Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
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リリース日: 2014年10月27日

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"Mixes roguelike elements with tower defense. Interesting and challenging gameplay."
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10月27日

[1.0.15] Release Notes and Trailer




Hi everyone,

We're happy to announce that Dungeon of the Endless has officially released. The [1.0.15] version is now available on Steam. You can purchase the Pixel Pack (11.99€) and Founder Pack (18.99€) here:


Thank you all very much for your support, awesome feedback during this Steam Early Access. We plan on supporting the game for a little while so stick with us. :)


Check out our trailer:

https://www.youtube.com/watch?v=qplvDyEQr1M


Here's a list of the main additions to this version (* those were not in the previous Branch version):
  • Multiplayer coop mode (with improvements*)
  • HD GUI option
  • New game screen (start, lift, finale…)
  • Journal (highscore, stats)
  • Album*
  • Secret backstories*
  • 3 new spaceships*
  • 6 new items with passive skill*
  • Balancing (heroes, mobs, spaceship, modules*)
  • Steam Achievements*
  • Steam Trading Cards / Badges / wallpapers / emoticons*
  • OST available in the game files*
  • And Mac version (Warning: no multiplayer cross-platform and heroes shortcuts are disabled)


Release Notes

If you were playing on the branch version, please make sure you opt out of this Beta and play on the regular version.

General
  • Added the multiplayer co-op mode, with up to 4 heroes
  • Added the last 2 floors and the “Jungle” environment
  • Added Journal panel with your local high scores and game statistics
  • Added the Album with unlockable pictures and captions about heroes, mobs and other secrets
  • Added backstories between heroes: find the good hero combinations to unlock secret dialogues and gameplay effects in the lift
  • Added more situational dialogues in game (door opening, repairing, crystal carrying etc.)
  • Added 3 new spaceships:
    • The Sanitary pod: Hard mode!
    • The Library pod (Dungeon Founder pack): Science / Module mode
    • The Refreezerator pod (Legend Founder pack): Lonely hero mode
  • Added 6 new items with passive skills
  • Added researches reset button in exchange of Science in Artefact panel
  • Improved projectiles and poison visual effects
  • Added music tracks (ship selection, lift and ending screen)
  • Added sound effects (door, ambiance, hero death jingle, dismiss, events, tactical map etc.)
  • Changed lighting system to improve performance (and solved the issue with black stripes visual artefact)
  • Improved normal map to enhance lighting surface
  • A lot of optimisations have been made in our animations and sprites system

Multiplayer
  • Added a chat in the start, transition (lift) and final screens
  • Differentiated in game chat from the log to improve visibility
  • Added a way to cancel typing text in chat: ESC to close chat or Ctrl + Delete to erase
  • Added a kick player button in the start screen
  • Added Steam friend invite feature

Steam
  • Added 25 achievements
  • Added 6 Steam Trading Cards
  • Added Steam badges and rewards (wallpapers / emoticons)
  • Added OST in the “Soundtrack” folder

Game Interface
  • Added HD GUI with bigger fonts (automatically activated on big resolution)
  • Improved the heroes and ship selection screen with 3D spaceships
  • Added a new victory screen with our rescued heroes
  • Improved loading screen
  • Improved game over screen
  • Improved the transition between floors
    • Floor progression is displayed
    • Heroes are now in a lift and randomly commenting on the situation (some lines are conditioned by events in the last floor, with the loss or recruitment of new heroes)
  • Globally improved the user interface
  • Improved the tutorial which is now interactive
  • Added Controls panel (in system menu) to display all the shortcuts
  • Improved the tactical map:
    • Press T or scroll up above any room close the tactical map with the camera at the same position than before the zoom out
    • Ctrl + click doesn't close the tactical map but power / unpower rooms
    • Added door steps to clarify the paths
  • Added animations on the Crystal (appearance, unplug, plug in, explode)
  • Added new icons and colours in the log
  • Improved exit button to finish the floor (and potentially abandon heroes!)
  • Improved green arrow of hero destination to be always visible
  • Improved Stele interaction: you can now open it without moving your hero
  • Changed Stele health bar colour
  • Added gold colour on skill unlock items description
  • Improved red pulse animation on the widget
  • Hero level is now displayed in green if you can level them up

Balancing
  • Tweaked heroes who are globally slightly more powerful:
    • Increased the power of most skills (in particular FIDS relative and heal skills)
    • Modified some skills to be more coherent with the heroes (Paramedic, Recycling, Red Plume, Bad Company)
    • Added / Modified skills to obtain more Dust (heroes with these skills: Golgy, Max, Mormish, Sara, Nanor, Hikensha)
    • Replaced Sara Duellist skill by Pickpocket
    • Tweaked heroes stats (increased in particular: Defence and Power of Hikensha; Defence of Deena, Golgy and Mizi; HP and power of Skroig; HP and defence of Warden and Joleri (a lot for her + reduced Dust penalty) and reduced Defence of Ken and Elise)
  • Gork is now unlocked by default instead of Opbot
  • Tweaked mobs (in particular reduced number of hard mobs and power of hunters, supporter and hydra)
  • Tweaked Spaceships:
    • Infirmary Pod:
      • Increased initial Industry and Food incomes
      • Reduced health cost
    • Drill Pod:
      • Increased artefacts in first floors
    • Armoury Pod:
      • Increased hero attack power
      • Increased items loot
  • Tweaked Modules:
    • Autodoc Shards: increased upgrade health regeneration, reduced industry cost (10->8)
    • Suppressive Firebot: increased power, reduced industry cost (9->8)
    • Dust Field Gen: increased upgrade defence, reduced industry cost (9->7)
    • Holohero: reduced industry cost (16->15)
    • Neurostun module: increased upgrade effect, increased industry cost (6->7)
    • Tear Gas: increased damage over time effect, reduced industry cost (9->7) and science cost, increased HP / Defence
    • Pepper Spray: reduced cooldown, increased duration of Troublemaker, reduced industry cost (16->12), increased speed of troubled mob
    • Viral Injector: increased duration and poison effect (a lot!)
    • KIP Cannon: increased Science bonus of first level and increased attack max of upgrades
  • Reduced rooms number (about 14%)
  • Tweaked too easy mode (slightly increased mobs power and Crystal defence)
  • Reduced research costs of production module first levels
  • Increased the amount of Artefacts (a bug reduced their number)
  • Increased the amount of Heroes (a bug reduced their number in first floors)
  • Increased the amount of Major slots
  • Increased Dust Factory loot
  • Added score modifiers on spaceships (20% for Infirmary and Armoury)

Bugfix
  • Fixed several graphical issues on all environments of the game
  • Fixed several animations (heroes and monsters)
  • Fixed several issues with the user interface and localisation
  • Fixed GUI HD option not saved
  • Fixed several issues with multiplayer mode
  • Fixed several issues with the tactical map
  • Fixed an issue with the unlock of spaceships
  • Fixed Door Opener mob and number of doors open issue


Enjoy and see you in a multiplayer game?

~Amplitude Studios

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10月24日

Progress Reset On Launch



Hey everyone,

We just wanted to let you know that your game progress in Dungeon of the Endless will be reset on Monday (October 27th), with the official release. Make sure you finish your current games as you will have to say goodbye to your user profile which includes: spaceships & heroes you have unlocked, besides your game stats in the journal.

Have a nice weekend!
~The Amplidudes

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DUNGEON OF THE ENDLESS

このゲームについて

BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards… or die
  • Experience four player coop and watch your back… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga… or die

システム要件

Win
Mac
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.6 時間
投稿日: 10月31日
Dungeon of the Endless (DoTE) is a strange mix of genres that works surpisingly well. Part tower defence, part squad management and part roguelike.

DoTE presents an interesting dilemma for the player; should I open this door? Ever door you open has the chance to make your escape to the next floor harder. Every room you don't run power too, and very rarely will you have enough power for every room, has a chance to spawn hordes of aleins who want you dead. You can slow their assault by building towers in powered rooms. You must also choose which resources to generate so you can afford more towers, tower upgrades or character levels. Everything in DoTE comes down to a simple choice: how hard do I want to make this for myself? All of this, with a helping of humour and increasing difficulty results in very rewarding risk/reward gameplay.

There is a wealth of characters in DoTE, all with their own strengths and weaknesses. Their combined flavour texts makes for an interesting narrative and the various interactions between the characters in the post level screen is a very nice touch and makes the world feel alive. You will rectuit additional squad members the deeping you dive into the dungeon, but you will have to decide who to sacrafice in order to create room for them as you can onyl have 4 squad members. Even unlocking new characters for future playthroughs has a risk/reward aspect to it as you must dive at least 3 floors into the dungeon with your new compainion before they are available to you for other playthroughs.

The only downsides to DoTE are in the multiplayer. At the time of writing this here are my issues:

You cannot create private multiplayer matches. This has resulted in me kicking many people (sorry!) when I only wanted to play with a friend.

You cannot trade items between player's characters outside of selling the items to the shop keeper and having them buy them.

The game tends to drop connections often and you cannot rejoin a game which effectively ends it.

You cannot save your progress in a multiplayer game and a game of DoTE can take a few hours so make sure you have nothing else you need to do before you start a game up.

I hope that the devs iron out the technical issues so that multiplayer can be a more enjoyable experience.

In conclusion, I would highly reccomend this game despite its flaws in multiplayer. If you like rogue-likes and tower defence games you should definitely try this one out. It is a steal at only $14 (CAD) and some of the most fun I have had with a game in recent memory!

TL;DR: Rogue-Like, Squad Management, Tower Defence. Very fun. Very cheap. Broken multiplayer. Go buy now.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.9 時間
投稿日: 10月30日
A freaking amazing addictingly fun game with a challenge that keeps you coming back for more.
Mixed genre of Tower defence with a touch of an Rpg element to it!

8.5/10
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 72.6 時間
投稿日: 10月30日
I enjoyed this in beta form. I've played the final product now.

I must say that I didn't think they could have improved it, but they did. This is a great game.

The balance between tower defense and dungeon exploration is excellent. Both paths are equally viable. If you wish to set up a series of traps that monsters have to crawl through to get to your crystal, you can. You could alsomanage your heros, and set up buff rooms that make them over powered in choke points. Combining both is reccomended though since sometimes enemies might slip through, or you might want to thin the herd.

Every floor introduces a different enemy set. They start off rather straight forward, stopping to kill your heros if they see them and destroying your major modules. Later on, you get ones that will seek out your crystal, rip apart your fixed defenses, suicide bomb, or even worse they will open doors for you.

The last is bad for you because opening a door can spawn a new set of waves while you are already dealing with them. It could be a chain reaction resulting in a wave of creeps that you just can't win against. This forces you the player to seek out these enemies and kill them before they can reach their destination. Have fun :D

The characters now interact with each other. Some complain that it's too much, but I feel that it sets the atmosphere pretty well. These interactions could even result in you losing a character, so watch out, and pay attention to what they say. If it looks like it might happen, it might be best for you to pick who to sacrifice, and offer him/her up to the darkness before one gets killed out of your control.

Finally, it isn't bug free. However I have yet to find a bug that prevents me from completing the game. I am certain that they are working on the bugs.

In short, what are you waiting for? Buy it now!
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.0 時間
投稿日: 10月31日
Beautiful blend of RTS resources building, Team Based RPG room checking exploration and randomized tower defense elements. My only complaint is I wish there were more variety, which is basically saying I wish they would come out with expansions.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.3 時間
投稿日: 10月31日
Interesting mix. Sometimes it feels a little unbalanced, but it's still a ton of fun!
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 71.2 時間
投稿日: 10月31日
Definitely the best rogue-lite i've ever played. You will get more than you'r moneys worth with this shining diamond!
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.9 時間
投稿日: 10月31日
Just play it already!
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.2 時間
投稿日: 10月31日
Just one more door...
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 16.4 時間
投稿日: 10月30日
2 words, Play it.
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 20.4 時間
投稿日: 10月31日
Such Amazing game. Very Endless gameplay. Wow
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5 人中 2 人 (40%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
投稿日: 10月31日
Its endless
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7 人中 2 人 (29%) がこのレビューが参考になったと投票しました
記録時間: 7.5 時間
投稿日: 10月30日
It is overall a good game with one major flaw, it is set up as a Rogue-like (single save if you die you start over from the beginning) that takes 3.5 or 4 hours to complete a single play through. Even on the easiest mode the RNG can overwhelm you, and because each stage (there are twelve in the initial unlock; i don't know if different locked starting conditions change this) resets a vital resource (dust, used to power rooms to set up defense and stop spawns) You can easily lose 3+ hours of game play in the later stages as dust gets more scarce and the stages get larger.

Because this is a negative review i will also throw in a few nitpicks. The various heroes never seem to be very unique, a melee DPS hero and a ranged DPS hero basically function the same, cyborgs and engineers are not that different, ect... Also some skills are not clearly explained or counter intuitive, examples include spells that increase attack power when no enemies are in the room or what weapons will work with what hero.

I really wish their was a save function at the beginning of each stage, or the number of stages was decreased to help with the late stage losses that will set you back hours, if this simple thing was fixed the hours of repetition required to beat the game or even get to the point when you last lost would turn a tedious slog into a fun experience.
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14 人中 4 人 (29%) がこのレビューが参考になったと投票しました
記録時間: 6.4 時間
投稿日: 10月30日
It's pretty good, provided you've got a perfect internet connection. We've had multiple disconnects that end the game, or keep everyone stuck in the loading screen until you force close the game. If you want to play this in singleplayer, that's fine, but for multiplayer I would wait until it actually works.
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12 人中 3 人 (25%) がこのレビューが参考になったと投票しました
記録時間: 12.9 時間
投稿日: 10月30日
I'm giving this a thumbs down because the game can randomly crash to desktop each time a new level tries to load. Saved games can also randomly crash when trying to load. Since there is permadeath, a crash means the game is over. Playing on Windows 8.1. (Tech faq did not solve this problem.)

The game has great atmosphere. I like the tech trees and different heroes to unlock. The gameplay is good. Stylish graphics.

I really want to give this a thumbs up. Will have to wait and see if the game breaking bug gets fixed.
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記録時間: 18.5 時間
投稿日: 10月31日
Love the concept behind this game, somewhere between turn based combat and rogue-like room combat.

Amplitude game so options menu will be disappointing, specifically no windowed fullscreen (no workaround currently at 10/31 either).

RNG feels fairer than FTL but there is much more to learn.
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記録時間: 23.4 時間
投稿日: 10月30日
I really want to like this game. However, there are a few problems with multiplayer that are really ruining this amazing game. The main problem I see is, nobody in multiplayer seems to want to help new players. They'd rather ignore/ridicule them, as I've seen happen to multiple players on multiple occasions. I know this is a community issue, and not an issue with the game, which is why I'm still giving the game a positive review. However, it is important enough to be noted. The second issue is that once a player decides to leave, for whatever reason, even if their character is not dead they cannot return to the match, and their resources are lost. The ability to transfer items to other players would also be nice. Now for the good things about this game... The gameplay is flawless on single player, requiring planning, quick thinking, and strategy to progress. But don't think that this creates a huge learning curve; after around a half hour of gameplay you should have the basics down and be enjoying yourself immensely. But don't expect it to get easy, because mastering the game is a totally different ballgame. Instead, expect to spend hours and hours learning from your mistakes, and dying from them as well, but always having fun with what is just a truly great game.
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記録時間: 12.7 時間
投稿日: 10月31日
I highly recommend Dungeon of the Endless. The game combines action rpg, tower defense, and resource management elements into a rougue-like structure. It's hard to get a bead on what the gameplay is like from watching trailers. There is a lot of planning that goes into each turn. Then once the turn is executed, you have to manage the waves of enemies in pausable real-time.

At first I felt like I was easily mastering the early levels. Then I realized the game challenged me more than expected. As I play, I continue to discover more nuggets of strategy and unlocked content. Dungeon of the Endless provides a ton to explore, and you find it naturally as you go. I have yet to find tedium in that exploration.

Graphics and sound form a retro sci fi atmosphere that I find a pleasure to spend (a lot of) time in. The style and humor tell me the devs put a lot of love into their project.

I've run into a few minor bugs, but am more than happy to ignore them. I once couldn't get an item to equip or sell, but then it started working later (possibly my misunderstanding). Another time I saw a variable name for a line of dialogue instead of the actual text (dev: it was the mini-story between the doctor and warden).

In a nutshell, you won't regret giving this a try. Play it!
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記録時間: 15.0 時間
投稿日: 10月31日
When the game defeats you on floor 1 and your only difficulty options are easy and too easy, that's when you know the game is fantastic.
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記録時間: 16.4 時間
投稿日: 10月31日
Random gen!!!!!!!! This game feels very covertly turn-based, which makes it very tempting to just rush ahead.
You will probably die, A LOT (as I did) at first! Dieing in this game is fun, though, not frustrating, as each level feels fairly accomplishing. Lots of characters to unlock that will continue to change the way you approach each level. I ended up really enjoying certain characters that at first I didn't find very interesting.

The multiplayer has some kinks that hopefully get worked out. It requires a pretty high level of cooperation for success, so if you're joining some rando's GOODLUCK.

The style of the game is superb. It makes you wonder why it took so long to fully utilize 8-bit game art.
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15 人中 15 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 10月29日
最初だけプレイした感想です

簡単に言えばローグライク+TDのストラテジーゲーム
キャラを選んで行きたい部屋を選び進んでいく、道中敵がいれば自動で攻撃するといった感じ
移動場所はよくあるのRTSみたいに細かい地点を指定できず部屋単位での指定
探索していくと宝箱や商人などが居て装備を入手できる

TDなのでリソースの管理もある
各部屋にパワーを注入できる部屋がありリソースを作る装置を取り付けることが出来る
しかし捻出できるパワーも限られてるので探索でパワーを見つけないといけないがこれは部屋を調べてれば自然と増える
装置の取り付けもキャラのレベルアップも回復もこのリソース(3種類ある)が必要
キャラのレベルアップでスキルも覚える

探索が終わってからが本番で探索中出口のアイコンが見つかると思う
ここにクリスタルを運ぶわけだが、クリスタルを持った瞬間に敵の波状攻撃が始まる
これを掻い潜って出口までもって行くわけだがちゃんと準備をしないとすぐ死んでしまう
キャラのアンロック要素や宇宙船のアンロックもある?

本当最初やっただけすがすごい面白いと感じました

総評 ★★★★☆ 8/10
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