A super fast, twin analogue shooter for the modern age!
User reviews:
Mostly Positive (1,740 reviews) - 76% of the 1,740 user reviews for this game are positive.
Release Date: Feb 24, 2012

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July 14

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“Such an unpredictable game begs to be played again and again”

About This Game

REALLY BIG SKY! A super fast, twin analogue shooter for the modern age!
Way over in the big void of space live some aliens. They coveted [your planet] and would do anything to live there. So what's [your planet] to do? Yeah, blast through them all! Face off against waves of enemies, bosses, giant laser planets, blackholes, wormholes, massive lasers, planets and asteroids across 12 game modes!
Everything is procedurally generated from the way YOU play the game! From attack patterns, strength of bosses and enemies, pacing between waves and generosity of bonuses!
Features a comprehensive statistics system to let you hone your mad laser skills.

Key Features

  • Fast, Adaptive and Addictive Gameplay
  • 12 Juicy, Full-fat Game Modes
  • Giant, Dynamic Bosses and 17 Enemy Types
  • Powerups, Perk system and the Friendly Mothership to help you out
  • Ultra Perks and Ultra Weapons for super post-game madness!
  • Smash through solid planets and asteroids. Cruise through gas giants
  • Narration from a cheeky cockney AI
  • Xbox 360 controller support
  • Library and Secret unlocks
  • Loads of events including Blackholes, Wormholes, Pandora Box, Panic Crashes, Warp Speed…
  • Gameplay-altering 'Cascade Events'
  • Online scoreboards - measure your awesomeness!

System Requirements

    • OS:Windows XP
    • Processor:2ghz Core 2 Duo
    • Memory:512 MB RAM
    • Graphics:DirectX 9.0c or above
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:DirectSound-compatible Sound Card
    • Additional:Controller support extends to official Xbox 360 controllers only.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (1,740 reviews)
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890 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
88 of 104 people (85%) found this review helpful
0.7 hrs on record
Posted: July 10, 2014
- Simple game
- Great music
- Even for young kids it is a very nice game
- Don't think, just shoot!
- Perfect if you are stressed out and want to get rid of the stress

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109 of 149 people (73%) found this review helpful
3 people found this review funny
18.3 hrs on record
Posted: November 12, 2013
It's pewpewpew with a good dose of LSD and some cocaine.

It's great.
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106 of 147 people (72%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: December 22, 2013
I'd like to like this game.
No, really. I would. But the fact is, that it's just too roughed up to be good. It's too unresponsive, there are errors in the menus, even. The text can often be too small, and being half blind like me, all you see are smudges that vaguely resemble words.

I should also mention that the resolution is utterly screwed. You can't play in 1080P fullscreen, and whenver you change resolution, it changes between fullscreen, and windowed mode.

The game needs a LOT of polishing up.

I'll let you decide if it's good or not, but just be warned how rough it is, and how great it would be if it was polished.
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49 of 59 people (83%) found this review helpful
Not Recommended
5.5 hrs on record
Posted: January 10, 2014
Jump to the end for a quick conclusion.

This is a hard one to review. Really Big Sky is a twin stick shooter, a bit bullet-hell-ish at times with.
I really enjoyed the first couple of hours I played it, but it soon revealed itself. There are several thing I really like about this game, but their implementation leaves a lot to be desired, specially from a balance standpoint.

I'll start with the pros of Really Big Sky:
-It looks great! Even from the screenshots you can see that, but it looks much prettier in motion. There are a few resolution issues, but I was running it at 720p and it looked pretty good. I used this game has a pause between work, so playing in a smaller window didn't realy bother me.
-Several modes. There is a classic mode, which includes bosses, events, scores, and shop in which you buy upgrades. There are modes that focus on difficulty, not attacking, giving a retro feel to the game, for just relaxing without worrying about scores and dying etc. So, there is choice, that's a plus.
-Shop in the Classic mode let's you upgrade the parts you prefer and give you a sense of progression (which is also one of its faults)
-Very detailed information. Everytime you end a run you get a score screen with more entries than anyone needs, really. And also a comparation to your average run, having the player strive to get better. Besides, there's a library with information about modes, events, bosses, upgrades, and so on. That's good, although it's way too detailed, and I doubt that anyone would go out of their way to read it all. I think that showing the entries as tips throughout loading screens would be more useful.
-Bosses respect certain patterns, which change according to difficulty.
-Decent variety in enemies, events and locations.
-The music was pretty good. Not really my cup-of-tea, but I see some people really enjoying. Plus, it fit the context of the game.

Now, the problems I have with it, some of them inherent with the pros' bad implementation, in my opinion:
-The visuals are full of particle effects and filter changes, which can get a mess too often. Between those changes, you'll often lose track of what is on the screen, and what damages you or not. Most of the times, you'll die from something you didn't see. Also, it has performance issues later in the game, where particle effects are too many. I have a GTX660Ti and a 3.4GHz Quad Core... and it dropped to 5 fps at one time. That's pretty bad. But it ran mostly well on it. Still a reason to beware.
-Bugs. Well, everytime I quit the game it crashed. That's not a big deal. Everytime I tried to see the Scores (as this is mostly as arcade game), it crashed. That's a problem now. And highly diminished the game's value. If there is no one to beat, why would I play more of it, after a while? Score attack games are fueled by.. well, score. This game has it broken. There are also a lot of people who can't get the game to run.
-Dificulty Curve and balance. This is the worse part of the game. In the beginning, you're essentially running on trial and error, dying over and over until you learn how to get through certain things. But that's ok, learning the patterns and so on. But, as you progress through the game, it just gets a blurred mess in which there is no skill, and your score is mainly dependent on what you buy from the shop. And luck with the events you get. It's more of a grind-fest than struggling to get better at the game, since all you do after a while is to upgrade the ship and hope that the screen doesn't get too crumped with enemies and filters.
-All the modes are too similar to increase the game's longevity too much. There's no drive to really play them, since most don't change too much about the game. The big one being Pacifist, in which you can't shoot, only dodge.


So, conclusion.
This is a game that is pretty, although relying entirely on particle effects and filter to achieve so, which often gets very messy.
Progression is through grind and trial and error rather than skill, which isn't very good either.
BUT, what I've played of it, was pretty enjoyable. The game feels good, for 3-3.5 hours. After that, with scores broken, it loses momentum and gets grindy and repetitive.

If you're looking for a shoot-em-up to play for a few hours, this will be fun. If you're looking for a game to last you, or just a very good game... pass this one up. It's full of flaws and bad implementation, despite being a fun and well thought game in its core.

I have to say, it feels satisfying whenever you score in the millions, but you also realize that it was more luck than skill. It is a fun game, sometimes, but I can't think of it as a good game.

It seems to follow Boss Baddie's games' trend. Really neat concept, nice art direction (although too many annyoing effects), but then those games try to be bigger than they are with too many badly implemented mechanics.

Please, keep it simpler. And polish them a bit more after release.
I understand that other projects and games are more important than old ones, but several things are simply broken, and there are people paying for it.

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37 of 47 people (79%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: May 2, 2015
Edit: At least this game delivers more on its space premise than No Man's Sky did, eh?



Gameplay 85
Artstyle 90
Sound 80
Options 15
Replay 100
Value 100
Overall 95


  • Control: This game makes best use with a dual analog controller, and I found that aiming with a mouse can get a little congested due to the limited range of resolutions and windowed mode by default.

    This game plays very smoothly and shooting in a full 360° while trying to focus on enemy, bullet, and self placement starts becoming second nature after only a couple plays.

    Transitioning into drill-mode to go through indestructible obstacles is very smooth, and moving while drilling is very precise even though objects will produce a horizontal movement slow.

  • Firing: Your default is a powerful and large laser block that then becomes a rapid-fire volley of smaller lasers. You recharge the more powerful shot just by not shooting for a while, and from what I could tell; the limit of large lasers stored is infinite. You can unlock additional lasers that fire around your ship, as well as a bomb that occasionally fires out that is affected by your velocity as well.

    You also can charge your drill and go into a very powerful (and limited use) spin that makes being still impossible due to always sliding, but you can spin forever if desired.

  • Upgrades: There are only a couple ways to upgrade, which involve either:
    1. Boring through planets that randomly take up the entire screen and fly through upgrade pads for boosts.
    2. Killing enemies, collecting their drops, then using them to upgrade your ship permanently after you die.
    There only appears to be two temporary ammo upgrades, one is just a super powered version of your charged laser, and the other is announced with a quip from the narrator and results in an auto-firing beam that penetrates everything.

    Permanent upgrades are very potent and are why you can keep going higher with your score after each death. A few upgrades include: stronger lasers, a shield to absorb bullets, and a slow orbiting ball that destroys enemy fire on contact.

  • Enemies: Really Big Sky excels with enemy patterns and design, never really seeming "unfair" due to excellent design. The only time the game will steal a cheap death from you is because of a special effect and random enemy placement.


This game is gorgeous to look at with its very vibrant colors and randomized galaxies. If you are simply just a fan of recolored deep-space phenomenon, you will be hooked easily.

Whenever you find yourself inside a worm-hole, the game shifts into a 3D plane, letting you travel down the space-pipe of many deep colors. However, I do find that sometimes it gets difficult focusing on staying centered due to how dark it can get.

There are also many moments where the colors shift and go negative or very dark, leading to their own obstacles. Due to their frequency after a while, I never really felt obstructed by them except for when the screen is very dark and I can't see an enemy that absorbs shots (however, bullets and asteroids are contrasted so avoiding them is fine).
There is even a semi-rare event where floating dinosaur fossil heads breath bullets and fire at you while the background goes black and the screen goes blurrier while everything slows down and an air siren plays.

Enemy design is top-notch, even referencing classic arcade games and styles. This is very hard to explain in text, but just looking at screenshots should clarify.
Bosses all feel adequately boss-like (even impressively so in one regard), although it may feel a bit stupid fighting a giant orb with a shield around it if it never gets to the point it can drop suns on the screen.

The worst part of the visual design is just the shape of your ship, even tho it's perfectly acceptable as is. It just gets overshadowed by how intense the rest of the game is.


Techno, a relaxed (and younger) British narrator, and modern mixed with retro beeps and boops come together for a very calming yet engaging experience. There is an option to disable the narrator, and playing the game without audio doesn't take anything from the game; which I say is a good thing due to not everyone being fond of techno and narrators. However, I am, so the sound gets a pass.

Also when you kill the enemy based off of Vector graphics, it dies in a satisfying old-school 'boop'.


MASSIVE failure. The highest accepted resolution is 1920x1080. The next highest is immediately 1280x720. For someone with a 1600 range resolution, this is disappointing because 1600x900 is still a 16:9 aspect ratio. Also don't expect playing the game windowed if you don't have the exact resolution the game wants; it'll either get compressed or it will just default to windowed.

Also, there are only three graphic options (even tho with a game like this; it's understandable).

The game while windowed is "Always on top" by default and no way to change it.

At least you can: adjust sound via percentage, disable the aiming line, adjust narrator frequency, and also listen to songs you discovered in game.


This game was built around dying and restarting with no end besides high scores. Due to unlocking multiple game modes that change how the game is played drastically, as well as just the upgrade system, you can find yourself replaying this game a lot while having fun.

There really isn't much to say because the game was built for this, and it works.


This game is 5USD on steam right now, and it is the kind of game you can just come back to at any time as well as leave at any time. It's entertaining and definitely worth the money. If this game goes on sale; it'll be double its worth.

That is, if you like SHMUP/Bullet-hell games. If you hate them with a passion; why even bother with reading this?
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48 of 72 people (67%) found this review helpful
1 person found this review funny
Not Recommended
1.8 hrs on record
Posted: November 5, 2014
There's a quaint simplicity about Really Big Sky: twin-stick shooter, drill through planets/asteroids and you can funnel points you earn during runs into improving certain attributes and powers. Levels are randomly generated (as far as I can tell) and defeating bosses and certain enemies requires some thought but isn't an obnoxious puzzle. Additionally you can unlock more modes that are essentially the base game but with extra parameters, greater difficulty or alternate milestones! On the surface it's all really good and the graphics are decent.

It was about an hour into the game that I realised I hadn't the faintest idea of what I was doing: obviously I was shooting ships and (trying) to dodge their attacks but then I would be sucked into a vortex? Or perhaps the colours would invert or suddenly blur? Did I unlock something? Am I more powerful? Does this enemy have a shield? No wait, that shield apparently damages me but another one didn't? I put a bunch of points into some random stats but I don't think they've done anything?

Really Big Sky's gameplay is completely incoherent and this is not helped by the scorchingly bright and blurry visuals. The "library" doesn't help remove the obfuscation surrounding the gameplay mechanics but is full of ♥♥♥♥♥♥♥♥ed smug descriptions, which on reflection should have been expected from the atrocious voiceovers heard during the game. Some of the stats are incredibly obvious and very necessary, but a lot of the laser related upgrades often seem to have little effect, or at least their impact is not conveyed effectively.

I got this game for free so technically I got my money's worth, but it's really difficult to recommend this game over pretty much any other scrolling shoot 'em up or bullet hell games on Steam. Admittedly the genre is not "my jam" but Ikaruga is good so maybe start there instead?
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15 of 15 people (100%) found this review helpful
3 people found this review funny
2.1 hrs on record
Posted: October 25, 2015
This is a good take on the "bullet hell" genre. Not as infuriating as most of the Japanese varients of "bullet hell". It's still frustrating enough to make you want to punch the screen, yet addicting and enjoyable enough to make you say "just one more try..." about 83 times before you realize it's 0330, and you have to work the next day.

Great for playing in short spurts, as you can easily pick up for 10 minutes, die a few times, and then go about your business.
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27 of 37 people (73%) found this review helpful
1.2 hrs on record
Posted: December 23, 2013
I imagine if I did LSD while playing Darius and had my childhood best friend sat next to me commenting on the gameplay, the result would be fairly similar to playing this game. D:

Really Big Sky is the most confusing scrolling shooter I've ever played, just shoot the things, avoid the things, and drill through the other things, oh! Don't forget to collect those things and upgrade these things! Sometimes you'll take damage and not have a clue why, other times you'll blow up for the same reason, and sometimes your ship will spew a huge laser and the screen will go multicoloured because, why the ♥♥♥♥ not? Very trial and error but I'm okay with this because it's damn good fun! :P
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23 of 30 people (77%) found this review helpful
12.1 hrs on record
Posted: July 11, 2014
Really Big Sky is a very colorful game and really easy to understand.Highly satisfying - provided your reflexes are sharp! If you like hard twin-sticks shooters and can handle a lot of visual distraction, Really Big Sky delivers the goods. It has a great soundtrack, randomly generated levels that keep the game fresh and funny narration. Really Big Sky is also visually stunning and the controls are easy to get used to.While the game doesn't have a lot of different baddies and bosses, it mixes and matches them randomly so that every game is different and always challenging. This game is worth the purchase.

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19 of 23 people (83%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: January 7, 2014
Really Big Sky is a twin stick sidescrolling shmup that looks good. Mainly because of the colourful neon graphics, but this also makes it hard to identify what is what and that doesn't work well in this genre. The game isn't well polished. The menu's are a mess. You can't quit a game, but only pause it or terminate the game. It doesn't support 16:10 resolutions and you can't also play it full screen with higher resolutions then 720p. It's just sad for a pc game.

The game play is a generic bullethell without level design except that it tries to make up having no level design by sometimes having screen filling things you need to drill or shoot through. That and the enemies are random generated. But that doesn't really add that much. Most of the time it's unclear what you must evade. It's main plus is 4 player local coop. And in the end that's the only thing Really Big Sky has going for it.
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Recently Posted
Gordon Ramsay
2.9 hrs
Posted: October 9
Better than No Mans Sky.
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0.8 hrs
Posted: October 2
Crapp game. Unstable and not straight forward. Don't waste your 20minutes on it.
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2.4 hrs
Posted: October 2
Cannot recommend this game.
Helpful? Yes No Funny
7.4 hrs
Posted: September 27
+ Bizarre / Flashy
+ Nice graphics

- Very repetitive
- 10 repetitive game modes
- ♥♥♥♥ you 3 Friends achievements

........('(...´...´.... ¯~/'...')
..........''...\.......... _.·´
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Barrfind V.
1.8 hrs
Posted: September 26
A super fast shooter for the modern age. Way over in the big void of space live some aliens. They coveted your planet to live there themselves. So what's you can do? Kick their ♥♥♥'s if they have one. Face off against waves of enemies, bosses, big laser planets, blackholes, wormholes, giant lasers, planets and asteroids across 11 game modes.
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¤ βℓооđч ¤ Nico-Kun!
23.1 hrs
Posted: September 24
Really Big Sky is a fantastic twin-stick shooter. As most games from the arcade era, it doesn't have much of a plot. You simply have your spaceship, and must fly through space killing aliens who want to take your planets. And there's tons of them. It doesn't really have a story mode, you don't get to "win" the game; it's all about surpassing your best score. And I must say this game is great at it. You'll find yourself playing again and again, improving not only your skills, but also your ship as well.

So, to talk about gameplay, as I said, it's a twin-stick shooter. That means you can move your ship in any direction across the screen (although it's always heading right), and you can also move your aim wherever you please. The ship has two forms: the "shooting" form, in which it automatically shoots wherever you're point, and the drill form, which is used to pass through planets and asteroids that you might find in your path. There's a lot of different enemy ships, ranging from small ones, to huge ships that act as bosses; and there's also random events that add an extra difficulty during their duration. You also collect stars after killing enemies, that can be used later on to upgrade your ship. The game also offers a multiplayer co-op mode, for up to four players, but it only works locally, meaning you'd need to have at least three extra controllers around, for your friends.

This game also includes lots of gamemodes. Most of them play out largely the same, being more (or less) difficult, but there's some that put a new spin in the game, like the Retro mode, that plays out like early shooters from the 80s or 90s, with powerups, lives and all that, or the Pacifist mode, in which you can't shoot at all.

The art style is pretty nice; full of vibrant colours and some really good effects. Entering a wormhole is a pretty cool visual experience. And the design of the different enemies (and of your own ship) is great, with some looking like what you'd expect from a space shooter, and some with pretty unique designs.

One more thing I should talk about is the soundtrack. Oh, what an amazing soundtrack this game has. I think it'd still be a pretty good game without it, but the soundtrack makes it an excellent game. The music, while being somewhat "loud", so to speak, still manages to be relaxing in a special sense. It really fits the tone of this game. And then there's the narration; as there's a narrator who talks during your gameplay, giving you advice and things like that. Now, don't worry, he isn't talking the whole time, he just shows up here and there, and whoever voiced him did a great job.

Well, I think that's enough for my review of Really Big Sky. I really recommend this game, and if you get it, I hope you get to enjoy it as much as I did.
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Oscarjames | PRIVATE BUYER
2.1 hrs
Posted: September 20
Highly recommended! :)
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Yui! (Universitying)
11.7 hrs
Posted: September 14
Cool game 9/10
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Useless Demon
5.7 hrs
Posted: September 12
Product received for free
This s**t is better than No Man's Sky.
Helpful? Yes No Funny
0.1 hrs
Posted: September 9
Really big, bigger than that other Sky game
Helpful? Yes No Funny