Play the first game where the Mage is a total badass!
Nutzerreviews: Größtenteils positiv (944 Reviews)
Veröffentlichung: 26. Aug. 2014

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"It certainly has some issues and can get repetitive, but if you are able to master the crafting system you can pull off some explosive results."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (32)

3. Dezember

Lichdom: Battlemage 1.2 - Hotfix 2014.12.02.70219-Release_v1_2_3 Now Live!

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 415MB patch includes the following update:

  • All loot machine events can be replayed when fast traveling in NG+
  • Increased loot rarity drops in NG+
    • As players move through NG+ rarity increases on random drops (not pustules, loot machines or chests, for instance) so that Common and Uncommon are removed from the lists and Rare becomes the baseline.
    • Lieutenants, Minibosses, and Bosses have a much better chance for a Legendary drop in NG+
    • Some ‘gift’ drops in Old Drivasser will still be awarded, but those drops exist outside the random loot drop system

2 Kommentare Weiterlesen

1. Dezember

Lichdom: Battlemage 1.2 - Hotfix 2014.12.01.70106-Release_v1_2_2 Now Live

We have just released a hotfix to our latest build for Lichdom: Battlemage 1.2. This 302.5MB patch includes the following update:

  • Fixed an issue where players were unable to change their motion blur and depth of field settings

0 Kommentare Weiterlesen

Reviews

“... the combat in Lichdom sets a new gold standard.”
Paste Magazine

“Remarkably robust spell crafting system and spectacularly entertaining combat.”
The Escapist

“Never has magic felt as powerful as it does in Lichdom.”
GameSpot

Über dieses Spiel



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

Systemvoraussetzungen

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Hilfreiche Kundenreviews
101 von 125 Personen (81%) fanden dieses Review hilfreich
9.1 Std. insgesamt
Verfasst: 14. September
Ich kann dieses Spiel nicht empfehlen.
Das Konzept hinter Lichdom Battlemage klang sehr vielversprechend. Die Idee ein wahrhaft mächtiger Magier zu sein, der mit unendlich vielen Spells und Spellcombinationen Horden von Gegnern erledigt. Doch die Idee enttäuscht in vielen Hinsichten. Die vielen Spells beschränken sich hauptsächlich auf drei Spells, die man sich vorher aussuchen muss und diese drei Spells haben jeweils drei unterschiedliche Angriffsformen. Nova, wenn man blockt, AoE, wenn man beide Maustasten drückt und ein Projektilangriff, mit der linken Maustaste. Ansonsten wechselt man nur zwischen den Elementen, ob Blitz, Eis, Feuer, Kinese jadda jadda. Aber wirklich unterscheiden tun sich die unterschiedlichen Elementtypen auch nicht. Einige sind mehr auf CC ausgelegt, andere mehr auf Offensive. Durch ein sehr unspektakuläres Upgrade System und Crafting System, kann man sich bessere Spells bauen. Man kann z.B. einen neuen Feuer Projektilspell erstellen und nun statt einem Feuerball einen Feuerstrahl schießen. Oder statt einem Direktschaden-Spell einen DamageOverTime-Spell aus dem Projektilangriff machen usw. Vieles davon ist aber einfach nur flavoring; ein Projektil bleibt irgendwo ein Projektil und ein AoE Spell bleibt irgendwo ein AoE Spell, unabhängig davon ob er direkt wirkt oder als Fallenversion erst, wenn ein Gegner hindurchrennt. Es ist irgendwo egal und die "Variation" und "Dynamik" die dadurch angepriesen wird, ist darum leider eher Augenwischerei, als wirklich gegeben.

Variation und Dynamik wäre da für mich, wenn ich mit einem Feuerspell einen Gegner anzünden könnte und diesen dann mit einem Kinesespell auf seine Kameraden werfen könnte. Aber die Kämpfe sehen eher so aus, dass mal ständig rückwärts läuft und zwischen CC und Schadensspells wechselt und die dämlichen, einfallslosen Gegnertypen niedermäht.

Kommen wir zu dem Inahlt des Spiels. Story? Ich muss ehrlich gestehen, dass sie mich von anfang an überhaupt nicht interessiert und gepackt hat. Man ist ein männlicher oder weiblicher Protagonist je nach Wahl und kriegt, nach einer unheimlichen Tragödie, bei der man selbst ums Leben kommt, von irgendeinem Typen so magische Armbänder geschenkt und wird von ihm zum "Dragon" ernannt... und ab da ist man ein Super-Zauberer, der sich an einem Bösewichten rächen will und dieser Bösewicht beschwört Untote und klaut Magie oder irgendwie so... Es ist auch egal. Es ist nicht interessant.

Das Spiel über verbringt man die meiste Zeit damit Lineare Pfade abzurennen und von einem Kampf in den nächsten zu rennen. Es wirkd wirklich nur gekämpft. Gehe 15 Schritte, treffe auf eine Gegnertruppe, Musik ändert sich, töte die Gegner und gehe dann weiter. Es gibt keine Rätsel (Für die man ja die große Vielfalt an Spells hätte in Betracht ziehen könnten). Es gibt keine Interaktion mit irgendwas. Lediglich laufen und töten und das in einem Kampfsystem, was sehr schnell recht eintönig wird und man wünscht sich nichts sehnlicheres, als einfach ein großes Schwert in die Hand zu nehmen und die Gegner damit zu verprügeln. Aber NEIN! Man muss leider Zaubern.

Des weiteren. Man kann seine Zauber modifizieren indem man Spells crafted. Wer aber eine Art von Crafting aller TES:Morrowind erwartet, wo man Effekte kombinieren kann, wie man lustig ist, der wird enttäuscht. Man wählt prinzipiell ein Element aus, sagt dann, ob man Nova, AoE, oder Projektil craften möchte, bestimmt den Modifikator auf das gewählte und fertig. Dabei muss man sich durch dutzende und aberdutzende Items blättern, die man während seiner Reise findet und... ach keine Ahnung. Ich fand das Crafting einfach nur mehr als nervig, weil es keinen Spaß macht, nicht untuitiv ist UND man es machen muss. Ich gehöre dann aber auch zu den Leuten, die Crafting nicht mögen und wenn mir ein Spiel es dann als Voraussetzung vorlegt um bessere Spells zu bekommen, dann schmeckt das noch dazu besonders bitter. Es macht keinen Spaß. Wenn man crafted und sich mit dem ganzen Modifikatoren etc. außeinandersetzt und die Tutorial-Hinweise dazu liest um überhaupt zu wissen, was überhaupt für was gut ist... dann spielt man nicht, sondern lernt und arbeitet und ich spiele nicht um zu lernen oder zu arbeiten.

Fazit: Das Spiel verspricht mehr, als es tatsächlich gut umgesetzt hat. Viele Spielemente entpuppen sich als Augenwischerei und das Gameplay ist recht repetetiv und einfallslos.
Nicht empfehlenswert.
War dieses Review hilfreich? Ja Nein
16 von 20 Personen (80%) fanden dieses Review hilfreich
22.3 Std. insgesamt
Verfasst: 3. November
Nachdem ich sehr unsicher war ob das Spiel die knapp 37€ ist, muss ich jetzt sagen, dass nach knapp 12 Std. Spielzeit sich diese Frage sich klar mit einem "Ja" beantworten lässt. In vielen Rewievs musste ich lesen, dass z.B. das Craft-System zu unübersichtlich sei oder sich das Spiel oft aufhängt. Das Craft System wurde in einem Patch so gestaltet, dasss man dem Computer überlassen kann die Spells für einen zusammen zu mixen und wenn du die entsprechenden Gegenstände für einen Spell der z.B. mehr Schaden macht wird dir dieser als upgrade Vorschlag angezeigt und du kannst entscheiden ob den alten Spell behalten, oder den neuen vom Spiel craften lassen willst und diesen automatisch ausrüstest. Zu den oft bemängelten Abstürzen will ich noch sagen: Das Spiel stürzte bei mir nicht einmal ab; besser noch minimiert man das Spiel oder verschiebt man es in den Hintergrund so lässt sich nach einfachem klicken auf das Fenster das Spiel wieder ohne größere Probleme weiterspielen.

Zu dem Spiel an sich gibt es nicht viel zu sagen, da dies sehr gut von Steam beschrieben wird: Du bist ein Magier ohne Mana welches du verbrauchst und ohne cooldowns, du brennst ganze Horden von Untoten nieder und kriegst ab und zu einen etwas schwierigeren Gegner zugestellt, dieser kann frustrierend stark sein (z.B. so attribute wie: wachsende Stärke mit unglaublich viel hp mit schaden reflektieren) oder auch eine geringere Herausforderung darstellen, es variiert.

Ich spreche hier eine klare Kaufempfehlung aus, möchte aber noch anmerken, dass ich das Spiel noch nicht durchgespielt habe, was heißt, dass das Ende bzw. das Finale noch offen bleibt. So hoffe ich, dass die Entwickler sich etwas besonderes ausgedacht haben für leute welche das Spiel schon durchgespielt haben, außer, dass man es auf einem höheren Schwierigkeitsgrad erneut durchspielen kann.
War dieses Review hilfreich? Ja Nein
15 von 22 Personen (68%) fanden dieses Review hilfreich
9.0 Std. insgesamt
Verfasst: 22. August
Early Access-Review
WoW, noch nie hat sich ein Mage Gameplay so gut angefühlt
Aus 8 Zauberkategorien kann man bis zu 9 Zauber bei sich tragen (Kategorien an jeder Zwischenstation Wechselbar)
diese 9 spells lassen sich inerhalb der Kategorien jeder Zeit tauschen, modifizieren und neu erstellen.
Feuer, Eis, Blitz, Verderbnis, Telekinese, Infection sind 6 der 8 Kategorien
Als mögliche Basisspells hat man direkte Geschosse , Fallen, Wurfgeschosse (Granatenmäßig) Schilde, Laser, AoE Zauber (bis jetzt//am Anfang des Games))
Mit dem Chaos Modus haben außerdem einige Spells die Chance kurzzeitig Ihe Form zu ändern, so wird aus einem Kugelblitz ein Kettenblitz.
Dazu kommen bis zu 6 Modifikatoren die man an einen Spell hängen kann, diese können jeden Aspekt des Zaubers beeinflussen
Loot gibt es in common, good rare und legendary
Legendary Spell mit 6 legendary Mods lässt die Luft knistern und Haare zu Berge stehen

New game + und hoher Wiederspielwert sorgen hier für netten Zeitvertreib
Preis: Key gibt es ab 16.99€
Wird von mir mit Maus und tastatur problemlos gespielt, Controller wohl genau so gut, villeicht einen kleinen Ticken besser.
Letzten Endes persönliche Preferenz.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
7.9 Std. insgesamt
Verfasst: 20. Dezember
Ich finde das spiel irgendwie schrecklich. ich zocke nun schon seid über 15 jahren und bin eigentlich sehr neugierig gewesen was das spiel angeht, vor allem da ich sehr gern mage klassen spiele. aber dies ist eines der spiel wo ich sage, hätte ichs nicht gekauft.
also die grafik sieht gut aus, worauf ich aber nicht wirklich viel wert lege. aber es gibt leider keine zerstörbaren objekte weiter. in der heutigen zeit wünsche ich mir sowas schon, grad bei nem ego game. da haste schon nen fetten feuerzauber und kannst nicht mal nen stapel kisten zerstören, das trübt mir igendwie den spielspaß.
Die gesamte grundidee des spiels ist ja super interessant, aber leider total verkorkst. das craftingsystem ist total unübersichtlich. ich hab es bis jetzt nicht wirklich kapiert wie es funktioniert. ich stell mir spells her, die aus was für gründen auch immer, nicht nichtmal dmg verursachen. das kampfsystem ist auch unübersichtlich. manchmal bekommst du dmg in die fresse und weißt nichtmal wo her oder von wem. das switchen zwischen den spellklassen dauer zu lang. Du kannst nicht mal deine gewünschte spielweise nutzen, sondern bist nahezu gezwungen einen CC spell im peto zu haben. und durch die einzige schnelle ausweichmöglichkeit dem blinzeln bleibst du meist irgendwo hängen, da die bewegungen durchs zaubern oder irgendwelche debuffs total eingeschrenkt ist.
eigentlich hätte es mehr wie eine art shooter sein müßen. mehr gegner weniger hp und einfach mehr action und rumgeballere. oder man hätte es eher auf die 3rd person perspektive auslegen sollen, dann wäre wenigstens das kampfsystem übersichtlicher. dadurch das alles so unübersichtlich wirkt, verreckst du viel zu oft. das spiel frustet mich viel zu sehr als das es spaß macht, was ein spiel eigentlich sollte. da ist mir Darksouls 100mal lieber.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
15.2 Std. insgesamt
Verfasst: 11. Dezember
i like it
War dieses Review hilfreich? Ja Nein
3 von 6 Personen (50%) fanden dieses Review hilfreich
4.1 Std. insgesamt
Verfasst: 17. Dezember
So ziemlich der größte Fehlkauf den ich jemals getätigt habe.
Im Grunde informiere ich mich immer über neue Käufe, dies tat ich auch bei diesem Spiel.

Auf PCGames wurde das Spiel in den Himmel gelobt und sei der Knüller für jeden Magier-Fanatiker.
Nunja, 40€ für den Dreck bezahlt und am Ende wurden meine Erwartungen noch nicht einmal nur nicht eingehalten, sie wurden maßlos unterboten.

Anfängerfreundlich ist das Spiel auf keinen Fall!
Man steigt sehr sehr schwerfällig ein und die sogenannten "Tutorials" bieten nicht wirklich viel Hilfe an.
Ich habe nicht gerade einen schlechten Rechner, dennoch ruckelt alles von vorne bis hinten.
Es sind keine derben Lags, aber es läuft einfach nicht flüssig.
Zumal das Gameplay einfach rotze ist.
Von einem Magierspiel erwarte ich ein wenig mehr Abwechslung in Sachen Zauber etc.
Das gibt es hier nicht.
Es gibt nur lineare Pfade die man ablaufen muss, man wird gezwungen aus einer Handvoll unterschiedlicher Elemente seine Zauber zu wählen, die sich alle gleichen und irgendwie keinen Unterschied haben.
Sicherlich, es gibt Frost, Feuer und Blitze, doch es ist immer das Gleiche.
Linke Maustaste ist ein direkter Angriff, die auch immer gleich aussehen.
Rechte Maustaste ist irgendso ein komischer Block und hält man beide Maustasten gedrückt bekommt man einen AoE.

Also von einem Spiel das reine Magie verspricht bekommt man hier herzlich wenig.
Beide Daumen nach UNTEN für dieses Drecksspiel.
Die 40€ die ich dafür rausgerückt habe sind mir echt zu schade gewesen, denen trauere ich heute noch nach.
War dieses Review hilfreich? Ja Nein
2,103 von 2,472 Personen (85%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 29. August
For a game that I had 0 hype for and wasn't even on my radar, it's shocking how let down I was by Lichdom. The concept really grabbed me. I love wizards and the idea of a game that could really let you cut loose and let you wreck havoc with its entire focus put on making you feel like a mighty wizard among mortals seemed like exactly what I was looking for. Unfortunately, you'll quickly find that the game's definition of "badass wizard" is extremely narrow, and even worse, they really don't deliver.

The game brags having thousands of spells, and while that may be technically true, it rings hollow. Spells are crafted by combining elements that you unlock through the story and spell modifiers that drop as loot, so you have potentially infinite combinations on paper. The result however is that you have 3 spell types with a million permutations that only change a few decimal points are on the numbers that pop up. Elements are meaningless, just pick what particle effect you want on your projectiles. If you were expecting some real magic, like summoning dogs, lighting them on fire and throwing them at your enemies, you will be sorely disappointed.

The gameplay is where things really grind down though. The levels are just corridors a mile long with the only interaction being busting up the game's equivalent of decorative vases. The enemies are mindless and predictable, and so is fighting them. You walk into a clearing, combat music plays, a bunch of skeletons pop up out of the ground, walk backwards and throw ice/fire/lighting balls at them until dead. As said before you only have 3 real spells. A basic fireball in whatever flavor of particle effect have on, an AOE attack/bomb in whatever flavor particle effect you have on, and a block that does damage if you time it right. In whatever flavor particle effect you have on. The enemies have little variation either. Melee guy that runs up and slaps you, ranged guy that throws ♥♥♥♥ at you, and sometimes theres a ghost that floats around and freezes you. Expect to see groups of about 8 of them pop up every 15 feet, about 30 times a level. No puzzles, no talking and investigating, just walking from one fight to another. The game promises dungeons and quests made specifically for a wizard, unhindered by needing to allow warriors or barbarians through, and all I could think while playing it was how much more satisfying it would be bashing skeletons to pieces with a hammer than dealing with the game's slow clunky combat casting.

The gameplay honestly just feels like skyrim's magic. Hold down button to charge fireball/aoe, point at enemy. Except in Skyrim you could dual wield magic. And you could summon creatures. And you could cast enchantments on yourself. And you could summon magic weapons and slash and smash enemies if you wanted. And there were more than 3 kinds of spells. And And And. The list goes on. When a game focused soley and entirely on one thing can't even do that thing better than a game that really only includes that thing in an ancilliary manner, you've got a real problem. Skyrim is NOT the best game to experience being a wizard, yet Lichdom has chosen to emulate its combat system more closely than any other game I can think of, puts its entire focus on that one aspect, and frankly only improves on it by a degree of maybe like, what %5? If that? But guess what, skyrim isn't 40 bucks, and it's got an entire everything else going for it.

Lichdom has some things going for it, it looks good and It's got a good working loot system. It's not painful to play or anything, but it isn't great, and above all else, it's not what it promises to be. It doesn't make you feel like you're an almighty wizard any more than sweepng the driveway will make you feel like a bulldozer.

Tldr: lichdom falls short of everything promised. Weak magic, repetitive gameplay, tiny scope. If you want to feel like a real unstoppable wizard, play morrowind and craft fireballs the size of cities. If you want frantic action with an interesting spell casting system and cathartic blow stuff up fun, play magicka and trap your friends in bubbles full of landmines and zombies.
War dieses Review hilfreich? Ja Nein
478 von 613 Personen (78%) fanden dieses Review hilfreich
23.5 Std. insgesamt
Verfasst: 29. August
Game was a ton more fun in beta. Then they went and changed a ton of minor (but very important mechanics in the game, like how often you get upgrades. Which was decent in beta, now with release its almost never). They also did a major overhall on the ability to dodge enemies (unlimited unless you limited yourself but got other boosts, now it is 3 dodges max, with a long long cooldown). I had 10 hours in the beta and loved the game, just played an hour of official release and I just cant bother. Their whole thing about making mages seem strong was completely destroyed with the official release, and like many games (as a mage) with every encounter I am spending atleast 2/3 of my time running away and less than 1/3 attacking. Which frankly makes me feel against like any old squishy mage, and you might as well just throw in a mana bar that regenerates over time because its comes out to the same thing, if you dont spend most of your time running way you just straight up die before you can cast enough spells to kill anything beyond the weakest of the weak enemies. I seriously cant believe how much they destroyed their main selling point when they went from beta to release.
War dieses Review hilfreich? Ja Nein
270 von 361 Personen (75%) fanden dieses Review hilfreich
44.1 Std. insgesamt
Verfasst: 28. August
I admire this concept. I was excited by it when I first read the description of Lichdom somewhere on the Internet. World certainly lacked a game where you could really feel like a mage, casting endless spells and wreaking mayhem around yourself.

You even feel wrong while playing it, because until now, in any other game, this kind of gameplay has only been available through cheating. You are basically immortal (in case of "death" you actually just despawn and spawn back at the nearest checkpoint), you have an abyss of magical energy that never exhausts, and you can just keep throwing orbs of fire at your enemy until it dies. Overall, it's all you could only dream of if you ever chose to be a mage in an RPG. Do you remember how you had to sleep in order to restore your mana after killing every_single_enemy in Morrowind? Feels like nightmare now.

Lichdom makes use of the old principle of making magic that you could find in certain games in the past. You need to 'craft' spells by means of combining certain elements: the basic source (like fire), shaper (like projectile) and effect caused (like damage). Shapers and effects have several levels of strength and can be upgraded to improve them. You can have 3 sets of spells at hand, each set consisting of a single-target spell, a multiple-target spell and a protective spell. Personally I could use more creativity and variability in the process (you can't have two single-target spells in one set, for example - it was so good to cast two lightnings, one from each hand, in Skyrim), but still it's fine the way it is.

CryEngine obviously is not designed for open-world games, so, as some of the reviewers have already noted, the game has a strong resemblance to a first-person shooter where you just follow a wide but still limited passageway. I would have preferred a greater freedom of exploration and probably some other things that might make Lichdom more Skyrimey as well; but maybe it's not that bad, because you have enough trouble dealing with all those shapers and augments to care about grabbing loot or running around with a map.

I won't be saying anything about graphics here, because again, it's CryEngine. You know what I mean.

You can choose whether you'll play with a male or a female, but there are no editing options for the character. That's not a big problem, because the game doesn't have a third-person view, so you won't really get a lot of chances to enjoy their exterior. I enjoy the female character's voice instead; it's quite nice, and it reminds me of Commander Shepard.

I've said about things I liked and things I'm fine with, now I'll say what troubles me.

The game is still slightly buggy. It's not critical, it won't crash, freeze, or make you lose your progress, but there might be minor issues like character starting to move automatically in one direction with no way to stop it except for exiting to game menu and loading the game again, or birds hanging in mid-air after they were supposed to fly away. It's a new release, though, and probably these things will be dealt with in future.

It also seems to me that spells and their effects are not that action-like. It's a common trouble in many games, and it partially exists in Lichdom too. What happens if a fireball impacts an enemy and explodes? Yes, your guess was right: the enemy continues to run at you without even losing a step. This is a fireball, after all; it should knock the enemy off its feet and bump it into the nearby wall. If you decide to use a lightning projectile, be ready that your character will cast a slowly flying orb of electricity instead of a flashing lightning bolt. I'd like to see a swifter and more explosive gameplay. Maybe it's a matter of personal taste, though.

So,
the primary positive feature of Lichdom is its concept to unshackle the mage,
and the primary negative feature of it is that I do not actually feel badass. I feel cool, but not badass.

In general, I like this game, and I support it. To me, its virtues outweigh its drawbacks. If you like the idea behind it as much as I do, if you ever dreamed of limitless magical power, then don't hesitate and get it - it won't disappoint you.
War dieses Review hilfreich? Ja Nein
322 von 440 Personen (73%) fanden dieses Review hilfreich
10.5 Std. insgesamt
Verfasst: 26. August
No, this is not Skyrim. It is more of a hallway shooter with f***ing awesome spells. There is no open world or anything like that. It's more like a Serious Sam, or Painkiller with magic and a great spell crafting system, which is fine with me, I love that kind of a game. Sometimes you just want to run around and kill things in all sorts of fun, creative ways. Perfect for late night gaming sessions. It's also $20 less than your typical "big deal" full release, or even much less than that if you got it when it was early access, like I did. I already have my deep RPG's, more than I can even play. It's nice to just have something like this to sit back with a beer, pump up the headphones, relax and enjoy at the end of a long day. Bottom line, it is just a fun time.
War dieses Review hilfreich? Ja Nein
240 von 338 Personen (71%) fanden dieses Review hilfreich
27.7 Std. insgesamt
Verfasst: 29. August
I was excited to see the premise behind this game, and I must admit the hype got the better of me. I should've waited for more reviews. The following are the reasons why I do NOT recommend this game to anyone.

1: I have been a RPG fan for the majority of my life, and I can tell you: This is not a RPG. Consider Serious Sam, only instead of bullets you shoot magic.

There is no strong story line, no character development, no sensible balance between physical-magical abilities and no items. Just mindless hack and slash from area to area without any rhyme or reason.

Most notably, there is no discoveries or adventure, which is perhaps the most notable aspect of any good RPG.

2: The premise of magic is abhorrently wrong. One can clearly sense that the developers had some system of magic like Skyrim in mind, and thought: "Hey, wouldn't it be cool if the hero had no limitations like mana etc?".

The result is just bizarre. You can only have 1 spell equipped at any time, there is no artistic way of combining them together: Simply hack and slash, just with magic.

Even Dragon Age 2 got it better than this, of course far far better. Not to mention games like Path of Exile which have a clearly different and much better progress.

3: The diffidently spikes are extremely annoying. You have 3 shields, if you lose them, you die and have to start from the checkpoint. Easy? Nope:
- "I just wanna be a tanky mage with lots of AOE!"
- "No can do sonny, now dodge, dodge, DODGE! RUN! Oh you got hit twice? You dead sonny, start from the beginning."

//

To recap, the whole premise is a lie: This is neither a Role Playing Game nor is based on Magic (at least so far that other success RPGs have put forward). If you are a fan of hack and slash games you may like this, but others please stay away and do not waste 40$ on this one.
War dieses Review hilfreich? Ja Nein
64 von 86 Personen (74%) fanden dieses Review hilfreich
33.5 Std. insgesamt
Verfasst: 18. November
This is a hard game to review, one one side you see wasted potential and in the others what marvelous thing they accomplished. First off, they are right, never before has being a mage been taken to this extend as far i know. you craft your own spell from components, and each spells can be influenced in 9 different ways, some with varying results. Some spell can behave completely differently depending on their focus while others barely register a change. But this is because some spells are better suited for some things, Control fire is inherently less. interesting than say control frost, but destruction fire on the other hand.... The game feature a large quantity of spell sigil, a decently long campaign with a new game +, challenging boss fights, i for one thought i was too strong for as moment, and the boss put me in my place. Being an immortal mage never been this fun and i hope to see a Lichdom 2 someday. Takes everything that's great with this game and improve on the rest and its GOTY material. as it stand the game is not too pricey and you will get a good bit of fun. The game strength is not its story, it is its mechanic. The graphics are pretty decent and it is one of the only game that force my computer to work for them, noticeably. If anyone need a comparison, this is the Serious Sam of magic games! It is one of the game i will/have taken the time to finish. Blast away!

-Lost
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82 von 118 Personen (69%) fanden dieses Review hilfreich
14.7 Std. insgesamt
Verfasst: 20. November
It might be fun to play for some people, but it wasn't for me.

Lichdom: Battlemage is basically a first person shooter with magic. The advertising goes like "be a mage with unlimited power, no cooldowns or anything". Having unlimited power, the "mage" feels fairly limited. Not only does your magic often enough feel incredibly weak and slow, the entirely unnecessary base damage/health value increase over the course of the game makes fighting a lot more annoying than it is fun.
The game starts off being rather easy. Enemies in the first two regions of the game (Drivasser City and the caves underneath) are pretty easy to defeat. However, during the course of the third region the player is introduced to (the snowy Greyteeth Mountains) difficulty tends to spike and reach a level where combat becomes a tedious chore and no fun at all anymore. Increasingly large groups of enemies dotted with more and more "miniboss" or "empowered mob" kind of foes start applying a headache inducing number of rapidfire CC effects on the player, which are terribly hard- to often impossible to dodge or deflect. For example, there will be a low powered ranged-attack mob shooting arrows that freeze the player. While damage to the player will break the ice, those mobs shoot these arrows in rather rapid succession, freezing you on every hit. This combined with CC effects of other enemies that usually spawn in tow of these can lead to the player being frozen, stunned, slowed or otherwise impaired litterally for minutes before there is even a slight chance to break such a chain, given that the player survives it at all.
That said, the players very few own useful CCs are usually frail, weak, slow to deploy and outright unrelieable. For example freezing: You can usually freeze most enemies with a simple Ice-beam spell or an ice shot, which usually works on trashmobs with no to little special effects. However, enemies which you would actually NEED to be frozen for "Combat Control" (which is was CC stands for after all) are either not affected, or the effect works only for maybe a half to two seconds, which doesn't really give you time for a worthy followup. That said, all enemies (especially bosses, minibosses and empowered mobs though) seem completely randomly immune to CC effects like freezing or being held in place by a kinetic spell, which, as mentioned before, makes these spells utterly unrelieable. The fact that enemies tend to spawn around and right next to you, doesn't really help you keep control or fight systematically.

Combine all that with a completely unnecessarily complex and unrewarding spell crafting system (granted, the smart inventory crafting system helps a little but it has it's limits), unnecessary difficulty spikes through utterly over-powerful enemy types being introduced, and a completely off-putting story and storytelling.
Story... I have yet to experience something of the sort in this game. Basically it goes: The Cult of Malthus is your enemy because it's evil. Go and murder as many as you can and kill their bosses. Oh and they have undead. Enjoy.
That not being enough, the "mage" (player character) called "Dragon" in this game, isn't actually a mage, but some random person the Cult has done wrong by, which is handed a pair of magic bracers that allow throwing spells, make you unkillable (if you die you get revived by waypoints without loadscreens and regular dying is actually part of the lore), and give you shields. The player character has actually no frickin idea how his/her magic works and is magic-wise generally a dumb n00b.

Personal note: I don't feel like playing a "mage" when the "mage" is just some random idiot with enchanted weapons and hasn't worked for their magic power by study or training AT ALL.

Anyway, now for the positive aspects of the game:

Amazingly beautiful environments. Seriously, the game world might lack some of the fidelity and dynamic effects of for example Crysis (this is a Cry-Engine 3 game after all), but still it is extremely beautifully crafted. Surroundings look entirely awesome, that much must be said. Characters, enemies and most special effects like spells or fire also look very nice (ice/freezing being the possible exception), but a game is not just about looks.
Sadly however, for all it's good looks, there's very little one can do in the environment. Shoot a few glowing plants or ice crystals here and there, and find a book or a scroll for some journalbound lore now and then, but that's largely it.


The soundtrack is decent, yet largely unremarkable.

The most positive aspect of the game for me is that, however in a game like this most people would maybe consider it unnecessary, the player get's to choose if the protagonist should be male or female, while the game is actually completely voice acted for both player genders. It might be a minor detail for some, but I find it very nice and would wish for more games to include that option.


So.
Very bad and annoying combat gameplay, unnecessary damage/healthrange increases, needlessly complex crafting system (with the recent addition of an automated crafting system which is alright), really really beautiful graphics, not mentionworthy story that doesn't really make too much sense, player choice of gender.

I cannot really recommend the game, but if you like first person shooters with a "challenging" gameplay in a fantasy setting with little in the way of a compelling tale and you don't mind retrying a lot, sure, go ahead.
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307 von 496 Personen (62%) fanden dieses Review hilfreich
15.1 Std. insgesamt
Verfasst: 26. August
Played this game a good bit in beta (~14 hours) and here's what I have to say. Out of any game I've ever played this game had the absolute best first impression on me. The novelty of the combat system was so immersive that many of the glaring flaws of the game don't become obvious until the combat becomes routine. The crafting system was a stroke of genius, and I really can't praise it better. Getting past the awesome crafting and using magic, its a strictly linear (and uninteresting) story. It boils down to a series of hallways connecting larger rooms where you fight baddies in order to progress to the next hallway... While it is an excellent combat system I personally feel like you should hold off if you expect to be entertained indefinitely by games you buy. This game has infinite untapped potential, but to realize that I think that it would have to draw more elements from many of the games that it is trying to improve upon. They made the mage feel badass, I certainly agree, but a lot of what I enjoy from the games in the genre this tries to redefine comes down to the storytelling elements and the open ended nature of the worlds. Put this combat system in a setting like that and you will have one of the best games ever made.
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123 von 195 Personen (63%) fanden dieses Review hilfreich
4.3 Std. insgesamt
Verfasst: 26. August
Don't go into this game expecting skyrim or like myself you will be sorely disappointed. It is not openworld in anyway nor does it have strong RPG elements in interaction with NPCs and the like, you simply don't get to do that. The graphics while OK are not spectacular and the magic system while fun and reasonably innovative doesn't ever give me the feeling of spectacular power, honestly some of the shouts from skyrim are vastly more impressive.

Otherwise, taken for what it is the game is reasonably fun and probably worth a playthrough if you don't mind what amounts to just a FPS with spells.
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60 von 90 Personen (67%) fanden dieses Review hilfreich
8.4 Std. insgesamt
Verfasst: 26. Oktober
I realy want to love this game, I did at first.
It has spell crafting, a variety of abilities and promises to let the mage be the focus of a game for once. What I got was a slow, disappointing and frustrating FPS where you are limited to 3 guns and 3 utilities with interchangeable colours where everything you do is delayed by having to either charge your attack for 2 seconds a shot or dodge hordes of brutal opponents who can corner you, stun lock you and kill you in very few hits.

The Game totes the idea of being an all powerful battlemage but if anything it just reinforces the stereotype of the pasty faced mage hiding behind a barbarian's muscles. It took me a while to realise this but the spells just aren't fun. There are clearly correct combinations I'm meant to be using and if I stray from this path I find myself penalised, not only that but you lose your experience points and levels BY experimenting, forcing you to commit to your choices. An equivalent would be if call of duty reset your progress with rifles just because you played one game with a shotgun.

In essence there are 3 targeted weapons, 3 AOE weapons and 1 perfect block. These are then either turned into either a non-damaging control spell (status effects or tactical control), an all damage destruction spell or a middle of the road, does some damage but not much mastery spell. you then augment this further by picking an element to give it colour. So what's the difference between a Destructive Fire Missile and a Destructive Kinetic Missile? The latter is purple and does half the damage, the same goes for all comparisons, they're identical safe for particle effects and damage numbers.

But this just means that the only spells that harm are your destruction ones so you will always need them to actualy get the kill. You might think then you use a freeze control spell followed by a destruction spell. That works fine when you're fighting 1 enemy but is impractical when you're facing 5 at a time with ranged support. You will find yourself running round in circles charging your ranged attack because all the spells are bloody mega-man style charge up guns and hoping not to get sniped in the mean time.

The enemies are tough, brutal and tanky, meaning that they will all need betwean 2 and 4 shots to kill, some also have disabling attacks such as freezes and knock downs which will leave you helpless on the floor or having to drop that spell you were charging to defend yourself, thus forcing you to start charging all over again.


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84 von 132 Personen (64%) fanden dieses Review hilfreich
76.3 Std. insgesamt
Verfasst: 26. August
I got this game upon pre-alpha release and have had an absolute blast. It was a fantastic game then and even better now. It's beautiful...great textures. There is a lot of 'replayability' due to the fact that there are spells you must commit to in order to get them leveled enough to finish off the bosses. You will want to play again putting your crafting abilities towards other spells in your replaying of the game.
This is not open world and all loot comes from the deaths of some enemies in the form of a spell crafting
The development team is very active in the forums and care about your opinion.
This is not an easy game. The enemies behave like real people, not bots so you feel like your playing online enemies.
(Prepare to learn from your mistakes and replay a few areas and bosses.)
Some ememies can morph behind you which is unnerving and sometimes irritating.
Spell Crafting is key to this game. The spell crafting has a large learning curve so watch tutorials and read the in-game journal. Upgrade your shield through spell crafting. That's overlooked by many.

There have been time when I have immersed myself in this game all night but many nights it's just a nice, fun way to fill part of my gamimg evening. I can't think of any other game like this. As for the story, I don't care about stories in most games and can't review what I haven't paid attention to. I just have fun being a mage that's not shackled down by mana bars so you can spam your spell button all you want.

Bravo to the developers. This team is one you want to follow. Although I am sure much more energy will be put into this game, any games after this will grand; And with some investers I can imagine an amazing multiplay game or even a series to compete with Elder Scroll, Dark Souls, etc. but do not expect that in this game.
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47 von 68 Personen (69%) fanden dieses Review hilfreich
146.4 Std. insgesamt
Verfasst: 30. September
Lichdom: Battlemage has some innovative and fun ideas, but unfortunately is held back by poor execution and a number of questionable design decisions.

In its current state, I cannot in good conscience recommend the game without a few health warnings. In my opinion, different types of gamer will find the title lacking for different reasons.

1) Gamers who are looking for a pick-up-and-play action title with big explosions and fun spells will likely be frustrated by the poor tutorial experience and the clunky crafting system. If you expect that a full-price game released in 2014 will teach you its key mechanics and make sure you know at least the basics to be successful, you'll be disappointed. The tutorials do not explain absolutely key gameplay mechanics. The crafting system, which is the only way to improve your character (there are no levels, talent points or skill trees - you only get stronger by crafting better spells), is not explained in the tutorials at all. If you don't read the journal, the official guides and probably ask a few questions on the forums you may not understand important concepts (such as how to deal enough damage to stand a fair chance in boss fights) and you may get stuck because your spells are ineffective.

2) Gamers who enjoy more complex systems, don't mind studying tooltips in detail and experimenting with the crafting system, won't be bothered by point 1). However, they may find other aspects of the game frustrating. Once you've understood how the crafting functions, the game isn't all that difficult and quickly becomes repetitive. The enemy variety is poor and the only real danger emanates from a couple of ranged mob types. IMO there are some serious balance and scaling issues, which become apparent from the middle of the campaign onwards. Some spell combinations are very powerful (killing the final boss in a single combo is entirely possible), whereas others scale poorly and start to fall behind. Gamers who are looking for the replayability and long-term motivation of ARPGs like Path of Exile will also likely find the current NG+ mode disappointing. NG+ is a series of short missions using locales from the campaign (the campaign itself can't be replayed on higher difficutly - it becomes completely inaccessible). However, that's where the similarity with maps or Diablo III style GRifts ends: the difficulty tuning just isn't tight enough to provide a sense of progression (beat content to get better gear to get access to harder content to get better gear...). You get progressively better spells in NG+ but these spells just aren't really needed.

Note the above is not a full review and doesn't describe the game in detail. I am focusing on the question whether someone should buy this game in its current state. Hopefully, this is helpful for some. If you aren't put off by the issues described above (all IMO of course), then by all means get this game: there are some fresh ideas at work and I definitely hope the Devs can improve/build upon the current game.

Below are a few links to reviews/other comments that I find insightful and that I generally agree with:

https://boards.xaviant.com/t/few-thoughts/173

http://steamcommunity.com/app/261760/discussions/4/34096318968616496/

http://steamcommunity.com/app/261760/discussions/0/613936039539856174/
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108 von 174 Personen (62%) fanden dieses Review hilfreich
5.8 Std. insgesamt
Verfasst: 30. August
The description says you are a powerful mage but I found that you arn't really powerful, taking many hits to kill a basic enemy. Also the game is very boring, I found myself losing interest after a few hours. The interface is not that great and it is very tedious to setup new combinations in your spells. All in all I didn't think the game was that great, there are better games out for sure.
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33 von 45 Personen (73%) fanden dieses Review hilfreich
100.4 Std. insgesamt
Verfasst: 18. November
On my second playthrough of this game and I have to say it is unexpectedly beter than I thought it would be.

If I had to try to classify it, I would say it is a mix of the old school magic FPS games like Hexen and Herectic with some Diablo loot collecting and some crafting thrown in for good measure.

Requires a decent rig, but it is great fun once you understand the mechanics of the game.

With 8 spell schools to choose from(each with 3 spell types) and three spell attunements to apply to each of those spells, there is a huge variety in what you can do.

The game is also more tactical and less twitch than I initially thought it would be which is also a good thing IMO.

In short, give it a try. Freeze, burn, shock, phase, corrupt, force and necro to your heart's content! Oh and craft new spells too...
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