Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.
Nutzerreviews: Sehr positiv (139 Reviews)
Veröffentlichung: 5. Dez. 2013

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Von Kuratoren empfohlen

"Najstarsza rodzina middleware (KnP 1994) z prostym systemem tworzenia gier bez znajomości programowania +wszystke gatunki 2D +dużo platform -cena"

Kürzliche Updates Alle anzeigen (26)

22. Dezember 2014

66% off Standard for 24 hours only

So we didn't win the Community choice vote on sunday BUT you can still get Clickteam Fusion 2.5 for yourself or a friend at 66% off, thats a $100.00 piece of the most versatile software creation tool for less then 35 bucks! WOW

23 Kommentare Weiterlesen

21. Dezember 2014

Vote for Clickteam Fusion 2.5 for 80% off!

CALLING ALL USERS! I need your help, We are now in Steam's Community Choice vote as part of the 2014 Holiday Sale, if you want to see Fusion 2.5 at 80% off we need your vote on Steam now! DLC will also be heavily discounted should we win!


Please also share on your social media channels, Any and all help would be greatly appreciated!!

26 Kommentare Weiterlesen

Über diese Software

Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.

With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language.

Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters.

Harness the power of Clickteam Fusion 2.5 today.

Steam Games Made With Clickteam's Fusion

Amazing Features from the Original Drag and Drop Programming Tool

-Make your first game in under an hour!
-No need for previous programming knowledge
-Easy to use and intuitive physics engine
-The original and world famous Event Editor makes programming a breeze
-Used by professionals and students alike
-Shader effects available
-Inserting assets is as easy as drag and drop
-Publish games and apps for multiple platforms
-Complete creative flexibility
-Hardware accelerated games and apps
-Outstanding, friendly community support

Build for many platforms with optional exporters

Generates HTML5 on the fly and runs automatically in your browser
Open extension SDK for endless functionality
Use hardware acceleration & shaders on powerful Windows machines
100's of additional objects provide additional functionality to the tool
Build directly from CF2.5 to any of your Android devices and build APKs
Access the Android OS with our simple permissions management system
Build games for all iOS touch devices including iPad, iPhone and iPod
Maximize control options with the Accelerometer and Multitouch interface objects
Build Games for Xbox and Windows 8 Mobile
Multiple Control options for Multiple Platforms
Produce quality Flash content in record time
Fully Customizable SWF Generated Easily


    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Sound Card:
    • Additional Notes: Broadband Internet connection
Hilfreiche Kundenreviews
36 von 41 Personen (88%) fanden dieses Review hilfreich
214.0 Std. insgesamt
Verfasst: 27. November 2014
Disclaimer: I've used Klik n Play and MMF years ago, so this review could be biased.

- No programming involved (at least for basic components, which made it friendlier to non-technical persons)
- Super easy to make 2D games or applications
- All you need is a little common sense and creativity and a little math maybe
- The design metaphor is perfect for making games
- Make it possible to get from planning to release in a short while
- Learning curve good enough for kids and even grandpas (I myself used KnP when I was 13)

- No programming involved (which means any bugs inherent in the core component of the game will have to referred to the tech support)
- You'll probably have to try programming using stuffs like Unity or the like to deliver 3D games, since Fusion's 3D support is pretty new and buggy
- It would really help if Fusion has free stock objects or arts somewhere to assist users with not so much creative resources
- The design metaphor makes it kinda stuck to only making certain type of games (although to be fair, lots of DLC objects are there to help create whatever you have in mind)
- It is more suited to indie/solo development than a large distributed team dev
- It could use more on-disk documentations to help first timers

I've seen a lot of improvement from MMF, and less bugs too. Overall, the software still remained true to its root as a tool to help non-technical people make games, so I'll recommend it to those who lack the technical skills to make a game but still very much want to do it, or to veteran devs who felt the need to go easy a little while and do drag 'n drops.
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17 von 17 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
137.7 Std. insgesamt
Verfasst: 23. Dezember 2014
Very unsure about this product when i first saw it. I mean there must be huge down sides to a game engine that is drag and drop, right?

Wrong, its fantastic. My heart will always lie with programming your own games, but THIS is amazing for making smaller 2d games, even prototyping ideas with rapid iteration time.

You literallty game make a whole game in an hour with this :)

Im sure it has limitations, but none i have found yet :)

//**** edit ****

I found some issues:

- The standard version (not developer) when used with the Android exporter has some limitations, mainly to do with monetization.

- To use Google Admob advertising you HAVE to have the developer version (this is not clear on the product comparison page on their website)

- You CANNOT provide ANY in app purchase functiionality without the developer version.

I have seen other people ask how to use admob only to be told they need the dev version. Its just not clear enough when buying the Standard edition that those things arent included.

The comparison between versions is ONLY available on the Developer version page. It should be on the standard page as well, because the people buying standard need to know what they are NOT getting, just as much as the people buying the developer edition need to know what they ARE getting.
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40 von 60 Personen (67%) fanden dieses Review hilfreich
218.6 Std. insgesamt
Verfasst: 24. Oktober 2014
It's easy to start creating a simple one level game, but after a short time I noticed that it's almost a requirement to build your own level editor first. You can copy a level to a new frame with the same code, but if you want to fix a bug in one of the events, you would have to repeat that fix for each level. So sometimes I would just rather program in one of the Basic languages I like to get things done easier.

Another mistake I made is to buy this directly from Steam, there where some bugs in the past, and there was a bugfix available on the official site, but I couldn't download the fix because I bought it on Steam. It's like they don't see me like a customer on their own site.

They also claim Fusion 2.5 has XNA support, and I'm still waiting for almost a year just for this XNA DLC. Asked several times on the Forum here when it will be released, or that they should remove XNA from the list because of false advertisement. They told that a free XNA exporter would arrive soon, still waiting.

Some people made some nice games with this, so it's not all bad. But it would be a lot better when it would have a build in level editor with an easy loading/saving system to make it easier for beginners.

So at the current state I would not recommend it to anyone.
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14 von 16 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
67.1 Std. insgesamt
Verfasst: 5. Dezember 2014
Easy as ABC 123, Tech support is great. The community is extremely helpful and fast to reply to any question. I had a problem and with and hour I had a reply with a solution that worked. There are a lot of resources to get started making your game straight away. This is absolutely brilliant. If your kids want to grow up and be computer programmers than buy them this.

My only wish is that the DLC/ extra exporters like the android exporter where cheaper. The IOS exporter is dearer than the main software (I guess that apple have something to do with that though, cough! cough!).
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13 von 16 Personen (81%) fanden dieses Review hilfreich
36.2 Std. insgesamt
Verfasst: 19. Dezember 2014
Amazing software, it's easy to use, the tutorials are really well explained and they're easy to follow.
I've created a full minigame in a couple hours.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
44.9 Std. insgesamt
Verfasst: 15. Dezember 2014
This is brilliant. Only 20 hours in, I knocked together a credible title screen, high score screen, working level template and storyline structure of a Breakout game. Early days, I admit. Doesn't like MP3, seemingly; Mantis (please see comments) advises OGG.

I bought this for £60 and two days later it's on sale for £20. I don't mind that, I think it's worth it, but buying it during the current Christmas/New Year sale would be wise. In return, what it <will> do is make you wonder what you could do in a properly co-ordinated team.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
57.0 Std. insgesamt
Verfasst: 28. Dezember 2014
This software is easy to use and is fun to mess around with! The tutorials sometimes can be a bit tough ot understand but that's just the way it is phrased. I would recommend this to anyone who wants to start in game development! I got this for a steal price too at €40 in the christmas sales and Im glad I did!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1,731.0 Std. insgesamt
Verfasst: 1. Januar
Where do I even start!? I love this software! It's perfect for anyone! It's easy to use, you can learn fast, and you dont need to know how to code! For people looking to make games, but do not want to learn code; Clickteam Fusion is perfect. Not to mention the integrated physics engine that I just love! I have logged in a lot of hours in this software, and I just find it perfect for anyone wanting to learn how to make games easily and learn quickly.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
259.5 Std. insgesamt
Verfasst: 25. November 2014
It's a very simple piece of software that lets you make any 2D game you can imagine. With some extensions you can get from the Clickstore, you can even make 3D-style games kind of like DOOM or Wolfenstein 3D. Overall, I recommend this to anyone who wants to make good-quality 2D games. It even comes with a built-in graphics editor!
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2 von 3 Personen (67%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 23. Dezember 2014
Fusion 2.5 is a polished software, that is the product of work since 1994. The engine might be a little tough to use at first, but once you grasp it's basics many doors will open: you can literaly make any game you want with this.
Great recommendation for those that love indie games, aren't a fan of programming.

Popular title five nights at freddy's was made with this game engine, which reflects in capabilities.
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2 von 4 Personen (50%) fanden dieses Review hilfreich
66.6 Std. insgesamt
Verfasst: 21. Dezember 2014
The most Focused and user-friendly 2d game engine to date. Well configured and flexible in ways. Best .5 update I have ever seen!
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7 von 14 Personen (50%) fanden dieses Review hilfreich
920.9 Std. insgesamt
Verfasst: 15. November 2014
Simple to use and quite flexible. Not an absolutely essential or fantastic piece of software, but definitely worth the price if you really want to make games or applications.
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4 von 8 Personen (50%) fanden dieses Review hilfreich
88.0 Std. insgesamt
Verfasst: 29. September 2014
While Clickteam Fusion isn't the most stable nor controllable software, the powerful event based editor, great community support and loads of extensions available make it really great for people who want to get their feet wet when it comes to game development. It won't replace real code by a long shot, but it's a great way to dive headfirst into the realm of game dev.
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14 von 15 Personen (93%) fanden dieses Review hilfreich
10.0 Std. insgesamt
Verfasst: 8. Juli 2014

mit Clickteam Fusion 2.5 schafft ihr es, ein simples Spiel, in ein paar Stunden zu entwickeln.
Dennoch erfordert es eine programmiererische Logik den einzelnen Elementen ihre Funktionen zuzuweisen und untereinander zu verknüpfen. Des Weiteren erfordert Clickteam Fusion 2.5 eine Einarbeitung um die ganzen Features sinnvoll zu nutzen. Somit sollte keiner erwarten innerhalb von zwei Stunden ein komplexes Spiel auf die Beine zu stellen.

Wer allerdings gute Ideen hat und diese ohne höhere Programmiersprachen zu nutzen (jedoch die nötige Logik und das nötige Verständnis besitzt) umsetzen mag, der ist hier richtig aufgehoben.

Sollte jemand eine Idee haben, jedoch alleine keine Möglichkeit, Zeit oder Lust haben, der darf mich gerne anschreiben……. (Ich bin jetzt einfach mal so frech) :D

Ich kann Clickteam Fusion 2.5 nur empfehlen….
……Daumen hoch!!!

War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 9. Mai 2014
War dieses Review hilfreich? Ja Nein Lustig
0 von 1 Personen (0%) fanden dieses Review hilfreich
128.8 Std. insgesamt
Verfasst: 29. Juni 2014
Für den Einstieg das Tutorial gemacht mit dem Breakout Spiel.
Bin begeistert wie schnell man sowas umsetzen kann.
Aber auch von den Möglichkeiten die Fusion bietet.
Die Anleitung ist schnell überflogen.
Alles recht intuitiv gemacht.
Die Herausforderung ist dort eher, wie ich die ein oder andere Spielidee umsetzten kann
weil man beim programmieren doch ein bischen freier ist.
z.B. würde ich gerne Mensch Ärger dich nicht machen, da hätte ich erstmal ein Brett vorm Kopf.
Also der Anfang ist schwieriger als man denkt.
Einfache Dinge bekomme ich nicht so hin wie ich das brauche.
Was man da zusammen klicken kann verhält sich unerwartet und hat dann auch irgendein Grund.
Mußte erstmal mal im Forum fragen...

Auf Dauer gesehen ist man mehr am suchen warum irgendwas nicht wie erwartet geht als
das man vorwärts kommt. z.B. sind Menüs und Eigenschaften eingeschaltet die
nicht auf jeder Pattform unterstützt werden. Dort benutzt man quasi Dummy Funktionen^^
So manch eine Warnmeldung fehlt.
Manche Objekteigenschaften die man im Design sieht kann man nicht zur Laufzeit nutzen.
Malbefehle fehlen zur Laufzeit.
Das Texteingabe Objekt muß man im Design übergroß machen damit es in Android richtig erscheint.
Eigenschaften für Werte/Texte lassen sich nicht umsortieren, das bringt Ärger im Ausdruckseditor
wenn man andere ähnliche Objekte über ein Qualifier ansprechen möchte.
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0 von 1 Personen (0%) fanden dieses Review hilfreich
68.3 Std. insgesamt
Verfasst: 20. April 2014
Finde das es eine Super Software ist in der man seiner Kreativität freien lauf lassen kann. Arbeite mich zur Zeit noch ein und Lese oder schaue mir Tutorials an. Leider gibt es keine Deutsche Community und somit nur wenig bis keine Deutschen Infos für Clickteam Fusion 2.5. Wenn ich mich da täusche gibt mir bitte Bescheid.

Das Programm an sich ähnelt Multimedia Fusion 2, das erst vor einigen Monaten in einem Humblebundle dabei war. Also ihr habt Interesse an Fusion 2.5 ? Dann kann ich euch Multimedia Fusion 2 empfehlen welches ihr jetzt eigentlich günstig ran kommen solltet da das Bundle 1 Dollar kostete.

Braucht man nicht Programmier Kenntnisse um Spiele zu erstellen ?
Ja braucht man ! Aber nicht bei Clickteam Fusion 2.5 ;D
Die 2 wichtigsten bearbeitungs Tools ist der Frame Editor und Event Editor.
Im Frame Editor sieht man die Inhalte und kann diese bearbeiten, die später dargestellt werden.
Der Event Editor dient dazu Ereignisse festzulegen und wie sich die Objekte zu verhalten haben.
In allem ist man hier sehr gut aufgehoben, ist man geübt kann man inerhalb von Minuten kleine Spiele wie Pong erstellen. Größere Projekte wie ein Jump and Run nehmen doch einiges in Zeit anspruch.

Kann das Programm empfählen, wollt ihr erst mal reinschnuppern schaut euch erst Multimedia Fusion 2 an !
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0 von 1 Personen (0%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 7. Juni 2014
Ein wirklich wunderbares Programm zum Entwickeln von 2d Spielen für Multiplattformen. Für dieses Programm sind weder Vorkenntnisse, noch Programmiersprachen nötig. Dieses Programm empfehle ich besonders für die Einsteiger der Spieleentwicklung. Ich habe auch in Zukunft ein Projekt vor, was ich mit diesem Programm in die Tat umsetzen will. Daher eine absolute Empfehlung für anfängerlichen Spieleentwickler!
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0 von 2 Personen (0%) fanden dieses Review hilfreich
39.8 Std. insgesamt
Verfasst: 17. August 2014
Klasse Programm!
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75 von 77 Personen (97%) fanden dieses Review hilfreich
1,345.8 Std. insgesamt
Verfasst: 15. Mai 2014
It seems that views on Clickteam products can be a bit of a mixed bag. I am a user of Clickteam products and I have been one since the first "Games Factory" over thirteen years ago. This is my disclaimer, because my review might seem biased. Keep in mind though, I went on a massive hiatus for several years until I started using the products again—namely this one as a dev version—a few months ago.

Does it have its flaws? Indubitably. Can you make just about any 2D game with it? Yes, you can. As a long-time user, I'd like to address a lot of the concerns or plain complaints others have expressed. For the record, I don't think this software is for everybody, but if you persevere you can succeed. Whilst there are some serious boundaries that you *MIGHT* encounter, the majority of problems can be overcome. Now, onto the cons raised:

"This is a kiddie product, leave game creation to the big boys with real programming and tools like Unity."
(This isn't made up. I've seen a comment very much like this.)
That's fine. You might not agree with CF2.5's development paradigm and prefer traditional programming. If you want to go down that route, nobody is stopping you. You'd probably hold the same opinion towards Game Maker. A lot of amateur games are created with these products. They do not represent it, and many excellent and successful games have been made and being made regularly. It's what you make of it, and I'll move onto that below. I believe that the ends justify the means, and if you want to do things differently it's not a problem. It's all about the end product.

"The majority of Clickteam Fusion games are platformers."
I agree. That is not the fault of the software, however. Usually, games created with this can be considered indie. Surely you must realise that the majority of indie games in general are platformers, regardless of the creation method. However, this is far from the absolute truth in CF2.5's case. Take Really Big Sky for instance. It's a shmup, it's popular and just about any 2D game can be created with CF2.5.

"There's no documentation."
There is, but I will agree that it's not exactly easy to find and proper documentation is poorly provided. No customer should be expected to find everything on their own. I've had trouble in the past. You'll pick things up as you go, but I've faced challenges that could have been avoided with the right tutorials. There were a couple of books, but they don't go into deep detail. The developers are adding some tutorials to the community section. I also found tutorials by community members a great help. One guy who is always helping out, known as Snail, has an excellent YouTube channel. I've learnt a few invaluable techniques. Check it out:
I urge Clickteam to create elaborate physical documentation. You can learn things as you go along, but a lot of the information is scattered.

"The community support is awful."
I can't really understand this. In all the years I've participated in the community, I've only had a couple of bad experiences. There probably are a couple of arrogant members with a "RTFM" attitude. They exist everywhere. Likewise, there are members who spend several hours per week helping out newcomers. Indeed, many newcomers will be a little lost, but I have seen some become good designers thanks to the helping hands on the forum.

"Games made with this are really amateur. There's no point in getting this if you have any revenue in mind."
This is one of the most ignorant statements I have read. No, one can't make a quick buck through this, or anything for that matter. (Unless you get lucky even from a lazy game like Flappy Bird, but let's not discuss that horrendous game.) Please, take a look at Heart Forth, Alicia:
The Kickstarter hasn't ended yet at the time of writing this, but it has made over $230k from that alone. Of course, most of that is going towards outsourcing artists, musicians and programmers, but with that, this game will definitely be spectacular. The point I'm trying to make is that with Fusion, the world is your oyster. You can make money if you put in the time. Me? I just founded my studio, Blue Mantis Games, three months ago. I'm currently working for a client, but I'll use the money from that to hire an artist and a musician to make my first couple of games. I'm going to try hard, and you can too. Don't be too ambitious and aim to start small. If something big comes from it then you can pursue that.

One other "gripe" I saw is...

"The storyboard and frame method is unintuitive and tedious. It just doesn't work."
For more advanced games, I agree once again, but this isn't a real problem. For simple games, you can use multiple frames. Once you learn to use layers properly, you can use all your assets and events (lines of programming) in one centralised frame. To a beginner it sounds difficult, but in the long run you save a lot of time.

Thank you if you've read all of this. In conclusion, Clickteam Fusion 2.5 has a few significant problems that the developers need to address. The software itself is fantastic. If you're a traditional programmer and you want to stick to that, you can use it for rapid prototyping if you wish. For anybody interested in game design, I say don't hold back. If you're willing to put the work in, it's certainly worth the price tag. The marketing presents the software as an easy game creation tool with "no programming required". I disagree with this. There IS programming, but it's a whole different programming paradigm. Some seem to think that it simply generates new games with little effort. (That's putting it a bit harshly, I know.) It makes development easier, but you need to put the work in, rather than using it for an hour and giving up. Again, part of this might be because of the documentation, which I hope Clickteam will fix.

You can always send me a message if you're unsure about anything. I've been on a long hiatus until a couple of months ago, but I will do what I can to help you with any problems. As always, good luck.
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