Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!
Data de lançamento: 11 Dez 2013
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Jogo com acesso antecipado

Comece a jogar agora e participe do desenvolvimento do jogo!

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

O que os desenvolvedores têm a dizer:

“Dear Early Access enthusiasts,

Thank you for even considering joining our Alpha Early Access. As you guys may know, Dungeon of the Endless, is our little passion project here at Amplitude Studios that is becoming real thanks to the support of our community. We are so proud to present it to you today, in its very early stage.

What can you expect from that Alpha? A lot of fun with the core game mechanics. You can also expect bugs obviously, although the game is definitely tested, but as we add new content every day, things can’t be as stable or polished as the finished product.

What will you miss from the final game? In this Alpha version, many features are not available yet: the complete list of levels (you only get the first 6 levels out of 12) and their different environments including the final ending sequence, the complete list of monsters, the complete list of heroes including their abilities and objectives, a multiplayer co-op mode, online persistency and unlockables, as well as the final balancing of the game.

We want this Early Access to help us strengthen the core game loop, and work with you guys on all the content that we add through the GAMES2GETHER platform.

So if, as we do, you want DotE to become your dream dungeon survival game, come and join us in its conception. If you want a finished product, stable and with all its content done, then please wait for the final game, it should happen sometime in 2014.

- Amplitude Dev Team”
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Comprar Dungeon of the Endless - Pixel Pack

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Comprar Dungeon of the Endless - Founder Pack

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Comprar Dungeon of the Endless - Pixel to Founder Upgrade

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Atualizações recentes Ver todos (34)

Spaceship Creation Competition

7 julho 2014



Hi everyone,

Are you ready for a new creation competition? In the latest update, we implemented a new game option: spaceships that you can actually unlock! They bring new game modes with special gameplay effects, new starting configuration and visuals for even more diversity and more fun of course.

Today, we want to call on your creativity to create an extraordinary new spaceship for Dungeon of the Endless!

The creation contest will be divided in 2 parts:

  • The gameplay (rules, stats, etc.)
  • The packaging (visual, name, description, etc.)



PART 1 - GAMEPLAY

The Brief
In order to propose an interesting variety of challenge for the player, here is a quick reminder of the spaceship in game and a glimpse of the others which are planned for the release [spoiler alert!]. The aim is to find ideas not too similar to the already existing ones:
  • The Infirmary: no end turn auto heal, more HP, drugs
  • The Armoury: 4 heroes at start, no free hero, no offence module
  • The Drill: no production module at start, endless floors
  • The Library: focus on research / modules, heroes "lethal as canaries"
  • The Refreezerator: 1 hero in the entire game, but undying… or nearly!


The Entries
There are different properties to define in the gameplay aspect of your spaceship:
  • Code name: the final name will be given in Part 2
  • Special gameplay rules: see below
  • Number of heroes at start (1 to 4)
If it's relevant:
  • Global statistics modifiers (attack power, health, defence, etc. of heroes / mobs / modules)
  • Starting modules (and unavailable modules)
  • Starting items (and unavailable modules)
  • Starting FIDS and FIS incomes

The special gameplay rules are obviously the most important part of the entry. The idea is to find a way to use the current features and elements already available in the game and rearranged them to create a new way to play it. Try to keep it simple! A good concept can be summarised in one sentence.


IMPORTANT
/!\ Entries need to be posted in this thread: http://forums.amplitude-studios.com/showthread.php?33511-Spaceship-Creation-Contest

We will select 3 of your proposals then organise a GAMES2GETHER vote! You may submit several entries but are limited to three! Also make sure you keep all your entries in one post!

Please note however that Amplitude reserves the right to modify the 3 proposals and will work with the winner to finalise the design and adapt it to development constraints.


Deadline
We will be closing the thread on July 15th, at midday (Paris time!).


Prize
Winners of Part 1 et Part 2 will:
  • Get their names in the game credits
  • Win a cool Dungeon of the Endless T-shirt and buttons
  • Three Steam copies of the Dungeon of the Endless - Founder Pack: so you can play with your friends once the multiplayer is released!


Best of luck to all of you!
~Amplitude Studios

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[0.8.7] Patch Notes

24 junho 2014

[0.8.7] Patch Notes

Bug fix
  • Random hero selection is now properly displayed
  • Notifications are no longer displayed on top of transition screens
  • Players can now unequip an item without this one disappearing
  • The instant power given by the “Emergency Generator” module is now ignored if the room is already powered by the Auto Power event
  • Stele is now immune to zone damage
  • “Fast but Weak mobs” stele event no longer stops mobs when they stack
  • Saves, merchants, dust (initial / loot) and items are now functional in the endless mode with the Drill pod
  • Armoury floors no longer spawn free heroes
  • Fixed some sprites glitches

Balance
  • Reduced basic FIS incomes
  • Increased cost of Emergency Generator (now incremental)
  • Increased cost of FIS modules
  • Reduced Wit of Mechanical Pal
  • Tweaked cost and spawn value of items
  • Reduced Pilfer effect
  • Reduced power of flying Necro mob
  • Increased classic item spawn in the Infirmary Pod
  • Increased difficulty in Easy and Too Easy mode (power of mobs)

Please keep in mind that your previous game save will not be compatible with this new version.


~Amplitude Studios

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Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

BE A GAME CHANGER!

Acquiring Dungeon of the Endless in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! ...so what could go wrong... open the door!

Sobre o jogo

Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!

BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards*… or die
  • Discover the hidden secrets and goals* of the survivors… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga*… or die

*These features, and others that will be discussed with the community via the GAMES2GETHER² platform, are not yet available. This Alpha Version is incomplete and will be replaced by a complete version when the final game is released.

Requisitos de sistema

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
Análises úteis de usuários
56 de 58 pessoas (97%) acharam esta análise útil
93 produtos na conta
7 análises
71.2 hrs registradas
Análise de acesso antecipado
This is what happens when your FTL crew crashes into Binding of Issac's basement.
It's pretty pretty and painfully punishing, Endless is entertaining to say the least.
Publicada: 16 maio 2014
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13 de 15 pessoas (87%) acharam esta análise útil
187 produtos na conta
11 análises
10.9 hrs registradas
Análise de acesso antecipado
Although I've only spent a small number of hours exploring Dungeon of the Endless, I can honestly say that I am both impressed with the state of the game already and eager to see what's in store for future updates. The visuals are already quite pleasing and polished. I love the music and the sounds fit very well with the visual atmosphere. Gameplay is frustrating at first but picks up quickly as you get the hang of the controls and figure out clever ways to survive for longer periods of time.

Unfortunately, this game is still in progress. As an Early Access title, there is much left to be done with the game before the official release. Although compared to other Early Access games, this one shows a higher level of Dev-Love than most. If you have been considering buying early but haven't decided yet: get it.

Nurse Deena Ratchet has been killed. Let the tears flow.
Publicada: 24 março 2014
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13 de 15 pessoas (87%) acharam esta análise útil
316 produtos na conta
92 análises
10.9 hrs registradas
Análise de acesso antecipado
General synopsis of the game:

This game is actually surprisingly deep once you figure it out. It tricks you into thinking its just a roguelike dungeon crawler. And if thats how you treat it, you will not last past the first floor. It centers around exploring each level room by room, and once you locate the exit to the level, moving your power source to the exit. You have to place your heroes tactically (at choke points basically), and build defenses around those heroes to harden their key positions around your power source. This usually leaves only one hero remaining to explore. Enemies spawn in random unpowered rooms you have discovered. So, sometimes one of your heroes may get overwhelmed, and you will have to take advantage of the handy pause feature to make sure one of that hero is not getting totally butt-r***ed. And, if he is, then you need to figure out which hero you can send to reinforce him. Or, you can activate one of his, unique to each hero, cooldown skills. Which will give him a temporary boost in combat. Or, you could order him to run away. Fleeing is always a viable option in this game. The in-game currency revolves around entering new rooms. For each new door you open you get a set amount of resources and/or currency which allows you to build extra defenses, hire another hero, level up your existing heroes, research better defenses, heal your heroes in combat, power new rooms (to set up new defenses), or buy new gear for your heroes. Once you have opened a door, you cannot close it. So, you have to be careful not to expose a flank route to your power source by brainlessly opening doors.

Thats kind of it in a nutshell. I obviously recommend it, even in its alpha stage. It has not crashed once for me, and is pretty content rich. I can't wait for the game to be content complete.
Publicada: 25 abril 2014
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7 de 8 pessoas (88%) acharam esta análise útil
123 produtos na conta
1 análise
26.1 hrs registradas
Análise de acesso antecipado
One of the best roguelikes I have ever played! Maybe it's the soundtrack, or artwork, or the lore, or Amplitude Studios. Maybe I'm just straight up being a fanboy! This game really breaks away from the "standard" of roguelikes and brings more to the table (in my opinion) than any roguelike out there. Since the game is now in Beta, it still has a few kinks to work out. However, the upside to that is Amplitude Studios's dev team! You post on their forums and they'll get back to you ASAP! They will try to provide solutions or take it into account and try to resolve the problem! So, if you're looking to support a great indie company, have a blast with a fresh roguelike, and work with an excellent dev team, then this is the game for you!
Publicada: 21 junho 2014
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4 de 4 pessoas (100%) acharam esta análise útil
235 produtos na conta
28 análises
1.8 hrs registradas
Análise de acesso antecipado
JOURNAL ENTRY #1
- So it appears a dual-gun wielding man and a sword wielding woman have crashed landed on this ship. The room I am in seems like a generator room with a bright yellow cube. I figure the woman should proceed first as she wields a sword which'd be better at close range and then I can send in the man to attack from a range. This worked efficiently and I managed to gather to enough resources to level up both my characters a few times.

JOURNAL ENTRY #2
- Warning symbols appear all around the generator room, I figure my objective is to protect that for now, so I use the woman's special ability which lets her move significantly faster to get back to the base. I make and it is swarmed by multiple enemies. My gunman follows and I use his special ability which buffs our damage in the room. We manage to fight off the enemies and return to exploring the ship. I now come across what I imagine to be an escape, so I grab the generator core and run using the woman's special ability to get out faster. We escape and that's floor one done.

JOURNAL ENTRY #3
- After upgrading my characters a few times and equipping them with the new gear found, I continue using the same strategy as before. After reaching a shop I spend a lot of money on new equipment for my characters. Bad idea, I now have no money to spend on health. Enemies appear in the next room so I send the sword wielding woman in to fight them and send the gunman back to base. A wave comes and I manage to fight them off, but I forget about the woman who sadly gets overwhelmed with enemies and dies. After two more waves I finally find the exit and escape. Alone.

JOURNAL ENTRY #4
- Alone on the next floor, I begin searching for the rooms, I find the exit almost instantly and figure it's my best interest to escape now so I can get a good score. I grab the generator and head down.

JOURNAL ENTRY #5
- This is where things start to get difficult. I begin by upgrading my character and saving enough money for healing. I start searching the rooms and each is a struggle. I narrowly survive each room and gather enough money to heal regularly. A wave is now incoming. I prepare by heading to the base. Enemies flood in from 3 directions and I fend them off the best I can. Eventually I'm overwhelmed and just like my partner, I die.

This game is fantastic fun, it has gameplay like Faster Than Light with elements from The Binding Of Isaac, give it a try!
Publicada: 30 junho 2014
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