Spud's Quest is an adventure game for Windows that draws its inspiration from the classic games of yesteryear, most notably the Dizzy, Zelda, and Metroid series. Take on the role of Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.
User reviews:
Overall:
Positive (21 reviews) - 80% of the 21 user reviews for this game are positive.
Release Date: Jul 31, 2014

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About This Game

Spud's Quest is an adventure game for Windows that draws its inspiration from the classic games of yesteryear, most notably the Dizzy, Zelda, and Metroid series.

Take on the role of Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.

Features


  • A rich fantasy-based world full of puzzles and secrets
  • Five brain-taxing temples/dungeons
  • Metroidvania style powerups

Quotes


”Wow! It’s amazing to see you emulate our style of games 25 years after we created them. It’s clear that playing Dizzy as a child has made a big impression on you.”
- The Oliver Twins (creators of Dizzy)

"It does look cool! It's obvious which inspirations you have, but you seem to make it your own thing, in a great way"
- Markus Perrson / Notch (creator of Minecraft)

"There’s honestly nothing like the rewarding feeling of figuring out how to use an item or make it past that seemingly impassable door on your own, and in that regard, Spud’s Quest achieves its intended effect quite stunningly."
- GameZebo

"Spud's Quest is a love letter to the best of the retro metroidvanias out there. It's instantly enjoyable but provides plenty of challenge and exploration with just the right dose of humor."
- Jayisgames

"Spud’s Quest is a truly joyful experience"
- Twinfinite

"Spud’s Quest is one of the best nostalgia throwbacks on offer right now,"
- AmbushedGamer

#MadewithFusion

System Requirements

    Minimum:
    • OS: Minimum XP SP3 operating System, Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Additional Notes: Internet Connection needed for Leaderboards
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (21 reviews)
Recently Posted
hotdog Ɛݙ 🐝 Bzzz
( 10.3 hrs on record )
Posted: April 17
Expect to get stumped by sometimes-too-obscure puzzle designs and possibly more red herring items than useful ones, but for the most part it was good.
Helpful? Yes No Funny
Kayanna
( 17.9 hrs on record )
Posted: January 4
Definitely inspired by the Dizzy games from the puzzles point of view (if you don't know what they are then it's like you can see the key you need to unlock the door but it's on the other side of the broken bridge, but you can't fix the bridge yet as you haven't found the bridge repair kit - that kind of thing). The baddies that hurt your health are frustrating as even though you've killed them they are there again when you go back to that screen/room, although each time you kill them they drop coins which can be used to restore your health (bit of a trek to go back to the gnome guy and then to back to where you were). Also you don't really get enough time to get out of the water if you're unlucky enough to fall in, your health depletes really quickly. There are save points dotted around the map though so if you do die you don't have to start from scratch. If you lack a lot of patience then this game isn't for you, but otherwise it's a good game as long as you don't mind having to go back and forth a lot (again just like the Dizzy games, you can only carry four objects at a time).
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Good-Natured Filth
( 6.1 hrs on record )
Posted: December 31, 2015
I had Kickstarted this game because I liked it for what it was - a Dizzy clone. I got exactly what I expected, and I enjoyed it. Much like Dizzy, there were some nitpicks (limited inventory, back-tracking, semi-convoluted uses of items, etc.). However, there were slight improvements to the formula to lessen those annoyances. Overall, a good game if you like Dizzy.
Helpful? Yes No Funny
DarkFalzX
( 9.4 hrs on record )
Posted: December 12, 2015
While definitely far from perfect, Spud's Quest feels just like a Dizzy arcade adventure game of yesteryear. The art is cute and colorful, with plenty of unique locations and one-off NPCs. The dynamic day-night cycle and changing weather occasionally create some truly beautiful combinations. The world is huge, and spans multiple biomes, from forest with a very Dizzy-esque treehouse village in it, to jungle, to frozen mountains, and ocean floor, all rendered with a lot of loving detail. Most inventory puzzles are well design, and rarely require moon logic to solve them.

The game is fun, colorful, charming, and on occasion makes you feel really clever.

Now, I would be lying if I said there are no negatives - there are, and plenty, but honestly, I'm just happy games like this are still being made.
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Dangerous Beans
( 4.8 hrs on record )
Posted: November 2, 2015
It is what it looks like. If that's not what you want then move on.
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gunmetal-pink
( 0.1 hrs on record )
Posted: October 26, 2015
Controller only moved the character before assigning the buttons, and didn't work enough to leave the beginning room after setting them up. No explanation for a keyboard button was given for the action required either.

Don't buy this game.

I requested (and got) a refund from Steam.
Helpful? Yes No Funny
klimmtjaques
( 7.6 hrs on record )
Posted: July 20, 2015
I was so excited when I discovered this game on here. The screenshots looked really charming and the description really sold me. It draws inspiration from Zelda and Metroid, woohoo! So when it was on sale I immediately got it.
And at frist, it seemed like it was the perfect game for me. It was a nice, dream-like fantasy world and I very much felt like I was a little kid again.


So Spud's Quest is a mix between a Platformer and an Adventure game. You jump around and pick up items to use at other points to continue in the story. There's temples like in Zelda and you gain new abilities like in a typical Metroidvania game. So far the game seems perfect for me. But there's a third title in the description, Dizzy. Which I've never heard of before. Apparently it was an Adventure title where you would pick up items and use them just like in this game. The only problem is, because it was an old game, you could only hold 4 items at a time.

For some reason, the developer of this game decided to not go with the time and limit your inventory to four slots. So at all times, you can only carry around 4 items. So when you find something new you think you might need, you need to drop another of your items. Then when you actually need it at some point (or think you do) you need to head all the way back to where you dropped it. At first this wasn't a problem, but after some time it got really annoying. It doesn't help that there seem to be a ton of red herings which you don't actually need.
Now some of you might be patient enough, but for me it was the reason to drop this game after the third temple (the ice temple). It just became too much of a hassle.

Another issue I had with the game were the enemies. At first, they're not much of an obstacle. The bats just fly around you randomly, so you can bascically can stand where you are and throw red dots (which is what Spud does as an attack). Sometimes they hit you and after a while you will be at low health. The only way I found to restore yourself is to pay for it with some NPCs placed in front of temples. It's actually quite tedious to go and get healed there. In my opinion, enemies should just have dropped health pickups instead of money to go and buy health with.
So the enemies weren't a problem, until SUDDENLY, you meet a new type of enemy, a kind of yeti. Which are way overpowered and caused me to drop down to low health A LOT. Which meant a lot of tedious running back to the healer.

The final straw for me was how buggy the game got in the third temple. The goal of it was to find babies and bring them back to the entrance. But carrying around the babies and throwing them was quite buggy. They didn't want to go where I thought the game wanted me to take them and in the end, the only way to beat this temple for me was to glitch them through walls.

If you don't think this (especially all the backtracking and the 4 item inventory) won't bother you, then please, get this game. It does play like a charming game from back in the 16 bit days and puzzlesolving can be quite rewarding. But you need patience.
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manuelneil
( 5.5 hrs on record )
Posted: June 19, 2015
Was really excited to play this game. Absolutely loved the Fantastic Dizzy games growing up which this attempts to pay homage to. I was however quite disappointed once I started playing this one however. The main difficulty of this game lies in its craftsmenship. Really poor hit detection and faulty controls make it very frustrating to play. I made it halfway through the game, 4 hours for me, when an irreversible error left the game unplayable from that point. Items get stuck in the walls with no way to recover them, and guess what? That's it, the game is broken and you can't play any further. I can't possibly reccommend this game.
It wasn't fun.
It broke.
It was unoriginal.
And again, it broke.
I want those 6 hours of my life back.
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I'm Not Sue
( 4.3 hrs on record )
Posted: May 22, 2015
About four hours into the game and I have to say, this game is not good. I saw it on greenlight awhile back with the promise of a modestly good Metroid-inspired title, and I can overlook the artstyle not being particularly appealing as long as it has good game mechanics. It does not.

The gripe with the game really comes down to one thing -- inventory. The worst part of point and click adventure games is that you don't know what item to use on what part of the game to progress. This game has exactly that, and has the gall to throw in intentional red herrings that add no meaningful element to the gameplay or story, its there purely for obfuscation. Its just stupid. On top of that, quite a few puzzles do not have any apparent or intuitable solution, leading you to wander aimlessly wondering how to progress. Lastly, there's really no meaningful interaction with enemies in this game. Its like they are mere placeholders rather than designed to be interesting obstacles. If the enemies didn't exist, you'd barely notice it except that the character has a strange command where he throws an apple for no reason.

I'm only maybe 1/3rd or 1/4th into the game and don't really want to continue. The opening is just too much of a lackluster showing, the game isn't fun. Its also somewhat buggy and the exe hangs on close. Just pass, it didn't live up the promise. There's not enough charm or depth in the story, puzzles, or gameplay to warrant a purchase. The only redeeming factor might be that it might be a good game to speedrun, since I and others discovered some fairly easy OOB glitches that could be exploited (always a plus).

If I ever finish the game I will go back and update this review. Until then, I do not recommend this title.
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Zeebrax the Astral Lifejacket
( 15.1 hrs on record )
Posted: March 15, 2015
A great little adventure patterned after those Dizzy games that were so popular in the UK in the late '80s through early '90s. It merges platforming and adventure game-style inventory puzzles into an experience that, while not absurdly challenging, will still put your reflexes and item-combining know-how to the test. I nearly figured the whole game out myself -- everything except the location of that flipping dog bone! ARHGHG! So simple!

The VGA graphics are highly pleasant and very authentic, and the same goes for the soundtrack; they make me wish I had played some of those Dizzy DOS ports back when I was young. I was a snarky little brat, you see. I saw one of them on the software rack at Wal-Mart once and said to myself "Bleh! Who'd want to play a game about some ♥♥♥♥♥♥♥♥ egg-man?!" Stupid judgmental kid. Gonna punch you in the face!

There are a few glitchy bits, but what do you expect from a 10+ hour platformer/adventure game made by one guy? Spud's Quest is quite impressive on the whole. It's a very unique type of thing to see on the neoretro indie scene, highly recommended to my fellow pixel-obsessed tricenarians. Heck, maybe some of you younger and older folks would like it too.
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Attilion
( 10.3 hrs on record )
Posted: March 4, 2015
A great throwback to simpler times of gaming with an obvious reference to Dizzy, the adventurous egg. Simple yet engaging, with high-fidelity old pixel art style and a lot to play around. A lot less fun if you were born after 1985, though.

Too bad there are gameplay issues: a few bugs, a dash of illogical puzzles (come on, a crocodile tooth??!!?) and some clunky controls (use Xpadder to map the keyboard with custom sensibility). In a way, those problems constitute a great tribute to old games. Maybe it truly was features.
Helpful? Yes No Funny
geekgirl101
( 12.5 hrs on record )
Posted: February 13, 2015
This game is absolutely awesome! It's very reminiscent of the old Dizzy adventure games and using simple SNES-like graphics which really do work very well with this kind of game. There's plenty of things to do, lots of fetch quests to keep you busy, and hidden items that will have you tearing your hair out trying to find the last one. It's an adventure full of traps and treasures like in the Indiana Jones movies. All in all it's how games should still be as it's equally fun and frustrating at the same time and isn't using overpowered graphics like a lot of modern games do, and has lots of cheerful ditties. It's a game all ages can enjoy. I can't recommend this any more than this. Buy it, you'll never regret it, and it's only less than £6! It's a bargain to be had.
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Murray
( 5.1 hrs on record )
Posted: October 13, 2014
If you have any love for the old series of Dizzy adventure games on the Spectrum/Amiga or whatever you played them on this is a must buy. It contains the same elements those games had, namey exploring a world and using items you find in the world to solve basic puzzles to progress. The graphical look of the game is virtually identicle to the 16-bit versions of that series.

It actually controls better then any Dizzy game ever did too and also contains a metrodvanian style mechanic where you find new abilities(climbing, swimming etc) which allow you to reach previously unaccessible locations.

A charming game which I highly recommend.

Note: I previously played this on Desura so my Steam time isn't representative of my full time spent with the game.
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Guji
( 13.3 hrs on record )
Posted: October 9, 2014
This game is excellent! That's all I have to say.
Helpful? Yes No Funny
Lord Dyran
( 10.2 hrs on record )
Posted: October 8, 2014
Feels a lot like an indie Link to the Past, and that's a compliment I don't give lightly.
Helpful? Yes No Funny
randalthor20001
( 2.9 hrs on record )
Posted: October 1, 2014
One word to describe this game: charming. The old school graphics and music bring a smile to my face. The puzzles are fun and intuitive. The characters are cute and likable. There's even a fair amount of humour in the game. And the jokes are either funny or groan worthy. But the good kind of groan worthy. It's a pretty upbeat game. Playing it makes me feel like the world is a better place.
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RazieLight
( 4.4 hrs on record )
Posted: September 30, 2014
Makes me sad that no one seems to know this game
I was really shocked on how good this game is when I started playing it , in the store it shows to be a poorly done platformer but its far FAR from that.

It is actually a Great platformer that I really enjoyed
Has a nice style and animations and lovely soundtracks.

The game is really hard I mean wow, and it is very long I would guess 6 hours to finish the game without the secrets and whats not and 10 hours for full game IF you are fast enough with the Puzzles.

Items are thrown all over the game , Shovles , Herbs , Crowbars.... etc
And you store them in your inventory and you must figure out where to use them next, where to use it where to put this how to finish this puzzle where to go next, Keep in mind you have a 4 slots inventory so you can drop items in a place and pick them up later, It relies on common sense and intelligence with its puzzles, I mean " A tree is there and there is no bridge , use a pickaxe on the tree so it falls down thus for creating a bridge "

So yeah the game-play is really fun and hard and long so thats a huge plus for this game though I guess they would'v made a lot more sales if it went with a 4,99$ price to attract more people, dont get me wrong the store price justifies the game it really does but this game received some really bad marketing so its not that popular and a customer would see it with that price and just skips it.

It is for the old school platformer fan, The enemy fights are not really that strong the game focuses on puzzling finding secrets and intelligence more than it focuses on battles so monsters fighting is pretty basic dont expect much of it.

The game has the typical oldschool story, someone turned to a frog you gotta collect the 3 essences to break the curse typical old school story haha but it has its own twist that makes it fun so you enjoy it as you move on.

OH yeah and I love the ability to press a button to switch and play with the frog so it accesses small places and unlocks switches for you and reaches places you cant ( it cant pick up items but can use switches and shows you where to go )
and it does not die it just respawns back at you so its good to know if you can make a jump or whatever lol

(TL;DR )

A Very good classical old school style Platformer that is both Hard AND long , yes takes time to finish, relies on Common sense to finish puzzles and they are hard, good animation, designs, story-line and objectives, a game for the old school platformer out there : ).

Pros :
1 - Great animations and level design and soundtracks.
2 - More than 4 hours and still at 20% so yeah this game is pretty long.
3 - Puzzles everywhere, pick up items, figure out where to put them yourself, Can get really hard but its fun use your brain.
4 - Old school story that is predictable but has a special twist with it in this game.
5 - Good style on switching between character and frog to access certain places

Cons
1 - Although in main menu I set it to Full, the game does not go on full screen, just windowed mode that scales on your screen.
2 - Encountered a small bug that can be used to my advantage but its not that big of a deal
3 - The game has "unlockables" that works as in-game achievements, Sadly no steam achievements that couldv been a huge plus
4 - the game actually has Trading cards but it does not show it in Store page so I would guess the devs are a bit Lazy ?



So thats it

if you're looking for an old school long challenging platforming adventure then this game right here might just do it.
8/10
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Johnny Wheeltrim
( 0.1 hrs on record )
Posted: August 5, 2014
Spud's Quest is an absolute gem and incredible value for money.

Story:

This spud, this potato, this bit of a vegetable, this starchy,
tuberous crop from the perennial nightshade Solanumtuberosum L. He's
an every man, an every spud. Just a normal guy, until...a frog falls
through the roof. I know, I know, cliche or what! Passe! But wait,
he's no normal frog he's a prince. This frog formally known as prince
is in a bit of bother, his whole royal family has been turned into
little amphibians by an evil wizard and it's up to you to make things
right.

That's your story in a nutshell pretty much, that's your raison d'être
anyway, but everything else story wise comes from the absolutely crazy
amount of characters throughout the game. Not that is fleshes out the
story in any meaningful way in fact most of the characters in the game
seem almost solipsistic in their narrow mindedness, it's humorous
though and it's clear the creator of this game is from the Midlands
(as am I) the humor is acerbic and very dead pan, I can't actually
think of a time a character was glad to see me, quick though they are
to ask for something, typical isn't it. Anyway, the writing is mature,
funny and self aware something you can't say about most games nowadays
especially in this genre. I'm gonna knock out a terribly reductive
word to describe the story of this game, 'charming'. It's true though,
it's really charming but I mean it in the truest sense of the word
you'll know what I mean after playing it.

Presentation:

CHARMING! Oh sorry, where was I, the game looks beautiful, it's all 2D
and sprite-y with sprites! It feels so thoughtful in the way it looks,
like every aspect of the level design was pored over with utter love
and care. It's a labour of love and it shows throughout. Spud himself
is a bundle of determination, every aspect of his being shows he's
capable of anything,the fact that he's been dragged into all this
pretty much against his will is not enough to put this guy off, all of
this shown through some fantastic artwork and this doesn't just apply
to spud himself, the whole game oozes with character, every screen is
beautifully realised and the variety is pretty outstanding, green and
joyful one moment, dark and decrepit the next. The world that
surrounds Spud is expansive and ever full of intrigue.

The music is also wonderful and evocative, it easily matches the
quality of the visuals to create a incredibly polished package. That's
whats so unbelievable about this game it's created by one person,
mental.

Gameplay:

It's all good so far, I'd even go as far as to say it's great but
platforming games are difficult to perfect, everything has to feel
just right, it doesn't matter if it looks great, sounds great and has
a good story if your platformer doesn't platform correctly then it's
all for naught. Thankfully it's super responsive, it feels exacting
and precise in a way few platformers manage, I'm looking at you
Littlebigplanet you big load of float.

Spud handles superbly, other than being able to jump he can throw
things, when I say 'things' that's because I'm not sure what it is he
is throwing, but by god can he throw them, and when you throw whatever
it is he is throwing into water, the water splashes! I don't know why
that matters so much but it's the sort of thing you expect to be
missing, mainly because it doesn't matter if the water splashes but it
does splash and that makes me happy, okay? He can also climb, pull
blocks and flip switches he's a swiss army spud. His froggy chum can
also interact with things which comes in handy when solving puzzles,
puzzles play a big part of this game mainly because that's where the
challenge comes from. They're bloody difficult too, it also makes this
game indefinite in length, who's to say you'll solve a certain puzzle,
at all! Good luck cheating your way through with a walkthrough and
believe me I tried, at the time of writing this I can't find any
definite solutions, even the people on the Spud's Quest forum talk in
riddles as to not ruin the challenge. I'm glad of it actually, it's
hard but fair and 99% of the time the solution was staring me in the
face but I was just too daft to see it. When you do solve something
you either get that lovely warm gloaty feeling when solving something
difficult, the rest of the time you feel like a prat for not getting
it sooner, either way the puzzles are enjoyable in their variety, they
also make story sense, you're not unlocking a door by solving puzzles
with matchsticks or something silly like that. You're in ancient tombs
kicking around Goonies style.

BUY IT!
Helpful? Yes No Funny
Multi
( 275.1 hrs on record )
Posted: July 31, 2014
What is Spuds Quest?

Spuds Quest is a retro 2D adventure game reminiscent of the Dizzy franchise from the 1990s. Developed by Solo Developer Chris Davis, Spuds Quest sends you on a whimsical journey through an age of gaming gone by.

Why you should care about it[/b][/u]


“Take on the role of Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.”

Spuds Quest is a exceptional gem of a game, rarely seen in todays indie scene. It ensnares you from the start; a double punch combination of it’s stunning pixel art and captivating gameplay of yesteryear that will have you ravenous for more. You’ll soon find yourself settling in for a quick game of Spuds Quest after work, only to look up and realize that it’s 6AM and the sun is rising.

You begin the game as Spud; a small, blue ball man, after being rudely awakened by a frog that fell from the ceiling. Before you can hobble out of your bed and teach the frog a lesson for wrecking your roof, however, it begins to shout at you in a familiar voice. The Prince! This frog is none other than the one and only Prince Charming. After finding out about the Prince’s unfortunate transformation at the hands of an ancient wizard recently freed from a magical prison, you head off to search for answers. You play as either Spud or Prince charming; with the option to switch at any time. Each have their own strengths and weaknesses, and you’ll need to utilize both in order to finish the quest. As you hop, swim and swing around the world of Spuds Quest (Through rain, sun and cloud cover) you’ll begin to unravel the mystery behind the prince’s transformation.

The Verdict[/u][/b]


• 2D Platformer
• Adventurous Gameplay
• Deep Story
• Great OST
• Neat weather system
Spuds Quest is a great throwback to the era of SNES’s and Sega Genesis’s, and will leave older gamers a great feeling of nostalgia from the gorgeously crisp pixel artwork and chiptune soundtrack, and younger generations will appreciate it for all the same reasons. Spuds Quest is one of the best nostalgia throwbacks on offer right now, and you will not be disappointed picking this up.

[Note: I am the original author of the Ambushed Gamer article :3]
Helpful? Yes No Funny
Dhuum
( 8.9 hrs on record )
Posted: July 31, 2014
A great retro style platformer. Good mix of puzzle solving and platforming, great old school feel. You gain abilities as you play through, for example Might the power to push and pull certain objects etc. You can switch between two characters, Spud and the Prince who is a frog. Tho the prince doesnt do much, but there is parts where you need him to open doors for yea.

The controls are fluid. The gameplay consists of you going around doing quest for people and going into dungeons, killing stuff etc. The only issue i've found, is the inventory. Nothing big, but its small. You'll find yourself dropping items in order to get other ones. So you have only take what you need. Other then that, I'd give this and 8/10.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
1 of 1 people (100%) found this review helpful
Recommended
17.9 hrs on record
Posted: January 4
Definitely inspired by the Dizzy games from the puzzles point of view (if you don't know what they are then it's like you can see the key you need to unlock the door but it's on the other side of the broken bridge, but you can't fix the bridge yet as you haven't found the bridge repair kit - that kind of thing). The baddies that hurt your health are frustrating as even though you've killed them they are there again when you go back to that screen/room, although each time you kill them they drop coins which can be used to restore your health (bit of a trek to go back to the gnome guy and then to back to where you were). Also you don't really get enough time to get out of the water if you're unlucky enough to fall in, your health depletes really quickly. There are save points dotted around the map though so if you do die you don't have to start from scratch. If you lack a lot of patience then this game isn't for you, but otherwise it's a good game as long as you don't mind having to go back and forth a lot (again just like the Dizzy games, you can only carry four objects at a time).
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
20 of 23 people (87%) found this review helpful
Recommended
8.9 hrs on record
Posted: July 31, 2014
A great retro style platformer. Good mix of puzzle solving and platforming, great old school feel. You gain abilities as you play through, for example Might the power to push and pull certain objects etc. You can switch between two characters, Spud and the Prince who is a frog. Tho the prince doesnt do much, but there is parts where you need him to open doors for yea.

The controls are fluid. The gameplay consists of you going around doing quest for people and going into dungeons, killing stuff etc. The only issue i've found, is the inventory. Nothing big, but its small. You'll find yourself dropping items in order to get other ones. So you have only take what you need. Other then that, I'd give this and 8/10.
Was this review helpful? Yes No Funny
17 of 23 people (74%) found this review helpful
Recommended
275.1 hrs on record
Posted: July 31, 2014
What is Spuds Quest?

Spuds Quest is a retro 2D adventure game reminiscent of the Dizzy franchise from the 1990s. Developed by Solo Developer Chris Davis, Spuds Quest sends you on a whimsical journey through an age of gaming gone by.

Why you should care about it[/b][/u]


“Take on the role of Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.”

Spuds Quest is a exceptional gem of a game, rarely seen in todays indie scene. It ensnares you from the start; a double punch combination of it’s stunning pixel art and captivating gameplay of yesteryear that will have you ravenous for more. You’ll soon find yourself settling in for a quick game of Spuds Quest after work, only to look up and realize that it’s 6AM and the sun is rising.

You begin the game as Spud; a small, blue ball man, after being rudely awakened by a frog that fell from the ceiling. Before you can hobble out of your bed and teach the frog a lesson for wrecking your roof, however, it begins to shout at you in a familiar voice. The Prince! This frog is none other than the one and only Prince Charming. After finding out about the Prince’s unfortunate transformation at the hands of an ancient wizard recently freed from a magical prison, you head off to search for answers. You play as either Spud or Prince charming; with the option to switch at any time. Each have their own strengths and weaknesses, and you’ll need to utilize both in order to finish the quest. As you hop, swim and swing around the world of Spuds Quest (Through rain, sun and cloud cover) you’ll begin to unravel the mystery behind the prince’s transformation.

The Verdict[/u][/b]


• 2D Platformer
• Adventurous Gameplay
• Deep Story
• Great OST
• Neat weather system
Spuds Quest is a great throwback to the era of SNES’s and Sega Genesis’s, and will leave older gamers a great feeling of nostalgia from the gorgeously crisp pixel artwork and chiptune soundtrack, and younger generations will appreciate it for all the same reasons. Spuds Quest is one of the best nostalgia throwbacks on offer right now, and you will not be disappointed picking this up.

[Note: I am the original author of the Ambushed Gamer article :3]
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
Recommended
0.1 hrs on record
Posted: August 5, 2014
Spud's Quest is an absolute gem and incredible value for money.

Story:

This spud, this potato, this bit of a vegetable, this starchy,
tuberous crop from the perennial nightshade Solanumtuberosum L. He's
an every man, an every spud. Just a normal guy, until...a frog falls
through the roof. I know, I know, cliche or what! Passe! But wait,
he's no normal frog he's a prince. This frog formally known as prince
is in a bit of bother, his whole royal family has been turned into
little amphibians by an evil wizard and it's up to you to make things
right.

That's your story in a nutshell pretty much, that's your raison d'être
anyway, but everything else story wise comes from the absolutely crazy
amount of characters throughout the game. Not that is fleshes out the
story in any meaningful way in fact most of the characters in the game
seem almost solipsistic in their narrow mindedness, it's humorous
though and it's clear the creator of this game is from the Midlands
(as am I) the humor is acerbic and very dead pan, I can't actually
think of a time a character was glad to see me, quick though they are
to ask for something, typical isn't it. Anyway, the writing is mature,
funny and self aware something you can't say about most games nowadays
especially in this genre. I'm gonna knock out a terribly reductive
word to describe the story of this game, 'charming'. It's true though,
it's really charming but I mean it in the truest sense of the word
you'll know what I mean after playing it.

Presentation:

CHARMING! Oh sorry, where was I, the game looks beautiful, it's all 2D
and sprite-y with sprites! It feels so thoughtful in the way it looks,
like every aspect of the level design was pored over with utter love
and care. It's a labour of love and it shows throughout. Spud himself
is a bundle of determination, every aspect of his being shows he's
capable of anything,the fact that he's been dragged into all this
pretty much against his will is not enough to put this guy off, all of
this shown through some fantastic artwork and this doesn't just apply
to spud himself, the whole game oozes with character, every screen is
beautifully realised and the variety is pretty outstanding, green and
joyful one moment, dark and decrepit the next. The world that
surrounds Spud is expansive and ever full of intrigue.

The music is also wonderful and evocative, it easily matches the
quality of the visuals to create a incredibly polished package. That's
whats so unbelievable about this game it's created by one person,
mental.

Gameplay:

It's all good so far, I'd even go as far as to say it's great but
platforming games are difficult to perfect, everything has to feel
just right, it doesn't matter if it looks great, sounds great and has
a good story if your platformer doesn't platform correctly then it's
all for naught. Thankfully it's super responsive, it feels exacting
and precise in a way few platformers manage, I'm looking at you
Littlebigplanet you big load of float.

Spud handles superbly, other than being able to jump he can throw
things, when I say 'things' that's because I'm not sure what it is he
is throwing, but by god can he throw them, and when you throw whatever
it is he is throwing into water, the water splashes! I don't know why
that matters so much but it's the sort of thing you expect to be
missing, mainly because it doesn't matter if the water splashes but it
does splash and that makes me happy, okay? He can also climb, pull
blocks and flip switches he's a swiss army spud. His froggy chum can
also interact with things which comes in handy when solving puzzles,
puzzles play a big part of this game mainly because that's where the
challenge comes from. They're bloody difficult too, it also makes this
game indefinite in length, who's to say you'll solve a certain puzzle,
at all! Good luck cheating your way through with a walkthrough and
believe me I tried, at the time of writing this I can't find any
definite solutions, even the people on the Spud's Quest forum talk in
riddles as to not ruin the challenge. I'm glad of it actually, it's
hard but fair and 99% of the time the solution was staring me in the
face but I was just too daft to see it. When you do solve something
you either get that lovely warm gloaty feeling when solving something
difficult, the rest of the time you feel like a prat for not getting
it sooner, either way the puzzles are enjoyable in their variety, they
also make story sense, you're not unlocking a door by solving puzzles
with matchsticks or something silly like that. You're in ancient tombs
kicking around Goonies style.

BUY IT!
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10 of 14 people (71%) found this review helpful
Not Recommended
7.6 hrs on record
Posted: July 20, 2015
I was so excited when I discovered this game on here. The screenshots looked really charming and the description really sold me. It draws inspiration from Zelda and Metroid, woohoo! So when it was on sale I immediately got it.
And at frist, it seemed like it was the perfect game for me. It was a nice, dream-like fantasy world and I very much felt like I was a little kid again.


So Spud's Quest is a mix between a Platformer and an Adventure game. You jump around and pick up items to use at other points to continue in the story. There's temples like in Zelda and you gain new abilities like in a typical Metroidvania game. So far the game seems perfect for me. But there's a third title in the description, Dizzy. Which I've never heard of before. Apparently it was an Adventure title where you would pick up items and use them just like in this game. The only problem is, because it was an old game, you could only hold 4 items at a time.

For some reason, the developer of this game decided to not go with the time and limit your inventory to four slots. So at all times, you can only carry around 4 items. So when you find something new you think you might need, you need to drop another of your items. Then when you actually need it at some point (or think you do) you need to head all the way back to where you dropped it. At first this wasn't a problem, but after some time it got really annoying. It doesn't help that there seem to be a ton of red herings which you don't actually need.
Now some of you might be patient enough, but for me it was the reason to drop this game after the third temple (the ice temple). It just became too much of a hassle.

Another issue I had with the game were the enemies. At first, they're not much of an obstacle. The bats just fly around you randomly, so you can bascically can stand where you are and throw red dots (which is what Spud does as an attack). Sometimes they hit you and after a while you will be at low health. The only way I found to restore yourself is to pay for it with some NPCs placed in front of temples. It's actually quite tedious to go and get healed there. In my opinion, enemies should just have dropped health pickups instead of money to go and buy health with.
So the enemies weren't a problem, until SUDDENLY, you meet a new type of enemy, a kind of yeti. Which are way overpowered and caused me to drop down to low health A LOT. Which meant a lot of tedious running back to the healer.

The final straw for me was how buggy the game got in the third temple. The goal of it was to find babies and bring them back to the entrance. But carrying around the babies and throwing them was quite buggy. They didn't want to go where I thought the game wanted me to take them and in the end, the only way to beat this temple for me was to glitch them through walls.

If you don't think this (especially all the backtracking and the 4 item inventory) won't bother you, then please, get this game. It does play like a charming game from back in the 16 bit days and puzzlesolving can be quite rewarding. But you need patience.
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3 of 3 people (100%) found this review helpful
Recommended
10.3 hrs on record
Posted: March 4, 2015
A great throwback to simpler times of gaming with an obvious reference to Dizzy, the adventurous egg. Simple yet engaging, with high-fidelity old pixel art style and a lot to play around. A lot less fun if you were born after 1985, though.

Too bad there are gameplay issues: a few bugs, a dash of illogical puzzles (come on, a crocodile tooth??!!?) and some clunky controls (use Xpadder to map the keyboard with custom sensibility). In a way, those problems constitute a great tribute to old games. Maybe it truly was features.
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2 of 2 people (100%) found this review helpful
Recommended
10.2 hrs on record
Posted: October 8, 2014
Feels a lot like an indie Link to the Past, and that's a compliment I don't give lightly.
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2 of 2 people (100%) found this review helpful
Recommended
2.9 hrs on record
Posted: October 1, 2014
One word to describe this game: charming. The old school graphics and music bring a smile to my face. The puzzles are fun and intuitive. The characters are cute and likable. There's even a fair amount of humour in the game. And the jokes are either funny or groan worthy. But the good kind of groan worthy. It's a pretty upbeat game. Playing it makes me feel like the world is a better place.
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8 of 14 people (57%) found this review helpful
2 people found this review funny
Recommended
4.4 hrs on record
Posted: September 30, 2014
Makes me sad that no one seems to know this game
I was really shocked on how good this game is when I started playing it , in the store it shows to be a poorly done platformer but its far FAR from that.

It is actually a Great platformer that I really enjoyed
Has a nice style and animations and lovely soundtracks.

The game is really hard I mean wow, and it is very long I would guess 6 hours to finish the game without the secrets and whats not and 10 hours for full game IF you are fast enough with the Puzzles.

Items are thrown all over the game , Shovles , Herbs , Crowbars.... etc
And you store them in your inventory and you must figure out where to use them next, where to use it where to put this how to finish this puzzle where to go next, Keep in mind you have a 4 slots inventory so you can drop items in a place and pick them up later, It relies on common sense and intelligence with its puzzles, I mean " A tree is there and there is no bridge , use a pickaxe on the tree so it falls down thus for creating a bridge "

So yeah the game-play is really fun and hard and long so thats a huge plus for this game though I guess they would'v made a lot more sales if it went with a 4,99$ price to attract more people, dont get me wrong the store price justifies the game it really does but this game received some really bad marketing so its not that popular and a customer would see it with that price and just skips it.

It is for the old school platformer fan, The enemy fights are not really that strong the game focuses on puzzling finding secrets and intelligence more than it focuses on battles so monsters fighting is pretty basic dont expect much of it.

The game has the typical oldschool story, someone turned to a frog you gotta collect the 3 essences to break the curse typical old school story haha but it has its own twist that makes it fun so you enjoy it as you move on.

OH yeah and I love the ability to press a button to switch and play with the frog so it accesses small places and unlocks switches for you and reaches places you cant ( it cant pick up items but can use switches and shows you where to go )
and it does not die it just respawns back at you so its good to know if you can make a jump or whatever lol

(TL;DR )

A Very good classical old school style Platformer that is both Hard AND long , yes takes time to finish, relies on Common sense to finish puzzles and they are hard, good animation, designs, story-line and objectives, a game for the old school platformer out there : ).

Pros :
1 - Great animations and level design and soundtracks.
2 - More than 4 hours and still at 20% so yeah this game is pretty long.
3 - Puzzles everywhere, pick up items, figure out where to put them yourself, Can get really hard but its fun use your brain.
4 - Old school story that is predictable but has a special twist with it in this game.
5 - Good style on switching between character and frog to access certain places

Cons
1 - Although in main menu I set it to Full, the game does not go on full screen, just windowed mode that scales on your screen.
2 - Encountered a small bug that can be used to my advantage but its not that big of a deal
3 - The game has "unlockables" that works as in-game achievements, Sadly no steam achievements that couldv been a huge plus
4 - the game actually has Trading cards but it does not show it in Store page so I would guess the devs are a bit Lazy ?



So thats it

if you're looking for an old school long challenging platforming adventure then this game right here might just do it.
8/10
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1 of 1 people (100%) found this review helpful
Recommended
12.5 hrs on record
Posted: February 13, 2015
This game is absolutely awesome! It's very reminiscent of the old Dizzy adventure games and using simple SNES-like graphics which really do work very well with this kind of game. There's plenty of things to do, lots of fetch quests to keep you busy, and hidden items that will have you tearing your hair out trying to find the last one. It's an adventure full of traps and treasures like in the Indiana Jones movies. All in all it's how games should still be as it's equally fun and frustrating at the same time and isn't using overpowered graphics like a lot of modern games do, and has lots of cheerful ditties. It's a game all ages can enjoy. I can't recommend this any more than this. Buy it, you'll never regret it, and it's only less than £6! It's a bargain to be had.
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1 of 1 people (100%) found this review helpful
Recommended
15.1 hrs on record
Posted: March 15, 2015
A great little adventure patterned after those Dizzy games that were so popular in the UK in the late '80s through early '90s. It merges platforming and adventure game-style inventory puzzles into an experience that, while not absurdly challenging, will still put your reflexes and item-combining know-how to the test. I nearly figured the whole game out myself -- everything except the location of that flipping dog bone! ARHGHG! So simple!

The VGA graphics are highly pleasant and very authentic, and the same goes for the soundtrack; they make me wish I had played some of those Dizzy DOS ports back when I was young. I was a snarky little brat, you see. I saw one of them on the software rack at Wal-Mart once and said to myself "Bleh! Who'd want to play a game about some ♥♥♥♥♥♥♥♥ egg-man?!" Stupid judgmental kid. Gonna punch you in the face!

There are a few glitchy bits, but what do you expect from a 10+ hour platformer/adventure game made by one guy? Spud's Quest is quite impressive on the whole. It's a very unique type of thing to see on the neoretro indie scene, highly recommended to my fellow pixel-obsessed tricenarians. Heck, maybe some of you younger and older folks would like it too.
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1 of 1 people (100%) found this review helpful
Recommended
5.1 hrs on record
Posted: October 13, 2014
If you have any love for the old series of Dizzy adventure games on the Spectrum/Amiga or whatever you played them on this is a must buy. It contains the same elements those games had, namey exploring a world and using items you find in the world to solve basic puzzles to progress. The graphical look of the game is virtually identicle to the 16-bit versions of that series.

It actually controls better then any Dizzy game ever did too and also contains a metrodvanian style mechanic where you find new abilities(climbing, swimming etc) which allow you to reach previously unaccessible locations.

A charming game which I highly recommend.

Note: I previously played this on Desura so my Steam time isn't representative of my full time spent with the game.
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5 of 9 people (56%) found this review helpful
Not Recommended
5.5 hrs on record
Posted: June 19, 2015
Was really excited to play this game. Absolutely loved the Fantastic Dizzy games growing up which this attempts to pay homage to. I was however quite disappointed once I started playing this one however. The main difficulty of this game lies in its craftsmenship. Really poor hit detection and faulty controls make it very frustrating to play. I made it halfway through the game, 4 hours for me, when an irreversible error left the game unplayable from that point. Items get stuck in the walls with no way to recover them, and guess what? That's it, the game is broken and you can't play any further. I can't possibly reccommend this game.
It wasn't fun.
It broke.
It was unoriginal.
And again, it broke.
I want those 6 hours of my life back.
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6 of 11 people (55%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: May 22, 2015
About four hours into the game and I have to say, this game is not good. I saw it on greenlight awhile back with the promise of a modestly good Metroid-inspired title, and I can overlook the artstyle not being particularly appealing as long as it has good game mechanics. It does not.

The gripe with the game really comes down to one thing -- inventory. The worst part of point and click adventure games is that you don't know what item to use on what part of the game to progress. This game has exactly that, and has the gall to throw in intentional red herrings that add no meaningful element to the gameplay or story, its there purely for obfuscation. Its just stupid. On top of that, quite a few puzzles do not have any apparent or intuitable solution, leading you to wander aimlessly wondering how to progress. Lastly, there's really no meaningful interaction with enemies in this game. Its like they are mere placeholders rather than designed to be interesting obstacles. If the enemies didn't exist, you'd barely notice it except that the character has a strange command where he throws an apple for no reason.

I'm only maybe 1/3rd or 1/4th into the game and don't really want to continue. The opening is just too much of a lackluster showing, the game isn't fun. Its also somewhat buggy and the exe hangs on close. Just pass, it didn't live up the promise. There's not enough charm or depth in the story, puzzles, or gameplay to warrant a purchase. The only redeeming factor might be that it might be a good game to speedrun, since I and others discovered some fairly easy OOB glitches that could be exploited (always a plus).

If I ever finish the game I will go back and update this review. Until then, I do not recommend this title.
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1 of 2 people (50%) found this review helpful
Recommended
13.3 hrs on record
Posted: October 9, 2014
This game is excellent! That's all I have to say.
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0 of 1 people (0%) found this review helpful
Recommended
4.8 hrs on record
Posted: November 2, 2015
It is what it looks like. If that's not what you want then move on.
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Not Recommended
0.1 hrs on record
Posted: October 26, 2015
Controller only moved the character before assigning the buttons, and didn't work enough to leave the beginning room after setting them up. No explanation for a keyboard button was given for the action required either.

Don't buy this game.

I requested (and got) a refund from Steam.
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Recommended
9.4 hrs on record
Posted: December 12, 2015
While definitely far from perfect, Spud's Quest feels just like a Dizzy arcade adventure game of yesteryear. The art is cute and colorful, with plenty of unique locations and one-off NPCs. The dynamic day-night cycle and changing weather occasionally create some truly beautiful combinations. The world is huge, and spans multiple biomes, from forest with a very Dizzy-esque treehouse village in it, to jungle, to frozen mountains, and ocean floor, all rendered with a lot of loving detail. Most inventory puzzles are well design, and rarely require moon logic to solve them.

The game is fun, colorful, charming, and on occasion makes you feel really clever.

Now, I would be lying if I said there are no negatives - there are, and plenty, but honestly, I'm just happy games like this are still being made.
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Recommended
6.1 hrs on record
Posted: December 31, 2015
I had Kickstarted this game because I liked it for what it was - a Dizzy clone. I got exactly what I expected, and I enjoyed it. Much like Dizzy, there were some nitpicks (limited inventory, back-tracking, semi-convoluted uses of items, etc.). However, there were slight improvements to the formula to lessen those annoyances. Overall, a good game if you like Dizzy.
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Recommended
10.3 hrs on record
Posted: April 17
Expect to get stumped by sometimes-too-obscure puzzle designs and possibly more red herring items than useful ones, but for the most part it was good.
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