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Play the first game where the Mage is a total badass!
Veröffentlichung: 19 März 2014
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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel könnte sich im Entwicklungsverlauf erheblich verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie warten, bis das Spiel einen fortgeschritteneren Entwicklungsstand erreicht hat. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“If you love the idea of wielding unlimited magic power with none of the usual mana bars and cool-downs, then join us in Early Access to help perfect Lichdom: Battlemage.

Xaviant’s Early Access goal is to work closely with Steam Community members to dial in the best possible Mage experience. Don’t believe us? You’ll find our developers replying to almost every forum post. We even brought a handful of our Steam Community members into our offices in Atlanta from as far away as Belgium to help us design the Lightning spell we released with the Alpha build.

We believe that invested Community members are crucial to the process of building this game and we’re committed to Early Access done right.”

Wie lange wird dieses Spiel den "Early Access"-Status haben?

“Lichdom: Battlemage will be released as a full game on August 26th, 2014. Xaviant's team of experienced developers has met all of its Early Access milestones, so you can count on us to deliver on our launch date.

Here is our schedule of releases and pricing:
Pre-Alpha 1 / March 19 / Discount Price: -50% Discount - DELIVERED
Pre-Alpha 2 / April 28 / Discount Price: -50% Discount - DELIVERED
Alpha / June 16 / Discount Price: -40% Discount -DELIVERED
Beta / July 21 / Discount Price: -25% Discount - DELIVERED
Launch / August 26 / Full Price”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The Early Access Beta build contains all of the game’s core feature set and offers 9-12 hours of content for a typical player, along with a New Game Plus mode, which can be played indefinitely.

In addition to what’s present in the Beta build, the full version will include the following:
  • 5 new levels (for a 30-hour new game experience)
  • 3 new bosses (for a total of 5)
  • 4 new enemy types (for a total of 16)
  • 2 new classes of magic (for a total of 8)
  • Several new Synergies (special, powerful spells that can only be cast through a combination of different magics) and Legendary Items
  • All storytelling elements, including final animations, voice-over, and subtitles (most of this is currently in place for the Beta levels)
  • Finalized UI with intuitive tutorials and tool-tips
  • Approximately 10,000,000 bug fixes
  • Massive list of tweaks and polish
  • Improved balance of loot and difficulty throughout the game
  • Performance optimizations for minimum- and recommended-spec machines
  • Support for multi-GPU and multi-display hardware setups

Was ist der derzeitige Stand der Early Access-Version?

“The current build is a highly playable Beta version, which represents a near-final version of the game’s first act with all core features in place. While the game requires debugging and polish, the team has worked hard to ensure a stable and satisfying experience for players who are willing to try a not-quite-finished product.”

Wird das Spiel während und nach Early Access unterschiedlich viel kosten?

“The game is available in the Beta phase at a -25% discount. The full, final version will be available for release on August 26th. When you buy at the discounted price, you receive all future Early Access updates and the final version of the game as part of your purchase.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“Xaviant has fiercely embraced the Early Access process, and the Lichdom: Battlemage community has been heavily involved since our first build was released. Our Pre-Alpha phase left room for massive feature changes, and we made them with the help of the community.

Now that the build is in an Beta state, our expectation is that Community members will help us to identify specific issues and areas to address, rather than radical feature redesigns. The game’s core identity is in place; now it’s time to make sure everything works and communicates properly.

Please contact us via the Lichdom: Battlemage Community forums on Steam. Several developers are active on the forums each day to gather feedback and engage in discussion.

Join us if you are ready to play hard, but be warned – this game is not for the timid. Unlimited power will not be enough to claim victory. Lightning reflexes and brilliant strategic spell-crafting are required to become a true Battlemage!”
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Kürzliche Updates Alle anzeigen (20)

Lichdom: Battlemage Hotfix Now Live - Build 2014.08.64608-Beta

7 August 2014

We have released another hotfix to our latest build for the Lichdom: Battlemage Beta Early Access client. As we close in on our full release on August 26th, we want to test as many of these fixes as possible with as large of a group as possible. That means you, our early adopters!

Patch notes:

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6 Kommentare Weiterlesen

Lichdom: Battlemage Hotfix to Build 2014.07.24.63065 Now Live

5 August 2014

We have just released a hotfix to our latest build for the Lichdom: Battlemage Beta Early Access client. This 135MB patch includes the following updates:

As always, we appreciate and value your participation and feedback in the Lichdom: Battlemage Early Access!

Like us on Facebook. Follow us on Twitter.

2 Kommentare Weiterlesen
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“...probably the most polished and fun pre-alpha game I've ever played...”

“You’re not just a badass, you’re an engine of pain and destruction.”

“Never has magic felt as powerful as it does in Lichdom”

Über das Spiel

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

Spell Crafting Basics
  • Loot the essence of your fallen enemies and collect components for your spells
  • Synthesize batches of loot to yield items of higher rarity
  • Choose among Fire, Ice, or any of 8 spell categories – each with its own unique behavior
  • Designate the nature of the spell as Ranged, Area of Effect, Point-blank, or Defensive
  • Apply modifiers and bonuses to shape the result for your strategic needs
  • Then bring them together in your perfect arsenal to make yourself the ultimate Battlemage!

Pillars of Lichdom: Battlemage
  • The first game to fully empower the Mage
  • Deeply customizable spell crafting supports hundreds of hours of action-packed gameplay
  • Harnesses the awesome power of CryEngine to deliver a beautifully violent experience
  • Beautiful environments and seamless storytelling provide a rich and compelling backdrop
  • “You will feel everything.” Xaviant’s core design philosophy provides the most immersive experience possible

About Xaviant
Lichdom: Battlemage is currently under development by a team of industry veterans at Atlanta-based studio Xaviant. The team shares the philosophy that embracing community involvement through the Early Access release will ensure that Lichdom: Battlemage reaches its full potential as a truly unique and exciting experience for players.


    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Additional optimizations are coming for the official release. Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Additional optimizations are coming for the official release. Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Hilfreiche Kundenreviews
18 von 23 Personen (78%) fanden dieses Review hilfreich
58 Produkte im Account
1 Review
3.6 Std. insgesamt
Early Access-Review
Sehr interessantes Spiel,

da es eine Alpha ist na klar mit ein paar Bugs ( oder mehr ) hier und dort aber an sich ist das Spiel Prinzip dass was die Leute überzeugt.

1. Gameplay: Schnell zu erlernen wie man sich im Kampf verhalten muss. Es ist einfach wenn auch nicht ganz intuitiv zu bedienen und zu casten.

2. Zauber: Durch das Craftig und Synt System lassen sich allerlei feine kombinationen im Offensiven wie auch im Defensiven realisieren. Man sollte natürlich darauf achten jegliche Aktion gründlich zu überdenken, denn es ist ärgerlich ein Zauber zu generieren und dieser ist nachher nutzlos ;).

3. Frust / Sucht Potenzial: Da ich aktuell noch keine Möglichkeit gefunden habe das Schwierigkeitslvl. anzupassen, ist es in manchen Situationen sicherlich frustrierend, durch die gegebenden Möglichkeiten aber, die Fähigkeiten zu behalten, hat man bei jedem Respawn die Möglichkeit neue Wege zu gehen, somit mehr Lust als Frust und.

Holt es euch, sehr gelungenes aber noch nicht perfektes Game.

Verfasst: 11 Mai 2014
War dieses Review hilfreich? Ja Nein
7 von 8 Personen (88%) fanden dieses Review hilfreich
13 Produkte im Account
1 Review
2.6 Std. insgesamt
Early Access-Review
Bereits nach kurzer Spielzeit merkt man, dass das Spiel unfassbar viel Potential hat ! Die Grafik ist wunderbar, und das Gameplay erfrischend neu.
Dafür, dass das Spiel noch nicht fertig ist, und trotzdem schon so gut, kann ich es nur weiterempfehlen !
Verfasst: 22 April 2014
War dieses Review hilfreich? Ja Nein
217 von 261 Personen (83%) fanden dieses Review hilfreich
760 Produkte im Account
14 Reviews
106.3 Std. insgesamt
Early Access-Review

Before I start, take into the consideration that the game just hit Alpha and many things may and will change.

How do I even being? Oh..
Let's start with the price tag at this moment (Alpha) - 22,19€ - in my opinion, you will get your money's worth by buying it right now. I mentioned in my pre-alpha 2 review how it was worth 15€ and Alpha just got released making the game ten times the fun it was before (in my opinion).

There's a tutorial level with a nice touch at the end (something for Dark Souls fans), first stage, lengthy second stage with (currently) not-really-balanced-yet-killable boss which provides challenge, and a new 3rd stage with a really interesting fight at the end and a big chunk of lore in general. I will also add that if you like challenge, every stage has few loot rooms. They provide both that challenge you might be looking for as well as phat loot. And yes, there are hidden loot rooms as well.

The difficulty of the content really depends on YOUR skill. If you'll take some time to learn how the crafting works (especially now, in Alpha, since Synthesize has been turned 180 degrees around and is really different) or how the spells can be combined in combos (Singularity has been introduced) - you'll achieve that "bad-♥♥♥" feeling really quickly, obliterating everything on your way (the content may seem easy for those, however it doesn't have to). Now, if you're one of the "I don't want to study a game before playing it" - you'll be perfectly fine, however that "bad-♥♥♥ mofo" thing might take you longer (you'll still have to craft once in a while, of course).

Yet again, remember that the mobs you kill are to be treated like some minor minions in Diablo (trash in some mmorpgs), while the bosses at the end (or loot rooms/mini bosses) are there to (in the end) provide the challenge.

• Combat, combat, combat - it's simply the best magic-based combat I've seen so far. You will really feel like a badass mage if you'll manage to craft the proper spells and combine them with each other. Learning how to properly use your Blink or how to time your Block feels really rewarding and will only enhance your gameplay and fun you get from it.
• Challenge - the game is constantly getting more difficult as your progress, making you craft and fight better till you feel like a badass. Even then, there are still loot rooms and minibosses, ready to stomp you into the ground if you won't focus.
• Voice actors - Clancy Brown, Troy Baker, Jennifer Hale, Gina Torres. Yup...
• Community and the developers themselves - if you feel like providing feedback (duh, Early Access), rest assured, your feedback will be read and taken into consideration (if valid). These guys actually monitor the forums and every thread there is. Now, as a member of the community, I can assure you that it is one of the best communities I've ever seen. I've yet to see a thread that hasn't been answered. And, if you're having any problems with the game, be sure to ask for help and you shall receive it.

• Balancing (less spell balancing than in pre-alpha 2, however more crafting balancing)
• Tutorial section lacks the explanation of the crafting system.
• Bugs, animation glitches, etc (duh)
• Lore is cheesy at times (still a lot of it to be implemented [important note: lore can be changed as it was between pre-alpha 2 and alpha so take that into consideration]).

That's it for now. I will update this review as the game goes into further stages of Early Access.
If you'll have any questions regarding the game - feel free to ask them on the forums or even here, under this review. I'll try my best to answer them :).
Verfasst: 9 Mai 2014
War dieses Review hilfreich? Ja Nein
361 von 491 Personen (74%) fanden dieses Review hilfreich
697 Produkte im Account
59 Reviews
17.1 Std. insgesamt
Early Access-Review
Above is short let's play show casing the Alpha of Lichdom.

Below is my original, but out dated impressions video.
(will be updating this soon)

Lichdom is a very promising game as far as early access go. It has a silky gloss of polish over most of the important aspects of the game. It certainly look and feel professional, however, it being an early access, there are a few "hic-ups" along the way.

Overall the game is worth the money imo. The devs have proven to have listened to their community very activity, and has updated the game fairly regularly. I think It has the potential to become some thing pretty incredible. This Early build is already fun as hell. Sure, has some issues, but considering it's alpha, it's pretty fun.

- AAA feeling visuals
- Fast, and twitchy combat
- Combat feels fluid and responsive
- Deep spell crafting system
- Can be challenging

- Still parts where you can very much tell it's early access
- Could be overly challenging for some.
- Some pacing issues. At the moment, it's mostly about getting into encounter after encounter with out much else in between
Verfasst: 20 März 2014
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237 von 340 Personen (70%) fanden dieses Review hilfreich
302 Produkte im Account
2 Reviews
3.5 Std. insgesamt
Early Access-Review

I'm still playing right now but I figured I should comment on some of the positive aspects now that I have a better grip on the gameplay and am not rushing a review before leaving for work. First, the impact of magic is badass. When you play, particularly when using fire spells, the first thing you will notice is that the impact of spells is unlike any other game out there. Embers shoot off of enemies, and there is even a nice touch where nearby foliage can be scorched. I adjusted my graphics preset to medium and am happy to report that there seems to be very little loss of visual fidelity while at the same time a noticeable increase in performance. I still wish there were more advanced options, and choosing a preset is definitely favorable to customizing your options, as it will often result in worse performance.

I maintain that the level design is very linear, however, there are branching paths. Upon starting a new game I was able to experience a rather engaging mini-boss fight that I did not see before. As for being able to run past enemies, it is not as severe of a problem as I initially thought. Enemy AI is fairly competent (ranged enemies keep their distance and even take cover from spells while melee enemies rush you as expected), however, the problem seems to be that enemies are tethered to certain areas. This is fixed in a few areas, like the boss arena, that require you to jump into an arena, however the problem still persists in many places. I would like to see enemies be able to follow you wherever you go and maybe even a new enemy type that can outrun the player.

Animations are very high quality. Incinerating skeletons and watching their burning forms recoil and slump to the ground is satisfying, and all the enemies move and attack in realistic ways.

I still think that the slow motion dodge (though extremely cool) is a bit too powerful, though I definitely see the merits of ranged combat now that I have to deal with the pesky archers. If anything, AOE attacks seem underpowered considering they take longer to charge up than any other attack and are used for close range, a situation where the dodge move would most likely be far more effective and easy. I'm sure there will be plenty of balancing, though.

So yes, I definitely recommend buying this game right now. This build is very solid as far as pre-alphas go and if I were you I would definitely grab it for the discounted price now.

****End Edit

From what I've played so far, I can say it is alright, especially for pre-alpha.

There are not a lot of spells that are available right now, but I'm sure they will be added later. First the things I don't like:

-Sluggish movement
-No jumping
-Lack of crosshairs and ambiguous UI
-Problems with dialogue being voiced (don't know if voices are integrated yet or this is my problem) and some artifacting problems

My biggest concern, however, is the level design. I was able to beat the entire game (thus far) by simply running past enemies and then later spamming the slow motion move that burns/ices a path. Very disappointing. Spellcasting right now simply isn't that fun. Most enemies rush you and certain spells are FAR more useful than others. The basic projectile spells pale in comparison to your slow-mo and AOE attacks, but take a similar amount of time to charge.

I can say that the game does look pretty good, particularly in the lighting department, though it is not perfectly optimized yet. Again, I will require some more playthroughs. As of right now I have run through the first mission and about half of the second one. The story is fairly nonsensical, unfortunately. It looks like effort is being put into it, though, so maybe more context will be established in the future. Right now it is DEFINITELY pre-alpha. As long as some of the balancing problems are fixed, the game is optimized a bit better (and we are given some advanced graphics options), then this will be a worthwhile release. Right now I'm coming away feeling lukewarm about the whole thing, but that isn't a bad thing at all considering the early state of the game.
Verfasst: 19 März 2014
War dieses Review hilfreich? Ja Nein