Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
사용자 평가: 매우 긍정적 (평가 2,590 개)
출시 날짜: 2014년 10월 27일

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Dungeon of the Endless - Pixel Pack 구매

Dungeon of the Endless - Crystal Pack 구매

이 게임이 포함된 패키지

Amplitude Endless Pack 구매

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

Dungeon of the Endless - Pixel Pack to Crystal Pack Upgrade 구매

 

큐레이터의 추천

"As brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year. "
이 곳에서 평가 전문을 읽어보세요.

최신 업데이트 모두 보기 (48)

2015년 1월 22일

[1.0.43] Hotfix

BUG FIXES

  • Fixed corrupted GUI when a hero dies in your team
  • Fixed an issue with the Armory and Sanitary Pod locked again for players

/// If you used the "-openGL" command on Steam (launch options) because you used to experience crashes/display issues, please remove it as the problem should now be resolved for specific configurations (but you might have to keep it if your issue isn't fixed when you remove it!).

~Amplitude

댓글 3 개 더 읽어보기

2015년 1월 20일

[1.0.40] Endless Day Update




On this day, Endless technology lights up and strange things appear in the ruins all across Auriga, and even throughout the galaxy as the Archivist, Esseb Tarosh, fulfils its duty.


RELEASE NOTES [1.0.40]

Improvements

  • Improved the multiplayer mode stability: optimisation of bandwidth usage to reduce impact of bad connections (high packet loss rate) on game sync and avoid disconnections
  • Optimised lighting system and memory usage: the game should perform better and experience less crashes
  • Improved auto-save feature: it is now functional if a crash occurs during the elevator phase
  • Improved our save system: players with save issues should be able to save their games in this version
  • Added a backup system between game versions: if there is an incompatibility between your save and a new version, your save will not be lost and you’ll just have to restart your current level
  • Added resolution mode options: pixel perfect, border (not stretched) and no border (stretched) modes
  • Improved tactical map transition
  • Added sound effects for the Pug hero, Ayairi Whairydd

Bug Fixes
  • Fixed some multiplayer issues (locking players in the lobby when the host is having connection problems and variable synchronisations amongst other things)
  • Fixed issues with our lighting system and DX11 compatibility
  • Fixed achievements that were wrongly unlocked after a save
  • Fixed keyboard shortcut issues on Mac (Note: there is a known issue in Unity (our game engine) with special characters on the numeric keys, which prevent some foreign users to use them to select heroes for example)
  • Fixed Autodoc Shards tooltip values

We changed some critical assets in this version and old saves will not be compatible with this version. The new backup system will restart your current level.


~Amplitude Studios

댓글 42 개 더 읽어보기

평가

“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.”
8.1/10 – IGN

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

About the Game Packs

게임에 대해


A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.


In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.


Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…



Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)
  • Equip them, deploy them, and earn powerful abilities
  • Manage the balance between ex-prison inmates and guards
  • Experience four player coop and watch your back

Build Your Defenses.
  • Use the Dust you gather to power the rooms
  • Use scarce resources to help your team survive
  • Build minor and major modules to hold off waves of monsters
  • Decode Endless ruins to discover life-saving technologies

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything
  • Explore and discover an infinity of levels and layouts
  • Carry your crystal through waves of monsters to the exit of each level
  • Fight your way to the surface to discover the truth about Auriga

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
유용한 고객 평가
15명 중 14명(93%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
62.3 시간 기록
게시 일시: 2014년 10월 31일
내 거친 배치와~

불안한 HP와~

그걸 지켜보는 상인~

그건 아마도~

이 판에서 전멸~

나~ 컨트롤하지만~

일시정지 하지만~

또 게임오버만 보여~
이 평가가 유용한가요? 아니요 재미있음
10명 중 10명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
6.0 시간 기록
게시 일시: 2014년 12월 27일
운과 실력을 시험하는 로그라이크 게임.

한층 한층 갈수록 강해지는 적과 층마다 다른 구조, 그에맞춘 새로운 계획을 짜내야하는 플레이 타입이 만족스러운 게임.

언락을 위해 반복 플레이를 강요하는 구석이 있으나 인디게임의 플레이 타임 증가와 즐길수 있는 컨텐츠의 증가라 생각하면 매우 좋은 요소라고 본다.

난이도 표식이 약간 장난스러운데, Too easy와 Easy 두가지다.
어려움, 매우 어려움으로 읽으면 된다.
이 평가가 유용한가요? 아니요 재미있음
8명 중 8명(100%)이 이 평가가 유용하다고 함
11.6 시간 기록
게시 일시: 2014년 10월 18일
앞서 해보기 평가
픽셀 아트도 아름답고
디펜스 요소도 깔끔하며
로그라이크 요소도 잘 스며들어있다.
진짜 재밌고 시간 개잘감
언어적 압박도 아예 없다. 그냥 숫자 읽을 수 있고 모양(하트, 검 이런거) 볼 줄 알면 됨. 글자 하나도 안 봐도 플레이 가능한 수준.
오랜만에 제대로 된 얼리엑세스 게임 찾아서 너무 기분이 좋다. 진짜 잘 산듯.
로그라이크를 좋아하거나, 디펜스를 좋아하거나, 픽셀 아트를 좋아하거나 셋 중 하나면 꼭 사라.
후회 안 함.
이 평가가 유용한가요? 아니요 재미있음
8명 중 7명(88%)이 이 평가가 유용하다고 함
54.8 시간 기록
게시 일시: 2014년 11월 4일
처음엔 그냥 제목대로 던전 탐험하는 게임인줄 알았는데
실시간과 턴제의 적절한 조화와 함께 디펜스 요소까지 있는
정말 기이한 게임 입니다.
코옵을 4명까지 지원하니 친구랑 놀기도 좋고요.

로그라이크 게임 답게 난이도가 ♥♥ ♥♥ ♥♥맞네요.
그래고 게임성과 도트아트 둘다 잡은 놀라운 게임입니다.
음악이 개인적으로 좀 심심하긴 한데 나머진 만족합니다.
13달러에 이정도 컨텐츠를 ?! 꼭 사세요.


+++++
이거 게임 도전과제를 깨려면 제작사의 다른 게임도 구매해야 합니다. 돈 더내서 좀 더 좋거나 예쁜 캐릭터, 포드를 쓰는건 상관않지만 도전과제랑 연결되는 부분에 결제수단을 내놓은건 상당히 나쁜짓이라고 생각합니다. 이 부분에 예민하신 분들은 참고 하시길.
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
18.2 시간 기록
게시 일시: 2014년 12월 19일
음... 생각했던 것 보다 훨씬 재밌습니다.
특히 친구랑 멀티하면 꿀잼이더군요.
아직 한글채팅이랑 스팀채팅에서도 한글이 지원안되기는 하지만....
그렇게 어려운 영어도 없구요... 캐릭터도 많아서 재미져요!
추천합니다!
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
7.4 시간 기록
게시 일시: 2014년 12월 3일
로그라이크+RPG+던전디펜스

나름 재밌긴 한데, 리플레이를 유도하는 게임이면서 회차별 플탐이 너무 김..

물론 긍정적으로 보면 즐길거리가 많다는 거겠지만..


그리고 얘들은 FTL보다 더 난이도 이름에 장난질을 많이 쳐놓음

난이도가 Too easy와 easy밖에 없다. 물론 실제 난이도는 어려움/매우 어려움
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
30.2 시간 기록
게시 일시: 2015년 1월 5일
던전형식의 로크라이크 + 탑뷰형식의 RPG(케릭레벨, 클래스, 스킬, 장비) + 타워디펜스 이 중 2개라도 좋아하는 장르가 있다면 재미있게 즐기실 수 있습니다. 로그라이크를 베이스로 두기 때문에 난이도는 어려운 편입니다. 게임에 익숙해 지시면 too easy 난이도는 금방 클리어 하실 수 있지만 케릭조합, easy(쉬움이라 읽고 매우 어려움으로 이해)난이도, 다양한 비행선(게임모드)의 존재로 플레이타임은 기하급수적으로 늘어 날 수 있습니다. 크리스탈팩 구입시 인게임에 영향을 주는게 새로운 영웅과 비행선인데 이 영웅 스펙이 타 영웅과 비슷해서 별로인것 같고 비행선은 게임 난이도만 올려주는 형태이기 때문에 필수구입은 아닌 것 같습니다. 영어도 크게 어렵지 않고 순식간에 지나갈 일이 없으니깐 걱정 안하셔도 됩니다. 이상 구매를 고려하는 분들을 위한 리뷰였습니다.
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
1.2 시간 기록
게시 일시: 2014년 12월 10일
존나 어려움 (정보)
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
5.2 시간 기록
게시 일시: 2014년 12월 19일
모바일 게임인 픽셀던전 잘하시던분들은 꽤나 잘하실것같은게임

근데 어려움
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
24.5 시간 기록
게시 일시: 2015년 1월 21일
[타워디펜스 + RPG + 로그라이크 ] 가미한 참신한 게임.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
55.0 시간 기록
게시 일시: 2014년 11월 2일
운빨도 꽤받지만 제한된 자원을 당장 사용할것인가 나중을 위해 모아놓을 것인가에대한 갈등을 아주 잘살린 훌륭한게임. 게다가 적이 스폰되는 포인트를 직접 조절할수 있다는 점에서 어떤곳은 포대로 막고 어떤곳을 불을 켜서 막을것인지 정해야하는 부분이 아주 신선하고 재미있음. 물론 효율을 잘 발휘하려면 미리미리 모듈을 설치해놓는게 좋지만 기껏 대비를 잘해놓은 루트가 막다른곳이면 또 슬픈. 암튼 짧은 플레이동안에도 희노애락이 교차하는 흥미진진한게임. 하지만 적에대한 정보가 넘적어서 얻어터져봐야 이놈한테 맞으면 안되는구나를 알게되는건 좀 아쉬운점
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
9.2 시간 기록
게시 일시: 2015년 1월 19일
디펜스를 바탕으로 rpg와 로그라이크의 요소가 들어간 오묘한 게임...
멀티플레이도 재밌긴한데 손발이 전혀 안맞음 -ㅅ-;;
이 평가가 유용한가요? 아니요 재미있음
880명 중 773명(88%)이 이 평가가 유용하다고 함
27명이 이 평가가 재미있다고 함
59.8 시간 기록
게시 일시: 2014년 11월 26일
Dungeon of the Endless wears a leather jacket, has a greaser pompadour, and smokes cigarettes in the bathroom. Old Man Tower Defense catches him.

"You can't smoke in here," says Old Man Tower Defense. Dungeon of the Endless puts out his cigarette on the old man's face and steals his style.

"Get lost," says Dungeon of the Endless, and Old Man Tower Defense shuffles back to his room at the old genres' home.

4X Strategy Nerd is walking down the hall as Dungeon of the Endless walks out of the bathroom, smelling like bathroom soap and Camels. DotE shakes him down for his gameplay elements and stuffs him in a locker.

After school, DotE hangs out with his friend Ritchie "Rogue-Like" Valens.

"I wanna put a band together," says DotE.

"Yeah? Watcha thinkin?" says Ritchie.

"I got all these things I stole from people at school," says DotE.

Ritchie looks at these Tower Defense elements and these 4X strategy elements and wonders if it could work. He looks at DotE and sees that look in his face - if he could trick Principal RTS into eating fifteen cans of Spam to get people to believe in base-building and resource management again, he could do this.

"Yeah. Yeah," says Ritchie. "It'll take some thinking, but we could make this work."
이 평가가 유용한가요? 아니요 재미있음
161명 중 156명(97%)이 이 평가가 유용하다고 함
7.1 시간 기록
게시 일시: 2014년 11월 5일
Firstly, a TL;DR for the lazy reader:
+ Great Art and Music
+ Great lore, for those interested in the Endless setting
+ Great design and interpretation of the rogue-like genre
+ For 10 bucks, you can enjoy at least a solid 6-10 hours of gameplay and potentially dozens more.
- The game’s mechanics may not be for you, read section “Game Mechanics” for more info.
- Multiplayer is underdeveloped and riddled with problems

Read More:
Dungeon of the Endless follows the lore of previous games by Amplitude Studios (Endless Space & Endless Legend) and presents it this time, in a “rogue-like” fashion. The objective is simple: Explore the dungeon, search the rooms and then get the dust crystal through swarms of aliens into the teleporter for the next floor. The mechanics of this game are somewhat profound and relatively unique, based on a turn-like system that dispenses new events after a door in the dungeon is opened. This isn’t to be mistaken with the fact that the game is very much in real-time, players will have to make very quick decisions on defensive relocations, retreats and emergency use of skills/medkits. I imagine the most convenient mechanics comparison to be drawn here is to that of Faster Than Light.

Game Mechanics:
The biggest design component of the game leads me to warn potential buyers to possible disappointment- heed my word. Suppose the main feature of rogue-likes that people enjoy is the risk: reward decisions one has to make. This is tied with the subsequent “snowballing” of a character’s strengths and the increasing challenges; item collections in Risk of Rain, Binding of Isaac. At first glance, Dungeon of the Endless may not meet these expectations, decisions to develop one’s character is often met with only simply a new ability or meagre stat boosts. This isn’t an inherent flaw in the design but rather, a choice made to cater to players having to combine all of the resources: Industry, to build modules for resources and defense, food for character development and medkits, sciences for researching better modules. A player that may only enjoy, say, the character development of a roguelike will be met with disappointment here as one cannot neglect the other aspects of the game in order to succeed- the very same reason why Amplitude has curbed the potential of characters clearing whole floors by themselves.

However, when said mechanics are utilised properly the game truly shines. Players will find themselves scrutinising their floor’s layout, optimising where to allocate power and resources, what resources are most required, whether or not to save resources for the next floor, if characters should be replaced by newfound possible companions, the list goes on. Decision making is the core component of the game that gives it drive, anticipation of resources desperately needed, whether it be dust or a replacement for a fallen companion will lead players into a game that forces them to make decisions. Make no mistake, the game is balls to the walls difficult and will not hesitate to stomp on your carefully knitted floor plans whenever it gets the chance. For this, I commend the developers in creating a relatively fresh balance of mechanics in a recently inflated genre of “rogue-likes”.

Multiplayer:
Multiplayer is also quite entertaining with gameplay identical to that of singleplayer except with one character per player. This leads to less micro-managing and a larger pool of resources, making the game easier only when players can cooperate properly and plan ahead together. The biggest complaint I have about this however, is the lack of a save-multiplayer feature, thus games can often stretch out for multiple hours and leave players exhausted or unwilling to continue. Furthermore, the lack of a host migration system means that if a host leaves the game—you’re screwed. Amplitude must address these features as they are critical to the quality of gameplay and I find myself only playing alone or with a friend instead of with other players.

Art & Music:
Other than that, the only noteworthy mention of the game is its further development of the Endless lore, which I am a particular fan of and DotE does not fail to impress, new characters and revelations about the world left me relatively keen on the story of the game. Furthermore, secret character interactions are revealed when specific combinations of characters are placed in a party, leading to a more interesting play through and for the eager player, experimentation with compositions. This lore is accompanied by a pixel art style that is of an impressive quality and the usual stature of music that amplitude has impressed me with so far. Though these are subjective and you in particular may not agree with me.

Final Judgement:
For the singleplayer experience alone, I recommend the game for its listed retail price. On sale, it’s a must-buy. Though multiplayer bogs the game’s overall quality down, Amplitude is known to respond very well to player criticisms and I am confident they will address these issues. Overall a fantastic little game. On my first playthrough, I fought hard to get the crystal to the elevator and in my rash attempt to escape, left my other party members behind to get eaten by aliens. Made me think “Would play again”- and I did, a lot.
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138명 중 129명(93%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
11.5 시간 기록
게시 일시: 2014년 12월 13일
This is what modern roguelikes should be.

Before playing Dungeon of the Endless, I've played a HUGE host of roguelikes from Angband to Tales of Maj'Eyal to Cataclysm: Dark Days Ahead. If anything, these roguelikes have one thing in common - as you get more and more powerful, the game tries to match you with tougher challenges, even up to the point where the game simply is unfair. This is not necessarily a bad thing - it gives a sense of challenge and adventure with every playthrough.

Dungeon of the Endless, however, breaks from that mold. The concepts and challenges are simple: find the exit, bring the Crystal to the exit, defend the crystal carrier against waves of enemies. Compared to most roguelike, Dungeon of the Endless is relatively gimmick-free: there is one non-random gimmick about characters killing one another due to their relationship, which is incredibly frustrating but is easily avoided in your next playthrough (unlike unbeatable scenarios in FTL or some "trap" areas in Tales of Maj'Eyal). If you lose, it's not the fault of the game as it usually is in roguelikes - it's all yours. Maybe you didn't think about watching your carrier's back; maybe you neglected defending a certain chokepoint, leading to your party getting flanked and killed.

Since you know it's your mistake, you can determine what you did wrong and how you can prevent it next time. Not only is it a new game every single time, but you learn and refine your strategy, and you buckle down and see if you can make it to a deeper floor with your experience this time.

Dungeon of the Endless represents what a modern roguelike should aspire to be: a highly replayable game that provides a genuine, fair challenge that you can climb through and improve your skill in every playthrough.

10/10
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240명 중 195명(81%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
26.5 시간 기록
게시 일시: 2014년 10월 27일
Start the game
Die
Start the game again
1st floor complete, 2nd floor complete
Die
Start again
Level up heroes
Die
Look at strategy guids for help
Die
Finally get to the last floor and then
Die
Amazing game it doesnt get boring 10/10
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83명 중 79명(95%)이 이 평가가 유용하다고 함
26.0 시간 기록
게시 일시: 2014년 10월 27일
I had a review for this before. But that was when it was in early access.

Now this is a review for the game now it has been released.

You should be buying this already. Hell, you should have already bought it.

Here's the deal. Do you like tower defence? Do you like roguelikes? Do you like dungeon crawling strategy type games? If the answer to all three is yes, then I can imagine your trepidation at hearing that this game combines all three, as I was nervous too. I mean there IS such a thing as too much of a good thing, and too many cooks spoil the broth, and sometimes many great things added together do not make an awesome thing...

But in this case you can lay your fears to rest. Dungeon of the Endless is an incredible game, so much fun, brutally difficult and very rewarding. It requires quick thinking, strategic planning, and a buttload of blind stupid balls-to-the-walls courage at times.

The BAD parts of this game is that the view is very zoomed in, and there are only two states to the view. Zoomed right the hell in, or zoomed right the hell out so it looks like a map screen. This DOES make things slightly awkward, especially if you have split your party to explore a particularly large dungeon, or if an attack comes from various areas of the map.

Secondly it's unforgivingly hard, even on "Too Easy" mode. The game lies. Too Easy is still brutally hard. You will lose party members. You will get two floors with a new team member unscathed, only to have them die suddenly and unexpectedly during the rush to get the crystal to the next floor before you can unlock him or her fully.

Thirdly the pixelly graphics may not appeal to some. To me, personally, they are amazing, I love them. They've got a lot of charm, BUT I recognise that it isn't always everyone's thing. It CAN also make combat extremely confusing. Granted you don't have to directly target any enemies, but it's still difficult to watch lots of things at once.

Finally the control system takes a little getting used to. It's simple enough to navitage everything via right clicks and left clicks and such but getting used to the UI and how it does equipping and everything is .... well it feels slightly counter-intuitive. An ability to click-drag items about would have been nice for example, and a quicker way to open/close inventory/stat panels too...


Now for the good stuff:

Music? Really nice. Not too epic, sadly, but not annoying at all, or obnoxiously loud and grating, nor does it overwhelm you. The devs know when to use what music and it's very apparent that in that aspect their sound design is definately on the ball.

Gameplay mechanics? rock solid. Resource management and building, turret defence/augmentation placement, power management and placement, the Risk/reward nature of opening just one door or many doors for the added XP/loot multiplier at the risk of being overrun by swarms of enemies, the various different types of enemies and their priority targets, the sheer volume of characters and skills and strengths... The pure joy of opening a door and finding a merchant or item box and being able to equip something awesome is amazing. Finding cool little things like Steles or Research Artefacts is also great fun.

Also this game has an amazing, rather dark sense of humour. Characters make quips as they traverse between levels and as they open certain doors, they talk to each other, they crack jokes... The item/skill/module descriptions as well are ALWAYS worth reading too for a good chuckle.

As for a game that's come through Early Access? Incredible results. It's come out so polished and refined, and so full of meat and bones that it's become an even greater game for all the feedback the fans gave it. This is well worth your money and absolutely a lot of fun.

Just be sure to prepare yourself for inevitable demise.
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93명 중 79명(85%)이 이 평가가 유용하다고 함
25.5 시간 기록
게시 일시: 2014년 10월 27일
Possibly one of the most well put-together and replayable games I have ever seen. Even though I've never beat it, I can keep trying without getting bored of it.
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76명 중 66명(87%)이 이 평가가 유용하다고 함
20.5 시간 기록
게시 일시: 2014년 11월 23일
So many puppets, so many strings... And once we've lifted off, who cares if they figure out who was pulling them? No one on the ship will return to Mazen. Our future lies among the stars.

The Dungeon of the Endless
Dungeon of the Endless is a hard and unforgiving game. It teaches its gameplay mechanics by making you die a thousand times over. With each run you'll find yourself in a different situation, can't find the elevator exit, not enough dust to power another set of rooms, not enough industry to create much needed modules etc. It's an addictive game. Each playthrough has twelve floors, which get much and much harder with every floor.

So many puppets
A few hundred condemned criminals find themselves shipped on the prison ship "Success". Only for the ship to be shot by a nearby planets defensive system. A few escape pods flew off towards the planet, and crash deep inside an old facility of the Endless. The game has an roster of nineteen heroes, which are all very unique and fun to control. You start with two heroes and you can recruit two other random heroes you find deep inside the dungeon. With the big roster of heroes, you'll easily find a favorite. Each hero is balanced by his/her/its strength, defense, speed and DPS. The heroes are all set in three different factions: Prisoner, Crew or Native. This will also affect your group, heroes can have special conversations in the elevator rides in between the floors and they can have special buffs if heroes from the same factions are present in the room with each other.

So many strings
Dungeon of the Endless has rouge-lite elements like FTL and The Binding of Isaac, RPG elements with its leveling and skill system, and tower defence elements with the modules that you need to protect yourself with. It's a weird combination of genres, but it works so amazingly fine. As said before, it's an addictive game, you'll die many times because of its hard and unforgiving nature. But sometimes it feels unfair and based around luck. You could've made this floor easily if only you choose the upper path instead of the path to the left. This is what I think every time I die, but that gives it just a little bit more of that addictiveness.

Conclusion
Dungeon of the Endless is a true gem. A game that you see or hear little to nothing about on steam, but deserves so much more attention than that it gets. With a giant roster of great heroes, and a perfect mix of genres that you would've never suspected to even get mixed. The game can sometimes be based around luck a lot, making runs very unfair at times. That being said, Dungeon of the Endless is definitely worth your money. That is if you're up for a big challenge.

9/10
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83명 중 70명(84%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
13.2 시간 기록
게시 일시: 2014년 12월 18일
With the only starting difficulties being Easy and Too Easy you can also look stupid when you tell your friends that game is too hard on easy difficulty.
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