more!

I notice the team is very quick to put out fixes/patches and add new items for the game owners... I respect that.

Just to have the ability to create any type of spell you want to use in your arsenal over time... and blast through levels and have fun doing it... mastering the game itself is just as fun!

Boss monsters? Oh yeah... they are tough and they can be tricky! Some thought and uniqueness has been designed with them also... Kudos!

You can even craft new spells and go back in previous trodden areas and test it out (and get loot while you do it)...

Sure it could play like Call of Duty or Skyrim but the main focus is you are a mage... you cast spells and you design your own spells. No inns, no taverns, no swords or bows you can get... no chainmail or leather armor you can don... You are your own weapon... you have a mission... DO IT! :)
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7 人中有 6 人(86%)觉得这篇评测有价值
12.5 小时(记录在案的)
发布于:2月13日
Good Start, Drags On, Combat Gets Repetitive, Combat Gets Boring, Game Continues To Drag On

Just wanted the game to be over by the end of it.

Spoiler Infused Rage at Completion:
https://www.youtube.com/watch?v=U2vgN1_lVek
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11 人中有 8 人(73%)觉得这篇评测有价值
5.4 小时(记录在案的)
发布于:2014年12月31日
This game was meh... It was really pretty and the effects were cool looking, but honestly I was on the fence when I started. I played as the girl until I got to the first part where you can actually select a new spell line, but after another hour I got bored with Necromancy and decided to try something else, was equally disappointed with Lightening on the male as well. I think it mostly comes from the long charge times on spells in general. I understand for a more powerful boom that it takes a few seconds but omg. Even just quick clicking them instead of charging takes forever. A lot of my friends that played said "it's like a FPS but with magic", uh, yeah no. I don't remember any gun having several seconds to wait after pulling the trigger for it to actually fire something. This was obviously not the only issue I found with the game, but it was enough to make me stop playing after like an hour each time I tried. Playing the game is pretty easy but holy god the crafting system to upgrade spells. I had to just let the auto upgrades do its thing and just look at the results, if I liked the upgrade I used it, if not I waited until I got something else... if you're going to make a crafting system that almost requires the auto-upgrade system to figure it out, why bother even having it? Even the tutorial hints at "hey just use the auto crafting, it's easier". With all that in mind, when it comes down to it, if a friend asked if they should buy this game, I would likely say no. Glad I got this on sale with a 50% of coupon through Loot Crate else I might be pissed. Still a waste @ $12 IMO. Sorry.
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29 人中有 17 人(59%)觉得这篇评测有价值
32.8 小时(记录在案的)
发布于:2014年11月7日
This game is so much fun, love it. The crafting system is challenging but worth the time investment to learn, the power it makes you feel is awesome. Love the improved crafting sytem and guides btw. The story is basic but well done, graphics are awesome, but most of all the spell combos are amazing and super fun. Great job.
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3 人中有 3 人(100%)觉得这篇评测有价值
8.8 小时(记录在案的)
发布于:2014年12月31日
This game has its weak points, but it really has it's strong points. I've been sick of all the dumbing down games have been doing over the last 10 years. This game brings back that need to think on your toes (fingers). This game has made a very small list of games that I have, that don't hand you over powered in the early stages of the game, and expect you to grind through the next few hours, or days just destroying your enimies without thought. Now, I did say it has it's weak points and there is still grinding, and the story imho is meh, but the rewards you recieve from the gameplay style such as satisfaction and or excitment far out weight the negitives. That first boss I tried to beat without trying and got may @$$ handed to me really p!ssed me off, but I adapted and killed him. I've found that this game has alot of simple guys (hence the grinding), but it also has a good deal of variety in the bosses and they throw in mini bosses here and there to keep to on your toes (fingers). Overall this game is about 4 out 5, but could become so much more in future games.
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3 人中有 3 人(100%)觉得这篇评测有价值
12.9 小时(记录在案的)
发布于:2014年12月13日
After playing this game several hours, I can say for a discounted price it's quite worth it. Don't expect too much from it though.
The centre of the gameplay is crafting. You find tons of parts to craft your spells. You first start off with just 1 spell-"element" and gain another with each level you finish. By using them you can level them up and choose between 3 things to upgrade which are damage, critical chance and critical effect.
The whole crafting thing is pretty much too complex to explain in detail here. With wrong crafted spells, bosses can become hard in a dark souls kind of way. With well crafted spells you might be able to kill them in under 2 minutes.
The fun really lies in discovering what spells you can create for your special needs.
Basically there are 3 type of spells you can cast. One of which is a offensive ball or ray. there are different types of those too. The other one is an AOE which can have many different effects and a shield (which I barely use ever so it's pretty useless to me).
The story doesn't really get rolling and isn't that exciting. The levels - although not open world but very linear - are beautifully crafted thanks to the Cryengine 3. Enemies spawn every few meters and you gotta defeat them. New enemies are introduced only about every level and there is much re-use in enemies.
For less than 10€ I'd still recommend it.
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