Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life. With CF2.
Gebruikersrecensies: Erg positief (93 recensies)
Releasedatum: 5 dec 2013

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"Najstarsza rodzina middleware (KnP 1994) z prostym systemem tworzenia gier bez znajomości programowania +wszystke gatunki 2D +dużo platform -cena"

Recente updates Alles weergeven (19)

27 oktober

Concrete Jungle

Colepowered Games, creator of Megacity HD and Six O'clock high is going for a greenlight approval on their latest title "Concrete Jungle". Concrete Jungle is the spritual sucessor to Megacity, with deep features, Card deck mgmt and HD isometric City building gfx harking back to the 90's. Check this game out it's a winner!

http://steamcommunity.com/sharedfiles/filedetails/?id=321817296

https://www.youtube.com/watch?v=22YWSj3UCkY

Greenlight: https://www.kickstarter.com/projects/colej/concrete-jungle

MADE WITH FUSION

Cole writes...

Concrete Jungle is a new take on the city building game that swaps micro management for deck-building and extra servings of strategy.

The game combines the simple but satisfying mechanics of a tabletop deck-building game,

the intricacy and accessibility of an indie title,

and the variety and depth of a collectible card game.

Topped with the isometric stylings of classic 90s management sims!

You use cards in your deck to place buildings, clearing city blocks to give yourself more room to build. As your city grows you'll get opportunities to hone your deck, but the game also gets harder.

It started off years ago as a sequel to my indie game 'MegaCity' from 2011. Although still a successor to that game, it's come so far I thought it had earned a shiny new name.

The game is being developed for PC but I'll also be porting to Mac. ports to Linux, Android and iOS may also be possible further down the road.

Launching on steam would be brilliant! So if the project interests you, don't forget to vote on Greenlight!

0 opmerkingen Meer informatie

22 oktober

Five Nights at Freddy's 2

The team behind the highly successful "Five Nights at Freddy's" are gearing up for a scare filled sequel with "Five Night's at Freddy's 2". The latest version which is currently seeking Greenlight approval comes with new characters and features to up the ante. Check it out and vote for it on greenlight

http://steamcommunity.com/sharedfiles/filedetails/?id=329921390

https://www.youtube.com/watch?v=lVPONdZBh6s

Oh and apparently this disclaimer should be included, As always, Fazbear Entertainment is not responsible for death or dismemberment.

MADE WITH FUSION

6 opmerkingen Meer informatie

Over deze software

Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.

With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language.

Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters.

Harness the power of Clickteam Fusion 2.5 today.

Steam Games Made With Clickteam's Fusion














Amazing Features from the Original Drag and Drop Programming Tool

-Make your first game in under an hour!
-No need for previous programming knowledge
-Easy to use and intuitive physics engine
-The original and world famous Event Editor makes programming a breeze
-Used by professionals and students alike
-Shader effects available
-Inserting assets is as easy as drag and drop
-Publish games and apps for multiple platforms
-Complete creative flexibility
-Hardware accelerated games and apps
-Outstanding, friendly community support

Build for many platforms with optional exporters


Generates HTML5 on the fly and runs automatically in your browser
Open extension SDK for endless functionality
Use hardware acceleration & shaders on powerful Windows machines
100's of additional objects provide additional functionality to the tool
Build directly from CF2.5 to any of your Android devices and build APKs
Access the Android OS with our simple permissions management system
Build games for all iOS touch devices including iPad, iPhone and iPod
Maximize control options with the Accelerometer and Multitouch interface objects
Build Games for Xbox and Windows 8 Mobile
Multiple Control options for Multiple Platforms
Produce quality Flash content in record time
Fully Customizable SWF Generated Easily

Systeemeisen

    Minimum:
    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Additional Notes: Broadband Internet connection
Nuttige klantrecensies
1 van de 1 mensen (100%) vonden deze recensie nuttig
88.7 uur in totaal
Geplaatst: 3 oktober
Make your own games? Why not? Works really well, but you should get during a sale when it's only $25. Or get the free demo on their website.
Was deze recensie nuttig? Ja Nee
1 van de 6 mensen (17%) vonden deze recensie nuttig
218.6 uur in totaal
Geplaatst: 24 oktober
It's easy to start creating a simple one level game, but after a short time I noticed that it's almost a requirement to build your own level editor first. You can copy a level to a new frame with the same code, but if you want to fix a bug in one of the events, you would have to repeat that fix for each level. So sometimes I would just rather program in one of the Basic languages I like to get things done easier.

Another mistake I made is to buy this directly from Steam, there where some bugs in the past, and there was a bugfix available on the official site, but I couldn't download the fix because I bought it on Steam. It's like they don't see me like a customer on their own site.

They also claim Fusion 2.5 has XNA support, and I'm still waiting for almost a year just for this XNA DLC. Asked several times on the Forum here when it will be released, or that they should remove XNA from the list because of false advertisement. They told that a free XNA exporter would arrive soon, still waiting.

Some people made some nice games with this, so it's not all bad. But it would be a lot better when it would have a build in level editor with an easy loading/saving system to make it easier for beginners.

So at the current state I would not recommend it to anyone.
Was deze recensie nuttig? Ja Nee
42 van de 43 mensen (98%) vonden deze recensie nuttig
1,163.0 uur in totaal
Geplaatst: 15 mei
It seems that views on Clickteam products can be a bit of a mixed bag. I am a user of Clickteam products and I have been one since the first "Games Factory" over thirteen years ago. This is my disclaimer, because my review might seem biased. Keep in mind though, I went on a massive hiatus for several years until I started using the products again—namely this one as a dev version—a few months ago.

Does it have its flaws? Indubitably. Can you make just about any 2D game with it? Yes, you can. As a long-time user, I'd like to address a lot of the concerns or plain complaints others have expressed. For the record, I don't think this software is for everybody, but if you persevere you can succeed. Whilst there are some serious boundaries that you *MIGHT* encounter, the majority of problems can be overcome. Now, onto the cons raised:

"This is a kiddie product, leave game creation to the big boys with real programming and tools like Unity."
(This isn't made up. I've seen a comment very much like this.)
That's fine. You might not agree with CF2.5's development paradigm and prefer traditional programming. If you want to go down that route, nobody is stopping you. You'd probably hold the same opinion towards Game Maker. A lot of amateur games are created with these products. They do not represent it, and many excellent and successful games have been made and being made regularly. It's what you make of it, and I'll move onto that below. I believe that the ends justify the means, and if you want to do things differently it's not a problem. It's all about the end product.

"The majority of Clickteam Fusion games are platformers."
I agree. That is not the fault of the software, however. Usually, games created with this can be considered indie. Surely you must realise that the majority of indie games in general are platformers, regardless of the creation method. However, this is far from the absolute truth in CF2.5's case. Take Really Big Sky for instance. It's a shmup, it's popular and just about any 2D game can be created with CF2.5.

"There's no documentation."
There is, but I will agree that it's not exactly easy to find and proper documentation is poorly provided. No customer should be expected to find everything on their own. I've had trouble in the past. You'll pick things up as you go, but I've faced challenges that could have been avoided with the right tutorials. There were a couple of books, but they don't go into deep detail. The developers are adding some tutorials to the community section. I also found tutorials by community members a great help. One guy who is always helping out, known as Snail, has an excellent YouTube channel. I've learnt a few invaluable techniques. Check it out: https://www.youtube.com/channel/UC7KCJXvjnHq9uQih5XNkVXQ
I urge Clickteam to create elaborate physical documentation. You can learn things as you go along, but a lot of the information is scattered.

"The community support is awful."
I can't really understand this. In all the years I've participated in the community, I've only had a couple of bad experiences. There probably are a couple of arrogant members with a "RTFM" attitude. They exist everywhere. Likewise, there are members who spend several hours per week helping out newcomers. Indeed, many newcomers will be a little lost, but I have seen some become good designers thanks to the helping hands on the forum.

"Games made with this are really amateur. There's no point in getting this if you have any revenue in mind."
This is one of the most ignorant statements I have read. No, one can't make a quick buck through this, or anything for that matter. (Unless you get lucky even from a lazy game like Flappy Bird, but let's not discuss that horrendous game.) Please, take a look at Heart Forth, Alicia: https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia
The Kickstarter hasn't ended yet at the time of writing this, but it has made over $230k from that alone. Of course, most of that is going towards outsourcing artists, musicians and programmers, but with that, this game will definitely be spectacular. The point I'm trying to make is that with Fusion, the world is your oyster. You can make money if you put in the time. Me? I just founded my studio, Blue Mantis Games, three months ago. I'm currently working for a client, but I'll use the money from that to hire an artist and a musician to make my first couple of games. I'm going to try hard, and you can too. Don't be too ambitious and aim to start small. If something big comes from it then you can pursue that.

One other "gripe" I saw is...

"The storyboard and frame method is unintuitive and tedious. It just doesn't work."
For more advanced games, I agree once again, but this isn't a real problem. For simple games, you can use multiple frames. Once you learn to use layers properly, you can use all your assets and events (lines of programming) in one centralised frame. To a beginner it sounds difficult, but in the long run you save a lot of time.


Thank you if you've read all of this. In conclusion, Clickteam Fusion 2.5 has a few significant problems that the developers need to address. The software itself is fantastic. If you're a traditional programmer and you want to stick to that, you can use it for rapid prototyping if you wish. For anybody interested in game design, I say don't hold back. If you're willing to put the work in, it's certainly worth the price tag. The marketing presents the software as an easy game creation tool with "no programming required". I disagree with this. There IS programming, but it's a whole different programming paradigm. Some seem to think that it simply generates new games with little effort. (That's putting it a bit harshly, I know.) It makes development easier, but you need to put the work in, rather than using it for an hour and giving up. Again, part of this might be because of the documentation, which I hope Clickteam will fix.

You can always send me a message if you're unsure about anything. I've been on a long hiatus until a couple of months ago, but I will do what I can to help you with any problems. As always, good luck.
Was deze recensie nuttig? Ja Nee
46 van de 51 mensen (90%) vonden deze recensie nuttig
183.6 uur in totaal
Geplaatst: 11 mei
Purchased on Friday, it's Sunday and i'm already putting my first app onto Google Play with it (Ok so it's pretty simple but that includes time spent learning the features).

It's pretty obvious, from the portfolio of well known indie titles developed with this, that in the right hands you can go very far using this product.

As easy as it all sounds, there is a bit of a learning curve, mostly familiarisation with the object & event types on offer (how they work, what they can do for you, how to make them react & interoperate etc..).

Even though there's no actual coding (apart from some expression editing for calculating Set values), it will help if you have a grasp of software development/coding logic. For example, if the idea of using an array to store data or creating an iteration to perform a function on objects based on conditions are alien concepts, you might want to learn some coding to prime yourself.

There is a fair amount of documentation in the built-in help system, but it's a little light on usage examples. Luckily there's a few really good youtube channels with walkthroughs.

The built in physics engine is pretty mindblowing, goes as far as detecting collision on a per-pixel level!

Overall, excellent budget-level tool for 2d mobile app development - in the right hands, it's capable of churning out some cracking results.

I haven't seen or used anything as scalable for the same price tag.

Protip: There is no AdMob support for android publishing in the Standard edition, so if you're thinking of using AdMob in your apps, you'll have to go for the Developer edition which is a bit more expensive - wasn't clear on this before purchase but considering Dev edition upgrade anyway so not feeling too sore :).
Was deze recensie nuttig? Ja Nee
19 van de 20 mensen (95%) vonden deze recensie nuttig
16.4 uur in totaal
Geplaatst: 8 mei
Now I dont use these types of software much at all, but I can say that I am glad they offered a free weekend. It really shows the potential and I am now more interested than ever in using something like this. I went through there tutorial and learned how to "make" a game and I find the tools here easy to use and as a beginner that is pretty important in keeping me interested in a product. Overall I would recommend trying this product even though I dont have alot of experience with game making software, I also feel that with software like these it is a pretty good idea to offer trails and/ or free weekends, because they open up to beginners much easier than paying the full price and finding out you dont like the tools. Give the trial a shot, or try during a free weekend this here is a pretty good set of tools for a complete beginner.
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
87.7 uur in totaal
Geplaatst: 29 september
While Clickteam Fusion isn't the most stable nor controllable software, the powerful event based editor, great community support and loads of extensions available make it really great for people who want to get their feet wet when it comes to game development. It won't replace real code by a long shot, but it's a great way to dive headfirst into the realm of game dev.
Was deze recensie nuttig? Ja Nee
3 van de 4 mensen (75%) vonden deze recensie nuttig
4.1 uur in totaal
Geplaatst: 8 mei
I personnaly recommend that software after I used it for only 2 hours. If you like doing things like that, it's the app ! But the problem is that this software cost too much and they should add more tutorials to be able to do more things. It needs lot of time to be able to use it easily. Also, it will cost you too much if you want to make your games for iOS or for Android. You will need to buy each content and I think they overasked, they should have added those contents for free and they would have then more buyers. Don't buy it if you think you won't do much with it.
Was deze recensie nuttig? Ja Nee
3 van de 4 mensen (75%) vonden deze recensie nuttig
1,325.2 uur in totaal
Geplaatst: 10 juli
I have been using a disk version of Fusion 2.0 for 4 years, Sure it worked nice and all but as soon as I tried slapping sound into my game (tried all types it allowed) it just diddn't work, I just shrugged it off because all software will have bugs within and personally I'v been having quite a lot of fun using fusion 2.0 and fusion 2.5.

To all 2D Developers: I highly reconmend this software to all of you, its super easy to use and there are many tutorials on how to use everything it has to offer.
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
2.1 uur in totaal
Geplaatst: 11 mei
It was my first software that I tried out and it was really easy to use and simple, I really like it.
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
6.3 uur in totaal
Geplaatst: 4 juli
A little complicated but once you learn what you are doing you can do great things with this.
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
6.9 uur in totaal
Geplaatst: 17 mei
This Program Is great for people who are just getting into game design :)
Was deze recensie nuttig? Ja Nee
1 van de 2 mensen (50%) vonden deze recensie nuttig
19.9 uur in totaal
Geplaatst: 11 mei
Demo Not working :(
Problem solved, thanks to the developer. I will be hopefully starting to make a game soon, just getting to know how to use the software. :)
Was deze recensie nuttig? Ja Nee
1 van de 2 mensen (50%) vonden deze recensie nuttig
6.7 uur in totaal
Geplaatst: 12 mei
very easy to use,good tutorial
Was deze recensie nuttig? Ja Nee
2 van de 7 mensen (29%) vonden deze recensie nuttig
1.5 uur in totaal
Geplaatst: 28 juni
Very good software, very easy to make indie games. Would recommend.
Was deze recensie nuttig? Ja Nee
1 van de 6 mensen (17%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 14 mei
good
Was deze recensie nuttig? Ja Nee
1 van de 6 mensen (17%) vonden deze recensie nuttig
3.9 uur in totaal
Geplaatst: 29 mei
Cool game
Was deze recensie nuttig? Ja Nee
1 van de 6 mensen (17%) vonden deze recensie nuttig
0.9 uur in totaal
Geplaatst: 10 mei
Wohoo Nice App

Keep It Up !!!

I Love It <3 <3 <3

I Really recommend This App ;)
Was deze recensie nuttig? Ja Nee
0 van de 4 mensen (0%) vonden deze recensie nuttig
0.4 uur in totaal
Geplaatst: 17 mei
Too expensive make it fre now >:(
Was deze recensie nuttig? Ja Nee
7 van de 24 mensen (29%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 11 mei
completely overpriced in my opinion
Was deze recensie nuttig? Ja Nee
9 van de 30 mensen (30%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 10 mei
Shows up in my software section for FREE! PRoblem is that you can not export or compile until you buy some very expensive plugins.

Just buy Construct2 you will get everything you need for 80$USD.

This is a total waste of time, unless you want to buy the plugins.
Was deze recensie nuttig? Ja Nee