Play the first game where the Mage is a total badass!
Análises de usuários: Neutras (1,364 análises)
Data de lançamento: 26/ago/2014

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Lichdom: Battlemage

 

Recomendado por curadores

"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
Veja a análise completa aqui.

Análises

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

Sobre este jogo



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

Requisitos de sistema

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Análises úteis de usuários
26 de 29 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
21.6 hrs registradas
Publicada: 6 de julho
After 22 hours of gameplay, i think i can make a review of Lichdom: Battlemage.

At first, i wasn't enjoying the game, i barely understood the history, i only saw my fiancee die by a mage, then suddenly an old man showed up to me, and made me a mage. Then i started killing some undead to find and kill my enemy, "Shax".
Every minute of the game, i tried to like it, but i couldn't.

So, my review is, DON'T BUY THIS GAME! (Unless it is 90% off, take the cards and uninstall).
The history is really bad, things happen so fast, without an explanation, no cutscenes, only a few animated scenes, the enemies are boring, they don't change, throughout the game you face the same kind of enemies. the only thing that makes up this game is the graphics, beautiful environments, but that's all. Not worth paying the normal price.

History:
0
Gameplay:
0
Graphics:
8

Total:
2.5
Você achou esta análise útil? Sim Não Engraçada
10 de 13 pessoas (77%) acharam esta análise útil
1 pessoa achou esta análise engraçada
13.1 hrs registradas
Publicada: 17 de maio
Jogo horrivel, só tem gráfico!
Os personagens não tem carisma nenhum, a história é muito mal contada, o gameplay linear e repetitivo sem emoção nenhuma. Os inimigos são iguais em todas as fases, só mundando as aparencias.
Da vontade de parar logo, nas duas primeiras horas. Eu tentei até finalizar, mas não conseguir por causa que o jogo é enjuento de mais!

Nota Geral: 4,5/10 (só pelos gráficos mesmo que a nota ficou alta assim)

Gráficos: 9/10
Jogabilidade: 7/10
História: 1/10
Diversão: 1/10 (isso é, se alguém gostar de ficar repetindo as mesmas coisas o tempo todo)
Você achou esta análise útil? Sim Não Engraçada
68 de 87 pessoas (78%) acharam esta análise útil
28.0 hrs registradas
Publicada: 11 de março
Lichdom for a while was fun, finding new abilities and spells, creating new things, collecting tons of sygils. It was lovely fun to use new things to destroy every foe.

But a few chapters in, it became super annoying, repetitive, and even boring. eventually you settle on whatever best combo you have to take out enemies and constantly use it. sure you can make new moves with different powers but that takes time and more and more sygils, why bother when you have a set that already works? Even with a working killing combo (IE set fire to foes, levetate them, put them in stasis bubble then use killing blow for x20 damage) you still get smacked and pelted around by random guys all over the room who are out of your FOV. Some enemies put shields around the ones your killing, ruining the combo, which is fine thats gameplay but it constantly disrupts the flow, as does being knocked down, just feeling ♥♥♥♥♥♥ and aggrivating.

And to top off the feeling of battle, if you don't charge abilities (holding down a mouse button till it pings) you do little to no damage, elongating an already cumbersome fight. The only way to really take down enemies is fast and hard, comboing mastery stacks, then hitting at the end. but to do that you must charge EVERY SINGLE MOVE into a super critical, and holy crap its so boring to just charge over and over and over and then be sometimes knocked over during this by the enemy.

Flow is another thing, this game has awful pacing. its battle battle battle, listen to some guy talk for about 12 seconds, battle battle battle battle. I can't even finish the game I feel utterly bored and bothered.

Give it a looksie, its a pretty game, and it has some great ideas. I just personally am fed up enough to uninstall it right now. I'd rather go play almost anything else right now.
Você achou esta análise útil? Sim Não Engraçada
49 de 61 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
18.1 hrs registradas
Publicada: 18 de fevereiro
Some people say this game is overhelming and too hard. I have to agree and also disagree.

The gameplay highly depends on what 3 powers you use, and the combinations of them.
For me only 1 set of power really worked for me, making the game (too?) easy.
1-Fire (For main damage with missiles)
2-Frost (Crowd control with ray)
3-Necromancy (Helpful minions tanking foes)

I was struggleling a lot while not using those power, and I felt that I did not have the choice to use them.
So I had the same rotation over and over again, it gets repetitive.

Also, I found the blocking ability very annoying and decided to not use it at all.
Here are some of the main reasons:
1-Blocking time is excessively short. You have to predict attacks and time it to block perfectly which can be very hard with the following reason.
2-Ranger monsters can be hard to deal with, I felt that some projectiles are faster/slower/instant between some monsters.
3-Melee monsters are unpredictable, some are charging on me then slowly attack me making me block too early.

Blocking is a waste of time for me. When trying, I am focusing too much on a single monster, and ignore what is happening nearby. So I get hit by other monsters, can be deadly. Too often, I failed blocks, so all this in vain.

Tip that worked for me: Dodge and use pillars to your advantage! Dodging is amazing!
By the way: Pressing the <Shift> key actives run or walk. Holding it do not make you run! (Realized it after 10 mins lulz)

I would recommend it, but it is buggy and incomplete.
You can probably find better games.
Você achou esta análise útil? Sim Não Engraçada
29 de 33 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
31.2 hrs registradas
Publicada: 27 de abril
This game is great. I bought it the moment it came out, and I don't regret it. If you read the negative comments, they mostly focus on 3 things, 1) Too hard, 2) Spell making isn't great, or 3) too repetitive.

Well, It's hard. There are boss fights and even mini boss fights which I will slam my head against for hours. If you don't like a challenge, don't play. This game wasn't meant to be a stroll through the park, it was meant to really challenge a mage-type character. I enjoy difficulty, so I enjoy this game.

The spell making is much more than what the negative comments would make you think. Yes, there are only three basic types of spells (Area, Target, Nova). However, there are multiple types of each spell. For example, targeted spells can be rays, missiles, a lobbed bomb, etc. Then, once you've chosen the type of spell, and it's category, you can choose modifiers. You can go for super fast, super destructive, crowd control, etc. AND that's not even all. Don't forget the sigils, each sigil is a different type of magic with different effects and usages. To top it off, when you're crafting spells, the most powerfull spells use two sigils, and that mixture brings epic destruction. There is plenty of spell variety if you're looking for it.

No, it is not repetitive. There is quite a bit of grinding, I won't deny that, but that is only due to how difficult the boss fights can get. The more you kill the more spell components you get, the better spells you can craft, the more powerful you become. When you get to boss fights, different bosses require different strategies. Some you have to cc and kill quickly, others you have to dodge and run and hit hard when you can. Some bosses you have to walk right up to them and just hit them non-stop until they slam into the ground and explode (It looks awesome).

p.s. I forgot to mention when it comes to spells, there are also sheilds.
Você achou esta análise útil? Sim Não Engraçada