„Dungeon of the Endless“ ist ein Dungeon Defense Rogue-like, in dem der Spieler und seine Gruppe den Generator ihres abgestürzten Schiffs beschützen müssen, während sie ein stetig wachsendes Dungeon erkunden, Monsterwellen bekämpfen um den Ausgang zu erreichen.
Nutzerreviews: Sehr positiv (3,600 Reviews)
Veröffentlichung: 27. Okt. 2014

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Dungeon of the Endless - Pixel Edition kaufen

Dungeon of the Endless - Crystal Edition kaufen

Pakete, die dieses Spiel enthalten

Amplitude Endless Pack kaufen

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

Dungeon of the Endless - Pixel Edition to Crystal Edition Upgrade kaufen

 

Von Kuratoren empfohlen

"Disclosure: RC, This is a very fun rougelike,rpg, tower defense game. You try to protect your crew as they carry a crystal to the exit."

Kürzliche Updates Alle anzeigen (57)

25. Mai

Korean Community Translation




Hey everyone,

Dungeon of the Endless is now available in Korean, thanks to our fans from Team.SM. Find more information on this community translation here: link.


Enjoy,
~Amplitude Studios

9 Kommentare Weiterlesen

22. April

Hotfix [1.0.63]

Hotfix [1.0.63]

  • Fixed an issue with the pathfinding. Heroes and monsters should no longer get stuck in rooms
  • Fixed an issue with the dungeon generation. The game should no longer crash and remove the save during the creation of a new floor

Thanks for your patience. We’ll keep an eye on forums to see if that fixes the issues encountered by many of you.

9 Kommentare Weiterlesen

Reviews

“Es gibt nichts, was ihm gleichkommt. Ja, es bedient sich bekannter Elemente, aber es ist trotzdem das einzigartigste, herausforderndste und cleverste Paket grossartig umgesetzter Ideen und ästhetischer Konzepte, das ich dieses Jahr gesehen habe.”
Wot I Think – Rock, Paper, Shotgun

“Man sollte sich nicht von der Einfachheit der Pixel täuschen lassen: Die einzelnen Elemente von Dungeon of the Endless sind nicht besonders kompliziert, aber zusammengenommen bieten sie eine teuflisch schwere Herausforderung. Wer gewillt ist, diese anzunehmen, wird dafür belohnt - denn auch wenn das Spiel sich bei anderen Genres bedient, ist es doch einzigartig und strotzt nur so vor Persönlichkeit und schlauen Entscheidungen.”
8.1/10 – IGN

“Vom Hintergrund über das Design bis hin zur Ästhetik fühlt sich Dungeon of the Endless wie ein Spiel an, das extra für mich entwickelt wurde. Es ist schwer und verzeiht keine Fehler, aber es ist auch fair. Trotz aller Tode, die mich beim Durchspielen der Level ereilt haben, habe ich das Spiel Stück für Stück gemeistert. Es ist ein Vorzeige-Rogue-like und der Grund, aus dem ich mich so gerne mit dem Genre befasse.”
4.5/5 – Game Revolution

About the Game Editions

Hauptspiel „Dungeon of the Endless”

  • Spiele „Dungeon of the Endless” auf PC und Mac.

Offizieller digitaler Soundtrack

  • Alle von FlybyNo komponierten Tracks aus „Dungeon of the Endless” als mp3.

„Dungeon of the Endless” Amplitude Abzeichen

  • Du erhältst ein einzigartiges Abzeichen für dein Amplitude-Konto.
  • Fügt 200 G2G zum Wert deiner Stimmabgaben auf unserer Webseite hinzu.

Hauptspiel „Dungeon of the Endless”

  • Spiele „Dungeon of the Endless” auf PC und Mac.

„Bookworm” Add-on für Dungeon of the Endless

  • Fügt das Bibliothek-Schiff, das einen neuen Modus für das Spiel beinhaltet, hinzu.
  • • Fügt Josh ‘Ntello zur Heldenauswahl hinzu

Offizieller digitaler Soundtrack

  • Alle von FlybyNo komponierten Tracks aus „Dungeon of the Endless” als mp3.

„Dungeon of the Endless” Amplitude Abzeichen

  • Du erhältst ein einzigartiges Abzeichen für dein Amplitude-Konto.
  • Fügt 200 G2G zum Wert deiner Stimmabgaben auf unserer Webseite hinzu.

„Mezari” Einheiten-skins in Endless Legend

  • Ein neuer „Mezari” Skin für deine Vaulter-Einheiten in „Endless Legend”.

Über dieses Spiel


Ein paar Hundert verurteilte Straftäter wurden an Bord des Gefangenentransporters „Success“ in das Auriga-System verschifft. Man hatte ihnen erzählt, sie könnten sich die Chance auf eine Rückkehr ins gesellschaftliche Leben verdienen, wenn sie hart für die Gemeinschaft arbeiten würden. Aber keiner der Häftlinge hatte auch nur die geringsten Zweifel daran, dass es sich eher um Sklavenarbeit handelte, um einen noch nicht erkundeten Planeten zu kolonisieren. Alles, was sie über Auriga Prime wussten, war das, was die Forschungssonden ihnen mitteilten: Es gab dort Wasser, gemäßigte Klimazonen, Pflanzen und viele Metalle in der Planetenkruste. 


Tatsächlich befand sich auf dem Planeten Auriga einst eine große Siedlung der galaxiereisenden Ahnen, die heute unter dem Namen „Infiniten“ bekannt sind. Außerdem befand sich im Orbit des Planeten ein noch immer funktionsfähiges (und getarntes) Verteidigungssystem, das mit großer „Begeisterung“ auf die Ankunft der „Success“ reagierte – innerhalb weniger Minuten hatte es das Schiff in einige große Klumpen Metall zerlegt, die nun auf die Planetenoberfläche hinabstürzten. 


Da jede Zelle ebenfalls als Rettungskapsel fungierte, löste sich das Schiff auf und die überlebenden Häftlinge stürzten angeschlagen, aber (vorerst) lebendig und sicher auf den Planeten. Nun ja, sicher waren sie zumindest so lange, bis sie erkannten, dass sie in eine Art Anlage der Infiniten gestürzt waren ... ganz bis in das unterste Untergeschoss, das so tief und uralt ist, dass es den Namen „Dungeon“ durchaus verdient ... 

Stelle eine Gruppe zusammen.

  • Stelle eine Gruppe aus Helden zusammen, die alle ihre eigenen Stärken (und Psychosen) haben
  • Rüste sie aus, setze sie ein und erhalte mächtige Fertigkeiten
  • Achte auf das Gleichgewicht zwischen Ex-Knastis und Wachen
  • Entdecke die versteckten Geheimnisse und Ziele der Überlebenden

Baue deine Verteidigung auf.

  • Benutze den gesammelten Dust, um die Räume einzuschalten
  • Benutze knappe Ressourcen, um das Überleben deiner Gruppe zu sichern
  • Baue kleine und große Module, um Monsterwellen aufzuhalten
  • Entschlüssele Ruinen der Infiniten, um lebensrettende Technologien zu entdecken

Öffne die Tür.

  • Jede Tür ist eine Gefahr: Bereite dich und deine Gruppe auf alles vor
  • Erkunde und entdecke eine endlose Zahl an Leveln und Anlagen
  • Trage deinen Kristall durch Monsterwellen bis zum Ausgang jedes Levels
  • Kämpfe dir den Weg zur Oberfläche frei, um die Wahrheit über Auriga zu erfahren

Systemvoraussetzungen

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Hilfreiche Kundenreviews
6 von 6 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
25.3 Std. insgesamt
Verfasst: 24. Januar
Dungeon of the Endless ist ein kurzweiliger Genremix aus Roguelike und Tower Defense, gewürzt mit einer Prise Rollenspiel. Der Spieler übernimmt die Kontrolle von anfänglich zwei, in der Regel recht kauzig anmutenden Anti-Helden, die als Besatzung eines unter Beschuss geratenen Gefangenentransporters auf einem fremden Planet bruchlanden mussten. Unglücklicherweise schlug die Fluchtkapsel des Raumschiffes aber nicht auf der Planetenoberfläche ein, sondern bohrte sich tief ins Innere des Planeten, von wo aus der Spieler sich zurück ans Tageslicht kämpfen muss.

Bevor man sein Abenteuer startet, hat man die Wahl zwischen verschiedenen Charakteren, die sich in ihren Eigenschaften, wie Geschwindigkeit, Kampfkraft oder Spezialfertigkeiten zum Teil sehr stark voneinander unterscheiden und dadurch auch völlig andere Spielstrategien voraussetzten. Nachdem man sich für seine beiden Helden entschieden hat, beginnt man im ersten der insgesamt 12 Level, in seiner mit einem Energiekern ausgerüsteten Fluchtkapsel und muss sich von dort aus zum Aufzug einer jeden Ebene durchkämpfen. Jeder neu geöffnete Raum muss erstmal mit Energie aus dem Kern, genannt Dust, versorgt werden um zu verhindern, dass nach jeder Runde, sprich nach jedem Öffnen einer Türe, neue Gegner erscheinen, die nur das Ableben der Helden, oder die Zerstörung des Energiekerns im Sinn haben. Leider ist Dust ein spärliches Gut, das man entweder durch das Öffnen neuer Räume findet, oder ab und an von getöteten Gegnern hinterlassen wird. Doch egal wie hold einem das Glück ist, man hat nie genügend Dust um alle Räume zu sichern, weshalb man sich für eine strategisch sinnvolle Route entscheiden muss.

Alle nicht gesicherten Wege müssen wahlweise mit den Helden und/oder verschiedenen Verteidigungsgerätschaften gesichert werden. Anfänglich hat man davon nur eine schwache Selbstschussanlage zur Verfügung, aber man erforscht später mit Hilfe von Forschungspunkten an gefundenen Kristallen, neue, mächtigere Verteidigungsanlagen, die wahlweise die Gegner angreifen, verschiedene defensive Eigenschaften haben, oder die Helden direkt unterstützen. Insgesamt gibt es neben Forschung noch zwei andere Ressourcen, Industrie und Nahrung, die man nach jedem Öffnen einer Türe in gewissem Umfang gutgeschrieben bekommt. Neben der bereits erwähnten Forschung für neue und verbesserte Verteidigungsanlagen benötig man Industrie um selbige zu installieren oder neue Ressourcengeneratoren zu bauen. Mit Nahrung werden die Helden direkt versorgt, um entweder ihr Level zu erhöhen und somit ihre Fertigkeiten zu verbessern und neue Fähigkeiten freizuschalten, oder sie während eines Kampfes zu heilen. Beim Kämpfen kann man die Helden nicht direkt steuern sondern bestimmt nur welchen Raum sie verteidigen sollen und welche Spezialfertigkeiten sie wann benutzen. Am Ende einer jeden Runde werden die Helden wieder vollständig geheilt, vorausgesetzt sie sind nicht gestorben, denn der Tod ist in diesem Spiel eine permanente Sache.

Dadurch, dass Ressourcen immer knapp sind, ist der kürzeste Weg zum Aufzug nicht immer der Beste. Man muss ständig abwägen ob es sinnvoll ist, noch eine weiteren Raum zu erschließen, um an neue Ressourcen zu kommen. Doch auch wenn man sich entschlossen hat, die nächste Ebene zu betreten, kann man nicht einfach den Aufzug nehmen, sondern muss erst seinen Energiekern zum Levelende tragen. Das gute Ding ist offensichtlich sehr schwer und selbst schnelle Helden werden beim Tragen des Kerns deutlich verlangsamt. Zu allem Überfluss werden beim Entfernen des Kerns alle Monster in den nicht versorgten Räume räumen geweckt und wollen unseren Helden ans Leder, weshalb eine wohl überlegte Verteidigungsstruktur spätestens in höheren Levels eine absolute Notwendigkeit darstellet. Dabei muss immer darauf geachtet werden, die Balance zwischen Notwendigkeit und Ökonomie zu wahren um auch im nächsten Level noch genügend Kapazitäten zur Verfügung zu haben.

Glücklicherweise trifft man im Dungeon auch ab und an auf freundlich gesinnte Händler, die einem allerlei Ausrüstungsgegenstände, wie Rüstungen und neue Waffen gegen wertvolle Ressourcen verkaufen. Des weiteren kann man seine Party auf bis zu vier Mitglieder erweitern. Kostenlos wollen sich die Neuen Helden zwar nicht anschließen, aber selbst wenn man den Preis nicht zahlen kann oder will, verteidigen diese potentiellen Partymitglieder wenigstens die Räume in denen man sie antrifft, was einen weiteren strategischen Faktor darstellen kann.

Dungeon of the Endless ist schwer und oftmals auch unfair. In späteren Levels kann man es sich kaum leisten, mehrmals den falschen Weg zu nehmen und wer sich allzu oft für die falsche Route entscheidet, was letztendlich einfach nur vom Glück bestimmt wird, hat schnell seine Ressourcen verpulvert und wird von den Monsterhorden überrannt werden, Nichtsdestotrotz gibt es viele Taktiken und Mechaniken, die gelernt werden wollen, um das Restrisiko des Ablebens zu verringern und letztendlich das rettende Tageslicht zu erreichen. So frustrierend manche Tode auch sein können, so erfüllend fühlt es sich an, wenn man alles richtig gemacht hat und dadurch einen Monsteransturm gerade so überlebt. Nur an einer Stelle im Spiel, während eines eigentlich guten Runs, musste ich etwas hart schlucken. Man muss es wohl mit Humor nehmen, wenn in einer der witzigen Aufzug-Zwischensequenzen seine eigenen Partymitglieder aufeinander los gehen und dabei der beste Held stirbt, schließlich dürften die Nerven der pixeligen Protagonisten ähnlich blank liegen, wie das des Spielers.


Fazit:

Wer eine gewisse masochistische Frustrationsresistenz an den Tag legt, wird mit diesem charmanten Spiel sicher seine Freude haben. Man merkt, dass viel Leidenschaft seitens der Entwickler in dieses Projekt geflossen ist und das Ergebnis kann sich wirklich sehen lassen. Obwohl, oder vielleicht auch gerade weil die Grundmechaniken recht simpel sind, bietet das Spiel viel taktische Tiefe um verschiedene Strategien mit verschiedenen Partykonstellationen auszuprobieren und für viele Stunden zu begeistern.
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
20.1 Std. insgesamt
Verfasst: 29. April
Dungeon of the Endless..

..or: How will I die this run? And why do I restart every time? But first let’s take a look at this gem which keeps me nailed to the screen for hours. DotE is the third "Endless" Installment from Amplitude. You don’t need to know the other 2 and you don’t need to have played them. The story is simple: A Prison Space Ship crashes into an unknown planet, releasing its "cargo", prisoners and guards. Here they are, our newborn heroes. We should call them anti-heroes, because they are all pretty messed up, brutal, sociopath, misanthropic but at the same time, funny. If your humor is coloured black as mine is you will laugh a dozen times. Every hero has it’s own background, special abilities and some of them have a special connection, which you, the player, shall unfold. The game delivers everything in wonderful pixel-art, combined with a chilling, sci-fi soundtrack, so...

How to play?

This is the core of this game. It is a mixture of tower-defense, rogue-like, dungeon crawling and RPG. These 4 components fit together in a very unique, yet pretty awesome way, I would call it "easy to learn, nearly impossible to master!”. Your task is to protect an energy-producing crystal, starting in a random stage, trying to get it to the exit. While this sounds simple on paper it gets pretty hard in reality. You start with 2 heroes, whom you pick just before entering the dungeon. Getting deeper into the dungeon you may or may not meet other heroes. First thoughts: Which one should I pick before entering? A Melee with good attack and defense? A ranged one? Or an intelligent contender, caring for your modules, producing more resources. Speaking of resources and modules. You are crawling through the dungeon, room by room. Every opened door rewards with ressources: Wisdom, Industry, Food and Dust. Industry is used for building stuff, wisdom to research new modules, food to heal or level-up your heroes. Dust is special. Your crystal needs it to produce more energy, because every room needs energy if you want to install modules or turrets. And you will need turrets. Not only resources but monsters will await behind every opened door. And to make it even harder, every room not getting energy from your crystal will possibly spawn new mobs. And they all know one target: the crystal! Mobs differ from stage to stage, forcing you to adapt and rethink strategies. Research is important to utilize your defense with different turrets, answering the mixture of monsters.

Big Text, Quick Facts:

Pro:
  • Different heroes to choose from and unlock
  • Multiple turrets + modules to strategize with
  • Heroes can be equipped with different (funny) weapons, armours and gadgets
  • Randomized game + unlockable modes guarantee hours of re-playabilty
  • Great (but unforgiving) AI
  • Pixel-art (if you like it)
Con:
  • It is very difficult, sometimes the first stage will be your last
  • You will die a lot. Although this is not really a con this game doesn’t suit everyone.
  • Story is fun but don’t expect too much of it.
  • Level-design gets repetitive sometimes.
  • Some heroes simply seem to be underpowered compared to others.

Summary:

Dungeon of the Endless is one of my all-time favourites already. It mixes different genres and what comes out is a brutally hard, yet unbelievably satisfying pixel-art gem. Although the background story could be better explained I like the way some heroes react and team-up with each other. There are some hidden stories I’ll let you find for yourself.
You don’t care about dying a hundred times? You want to laugh about stupid item-names and weird dialogues? You want to build your turrets, equip your heroes and defend that shiny crystal? Hesitate no more, go get it. 9/10

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War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
9.0 Std. insgesamt
Verfasst: 17. April
Sensational
ich dachte erst hey mal reingucken passt schon ( free Weekend)
und das Spiel hatt mich schnell überzeugt, ich finde es richtig schön.

Es ist Schwer, man Spielt es sehr Taktisch und man muss sich wirklich viel gedanken über sein nächsten zug machen!
War dieses Review hilfreich? Ja Nein Lustig
207 von 229 Personen (90%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
14.0 Std. insgesamt
Verfasst: 13. Dezember 2014
This game is the prime example of the modern roguelike done right.

Before playing Dungeon of the Endless, I've played a HUGE host of roguelikes from Angband to Tales of Maj'Eyal to Cataclysm: Dark Days Ahead. As diverse as the settings and gimmicks are, roguelikes have some things in common - as you get more and more powerful and you explore the world, the game tries to match your power with more powerful foes or new mechanics, and throughout the way the game tries to kill you when you make a wrong decision, get in a wrong area, or do a wrong step. This is not necessarily a bad thing - it gives a sense of challenge and a thrill that gives roguelikes its addictive charm.

Most roguelikes also feature a huge number of mechanics and statistics that can be very daunting - for example, Tales of Maj'Eyal has at least six unique resources (health, mana, stamina, rage, hate, equilibrium), seven stats, at least 26 different types of damage, saving throws for physical, spell, and mind damage, resistances, resistance penetration, five types of speed (global, movement, spell, attack, mental)...you get it. The more unorthodox Cataclysm: Dark Days Ahead has a complex crafting system, twenty-nine skills ranging from computer knowledge to tailoring expertise, and at least 102 feats for your character. All of this can be incredibly daunting to face for newbies and is a staple of the genre.

Dungeon of the Endless, however, breaks from that mold. The concepts and challenges are simple: find the exit, bring the Crystal to the exit, defend the crystal carrier against waves of enemies. There are only eight statistics all in all, with each character possessing a set of passive and active skills that will be seen as the character levels up. The skills and statistics are simple to understand and make use of.

Compared to most roguelikes, Dungeon of the Endless is relatively gimmick-free: there is one non-random gimmick about characters killing one another due to their relationship, which is incredibly frustrating but is easily avoided in your next playthrough (unlike unbeatable scenarios in FTL or some "trap" areas in Tales of Maj'Eyal). If you lose, it's not the fault of the game as it usually is in roguelikes - it's all yours. Maybe you didn't think about watching your carrier's back; maybe you neglected defending a certain chokepoint, leading to your party getting flanked and killed.

Since you know it's your mistake, you can determine what you did wrong and how you can prevent it next time. Not only is it a new game every single time, but you learn and refine your strategy, and you buckle down and see if you can make it to a deeper floor with your experience this time.

Dungeon of the Endless represents what a modern roguelike should aspire to be: a highly replayable game that provides a genuine, fair challenge that you can climb through and improve your skill in every playthrough.

(I still like Tales of Maj'Eyal better. :3)

10/10 gg
War dieses Review hilfreich? Ja Nein Lustig
138 von 162 Personen (85%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
25.8 Std. insgesamt
Verfasst: 18. Dezember 2014
With the only starting difficulties being Easy and Too Easy you can also look stupid when you tell your friends that game is too hard on easy difficulty.
War dieses Review hilfreich? Ja Nein Lustig
35 von 40 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.2 Std. insgesamt
Verfasst: 30. Dezember 2014
Dungeon of the Endless was a game that I was avoiding. Tower Defense wasn't my "scene" and the pixelated (albeit stylized) graphics didn't grab me either. However, many of my gaming friends at "Octopus Overlords" were raving about it, so I eventually gave it a try. And I'm glad I did.

In the game, your crew of heroes must explore a floor of a spaceship to find the exit. Then, they must transport the generator/crystal to the exit to progress to the next floor, and ultimately exit and win the game. What really hooked me were the RPG elements built in to the game, where you can upgrade and customize your crew members, also outfitting them with weapons and gear. The random nature of each floor and the included encounters/events/surprises appealed to me too (but then, I'm a sucker for Rogue-like games). Lastly, as a gamer with a family, it's nice that each floor makes a satisfying, quick play session - convenient for when real life calls. (There is a "Save & Quit" option if needed mid-level). And I haven't even gotten to the point where I've unlocked all of the ships and crewmembers to use.

Drawbacks: The tutorial is short and not entirely helpful. I had to check the wiki for clarity on some of the game basics. (i.e. - Opening doors are the "turn" mechanism; You manually choose to level characters from their inventory/stat screens;etc.). I haven't attempted multi-player, though it seems people are reporting problems at this date. (The developers are continuing to address this with patches.) I've not encountered any technical problems, on my mid-level gaming laptop.

Overall, I highly recommend this game. It's surprised me with how much fun it has been, once I got the hang of it. To win me over to a genre that I usually avoid is high praise, in my opinion. My last thought (again, shared by an Octopus Overlord member): "Easy" level is hard. "Very easy" is normal. Don't be afraid to start there.
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234 von 378 Personen (62%) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
4.6 Std. insgesamt
Verfasst: 11. Dezember 2014
OPEN THE DOOR
GET ON THE FLOOR
ALL YOUR HEROES DIED SO CRY SOME MORE
War dieses Review hilfreich? Ja Nein Lustig
23 von 25 Personen (92%) fanden dieses Review hilfreich
8.5 Std. insgesamt
Verfasst: 18. April
Dungeon of the Endless is probably the best rogue like dungeon crawler that I'll ever play, because it takes the genre and adds a tower defense mechanic to it with a science fiction theme. The object is to explore randomly generated floors all while defending your crystal. The crystal gets used to power rooms that you'll place defenses and harvesters that bring in extra science, food and industry for every new door that you open. Once you discover the exit, one of your party members needs to lug that crystal from the elevator to the exit as the floor floods with enemies. Any party member not in the room with the exit gets left behind if you chose to exit without them.

Your characters will defend a room automatically and fix any damaged equipment if there's nothing happening. You only need to have your people in the right room at the right time. Its a fun and casual way to play the game. If someone gets too low on health, you can click a medical bag near your character's card to use food for more health. Some difficulties even replenish your health for each room or wave of monsters that you clear. You can spend food on each character to level up.

The more rooms of a floor that you clear out, the greater chance of enemy waves attacking. There are still rooms full of enemies, but its the waves that make things a true challenge. These waves will spawn in any room that isn't powered. Your foes can't go through doors and they'll only spawn in rooms you've uncovered so its best when you start a new floor to choose one door and work down that path instead of opening all four doors to each elevator.

You've got your choice of four characters from the start and plenty to unlock as you progress. You can find new recruits and purchase them with food, but that doesn't mean they're unlocked. In order to unlock them you need to have and keep them for at least a floor. The game lets you have a maximum of four per party and it can be difficult juggling them, because you can only control four at once. Under normal circumstances, I have three of them guard the crystal and explore with one.

Dungeon of the Endless has an amazing multiplayer that gives each player one character. Its a much easier experience. You pick a server locally, with your friends or even global. Then select who you want to be or let the game chose randomly and hop into a game. Once it starts no one else can join, even if a player drops out. When a character dies, they can't be revived and this goes for single player too! Instead you'll need to find a new character in the dungeon and recruit them. If you have more than one character under your control, you can pass them to another player. If you play global, its just as smooth as someone in your own region. The only issue that I have with the multiplayer is when the host leaves, the game ends!

The controls are easy, right click to move. That's it. Right click a door to open it and watch your character go to the door. Right click to interact with something. Right click your character icon to open their stats. Of course there are still hot keys and you can scroll the screen or focus in on your character. If you ever need to see the map, mouse wheel back to see the entire dungeon along with icons where the players, enemies and highlights are. Even see unopened doors in red. Its all streamlined, then mouse wheel forward again. Again, its super easy, a joy to play.

Along the way you'll find merchants to sell you things, but the game doesn't bog you down in equipment. Most characters have two or three equipment slots. There are science crystals that you spend science to research upgrades. You'll need to wait a while and open more doors before the research is complete, so don't spend science to research then exit the floor immediately. The recruits and merchants you find will also be attacked, so you'll need to defend them or they'll die.

There are plenty of things to find throughout the rooms: treasure chests, capsules to unlock at the cost of industry and even things that give you science, industry or food. Everything takes a second or two to unlock. Even doors take a while to open, but once they're open they can't be closed. An odd thing about the game is when you open a door, you've commit to walking into the room beyond it. So if its full of enemies, you will still walk in. Even a room full of enemies doesn't feel like a threat, you can still fallback to a room full of turrets that you've setup.

As for placing defenses, you can't just dump a bunch of turrets into a room, you need empty modules in a room to place modules. Some rooms don't even have any modules available, but 90% of them do and the trick is powering the rooms. You've got a limited amount of power your crystal can generate. If the crystal takes damage, it can power fewer rooms. Of course exploring will find more power to beef up your crystal and charge more areas. In terms of defenses, you've got health, defense and weapons. Defense things such as holograms that will attract enemies. Weapons like turrets, Tesla and sentries. New things can be unlocked at science crystals.

Once you find the exit, its best to deactivate some of the powered rooms in order to power ones along the path. After they're powered setup defenses, because when you pick up your crystal every door opens automatically. So every undiscovered enemy is activated, but more pressing than that are the waves of enemies that spawn.

Instead of classes, there are characters. Each character has their own stats for speed, damage, health and so on. Every piece of equipment can change those stats slightly. Things will boost your speed while lowering your damage per second. Some characters use swords, others have a pistol or a gun. Characters all have their own defense needs, some rely on armor, shields or devices. These characters all look and feel unique to be and play as.

Dungeon of the Endless does have only fifteen floors before you'll need to play again from the start. So there is an end game for anyone that needs a goal. Its just reaching that fifteenth floor that is a challenge. Floors become longer, more difficult and dangerous, yet still doable.

Since the game revolves around a sci-fi setting, the premise is simple, you've crash landed in your escape pod. Why am I telling you that now this deep into a review? Because its never an issue in the game, the only time it is an issue is before you start, you'll select your escape pod. After going through the game, you'll unlock different escape pods, each with its own perk. There are a few different difficulties, very easy and easy. I assume that you can unlock more, but after 8 hours into the game I still have two difficulties.

As for the graphics, they're simple and pixelated, yet still drip in atmosphere. Dungeon of the Endless is a dark and eerie sort of beautiful with a futuristic alien twist. The music gets relegated to ambiance and near chip tune music. Its barely a memory in my mind even after 8 hours of playing.

With everything said, Dungeon of the Endless is definitely worth your time for fans of both dungeon crawlers and tower defenders. This isn't a genre for everyone, but what's here is addictive, engrossing and easy to play.
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21 von 23 Personen (91%) fanden dieses Review hilfreich
50.4 Std. insgesamt
Verfasst: 8. Dezember 2014
This is a unique cross between tower defense, 4X, and rogue-like game.

You have 1 to 4 heroes that explore a random dungeon consisting of rooms separated by doors. Every time you open a door, monsters spawn in all the unlit areas of the dungeon and try to attack your heroes and reach your base. You can stop them by attacking with your heroes or building defenses.

After the wave of monsters is done, you are safe and may build or upgrade your structures. This phase plays a lot like a 4X game where you must manage food, research, and industry. Each room can a certain number of structures of various types, and some rooms contain existing structures.

Your heroes themselves level up and gain skills as they would in an RPG. Death is permanent and when all your heroes die, you must restart the game from scratch.

There is a huge amount of replayability here due to the random elements and number of ships and characters you can choose. A typical game can take 3-4 hours.

As with roguelikes this is fairly difficult game, particularly if you play it on the harder difficulty (there are two difficilties, mislabelled "easy" and "very easy"). If you enjoy difficult games, you should like this a lot.
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12 von 14 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
143.0 Std. insgesamt
Verfasst: 17. Dezember 2014
First off, I highly recommend this game for anyone that is looking to kill some time. It's definitely worth the money. I bought this during early access, and am usually hesitant of buying unfinished titles, due to some scoundrel developers taking the money and running with it, leaving gamers with a half-finished product. But Amplitude has a very good track record of not only finishing what they started, but also continuing with support well after the title has been released. This game is no exception. Just when I thought the game was finished, I stopped playing for a bit. I came back to this a week ago, only to find they added a bunch more characters, and new options when starting a new game. So a big kudos to them for being a developer that really puts the work into their games.


Now on to the game.

It's simple, yet complex. Keep your guys alive, get out of the dungeon in one piece. But you can't just rush every level, or else you will skip out on collecting a lot of much needed resources and research opportunities. Opportunities you will desperately need later on. Open too many doors at once, or have a lot of unpowered rooms, and a swarm of enemies will come your way and end your game quick. It's a fine balance between greed and fear. Try to open one more door, to try and get just a bit more resources before going to the next level, you could be hammered with 5 waves of hell. But if you skip out on it, it might hurt you in the long run.

Since dungeons are randomly generated, and so are things like weapons/armor/item/artifact locations, there is an element of luck to it. But once you get the hang of it, you can make it through most playthroughs even with some bad luck.

There is quite a bit of lighthearted humour from the characters in-game, which is right up my alley. From a woman who thinks she's a spider, to an overcompensating midget with a huge sword. They all have their quirks. It's not so much a band of heroes, as it is a group of unlikely misfits. You might even recognize characters from other games, such as Samus Aran..... errrr... I mean Sara Namus...

The game plays a lot like a turn-based tower defense. First you decide how to set up your defenses and production, then you begin the action phase by opening a door. That's when it goes from "Okay, everything seems to be coming along fine, all hallways seem to be covered" to "CRAP! DON'T ATTACK THERE! THAT WAS MY FREAKING GENERATOR YOU JUST TRASHED YOU ♥♥♥♥♥!!!!"

All in all, as far as bang for your buck goes, I'd rate this title a 10/10. If you like cheesy humour and tower defense, don't hesitate to buy this game. You won't regret it.

edit: Don't feel ashamed if you cried after losing on easy mode..... We all have....
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13 von 16 Personen (81%) fanden dieses Review hilfreich
18.4 Std. insgesamt
Verfasst: 10. Januar
Dungeon of the Endless is a gem of a game that mixes RTS, Tower Defense, Roguelike, RPG and resource management. It sounds messy, but works pretty well. Your objective is to protect the crystal, explore to find the exit of the floor and take the crystal there. You gain more resources for each door opened, and each door means more monster and loot.

At a first glance, DotE looks like a very simple game, but as you play you'll discover a lot of depth and new strategies. There's a lot to unlock, including pictures for your album, new heroes and new ships (each ship adds new rules to the game).

Each playthrough is randomly generated, so you'll never play the same game twice. This adds a lot of replay value.

Dungeon of the Endless quickly became one of the best games I've ever played. I can recommend to anyone looking for a unique experience.

PROS:

*Very fun and addictive
*High replay value
*Great visuals and good optimization
*Beautiful, immersive soundtrack
*A lot of possibilities
*Hard but fair difficulty
*Satisfying to play

CONS:

*Bad tutorial
*It's hard to tell what's going on when you're in a battle
*To own all ships you need to buy the Crystal pack and Emperor pack (from Endless Legend)

---

I rate this game a 8.5 / 10
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8 von 8 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
28.3 Std. insgesamt
Verfasst: 18. April
This game slowly eats time. Just thinking about the premise of the thing... it makes me feel wrong. It makes me feel like I know something that shouldn't be known. It tugs at parts of my mind with cold, worm like appendages, always reminding me that it exists. The game that should in no rational way work, or be, but it does and is. I'm certain it takes part of you with it, into its absurdity, because it leaves you sitting there wondering what you've been doing after something closes to your desktop. Because this game shouldn't exist. I refuse to accept the hours noted, the moments of blurred confusion in which I'm staring at my monitor realising two hours have passed without my knowledge. I refuse to accept this thing, this ungodly creation of some terrible, irrational reality, exists. Sometimes I just black out at my desk. And that can be normal for people, I've read about it in books. And when my hands start to shake whenever I go to open a door, I just remind myself that I've been drinking too much coffee.
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10 von 12 Personen (83%) fanden dieses Review hilfreich
20.8 Std. insgesamt
Verfasst: 31. Dezember 2014
This game is a blast. Think dungeon keeper as a rogue-like but with only a few units, and heavily influenced by RPG mechanics. Basically, you start out in a randomly generated dungeon, and your goal is to find a room with the exit. All rooms can be "powered", which means enemy monsters will not spawn in them, and allows you to build all sorts of defenses, offenses, and resource generators. Whenever you open up a new room, it is counted as you taking your turn. Once you take your turn, enemy monsters will spawn in rooms that you do not have enough resources or "dust" to power up, and try to attack either your heroes or your crystal which is like your "heart." If all your guys die, or your crystal's dust reaches 0, you lose and have to make a new game. It gets increasingly tricky to balance everything as you get into later levels, so you'll die a lot at first.

Pros:
- Randomness makes each playthrough unique.
- Even though your heroes just sit there auto attacking enemies, you have to constantly watch their health bars and be ready to use active abilities or micro them to another room. It can get a little frantic.
- Music and sound effects are great and totally pleasing.
- Strategic placement of modules and traps is rewarding.
- Self-Powered Rooms.
- Heroes have a decent amount of variation and customization.
- The art looks cooler as the game progresses.

Cons:
- There could be a little more variation in random occurances in rooms. After a little more than a few playthroughs, I had seen all the random room events. Off the top of my head I can think of many more which wouldn't be hard to implement, such as "Trade a hero permanently for 50 food?" or "Trade 30 science for 20 dust and 20 industry?" Very simple things to spice rooms up a little more.
- Multiplayer has given me and my friends a lot of headaches. I keep trying to play with people and I get disconnected, or I get de-synced. I haven't been able to get past a couple levels without something going awry, so I have nothing else to say about the rest of multiplayer.
- Slightly lacking in variation of mobs. I was hoping there was a "boss" mob or randomly generated super enemies. After one-two playthroughs, you won't see any different mobs unless you got further than you did the last time.

Misc:
- For all the RPG elements in the game, it's weird they didn't include critical hits. At least I haven't seen any.
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9 von 11 Personen (82%) fanden dieses Review hilfreich
17.5 Std. insgesamt
Verfasst: 1. Januar
I had about enough of rogue-like games but Dungeon of the Endless is a whole other animal. By going down the RPG-road, taking a hard left at the tower defense genre and bringing this clevery package to a full stop at classic strategy games like dungeon keeper, DotE arrives at a unique place.

It´s high difficulty, motivating character development and stage design grants the game a rare pull that keeps you coming back for more. Beautiful pixel-art, a haunting soundtrack and a good sense of humor round up what was easily one of my most enjoyable experiences this year.

Don´t miss Dungeon of the Endless!
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14 von 21 Personen (67%) fanden dieses Review hilfreich
28.6 Std. insgesamt
Verfasst: 12. Dezember 2014
Another game from 'Endless' trilogy, combining dungeon crawler and tower defence this time. Stylish pixel graphics, nice humor and addictive gameplay. Totally loved it.
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8 von 10 Personen (80%) fanden dieses Review hilfreich
33.5 Std. insgesamt
Verfasst: 22. Februar
Now that I have beat 2 pods and played 20 hours, I feel that I am experienced enough to write a review on this little gem. Does this game give a tutorial? Yes... but it is very minimalistic. Even the tutorial says that you will learn the rest by simply dieing repeatedly, and learning from your mistakes and/or experiences! If you are easily frustrated or want something casual I would maybe stear cleer of this one. It's not a game that you need to set aside a couple hours at a time to play. You can save whenever you want, and once you get the hang of it it's not all that "hardcore". Once you learn your basic skills and get some confidence be carefull it is very easy to become over confident and this will lead to a quick and painful death! Dungeon of the Endless is not impossible or insanely hard however it is very punishing. By punishing I mean that even a little mistake will cost you a hero or two, or some serious dust! So place your turrets carefully, guide your heroes, tread lightly, and escape that pod!
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5 von 5 Personen (100%) fanden dieses Review hilfreich
16.6 Std. insgesamt
Verfasst: 21. Dezember 2014
Decisions, decisions. Every one of which could put you in a slightly better position, dramatically worse position, or end your game completely.

DotE is a very unique experience that combines RPG-roguelike, tower defense, and resource management elementals into a single game - and somehow it manages to do so quite well. Every turn you have to weigh your options: Should you spend food to level up a team member? Should you hold on to it in case you need it for healing? Should you spend precious materials on defenses before you open the next door? Should you even open the next door at all? Maybe it's better to head for exit while things are relatively safe.. Research new defenses?.. Research better resource production? Maybe you should just hold on to those research points in case you happen to run across a merchant who uses them as currency.. Maybe you should head north.. maybe east.. Maybe you should cut the power to one room and risk monsters spawning there next turn in order to power another room and make that section safer.

This game is a constant struggle with choices.. and more often than not you don't know in advance which is the better option in the remote or even immediate future. But you'll have fun learning as you go and slowly ascending further and further up the levels with each game (Except for the ones where things just go horrible wrong - Which will probably be most of them)
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5 von 5 Personen (100%) fanden dieses Review hilfreich
49.2 Std. insgesamt
Verfasst: 19. Februar
strategic tower defense + party RPG wit + roguelike + action RPG panic spam + retro = fun

BELIEVE IT
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5 von 5 Personen (100%) fanden dieses Review hilfreich
13.9 Std. insgesamt
Verfasst: 18. Januar
Now here's a game with some choice meat on it. Dungeon of the Endless is a sci-fi rogue-like/dungeon crawler/RTS/TD hybrid where you control a team of explorers trying to escape an underground dungeon that they crash landed into from outer space. You create a team of varied heroes, who all have different feats and strengths to climb this dungeon floor by floor. Each floor is randomized every time and to clear each floor you have to explore unlit closed rooms for an exit to bring your power crystal to the next floor. Each room you open gives you resources to either level up your crew, plant resource generators, or create towers to help defend you against monsters. Here's the catch, each unlit room has the chance to spawn monsters which will fight your heroes or ultimately attack your power crystal. You can light up each room by placing a hero in that room or by using a resource called dust, which can be collected by killing monsters or found randomly in unlit rooms. If your crystal is destroyed, or your heroes all die, you lose the game and must start a new randomized run from the ground floor.

The game plays like an RTS, in that you control your heroes from a top down perspective with only your mouse. It feels like an RPG because you can level up and collect loot for your crew, and you can also pause time by pressing the space bar. However, it is crucial in your survival to learn the TD aspect of creating minor towers to help you defend your crystal. Finally the perma-death "everything goes away" along with the "everything is randomly generated" gives it that touch of rogue-like that everyone loves these days. This game is the true definition of a hybrid if I've ever seen one.

Fair warning, the game is HARD. There's a strong difficulty curve when playing on what I can only see as a developer joke of a difficulty labeled "easy". It is not easy, you will die and you will die a lot. But like other rogues, the game has that patented addictive element of "just one more floor".

Multiplayer is currently busted, so I can't really comment on it. There's lag spikes, desynchs which cause disconnects with no reconnect feature, and no item share functionality. If you do get a game working without disconnects, the co-op is pretty great. But do not get your hopes up, as currently it's a problem 90% of the time.

However as a single player experience, this fairs very, very well. It's definitely a new favorite of mine to spend time with. Between the simply gorgeous art style, the very good soundtrack, and the interesting mish-mash of game elements that somehow just work, this game is an insanely good time. Highly recommended.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.5 Std. insgesamt
Verfasst: 18. April
Such an amazing game, never gets boring and gets quite difficult!
I would love to have this game forever.
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