Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.
Användarrecensioner:
Senaste:
Mest positivt (14 recensioner) - 78% av de 14 användarrecensionerna från de senaste 30 dagarna är positiva.
Sammanställt:
Väldigt positivt (339 recensioner) - 91% av 339 användarrecensioner för denna programvara är positiva.
Utgivningsdatum: 5 dec, 2013

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30 juni

UWP Exporter Released - Build for Xbox One!



UWP Exporter Released

Clickteam is excited to present the Universal Windows Platform exporter. Fusion users can now build 2D games and apps that can be deployed to the Windows 10 Eco-system. Using Clickteam Fusion 2.5 Standard and Developer you can target Windows 10 PCs, Windows Phones, Tablets and even the Xbox One*. Join the growing Windows 10 market space with your existing titles or create new ones. The exporter includes powerful features like hardware acceleration, joystick powered virtual mouse and much more. Grab your copy and start creating awesome UWP content for Windows 10 and Xbox One today!

*Requires Clickteam Fusion Standard or Developer and the UWP Exporter. Additional Requirements for the UWP export module: To compile the final file you need Microsoft Visual Studio. To test or deploy on the XBOX One you will need to sign up for an XBOX One developer account and set your XBOX One to “Developer Console Mode" XBox One UWP is currently in developer preview. (More Info -- https://developer.microsoft.com/en-us/windows/windows-apps/uwp-on-xbox)

25% OFF of regular price for first week of release!

More Info at
http://store.steampowered.com/app/267654/

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23 juni

Steam Summer Picnic Sale



The Annual summer sales event is here! To celebrate picnic style Clickteam has put on all the goodies on sale. Peek in our basket to see 25% to 80% off all our listed items! See below for more info!

http://store.steampowered.com/app/248170/
20% to 25% off of DLC as well!

http://store.steampowered.com/app/314590/

http://store.steampowered.com/app/384210/

http://store.steampowered.com/app/315610/

http://store.steampowered.com/app/391630/

http://store.steampowered.com/app/328740/

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Om denna programvara

Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.

With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language.

Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters.

Harness the power of Clickteam Fusion 2.5 today.

Steam Games #MadeWithFusion






Amazing Features from the Original Drag and Drop Programming Tool

-Make your first game in under an hour!
-No need for previous programming knowledge
-Easy to use and intuitive physics engine
-The original and world famous Event Editor makes programming a breeze
-Used by professionals and students alike
-Shader effects available
-Inserting assets is as easy as drag and drop
-Publish games and apps for multiple platforms
-Complete creative flexibility
-Hardware accelerated games and apps
-Outstanding, friendly community support

Build for many platforms with optional exporters


Generates HTML5 on the fly and runs automatically in your browser
Open extension SDK for endless functionality
Use hardware acceleration & shaders on powerful Windows machines
100's of additional objects provide additional functionality to the tool
Build directly from CF2.5 to any of your Android devices and build APKs
Access the Android OS with our simple permissions management system
Build games for all iOS touch devices including iPad, iPhone and iPod
Maximize control options with the Accelerometer and Multitouch interface objects
Build Games for Xbox and Windows 8 Mobile
Multiple Control options for Multiple Platforms
Produce quality Flash content in record time
Fully Customizable SWF Generated Easily

Systemkrav

    Minimum:
    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Minne: 256 MB RAM
    • Grafik: Must support minimum of Direct3D 9
    • Ljudkort:
    • Ytterligare anmärkningar: Broadband Internet connection
Kundrecensioner
Kundrecensionssystemet har uppdaterats! Läs mer
Senaste:
Mest positivt (14 recensioner)
Sammanställt:
Väldigt positivt (339 recensioner)
Nyligen upplagda
SickVillagerTheCatlord
( 386.9 timmar totalt )
Upplagd: 23 juli
This software, is hands down, the BEST SOFTWARE I have ever used!
Hjälpsam? Ja Nej Rolig
Mast3rPlayZ
( 117.5 timmar totalt )
Upplagd: 19 juli
This is actually a pretty decent game making software, Very easy to learn and make a decent little (or big) game(s). Only really down side is that the Dev Edition (and the upgrade) cost a lot, other than that it's good!
Hjälpsam? Ja Nej Rolig
Bromius
( 29.0 timmar totalt )
Upplagd: 19 juli
Bought this and the android exporter when it was on sale. If you want to do things like microtranscations and ad's in your app then you need to pay $300 for the devloper version.. I wish I knew that when it was on sale, did not make it clear enough. It seems ridiculous to bundle android features in with devloper features. It should all be apart of the android package.
Hjälpsam? Ja Nej Rolig
Animatorguy(Official)
( 1,093.8 timmar totalt )
Upplagd: 10 juli
I love this engine!
I guess after almost 1000 Hours of use i can finally review this engine.

Goods:
*Easy to learn
*It's not super powerfull but can make amazing games
*Can export to multiple platarforms,not just for PC
*No coding required!
*Take some great games made with this engine,such as FNAF or the Escapists,and you'll see how good this engine is.
Bads:
*Every new update,it feels like the engine is taking off some basic stuff to add more stuff(yea like replacing)
*Constant crashes when your game is too big
*RAM limit.

Even with that i still 100 recommend it.
Great engine!
Hjälpsam? Ja Nej Rolig
EDWARD NORA
( 62.3 timmar totalt )
Upplagd: 9 juli
The best game maker EVER!!!!
Hjälpsam? Ja Nej Rolig
Hterag
( 30.1 timmar totalt )
Upplagd: 7 juli
Easy to get into, hard to get out of. I've been using Clickteam software since 1998 and this latest version adds a lot of new features. When first starting out, it's best to read the documentation and check the forums. You'll likely spend a lot of time there at first but you will get the steady sense of progress and achievement as you learn and go through it. There are tutorials and example apps/games available to try out and see how things are done.

In short, it's a great tool for beginners and power users that want to see results without necessarily learning to code.
Hjälpsam? Ja Nej Rolig
southpawami
( 7.0 timmar totalt )
Upplagd: 4 juli
A wonderful point and click, but not so wonderful pay for additional features and pay per output engine. One of the only engines available with a Universal Windows 10 App output option.

Easy enough to use and works great. After only $700 dollars, this engine can do what you need it to do. (clickteam $100, developer $300, two mobile outputs $300 or more)

This engine is one of the most expensive engines on Steam, when all the bitesize transactions are figured in. I can't even call it 'the name brand' cost, because Construct is more popular from what I see. AGK2 and Parallax mapping with RPG Maker, or CopperCube for 3D. Obviously a humble bundle transaction changes everything... so maybe find this on humble bundle?
Hjälpsam? Ja Nej Rolig
InTeReSSanT
( 1.9 timmar totalt )
Upplagd: 28 juni
The program is good and useful. You don't need to know any programming languages. But if you buy it you won't be able to publish your game any platform like Android, iOS or HTML5. So think well before buying this program.
Hjälpsam? Ja Nej Rolig
Darkasavr
( 59.7 timmar totalt )
Upplagd: 27 juni
I have used a few different variations of these types of game makers but none have kept me interested as much as this one.

It has, by far, the most logical workflow out of them all. A nice interface which is easily accessible once you get your head around the basics, and it (slowly, but surely) helps understand programming logic which is a big plus for people wanting to learn it. If you have basic understanding of programming logic, then you're already winning.

But don't let the programming word throw you off. This software gives both beginners and advanced users the freedom they need to craft something. It's really up to the user whether they want to take it up a notch or not later on.

---

Side note:

I find the best way to learn is to do some of the starter tutorials a couple of times each until you're confident on doing it on your own, then checking out Sparckman on YouTube as he has some very easy-to-follow videos that will help you undertstand the workflow better.

When you're ready to dive deeper, check out some of the examples on Nivram's page:

http://www.castles-of-britain.com/index77.htm

He has downloadable examples for almost every type of 2D game out there that will help with your project.

---

Godspeed.
Hjälpsam? Ja Nej Rolig
searingjet
( 398.0 timmar totalt )
Upplagd: 25 juni
Very good software
Hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Från de senaste 30 dagarna
8 av 8 personer (100%) fann denna recension hjälpsam
Rekommenderas
59.7 timmar totalt
Upplagd: 27 juni
I have used a few different variations of these types of game makers but none have kept me interested as much as this one.

It has, by far, the most logical workflow out of them all. A nice interface which is easily accessible once you get your head around the basics, and it (slowly, but surely) helps understand programming logic which is a big plus for people wanting to learn it. If you have basic understanding of programming logic, then you're already winning.

But don't let the programming word throw you off. This software gives both beginners and advanced users the freedom they need to craft something. It's really up to the user whether they want to take it up a notch or not later on.

---

Side note:

I find the best way to learn is to do some of the starter tutorials a couple of times each until you're confident on doing it on your own, then checking out Sparckman on YouTube as he has some very easy-to-follow videos that will help you undertstand the workflow better.

When you're ready to dive deeper, check out some of the examples on Nivram's page:

http://www.castles-of-britain.com/index77.htm

He has downloadable examples for almost every type of 2D game out there that will help with your project.

---

Godspeed.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 2 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
30.1 timmar totalt
Upplagd: 7 juli
Easy to get into, hard to get out of. I've been using Clickteam software since 1998 and this latest version adds a lot of new features. When first starting out, it's best to read the documentation and check the forums. You'll likely spend a lot of time there at first but you will get the steady sense of progress and achievement as you learn and go through it. There are tutorials and example apps/games available to try out and see how things are done.

In short, it's a great tool for beginners and power users that want to see results without necessarily learning to code.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
1,093.8 timmar totalt
Upplagd: 10 juli
I love this engine!
I guess after almost 1000 Hours of use i can finally review this engine.

Goods:
*Easy to learn
*It's not super powerfull but can make amazing games
*Can export to multiple platarforms,not just for PC
*No coding required!
*Take some great games made with this engine,such as FNAF or the Escapists,and you'll see how good this engine is.
Bads:
*Every new update,it feels like the engine is taking off some basic stuff to add more stuff(yea like replacing)
*Constant crashes when your game is too big
*RAM limit.

Even with that i still 100 recommend it.
Great engine!
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
Rekommenderas
62.3 timmar totalt
Upplagd: 9 juli
The best game maker EVER!!!!
Var denna recension hjälpsam? Ja Nej Rolig
2 av 3 personer (67%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas inte
7.0 timmar totalt
Upplagd: 4 juli
A wonderful point and click, but not so wonderful pay for additional features and pay per output engine. One of the only engines available with a Universal Windows 10 App output option.

Easy enough to use and works great. After only $700 dollars, this engine can do what you need it to do. (clickteam $100, developer $300, two mobile outputs $300 or more)

This engine is one of the most expensive engines on Steam, when all the bitesize transactions are figured in. I can't even call it 'the name brand' cost, because Construct is more popular from what I see. AGK2 and Parallax mapping with RPG Maker, or CopperCube for 3D. Obviously a humble bundle transaction changes everything... so maybe find this on humble bundle?
Var denna recension hjälpsam? Ja Nej Rolig
Mest hjälpsamma recensioner  Totalt
2 av 5 personer (40%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
176.3 timmar totalt
Upplagd: 1 december, 2014
great!;)
Var denna recension hjälpsam? Ja Nej Rolig
1 av 6 personer (17%) fann denna recension hjälpsam
Rekommenderas inte
2.2 timmar totalt
Upplagd: 15 februari, 2014
Lågbudgetkänsla rakt igenom, går dock väldigt enkelt att göra enkla spel om man är duktig på att skapa grafik m.m.
Var denna recension hjälpsam? Ja Nej Rolig
480 av 581 personer (83%) fann denna recension hjälpsam
9 tyckte att den här recensionen var rolig
Rekommenderas inte
156.3 timmar totalt
Upplagd: 25 december, 2014
The software is great, but the way it's advertised with lack of any real information feels like a scam. Under "About This Software" on Steam we're give examples of games that have been made with this software and promises that we'll make our first game in under an hour. I couldn't find any real information about using this to distribute my own game. Even on their website I struggle to find any legal information. Only after going to their own store did I finally find this: "Note: Commercial games and apps created with the standard version of Fusion 2.5 must include a "Created with Fusion" logo. The Developer version does not require the inclusion of our logo."

So be warned, this is not $100. It's $100 for the base package, $300 so you don't have to plaster their logo on your product, and ~$70 per device that you want to export to. I'm extremely bitter at the fact that they hide the legal limitations of the base software and instead plaster the "About This Software" section with "LOOK AT ALL THESE COOL GAMES PEOPLE MADE WITH CLICKTEAM FUSION!" I would not recommend it for that fact alone.
Var denna recension hjälpsam? Ja Nej Rolig
93 av 96 personer (97%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
Rekommenderas
1,716.0 timmar totalt
Upplagd: 15 maj, 2014
It seems that views on Clickteam products can be a bit of a mixed bag. I am a user of Clickteam products and I have been one since the first "Games Factory" over thirteen years ago. This is my disclaimer, because my review might seem biased. Keep in mind though, I went on a massive hiatus for several years until I started using the products again—namely this one as a dev version—a few months ago.

Does it have its flaws? Indubitably. Can you make just about any 2D game with it? Yes, you can. As a long-time user, I'd like to address a lot of the concerns or plain complaints others have expressed. For the record, I don't think this software is for everybody, but if you persevere you can succeed. Whilst there are some serious boundaries that you *MIGHT* encounter, the majority of problems can be overcome. Now, onto the cons raised:

"This is a kiddie product, leave game creation to the big boys with real programming and tools like Unity."
(This isn't made up. I've seen a comment very much like this.)
That's fine. You might not agree with CF2.5's development paradigm and prefer traditional programming. If you want to go down that route, nobody is stopping you. You'd probably hold the same opinion towards Game Maker. A lot of amateur games are created with these products. They do not represent it, and many excellent and successful games have been made and being made regularly. It's what you make of it, and I'll move onto that below. I believe that the ends justify the means, and if you want to do things differently it's not a problem. It's all about the end product.

"The majority of Clickteam Fusion games are platformers."
I agree. That is not the fault of the software, however. Usually, games created with this can be considered indie. Surely you must realise that the majority of indie games in general are platformers, regardless of the creation method. However, this is far from the absolute truth in CF2.5's case. Take Really Big Sky for instance. It's a shmup, it's popular and just about any 2D game can be created with CF2.5.

"There's no documentation."
There is, but I will agree that it's not exactly easy to find and proper documentation is poorly provided. No customer should be expected to find everything on their own. I've had trouble in the past. You'll pick things up as you go, but I've faced challenges that could have been avoided with the right tutorials. There were a couple of books, but they don't go into deep detail. The developers are adding some tutorials to the community section. I also found tutorials by community members a great help. One guy who is always helping out, known as Snail, has an excellent YouTube channel. I've learnt a few invaluable techniques. Check it out: https://www.youtube.com/channel/UC7KCJXvjnHq9uQih5XNkVXQ
I urge Clickteam to create elaborate physical documentation. You can learn things as you go along, but a lot of the information is scattered.

"The community support is awful."
I can't really understand this. In all the years I've participated in the community, I've only had a couple of bad experiences. There probably are a couple of arrogant members with a "RTFM" attitude. They exist everywhere. Likewise, there are members who spend several hours per week helping out newcomers. Indeed, many newcomers will be a little lost, but I have seen some become good designers thanks to the helping hands on the forum.

"Games made with this are really amateur. There's no point in getting this if you have any revenue in mind."
This is one of the most ignorant statements I have read. No, one can't make a quick buck through this, or anything for that matter. (Unless you get lucky even from a lazy game like Flappy Bird, but let's not discuss that horrendous game.) Please, take a look at Heart Forth, Alicia: https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia
The Kickstarter hasn't ended yet at the time of writing this, but it has made over $230k from that alone. Of course, most of that is going towards outsourcing artists, musicians and programmers, but with that, this game will definitely be spectacular. The point I'm trying to make is that with Fusion, the world is your oyster. You can make money if you put in the time. Me? I just founded my studio, Blue Mantis Games, three months ago. I'm currently working for a client, but I'll use the money from that to hire an artist and a musician to make my first couple of games. I'm going to try hard, and you can too. Don't be too ambitious and aim to start small. If something big comes from it then you can pursue that.

One other "gripe" I saw is...

"The storyboard and frame method is unintuitive and tedious. It just doesn't work."
For more advanced games, I agree once again, but this isn't a real problem. For simple games, you can use multiple frames. Once you learn to use layers properly, you can use all your assets and events (lines of programming) in one centralised frame. To a beginner it sounds difficult, but in the long run you save a lot of time.


Thank you if you've read all of this. In conclusion, Clickteam Fusion 2.5 has a few significant problems that the developers need to address. The software itself is fantastic. If you're a traditional programmer and you want to stick to that, you can use it for rapid prototyping if you wish. For anybody interested in game design, I say don't hold back. If you're willing to put the work in, it's certainly worth the price tag. The marketing presents the software as an easy game creation tool with "no programming required". I disagree with this. There IS programming, but it's a whole different programming paradigm. Some seem to think that it simply generates new games with little effort. (That's putting it a bit harshly, I know.) It makes development easier, but you need to put the work in, rather than using it for an hour and giving up. Again, part of this might be because of the documentation, which I hope Clickteam will fix.

You can always send me a message if you're unsure about anything. I've been on a long hiatus until a couple of months ago, but I will do what I can to help you with any problems. As always, good luck.
Var denna recension hjälpsam? Ja Nej Rolig
87 av 90 personer (97%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
Rekommenderas
198.7 timmar totalt
Upplagd: 23 december, 2014
Very unsure about this product when i first saw it. I mean there must be huge down sides to a game engine that is drag and drop, right?

Wrong, its fantastic. My heart will always lie with programming your own games, but THIS is amazing for making smaller 2d games, even prototyping ideas with rapid iteration time.

You literallty game make a whole game in an hour with this :)

Im sure it has limitations, but none i have found yet :)

//**** edit ****

I found some issues:

- The standard version (not developer) when used with the Android exporter has some limitations, mainly to do with monetization.

- To use Google Admob advertising you HAVE to have the developer version (this is not clear on the product comparison page on their website)

- You CANNOT provide ANY in app purchase functiionality without the developer version.

I have seen other people ask how to use admob only to be told they need the dev version. Its just not clear enough when buying the Standard edition that those things arent included.

The comparison between versions is ONLY available on the Developer version page. It should be on the standard page as well, because the people buying standard need to know what they are NOT getting, just as much as the people buying the developer edition need to know what they ARE getting.
Var denna recension hjälpsam? Ja Nej Rolig