First things first. I must issue an apology to Gone Home, for it is not the most overrated game of 2013. That title belongs to The Yawhg.
I'll try and start by saying some nice things about it. The art is lovely, and the music is appropriate and enjoyable. Oh, and it doesn't overstay it's welcome. It took me all of 12 minutes to finish my first playthrough.
And it's a good thing my following playthroughs also lasted 12 minutes each, because that allowed me to better understand just how mechanically shallow this game is. You (and maybe some freinds) take control of two to four characters living in a villiage that's six full weeks away from being sacked by the titular Yawhg. You spend each week engaged in one of 16 different activities at one of eight different locations. These activities will reward the character with stat upgrades, followed by a Visual Novel style scenario with two choices that can either grant additional stat points or take points away. The scenarios themselves vary from day, but aren't very deep or engaging.
Sadly, no matter what you do, the Yawhg will level your hometown, forcing the survivors to rebuild. This is where your pre-Yawhg stat-building comes into effect. Each player character now has to take a role in rebuilding the town, and their performance in the choosen role is dependant their stats and other pre-Yawhg actions. A character who built up a large magic stat will perform wonderfully as a conjuror, while someone with an abundance of charm will make a natural leader. After a brief epilogue, the game ends.
And that's it. That is all 12 minutes. The game justifies it's existance by billing itself as some sort of multiplayer party game, with four players taking turns at the hotseat. There's some replayability to be had, since certain events are dependant on the outcomes of other player actions, but these rarely effect the outcome. In fact, barely anything affects the outcome. The Yawhg smashes things up no matter what you do, and all your efforts amount to is how soundly the rebuilding effort goes. The Yawhg is a Multiplayer Visual Novel that lacks both the gameplay mechanics for a deep multiplayer experience and the emotionally charged story of a good Visual Novel.