Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
User reviews:
Overall:
Overwhelmingly Positive (2,510 reviews) - 96% of the 2,510 user reviews for this game are positive.
Release Date: Jul 21, 2014

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Recent updates View all (28)

April 12

1.21.4 Steam Cloud Fix, Lilac in Runbow

Hello Chasers! We pushed out a small patch today that will hopefully fix the recent issues with Steam cloud synchronization. Hope it helps!

We also have some pretty exciting news: Lilac will be playable in Runbow for the Nintendo Wii U starting this Thursday! If you own a Wii U and a copy of Runbow, you can download her for free! The game itself will also be on sale for a special discount price.

15 comments Read more

February 23

Milla Adventure! 1.20.6 Update Notes

We're ready to unleash the next update that makes some noteworthy graphical improvements and adds an Adventure mode for Milla. Let's see how this goes!

If you would like to keep playing the original version of the game with only Lilac and Carol's Adventure modes, select "1.20.4 - Right before the Milla Adventure update" in the BETAS tab. (Right-click Freedom Planet in your Library and select Properties.)

The following is a compilation of all of the most significant changes between the last public release and this one.

General:

- Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon.
- Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked.
- In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable).
- Milla no longer has to deal with the crosshairs in the red hallway before the final boss.
- The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000.
- The dialog cuts from the Wii U version have been carried over. Only the cutscene break between Relic Maze and Fortune Night is affected, plus one line after Fortune Night. See "Adventure Mode dialog cuts" for details.

Tweaks:
- Improved the shading on characters and enemies that were lacking it including Mayor Zao, Aqua Tunnel's boss and various enemies.
- In Milla's cutscene before Relic Maze, it's no longer possible for her to get a 1up by collecting the crystals she runs over. The crystals still count towards your total crystal count, however.
- In the intro cutscene after Brevon says "My turn," the frequency of his blade noises has been reduced a bit.
- The player now regenerates life during the Battle Glacier schmup on Easy and Casual.

Fixes:
- Carol's hitboxes on her attacks would sometimes not register.
- In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely.
- In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene.
- The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out.
- Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
- Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the normal stage theme.
- Exiting a stage during Milla's Super Shield Burst would make other characters unable to climb ladders until she was either selected again or the game was restarted.
- Death counter on the file select screen has been increased to allow up to four digits instead of two.
- Patched up all the holes in the ceiling in Trap Hideout.
- In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla to land on the ground when touched during her hover move.
- Dragon Valley's score tally now properly activates if you somehow skip the end boss.

Adventure Mode dialog cuts:
- The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler)
- The "space cooties" dialog where Lilac explains the origin of dragons has been cut. It now simply jumps to Carol's question about why aliens are interested in Avalice. (Unnecessary exposition since Zao basically says the same stuff later on)
- Torque's tent scene now fades out when the girls do their victory animation. (Torque's request to keep their mission a secret never comes into play during the story. The rest is unessential filler)
- In the Zao dinner scene, removed Lilac's comment on how Milla and Carol both agree on something for once. (References an event in the story that was cut early in development)

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Reviews

“Freedom Planet is an emotional, comedic and fun fast-paced platformer that will keep you on your toes and wary of incoming dangers.”
5/5 – Gamerscape

“Freedom Planet is well-written love letter to the sixteen-bit era, reminding players of the power of the action-platformer. Expect to be serenaded by the splendid soundtrack.”
81/100 – Tech-Gaming

“Freedom Planet is a criminally underrated game and a shining example of just how good a retro platformer can feel even in 2015...”
4.5/5 – PC Mag

About This Game

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Do you have what it takes save Avalice? Try the demo and see for yourself!

  • Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Zoom through the stages without interruption or dialog with Classic mode
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements, artwork and music

**Future content is planned! We'll be continuously adding new features, and any future DLC we include will be free of charge.**

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Dual-Core 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT or better
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: We recommend trying the demo before purchasing to ensure that your system will run the game without errors.
    Minimum:
    • OS: Snow Leopard 10.6.3 or later
    • Processor: 2.0 GHz or better
    • Graphics: 4GB+ recommended
    • Storage: 400 MB available space
    Minimum:
    • Processor: Dual-Core 2.0 GHz or better
    • Graphics: 4GB+ recommended
    • Storage: 400 MB available space
Helpful customer reviews
53 of 58 people (91%) found this review helpful
4 people found this review funny
10.9 hrs on record
Posted: November 1, 2015
Brilliantly colorful and vibrant visuals. Lots of attention to visual detail. Character art is very expressive.
Intuitive controls. Levels with lots to do and see and explore and collect and fight, and multiple styles of completion possible.
Three playable characters with different play-styles and even different levels and bosses. Two more expected in DLC.
Tuneful and evocative music.
A story with interesting characters, even inspiring at times. Kinda like a well-done kids' cartoon, complete with excellent voicework. Storyline feels a little disjointed at times, though it holds together well enough.

The game is clearly inspired by the Sonic games, but also clearly stands on its own, with its unique mechanics, well-developed narrative, and lots to see and do in many different ways.

"I won't give up! Let's go!" ~Lilac
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45 of 46 people (98%) found this review helpful
52 people found this review funny
7.4 hrs on record
Posted: November 6, 2015
It's like if sonic grew up as a franchise instead of eating glue
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43 of 47 people (91%) found this review helpful
62.1 hrs on record
Posted: January 18
Score
✰90%✰

Pros
~Bright, vivid visuals
~Worthy soundtrack
~Genius level design
~Consistently fun throughout
Cons
~Uneven difficulty balance
~Mixed bag plot/voice acting

Freedom Planet came about as the result of a Sonic the Hedgehog fan game coming to the realisation that it could probably be sold for actual money if it dropped references to Sega's intellectual property and threw in some "original" characters instead.

And by "original," I mean original in the Sonic the Hedgehog original character sense.

After being mostly complete, it went on to raise some funds on Kickstarter, a relatively modest $2,000 with some stretch goals, including a comic series, and new playable characters – none of which over two years later are anywhere to be seen, but I assume they are still coming since the game still does receive updates, and recently got a Wii U release.

So with its odd beginnings in mind, how does this fare? Well, not only does it hold its own against the very best Sega has to offer, it's also one of the best platformers I've ever played. It feels like a true evolution of a Sonic game, rather than a derivative, and in that regard I would say that this is closer to what Sonic 4 should have been.

You have a choice of three playable characters, each with a different set of moves and each one with an exclusive level to play. Lilac, a purple dragon, can perform speed boosts, an aerial spin attack that can also be used as a double jump as well as an assortment of kicks and punches. Carol, a green cat, does a bunch of quick scratch attacks, and a rapid kick; she also breaks out her motorcycle if she finds a gas canister powerup. Milla is slower and more fragile, but can make shields which double as short-range laser beam things, as well as fly short distances by flapping her ears. I have no idea what animal she is supposed to be. Possibly some kind of splotchy rabbit?

The game is split up into 10 levels. Each level is actually quite massive and varied in design. Very few levels end looking the same as when you started. On the second stage for example, you start off among ruins in a forest, and by the end of the level you're in some sort of mine, dodging machinery, and exploring caves and hidden rooms.

I found that through normal play each level takes a good 8 to 10 minutes to complete due to the sheer size and the number of different pathways you can use. Certainly you would not be able to see everything that's on offer on a single play through, which is also fine because the game comes with a whole bunch of achievements to keep you busy if that's your thing.

The levels also contain a slew of collectibles and powerups, which are always a welcome way of adding replay value. Collecting hidden cards will unlock things in the gallery. Collect blue crystals to earn extra lives and red petals to replenish your health. There are also orbs that drop from bad guys and treasure chests. The only use I've found for them is during the bonus stage, since the more you've collected, the more times you're able to roll the dice for bonus powerups and extra lives. Of course, to get to the bonus stage, you need to collect something else hidden in the level as well – a yin-yang symbol specifically. Lastly, are shield powerups. They prevent you from taking damage a few times, but also have other effects such as the water shield which allows you to breathe underwater, and there's the lightning shield that attracts blue crystals toward you. Shields also make you immune to certain elemental damage.

The excellent controls make the task of finding all this loot an enjoyable experience. The level of precision you get from your movements, and the physics affecting your momentum, gives you the feeling that you're totally in control. I wouldn't say the physics are as polished as Sonic's; it does feel like the characters lack weight at times and there's some odd goings with going vertical slopes, but it's still certainly one of the better examples of how to work physics into platform games.

I found myself having a love/hate relationship with the bosses. On one hand, they are a lot of fun. I found myself looking forward to each boss fight because the one that preceded it felt like an epic battle, and emerging victorious was deeply satisfying. On the other hand, they are also rather difficult and bordering on unfair if you're a greenhorn. Some bosses can wipe your entire health meter out in a single blow unless you've worked out their attack patterns and know when and where to dodge.

The game has a story mode but thankfully it gives you the option to play in "Classic Mode," which skips over the majority of cut-scenes. I say "thankfully," because the story is pretty weak, and the voice acting is a mixed bag. It might however be worth watching on your first play through to see how all the levels and characters tie together. If you enjoyed the story modes from the Sonic Adventure games, then you'll probably enjoy these too. It's a matter of personal preference, really. I don't think the voice acting meshes well with the retro visuals and bizarre creatures.

On the subject of presentation, the graphics do genuinely look like something you'd see on an older game console, in a good way. Faithfully recreating the look of 16/32 bit era games, it can have a lot of sprites on-screen at the same time, and a lot of rotation and transformation effects, so it would probably have been right at home on a PlayStation or Sega Saturn, save for the fact that it's presented in wide-screen. It would need one of those CD-based consoles to house its amazing soundtrack, which is a delectable selection of tunes that not only fit their designated spots in the game perfectly, but hold up strongly as a standalone soundtrack as well. The rest of the sound design ties everything together, with sound effects for attacks having plenty of punch, and explosion noises giving additional satisfaction to busting through a bunch of robotic enemies.

Don't be put off by the dubious origins of development. Freedom Planet is solid fun from start to finish. It's a game that's suitable for everyone, and packs in a lot of quality content even at its humble $15 asking price.
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15 of 16 people (94%) found this review helpful
15.2 hrs on record
Posted: November 14, 2015
SHORT VERSION: Heavenly movement physics, superb soundtrack, fun characters, excellent level design, and a solid challenge. Essentially the sum total of everything I love about 90s platformers. Fantastic and absolutely worth your time.

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Freedom Planet is absolutely the most fun I've had with any platformer in a very long time. It hearkens back the colorful, action-packed titles of the 90s, and though you'll hear plenty of comparisons to Sonic, Gunstar Heroes, Rocket Knight Adventures, and more, Freedom Planet has more than enough on top of it all to avoid being a mere retread and instead establish its own identity.

The story found in Adventure Mode is generally entertaining and humorous, with a few moments darker than the average Saturday morning cartoon to spice things up. Lilac and her anthropomorphic buddies unite to confront the sinister Lord Brevon, an alien warlord who's determined to steal the planet's energy source, the Kingdom Stone. Nothing too fancy, but the cast is generally likable, with an enjoyable main trio, a host of fun side characters, and a refreshingly competent villain you'll love to hate. It's clear the voice team had a lot of fun (especially with certain voices), and they do a solid job adding character and personality to the cast.

Of course, if you're not into the whole "plotline" thing, the game has a Classic mode that skips all the long cutscenes to focus on the core gameplay. There's also Time Attack (with a host of speedrun challenges) and a Training mode that has you breaking targets and getting a feel for everyone's moves. The Gallery has lots of artwork, music, and other fun knick-knacks to unlock by collecting the trading cards hidden in each level too.

Freedom Planet truly shines when it comes to its exceptional controls. Movement feels great whether you're blasting off with Lilac's speed, double-jumps, and invincible dash attack, leaping up walls and whipping out lightning kicks as Carol, or firing off projectiles and shield bursts as you fly through the air with Milla. All three play very differently while still finding their own niche within the (mostly) same stages, which span a huge variety of fun game mechanics and enemies, most of which are brand new each level. Powerups include a quintet of elemental shields that can take a hit or two while granting special powers like health/collectible magnetism, fire/spikes protection, or a personal air supply, plus a standard invincibility powerup (complete with main theme remix!).

There's a number of difficulty settings that cover all the bases. Casual is easy enough for anyone to pick up with its regenerating health, and Easy is a good starting point if you haven't played many platformers. Normal is definitely a solid challenge even with some experience, and Hard pulls out all the stops to make things as difficult as possible. You can switch around difficulty as you please if you find a mode too generous or strict, so it's easy to find your sweet spot. Early stages and bosses are simple, but they ramp up considerably over time, and reckless brawling will get you killed in short order.

There's truly a lot of love present in the extra little touches and nods the dev team threw in. Some are as simple as animations for sitting on benches or dancing, while others are more subtle (Lilac's a water dragon, so she can stay underwater much longer than the other characters). An especially nice touch with cutscene fights is that you don't have to sit through them repeatedly when you lose--they get right to the point once you've seen the intro for the first time. On top of it all, the game has a fantastic soundtrack that sets the mood for each stage and ties the whole experience together wonderfully.

Freedom Planet is well worth picking up if you like platformers at all, and even if you aren't the biggest fan this may warm its way into your heart all the same. Absolutely recommended, especially if you can get it combined with the soundtrack!
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7 of 8 people (88%) found this review helpful
32.8 hrs on record
Posted: January 16
Freedom Planet

This is pretty much best Sonic game that Sega never made. With it's excellent 2D graphics, outstanding soundtrack, smooth and fun gameplay, story with perfect tone of seriousness and silliness, huge replay value (and more to come with added characters), this game is definitely, without a doubt, worth your money. This doesn't feel like an Indie game. It feels like a AAA title where people actually putted a lot of time in developing and creating something special.

STORY

I won't say what's exactly happening in it, i will just describe it. The story in this game.... Is good. These types of games don't really need deep storyline to be good, but GalaxyTrail just went for it. And surprisingly, it's dark. Ridiculously dark at moments perhaps. But, there are also lighthearted moments which make story more appealing for younger audience.

CHARACTERS

Lilac - Energetic girl that will fight for justice and those who she cares about
Carol - Lilac's best friend, similar personalities
Milla - Probably the most adorable dog ever? Do i seriously need to describe her?
Spade - ah, my favorite.... He's pretty much FP version of Shadow the hedgehog, which is amazing. Can't wait for him to become playable and learn his backstory and all...
Torque - An alien which helps main crew to return the ,,stone" back where it belongs

Those are pretty much only characters that matter, dog general is pretty cool too i guess


GAMEPLAY

Heavily inspired by Sonic the hedgehog, Gun Star Heroes and also Street Fighter (seriously, you can Shoryuken enemies in this game). Stages are really well designed and they don't really feel that linear. There are tons of gems to pick up, hunting cards for achievements and unlocking soundtrack, voice clips, artwork etc. and of course, tons of enemies and obstacles to deal with. Levels are quite long, but not too long to make you feel bored or tired. Boss fights...... Oh boy..... 3 words.... SPECTACULAR, SALT FACTORY! Bosses are so cool in this game but they will definitely ♥♥♥♥ you off if you're playing as Milla because.... She haves just 4 bars.....


SOUNDTRACK

It's amazing. Seriously, there's no need to describe any more than that. It's simply, amazing


OVERALL

Fan of sonic games or platforming games overall? Then buy this! Don't let word ,,Indie" fool you, this game feels like a AAA title. It's fast and fun from beginning to end and after. Can't wait for more characters and a sequel to come out.
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