Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
Análisis de usuarios: Muy positivos (3,599 análisis)
Fecha de lanzamiento: 27 de oct. 2014

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Packs que incluyen este juego

Comprar Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

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Recomendado por mentores

"Disclosure: RC, This is a very fun rougelike,rpg, tower defense game. You try to protect your crew as they carry a crystal to the exit."

Actualizaciones recientes Ver todos (57)

25 de mayo

Korean Community Translation




Hey everyone,

Dungeon of the Endless is now available in Korean, thanks to our fans from Team.SM. Find more information on this community translation here: link.


Enjoy,
~Amplitude Studios

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22 de abril

Hotfix [1.0.63]

Hotfix [1.0.63]

  • Fixed an issue with the pathfinding. Heroes and monsters should no longer get stuck in rooms
  • Fixed an issue with the dungeon generation. The game should no longer crash and remove the save during the creation of a new floor

Thanks for your patience. We’ll keep an eye on forums to see if that fixes the issues encountered by many of you.

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Críticas

“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.”
8.1/10 – IGN

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

About the Game Editions

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Dungeon of the Endless "Bookworm" Add-on

  • Adds “The Library” spaceship that unlocks a new mode for the game.
  • Adds Josh ‘Ntello to the hero cast of the game.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Endless Legend "Mezari" Unit Skins

  • The “Mezari” look for your Vaulter units in Endless Legend.

Acerca de este juego


A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.


In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.


Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

Gather A Team.

  • Form a team of heroes, each with their own strengths (and psychoses)
  • Equip them, deploy them, and earn powerful abilities
  • Manage the balance between ex-prison inmates and guards
  • Experience four player coop and watch your back

Build Your Defenses.

  • Use the Dust you gather to power the rooms
  • Use scarce resources to help your team survive
  • Build minor and major modules to hold off waves of monsters
  • Decode Endless ruins to discover life-saving technologies

Open the Door.

  • Each door is a danger; prepare yourself and your team for anything
  • Explore and discover an infinity of levels and layouts
  • Carry your crystal through waves of monsters to the exit of each level
  • Fight your way to the surface to discover the truth about Auriga

Requisitos del sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Análisis útiles de usuarios
A 30 de 30 personas (100%) les ha sido útil este análisis
846.3 h registradas
Publicado: 17 de diciembre de 2014
Este es uno de esos juegos que enganchan al estilo de un nivel mas.., y cuando te das cuenta se esta haciendo de día. En mi caso muy adictivo

Combinación de Rouge-like, rol, defense tower, estrategia. Ve explorando mazmorras, destruye los bichos que sueltan, reforzando defensas para destruir mejor los bichos, construye recurso, potencia heroes... y ademas gráficos retro tan en moda ahora.

Como las pantallas son aleatorias, cada partida es diferente, agrega la variedad de héroes, y los distintos modelos de nave, y las tácticas del juego cambian radicalmente.
¿Te ha sido útil este análisis? No Divertido
A 13 de 13 personas (100%) les ha sido útil este análisis
39.9 h registradas
Publicado: 29 de diciembre de 2014
Sorpresa mayúscula con este juego, para nada me esperaba algo así. Llevo 12 horas jugando en el momento de escribir esto y justo acabo de conseguir por primera vez llegar al nivel 8 de los 12 que contiene el juego en su primera etapa, con la nave de prisioneros que viene de inicio y con la mitad de personajes todavía por desbloquear.

He tenido que bajar el nivel de dificultad y aprender - a base de salir derrotado una y otra vez - cómo avanzar de forma sólida y eficaz porque es un juego que confunde, uno se cree que va a jugar a un Tower Defense frenético en el que hay que hacer las cosas a contrarreloj y se encuentra que sí, que es un Tower Defense pero que no es frenético y requiere una frialdad y una toma de decisiones constante, que combina además lo tradicional de los juegos roguelike - con un toque de rol y de progresión de personajes con habilidades - y lo mezcla con estrategia de la buena por turnos. Ahí queda eso. Menuda mezcla.

Cada vez que abrimos una puerta de la mazmorra el juego hace correr un turno, en el que ingresamos recursos (industria, comida y ciencia). Hay un 4º recurso, que es la energía - que el juego llama Dust - y que permite dar luz a las habitaciones. Aquellas que estén iluminadas nos permitirán construir módulos en ellas para generar más recursos y/o para levantar defensas. Las que no serán lugar de respaneo para las hordas de enemigos, así que hemos de jugar bien con la forma en cómo usemos la energía disponible de manera que podamos canalizar las hordas enemigas hacia las zonas que estén bien protegidas.

Las habilidades de los personajes son importantes, algunas de ellas se activan al nivel 3 o 4 - habilidad OPERATOR - y son importantes porque permiten generar un plus de recursos. Otras habilidades permiten sumar puntos de defensa o de combate si hay más héroes en la sala o permiten correr más, reducir la velocidad del enemigo, etc. Hay para dar y tomar, como un juego de rol al uso.

La sorpresa de este juego es que habitualmente los Tower Defense son algo frenéticos, en tiempo real, y vuelven un poco loco sin tener mayor profundidad. En cambio con este Dungeon of the Endless tenemos un juego que requiere mucha paciencia, que es por turnos y que tiene mucha profundidad, con muchos planos diferentes que tener en cuenta (el táctico, decidiendo qué salas queremos energizar y cómo repartimos a nuestros héroes; el estratégico en el que tenemos que tener claro objetivos a largo plazo además de salir de cada nivel con vida; gestión de recursos para poder construir módulos y responder a las amenazas sin problemas; y uso adecuado de tus personajes y de sus habilidades en el momento correcto).

Estamos ante un juego que me ha sorprendido muchísimo y que bebe del Faster than Light - FTL. Son muy parecidos en filosofía, juegos difíciles - las partidas no se guardan, sólo puedes volver a donde lo dejaste sin poder hacer guardados manuales - que requieren dosis de microgestión y paciencia y que buscan la complicidad del jugador exigiendo un alto nivel de implicación para gestionar muy bien los diversos planos que contiene el juego y que están profundamente interrelacionados. El parecido con el FTL es además bastante evidente en su diseño gráfico retro y cuenta también con una banda sonora potente, con unos temas electrónicos pegadizos y de gran nivel (ver el trailer del lanzamiento para escuchar la potencia del tema musical). A destacar los toques de humor que contiene el juego, con bocadillos de diálogo divertidos, especialmente en el ascensor que aparece al pasar de nivel.

Resumiendo, un gran juego. Me veo todavía jugando muchísimas horas y creo que apenas he empezado a rozar lo que este Dungeon of the Endless puede llegar a ofrecer.

PD: Interesados podéis ver este AAR dividido en dos partes donde explico uno de los niveles y que puede servir como tutorial avanzado en algunos conceptos.

https://fortalezaenana.wordpress.com/2014/12/31/dungeon-of-the-endless-aar-parte-i/
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A 5 de 5 personas (100%) les ha sido útil este análisis
22.5 h registradas
Publicado: 19 de marzo
En DotE nos encontramos un roguelike + tower defense + rpg con musica chill out, que hace una mezcla perfecta, muy adictivo desde el primer minuto. El objetivo es muy simple, llevar el cristal desde el punto A hasta la salida (que no sabremos donde esta) sin que lo rompan hasta el piso numero 12, para ello disponemos de unos 20 heroes (solo podremos llevar a 4 en el equipo) los cuales tienen cada uno su propio estilo de lucha, habilidades y armas especiales.
Para transportar el cristal hasta la salida tendremos que ir abriendo habitaciones en las cuales nos podemos encontrar mounstros, cofres, mercaderes, artefactos, etc. En algunas de estas habitaciones nos encontraremos huecos para montar modulos y torretas, para hacerlas funcionales, tendremos que usar energia.
Respecto a los modulos disponemos de 3 para abastecernos, el de industria, que nos servira para construir estos modulos, aparte de torretas de ataque/defensa/vida, el de ciencia, que nos permitira desbloquear nuevos modulos en los artefactos que encontremos y el de alimento, que nos servira para curar y subir lvls a nuestros heroes.
Ademas, cada heroe tiene su propia historia y tendra charlas especiales con otro heroe, las cuales tendremos que descubrir ya que les daran habilidades extra.
Cuenta con un modo multijugador de hasta 4 personas, cada uno llevara a un heroe y los recursos se comparten.
A partir de aqui, con toda esta información, cada uno tendra que seguir su propia estrategia, potenciar a los heroes o potenciar a las torretas, para poder avanzar y salir victoriososos.
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
9.7 h registradas
Publicado: 29 de diciembre de 2014
"Fiel como un gato y limpio como un perro"
Dungeon of the Endless es el híbrido perfecto. Pruébalo aunque no te interesen los roguelike, los tower defense o el rol de explorar mazmorras. No inventa nada nuevo en cada género pero el conjunto sí es único y original, una cosa diferente. Cualquier juego (película, canción) que se arriesgue a hacer algo nuevo se merece al menos una oportunidad, hay que premiar a este tipo de artistas para que las cosas avancen.

Después de probarlo esto ya va en cada uno, pero creo que es un juego muy accesible y que gustará en primer lugar porque es dinámico y sencillo de aprender pero no deja de ser un reto avanzar, es incluso difícil, la aleatoriedad está muy presente y sin embargo no dejas de percibir que avanzar es cuestión de habilidad y no de suerte. Este equilibrio entre curva de aprendizaje y dificultad junto con las variables entre partida y partida es de los que crean adicción.

Y en segundo lugar por la ambientación. Su estilo gráfico es pixel art y está conseguido sin parecer un juego viejo, que es lo que le ocurre a muchos de este estilo. De alguna manera consigue que quieras abrir una puerta más, subir un piso más, jugar un poco más. Esta vez no hay una referencia para decir "te gustará si te gustó..." porque no hay más como este, tienes que jugarlo y verlo por ti mismo. Dale.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
12.3 h registradas
Publicado: 3 de enero
Excelente juego. 100% recomendado si te gustan los:

Action RPG
Tower Defense
Rogue-Like
Tactic Games

Porque action RPG? Controlas hasta 4 heroes, cada uno con sus propias habilidades pasivas y activas que se van desbloqueando a medida que los subes de nivel. Heroes que vas desbloqueando a medida que los vas salvando.

Porque Tower Defense? A medida que vas avanzando en ciertas zonas apareceran waves de enemigos, tienes la oportunidad de construir distintos modulos de defensa. Los módulos se dividen en:

Soporte: Modulos que dan habilidades pasivas directas para tus héroes.
Daño directo: Modulos que hacen daño directo a los enemigos ( como puede ser una metralleta )
Debuffs: Modulos que debuffean a los enemigos de varias formas, ralentizando, debilitandolos, etc.

Porque Rogue Like?

Ningun nivel es igual al anterior. Estos niveles son generados aleatoriamente, pero generalmente de una forma bastante coherente la mayoria de las veces, esto esta bien balanceado ya que hay factores muy importantes a la hora de generar las habitaciones por como es el juego.

Los heroes se mueren? Muertos estan! No hay segundas oportunidades.

Porque Tactic Game?

Esto puede ser o no que todos estemos de acuerdo, pero para mi el factor de que para "continuar" sea una acción del jugador, hace que uno se pueda tomar una pausa y replantear su estrategía sin tener que estar preocupandose por tener que defender su base.

En resumen, un juego que integra muchos factores ya conocidos de una forma muy particular que hacen de este juego una experiencia mas que disfrutable.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
50.8 h registradas
Publicado: 23 de mayo
Dungeon of the Endless es un juego del tipo indie, rogue-life, dungeon-defense y point and click con base estratégica, en idioma inglés, desarrollado por el estudio independiente AMPLITUDE, localizado en París.

El objetivo principal de los jugadores es defender el generador de la nave, consiguiendo recursos mediante la exploracion de las plantas, puerta tras puerta, hasta huir de ella portando el cristal de energía, tras superar los 12 pisos. Dispone de modo single player y multiplayer.

Al iniciar una partida, se nos mostrará un menú con diferentes héroes, 4 o 5 más otros tantos, ocultos y por desbloquear. Cada uno de ellos dispondrá de habilidades y un trasfondo, todos ellos subirán nivel y podrán equiparse siempre en base a los recursos conseguidos en cada planta.

https://youtu.be/qplvDyEQr1M

Si logramos pasarnos el juego se desbloquearán nuevos modos, jugables tanto en multiplayer como single player.

Como podéis observar es un pixel art, os voy a dejar la primera imagen de inicio de selección de héroes para que os hagáis una idea y veais que hay que pensarse un poquito la selección antes de entrar en nuestra nave, sobre todo si jugamos en single o en modos desbloqueados, también teniendo en cuenta los recursos, la mecánica está desarrollada de diferente forma a otros muchos juegos de un estilo similar ya que tiene un poquito de varios estilo de juego, seleccionando lo más importante de cada uno de estos.

[img]http://www.entertainmentbuddha.com/blog/wp-content/uploads/2014/10/dungeon-of-the-endless-1.jpg[/img]

La historia es muy simplona, nada original, más de lo mismo, aunque realmente está más enfocada a los personajes que a la trama en si misma, no pretendamos abarcarlo todo porque es un juego de pura diversión y enganche, poco a poco, va comiendo terreno en tu mente hasta no poder parar de jugar deseando pasarte el juego y desbloquear todo el contenido posible aunque los logros, también ayudan mucho :)

----------------------------------------------------------------------
+ info: anoth3rw0rld.wordpress.com
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
42.9 h registradas
Publicado: 7 de marzo
Intentaré ser breve. Una mezcla de Roguelike-RTS-Towedefense-RPG. Extremadamente divertido y variado. Con un precio ridículo en ofertas es uno de esos juegos que merece cada euro que pagas. Es complejo pero simple al mismo tiempo con una jugabilidad divertidísima y extremadamente bien balanceada, nunca es "lamer" sino que tú la lías. Algo raro en este tipo de juegos.

Gráficamente más que suficiente, con una presentación impecable para sus aspiraciones. Es mucho más de lo que esperas como un iceberg indie en un maldito mar de AAA. De los imprescindibles si te apetece pasar un buenísimo rato y además tiene multiplayer para jugar con los colegas.
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A 1 de 1 personas (100%) les ha sido útil este análisis
25.7 h registradas
Publicado: 11 de febrero
Un juego entretenido.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.7 h registradas
Publicado: 24 de marzo
El juego es muy bueno.

No te dejes engañar por la primera impresión ya que cuesta un poco pillarle el truco.
La sensación que da decidir si abrir o no una puerta más antes de ir al siguiente nivel es genial. Todo tiene un precio y no hay marcha atrás. Sin duda de lo mejorcito que hay a nivel Indie en Steam. Todos los juegos de Amplitude son muy buenos.

Lo mejor del juego:
- Rejugabilidad, se genera aleatoriamente así que cada nivel y cada partida nueva serán siempre diferentes y encima tienes varios personajes a escoger con lo que la forma de jugar será diferente.
- Debes saber gestionar los recursos.
- Ambientación
- Música

Yo lo recomiendo sin dudarlo, me está encantando y eso que no he jugado mucho.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
33.0 h registradas
Publicado: 10 de febrero
Muy recomendable!
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A 206 de 228 personas (90%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
14.0 h registradas
Publicado: 13 de diciembre de 2014
This game is the prime example of the modern roguelike done right.

Before playing Dungeon of the Endless, I've played a HUGE host of roguelikes from Angband to Tales of Maj'Eyal to Cataclysm: Dark Days Ahead. As diverse as the settings and gimmicks are, roguelikes have some things in common - as you get more and more powerful and you explore the world, the game tries to match your power with more powerful foes or new mechanics, and throughout the way the game tries to kill you when you make a wrong decision, get in a wrong area, or do a wrong step. This is not necessarily a bad thing - it gives a sense of challenge and a thrill that gives roguelikes its addictive charm.

Most roguelikes also feature a huge number of mechanics and statistics that can be very daunting - for example, Tales of Maj'Eyal has at least six unique resources (health, mana, stamina, rage, hate, equilibrium), seven stats, at least 26 different types of damage, saving throws for physical, spell, and mind damage, resistances, resistance penetration, five types of speed (global, movement, spell, attack, mental)...you get it. The more unorthodox Cataclysm: Dark Days Ahead has a complex crafting system, twenty-nine skills ranging from computer knowledge to tailoring expertise, and at least 102 feats for your character. All of this can be incredibly daunting to face for newbies and is a staple of the genre.

Dungeon of the Endless, however, breaks from that mold. The concepts and challenges are simple: find the exit, bring the Crystal to the exit, defend the crystal carrier against waves of enemies. There are only eight statistics all in all, with each character possessing a set of passive and active skills that will be seen as the character levels up. The skills and statistics are simple to understand and make use of.

Compared to most roguelikes, Dungeon of the Endless is relatively gimmick-free: there is one non-random gimmick about characters killing one another due to their relationship, which is incredibly frustrating but is easily avoided in your next playthrough (unlike unbeatable scenarios in FTL or some "trap" areas in Tales of Maj'Eyal). If you lose, it's not the fault of the game as it usually is in roguelikes - it's all yours. Maybe you didn't think about watching your carrier's back; maybe you neglected defending a certain chokepoint, leading to your party getting flanked and killed.

Since you know it's your mistake, you can determine what you did wrong and how you can prevent it next time. Not only is it a new game every single time, but you learn and refine your strategy, and you buckle down and see if you can make it to a deeper floor with your experience this time.

Dungeon of the Endless represents what a modern roguelike should aspire to be: a highly replayable game that provides a genuine, fair challenge that you can climb through and improve your skill in every playthrough.

(I still like Tales of Maj'Eyal better. :3)

10/10 gg
¿Te ha sido útil este análisis? No Divertido
A 138 de 162 personas (85%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
25.8 h registradas
Publicado: 18 de diciembre de 2014
With the only starting difficulties being Easy and Too Easy you can also look stupid when you tell your friends that game is too hard on easy difficulty.
¿Te ha sido útil este análisis? No Divertido
A 35 de 40 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.2 h registradas
Publicado: 30 de diciembre de 2014
Dungeon of the Endless was a game that I was avoiding. Tower Defense wasn't my "scene" and the pixelated (albeit stylized) graphics didn't grab me either. However, many of my gaming friends at "Octopus Overlords" were raving about it, so I eventually gave it a try. And I'm glad I did.

In the game, your crew of heroes must explore a floor of a spaceship to find the exit. Then, they must transport the generator/crystal to the exit to progress to the next floor, and ultimately exit and win the game. What really hooked me were the RPG elements built in to the game, where you can upgrade and customize your crew members, also outfitting them with weapons and gear. The random nature of each floor and the included encounters/events/surprises appealed to me too (but then, I'm a sucker for Rogue-like games). Lastly, as a gamer with a family, it's nice that each floor makes a satisfying, quick play session - convenient for when real life calls. (There is a "Save & Quit" option if needed mid-level). And I haven't even gotten to the point where I've unlocked all of the ships and crewmembers to use.

Drawbacks: The tutorial is short and not entirely helpful. I had to check the wiki for clarity on some of the game basics. (i.e. - Opening doors are the "turn" mechanism; You manually choose to level characters from their inventory/stat screens;etc.). I haven't attempted multi-player, though it seems people are reporting problems at this date. (The developers are continuing to address this with patches.) I've not encountered any technical problems, on my mid-level gaming laptop.

Overall, I highly recommend this game. It's surprised me with how much fun it has been, once I got the hang of it. To win me over to a genre that I usually avoid is high praise, in my opinion. My last thought (again, shared by an Octopus Overlord member): "Easy" level is hard. "Very easy" is normal. Don't be afraid to start there.
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A 233 de 377 personas (62%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
4.6 h registradas
Publicado: 11 de diciembre de 2014
OPEN THE DOOR
GET ON THE FLOOR
ALL YOUR HEROES DIED SO CRY SOME MORE
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A 23 de 25 personas (92%) les ha sido útil este análisis
8.5 h registradas
Publicado: 18 de abril
Dungeon of the Endless is probably the best rogue like dungeon crawler that I'll ever play, because it takes the genre and adds a tower defense mechanic to it with a science fiction theme. The object is to explore randomly generated floors all while defending your crystal. The crystal gets used to power rooms that you'll place defenses and harvesters that bring in extra science, food and industry for every new door that you open. Once you discover the exit, one of your party members needs to lug that crystal from the elevator to the exit as the floor floods with enemies. Any party member not in the room with the exit gets left behind if you chose to exit without them.

Your characters will defend a room automatically and fix any damaged equipment if there's nothing happening. You only need to have your people in the right room at the right time. Its a fun and casual way to play the game. If someone gets too low on health, you can click a medical bag near your character's card to use food for more health. Some difficulties even replenish your health for each room or wave of monsters that you clear. You can spend food on each character to level up.

The more rooms of a floor that you clear out, the greater chance of enemy waves attacking. There are still rooms full of enemies, but its the waves that make things a true challenge. These waves will spawn in any room that isn't powered. Your foes can't go through doors and they'll only spawn in rooms you've uncovered so its best when you start a new floor to choose one door and work down that path instead of opening all four doors to each elevator.

You've got your choice of four characters from the start and plenty to unlock as you progress. You can find new recruits and purchase them with food, but that doesn't mean they're unlocked. In order to unlock them you need to have and keep them for at least a floor. The game lets you have a maximum of four per party and it can be difficult juggling them, because you can only control four at once. Under normal circumstances, I have three of them guard the crystal and explore with one.

Dungeon of the Endless has an amazing multiplayer that gives each player one character. Its a much easier experience. You pick a server locally, with your friends or even global. Then select who you want to be or let the game chose randomly and hop into a game. Once it starts no one else can join, even if a player drops out. When a character dies, they can't be revived and this goes for single player too! Instead you'll need to find a new character in the dungeon and recruit them. If you have more than one character under your control, you can pass them to another player. If you play global, its just as smooth as someone in your own region. The only issue that I have with the multiplayer is when the host leaves, the game ends!

The controls are easy, right click to move. That's it. Right click a door to open it and watch your character go to the door. Right click to interact with something. Right click your character icon to open their stats. Of course there are still hot keys and you can scroll the screen or focus in on your character. If you ever need to see the map, mouse wheel back to see the entire dungeon along with icons where the players, enemies and highlights are. Even see unopened doors in red. Its all streamlined, then mouse wheel forward again. Again, its super easy, a joy to play.

Along the way you'll find merchants to sell you things, but the game doesn't bog you down in equipment. Most characters have two or three equipment slots. There are science crystals that you spend science to research upgrades. You'll need to wait a while and open more doors before the research is complete, so don't spend science to research then exit the floor immediately. The recruits and merchants you find will also be attacked, so you'll need to defend them or they'll die.

There are plenty of things to find throughout the rooms: treasure chests, capsules to unlock at the cost of industry and even things that give you science, industry or food. Everything takes a second or two to unlock. Even doors take a while to open, but once they're open they can't be closed. An odd thing about the game is when you open a door, you've commit to walking into the room beyond it. So if its full of enemies, you will still walk in. Even a room full of enemies doesn't feel like a threat, you can still fallback to a room full of turrets that you've setup.

As for placing defenses, you can't just dump a bunch of turrets into a room, you need empty modules in a room to place modules. Some rooms don't even have any modules available, but 90% of them do and the trick is powering the rooms. You've got a limited amount of power your crystal can generate. If the crystal takes damage, it can power fewer rooms. Of course exploring will find more power to beef up your crystal and charge more areas. In terms of defenses, you've got health, defense and weapons. Defense things such as holograms that will attract enemies. Weapons like turrets, Tesla and sentries. New things can be unlocked at science crystals.

Once you find the exit, its best to deactivate some of the powered rooms in order to power ones along the path. After they're powered setup defenses, because when you pick up your crystal every door opens automatically. So every undiscovered enemy is activated, but more pressing than that are the waves of enemies that spawn.

Instead of classes, there are characters. Each character has their own stats for speed, damage, health and so on. Every piece of equipment can change those stats slightly. Things will boost your speed while lowering your damage per second. Some characters use swords, others have a pistol or a gun. Characters all have their own defense needs, some rely on armor, shields or devices. These characters all look and feel unique to be and play as.

Dungeon of the Endless does have only fifteen floors before you'll need to play again from the start. So there is an end game for anyone that needs a goal. Its just reaching that fifteenth floor that is a challenge. Floors become longer, more difficult and dangerous, yet still doable.

Since the game revolves around a sci-fi setting, the premise is simple, you've crash landed in your escape pod. Why am I telling you that now this deep into a review? Because its never an issue in the game, the only time it is an issue is before you start, you'll select your escape pod. After going through the game, you'll unlock different escape pods, each with its own perk. There are a few different difficulties, very easy and easy. I assume that you can unlock more, but after 8 hours into the game I still have two difficulties.

As for the graphics, they're simple and pixelated, yet still drip in atmosphere. Dungeon of the Endless is a dark and eerie sort of beautiful with a futuristic alien twist. The music gets relegated to ambiance and near chip tune music. Its barely a memory in my mind even after 8 hours of playing.

With everything said, Dungeon of the Endless is definitely worth your time for fans of both dungeon crawlers and tower defenders. This isn't a genre for everyone, but what's here is addictive, engrossing and easy to play.
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A 21 de 23 personas (91%) les ha sido útil este análisis
50.4 h registradas
Publicado: 8 de diciembre de 2014
This is a unique cross between tower defense, 4X, and rogue-like game.

You have 1 to 4 heroes that explore a random dungeon consisting of rooms separated by doors. Every time you open a door, monsters spawn in all the unlit areas of the dungeon and try to attack your heroes and reach your base. You can stop them by attacking with your heroes or building defenses.

After the wave of monsters is done, you are safe and may build or upgrade your structures. This phase plays a lot like a 4X game where you must manage food, research, and industry. Each room can a certain number of structures of various types, and some rooms contain existing structures.

Your heroes themselves level up and gain skills as they would in an RPG. Death is permanent and when all your heroes die, you must restart the game from scratch.

There is a huge amount of replayability here due to the random elements and number of ships and characters you can choose. A typical game can take 3-4 hours.

As with roguelikes this is fairly difficult game, particularly if you play it on the harder difficulty (there are two difficilties, mislabelled "easy" and "very easy"). If you enjoy difficult games, you should like this a lot.
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A 12 de 14 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
141.6 h registradas
Publicado: 17 de diciembre de 2014
First off, I highly recommend this game for anyone that is looking to kill some time. It's definitely worth the money. I bought this during early access, and am usually hesitant of buying unfinished titles, due to some scoundrel developers taking the money and running with it, leaving gamers with a half-finished product. But Amplitude has a very good track record of not only finishing what they started, but also continuing with support well after the title has been released. This game is no exception. Just when I thought the game was finished, I stopped playing for a bit. I came back to this a week ago, only to find they added a bunch more characters, and new options when starting a new game. So a big kudos to them for being a developer that really puts the work into their games.


Now on to the game.

It's simple, yet complex. Keep your guys alive, get out of the dungeon in one piece. But you can't just rush every level, or else you will skip out on collecting a lot of much needed resources and research opportunities. Opportunities you will desperately need later on. Open too many doors at once, or have a lot of unpowered rooms, and a swarm of enemies will come your way and end your game quick. It's a fine balance between greed and fear. Try to open one more door, to try and get just a bit more resources before going to the next level, you could be hammered with 5 waves of hell. But if you skip out on it, it might hurt you in the long run.

Since dungeons are randomly generated, and so are things like weapons/armor/item/artifact locations, there is an element of luck to it. But once you get the hang of it, you can make it through most playthroughs even with some bad luck.

There is quite a bit of lighthearted humour from the characters in-game, which is right up my alley. From a woman who thinks she's a spider, to an overcompensating midget with a huge sword. They all have their quirks. It's not so much a band of heroes, as it is a group of unlikely misfits. You might even recognize characters from other games, such as Samus Aran..... errrr... I mean Sara Namus...

The game plays a lot like a turn-based tower defense. First you decide how to set up your defenses and production, then you begin the action phase by opening a door. That's when it goes from "Okay, everything seems to be coming along fine, all hallways seem to be covered" to "CRAP! DON'T ATTACK THERE! THAT WAS MY FREAKING GENERATOR YOU JUST TRASHED YOU ♥♥♥♥♥!!!!"

All in all, as far as bang for your buck goes, I'd rate this title a 10/10. If you like cheesy humour and tower defense, don't hesitate to buy this game. You won't regret it.

edit: Don't feel ashamed if you cried after losing on easy mode..... We all have....
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A 13 de 16 personas (81%) les ha sido útil este análisis
18.4 h registradas
Publicado: 10 de enero
Dungeon of the Endless is a gem of a game that mixes RTS, Tower Defense, Roguelike, RPG and resource management. It sounds messy, but works pretty well. Your objective is to protect the crystal, explore to find the exit of the floor and take the crystal there. You gain more resources for each door opened, and each door means more monster and loot.

At a first glance, DotE looks like a very simple game, but as you play you'll discover a lot of depth and new strategies. There's a lot to unlock, including pictures for your album, new heroes and new ships (each ship adds new rules to the game).

Each playthrough is randomly generated, so you'll never play the same game twice. This adds a lot of replay value.

Dungeon of the Endless quickly became one of the best games I've ever played. I can recommend to anyone looking for a unique experience.

PROS:

*Very fun and addictive
*High replay value
*Great visuals and good optimization
*Beautiful, immersive soundtrack
*A lot of possibilities
*Hard but fair difficulty
*Satisfying to play

CONS:

*Bad tutorial
*It's hard to tell what's going on when you're in a battle
*To own all ships you need to buy the Crystal pack and Emperor pack (from Endless Legend)

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I rate this game a 8.5 / 10
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A 8 de 8 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
28.3 h registradas
Publicado: 18 de abril
This game slowly eats time. Just thinking about the premise of the thing... it makes me feel wrong. It makes me feel like I know something that shouldn't be known. It tugs at parts of my mind with cold, worm like appendages, always reminding me that it exists. The game that should in no rational way work, or be, but it does and is. I'm certain it takes part of you with it, into its absurdity, because it leaves you sitting there wondering what you've been doing after something closes to your desktop. Because this game shouldn't exist. I refuse to accept the hours noted, the moments of blurred confusion in which I'm staring at my monitor realising two hours have passed without my knowledge. I refuse to accept this thing, this ungodly creation of some terrible, irrational reality, exists. Sometimes I just black out at my desk. And that can be normal for people, I've read about it in books. And when my hands start to shake whenever I go to open a door, I just remind myself that I've been drinking too much coffee.
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A 10 de 12 personas (83%) les ha sido útil este análisis
20.8 h registradas
Publicado: 31 de diciembre de 2014
This game is a blast. Think dungeon keeper as a rogue-like but with only a few units, and heavily influenced by RPG mechanics. Basically, you start out in a randomly generated dungeon, and your goal is to find a room with the exit. All rooms can be "powered", which means enemy monsters will not spawn in them, and allows you to build all sorts of defenses, offenses, and resource generators. Whenever you open up a new room, it is counted as you taking your turn. Once you take your turn, enemy monsters will spawn in rooms that you do not have enough resources or "dust" to power up, and try to attack either your heroes or your crystal which is like your "heart." If all your guys die, or your crystal's dust reaches 0, you lose and have to make a new game. It gets increasingly tricky to balance everything as you get into later levels, so you'll die a lot at first.

Pros:
- Randomness makes each playthrough unique.
- Even though your heroes just sit there auto attacking enemies, you have to constantly watch their health bars and be ready to use active abilities or micro them to another room. It can get a little frantic.
- Music and sound effects are great and totally pleasing.
- Strategic placement of modules and traps is rewarding.
- Self-Powered Rooms.
- Heroes have a decent amount of variation and customization.
- The art looks cooler as the game progresses.

Cons:
- There could be a little more variation in random occurances in rooms. After a little more than a few playthroughs, I had seen all the random room events. Off the top of my head I can think of many more which wouldn't be hard to implement, such as "Trade a hero permanently for 50 food?" or "Trade 30 science for 20 dust and 20 industry?" Very simple things to spice rooms up a little more.
- Multiplayer has given me and my friends a lot of headaches. I keep trying to play with people and I get disconnected, or I get de-synced. I haven't been able to get past a couple levels without something going awry, so I have nothing else to say about the rest of multiplayer.
- Slightly lacking in variation of mobs. I was hoping there was a "boss" mob or randomly generated super enemies. After one-two playthroughs, you won't see any different mobs unless you got further than you did the last time.

Misc:
- For all the RPG elements in the game, it's weird they didn't include critical hits. At least I haven't seen any.
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