Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!
Análisis de usuarios: Muy positivos (1,263 análisis)
Fecha de lanzamiento: 11 de Dic, 2013

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Amplitude Studios thanks to the GAMES2GETHER platform wants to propose a brand new way for players around the world to participate in the creation of a video game! Early Access is just one mean, but a significant one, on how we want to interact with the community to make our games the best they can get. Let's create GAMES2GETHER!”

¿Cuánto tiempo va a estar este juego en acceso anticipado?

“If everything goes well, the final release of the game should happen in Fall 2014.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“What can you expect from this Beta? A lot of fun! The game includes all single player gameplay features and it looks, plays and feels like a final game.

In addition to a final polishing and balancing round, we are still working on a couple of additional elements until the release of the game such as:
  • a beta version of the awaited 4 player coop mode
  • a visual log that the player will be able to complete game after game, revealing more on each hero
  • a tactical map giving you a global view of the dungeon floor
  • more interaction between heroes
  • Steam achievements and trading cards
  • a better tutorial
  • 2 final floors with a brand new environment
  • 2 heroes, one from the G2G votes (Mizi Curtiz) and one for the Endless Legend Founder Pack (Kreyang)
  • 3 spaceships including the one for the Founder Pack (The Library) and the one for the Endless Legend Founder Pack (The Refreezerator)
  • and other little surprises!

¿Cuál es el estado actual de la versión de acceso anticipado?

“The game has now hit Beta stage, we are getting closer to the final release of the game.”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“During the Beta stage, the game can be acquired with a 10% discount to thank people for jumping into this adventure early on.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Acquiring Dungeon of the Endless in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! ...so what could go wrong... open the door!”
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Comprar Dungeon of the Endless - Pixel Pack

-10%
$12.99
$11.69

Comprar Dungeon of the Endless - Founder Pack

-10%
$19.99
$17.99

Comprar Dungeon of the Endless - Pixel to Founder Upgrade

-10%
$7.99
$7.19
 

Recomendado por mentores

"Mixes roguelike elements with tower defense. Interesting and challenging gameplay."
Lee aquí el análisis completo.

Actualizaciones recientes Ver todos (37)

15 de Octubre

Release Date Announced



Hey everyone,

In case you missed the our stream yesterday, we would like to announce that Dungeon of the Endless will be complete and leave Early Access on October 27th!

DotE was launched on Steam Early Access on December 11th, 2013 and has been greatly improved thanks to your feedback, suggestions, design discussions, bug reports, but also forum contests, brainstorms, surveys, GAMES2GETHER votes and so on. With your awesome participation, we were able to create unique content for the game such as heroes, spaceships, modules, events or Steam achievements. Thank you all for participating in this Early Access. Here's a trailer we made for you:

https://www.youtube.com/watch?v=sGJuViaIdfA
Founder and Pixel pack players usernames in the credits have been extracted from the official Amplitude forum users database, with a DotE Steam CD key redeemed



NEW FEATURES

New features in Dungeon of the Endless include:
  • Interweaving Storylines: The dungeons aren’t the only things that are endless in Dungeon of the Endless. It offers overlapping and even intimate relationships between characters that are always fun and often surprising.
  • New Spaceships: The player will be able to unlock new spaceships (aka game modes), such as the Sanitary pod, which offers increased difficulty levels of play.
  • The Jungle levels: The experience is now complete as players will be able to go up to the twelfth and final floor before reaching the surface.
  • A Journal and an Album: Track your scores with the Journal and follow your game progress in the Album, displaying pictures and hints on the secrets around Auriga and its new visitors.
  • Cooperative Multiplayer: For gamers who like to play with others, the two to four player cooperative enables players to strategise best routes, work together to share resources, and team up to kick all sorts of alien ass.

/// Please note that you will be able to test these changes in a test branch we will release sometime this week.



SCREENSHOTS








~Amplitude Studios

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12 de Septiembre

[0.9.22] Tactical Update



Hello everyone,

This time, it's for real! The official public update 0.9 is here. Thanks to our courageous players who tested the branch version to help us to finalise it :) So we added the 2 last heroes, a mob and an event but also the much-awaited tactical map, the backpack and other improvements requested by the community.



Content
  • Added 2 new heroes:
    • Mizi Kurtiz, the G2G hero and her dark companion
    • Kreyang, the EL Founder pack Drakken hero
  • Added 1 new event: the EMP, which temporarily deactivates modules of random rooms [G2G] Thanks Stealth_Hawk
  • Added 1 new mob: the Hurna Debuffer (and its elite form) which reduces the attack power of heroes in the room
  • Added “almost-HD” portraits for the heroes HUD
  • Improved environments by adding props, animations and FXs
  • Added situational dialogues (different for each heroes)
  • Added new tutorial (select in the menu to test it) [WIP]
  • Added 2 special skills for prisoners and crew members


Improvements
  • Added a tactical map: mouse wheel down to zoom out, then click or mouse wheel up over a room to zoom in. You can move and (un)power rooms in this mode
  • Improved the Crystal phase:
    • The rooms are no longer unpowered
    • The Crystal can’t be put back in the first room
    • All the doors of the floor are opened!
    • You have to decide when you leave the floor: all your crew have to be in the exit, otherwise you lose them!
  • Added a backpack in the Inventory panel: all items in this bag will be kept between floors
  • Added remote powering: auto-power several rooms at the same time by clicking on a remote room as long as you have enough Dust
  • Improved Merchants: each one now has a currency between Food, Industry, Science and Dust for sell and buy
  • Added a “multi-doors” bonus: get a score bonus when you open doors in an “action phase”
  • Added a pause button on the bottom right widget
  • Improved several animations on monsters & heroes
  • Heroes found in the dungeon can now have a higher level (with cost slightly increased)
  • Added hero refund: if you dismiss a hero, you get a certain amount of food based on his level
  • Added a special portrait when a hero dies
  • Improved Heroes HUD: reorganised the buttons to avoid misclicks, improved wounded feedback
  • Improved GUI (log, hero panel, FIDS, dialogue, transition screens…)
  • Unlocked Deena by default
  • Changed low health feedback to be sooner and more visible
  • Improved Auto-Powered FX and environment FXs
  • Added new FXs for each module upgrade


Balancing
  • Increased the level up cost of first hero levels, slightly reduced the last ones (global cost is increased)
  • Increased number of new heroes in the floor
  • Reduced heal cost in the Infirmary Pod
  • Reduced Shop cost (build & research)
  • Tweaked item costs (for drugs) and effects (for devices)
  • Increased Lure activation delay
  • Reduced the power and the number of the anti-minor modules mobs
  • Increased power of Kamikazes, but they also hurt other creatures
  • Changed Holohero module behaviour: it no longer attracts mobs of other rooms
  • Increased Holohero module defence


Bug fix (since branch 0.9.20)
  • Kreyang is available for Endless Legend Founder Pack owners
  • Level up stats preview is displayed
  • Green colour is correct in the tactical map (shows rooms with modules inside)
  • Heroes selection marker is correct in the tactical map
  • Several panels are now hidden in the tactical map (dialogs, crystal button...)
  • Mouse wheel can be used in the Inventory
  • System menu is fixed
  • Lighting glitch in the Sewers environment is fixed
  • Hero sprites glitches during attack have been fixed
  • Kamikazes Elite behaviour is fixed


Amplitude Studios

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Informa de errores y deja opiniones sobre este juego en los foros de discusión.

DUNGEON OF THE ENDLESS

Acerca de este juego

Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!

BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards*… or die
  • Discover the hidden secrets and goals* of the survivors… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga*… or die

*These features, and others that will be discussed with the community via the GAMES2GETHER² platform, are not yet available. This Alpha Version is incomplete and will be replaced by a complete version when the final game is released.

Requisitos del sistema

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
Análisis útiles de usuarios
A 15 de 15 personas (100%) les ha sido útil este análisis
26.7 h registradas
Análisis de acceso anticipado
Buenísimo juego! Uno al cual todos los nostálgicos que gusten del Pixel Art, amaran el estilo de Dungeon of the Endless.

El juego es una especie de "Tower Defense", es decir, vas colocando artefactos de ataque, de defensa o de habilidad para reprimir a las ordas de monstruos que te atacaran.

Pero en este caso no se limita solo a eso. Aquí podremos elegir a varios heroes y armar un equipo inicial para comenzar la aventura. Cada heroe dispone de una biografía diferente y caracteristicas únicas, pueden ser tanques, guerreros, ingenieros, sanadores, etc. y a su vez, ya dentro de la partida iremos recogiendo diferentes tipos de armas, armaduras y artefactos, con los cuales podremos mejorar las estadisticas de nuestros heroes.

Además cuando consigamos una cierta cantidad de "Dust" podremos elegir subir de nivel a los personajes, con lo que se potencian aun más sus indices de ataque y defensa.

La mecánica principal es la siguiente:

Una nave que transportaba un "cargamento" de reclusos, vigilados por guardias, se descompone y termina estrellandose en un lugar desconocido. Queda en nosotros descubrir que rol ocupaba cada héroe.

Comenzamos en nuestra nave estrellada y destruida, abrimos la puerta y accederemos a un cuarto, desde allí podremos ir a otros, armandose de esta manera una red de cuartos, cada zona dispone de casillas donde podemos "plantar" generadores de recursos y modulos de ataque.

Cada vez que abramos una puerta, aumentaran nuestros recursos, pero también existe la posibilidad que nos ataque una oleada de monstruos provenientes de cuartos oscuros que no hemos alimentado con energía.

Y así, iremos abriendo puertas hasta encontrar la salida, donde podemos llevar nuestro cristal para alimentar el ascensor y poder pasar al siguiente piso, donde cada uno es más dificil cada vez. El cristal es nuestra fuente de creación, con él, alimentaremos los cuartos, los modulos y por supuesto, el ascensor que nos llevará al siguiente nivel, asi que hay que protegerlo a toda costa, ya que si las criaturas logran romperlo, perderemos.

En el transcurso de la aventura, en los cuartos, podremos encontrar a otros heroes cuales podremos reclutar, mercaderes, y/o tesoros ocultos.


Resumiendo: Dungeon of the Endless es un juego que recomiendo mucho, es todo un desafio jugarlo y su mecánica engancha mucho. Su estilo pixelado es una delicia y su música es muy buena. Y todo esto ya en su version "Alpha"...asi que solo mejorará de cara a su lanzamiento final.

El juego está en inglés, pero me tomé la molestia de traducirlo 100% en español(hasta los créditos). Asi que, a disfrutar!!!

Pueden encontrar la traducción en el foro del juego.
Publicado: 14 de Mayo
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
1.2 h registradas
Análisis de acceso anticipado
Este juego es uno de los mejores juegos indie por los que he pagado. Creo que debería estar alguna vez en Humble Bundle. Es un juego indie de explorar mazmorras a la vez que defiendes un cristal, que es muy importante para ti. Si los enemigos rompen el cristal, estás perdido. El juego genera niveles aleatoriamente, cada vez que encontremos una salida tendremos que coger el cristal y llevarlo hasta esta escoltando al personaje que lo lleve. Al salir pasaremos al siguiente piso. Es uno de los juegos más complicados que he jugado, y mira que he jugado en dificultad "Too Easy". Está en Alpha, pero este juego promete mucho. Tiene unos gráficos inigualables, es decir, pixelados pero a la vez con muchos detalles. El diseño de los objetos y personajes tienen un encanto que no encontrarás en otros juegos. Si no te va el rollo de cubrir un cristal y de morir muchas veces, mejor no te compres el juego ya que es el punto fuerte. Por ahora no he encontrado ningún bug. Se podría decir que la música le mte bastante tensión ya que no sabes que vas a encontrar detrás de cada puerta que abres (aunque la música se acaba haciendo repetitiva). En tu transcurso por la mazmorra podrás encontrar mercaderes para comprar armas, armaduras, etc. También encontrarás compañeros que a cambio de un precio (comida) te acompañarán en tu aventura. El juego no se hace repetitivo en ningún sentido. Como dije anteriormente, uno de los mejores juegos indies, mis felicitaciones a los creadores. Le doy un 4/5.
Publicado: 6 de Mayo
¿Te ha sido útil este análisis? No
A 238 de 251 personas (95%) les ha sido útil este análisis
77.8 h registradas
Análisis de acceso anticipado
This is what happens when your FTL crew crashes into Binding of Issac's basement.
It's pretty pretty and painfully punishing, Endless is entertaining to say the least.
Publicado: 16 de Mayo
¿Te ha sido útil este análisis? No
A 86 de 88 personas (98%) les ha sido útil este análisis
11.2 h registradas
Análisis de acceso anticipado
General synopsis of the game:

This game is actually surprisingly deep once you figure it out. It tricks you into thinking its just a roguelike dungeon crawler. And if thats how you treat it, you will not last past the first floor. It centers around exploring each level room by room, and once you locate the exit to the level, moving your power source to the exit. You have to place your heroes tactically (at choke points basically), and build defenses around those heroes to harden their key positions around your power source. This usually leaves only one hero remaining to explore. Enemies spawn in random unpowered rooms you have discovered. So, sometimes one of your heroes may get overwhelmed, and you will have to take advantage of the handy pause feature to make sure one of that hero is not getting totally butt-r***ed. And, if he is, then you need to figure out which hero you can send to reinforce him. Or, you can activate one of his, unique to each hero, cooldown skills. Which will give him a temporary boost in combat. Or, you could order him to run away. Fleeing is always a viable option in this game. The in-game currency revolves around entering new rooms. For each new door you open you get a set amount of resources and/or currency which allows you to build extra defenses, hire another hero, level up your existing heroes, research better defenses, heal your heroes in combat, power new rooms (to set up new defenses), or buy new gear for your heroes. Once you have opened a door, you cannot close it. So, you have to be careful not to expose a flank route to your power source by brainlessly opening doors.

Thats kind of it in a nutshell. I obviously recommend it, even in its alpha stage. It has not crashed once for me, and is pretty content rich. I can't wait for the game to be content complete.
Publicado: 25 de Abril
¿Te ha sido útil este análisis? No
A 22 de 23 personas (96%) les ha sido útil este análisis
2.7 h registradas
Análisis de acceso anticipado
This game is shockingly fun, and I've done nothing but die repeatedly while having a great time. I'm not a fan of tower defense, but this deftly mixes TD with roguelike elements, RPG elements and squad-based gameplay. LOVE IT. Seriously, LOVE IT, and I'm not even a fan of Endless Space. ;) Get this game if you like roguelikes, squad-based games, or tower defense. It's really great.
Publicado: 21 de Julio
¿Te ha sido útil este análisis? No