Dungeon of the Endless...
用户评测:
最新:
特别好评 (118 篇评测) - 88% of the 118 user reviews in the last 30 days are positive.
总体:
特别好评 (5,110 篇评测) - 5,110 篇用户的游戏评测中有 90% 为好评。
发行日期: 2014年10月27日

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最近更新 查看所有(69)

4月26日

Patch [1.1.5]



Hey guys,

Thank you all for the various reports. We're sorry it took a little bit longer than expected to release these fixes, but here they are!


Release Notes [1.1.5]
  • Fixed an issue with the Cryo Capsule activation that would note generate a hero
  • Fixed an exploit with duplicated items that could be sold infinitely - link
  • Fixed an issue with the "Continue" button greyed out in the main menu - link
  • Fixed an issue with heroes not operating nor catching items in small rooms - link
  • Fixed an issue with disconnections in Multiplayer mode: in case of a disconnection, players can now save & quit, reload the game, and claim back their heroes - link
  • Players leaving a multiplayer game now automatically give their heroes to the host

Enjoy,
~The Amplitude team

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3月11日

DotE on Xbox One & iPad




Hey everyone,

We just wanted to share some quick news regarding the two ports of DotE: on iPad and Xbox One! We are super excited to announce that the game is coming to Xbox Live on March 16 and to celebrate this, the game is FREE on the App Store until March14 if you own an iPad!


DotE is coming to Xbox One
The game will be available on March 16 at $9.99 / £7,99 / €9,99, and will include the base PC version (that also means it's coming with the Multiplayer mode!), but also the Bookworm and Deep Freeze add-ons.

We've redesigned the interface and controls for a great console experience and we are hoping you'll enjoy it!


Free on iPad
Until March 14, the game is FREE on the App Store if you own an iPad! Grab it here:




Cheers,
~Amplitude

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评测

“与它相提并论的游戏,根本不存在。影响?借鉴?统统见鬼去吧——它是绝对独立的。它的设计,也一样出类拔萃——今年出现的游戏构思也好,游戏美术设计也好,在它面前,都相形见绌。”
Wot I Think – Rock, Paper, Shotgun

“千万别让它平实的像素把你迷惑了,Dungeon of the Endless 里面,没有哪个元素显得特别复杂。可是这些元素集合到一起,却形成了鬼斧神工、无法逾越的高峰。你要是愿意攀登这座高峰,就会觉得越攀越有趣味,真是不虚此行,它集数大游戏类型于一身,却独辟蹊径,另铸新意——同时还处处张扬着个性,喷薄着妙思。”
8.1/10 – IGN

“从定位到设计到美工,Dungeon of the Endless 都像是为我量身定做的一样。它难度很高,绝不迁就玩家,但这又是公平的。我在地牢里,一层一层往上爬,死了一回又一回,但尽管如此,我还是慢慢精通了这个游戏的玩法。玩迷宫探索类游戏,就是这样。而这也正是我对这款游戏爱不释手的原因。”
4.5/5 – Game Revolution

特别版

Dungeon of the Endless 数字游戏

PC 上 Mac 上,尽情玩 Dungeon of the Endless。

官方数字音轨

  • Dungeon of the Endless 全部音乐,均是 FlybyNo 创作的 mp3 格式音乐。

"Dungeon of the Endless" Amplitude 奖章

  • 为您的 Amplitude 账号增加一枚独特的奖章。
    为您在网站上的投票值增加 200 个 G2G 积分。

    Dungeon of the Endless 数字游戏

    • PC 上 Mac 上,尽情玩 Dungeon of the Endless。

    Dungeon of the Endless "Bookworm" 插件

    • 可增加“书库”飞船,为游戏解锁一种新模式。
      • 可为游戏英雄阵容增加 Josh ‘Ntello。

      官方数字音轨

      • Dungeon of the Endless 全部音乐,均是 FlybyNo 创作的 mp3 格式音乐。

      "Dungeon of the Endless" Amplitude 奖章

      • 为您的 Amplitude 账号增加一枚独特的奖章。
        为您在网站上的投票值增加 200 个 G2G 积分。

关于这款游戏


有几百个服刑罪犯,正坐着监狱飞船“成功”号,被运往 Auriga 星系。表面上此行是一次机会,可以通过为公共福祉刻苦劳作,赢回他们在社会上的一席之地,可实际上,他们都明白,此去就是被发配到一个尚未开发的行星,去做奴隶,做苦工的。对Auriga 主星,他们唯一知道的,就是探测器传来的消息:那个星球有水,有温带,有植物,还有,其地壳中蕴藏了大量的金属。


其实,Auriga 行星还曾接纳过一大批定居者。他们的祖先,就是星系旅行者 Endless。另外,行星轨道上还运行着一套功能健全(严密伪装)的防卫系统,等“成功”号刚一到达,就迫不及待地扑向上面的生命形式。没过几分钟,飞船就变成了几大块金属,落向行星。


每组囚室都具备逃生仓的功能,所以飞船使自己解体,让幸存的囚犯落到了下面的行星上,(暂时)活了下来,(一时)获得了安全。可是,所谓的安全,也是昙花一现,他们很快发现自己穿过 Endless 的某种设施,落到了地下室的底下。这里又深又古老,简直可以叫做地牢……

集结一个团队。

  • 组织一队英雄,每个英雄都有其自身的力量(和性情)
  • 装备他们,部署他们,赢得强大的技能
  • 注意处理好以前做囚犯和以前做看守的人之间的关系
  • 体验四个玩家合作,多长一个心眼

构筑防御。

  • 利用您搜集到的 Dust 给房间供电
  • 利用稀有资源,帮助团队生存
  • 构建大小房屋,击退一波波怪兽。
  • 解码 Endless 的废墟,找到救生技术

开门。

  • 每一道门都是一道危险,您和您的团队要做好准备,应付一切
  • 探索发掘,无尽的层级,无尽的场所。
  • 拿着水晶,穿过一波波怪兽,到达每一层的出口
  • 一路打上地面,看到 Auriga 的真相

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统: Windows Vista / 7 / 8 / 8.1
    • 处理器: 2.4 GHz Intel Core 2 Duo or equivalent
    • 内存: 2 GB RAM
    • 图形: NVIDIA GeForce 8600 GT or equivalent
    • DirectX 版本: 9.0c
    • 存储空间: 需要 700 MB 可用空间
    • 声卡: DirectX 9 Compatible Audio
    • 附注事项: Minimum Resolution: 1280 x 720
    推荐配置:
    • 操作系统: Windows Vista / 7 / 8 / 8.1
    • 处理器: 3.3 GHz Intel Core i5 or equivalent
    • 内存: 4 GB RAM
    • 图形: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX 版本: 9.0c
    • 存储空间: 需要 700 MB 可用空间
    • 声卡: DirectX 9 Compatible Audio
    • 附注事项: Minimum Resolution: 1280 x 720
    最低配置:
    • 操作系统: MAC OS X 10.8 or higher
    • 处理器: 2.4 GHz Intel Core 2 Duo or equivalent
    • 内存: 2 GB RAM
    • 图形: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • 存储空间: 需要 700 MB 可用空间
    • 附注事项: Minimum Resolution: 1280 x 720
    推荐配置:
    • 操作系统: MAC OS X 10.8 or higher
    • 处理器: 3.2 GHz Intel Core i3 or equivalent
    • 内存: 4 GB RAM
    • 图形: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • 存储空间: 需要 700 MB 可用空间
    • 附注事项: Minimum Resolution: 1280 x 720
消费者评测
Customer Review system updated! Learn more
最新:
特别好评 (118 篇评测)
总体:
特别好评 (5,110 篇评测)
最近发布
934587911
( 18.2 小时(记录在案的) )
发布于:5月26日
too difficult for beginners. I can't even get through floor 4
是否有价值? 欢乐
Tony Bamanaboni
( 64.5 小时(记录在案的) )
发布于:5月26日
I love this game, the characters, the story, the mixed gameplay, its amazing to me
是否有价值? 欢乐
succinkhtStatement
( 675.1 小时(记录在案的) )
发布于:5月26日
After having played this game for over 500 hrs, I have to conclude that this is a bad game.

A lot of Love went into this game, and I did like it, however it has a few glaring flaws that have not been resolved and I don't see them being resolved in the future.

Amplitude Studios shares it's notoriously buggy programming, with simple issues like forgetting that an array starts with 0, causing very reproducible bugs. Perhaps it's because they're spread so thin among several clever but poorly implemented games.

Bugs aside, the problems are rooted in gameplay .. But first, what the game does well.

===

Also, like Amplitude Studios, Dungeon of the Endless mashes up several genres together and does it miraculously. If it's one thing I would like to credit them for, is that they aren't afraid to innovate and then put it into game form. This studio is what the indie scene is all about. Bringing truly new ideas into existence.

+ The Cast, all the Prisoners, Guards, and Natives are beautifully illustrated and designed. Animations are so immersive and dear to me, and the back stories are interesting and tease of story.

+ Good meta gaming for deciding on doors together. The game is a board game sometimes, sometimes it's a timed board game, sometimes it's a moba / tower defense.

+ Great unique ideas. Leveling up is based on Food, not how many mobs you kill. Science is used to Research or to replenish your character's skills.

+ A lot of random conditions make for stressful challenges, all of which can be arguably survived, some of which you can win. Stress is good, it means you're being pushed to a limit

+ Monsters are very varied and each have unique abilities. None of the mobs are simple variations of HP and attack. They all behave and target different things.

===

- However, where it suffers truly is in gameplay. Like Dungeon of the Endless, the game is rather flow-chart-esque. Random Scenarios don't really ask for varied solutions. It's like being faced with an Apple and an Orange, but they both do the same thing. What's the point ?

- There is no targeting mobs .. At first this disappointed me. Then I recognized it as part of the game. Something that felt unique and perhaps confused for innovation. After beating the game several times, and trying out several things I realize it as a glaring flaw.

Imagine so, you have a character with a gun. Yes ? Guns are good at shooting things at a range, which it does. However, your character is dead set on shooting ( at a range of course ) a mob he's predisposed to target all the way in the back. So he runs into crowds of melee monsters just to get in range of shooting a mob that poses no threat.

Effectively making ranged combat useless.

Or perhaps, you've got a Dozer + Hurnas combination ( A testament to the game, I've memorized all the monster names and abilities ) The hurnas do a lot of damage to heroes, and the dozer attacks major modules ..

But if you've got heroes in the game, they won't kill the Hurnas while it's killing them .. The heroes will tap away at the Dozer which has more HP while they get killed by Hurnas. That may be part of the game design .. But it's awfully unimmersive.

It's just bad game design, plain and simple.

A possible solution would be to toggle the types of tactics characters use, it doesn't have to be true RTS, just choose things like .. " Target Anti Module Mobs " vs " Target Anti Hero Mobs " and etc. Maybe even make a little game of it ..

- There are monsters that render your heroes entirely useless. Which seems neat, and would seem to be asking the player to be challenged by having to build towers. But there are also monsters that render your towers useless too ..

And here is how this design flaw got past QA ..

You see, in the game, there are random items that allow you to circumvent this issue. Like an item that allows you to be cloaked from monsters so that you don't get targeted, so you can take out the monsters that render your towers useless ..

The problem is .. This item is completely random ( which is an example of a poor use of RNG ). Effectively, you CAN be placed in unwinnable scenarios. This is a big Rogue-like no-no.

It's easily confused for " difficulty ", but there's no challenge in it. Because there's no win scenario. You essentially get to choose whether your heroes die valiantly or your crystal gets destroyed.

This issue would also be arguably circumvented if you could pick up your crystal and go but .. You can't pick it up until you've found the exit. So there are situations where you simply can't win.

- I have played with all the characters in and out .. There is no balance scheme whatsoever. All of them basically fit into four categories : Nuke, Run, Operator, Combat. Some characters can fulfill three of these roles at the same time .. Some characters literally do none of these well.
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johnny527
( 68.2 小时(记录在案的) )
发布于:5月25日
Great game by a great studio, if you think you might like this game you will. 5/5
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Pyropenguin
( 29.9 小时(记录在案的) )
发布于:5月25日
Dungeon of Endless is a very refreshing game. Honestly, there is nothing I can say in this review that isn't covered in the many reviews already posted. Everything would just be a repeat of how well this game plays out. So, I just wanna counter some of the negative reviews that I feel are just missing the point.

I've read a few reviews that say it's way to heavy with the RNG. Dont get me wrong, The RNG gods will bend you over and have their way with you but it will rarely be the reason for your defeat. Which way you choose to open a door, how far you extend a line, how many paths you are managing, and which rooms you choose to light up or keep dark play a larger role in the game than RNG. This game relies heavily on strat and once you've figured out builds and character usage (I wont say it'll get easy because it wont) you will find yourself getting further and further.

Also, I've seen a few posts complaining about the TD elements being nearly non-existant. Having been a HUGE TDer since the WC3 Bnet days (WMW, Tower Wars, Sprout TD) I will say that it is an undertone bu it is definitely there. TD's are by far my favorite genre of game and probably always will be. It was also a big selling point for me purchasing this game and I personally was not disappointed. Sometimes the only option you are given is using your towers to defend and entire path. It is an incredibly important mechanic.

But it is not without flaw. The dialog is atrocious. It literally feels like a 14 year old with ZERO soltial skills wrote it. It does occassionally pull you out of the atmosphere.

I will not only recommend this game to everyone here but have recommended it to many of my IRL friends (if you can believe I have any). Dungeon of the Endless is a blast and has plenty of replay value. If the price seems a little high, get it on sell because this is a gem and provides hours of entertainment.

Dialog: -10/10
Game: 8/10
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Flying Bizon
( 24.7 小时(记录在案的) )
发布于:5月24日
really good
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Richie Tenanbaum
( 0.5 小时(记录在案的) )
发布于:5月23日
one of those "I'm sure i would enjoy it if i read a guide and tried it some more" games. Seems well executed.
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Stravinsky
( 0.5 小时(记录在案的) )
发布于:5月23日
Really fun and addictive
The simple graphics make me feel like i am back in the 2000's where the games were the best.
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Conner
( 11.7 小时(记录在案的) )
发布于:5月22日
Highly enjoyable. 8/10.
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Console.WriteLine
( 23.2 小时(记录在案的) )
发布于:5月22日
Micromanaging on crack
10/10 would power rooms again
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ChaoticDan
( 25.2 小时(记录在案的) )
发布于:5月22日
This is one of the most unique Roguelites i've ever played, a unique combination of tower defence and strategy, this game will really challenge you to make the right decisions and take the right paths to get to the precious exit. Whether it's having the right combination of heroes, the right items and research, or having enough resources to build enough to keep your moduels safe, this game revells in trial and error, you will die, and fail time and time again, but the feeling of finally winning, is the best stress relief ever.
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LeastHonestABE
( 29.2 小时(记录在案的) )
发布于:5月21日
Challenging, lots or replayability with new heroes and unlocks. I enjoy a good tower defense game, but usually lose interest after 10 hours or so. I'm 30 hours in to this one and don't want to stop yet!
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Asphidel
( 71.0 小时(记录在案的) )
发布于:5月20日
I'm a huge fan of this game. I played a bunch in Early Access, but then took a break. I came back recently to a ton of neat (mostly free??) dlc, some more characters, etc.

The game's hard to get used to, and it can be hard to progress at first. But there are lots of ways to play the game successfully, and most of them are pretty relaxing once you get the hang of it tbh.
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Astrolibrarian™
( 32.1 小时(记录在案的) )
发布于:5月20日
I want to like this game, but after 30 hrs I can't even get past floor 4-5, & I think there's 13 total. It's a very rogue game & so skill/practice don't count for much. Once you pick up the basics, you're at the mercy of the random generator, which can kill you quite fast after you've played carefully through a couple floors. Maybe I just need to unlock more champs to do well in the game, I've only gotten Hikensha so far...All the other champs I find are crappy & weird. I haven't unlocked any ships yet either. Not sure I ever will. Someday I'll read a guide & maybe play better, but for now it just seems too rogue for me. The crystal thing is strange & annoying; 1 champ has to slowly walk to Exit w/the crystal, can't fight or use abilities, & if they die you lose, nobody else can pick it up. The crystal seems arbitrary, unimaginative & detaches me from the game further.
I tried multiplayer, which is half the reason I bought this, but as with most other multiplayer games, there is just literally nobody playing it most of the time. So I'm stuck with a 1-player game that is bizarrely hard on "Easy" mode.
The game's humor is pretty stupid, it could've been funny but the stupid items & dumb jokes are just unfunny, which doesn't help to pull me into the game at all.
Overall, it's a decent casual game, but not one I see myself playing in the future.
Not as good as Faster Than Light, but much better than Rogue Legacy.
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Blueman8305
( 4.7 小时(记录在案的) )
发布于:5月19日
A bit confusing to get a grip on if you dont got a friend along to show you the ropes, or just dont understand most of it. But, when you do...Lets just say tears of joy will be shed when you have a really good run going...and then tears of sadness when it all goes down the toilet. 7/10
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Mitrixlance
( 36.1 小时(记录在案的) )
发布于:5月19日
Its a good game, hard(even if only haave the modes "easy" and "too easy" ¬¬) but i enjoy since its kinda strategy which rooms you place your modules and in wich you don't. The thing is that its not for everyone some of my friends says that "its like seeing another people playing even if you are the one playing", so check the mechanics and if you liked buy it is worth the price.
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Argwyll
( 37.8 小时(记录在案的) )
发布于:5月18日
Fantastic dungeon crawler with some great pixel art.
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Jemmeck
( 66.1 小时(记录在案的) )
发布于:5月17日
Product received for free
Great little gem. Getting that first successful runthrough in the original escape particular is an awesome gaming moment. Most of the other pods make things much easier save for that damned sanitation one. -_-. Highly recommend not dropping the difficulty as I found that kinda guts the game experiemce IMHO.
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Panda Rocketeer
( 9.2 小时(记录在案的) )
发布于:5月16日
*opens door* 2 waves of Monsters
*opens next door* no monsters
*glances at map* "oh Sh*t"
*monsters destroy crystal* "FFFFFFFFFUUUUUUUU..."

12/10 Amazingly fun

Note: pay attention to map
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j0ny_brav0
( 8.4 小时(记录在案的) )
发布于:5月16日
A Good Game.
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最有价值的评测  在过去的 30 天内
25 人中有 21 人(84%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
2.5 小时(记录在案的)
发布于:5月7日
I refunded this game not long after getting it. No, not because it's a bad game, it has an awesome concept don't get me wrong. I refunded it because it was not my type of game.

For someone like me used to instant rewards, this game just wasn't my style (irony is I love pixel art styles)
As much as I like strategy, I have little to no patience.

The game is also pretty difficult, so combine the patience it takes to get from "here to there" then maybe failing and having to do it all over... Ugh.

So as much as I would like to say I don't recommend this game, that's my personal opinion, and I can't give a bad review for a game that's good. So I recommend this to people who actually pay attention to what they're buying (Look at the genres). This is a hardcore, patience-requiring tower defense game. If I wasn't corrupted by FPS games, I might've really enjoyed this game.
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12 人中有 9 人(75%)觉得这篇评测有价值
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66.2 小时(记录在案的)
发布于:5月2日
Opens the door to serious fun.
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2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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48.4 小时(记录在案的)
发布于:5月2日
Game-play is an engaging cross between Role Playing Game (with hero level ups and hero to hero interactions and back story) and Tower Defense. The album element is akin to both "in game achievement" and further immersion in the game's universe and back story. Tower defence elements and, in particular, dust/energy management make for significant floor layout strategies. Humour runs rampant through character dialogues and item names and descriptions. Somehow this game manages to blend not taking itself seriously and yet being a serious game to play.

One part Original Rogue, one part Deadspace/Doom (re. creature vibes), one part nostalgia (Other endless references, graphics, game style et al.). I have found this to be highly entertaining and it will easily be a "go back to" game even when finished/fully unlocked.
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2 人中有 2 人(100%)觉得这篇评测有价值
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25.0 小时(记录在案的)
发布于:5月9日
Super fun dungeon crawl. I love playing this game solo or co-op. It seems to be easier solo, but co-op brings a new level to the game.

Endless Universe Forever.
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2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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76.7 小时(记录在案的)
发布于:5月9日
REALLY fun game to play with like one friend, though it supports up to 4. Is a combination of tower defense, resource management, and room exploration. Overall if you like those concepts along with unlockable characters then this game is for you.
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有 1 人觉得这篇评测很欢乐
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28.1 小时(记录在案的)
发布于:5月9日
This game is pretty much a tactical turn based roguelike, really great co-op and really well thought out I could play this for hours if the friends who owned it were on more. It's not really fun playing solo and if you go online with randoms they tend to just spam open doors intentionally to wipe. I will write a more detailed review when I clock over 200 hours but for now I would have to say it's a very good buy with friends.
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47.8 小时(记录在案的)
发布于:5月14日
Dungeon of the Endless is a very good game. The multiplayer is simple to use and single player is alot of fun.
The only thing i can see for them to improve in is how you unlock heroes. Over all this game is very good, i rate it 9/10
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9.2 小时(记录在案的)
发布于:5月16日
*opens door* 2 waves of Monsters
*opens next door* no monsters
*glances at map* "oh Sh*t"
*monsters destroy crystal* "FFFFFFFFFUUUUUUUU..."

12/10 Amazingly fun

Note: pay attention to map
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1.8 小时(记录在案的)
发布于:5月5日
This game is both challenging and refreshing I recomend it to anyone looking to escape for a bit.
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0.5 小时(记录在案的)
发布于:5月23日
Really fun and addictive
The simple graphics make me feel like i am back in the 2000's where the games were the best.
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675.1 小时(记录在案的)
发布于:5月26日
After having played this game for over 500 hrs, I have to conclude that this is a bad game.

A lot of Love went into this game, and I did like it, however it has a few glaring flaws that have not been resolved and I don't see them being resolved in the future.

Amplitude Studios shares it's notoriously buggy programming, with simple issues like forgetting that an array starts with 0, causing very reproducible bugs. Perhaps it's because they're spread so thin among several clever but poorly implemented games.

Bugs aside, the problems are rooted in gameplay .. But first, what the game does well.

===

Also, like Amplitude Studios, Dungeon of the Endless mashes up several genres together and does it miraculously. If it's one thing I would like to credit them for, is that they aren't afraid to innovate and then put it into game form. This studio is what the indie scene is all about. Bringing truly new ideas into existence.

+ The Cast, all the Prisoners, Guards, and Natives are beautifully illustrated and designed. Animations are so immersive and dear to me, and the back stories are interesting and tease of story.

+ Good meta gaming for deciding on doors together. The game is a board game sometimes, sometimes it's a timed board game, sometimes it's a moba / tower defense.

+ Great unique ideas. Leveling up is based on Food, not how many mobs you kill. Science is used to Research or to replenish your character's skills.

+ A lot of random conditions make for stressful challenges, all of which can be arguably survived, some of which you can win. Stress is good, it means you're being pushed to a limit

+ Monsters are very varied and each have unique abilities. None of the mobs are simple variations of HP and attack. They all behave and target different things.

===

- However, where it suffers truly is in gameplay. Like Dungeon of the Endless, the game is rather flow-chart-esque. Random Scenarios don't really ask for varied solutions. It's like being faced with an Apple and an Orange, but they both do the same thing. What's the point ?

- There is no targeting mobs .. At first this disappointed me. Then I recognized it as part of the game. Something that felt unique and perhaps confused for innovation. After beating the game several times, and trying out several things I realize it as a glaring flaw.

Imagine so, you have a character with a gun. Yes ? Guns are good at shooting things at a range, which it does. However, your character is dead set on shooting ( at a range of course ) a mob he's predisposed to target all the way in the back. So he runs into crowds of melee monsters just to get in range of shooting a mob that poses no threat.

Effectively making ranged combat useless.

Or perhaps, you've got a Dozer + Hurnas combination ( A testament to the game, I've memorized all the monster names and abilities ) The hurnas do a lot of damage to heroes, and the dozer attacks major modules ..

But if you've got heroes in the game, they won't kill the Hurnas while it's killing them .. The heroes will tap away at the Dozer which has more HP while they get killed by Hurnas. That may be part of the game design .. But it's awfully unimmersive.

It's just bad game design, plain and simple.

A possible solution would be to toggle the types of tactics characters use, it doesn't have to be true RTS, just choose things like .. " Target Anti Module Mobs " vs " Target Anti Hero Mobs " and etc. Maybe even make a little game of it ..

- There are monsters that render your heroes entirely useless. Which seems neat, and would seem to be asking the player to be challenged by having to build towers. But there are also monsters that render your towers useless too ..

And here is how this design flaw got past QA ..

You see, in the game, there are random items that allow you to circumvent this issue. Like an item that allows you to be cloaked from monsters so that you don't get targeted, so you can take out the monsters that render your towers useless ..

The problem is .. This item is completely random ( which is an example of a poor use of RNG ). Effectively, you CAN be placed in unwinnable scenarios. This is a big Rogue-like no-no.

It's easily confused for " difficulty ", but there's no challenge in it. Because there's no win scenario. You essentially get to choose whether your heroes die valiantly or your crystal gets destroyed.

This issue would also be arguably circumvented if you could pick up your crystal and go but .. You can't pick it up until you've found the exit. So there are situations where you simply can't win.

- I have played with all the characters in and out .. There is no balance scheme whatsoever. All of them basically fit into four categories : Nuke, Run, Operator, Combat. Some characters can fulfill three of these roles at the same time .. Some characters literally do none of these well.
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4.9 小时(记录在案的)
发布于:4月9日
比节奏地牢还要魔性的像素风格游戏
PS:刚才看了一下文件夹,发现原声音乐还是免费赠送的(每一首音乐都有不同的像素英雄做CD封面,良心大大的),水晶版只是多解锁一个英雄和飞船
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12.2 小时(记录在案的)
发布于:4月17日
这样,再开一扇门我就去睡............
.......................

两扇吧



10/10
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5.5 小时(记录在案的)
发布于:4月25日
你说你把中文藏哪里了?
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5.4 小时(记录在案的)
发布于:4月13日
塔防+rogue-like,真的好玩,音乐也好听,总之13块钱花的相当超值
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4.0 小时(记录在案的)
发布于:4月13日
很好的重玩价值,策略和随机性平衡的很好,刚玩了一个小时,觉得要在上面浪费一段青春了
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174.3 小时(记录在案的)
发布于:4月11日
Take the procedural dungeon generation of a roguelike, the looting and hero-building of an action-RPG, and the research and development of a tower defense game and you'll start to get an idea of what "Dungeon of the Endless" is about.

You might still hate the game, but it won't be for lack of creativity.

I could probably spend a lot of words explaining the game's mechanics to you, but I'd be talking all day: At its essence, Dungeon of the Endless is about guiding 1-4 "heroes" through a series of dungeon floors. To transition floors, you must use a crystal to power the elevator. But the crystal is heavy and fragile, and everything living inside the dungeon wants to kill it above all other things.

Along the way you'll encounter new "heroes"--some of these individuals have histories with one another (for better or worse) and each represents a unique set of potential skills in getting the hell out of the dungeon. You'll also find an anachronistic mix of equipment--swords and machineguns, textbooks and jumpsuits--for outfitting these characters.

While heroes will be your primary way of interacting with the dungeon (and the only way to get the crystal from one elevator to the next) you will also need to research and develop a whole host of "modules" that bolster your defenses against the dungeon hordes while your heroes search for the next exit. There are modules for generating new sources of science (needed to research and upgrade new modules), food (needed to level-up heroes), and industry (needed to actually BUILD modules), modules for killing different kinds of creatures, modules for defense and healing, etc. Suffice to say, your heroes probably won't get very far unless you're actively researching and developing new modules.

There's also a fourth resource simply called "Dust", which is required to power rooms. Modules only function in powered rooms, and powered rooms prevent monsters from spawning in them. To keep your defenses functioning and your heroes from being mauled by monstrous swarms, you'll need to carefully route and re-route power to rooms as you explore each floor.

But for as complex as the game can be, there's an efficiency to it that makes it easy to learn but challenging to master. There's no obligatory grinding, or dead-end research trees to waste time on, or useless skills to invest in. You can rush through each map as quickly as it takes you to find the exit, and ignore research or heroes (at your own peril). Everything that exists in the game has a valid role or use, with few (if any) "traps" to watch out for. And that's nice, frankly, because you'll be experimenting with a lot of different strategies and dying a lot in the process.

Speaking of dying, there are a few issues with the game that may sour opinions. For starters, dungeons can be downright stingy with Dust--the aforementioned resource that powers modules and rooms--later on in the game. If you're not prepared for the chagrin of the RNG, a Dust-shortage can rapidly spell disaster. Fortunately there are numerous solutions to this scenario, including Emergency Generators, Shop modules, and hero-specific skills and items that promote Dust collection...but most of them require at least a little foresight. I don't think it's a huge issue, but some players may disagree.

There's also one enemy that really doesn't work well with the game's mechanics. It has a chance to spawn in later rooms where it mutates into a powerfully "tanky" and immobile monster. Although it doesn't pose an immediate threat to your heroes, it must be killed for the game to consider the wave ended. As a result you'll frequently have situations where everything's dead except for one (or more) of these things, they've already grown into their final form, and now you've got your heroes on rotation, taking turns whittling its health down and stepping out of the room to heal. Alternatively, you've got to break defenses and rush out to kill them as quickly as possible...but then your (wounded) hero has to kite the inevitable horde of angry creatures back to a powered room and hope it doesn't overwhelm them. Neither scenario really adds anything to the game.

For the most part, though, Amplitude--a company known for approaching things a little differently--really delivered on Dungeon of the Endless. It's not a perfect recipe but it's incredibly novel and, between the variety of unique heroes, loot, modules, and "ships" (game modes), there's a significant degree of replayability in a compact package. The average player will find it to be thoroughly challenging while rarely feeling cheap or unfair.

Then again, the RNG is not always forgiving.
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29.7 小时(记录在案的)
发布于:4月27日
I'm a fan of roguelikes. I'm a fan of strategy games. I liked FTL. I like this game. If you're like me, you'll like this game.
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14.5 小时(记录在案的)
发布于:4月8日
To put it simply, I am in love with this game. Simple to grasp yet hard to master.

I come back to it whenever I need to relax.
A rush to the surface, regardless winning or losing has something that gives me a feeling of joy.

Can't recommend highly enough!
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13.8 小时(记录在案的)
发布于:4月17日
Don't buy if you don't have atleast one friend to play with. If you do have atleast one friend, it's an amazing game.
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