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Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!
Fecha de lanzamiento: 11 Dic 2013
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Ver los 3 trailers

Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Amplitude Studios thanks to the GAMES2GETHER platform wants to propose a brand new way for players around the world to participate in the creation of a video game! Early Access is just one mean, but a significant one, on how we want to interact with the community to make our games the best they can get. Let's create GAMES2GETHER!”

¿Cuánto tiempo va a estar este juego en acceso anticipado?

“If everything goes well, the final release of the game should happen in Fall 2014.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“What can you expect from this Beta? A lot of fun! The game includes all single player gameplay features and it looks, plays and feels like a final game.

In addition to a final polishing and balancing round, we are still working on a couple of additional elements until the release of the game such as:
  • a beta version of the awaited 4 player coop mode
  • a visual log that the player will be able to complete game after game, revealing more on each hero
  • a tactical map giving you a global view of the dungeon floor
  • more interaction between heroes
  • Steam achievements and trading cards
  • a better tutorial
  • 2 final floors with a brand new environment
  • 2 heroes, one from the G2G votes (Mizi Curtiz) and one for the Endless Legend Founder Pack (Kreyang)
  • 3 spaceships including the one for the Founder Pack (The Library) and the one for the Endless Legend Founder Pack (The Refreezerator)
  • and other little surprises!

¿Cuál es el estado actual de la versión de acceso anticipado?

“The game has now hit Beta stage, we are getting closer to the final release of the game.”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“During the Beta stage, the game can be acquired with a 10% discount to thank people for jumping into this adventure early on.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Acquiring Dungeon of the Endless in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! ...so what could go wrong... open the door!”
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Comprar Dungeon of the Endless - Pixel Pack

-10%
$12.99
$11.69

Comprar Dungeon of the Endless - Founder Pack

-10%
$19.99
$17.99

Comprar Dungeon of the Endless - Pixel to Founder Upgrade

-10%
$7.99
$7.19

Actualizaciones recientes Ver todos (34)

Spaceship Creation Competition

7 julio 2014



Hi everyone,

Are you ready for a new creation competition? In the latest update, we implemented a new game option: spaceships that you can actually unlock! They bring new game modes with special gameplay effects, new starting configuration and visuals for even more diversity and more fun of course.

Today, we want to call on your creativity to create an extraordinary new spaceship for Dungeon of the Endless!

The creation contest will be divided in 2 parts:

  • The gameplay (rules, stats, etc.)
  • The packaging (visual, name, description, etc.)



PART 1 - GAMEPLAY

The Brief
In order to propose an interesting variety of challenge for the player, here is a quick reminder of the spaceship in game and a glimpse of the others which are planned for the release [spoiler alert!]. The aim is to find ideas not too similar to the already existing ones:
  • The Infirmary: no end turn auto heal, more HP, drugs
  • The Armoury: 4 heroes at start, no free hero, no offence module
  • The Drill: no production module at start, endless floors
  • The Library: focus on research / modules, heroes "lethal as canaries"
  • The Refreezerator: 1 hero in the entire game, but undying… or nearly!


The Entries
There are different properties to define in the gameplay aspect of your spaceship:
  • Code name: the final name will be given in Part 2
  • Special gameplay rules: see below
  • Number of heroes at start (1 to 4)
If it's relevant:
  • Global statistics modifiers (attack power, health, defence, etc. of heroes / mobs / modules)
  • Starting modules (and unavailable modules)
  • Starting items (and unavailable modules)
  • Starting FIDS and FIS incomes

The special gameplay rules are obviously the most important part of the entry. The idea is to find a way to use the current features and elements already available in the game and rearranged them to create a new way to play it. Try to keep it simple! A good concept can be summarised in one sentence.


IMPORTANT
/!\ Entries need to be posted in this thread: http://forums.amplitude-studios.com/showthread.php?33511-Spaceship-Creation-Contest

We will select 3 of your proposals then organise a GAMES2GETHER vote! You may submit several entries but are limited to three! Also make sure you keep all your entries in one post!

Please note however that Amplitude reserves the right to modify the 3 proposals and will work with the winner to finalise the design and adapt it to development constraints.


Deadline
We will be closing the thread on July 15th, at midday (Paris time!).


Prize
Winners of Part 1 et Part 2 will:
  • Get their names in the game credits
  • Win a cool Dungeon of the Endless T-shirt and buttons
  • Three Steam copies of the Dungeon of the Endless - Founder Pack: so you can play with your friends once the multiplayer is released!


Best of luck to all of you!
~Amplitude Studios

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[0.8.7] Patch Notes

24 junio 2014

[0.8.7] Patch Notes

Bug fix
  • Random hero selection is now properly displayed
  • Notifications are no longer displayed on top of transition screens
  • Players can now unequip an item without this one disappearing
  • The instant power given by the “Emergency Generator” module is now ignored if the room is already powered by the Auto Power event
  • Stele is now immune to zone damage
  • “Fast but Weak mobs” stele event no longer stops mobs when they stack
  • Saves, merchants, dust (initial / loot) and items are now functional in the endless mode with the Drill pod
  • Armoury floors no longer spawn free heroes
  • Fixed some sprites glitches

Balance
  • Reduced basic FIS incomes
  • Increased cost of Emergency Generator (now incremental)
  • Increased cost of FIS modules
  • Reduced Wit of Mechanical Pal
  • Tweaked cost and spawn value of items
  • Reduced Pilfer effect
  • Reduced power of flying Necro mob
  • Increased classic item spawn in the Infirmary Pod
  • Increased difficulty in Easy and Too Easy mode (power of mobs)

Please keep in mind that your previous game save will not be compatible with this new version.


~Amplitude Studios

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

DUNGEON OF THE ENDLESS

Acerca del juego

Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!

BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards*… or die
  • Discover the hidden secrets and goals* of the survivors… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga*… or die

*These features, and others that will be discussed with the community via the GAMES2GETHER² platform, are not yet available. This Alpha Version is incomplete and will be replaced by a complete version when the final game is released.

Requisitos del sistema

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
88 productos en la cuenta
3 análisis
26.7 h registradas
Análisis de acceso anticipado
Buenísimo juego! Uno al cual todos los nostálgicos que gusten del Pixel Art, amaran el estilo de Dungeon of the Endless.

El juego es una especie de "Tower Defense", es decir, vas colocando artefactos de ataque, de defensa o de habilidad para reprimir a las ordas de monstruos que te atacaran.

Pero en este caso no se limita solo a eso. Aquí podremos elegir a varios heroes y armar un equipo inicial para comenzar la aventura. Cada heroe dispone de una biografía diferente y caracteristicas únicas, pueden ser tanques, guerreros, ingenieros, sanadores, etc. y a su vez, ya dentro de la partida iremos recogiendo diferentes tipos de armas, armaduras y artefactos, con los cuales podremos mejorar las estadisticas de nuestros heroes.

Además cuando consigamos una cierta cantidad de "Dust" podremos elegir subir de nivel a los personajes, con lo que se potencian aun más sus indices de ataque y defensa.

La mecánica principal es la siguiente:

Una nave que transportaba un "cargamento" de reclusos, vigilados por guardias, se descompone y termina estrellandose en un lugar desconocido. Queda en nosotros descubrir que rol ocupaba cada héroe.

Comenzamos en nuestra nave estrellada y destruida, abrimos la puerta y accederemos a un cuarto, desde allí podremos ir a otros, armandose de esta manera una red de cuartos, cada zona dispone de casillas donde podemos "plantar" generadores de recursos y modulos de ataque.

Cada vez que abramos una puerta, aumentaran nuestros recursos, pero también existe la posibilidad que nos ataque una oleada de monstruos provenientes de cuartos oscuros que no hemos alimentado con energía.

Y así, iremos abriendo puertas hasta encontrar la salida, donde podemos llevar nuestro cristal para alimentar el ascensor y poder pasar al siguiente piso, donde cada uno es más dificil cada vez. El cristal es nuestra fuente de creación, con él, alimentaremos los cuartos, los modulos y por supuesto, el ascensor que nos llevará al siguiente nivel, asi que hay que protegerlo a toda costa, ya que si las criaturas logran romperlo, perderemos.

En el transcurso de la aventura, en los cuartos, podremos encontrar a otros heroes cuales podremos reclutar, mercaderes, y/o tesoros ocultos.


Resumiendo: Dungeon of the Endless es un juego que recomiendo mucho, es todo un desafio jugarlo y su mecánica engancha mucho. Su estilo pixelado es una delicia y su música es muy buena. Y todo esto ya en su version "Alpha"...asi que solo mejorará de cara a su lanzamiento final.

El juego está en inglés, pero me tomé la molestia de traducirlo 100% en español(hasta los créditos). Asi que, a disfrutar!!!

Pueden encontrar la traducción en el foro del juego.
Publicado: 14 mayo 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
219 productos en la cuenta
17 análisis
1.2 h registradas
Análisis de acceso anticipado
Este juego es uno de los mejores juegos indie por los que he pagado. Creo que debería estar alguna vez en Humble Bundle. Es un juego indie de explorar mazmorras a la vez que defiendes un cristal, que es muy importante para ti. Si los enemigos rompen el cristal, estás perdido. El juego genera niveles aleatoriamente, cada vez que encontremos una salida tendremos que coger el cristal y llevarlo hasta esta escoltando al personaje que lo lleve. Al salir pasaremos al siguiente piso. Es uno de los juegos más complicados que he jugado, y mira que he jugado en dificultad "Too Easy". Está en Alpha, pero este juego promete mucho. Tiene unos gráficos inigualables, es decir, pixelados pero a la vez con muchos detalles. El diseño de los objetos y personajes tienen un encanto que no encontrarás en otros juegos. Si no te va el rollo de cubrir un cristal y de morir muchas veces, mejor no te compres el juego ya que es el punto fuerte. Por ahora no he encontrado ningún bug. Se podría decir que la música le mte bastante tensión ya que no sabes que vas a encontrar detrás de cada puerta que abres (aunque la música se acaba haciendo repetitiva). En tu transcurso por la mazmorra podrás encontrar mercaderes para comprar armas, armaduras, etc. También encontrarás compañeros que a cambio de un precio (comida) te acompañarán en tu aventura. El juego no se hace repetitivo en ningún sentido. Como dije anteriormente, uno de los mejores juegos indies, mis felicitaciones a los creadores. Le doy un 4/5.
Publicado: 6 mayo 2014
¿Te ha sido útil este análisis? No
A 80 de 83 personas (96%) les ha sido útil este análisis
95 productos en la cuenta
8 análisis
71.2 h registradas
Análisis de acceso anticipado
This is what happens when your FTL crew crashes into Binding of Issac's basement.
It's pretty pretty and painfully punishing, Endless is entertaining to say the least.
Publicado: 16 mayo 2014
¿Te ha sido útil este análisis? No
A 16 de 18 personas (89%) les ha sido útil este análisis
187 productos en la cuenta
11 análisis
10.9 h registradas
Análisis de acceso anticipado
Although I've only spent a small number of hours exploring Dungeon of the Endless, I can honestly say that I am both impressed with the state of the game already and eager to see what's in store for future updates. The visuals are already quite pleasing and polished. I love the music and the sounds fit very well with the visual atmosphere. Gameplay is frustrating at first but picks up quickly as you get the hang of the controls and figure out clever ways to survive for longer periods of time.

Unfortunately, this game is still in progress. As an Early Access title, there is much left to be done with the game before the official release. Although compared to other Early Access games, this one shows a higher level of Dev-Love than most. If you have been considering buying early but haven't decided yet: get it.

Nurse Deena Ratchet has been killed. Let the tears flow.
Publicado: 24 marzo 2014
¿Te ha sido útil este análisis? No
A 16 de 18 personas (89%) les ha sido útil este análisis
327 productos en la cuenta
92 análisis
10.9 h registradas
Análisis de acceso anticipado
General synopsis of the game:

This game is actually surprisingly deep once you figure it out. It tricks you into thinking its just a roguelike dungeon crawler. And if thats how you treat it, you will not last past the first floor. It centers around exploring each level room by room, and once you locate the exit to the level, moving your power source to the exit. You have to place your heroes tactically (at choke points basically), and build defenses around those heroes to harden their key positions around your power source. This usually leaves only one hero remaining to explore. Enemies spawn in random unpowered rooms you have discovered. So, sometimes one of your heroes may get overwhelmed, and you will have to take advantage of the handy pause feature to make sure one of that hero is not getting totally butt-r***ed. And, if he is, then you need to figure out which hero you can send to reinforce him. Or, you can activate one of his, unique to each hero, cooldown skills. Which will give him a temporary boost in combat. Or, you could order him to run away. Fleeing is always a viable option in this game. The in-game currency revolves around entering new rooms. For each new door you open you get a set amount of resources and/or currency which allows you to build extra defenses, hire another hero, level up your existing heroes, research better defenses, heal your heroes in combat, power new rooms (to set up new defenses), or buy new gear for your heroes. Once you have opened a door, you cannot close it. So, you have to be careful not to expose a flank route to your power source by brainlessly opening doors.

Thats kind of it in a nutshell. I obviously recommend it, even in its alpha stage. It has not crashed once for me, and is pretty content rich. I can't wait for the game to be content complete.
Publicado: 25 abril 2014
¿Te ha sido útil este análisis? No
A 6 de 6 personas (100%) les ha sido útil este análisis
399 productos en la cuenta
8 análisis
8.1 h registradas
Análisis de acceso anticipado
Para estar en la Alpha, decir que ya de por si esta bastante completo, que fue lo que mas me hizo dudar antes de comprarlo.

Es un juego dificil, las mecanicas ahora son sencillas, andar, descubir, contruir defensas, combatir y escapar de la zona, pero el nivel de dificultad es alto.

Para los que quieran un resumen de este juego, lo definiría como una mezcla entre el Hack, Slash, Loot y un Tower Defense.

Todo esto con un pixel-art precioso y buena banda sonora, recomiendo 100%.
--------------------------------------------------------------------------------------------------------------------------------------------------

Lo han actualizado desde que hice esta review Day One.

Han añadido 3 heroes nuevos, nuevas zonas y un selector de dificultad ( Varian los recursos que te dan al comienzo)

Un sistema de Skills con los personajes y arreglos en los efectos del escenario.

Han añadido un montón de cosas, ahora es completamente jugable y rejugable.

----------

Versión 0.7


Mas heroes, fixes en la generacion de mapas, selector de dificultad al comienzo de la partida.
Mas areas en la mazmorra (antes eran 3, ahora ya son 10 y una extra con un jefe )
Mas habilidades, el generador de ciencia que mejora los modulos que ya tienes.
Muchos balanceos entre personajes, ahora no existen los heroes inutiles.

No se porque aun no lo habeís comprado, verlo crecer es increible.
Publicado: 13 diciembre 2013
¿Te ha sido útil este análisis? No