Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life. With CF2.
Data de lançamento: 5 Dez 2013
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Steam Summer Sale

19 junho 2014

Summer Sale is here!

Have been waiting for a sale of Clickteam's Fusion 2.5 or the Developer upgrade? Or maybe you have been hoping that the exporters would go on sale? Well now is your chance. We have participated in the Steam summer sale with reduced prices on CF 2.5 and all DLC's between the 19th and 30th of Jun!

Clickteam Fusion 2.5 - 50% off/
Developer Upgrade - 33% off
Android Exporter - 33% off
iOS Exporter - 33% off
HTML5 Exporter - 33% off

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Promote your Fusion created games!

28 Mai 2014

Are you working on something interesting or cool in Clickteam Fusion. We want to hear about it. We love to showcase awesome projects made in the tool and help the author get some more attention to project. Fill out this form and we will do our best to spread the word!

Creations Form:

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Acerca do Software

Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.

With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language.

Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters.

Harness the power of Clickteam Fusion 2.5 today.

Steam Games Made With Clickteam's Fusion

Amazing Features from the Original Drag and Drop Programming Tool

-Make your first game in under an hour!
-No need for previous programming knowledge
-Easy to use and intuitive physics engine
-The original and world famous Event Editor makes programming a breeze
-Used by professionals and students alike
-Shader effects available
-Inserting assets is as easy as drag and drop
-Publish games and apps for multiple platforms
-Complete creative flexibility
-Hardware accelerated games and apps
-Outstanding, friendly community support

Build for many platforms with optional exporters

Generates HTML5 on the fly and runs automatically in your browser
Open extension SDK for endless functionality
Use hardware acceleration & shaders on powerful Windows machines
100's of additional objects provide additional functionality to the tool
Build directly from CF2.5 to any of your Android devices and build APKs
Access the Android OS with our simple permissions management system
Build games for all iOS touch devices including iPad, iPhone and iPod
Maximize control options with the Accelerometer and Multitouch interface objects
Build Games for Xbox and Windows 8 Mobile
Multiple Control options for Multiple Platforms
Produce quality Flash content in record time
Fully Customizable SWF Generated Easily

Requisitos do Sistema

    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Additional Notes: Broadband Internet connection
Análises úteis de clientes
162 de 208 pessoas (78%) acharam esta análise útil
236 produtos na conta
2 análises
36.9 hrs em registo
June 28, 2014 Edit - It should be noted that Clickteam has responded professionally within the comments of this review. Reviewing the comments on this thread may help you decide whether or not to purchase the product. I'm still not satisfied that the product is on track from the customer standpoint.

This product itself is OK. It does help to simplify how you build games/apps. It could even be great someday, because it's structured well and it does allow for some complex functions within said games/apps.

The problem is, the support is horrendous and I'm doubting the product will ever get to where it could get to. I've waited over 5 months simply to get access to bug reports and have received rude/useless responses from their technical support group. With support like that, this software will simply die.

Need further proof? Check the HTML5 exporter, which has had the same caveat related to IE11 on it for 5 months.
Publicada: 17 abril 2014
Achaste esta análise útil? Sim Não
33 de 38 pessoas (87%) acharam esta análise útil
1,041 produtos na conta
3 análises
158.6 hrs em registo
Purchased on Friday, it's Sunday and i'm already putting my first app onto Google Play with it (Ok so it's pretty simple but that includes time spent learning the features).

It's pretty obvious, from the portfolio of well known indie titles developed with this, that in the right hands you can go very far using this product.

As easy as it all sounds, there is a bit of a learning curve, mostly familiarisation with the object & event types on offer (how they work, what they can do for you, how to make them react & interoperate etc..).

Even though there's no actual coding (apart from some expression editing for calculating Set values), it will help if you have a grasp of software development/coding logic. For example, if the idea of using an array to store data or creating an iteration to perform a function on objects based on conditions are alien concepts, you might want to learn some coding to prime yourself.

There is a fair amount of documentation in the built-in help system, but it's a little light on usage examples. Luckily there's a few really good youtube channels with walkthroughs.

The built in physics engine is pretty mindblowing, goes as far as detecting collision on a per-pixel level!

Overall, excellent budget-level tool for 2d mobile app development - in the right hands, it's capable of churning out some cracking results.

I haven't seen or used anything as scalable for the same price tag.

Protip: There is no AdMob support for android publishing in the Standard edition, so if you're thinking of using AdMob in your apps, you'll have to go for the Developer edition which is a bit more expensive - wasn't clear on this before purchase but considering Dev edition upgrade anyway so not feeling too sore :).
Publicada: 11 Mai 2014
Achaste esta análise útil? Sim Não
27 de 30 pessoas (90%) acharam esta análise útil
89 produtos na conta
1 análise
372.4 hrs em registo
It was two months ago when I decided to put a little money into this little engine. Initially, the excitement was palpable. Inside of two hours I had created my first game and started to develop the mechanics towards a full release. That is how easy it is to get started.

What comes next however is the understanding of how the engine is put together, how each function, event, flag, object; how they all have individual properties and how to apply global and local events to each respectively. This practice largely came about from trial-and-error. While there are some tutorials around there isn't a concise "Beginner-Intermediate-Advanced" starter guide and if purchasing off steam the forums are limited due to the lack of a key.

This does not detract from the enjoyment and excitement of finding out the sweet spot. The idea that the answers are spoon-fed is not how this game would be made. The formulation of an idea and implementation into the engine and then the fun of testing to trial-and-error is what makes this fun and the engine helps this along. The engine does not prohibit but intices you with new ways of solving the same problem. In turn the ability to quickly formulate new approaches is really where this engine stays strong.

I am therefore a Fusioneer. Happy to develop in this engine and invest my time and effort into what will soon hopefully become a succesful first game.

Lloyd Hawthorne
Publicada: 30 março 2014
Achaste esta análise útil? Sim Não
23 de 27 pessoas (85%) acharam esta análise útil
303 produtos na conta
17 análises
69.6 hrs em registo
I've been a long time Clickteam product user since MMF2 era. I've made some games and Windows apps with this software, and I'm so excited with the new major version of the program.
However I'm trying to not make a biased review, so if you have anything to comment, please do so.

With Fusion, programming games and apps is so much easier and fun. This is the software that really fulfill it's promise that "No scripting is required". It's all click, set parameters, drag and drop. You don't need a computer science knowledge to use it, just a basic programming and logic. You can make your first game in under an hour. It also has a lot of extensions and pre-defined controls to make your project faster and easier.

One of great thing of this software among its competitors is, it's not limited only to game making. With hundreds of extensions available, ranging from System objects, Database, etc. you can create any applications with it. My first established product created in Fusion was a Windows tweaking tool and a FLV player (it was programmed in Flash but I created the frontend in Fusion).

By default this software comes with Windows EXE exporter, which produce a DirectX-accelerated runtime app. Additional exporters are available to purchase if you wish to export your creation to Android, IOS, HTML5, etc. Purchasing additional exporters might be sounds not to be a great deal, considering there's another tool on the market which can export to many platform at nearly no cost. But for me, with the ease of use of the software, it's a nice trade-off. Two exporters I bought ran beautifully on target platform I tested. I hope they will take next step to include all exporters by default in their future major version release.

Now comes to the cons. One biggest cons of Fusion is lack of clear documentation and cluttered information makes the learning curve is steep for newcomer. Their website does not cover all features and functions which their own product has. The software manual, despite is very complete and thorough, is unpleasing to look at. Every 3rd party extensions/plugins has their own manual (separated from software manual) which you can access through extension's properties.
You have to tinker with all objects/extensions to know what they function and what they do. Their community are very helpful, though. The developers of the software is very active and answers to every questions personally. My advice, download some examples and tutorials and learn how other people doing their code. There's a site with tons of example projects that you can look to get the ideas how things work in Fusion.

In conclusion, if you want to make games/apps with no hassle of learning and writing script at all, Fusion is a great choice. However you may have to invest some more time to learn and understand how the software works. If you have basic knowledge in programming, that also helps to quicken the learning process.
Publicada: 31 janeiro 2014
Achaste esta análise útil? Sim Não
17 de 18 pessoas (94%) acharam esta análise útil
51 produtos na conta
237 análises
16.4 hrs em registo
Now I dont use these types of software much at all, but I can say that I am glad they offered a free weekend. It really shows the potential and I am now more interested than ever in using something like this. I went through there tutorial and learned how to "make" a game and I find the tools here easy to use and as a beginner that is pretty important in keeping me interested in a product. Overall I would recommend trying this product even though I dont have alot of experience with game making software, I also feel that with software like these it is a pretty good idea to offer trails and/ or free weekends, because they open up to beginners much easier than paying the full price and finding out you dont like the tools. Give the trial a shot, or try during a free weekend this here is a pretty good set of tools for a complete beginner.
Publicada: 8 Mai 2014
Achaste esta análise útil? Sim Não