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Παιχνίδια
ΛΟΓΙΣΜΙΚΟ Demo ΠΡΟΤΕΙΝΟΜΕΝΑ ΝΕΑ
Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!
Ημερομηνία κυκλοφορίας: 11 Δεκ 2013
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“Dear Early Access enthusiasts,

Thank you for even considering joining our Alpha Early Access. As you guys may know, Dungeon of the Endless, is our little passion project here at Amplitude Studios that is becoming real thanks to the support of our community. We are so proud to present it to you today, in its very early stage.

What can you expect from that Alpha? A lot of fun with the core game mechanics. You can also expect bugs obviously, although the game is definitely tested, but as we add new content every day, things can’t be as stable or polished as the finished product.

What will you miss from the final game? In this Alpha version, many features are not available yet: the complete list of levels (you only get the first 6 levels out of 12) and their different environments including the final ending sequence, the complete list of monsters, the complete list of heroes including their abilities and objectives, a multiplayer co-op mode, online persistency and unlockables, as well as the final balancing of the game.

We want this Early Access to help us strengthen the core game loop, and work with you guys on all the content that we add through the GAMES2GETHER platform.

So if, as we do, you want DotE to become your dream dungeon survival game, come and join us in its conception. If you want a finished product, stable and with all its content done, then please wait for the final game, it should happen sometime in 2014.

- Amplitude Dev Team”
Περισσότερα

Αγορά Dungeon of the Endless - Pixel Pack

Αγορά Dungeon of the Endless - Founder Pack

Πρόσφατες ενημερώσεις Προβολή όλων (22)

[0.5.1] Quick Fix

24 Απριλίου 2014

[0.5.1] HOTFIX

  • Fixed the edge scrolling issue
  • Fixed a bug where a hero with the Repair ability would not repair all the damaged modules in a room
  • Fixed the hero list display, on the top right corner: portraits are now updated when heroes are operating or repairing modules
  • Fixed an issue with the camera: un-zooming after an event will apply correctly when the player moves the camera
  • Fixed several graphic issues on the Drakken environment
  • Fixed Kamikaze monsters bug: they will no longer explode in their spawn room

0 σχόλια Περισσότερα

[0.5.0] Release Notes - The Badass Update

23 Απριλίου 2014






BADASS UPDATE [0.5.0]

  • Added 2 new floors; the dungeon now has a total of 8 levels
  • Added the Drakken environment at the level 7 and 8
  • Added 2 new heroes, both equipped with Machine Guns:
    • Rakya Pulmoni “Smokestack”and her module skills
    • Ken Massoqui “Sado-Maso Militarist” and his risky skills
  • Added 1 new minor offensive module: the Machine Gun (caution: may overheat!)
  • Added 2 new mobs: the Kamikazes
    • Special behaviours: targets the most populated (heroes and module) rooms; stop it before it reaches your most precious rooms
      • Chimera Kamikaze: slow and usually on its own, will cause a huge explosion.
      • Necrophage Kamikaze: weak but a hive of them. They're fast!
  • Added 3 elite mobs, from the level 6, you can encounter stronger forms of:
    • Necrophage Trash
    • Necrophage Hunter
    • Silics Bulldozer
  • Added Steam Cloud support


MISC
  • Improved the fog of war (visual effect and logic)
  • Improved bump map: better lighting on mobs, heroes, merchant and modules
  • Fonts:
    • Added Portuguese/Brazilian characters
    • Added Ukrainian and anti-aliased Cyrillic characters
  • Added new sound effects
  • Reduced the loading time during level generation


BALANCE
  • Improved mobs repartition: there are now less different mobs in each floor and new mobs to discover in each floor. Some mobs now spawn only after a certain amount of doors opened. This repartition will evolve at each update according to the new mobs and floors
  • Improved items repartition: some items are available sooner but rare items are more scarce, particularly in the first levels
  • Slightly increased the amount of module slots
  • Tweaked events probabilities
  • Increased Food reward quantity of Cryo Capsule
  • Slightly increased Dust loot in rooms
  • Slightly increased global mobs difficulties
  • Increased Silics mobs power
  • Added area of damage on Silics Bulldozer (“Golem”) and Necrophage Red Flying mobs
  • Slightly increased Food cost to level up a hero
  • Increased skill effect duration (+1sec)
  • Increased effect power of skills on:
    • Warface
    • Red Plume
    • Kneecaped
    • Duelist
  • Reduced effect power of “Engage Turtle Mode” skill
  • Added damage over time on hero, with “Sacrifice” skill effect (instead of direct damage)


BUG FIX
  • Fixed a bug where the destroyed module slots aren’t saved
  • Fixed a bug where Gork remains black in the hero selection screen when discovered
  • Fixed a bug where the hero gets stuck when the user tries to interact with the "Endless Artefact" while opening a door

Enjoy!


~Amplitude Studios.

12 σχόλια Περισσότερα
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BE A GAME CHANGER!

Acquiring Dungeon of the Endless in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! ...so what could go wrong... open the door!

Σχετικά με το παιχνίδι

Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!

BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards*… or die
  • Discover the hidden secrets and goals* of the survivors… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga*… or die

*These features, and others that will be discussed with the community via the GAMES2GETHER² platform, are not yet available. This Alpha Version is incomplete and will be replaced by a complete version when the final game is released.

Απαιτήσεις συστήματος

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
Χρήσιμες κριτικές χρηστών
335 από 369 άτομα (91%) βρήκαν αυτή την κριτική χρήσιμη
302 προϊόντα στο λογαριασμό
9 κριτικές
3.8 ώρες στο μητρώο
Warning: The following was composed while the game was released in Alpha 0.1.0.

Please understand that the game is still in development and when the game is updated the information in this review may be obsolete. When the development surpasses Alpha 0.1.0 you may be able to use this review to compare how the game has changed over development.

--------------
Introduction
--------------

Rogue-like games are normally games which offer some form of level randomization and permanent death; your character dies and you must either start over or keep going until everything is lost. These types of games are normally unforgiving.

If you have an interest in Rogue-like games and think that an intermixed concept of base defense is a good idea, keep reading. If you do not like traditional Rogue-like games where it is turn based, you might still like this since it is a hybred of turn-based and real-time with a pause feature. However if you do not like either concept of Rogue-like “permadeath” or base defense you may want to consider doing more research or finding something else.

Also with a Rogue-like game the graphics are not normally the main focus, thus if you are turned off by anything below 3D graphics you should consider something else.

This will be a breakdown of concept and features, atmosphere and stability.

----------------------------
Concept / Features
----------------------------

The concept of mixing Rouge-like with base defense is interesting; it gives an interesting way to progress. Including Dungeon of the Endless uses real-time with waves verse the traditional turn based method.

Right now the game has three available resource types, Food, Dust (energy) and Industry (tech). Food is used to recruit new members to your team, heal them and level them up. Industry is used to create defenses in powered rooms. Dust is used in two ways first to buy things from random merchants and to power rooms beyond the starting room with the core. Dust currently resets every level while Food and Industry do not.

Progressing in the dungeon you will have to make decisions on if it is correct to save Food to heal or on the chance to recruit someone or even to level someone up. The current max level is five and five makes a large difference verses a level one however it is expensive.

The player will have to decide what rooms to open to since they will not have enough Dust to supply all the rooms at the start. When you have access to merchant the player will have to decide if they are going to give up Dust used for defenses to buy equipment or sell equipment for dust. Defenses can be used to also increase your income while exploring.

Progression also at this time also includes finding chests and blueprints for building new defenses.

The interface is rather clean and easy to use after you have it down. It also allows short-cut keys while building defenses, so you can hold shift and click to place multiple defenses instead of reusing the menu.

The game also employs a monster wave system, where waves occur over time from unpowered rooms. Thus if the room remains unpowered monsters come from the vast darkness to kill the team.

The overall objective is to find the room to the next level and then move the core there using one of the heroes to do so. You will find that the rooms begain to lose power while doing this and waves of monsters start to show up to stop you.

--------------
Atmosphere
--------------

Overall the feeling is deployed correctly for alpha; the story is short and sweet and not overly lengthy or bulky. Basically your team of two is on a ship and become stranded and must progress through the dungeon. The generated two characters the player start with have a slight background to have the player interested and give a hint on how they should be used to progress.

The graphics are a very nicely done pixel art format, with effects and seem to pay homage to older graphical related Rouge-likes very well. Personally I found the graphics enjoyable.

Music was interesting and seems to fit well with the current atmosphere of the game however it may become bland unintentionally over extended play.

--------------
Stability
--------------

Overall the game /did not/ hang or crash on older machines that lacked the graphics requirement. I tried on older desktop machines and laptops under windows Vista and Windows 7; it was pretty efficient and was not a complete resource hog on the system. I also did not run into any critical errors which cased instability and the program failed to run. While I’m unable to speak for everyone and their systems it seems to be overall pretty solid. Most of the time games in alpha or beta still are unstable while this game seems to be nicely polished in respect to stability in the listed windows environments.

--------------
Conclusion
--------------

I would currently recommend this to someone who is /interested and willing/ to try a Rogue-like combined with base defense which is implemented in hybred fasion of real-time and turn-based. This game will most likely have a very interesting development process from Amplitude Studios and I look forward to it.
Αναρτήθηκε: 11 Δεκεμβρίου 2013
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113 από 124 άτομα (91%) βρήκαν αυτή την κριτική χρήσιμη
653 προϊόντα στο λογαριασμό
59 κριτικές
8.0 ώρες στο μητρώο
This review was done with the Founder Pack version.

Pretty fun game from what I've played so far. It's a tower defense dungeon crawler/RPG. For the stage the game is at the moment I think it's very polished and the artwork is fantastic. The game generates random dungeons so there is a lot of replayabilty. Another thing that I thought that was neat was DOTE follows the lore of Endless Space (Another fantastic game, especially if you like a more simplistic Civ game in space). Which I think is a nice touch.

I'd highly recommend this game if you like FTL (Faster than Light). Pretty similar gameplay but in a dungeon and you have to protect your Crystal reactor. Which you use to power up rooms with open slots for upgrades for industry,agriculture and science. Dust much like Endless Space is the currency but also doubles as a fuel source in this game. Which you would use to power up the rooms or to buy items from the merchant. Also you can level up your heros with agricuture, instead of experience like Endless Space. I think it would have been cool to get Xp from slaying mobs but it is still early access so the developers may change that (The developer is very active with the community and takes feedback. They also have votes for changes in the game via their forums that you got from buying the game).

I'm going to play this game a lot more and would recommend it but to someone who hasn't played Endless Space (They use a lot of of the resources, tech trees and lore, that Endless Space uses.) or doesn't likes tower defense games. You should probably wait until it's on sale or when it's out of early access (As of right now there is only 3 levels).

Founder Pack version notes:

This part of the review will go over the Founder pack extras that are included in-game and cross game. I'll add in the other in-game items and extras once they are released (Or if I even remember to :D). The to be released items and extras are the Ship Pack: The Library, the Hero: Josh 'Ntello, the Official soundtrack and Vaulterskins for Endless Legends (Game will be out next 2014).

At the moment you get 50% off for Endless Space and the expansion pack (This is an awesome game, a more simplicated Civ game in space with tons of lore), 2 community badges on the Amplitude forums (So you can feel special over people with no badges, just kidding) and The Vaulter faction for Endless Space. The Vaulter faction for Endless Space is a bit disapointing for me at least.

I had a chance to play today and they do have nice stats and nice abilites but the ships were disapointing and also that there was no introduction video for their faction, like other factions have. They're really similar to the United Empire ships. Unlike the the Piligrims ships where you can see the differences in ship design there is little to none with the Vaulters. They just seem to be reskined United Empire ships like with the Sheredyn faction. Where as it's understandable with Sheredyn faction sense they're still close to the United Empire and were the Emperors personal guards. But other then that, as of now the Founder pack was worth it (My opinion). Hopefully they will redesign the ships and add a introduction video in a future update.

Founder Pack and can be a hit and miss for some and would recommend that you buy the Pixel pack instead, if you're unsure. Amplitude have been known to have an option to upgrade for Endless Space so it's possible that you will be able to upgrade later but at the same time it's a "Founder pack" it may be limited time only.
Αναρτήθηκε: 11 Δεκεμβρίου 2013
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100 από 125 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
275 προϊόντα στο λογαριασμό
2 κριτικές
3.8 ώρες στο μητρώο
Just a beautifully realised game. Start with 2 random "heroes" and explore a randomly generated dungeon while building modules to increase your resources all the while protecting your generator from your crashed ship. Find the lift on your level and get on to the next one. The pixellated art style is gorgeous and appealing, this game is a joy to play!
Αναρτήθηκε: 11 Δεκεμβρίου 2013
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74 από 88 άτομα (84%) βρήκαν αυτή την κριτική χρήσιμη
66 προϊόντα στο λογαριασμό
1 κριτική
4.9 ώρες στο μητρώο
I've been dissapointed by a lot of Early Access games. This is most certainly not one of them. If you're a fan of either Rogue-likes or Tower Defense then you're going to enjoy this game. The Alpha is currently very short (only the 1st 3 levels of the dungeon) and has lots of features still to be implemented, but it's already a blast to play. I can't wait to be able to play with all the currently locked features.
Αναρτήθηκε: 11 Δεκεμβρίου 2013
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69 από 89 άτομα (78%) βρήκαν αυτή την κριτική χρήσιμη
289 προϊόντα στο λογαριασμό
3 κριτικές
3.9 ώρες στο μητρώο
Bought this just as it got released for early access for no real reason, but damn it's really good. It's only a 0.1 alpha at the moment, but I could play it for hours already so can't wait to see what happens! It's like a mix of strategy, dungeon crawler and tower defense, very cool way to mix them together
Αναρτήθηκε: 11 Δεκεμβρίου 2013
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