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Play the first game where the Mage is a total badass!
Veröffentlichung: 26 Aug. 2014
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Lichdom: Battlemage Hotfix to Build 2014.08.27.65558 Now Live

29 August 2014

We have just released a hotfix to our latest build for Lichdom: Battlemage. This 693KB patch includes the following update:

  • Updated installation package in order to avoid startup errors that could prevent users from launching the 64bit client.
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Lichdom: Battlemage, Full Game Available Now!

26 August 2014

Welcome To Lichdom: Battlemage!

Welcome to the first game where the the Mage is an unmitigated badass! With no mana pools or cool-downs, Lichdom: Battlemage throws out all of the classic tropes of playing a Mage. No longer is the character marginalized so that other classes can adventure through the same levels, and finally the true jaw-dropping potential of magic has been realized.

Lichdom: Battlemage is a first-person caster that focuses entirely on the Mage. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells!
The Lichdom: Battlemage spell crafting system offers an enormous range of customization.
Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

Key Features
  • The first game completely empower the mage – no mana or cool-downs.
  • The deepest spell crafting system in the world with literally thousands of possibilities.
  • Unprecedented character customization – you are your spells.
  • Brutal enemies relentlessly challenge you throughout the game.
  • Core game and New Game Plus provide hundreds of hours of gameplay.
  • CryENGINE® 3 provides a beautifully violent experience.
  • This story is only a small glimpse into a much greater universe.

Click here for more details.

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Reviews

“... the combat in Lichdom sets a new gold standard”
Paste Magazine

“8/10”
Game Informer

“Never has magic felt as powerful as it does in Lichdom”
GameSpot

Über das Spiel



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.

Check out great crafting guides here!

Systemvoraussetzungen

    Minimum:
    • OS: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
    • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
    • DirectX: Version 10
    • Hard Drive: 12 GB available space
    • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
    Recommended:
    • OS: Windows 7 64-bit, Windows 8, Windows 8.1
    • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
    • DirectX: Version 11
    • Hard Drive: 12 GB available space
    • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.
Hilfreiche Kundenreviews
1 von 3 Personen (33%) fanden dieses Review hilfreich
31 Produkte im Account
1 Review
6.0 Std. insgesamt
Epic Game, with a lot of difference Spells to craft.
Love this ♥♥♥♥<3
Verfasst: 31 August 2014
War dieses Review hilfreich? Ja Nein
13 von 20 Personen (65%) fanden dieses Review hilfreich
763 Produkte im Account
29 Reviews
4.2 Std. insgesamt
Amazing, challenging game! I'm really hooked. Can't wait to play more. Intuitive gameplay! Don't expect a novel of a story, because you won't get one - it's very mundane to be honest! But I for one do not care, since the gameplay pulls it out just great. I enjoy the magic-system, the complex crafting and all in all the graphical effects are quite impressive. I was very sceptical due to the huge amount of negative feedback they've got on their steampage, but after watching TotalBiscuit, I decided to give it a go, since his taste often applies to mine (The new Thief is a very good example aswell.)

Thank you TotalBIscuit for providing an interesting review on this amazing game!
Verfasst: 31 August 2014
War dieses Review hilfreich? Ja Nein
19 von 34 Personen (56%) fanden dieses Review hilfreich
199 Produkte im Account
2 Reviews
8.9 Std. insgesamt
I don't normally write reviews, but this was so awful, I felt compelled to.

In the 8 hours I played this game, I was both enthralled, and repulsed.

An interesting premise as it was, I found myself questioning some of its mechanics, and not at ALL feeling like a badass mage of any kind.

The biggest issue is that the spells do not do enough damage. Sure, you can GRIND LIKE HELL for better spells, better modifiers, but who REALLY wants to grind for 8 hours for a spell that can one-shot a zombie? I know a few people might, but I also know that most people WILL NOT. Everything in the game has far too much health, or does far too much damage.

Now, there IS a way to circumvent your low-damage spells. It's called the 'mastery' multiplyer, which is the sorriest excuse for a mechanic I've ever seen. Normally, multipliers for damage are used when you absolutely need that little boost during a boss fight or when taking on lots of enemies. In this game, you pretty much need it for everything if you want to do any decent amount of damage. This requires you to craft a spell that has the mastery effect, place it in your 9-spell inventory, and switch to it before you can apply the multiplier, then switch back to do damage. Such a mechanic is insane. Where my spell would normally do 280-310 damage when charged, it now can do up to 1200, or if it's a super-critical or whatever, up to 3000 damage.

Did I mention that bosses can take up to 30 of these shots on occasion? And you will NOT get supercriticals very often, regardless of your apocalyptic effect chance.

My spells should be doing the latter amount of damage charged up NORMALLY. Why? Because that's what a badass mage would actually have. Not some piddly little fireball that can't do enough damage to one-shot a sword weilding zombie!

Another huge issue is that, for whatever reason, Lichdom ONLY allows you to choose three spell effects. Let's say I have fire, electricity, and kinesis. Well, if I want to switch one of them for something like... say, Ice... I have to lose ALL my leveling in whatever I choose to put back! Which means if I don't LIKE ice for some reason, I have to start over with whatever I put back into my spell box and work my way back up! Ridiculous!

All of this would be okay if there was a decent story there! But there ISNT! There's hardly a story at all! Once you get past the opening cinematic of starting a new game, that's as good as it gets! Expecting more? NOPE. That's it! Your character is a dolt, and despite having lost his wife, never grieves, never looks back and wonders, never develops into anything more than a rock-em-sock-em robot with the ability to shoot fireballs from his rear-end.

Save your 40 bucks and wait for another game. Or better yet, buy Skyrim. Or Dark Messiah. Heck, even MAGICKA would be a better choice. At least you can cast crazy spells there without worrying too much.
Verfasst: 30 August 2014
War dieses Review hilfreich? Ja Nein
6 von 10 Personen (60%) fanden dieses Review hilfreich
52 Produkte im Account
1 Review
1.5 Std. insgesamt
the spell casting in this game is nice, and everything looks beautiful. BUT the linear storyline sucks (not necessarily the story its self, just the fact that youre basically on rails), everything you see will looking nice might as well be cardbaord cut outs. then the gameplay, which honestly it isnt bad it just goes from one hit kills to creatures taking 20 hits to kill even with charged spells, and oh my god dont die because you have to go back to the previous check point and it resets ev-er-yTHING! that boss battle you were nearly through? reset. all of the minions you just killed? respawned. every. single. time.
Verfasst: 31 August 2014
War dieses Review hilfreich? Ja Nein
7 von 12 Personen (58%) fanden dieses Review hilfreich
77 Produkte im Account
1 Review
4.8 Std. insgesamt
Incredibly beautiful, but incredibly boring game.
Only play-style available - it's jumping around hordes of enemies dealing enormous damage without any results. But the enemies are able to kill you in 1-2 hits.
Crafting is complicated and do not adding any sense.
Verfasst: 31 August 2014
War dieses Review hilfreich? Ja Nein
40 von 49 Personen (82%) fanden dieses Review hilfreich
59 Produkte im Account
1 Review
5.7 Std. insgesamt
Early Access-Review
Sehr interessantes Spiel,

da es eine Alpha ist na klar mit ein paar Bugs ( oder mehr ) hier und dort aber an sich ist das Spiel Prinzip dass was die Leute überzeugt.

1. Gameplay: Schnell zu erlernen wie man sich im Kampf verhalten muss. Es ist einfach wenn auch nicht ganz intuitiv zu bedienen und zu casten.

2. Zauber: Durch das Craftig und Synt System lassen sich allerlei feine kombinationen im Offensiven wie auch im Defensiven realisieren. Man sollte natürlich darauf achten jegliche Aktion gründlich zu überdenken, denn es ist ärgerlich ein Zauber zu generieren und dieser ist nachher nutzlos ;).

3. Frust / Sucht Potenzial: Da ich aktuell noch keine Möglichkeit gefunden habe das Schwierigkeitslvl. anzupassen, ist es in manchen Situationen sicherlich frustrierend, durch die gegebenden Möglichkeiten aber, die Fähigkeiten zu behalten, hat man bei jedem Respawn die Möglichkeit neue Wege zu gehen, somit mehr Lust als Frust und.

Holt es euch, sehr gelungenes aber noch nicht perfektes Game.

Gruß
Verfasst: 11 Mai 2014
War dieses Review hilfreich? Ja Nein