Play the first game where the Mage is a total badass!
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發售日: 2014 年 08 月 26 日

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購買 Lichdom: Battlemage

 

由多名鑑賞家所推薦

"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
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評論

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

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Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

系統需求

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
值得參考的用戶評論
11 人之中有 11 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
12.5 記錄時數
張貼於:06 月 27 日
《Lichdom: Battlemage》是一款結合角色扮演元素的第一人稱射擊遊戲,儘管製作團隊將本作分類為角色扮演遊戲而非射擊遊戲,但筆者實際玩過後發現玩家在遊戲中能做的事情只有不斷戰鬥,沒有支線劇情、沒有可自由探索地城、沒有人物對話選項、沒有經驗值升級系統、沒有裝備穿戴系統、沒有武器裝備升級系統,玩家只需要一路直走到終點,消滅所有怪物和頭目就能進入到下一章節。角色扮演遊戲之所以被稱為角色扮演遊戲,主要原因在於引人入勝的故事劇情和角色培育系統,本作是款要劇情沒劇情,角色培育系統做半套,經過華麗包裝的速食槍戰遊戲,簡直就是《Call of Duty》哈利波特版。


本作最大特色就是完全拋棄法術使用次數限制、魔法值系統、施法冷卻時間、施法所需時間等傳統魔法師在法術施展上的限制,玩家會隨著劇情發展依序習得八種不同屬性的法印,從一般常見的冰火雷元素攻擊,到控制重力、復活死者、招喚蟲群、瞬間移動、製造黑洞等超級破壞平衡的法術都應有盡有,玩家最多一次可以攜帶三種有著範圍攻擊、格擋防禦、投射攻擊的法印,也能在戰鬥時切換不同法印消滅敵人。單從戰鬥表現來看,本作絕對是魔法師類型遊戲的前段班,雖然前期能使用的法印種類有限,無法使用華麗法術秒殺敵人,但到後期學到多種類法印後,就能透過法術屬性的結合來重創敵人,例如被冰凍法術凍結的敵人遭受到火焰法術攻擊後會產生可觀的暴擊傷害。


很遺憾的,《Lichdom: Battlemage》是一款玩起來非常單調無趣的遊戲,如同筆者開頭所提出的缺點,玩家進入遊戲後大部分的時間都在進行戰鬥,從遭遇敵人到消滅頭目通過關卡,完全就是同樣一套玩法,本作的真面目是不拿刀槍的槍戰遊戲加上豐富自定義武器系統,只需要合成到最強法術,後期關卡就能一路無腦衝到底,輕鬆打敗頭目收工看結局,一點成就感都沒有。筆者非常不建議玩家用原價四十美金購買這款遊戲,雖然遊戲整體時數超過二十小時,但這二十小時全都是在重複做同樣的事情,想像一下自己被強迫遊玩練等刷裝的線上遊戲,不斷刷圖打怪的玩法絕對會讓你無聊到發慌!
這篇評論值得參考嗎? 有趣
88 人之中有 69 人(78%)認為這篇評論值得參考
28.0 記錄時數
張貼於:03 月 11 日
Lichdom for a while was fun, finding new abilities and spells, creating new things, collecting tons of sygils. It was lovely fun to use new things to destroy every foe.

But a few chapters in, it became super annoying, repetitive, and even boring. eventually you settle on whatever best combo you have to take out enemies and constantly use it. sure you can make new moves with different powers but that takes time and more and more sygils, why bother when you have a set that already works? Even with a working killing combo (IE set fire to foes, levetate them, put them in stasis bubble then use killing blow for x20 damage) you still get smacked and pelted around by random guys all over the room who are out of your FOV. Some enemies put shields around the ones your killing, ruining the combo, which is fine thats gameplay but it constantly disrupts the flow, as does being knocked down, just feeling ♥♥♥♥♥♥ and aggrivating.

And to top off the feeling of battle, if you don't charge abilities (holding down a mouse button till it pings) you do little to no damage, elongating an already cumbersome fight. The only way to really take down enemies is fast and hard, comboing mastery stacks, then hitting at the end. but to do that you must charge EVERY SINGLE MOVE into a super critical, and holy crap its so boring to just charge over and over and over and then be sometimes knocked over during this by the enemy.

Flow is another thing, this game has awful pacing. its battle battle battle, listen to some guy talk for about 12 seconds, battle battle battle battle. I can't even finish the game I feel utterly bored and bothered.

Give it a looksie, its a pretty game, and it has some great ideas. I just personally am fed up enough to uninstall it right now. I'd rather go play almost anything else right now.
這篇評論值得參考嗎? 有趣
61 人之中有 49 人(80%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
18.1 記錄時數
張貼於:02 月 18 日
Some people say this game is overhelming and too hard. I have to agree and also disagree.

The gameplay highly depends on what 3 powers you use, and the combinations of them.
For me only 1 set of power really worked for me, making the game (too?) easy.
1-Fire (For main damage with missiles)
2-Frost (Crowd control with ray)
3-Necromancy (Helpful minions tanking foes)

I was struggleling a lot while not using those power, and I felt that I did not have the choice to use them.
So I had the same rotation over and over again, it gets repetitive.

Also, I found the blocking ability very annoying and decided to not use it at all.
Here are some of the main reasons:
1-Blocking time is excessively short. You have to predict attacks and time it to block perfectly which can be very hard with the following reason.
2-Ranger monsters can be hard to deal with, I felt that some projectiles are faster/slower/instant between some monsters.
3-Melee monsters are unpredictable, some are charging on me then slowly attack me making me block too early.

Blocking is a waste of time for me. When trying, I am focusing too much on a single monster, and ignore what is happening nearby. So I get hit by other monsters, can be deadly. Too often, I failed blocks, so all this in vain.

Tip that worked for me: Dodge and use pillars to your advantage! Dodging is amazing!
By the way: Pressing the <Shift> key actives run or walk. Holding it do not make you run! (Realized it after 10 mins lulz)

I would recommend it, but it is buggy and incomplete.
You can probably find better games.
這篇評論值得參考嗎? 有趣
33 人之中有 29 人(88%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
31.2 記錄時數
張貼於:04 月 27 日
This game is great. I bought it the moment it came out, and I don't regret it. If you read the negative comments, they mostly focus on 3 things, 1) Too hard, 2) Spell making isn't great, or 3) too repetitive.

Well, It's hard. There are boss fights and even mini boss fights which I will slam my head against for hours. If you don't like a challenge, don't play. This game wasn't meant to be a stroll through the park, it was meant to really challenge a mage-type character. I enjoy difficulty, so I enjoy this game.

The spell making is much more than what the negative comments would make you think. Yes, there are only three basic types of spells (Area, Target, Nova). However, there are multiple types of each spell. For example, targeted spells can be rays, missiles, a lobbed bomb, etc. Then, once you've chosen the type of spell, and it's category, you can choose modifiers. You can go for super fast, super destructive, crowd control, etc. AND that's not even all. Don't forget the sigils, each sigil is a different type of magic with different effects and usages. To top it off, when you're crafting spells, the most powerfull spells use two sigils, and that mixture brings epic destruction. There is plenty of spell variety if you're looking for it.

No, it is not repetitive. There is quite a bit of grinding, I won't deny that, but that is only due to how difficult the boss fights can get. The more you kill the more spell components you get, the better spells you can craft, the more powerful you become. When you get to boss fights, different bosses require different strategies. Some you have to cc and kill quickly, others you have to dodge and run and hit hard when you can. Some bosses you have to walk right up to them and just hit them non-stop until they slam into the ground and explode (It looks awesome).

p.s. I forgot to mention when it comes to spells, there are also sheilds.
這篇評論值得參考嗎? 有趣
59 人之中有 35 人(59%)認為這篇評論值得參考
4.2 記錄時數
張貼於:02 月 7 日
Note: It says I've only played 13 minutes of this game but I've played between 1 - 2 hours in offline mode.
I was very excited about this game because it seemed like a game I'd love to play. I love Fallout, Skyrim, and all thoose first person games, and Litchdom seemed to have a simmilar feel. I was even more excited with crafting your own spells and such but when I finnaly played it... I was very disapointed.

Was it fun? Yes
Was it as fun as I expected? No

It lacks story you see, I couldn't tell what was going on all the game truely told me was that I was a man and my wife was killed and now I have super powers and I need to kill things and there are these other charters who will repeat the same dialouge in fights until you finnaly just mute the damn game. And finnaly there's not much wiggle room, it's very linear and straight forward.

If you were like me and expecting something like Skyrim or Fallout just with spells as weapons think twice before buying it.

If you enjoy games that are quite linear and have a variety of spells and crafting then I suggest buying this.
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