Spud's Quest is an adventure game for Windows that draws its inspiration from the classic games of yesteryear, most notably the Dizzy, Zelda, and Metroid series. Take on the role of Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.
User reviews: Mostly Positive (14 reviews) - 78% of the 14 user reviews for this game are positive.
Release Date: Jul 31, 2014

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"Check out this charming 2d puzzle platformer crafted with love and ozzing oddles of charm. From the creator of the Escapists, Spud's Quest is a win!"

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About This Game

Spud's Quest is an adventure game for Windows that draws its inspiration from the classic games of yesteryear, most notably the Dizzy, Zelda, and Metroid series.

Take on the role of Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.


  • A rich fantasy-based world full of puzzles and secrets
  • Five brain-taxing temples/dungeons
  • Metroidvania style powerups


”Wow! It’s amazing to see you emulate our style of games 25 years after we created them. It’s clear that playing Dizzy as a child has made a big impression on you.”
- The Oliver Twins (creators of Dizzy)

"It does look cool! It's obvious which inspirations you have, but you seem to make it your own thing, in a great way"
- Markus Perrson / Notch (creator of Minecraft)

"There’s honestly nothing like the rewarding feeling of figuring out how to use an item or make it past that seemingly impassable door on your own, and in that regard, Spud’s Quest achieves its intended effect quite stunningly."
- GameZebo

"Spud's Quest is a love letter to the best of the retro metroidvanias out there. It's instantly enjoyable but provides plenty of challenge and exploration with just the right dose of humor."
- Jayisgames

"Spud’s Quest is a truly joyful experience"
- Twinfinite

"Spud’s Quest is one of the best nostalgia throwbacks on offer right now,"
- AmbushedGamer


System Requirements

    • OS: Minimum XP SP3 operating System, Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Additional Notes: Internet Connection needed for Leaderboards
Helpful customer reviews
4 of 6 people (67%) found this review helpful
7.6 hrs on record
Posted: July 20
I was so excited when I discovered this game on here. The screenshots looked really charming and the description really sold me. It draws inspiration from Zelda and Metroid, woohoo! So when it was on sale I immediately got it.
And at frist, it seemed like it was the perfect game for me. It was a nice, dream-like fantasy world and I very much felt like I was a little kid again.

So Spud's Quest is a mix between a Platformer and an Adventure game. You jump around and pick up items to use at other points to continue in the story. There's temples like in Zelda and you gain new abilities like in a typical Metroidvania game. So far the game seems perfect for me. But there's a third title in the description, Dizzy. Which I've never heard of before. Apparently it was an Adventure title where you would pick up items and use them just like in this game. The only problem is, because it was an old game, you could only hold 4 items at a time.

For some reason, the developer of this game decided to not go with the time and limit your inventory to four slots. So at all times, you can only carry around 4 items. So when you find something new you think you might need, you need to drop another of your items. Then when you actually need it at some point (or think you do) you need to head all the way back to where you dropped it. At first this wasn't a problem, but after some time it got really annoying. It doesn't help that there seem to be a ton of red herings which you don't actually need.
Now some of you might be patient enough, but for me it was the reason to drop this game after the third temple (the ice temple). It just became too much of a hassle.

Another issue I had with the game were the enemies. At first, they're not much of an obstacle. The bats just fly around you randomly, so you can bascically can stand where you are and throw red dots (which is what Spud does as an attack). Sometimes they hit you and after a while you will be at low health. The only way I found to restore yourself is to pay for it with some NPCs placed in front of temples. It's actually quite tedious to go and get healed there. In my opinion, enemies should just have dropped health pickups instead of money to go and buy health with.
So the enemies weren't a problem, until SUDDENLY, you meet a new type of enemy, a kind of yeti. Which are way overpowered and caused me to drop down to low health A LOT. Which meant a lot of tedious running back to the healer.

The final straw for me was how buggy the game got in the third temple. The goal of it was to find babies and bring them back to the entrance. But carrying around the babies and throwing them was quite buggy. They didn't want to go where I thought the game wanted me to take them and in the end, the only way to beat this temple for me was to glitch them through walls.

If you don't think this (especially all the backtracking and the 4 item inventory) won't bother you, then please, get this game. It does play like a charming game from back in the 16 bit days and puzzlesolving can be quite rewarding. But you need patience.
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3 of 5 people (60%) found this review helpful
5.5 hrs on record
Posted: June 19
Was really excited to play this game. Absolutely loved the Fantastic Dizzy games growing up which this attempts to pay homage to. I was however quite disappointed once I started playing this one however. The main difficulty of this game lies in its craftsmenship. Really poor hit detection and faulty controls make it very frustrating to play. I made it halfway through the game, 4 hours for me, when an irreversible error left the game unplayable from that point. Items get stuck in the walls with no way to recover them, and guess what? That's it, the game is broken and you can't play any further. I can't possibly reccommend this game.
It wasn't fun.
It broke.
It was unoriginal.
And again, it broke.
I want those 6 hours of my life back.
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5 of 10 people (50%) found this review helpful
4.3 hrs on record
Posted: May 22
About four hours into the game and I have to say, this game is not good. I saw it on greenlight awhile back with the promise of a modestly good Metroid-inspired title, and I can overlook the artstyle not being particularly appealing as long as it has good game mechanics. It does not.

The gripe with the game really comes down to one thing -- inventory. The worst part of point and click adventure games is that you don't know what item to use on what part of the game to progress. This game has exactly that, and has the gall to throw in intentional red herrings that add no meaningful element to the gameplay or story, its there purely for obfuscation. Its just stupid. On top of that, quite a few puzzles do not have any apparent or intuitable solution, leading you to wander aimlessly wondering how to progress. Lastly, there's really no meaningful interaction with enemies in this game. Its like they are mere placeholders rather than designed to be interesting obstacles. If the enemies didn't exist, you'd barely notice it except that the character has a strange command where he throws an apple for no reason.

I'm only maybe 1/3rd or 1/4th into the game and don't really want to continue. The opening is just too much of a lackluster showing, the game isn't fun. Its also somewhat buggy and the exe hangs on close. Just pass, it didn't live up the promise. There's not enough charm or depth in the story, puzzles, or gameplay to warrant a purchase. The only redeeming factor might be that it might be a good game to speedrun, since I and others discovered some fairly easy OOB glitches that could be exploited (always a plus).

If I ever finish the game I will go back and update this review. Until then, I do not recommend this title.
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19 of 22 people (86%) found this review helpful
8.9 hrs on record
Posted: July 31, 2014
A great retro style platformer. Good mix of puzzle solving and platforming, great old school feel. You gain abilities as you play through, for example Might the power to push and pull certain objects etc. You can switch between two characters, Spud and the Prince who is a frog. Tho the prince doesnt do much, but there is parts where you need him to open doors for yea.

The controls are fluid. The gameplay consists of you going around doing quest for people and going into dungeons, killing stuff etc. The only issue i've found, is the inventory. Nothing big, but its small. You'll find yourself dropping items in order to get other ones. So you have only take what you need. Other then that, I'd give this and 8/10.
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16 of 21 people (76%) found this review helpful
275.1 hrs on record
Posted: July 31, 2014
What is Spuds Quest?

Spuds Quest is a retro 2D adventure game reminiscent of the Dizzy franchise from the 1990s. Developed by Solo Developer Chris Davis, Spuds Quest sends you on a whimsical journey through an age of gaming gone by.

Why you should care about it[/b][/u]

“Take on the role of Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.”

Spuds Quest is a exceptional gem of a game, rarely seen in todays indie scene. It ensnares you from the start; a double punch combination of it’s stunning pixel art and captivating gameplay of yesteryear that will have you ravenous for more. You’ll soon find yourself settling in for a quick game of Spuds Quest after work, only to look up and realize that it’s 6AM and the sun is rising.

You begin the game as Spud; a small, blue ball man, after being rudely awakened by a frog that fell from the ceiling. Before you can hobble out of your bed and teach the frog a lesson for wrecking your roof, however, it begins to shout at you in a familiar voice. The Prince! This frog is none other than the one and only Prince Charming. After finding out about the Prince’s unfortunate transformation at the hands of an ancient wizard recently freed from a magical prison, you head off to search for answers. You play as either Spud or Prince charming; with the option to switch at any time. Each have their own strengths and weaknesses, and you’ll need to utilize both in order to finish the quest. As you hop, swim and swing around the world of Spuds Quest (Through rain, sun and cloud cover) you’ll begin to unravel the mystery behind the prince’s transformation.

The Verdict[/u][/b]

• 2D Platformer
• Adventurous Gameplay
• Deep Story
• Great OST
• Neat weather system
Spuds Quest is a great throwback to the era of SNES’s and Sega Genesis’s, and will leave older gamers a great feeling of nostalgia from the gorgeously crisp pixel artwork and chiptune soundtrack, and younger generations will appreciate it for all the same reasons. Spuds Quest is one of the best nostalgia throwbacks on offer right now, and you will not be disappointed picking this up.

[Note: I am the original author of the Ambushed Gamer article :3]
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