Play the first game where the Mage is a total badass!
Nutzerreviews: Größtenteils positiv (787 Reviews)
Veröffentlichung: 26. Aug. 2014

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"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
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Kürzliche Updates Alle anzeigen (30)

25. November

Lichdom: Battlemage 1.2 - Hotfix 2014.11.25.69972-Release_v1_2_1 is Now Live!

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.6MB patch includes the following update:

  • Fixed a configuration bug that kept users from being able to change their difficulty setting
  • Unlocking Badass difficulty achievements now awards all analogous lower difficulty achievements

2 Kommentare Weiterlesen

24. November

Lichdom: Battlemage 1.2 is Now Live!

We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.

  • New Achievements (for bosses, difficulties, and spell crafting)
  • Allow players to choose a particular Synergy shape when synthesizing
  • NG+ Fast Travel - Play the game again with scaling difficulty and loot
  • Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
  • Various sigil improvements
  • User Interface improvements

    New Achievements
    • Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
      • Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
    • “It does not get any better than this”
      • All equipped spells are tier 20
    • “A need to acquire every permutation”
      • Craft every possible Synergy spell
    Controller Support
    • Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
    • Fixed menu focus bugs when using a controller
    Unique Item Creator
    • Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
    • New synergy tutorial video will play the first time a synergy is equipped
    NG+ Improvements
    • All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
    • Increased the difficulty of NG+ to provide a more challenging experience
    Gameplay Changes
    • Sigil progression is not lost when playing in the first 3 difficulty settings
    • New Feature: Players can now select from 4 difficulty settings
      • Casual
        • Players are immune to all detrimental status effects
        • No enemy Affixes
        • Player takes 25% less damage
        • Shield regeneration is not bound to a single pip
        • All sigils are automatically focused
      • Explorer
        • Shield regeneration is not bound to a single pip
        • All sigils are automatically focused
      • Battlemage
        • Default difficulty
        • All sigils are automatically focused
      • Badass
        • Players take 25% more damage
        • All enemies enrage when crowd controlled
        • Players are attacked more often
        • Only three sigils can be focused at any given time
    • Pacing
      • Levels 4-8 have been rebalanced to improve pacing
      • Players now receive a 40% "out of combat" movement speed buff
    • Sigils
      • Players may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.
    Spell Changes
    • Delirium
      • Control
        • Control Delirium is now duration-based instead of encounter-based
        • Delirium pets are imbued with an existing status effect for their entire lifespan
        • Delirium pets kill themselves at the end of the Control duration
        • Pets can no longer be created while previous pet is still alive
        • Control Delirium marks targets for your pet to attack
        • Pets who have been shielded by Control Delirium are now immune to crowd control effects
      • Mastery
        • Enemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet dies
      • Sigil Power
        • Invisibility now lasts for five spell casts instead of a duration
    • Lightning
      • Sigil Power
        • Arc Lightning now lasts for five spell casts instead of a duration
    • Ice
      • Control freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the game
    • Phase
      • Synergies
        • Maw of the Abyss
          • Fixed a bug where the player would become stuck on respawn if the player died while standing in the synergy
    User Interface
    • Crafting and Inventory
      • Spells now display their tier using Arabic numerals instead of Roman numerals
      • Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
      • Spells with long names are no longer truncated in the inventory menus
    • Prompts
      • Interactable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users

10 Kommentare Weiterlesen


“... the combat in Lichdom sets a new gold standard”
Paste Magazine

Game Informer

“Never has magic felt as powerful as it does in Lichdom”

Über dieses Spiel

November Loot Craters can save ~70% on Lichdom: Battlemage this week!!

Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!


    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Hilfreiche Kundenreviews
10 von 10 Personen (100%) fanden dieses Review hilfreich
22.3 Std. insgesamt
Verfasst: 3. November
Nachdem ich sehr unsicher war ob das Spiel die knapp 37€ ist, muss ich jetzt sagen, dass nach knapp 12 Std. Spielzeit sich diese Frage sich klar mit einem "Ja" beantworten lässt. In vielen Rewievs musste ich lesen, dass z.B. das Craft-System zu unübersichtlich sei oder sich das Spiel oft aufhängt. Das Craft System wurde in einem Patch so gestaltet, dasss man dem Computer überlassen kann die Spells für einen zusammen zu mixen und wenn du die entsprechenden Gegenstände für einen Spell der z.B. mehr Schaden macht wird dir dieser als upgrade Vorschlag angezeigt und du kannst entscheiden ob den alten Spell behalten, oder den neuen vom Spiel craften lassen willst und diesen automatisch ausrüstest. Zu den oft bemängelten Abstürzen will ich noch sagen: Das Spiel stürzte bei mir nicht einmal ab; besser noch minimiert man das Spiel oder verschiebt man es in den Hintergrund so lässt sich nach einfachem klicken auf das Fenster das Spiel wieder ohne größere Probleme weiterspielen.

Zu dem Spiel an sich gibt es nicht viel zu sagen, da dies sehr gut von Steam beschrieben wird: Du bist ein Magier ohne Mana welches du verbrauchst und ohne cooldowns, du brennst ganze Horden von Untoten nieder und kriegst ab und zu einen etwas schwierigeren Gegner zugestellt, dieser kann frustrierend stark sein (z.B. so attribute wie: wachsende Stärke mit unglaublich viel hp mit schaden reflektieren) oder auch eine geringere Herausforderung darstellen, es variiert.

Ich spreche hier eine klare Kaufempfehlung aus, möchte aber noch anmerken, dass ich das Spiel noch nicht durchgespielt habe, was heißt, dass das Ende bzw. das Finale noch offen bleibt. So hoffe ich, dass die Entwickler sich etwas besonderes ausgedacht haben für leute welche das Spiel schon durchgespielt haben, außer, dass man es auf einem höheren Schwierigkeitsgrad erneut durchspielen kann.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
11.3 Std. insgesamt
Verfasst: 26. November
I paid for it in alpha and had a look into it. It looked really promising, even though the magic craft system was a little bit complicated. Now with 1.2 I had a second look, and they changed everything for the better. They even added to the story,(or I just missed pieces) which is nice if you played part of it during alpha or beta.
But still some things are missing, like a voice reading journal updates e.g.. This way you miss out a lot, because who takes the time to read this?! Don't expect Interaction with other NPC's, it's all main story and killing, killing, killing!
Overall a nice mage shooter, maybe the best I played since Dark Messiah of Might and Magic Multiplayer.
War dieses Review hilfreich? Ja Nein
32 von 40 Personen (80%) fanden dieses Review hilfreich
20.0 Std. insgesamt
Verfasst: 18. November
This is a hard game to review, one one side you see wasted potential and in the others what marvelous thing they accomplished. First off, they are right, never before has being a mage been taken to this extend as far i know. you craft your own spell from components, and each spells can be influenced in 9 different ways, some with varying results. Some spell can behave completely differently depending on their focus while others barely register a change. But this is because some spells are better suited for some things, Control fire is inherently less. interesting than say control frost, but destruction fire on the other hand.... The game feature a large quantity of spell sigil, a decently long campaign with a new game + challenging boss fights, i for one thought i was too strong for as moment, and the boss put me in my place. Being an immortal mage never been this fun and i hope to see a Lichdom 2 someday. Takes everything that's great with this game and improve on the rest and its GOTY material. as it stand the game is not too pricey and you will get a good bit of fun. The game strength is not its story, it is its mechanic. The graphics are pretty decent and it is one of the only game that force my computer to work for them, noticeably. It is one of the game i will/have taken the time to finish. Blast away!

War dieses Review hilfreich? Ja Nein
23 von 31 Personen (74%) fanden dieses Review hilfreich
14.7 Std. insgesamt
Verfasst: 20. November
It might be fun to play for some people, but it wasn't for me.

Lichdom: Battlemage is basically a first person shooter with magic. The advertising goes like "be a mage with unlimited power, no cooldowns or anything". Having unlimited power, the "mage" feels fairly limited. Not only does your magic often enough feel incredibly weak and slow, the entirely unnecessary base damage/health value increase over the course of the game makes fighting a lot more annoying than it is fun.
The game starts off being rather easy. Enemies in the first two regions of the game (Drivasser City and the caves underneath) are pretty easy to defeat. However, during the course of the third region the player is introduced to (the snowy Greyteeth Mountains) difficulty tends to spike and reach a level where combat becomes a tedious chore and no fun at all anymore. Increasingly large groups of enemies dotted with more and more "miniboss" or "empowered mob" kind of foes start applying a headache inducing number of rapidfire CC effects on the player, which are terribly hard- to often impossible to dodge or deflect. For example, there will be a low powered ranged-attack mob shooting arrows that freeze the player. While damage to the player will break the ice, those mobs shoot these arrows in rather rapid succession, freezing you on every hit. This combined with CC effects of other enemies that usually spawn in tow of these can lead to the player being frozen, stunned, slowed or otherwise impaired litterally for minutes before there is even a slight chance to break such a chain, given that the player survives it at all.
That said, the players very few own useful CCs are usually frail, weak, slow to deploy and outright unrelieable. For example freezing: You can usually freeze most enemies with a simple Ice-beam spell or an ice shot, which usually works on trashmobs with no to little special effects. However, enemies which you would actually NEED to be frozen for "Combat Control" (which is was CC stands for after all) are either not affected, or the effect works only for maybe a half to two seconds, which doesn't really give you time for a worthy followup. That said, all enemies (especially bosses, minibosses and empowered mobs though) seem completely randomly immune to CC effects like freezing or being held in place by a kinetic spell, which, as mentioned before, makes these spells utterly unrelieable. The fact that enemies tend to spawn around and right next to you, doesn't really help you keep control or fight systematically.

Combine all that with a completely unnecessarily complex and unrewarding spell crafting system (granted, the smart inventory crafting system helps a little but it has it's limits), unnecessary difficulty spikes through utterly over-powerful enemy types being introduced, and a completely off-putting story and storytelling.
Story... I have yet to experience something of the sort in this game. Basically it goes: The Cult of Malthus is your enemy because it's evil. Go and murder as many as you can and kill their bosses. Oh and they have undead. Enjoy.
That not being enough, the "mage" (player character) called "Dragon" in this game, isn't actually a mage, but some random person the Cult has done wrong by, which is handed a pair of magic bracers that allow throwing spells, make you unkillable (if you die you get revived by waypoints without loadscreens and regular dying is actually part of the lore), and give you shields. The player character has actually no frickin idea how his/her magic works and is magic-wise generally a dumb n00b.

Personal note: I don't feel like playing a "mage" when the "mage" is just some random idiot with enchanted weapons and hasn't worked for their magic power by study or training AT ALL.

Anyway, now for the positive aspects of the game:

Amazingly beautiful environments. Seriously, the game world might lack some of the fidelity and dynamic effects of for example Crysis (this is a Cry-Engine 3 game after all), but still it is extremely beautifully crafted. Surroundings look entirely awesome, that much must be said. Characters, enemies and most special effects like spells or fire also look very nice (ice/freezing being the possible exception), but a game is not just about looks.
Sadly however, for all it's good looks, there's very little one can do in the environment. Shoot a few glowing plants or ice crystals here and there, and find a book or a scroll for some journalbound lore now and then, but that's largely it.

The soundtrack is decent, yet largely unremarkable.

The most positive aspect of the game for me is that, however in a game like this most people would maybe consider it unnecessary, the player get's to choose if the protagonist should be male or female, while the game is actually completely voice acted for both player genders. It might be a minor detail for some, but I find it very nice and would wish for more games to include that option.

Very bad and annoying combat gameplay, unnecessary damage/healthrange increases, needlessly complex crafting system (with the recent addition of an automated crafting system which is alright), really really beautiful graphics, not mentionworthy story that doesn't really make too much sense, player choice of gender.

I cannot really recommend the game, but if you like first person shooters with a "challenging" gameplay in a fantasy setting with little in the way of a compelling tale and you don't mind retrying a lot, sure, go ahead.
War dieses Review hilfreich? Ja Nein
15 von 21 Personen (71%) fanden dieses Review hilfreich
89.3 Std. insgesamt
Verfasst: 18. November
On my second playthrough of this game and I have to say it is unexpectedly beter than I thought it would be.

If I had to try to classify it, I would say it is a mix of the old school magic FPS games like Hexen and Herectic with some Diablo loot collecting and some crafting thrown in for good measure.

Requires a decent rig, but it is great fun once you understand the mechanics of the game.

With 8 spell schools to choose from(each with 3 spell types) and three spell attunements to apply to each of those spells, there is a huge variety in what you can do.

The game is also more tactical and less twitch than I initially thought it would be which is also a good thing IMO.

In short, give it a try. Freeze, burn, shock, phase, corrupt, force and necro to your heart's content! Oh and craft new spells too...
War dieses Review hilfreich? Ja Nein
10 von 16 Personen (63%) fanden dieses Review hilfreich
93.7 Std. insgesamt
Verfasst: 5. November
I'd like for it to be very clear that this is a review coming from someone who only played it after it was released. It is not limited to only 3 types of spells - it's more like 8. you can only use 3 elements at once, but there's enough complexity to more intelligent builds that it is plenty.

I've heard people complain about how it isn't as interesting a spell process as Skyrim. As someone who has played more than 150 hours of Skyrim, I can honestly say these people are wrong. Could it still use some things from that game? Perhaps so, but if I had to choose one over the other, I have found Lichdom's magic FAR more entertaining. Just don't do the standard DPS only spells, and you will see what I mean. Using spells to fill your enemies with insect larvae, then use mindcontrol to buy you the 10 seconds you need for the larva to mature before setting fire to the right mob... Well, that's just not something you can do in Skyrim, and it's a blast juggling it like so.

Yes, it's quite linear - this is true. Only a few branch off options to do fights for "loot". They are worth it, are a blast, and are often a great challenge.

Give this game enough time for you to get to the first boss fight and get at least 2 interesting spell types in your inventory. You will find trying to build the perfect spell build to be very enjoyable. I seriously hope this game gets a sequel!
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
3.2 Std. insgesamt
Verfasst: 26. November
The graphics are beautiful, similar to Skyrim. Don't buy this for the storyline, the storyline is confusing and relatively cheesy. Make sure to get it on sale, too. I feel they delivered on the "invincible badass battlemage" but you may have to adjust the difficulty and craft some good spells before you feel truly powerful. The crafting system is ok, there are a lot of spells, but most of them are very similar. There are 8 branches of spells, and each has 3 sub-categorys of different casting. Area, Lob, and Missle. Lichdom is not very RPG-like and I don't think it should be considered one. Lichdom is one of those games that I'd rather listen to music and shoot some fireballs at a walking corpse then try to follow the story line. 7/10 recommended but gets old after a while
War dieses Review hilfreich? Ja Nein
7 von 13 Personen (54%) fanden dieses Review hilfreich
27.9 Std. insgesamt
Verfasst: 1. November
Gameplay / combat

Lichdom: Battlemage is an action RPG where you control a single character from a first person perspective. You are a badass mage on a personal revenge quest and you've got a wide range of spells to choose from.

You've got traditional fireballs and AoEs as well as grenade like "lobs" and "rays" that are short range constant beams. You don't have any melee weapons but you can block, and if timed correctly, this will trigger a "nova" which damages everything in a radius around you. There's also a very useful dodge move. There is no mana limit or cooldowns so you can cast as frequently as you desire.

Each of these spell "shapes" can be given an element which identifies the basic damage type, but also has unique bonus attributes. For example ice can freeze your enemy, lightning can chain its damage to other nearby enemies, and kinetic can hold an enemy in place. And this is just a small selection - there are several others to choose from. Its kind of like the magic equivalent of Borderlands' guns.

Enemies include Human warriors and mages, undead archers and powerful demons. Many of them have access to the same range of spells as the player, as well as special abilities that allow them to shield allies, summon minions, teleport behind you, slow you, freeze you and more.

Lichdom is approximately 25 hours long and is heavily focused on combat, but with such a wide variety of spells and enemy types, there's a fantastic tactical depth and I honestly never got bored.

Level design is mostly linear, but many of the areas are quite wide so it doesn't feel too restrictive. You have room to approach enemies from different angles and plenty of objects to take cover behind. There aren't any side quests, but there are some hidden areas branching off the main path where you can find challenge rooms - kill multiple waves of enemies to be rewarded with lots of loot in the form of spell crafting components.


You gain new spells by crafting them. Each spell requires an element and a shape, and these components are rated from "common" and "rare" to "epic" and "legendary". More powerful components have bonuses to damage, critical chance, casting speed, etc. Sadly I found the crafting system to be very confusing. Whenever I tried to manually create a new spell, it was always weaker than the one I currently had equipped ... even if I was crafting with top tier components. So after a while I just let the game automatically upgrade my spells when a better version was available.


Its not as detailed as most RPGs, and the player doesn't have any control over dialogue, but there are a few interesting characters. I especially liked the interactions between the two heroes, Dragon and Gryphon, and two villains, Hedaro and Hedira. There is some excellent voice acting from the likes of Jennifer Hale (Mass Effect), Troy Baker (Bioshock Infinite), Gina Torres (TV's Firefly) and Jaime Murray (TV's Defiance).


Lichdom uses Cryengine3 so as you can expect, the graphics for environments and spell effects are gorgeous. However, its also quite demanding in terms of PC spec.

I'm running an i7 2600K at 3.4 Ghz, 8GB ram and a GTX 770 with 4GB Vram - well above the recommended specs listed on the Steam store page - but I can't maintain a constant 60 FPS on maximum settings (very high) at 1080p. The early areas seem fine, but after a few hours I started to encounter fights with lots of enemies which killed my framerate. I hate screen tearing, but with Vsync on I was getting dropped to 30 FPS.

For the last few hours I've dropped everything down to high, and enabled adaptive Vsync in Nvidia control panel. Its still not perfect, but performance has improved, and it still looks pretty good. I'm not saying this as a massive critisism, it hasn't hurt my enjoyment of the game too much, its just really a heads up to expect to have to do some tweaking.

I haven't suffered any crashes or noticed any bugs. Controls are fully rebindable and work great with mouse and keyboard.


If you're a massive RPG fan like me, I recommend buying Lichdom at full price. I don't like using numbers to review games, but lets just say the 69% Metacritic average shown on the store page is too low.
War dieses Review hilfreich? Ja Nein
10 von 19 Personen (53%) fanden dieses Review hilfreich
32.8 Std. insgesamt
Verfasst: 7. November
This game is so much fun, love it. The crafting system is challenging but worth the time investment to learn, the power it makes you feel is awesome. Love the improved crafting sytem and guides btw. The story is basic but well done, graphics are awesome, but most of all the spell combos are amazing and super fun. Great job.
War dieses Review hilfreich? Ja Nein
7 von 15 Personen (47%) fanden dieses Review hilfreich
9.9 Std. insgesamt
Verfasst: 2. November
man, the tryhards that say the spells suck. like really? try actually useing the crafting system. iver done like 1500 dmg in the first area after getting my third spell and doing a wombo combo. if i changed the configuration of my spells i can do so much more. nothing more satisying then turning telekinesis from a mastery lob, into a control ray. just whip it around and send every one of them into the sky, then throw a aoe of your choice and laugh. XD 1000/10
War dieses Review hilfreich? Ja Nein
10 von 23 Personen (43%) fanden dieses Review hilfreich
29.8 Std. insgesamt
Verfasst: 11. November
Hi :)

I would just like to say that this game is one of the most interesting and fun games I have played all year, I know it does get a bit repetitive at times but The mixing of spells and blinking is fun, But I will never ever play it again, its just Way Too Hard for me as. Im not really much for that Hardcore kind of games, I dont play games for the challenge I play them for fun so if you are like me I do not recommend you to buy this game. Oh and if you're expecting a First-Person-Shooter but with spells you will be dissapointed.
War dieses Review hilfreich? Ja Nein
5 von 13 Personen (38%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 16. November
This is the first game that i really feel that i am playing as a dominating battlemage. It is very hard to get that feeling in other games. The crafting system might be very confusing in the begining but once you get the hang of it you can create spells of immence power. The way you cast spells could be a tiny bit different to my opinion but it is still better than I expected for all those spells.

All in all this games like an fps version of Skyrim as a wizard and i think it really works.
War dieses Review hilfreich? Ja Nein
3 von 9 Personen (33%) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 8. November
This game is super fun, so much magic,beautiful scenery, and I think there is a somewhat long story line. Also the only somewhat bad part of it is the somewhat long loading screens and it is caped at 30fps but other than that it doesn't take away the fun experience. 7.75\10
War dieses Review hilfreich? Ja Nein
2 von 7 Personen (29%) fanden dieses Review hilfreich
7.0 Std. insgesamt
Verfasst: 10. November
A hard game but very satisfying, the character interactions can sometimes get a little awkward in my opinion but a good game nonetheless because of the gameplay.

If you liked spellcasting in skyrim you'll probably like this one

War dieses Review hilfreich? Ja Nein
18 von 41 Personen (44%) fanden dieses Review hilfreich
8.7 Std. insgesamt
Verfasst: 1. November
If you wanna play this game because it reminds you of skyrim then don't purchase it. If you like a good spell creating game then this one might suite you. Check points can be rough but if you don't die you should be fine. Was dissapointed at the overall experience but then again its only fifteen dollars so just pass it up if you don't wanna spend the money. But if you have all the time in the world then go ahead and play this
War dieses Review hilfreich? Ja Nein
4 von 12 Personen (33%) fanden dieses Review hilfreich
9.2 Std. insgesamt
Verfasst: 6. November
Great game, but has some notable System Requirements.
War dieses Review hilfreich? Ja Nein
3 von 10 Personen (30%) fanden dieses Review hilfreich
9.0 Std. insgesamt
Verfasst: 30. Oktober
I find this game hard to review, because it has some really repetitive corridor gameplay, mixed with awesome spell casting, combat and visuals. You are the titular character, either male or female. Depending on your choice, the opposite gender joins you as a companion who pops up now and then to be sarcastic, which i actually found hilarious.

But what's craptastic is just how "go from point A to point B" the gameplay is, it literally follows the same template level after level with samey enemies, except for the "wanna punch a puppy" difficult bosses.

And what pretty levels they are, earning the CryEngine 3 badge with honour. Foresty, icy, deserty, it's all here folks!

Overall, if you don't mind the painful linearity, then i hesitantly recommend this.
War dieses Review hilfreich? Ja Nein
1 von 10 Personen (10%) fanden dieses Review hilfreich
13.2 Std. insgesamt
Verfasst: 29. Oktober
its a good game and premiss but way too hard for the first major fight near end i tried a million times cant win
War dieses Review hilfreich? Ja Nein
1 von 11 Personen (9%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 24. November
Yes You Can.
War dieses Review hilfreich? Ja Nein
2 von 15 Personen (13%) fanden dieses Review hilfreich
8.3 Std. insgesamt
Verfasst: 14. November
I like it.
War dieses Review hilfreich? Ja Nein