La création de jeux ou de logiciels n'a jamais été aussi simple et rapide qu'avec Clickteam Fusion 2.5 ! Découvrez l'outil utilisé par un grand nombre de professionnels ou d'amateurs de tous horizons pour la création de jeux et de logiciels.
Évaluations des utilisateurs :
Récentes :
plutôt positives (14 évaluation(s)) - 78% des 14 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (339 évaluation(s)) - 91% des 339 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 5 déc 2013

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Mises à jour récentes Tout voir (54)

30 juin

UWP Exporter Released - Build for Xbox One!



UWP Exporter Released

Clickteam is excited to present the Universal Windows Platform exporter. Fusion users can now build 2D games and apps that can be deployed to the Windows 10 Eco-system. Using Clickteam Fusion 2.5 Standard and Developer you can target Windows 10 PCs, Windows Phones, Tablets and even the Xbox One*. Join the growing Windows 10 market space with your existing titles or create new ones. The exporter includes powerful features like hardware acceleration, joystick powered virtual mouse and much more. Grab your copy and start creating awesome UWP content for Windows 10 and Xbox One today!

*Requires Clickteam Fusion Standard or Developer and the UWP Exporter. Additional Requirements for the UWP export module: To compile the final file you need Microsoft Visual Studio. To test or deploy on the XBOX One you will need to sign up for an XBOX One developer account and set your XBOX One to “Developer Console Mode" XBox One UWP is currently in developer preview. (More Info -- https://developer.microsoft.com/en-us/windows/windows-apps/uwp-on-xbox)

25% OFF of regular price for first week of release!

More Info at
http://store.steampowered.com/app/267654/

5 commentaires Lire la suite

23 juin

Steam Summer Picnic Sale



The Annual summer sales event is here! To celebrate picnic style Clickteam has put on all the goodies on sale. Peek in our basket to see 25% to 80% off all our listed items! See below for more info!

http://store.steampowered.com/app/248170/
20% to 25% off of DLC as well!

http://store.steampowered.com/app/314590/

http://store.steampowered.com/app/384210/

http://store.steampowered.com/app/315610/

http://store.steampowered.com/app/391630/

http://store.steampowered.com/app/328740/

1 commentaires Lire la suite

À propos de ce logiciel

La création de jeux ou de logiciels n'a jamais été aussi simple et rapide qu'avec Clickteam Fusion 2.5 !

Découvrez l'outil utilisé par un grand nombre de professionnels ou d'amateurs de tous horizons pour la création de jeux et de logiciels.
Avec le système d'éditeur d'événemen(s de CF2.5, vous avez la possibilité de générer rapidement des jeux ou des applis , même sans notion de programmation traditionnelle.

En une heure de temps, vous aurez appris les bases de l'outil. Compilez une appli Windows en seul click de souris, ou ciblez les plateformes comme iOS, Android, Flash, HTML5 en faisant l'achat des modules d'exportation optionnels.

Exploitez la puissance de Clickteam Fusion 2.5 dès aujourd'hui.

Jeux Steam faits avec Clickteam Fusion














Les incroyables caractéristiques de l'outil de programmation de type Drag and Drop

-Faites votre premier jeu en une heure !
-Aucune notion de programmation nécessaire
-Moteur physique facile et intuitif à utiliser
-Le célèbre éditeur d'événements vous permet de programmer simplement
-Utilisé autant par les professionnels que par les amateurs ou étudiants
-Effets Shader disponibles
-L'insertion des éléments est aussi simple que le drag and drop
-Publiez des jeux et des applis sur des plateformes multiples
-Enormément de fonctionnalités
- Applis et jeux accélérés par Hardware
- Un support excellent et proche de vous

Développez pour de nombreuses platformes avec les modules optionnels


Génèrez des applis HTML5 à la volée et exécutez-les automatiquement dans votre navigateur
Extension SDK en accès libre pour des fonctionnalités sans limites
Utilise l'accélération harware & les shaders sur les machines puissantes sous Windows
Des centaines d'objets complémentaires apportent de multiples fonctionnalités à l'outil
Créez des APKs directement à partir de CF2.5 vers n'importe lequel de vos appareils Android
Accèdez à l'OS Android avec notre système de gestion de permissions très simple
Créez des jeux pour tous les dispositifs fonctionnant sous iOS, incluant l'iPad, l'iPhone etl'iPod
Maximisez les options de contrôle avec l'Accéléromètre and les objets d'interface Multitouches
Créez des jeux pour l'Xbox and et pour Windows Phone 7 ou supérieur
Des options de contrôles multiples pour de nombreuses platformes
Produisez du contenu Flash de qualité en un temps record
Des SWF totalement personalisables générés facilement

Configuration requise

    Minimum:
    • Système d'exploitation : Minimum Windows XP SP3 ou supérieur (Vista, 7, 8, ...)
    • Processeur : Processeur Pentium 200 Mhz processor au moins
    • Mémoire vive : 256 MB de mémoire
    • Graphiques : Direct3D 9
    • Carte son :
    • Notes supplémentaires : Connection Internet
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
plutôt positives (14 évaluation(s))
Globales :
très positives (339 évaluation(s))
Publiées récemment
SickVillagerTheCatlord
( 386.9 heures en tout )
Posté le : 23 juillet
This software, is hands down, the BEST SOFTWARE I have ever used!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Mast3rPlayZ
( 117.5 heures en tout )
Posté le : 19 juillet
This is actually a pretty decent game making software, Very easy to learn and make a decent little (or big) game(s). Only really down side is that the Dev Edition (and the upgrade) cost a lot, other than that it's good!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Bromius
( 29.0 heures en tout )
Posté le : 19 juillet
Bought this and the android exporter when it was on sale. If you want to do things like microtranscations and ad's in your app then you need to pay $300 for the devloper version.. I wish I knew that when it was on sale, did not make it clear enough. It seems ridiculous to bundle android features in with devloper features. It should all be apart of the android package.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Animatorguy(Official)
( 1,093.0 heures en tout )
Posté le : 10 juillet
I love this engine!
I guess after almost 1000 Hours of use i can finally review this engine.

Goods:
*Easy to learn
*It's not super powerfull but can make amazing games
*Can export to multiple platarforms,not just for PC
*No coding required!
*Take some great games made with this engine,such as FNAF or the Escapists,and you'll see how good this engine is.
Bads:
*Every new update,it feels like the engine is taking off some basic stuff to add more stuff(yea like replacing)
*Constant crashes when your game is too big
*RAM limit.

Even with that i still 100 recommend it.
Great engine!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
EDWARD NORA
( 62.3 heures en tout )
Posté le : 9 juillet
The best game maker EVER!!!!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Hterag
( 30.1 heures en tout )
Posté le : 7 juillet
Easy to get into, hard to get out of. I've been using Clickteam software since 1998 and this latest version adds a lot of new features. When first starting out, it's best to read the documentation and check the forums. You'll likely spend a lot of time there at first but you will get the steady sense of progress and achievement as you learn and go through it. There are tutorials and example apps/games available to try out and see how things are done.

In short, it's a great tool for beginners and power users that want to see results without necessarily learning to code.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
southpawami
( 7.0 heures en tout )
Posté le : 4 juillet
A wonderful point and click, but not so wonderful pay for additional features and pay per output engine. One of the only engines available with a Universal Windows 10 App output option.

Easy enough to use and works great. After only $700 dollars, this engine can do what you need it to do. (clickteam $100, developer $300, two mobile outputs $300 or more)

This engine is one of the most expensive engines on Steam, when all the bitesize transactions are figured in. I can't even call it 'the name brand' cost, because Construct is more popular from what I see. AGK2 and Parallax mapping with RPG Maker, or CopperCube for 3D. Obviously a humble bundle transaction changes everything... so maybe find this on humble bundle?
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
InTeReSSanT
( 1.9 heures en tout )
Posté le : 28 juin
The program is good and useful. You don't need to know any programming languages. But if you buy it you won't be able to publish your game any platform like Android, iOS or HTML5. So think well before buying this program.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Darkasavr
( 59.7 heures en tout )
Posté le : 27 juin
I have used a few different variations of these types of game makers but none have kept me interested as much as this one.

It has, by far, the most logical workflow out of them all. A nice interface which is easily accessible once you get your head around the basics, and it (slowly, but surely) helps understand programming logic which is a big plus for people wanting to learn it. If you have basic understanding of programming logic, then you're already winning.

But don't let the programming word throw you off. This software gives both beginners and advanced users the freedom they need to craft something. It's really up to the user whether they want to take it up a notch or not later on.

---

Side note:

I find the best way to learn is to do some of the starter tutorials a couple of times each until you're confident on doing it on your own, then checking out Sparckman on YouTube as he has some very easy-to-follow videos that will help you undertstand the workflow better.

When you're ready to dive deeper, check out some of the examples on Nivram's page:

http://www.castles-of-britain.com/index77.htm

He has downloadable examples for almost every type of 2D game out there that will help with your project.

---

Godspeed.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
searingjet
( 396.1 heures en tout )
Posté le : 25 juin
Very good software
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
Recommandé
59.7 heures en tout
Posté le : 27 juin
I have used a few different variations of these types of game makers but none have kept me interested as much as this one.

It has, by far, the most logical workflow out of them all. A nice interface which is easily accessible once you get your head around the basics, and it (slowly, but surely) helps understand programming logic which is a big plus for people wanting to learn it. If you have basic understanding of programming logic, then you're already winning.

But don't let the programming word throw you off. This software gives both beginners and advanced users the freedom they need to craft something. It's really up to the user whether they want to take it up a notch or not later on.

---

Side note:

I find the best way to learn is to do some of the starter tutorials a couple of times each until you're confident on doing it on your own, then checking out Sparckman on YouTube as he has some very easy-to-follow videos that will help you undertstand the workflow better.

When you're ready to dive deeper, check out some of the examples on Nivram's page:

http://www.castles-of-britain.com/index77.htm

He has downloadable examples for almost every type of 2D game out there that will help with your project.

---

Godspeed.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
30.1 heures en tout
Posté le : 7 juillet
Easy to get into, hard to get out of. I've been using Clickteam software since 1998 and this latest version adds a lot of new features. When first starting out, it's best to read the documentation and check the forums. You'll likely spend a lot of time there at first but you will get the steady sense of progress and achievement as you learn and go through it. There are tutorials and example apps/games available to try out and see how things are done.

In short, it's a great tool for beginners and power users that want to see results without necessarily learning to code.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
1,093.0 heures en tout
Posté le : 10 juillet
I love this engine!
I guess after almost 1000 Hours of use i can finally review this engine.

Goods:
*Easy to learn
*It's not super powerfull but can make amazing games
*Can export to multiple platarforms,not just for PC
*No coding required!
*Take some great games made with this engine,such as FNAF or the Escapists,and you'll see how good this engine is.
Bads:
*Every new update,it feels like the engine is taking off some basic stuff to add more stuff(yea like replacing)
*Constant crashes when your game is too big
*RAM limit.

Even with that i still 100 recommend it.
Great engine!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
62.3 heures en tout
Posté le : 9 juillet
The best game maker EVER!!!!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
7.0 heures en tout
Posté le : 4 juillet
A wonderful point and click, but not so wonderful pay for additional features and pay per output engine. One of the only engines available with a Universal Windows 10 App output option.

Easy enough to use and works great. After only $700 dollars, this engine can do what you need it to do. (clickteam $100, developer $300, two mobile outputs $300 or more)

This engine is one of the most expensive engines on Steam, when all the bitesize transactions are figured in. I can't even call it 'the name brand' cost, because Construct is more popular from what I see. AGK2 and Parallax mapping with RPG Maker, or CopperCube for 3D. Obviously a humble bundle transaction changes everything... so maybe find this on humble bundle?
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
9 personne(s) sur 13 (69%) ont trouvé cette évaluation utile
Recommandé
1,275.4 heures en tout
Posté le : 6 février 2014
Bien des logiciels d'aide à la création de jeux vidéos sortent régulièrement, toujours avec cet appât publicitaire très tentant pour le néophyte : pas besoin de savoir coder, car aucune ligne de programmation n'est requise. Laissant ainsi croire que tout est facile, rapide et intuitif, ... Et finalement le rêve s'avère très souvent être un vrai cauchemar où l'utilisateur novice passe pour un cancre doublé d'un fainéant s'il demande une aide afin de lui éviter de se plonger dans le langage de programmation opaque insidieusement intégré, mais qui est finalement obligatoire pour le moindre petit résultat. Bien des promesses annoncées en général, donc, et bien peu de résultat probant. Du moins jusqu’à maintenant.

Car Clickteam a réussi à là où aucun autre n'a pu répondre réellement aux attentes : K&P/TGF/MMF2/Fusion est bel et bien un réel outil qui permet de créer tout ce que l'on désire sans AUCUNE ligne de programmation. C'est bien simple, on peut tout faire (jeu- programme- économiseurs- bases de données- ...) sans jamais lâcher sa souris (sauf pour entrer du texte, évidemment). Fusion est ergonomique, rapide, efficace, intuitif, et la communauté française/anglaise sur le site officiel est toujours à l'écoute et répond avec intelligence sans jamais se départir de sa gentillesse. Alors oui, sur le coup ça peut faire cher (pour la version développeur), mais plutôt que dépenser des sommes moyennes pour plusieurs outils qui ne serviront pas à part briser les rêves, l'acquisition de Fusion a de quoi s'avérer bien plus économique qu'on pourrait le penser au départ. Et à moindre coût, l'export se fait en quelques clics pour Android (beaucoup d'attente pour sa sortie, mais ce module vaut le coup !), HTML5 ou iOS.

Pour tout concepteur en herbe, passionné de jeux et désirant se lancer dans la 2D interactive d'excellente facture, Fusion est LA réponse à ses espérances, LE SEUL véritable outil qui lui évitera une fastidieuse prise en main. En quelques heures, n'importe quel projet prend une allure professionnelle, et pour peu qu'on se débrouille en graphisme et musique, Fusion assemblera le tout rapidement en offrant des possibilités à peine imaginables. Un Must pour tout créateur amateur, mais aussi studio indépendant, ou professionnel désirant se focaliser sur un résultat rapide irréprochable sans prise de tête.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
Recommandé
198.6 heures en tout
Posté le : 5 janvier 2015
Superbe logiciel de création pour CG fort bien sans langages particulier a apprendre
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
480 personne(s) sur 581 (83%) ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
Non recommandé
156.3 heures en tout
Posté le : 25 décembre 2014
The software is great, but the way it's advertised with lack of any real information feels like a scam. Under "About This Software" on Steam we're give examples of games that have been made with this software and promises that we'll make our first game in under an hour. I couldn't find any real information about using this to distribute my own game. Even on their website I struggle to find any legal information. Only after going to their own store did I finally find this: "Note: Commercial games and apps created with the standard version of Fusion 2.5 must include a "Created with Fusion" logo. The Developer version does not require the inclusion of our logo."

So be warned, this is not $100. It's $100 for the base package, $300 so you don't have to plaster their logo on your product, and ~$70 per device that you want to export to. I'm extremely bitter at the fact that they hide the legal limitations of the base software and instead plaster the "About This Software" section with "LOOK AT ALL THESE COOL GAMES PEOPLE MADE WITH CLICKTEAM FUSION!" I would not recommend it for that fact alone.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
93 personne(s) sur 96 (97%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1,716.0 heures en tout
Posté le : 15 mai 2014
It seems that views on Clickteam products can be a bit of a mixed bag. I am a user of Clickteam products and I have been one since the first "Games Factory" over thirteen years ago. This is my disclaimer, because my review might seem biased. Keep in mind though, I went on a massive hiatus for several years until I started using the products again—namely this one as a dev version—a few months ago.

Does it have its flaws? Indubitably. Can you make just about any 2D game with it? Yes, you can. As a long-time user, I'd like to address a lot of the concerns or plain complaints others have expressed. For the record, I don't think this software is for everybody, but if you persevere you can succeed. Whilst there are some serious boundaries that you *MIGHT* encounter, the majority of problems can be overcome. Now, onto the cons raised:

"This is a kiddie product, leave game creation to the big boys with real programming and tools like Unity."
(This isn't made up. I've seen a comment very much like this.)
That's fine. You might not agree with CF2.5's development paradigm and prefer traditional programming. If you want to go down that route, nobody is stopping you. You'd probably hold the same opinion towards Game Maker. A lot of amateur games are created with these products. They do not represent it, and many excellent and successful games have been made and being made regularly. It's what you make of it, and I'll move onto that below. I believe that the ends justify the means, and if you want to do things differently it's not a problem. It's all about the end product.

"The majority of Clickteam Fusion games are platformers."
I agree. That is not the fault of the software, however. Usually, games created with this can be considered indie. Surely you must realise that the majority of indie games in general are platformers, regardless of the creation method. However, this is far from the absolute truth in CF2.5's case. Take Really Big Sky for instance. It's a shmup, it's popular and just about any 2D game can be created with CF2.5.

"There's no documentation."
There is, but I will agree that it's not exactly easy to find and proper documentation is poorly provided. No customer should be expected to find everything on their own. I've had trouble in the past. You'll pick things up as you go, but I've faced challenges that could have been avoided with the right tutorials. There were a couple of books, but they don't go into deep detail. The developers are adding some tutorials to the community section. I also found tutorials by community members a great help. One guy who is always helping out, known as Snail, has an excellent YouTube channel. I've learnt a few invaluable techniques. Check it out: https://www.youtube.com/channel/UC7KCJXvjnHq9uQih5XNkVXQ
I urge Clickteam to create elaborate physical documentation. You can learn things as you go along, but a lot of the information is scattered.

"The community support is awful."
I can't really understand this. In all the years I've participated in the community, I've only had a couple of bad experiences. There probably are a couple of arrogant members with a "RTFM" attitude. They exist everywhere. Likewise, there are members who spend several hours per week helping out newcomers. Indeed, many newcomers will be a little lost, but I have seen some become good designers thanks to the helping hands on the forum.

"Games made with this are really amateur. There's no point in getting this if you have any revenue in mind."
This is one of the most ignorant statements I have read. No, one can't make a quick buck through this, or anything for that matter. (Unless you get lucky even from a lazy game like Flappy Bird, but let's not discuss that horrendous game.) Please, take a look at Heart Forth, Alicia: https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia
The Kickstarter hasn't ended yet at the time of writing this, but it has made over $230k from that alone. Of course, most of that is going towards outsourcing artists, musicians and programmers, but with that, this game will definitely be spectacular. The point I'm trying to make is that with Fusion, the world is your oyster. You can make money if you put in the time. Me? I just founded my studio, Blue Mantis Games, three months ago. I'm currently working for a client, but I'll use the money from that to hire an artist and a musician to make my first couple of games. I'm going to try hard, and you can too. Don't be too ambitious and aim to start small. If something big comes from it then you can pursue that.

One other "gripe" I saw is...

"The storyboard and frame method is unintuitive and tedious. It just doesn't work."
For more advanced games, I agree once again, but this isn't a real problem. For simple games, you can use multiple frames. Once you learn to use layers properly, you can use all your assets and events (lines of programming) in one centralised frame. To a beginner it sounds difficult, but in the long run you save a lot of time.


Thank you if you've read all of this. In conclusion, Clickteam Fusion 2.5 has a few significant problems that the developers need to address. The software itself is fantastic. If you're a traditional programmer and you want to stick to that, you can use it for rapid prototyping if you wish. For anybody interested in game design, I say don't hold back. If you're willing to put the work in, it's certainly worth the price tag. The marketing presents the software as an easy game creation tool with "no programming required". I disagree with this. There IS programming, but it's a whole different programming paradigm. Some seem to think that it simply generates new games with little effort. (That's putting it a bit harshly, I know.) It makes development easier, but you need to put the work in, rather than using it for an hour and giving up. Again, part of this might be because of the documentation, which I hope Clickteam will fix.

You can always send me a message if you're unsure about anything. I've been on a long hiatus until a couple of months ago, but I will do what I can to help you with any problems. As always, good luck.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
87 personne(s) sur 90 (97%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
198.7 heures en tout
Posté le : 23 décembre 2014
Very unsure about this product when i first saw it. I mean there must be huge down sides to a game engine that is drag and drop, right?

Wrong, its fantastic. My heart will always lie with programming your own games, but THIS is amazing for making smaller 2d games, even prototyping ideas with rapid iteration time.

You literallty game make a whole game in an hour with this :)

Im sure it has limitations, but none i have found yet :)

//**** edit ****

I found some issues:

- The standard version (not developer) when used with the Android exporter has some limitations, mainly to do with monetization.

- To use Google Admob advertising you HAVE to have the developer version (this is not clear on the product comparison page on their website)

- You CANNOT provide ANY in app purchase functiionality without the developer version.

I have seen other people ask how to use admob only to be told they need the dev version. Its just not clear enough when buying the Standard edition that those things arent included.

The comparison between versions is ONLY available on the Developer version page. It should be on the standard page as well, because the people buying standard need to know what they are NOT getting, just as much as the people buying the developer edition need to know what they ARE getting.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante