Clickteam Fusion 2.5 は、あなたのゲーム、ソフトウェア制作をかつてないほど簡単に実現します!世界中の数多くのゲームクリエーターに愛されているツールを是非体験してください。
ユーザーレビュー:
最近:
非常に好評 (12 件のレビュー) - 83% of the 12 user reviews in the last 30 days are positive.
Overall:
非常に好評 (330 件のレビュー) - このソフトウェアのユーザーレビュー 330 件中 91% が好評です
リリース日: 2013年12月5日

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最新の更新 全て表示(54)

6月30日

UWP Exporter Released - Build for Xbox One!



UWP Exporter Released

Clickteam is excited to present the Universal Windows Platform exporter. Fusion users can now build 2D games and apps that can be deployed to the Windows 10 Eco-system. Using Clickteam Fusion 2.5 Standard and Developer you can target Windows 10 PCs, Windows Phones, Tablets and even the Xbox One*. Join the growing Windows 10 market space with your existing titles or create new ones. The exporter includes powerful features like hardware acceleration, joystick powered virtual mouse and much more. Grab your copy and start creating awesome UWP content for Windows 10 and Xbox One today!

*Requires Clickteam Fusion Standard or Developer and the UWP Exporter. Additional Requirements for the UWP export module: To compile the final file you need Microsoft Visual Studio. To test or deploy on the XBOX One you will need to sign up for an XBOX One developer account and set your XBOX One to “Developer Console Mode" XBox One UWP is currently in developer preview. (More Info -- https://developer.microsoft.com/en-us/windows/windows-apps/uwp-on-xbox)

25% OFF of regular price for first week of release!

More Info at
http://store.steampowered.com/app/267654/

2 件のコメント 詳細を見る

6月23日

Steam Summer Picnic Sale



The Annual summer sales event is here! To celebrate picnic style Clickteam has put on all the goodies on sale. Peek in our basket to see 25% to 80% off all our listed items! See below for more info!

http://store.steampowered.com/app/248170/
20% to 25% off of DLC as well!

http://store.steampowered.com/app/314590/

http://store.steampowered.com/app/384210/

http://store.steampowered.com/app/315610/

http://store.steampowered.com/app/391630/

http://store.steampowered.com/app/328740/

1 件のコメント 詳細を見る

このソフトウェアについて

Clickteam Fusion 2.5 は、あなたのゲーム、ソフトウェア制作をかつてないほど簡単に実現します! 世界中の数多くのゲームクリエーターに愛されているツールを是非体験してください。

伝統的なプログラミング言語の習得は不要です。 CF 2.5 のイベントエディタシステムならゲームやアプリを驚くほど短時間で制作できます。

初心者の方でも最初の 1 時間で、基本操作と概念を学習できるようになっており、基本的にマウスのクリックだけで Windows アプリのコンパイルが可能。 別売の Exporter 製品を使えば、 iOS、 Android、 Flash、 XNA (Windows Phone や Xbox) などのプラットフォームでの出力もできます。

Clickteam Fusion 2.5 の素晴らしさを今すぐ体験してください。

Clickteam Fusion を使って制作され、 Steam で販売中のゲーム














ドラッグアンドドロップで実現する比類なき驚異のプログラミングツール

- 始めて たったの 1 時間 であなたの人生初のゲームが完成!
- プログラミングの知識は不要
- 直観的に使える物理エンジンを搭載
- 革新的なイベントエディタがプログラミングの概念を変える!
- 学生からプロまで幅広いユーザーが愛用
- シェーダー効果も利用可能
- オブジェクトはドラッグアンドドロップで簡単に追加
- 作成したゲームやアプリを複数のプラットフォームに出力可能 (別売の Exporter 製品が必要)
- 柔軟性の高いシステムであなたの創造力を刺激
- ゲーム、アプリをハードウェアアクセラレーション対応に
- フレンドリーなコミュニティ サポート

別売の Exporter 製品でさまざまなプラットフォームへの出力が可能に



HTML5 に直接出力してブラウザーで自動実行可能
公開エクステンション SDK で機能の可能性は無限大
Windows マシン上でハードウェアアクセラレーションとシェーダーに対応
数百種類もの追加オブジェクトがツールに多彩な機能を追加
Android デバイス用の APK ファイルをビルド
シンプルなパーミッション管理システムで Android OS にアクセス
iPad、 iPhone、 iPod touch などの iOS デバイス用にビルド
加速度センサーやマルチタッチオブジェクトで多彩なコントロールが可能
Xbox、 Windows 8 Mobile 用にゲームをビルド
複数のプラットフォーム、コントロールオプションに対応
高品質な Flash コンテンツを素早く制作可能
カスタマイズ可能な SWF を簡単に生成

システム要件

    最低:
    • OS: Windows XP SP3 以降。 Vista、7、8 に対応
    • プロセッサー: Pentium 200 Mhz 以上
    • メモリー: 256 MB RAM
    • グラフィック: Direct3D 9
    • サウンドカード: Direct3D 9 以降に対応したもの
    • 追記事項: ブロードバンド インターネット接続
Customer reviews
カスタマーレビューシステムがアップデートされました! 詳細を見る
最近:
非常に好評 (12 件のレビュー)
Overall:
非常に好評 (330 件のレビュー)
Recently Posted
InTeReSSanT
( 記録時間: 1.9 時間 )
投稿日: 6月28日
The program is good and useful. You don't need to know any programming languages. But if you buy it you won't be able to publish your game any platform like Android, iOS or HTML5. So think well before buying this program.
参考になりましたか? はい いいえ 面白い
Darkasavr
( 記録時間: 59.7 時間 )
投稿日: 6月27日
I have used a few different variations of these types of game makers but none have kept me interested as much as this one.

It has, by far, the most logical workflow out of them all. A nice interface which is easily accessible once you get your head around the basics, and it (slowly, but surely) helps understand programming logic which is a big plus for people wanting to learn it. If you have basic understanding of programming logic, then you're already winning.

But don't let the programming word throw you off. This software gives both beginners and advanced users the freedom they need to craft something. It's really up to the user whether they want to take it up a notch or not later on.

---

Side note:

I find the best way to learn is to do some of the starter tutorials a couple of times each until you're confident on doing it on your own, then checking out Sparckman on YouTube as he has some very easy-to-follow videos that will help you undertstand the workflow better.

When you're ready to dive deeper, check out some of the examples on Nivram's page:

http://www.castles-of-britain.com/index77.htm

He has downloadable examples for almost every type of 2D game out there that will help with your project.

---

Godspeed.
参考になりましたか? はい いいえ 面白い
searingjet
( 記録時間: 262.0 時間 )
投稿日: 6月25日
Very good software
参考になりましたか? はい いいえ 面白い
New Imgur icon in a nutshell
( 記録時間: 120.3 時間 )
投稿日: 6月23日
lolz it's pretty fun to use! But please add linux port.
参考になりましたか? はい いいえ 面白い
Jakaria
( 記録時間: 724.9 時間 )
投稿日: 6月17日
Pros :
- Easy to Use sprite editor
- Simplistic Menu
- Great for app development
- Small download size
- Many exporting tools
- No literal coding
- Lots of extensions
- Nice/Respectful personel
Cons :
- Expensive
- Not many people use it (Post videos)
- Difficult to check if not colliding with an object
- Can't change how dark/bright an object is
参考になりましたか? はい いいえ 面白い
Robotic Omen
( 記録時間: 0.3 時間 )
投稿日: 6月17日
無料で入手した製品
Now I can make a game about evil walls.
20 outta 16
参考になりましたか? はい いいえ 面白い
luken
( 記録時間: 96.0 時間 )
投稿日: 6月9日
oh
参考になりましたか? はい いいえ 面白い
evoker
( 記録時間: 105.9 時間 )
投稿日: 6月3日
Ridiculously easy to use, CTF a good tool for creating software (particularly 2D games) if you'd rather not write code.
参考になりましたか? はい いいえ 面白い
Werp123
( 記録時間: 11.6 時間 )
投稿日: 6月2日
Great game maker it works just fine. I bought it on sale for $15. I am happy with it, but it detected a virus it was called something like sccrt.exe and I think it may have been one of my levels. hm, wierd
参考になりましたか? はい いいえ 面白い
Bigmak
( 記録時間: 5.0 時間 )
投稿日: 5月28日
Ech. Claims to make games easily. Wow! You say and you waist $100 to get it. It really was true, if you were Scott or someone brilliant to use this. At least it's possible to make a game.

If you want to get this, then just wait til Christmas or something since it's usually $25 and buy it then but for now, I do not recommend this if you don't know how to make a popular game like fnaf
参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 30 days
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 59.7 時間
投稿日: 6月27日
I have used a few different variations of these types of game makers but none have kept me interested as much as this one.

It has, by far, the most logical workflow out of them all. A nice interface which is easily accessible once you get your head around the basics, and it (slowly, but surely) helps understand programming logic which is a big plus for people wanting to learn it. If you have basic understanding of programming logic, then you're already winning.

But don't let the programming word throw you off. This software gives both beginners and advanced users the freedom they need to craft something. It's really up to the user whether they want to take it up a notch or not later on.

---

Side note:

I find the best way to learn is to do some of the starter tutorials a couple of times each until you're confident on doing it on your own, then checking out Sparckman on YouTube as he has some very easy-to-follow videos that will help you undertstand the workflow better.

When you're ready to dive deeper, check out some of the examples on Nivram's page:

http://www.castles-of-britain.com/index77.htm

He has downloadable examples for almost every type of 2D game out there that will help with your project.

---

Godspeed.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 724.9 時間
投稿日: 6月17日
Pros :
- Easy to Use sprite editor
- Simplistic Menu
- Great for app development
- Small download size
- Many exporting tools
- No literal coding
- Lots of extensions
- Nice/Respectful personel
Cons :
- Expensive
- Not many people use it (Post videos)
- Difficult to check if not colliding with an object
- Can't change how dark/bright an object is
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 105.9 時間
投稿日: 6月3日
Ridiculously easy to use, CTF a good tool for creating software (particularly 2D games) if you'd rather not write code.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 11.6 時間
投稿日: 6月2日
Great game maker it works just fine. I bought it on sale for $15. I am happy with it, but it detected a virus it was called something like sccrt.exe and I think it may have been one of my levels. hm, wierd
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
19 人中 19 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 43.1 時間
投稿日: 2014年7月14日
簡単に言うとプログラミング知識がなくてもゲームを作成できるソフトです。
クリック&プレイ、クリック&クリエイトと言えばああ、アレかと思い出す人も多いでしょう。
click&create,MultimediaFusionの正当後継ソフトで前作MultimediaFusion2より大幅にスペックアップし
処理も非常に軽くなっています。各種エディタも使い勝手が向上しさらにDev版を購入すればios,Androidのゲームも作成できます。
今まではフランス語と英語しか選択できませんでしたが、最近のアップデート(7/12)により日本語が選択できるようになりました。
(なお日本語部分はパッケージ日本語版インディゲームクリエイターClickteamFusion2.5に準じるようです)
Dev版も合わせると高上りなのでセール時に購入することをお勧めします。
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 545.7 時間
投稿日: 2015年1月3日
アンドロイドアプリを作成したいと思い、ホリデーセールに合わせて購入しました。
購入したのはClickteam Fusion 2.5(標準版)と各エクスポータです。
各エクスポータのページでは、日本語はサポートされていませんと表示がありますが、
エクスポータ導入後しっかり日本語対応されていました。
言語はClickteam Fusion 2.5(標準版)に準拠されるようです。
ただ、エクステンション(無料又は有料の、機能拡張プログラム)やサンプルゲーム等は一部英語です。
しかし、基本的に日本語対応されているので、問題なくゲーム作成できます。
公式のコミュニティ、チュートリアル等、学習する土台は用意されています。
真剣に取り組めば、様々なジャンルのアプリが作成できるのではと思います。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 0 人 (0%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 622.7 時間
投稿日: 2015年3月19日
Clickteam Fusion 2.5
このレビューは参考になりましたか? はい いいえ 面白い
577 人中 477 人 (83%) がこのレビューが参考になったと投票しました
9 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 156.3 時間
投稿日: 2014年12月25日
The software is great, but the way it's advertised with lack of any real information feels like a scam. Under "About This Software" on Steam we're give examples of games that have been made with this software and promises that we'll make our first game in under an hour. I couldn't find any real information about using this to distribute my own game. Even on their website I struggle to find any legal information. Only after going to their own store did I finally find this: "Note: Commercial games and apps created with the standard version of Fusion 2.5 must include a "Created with Fusion" logo. The Developer version does not require the inclusion of our logo."

So be warned, this is not $100. It's $100 for the base package, $300 so you don't have to plaster their logo on your product, and ~$70 per device that you want to export to. I'm extremely bitter at the fact that they hide the legal limitations of the base software and instead plaster the "About This Software" section with "LOOK AT ALL THESE COOL GAMES PEOPLE MADE WITH CLICKTEAM FUSION!" I would not recommend it for that fact alone.
このレビューは参考になりましたか? はい いいえ 面白い
93 人中 90 人 (97%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 1,710.3 時間
投稿日: 2014年5月15日
It seems that views on Clickteam products can be a bit of a mixed bag. I am a user of Clickteam products and I have been one since the first "Games Factory" over thirteen years ago. This is my disclaimer, because my review might seem biased. Keep in mind though, I went on a massive hiatus for several years until I started using the products again—namely this one as a dev version—a few months ago.

Does it have its flaws? Indubitably. Can you make just about any 2D game with it? Yes, you can. As a long-time user, I'd like to address a lot of the concerns or plain complaints others have expressed. For the record, I don't think this software is for everybody, but if you persevere you can succeed. Whilst there are some serious boundaries that you *MIGHT* encounter, the majority of problems can be overcome. Now, onto the cons raised:

"This is a kiddie product, leave game creation to the big boys with real programming and tools like Unity."
(This isn't made up. I've seen a comment very much like this.)
That's fine. You might not agree with CF2.5's development paradigm and prefer traditional programming. If you want to go down that route, nobody is stopping you. You'd probably hold the same opinion towards Game Maker. A lot of amateur games are created with these products. They do not represent it, and many excellent and successful games have been made and being made regularly. It's what you make of it, and I'll move onto that below. I believe that the ends justify the means, and if you want to do things differently it's not a problem. It's all about the end product.

"The majority of Clickteam Fusion games are platformers."
I agree. That is not the fault of the software, however. Usually, games created with this can be considered indie. Surely you must realise that the majority of indie games in general are platformers, regardless of the creation method. However, this is far from the absolute truth in CF2.5's case. Take Really Big Sky for instance. It's a shmup, it's popular and just about any 2D game can be created with CF2.5.

"There's no documentation."
There is, but I will agree that it's not exactly easy to find and proper documentation is poorly provided. No customer should be expected to find everything on their own. I've had trouble in the past. You'll pick things up as you go, but I've faced challenges that could have been avoided with the right tutorials. There were a couple of books, but they don't go into deep detail. The developers are adding some tutorials to the community section. I also found tutorials by community members a great help. One guy who is always helping out, known as Snail, has an excellent YouTube channel. I've learnt a few invaluable techniques. Check it out: https://www.youtube.com/channel/UC7KCJXvjnHq9uQih5XNkVXQ
I urge Clickteam to create elaborate physical documentation. You can learn things as you go along, but a lot of the information is scattered.

"The community support is awful."
I can't really understand this. In all the years I've participated in the community, I've only had a couple of bad experiences. There probably are a couple of arrogant members with a "RTFM" attitude. They exist everywhere. Likewise, there are members who spend several hours per week helping out newcomers. Indeed, many newcomers will be a little lost, but I have seen some become good designers thanks to the helping hands on the forum.

"Games made with this are really amateur. There's no point in getting this if you have any revenue in mind."
This is one of the most ignorant statements I have read. No, one can't make a quick buck through this, or anything for that matter. (Unless you get lucky even from a lazy game like Flappy Bird, but let's not discuss that horrendous game.) Please, take a look at Heart Forth, Alicia: https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia
The Kickstarter hasn't ended yet at the time of writing this, but it has made over $230k from that alone. Of course, most of that is going towards outsourcing artists, musicians and programmers, but with that, this game will definitely be spectacular. The point I'm trying to make is that with Fusion, the world is your oyster. You can make money if you put in the time. Me? I just founded my studio, Blue Mantis Games, three months ago. I'm currently working for a client, but I'll use the money from that to hire an artist and a musician to make my first couple of games. I'm going to try hard, and you can too. Don't be too ambitious and aim to start small. If something big comes from it then you can pursue that.

One other "gripe" I saw is...

"The storyboard and frame method is unintuitive and tedious. It just doesn't work."
For more advanced games, I agree once again, but this isn't a real problem. For simple games, you can use multiple frames. Once you learn to use layers properly, you can use all your assets and events (lines of programming) in one centralised frame. To a beginner it sounds difficult, but in the long run you save a lot of time.


Thank you if you've read all of this. In conclusion, Clickteam Fusion 2.5 has a few significant problems that the developers need to address. The software itself is fantastic. If you're a traditional programmer and you want to stick to that, you can use it for rapid prototyping if you wish. For anybody interested in game design, I say don't hold back. If you're willing to put the work in, it's certainly worth the price tag. The marketing presents the software as an easy game creation tool with "no programming required". I disagree with this. There IS programming, but it's a whole different programming paradigm. Some seem to think that it simply generates new games with little effort. (That's putting it a bit harshly, I know.) It makes development easier, but you need to put the work in, rather than using it for an hour and giving up. Again, part of this might be because of the documentation, which I hope Clickteam will fix.

You can always send me a message if you're unsure about anything. I've been on a long hiatus until a couple of months ago, but I will do what I can to help you with any problems. As always, good luck.
このレビューは参考になりましたか? はい いいえ 面白い
89 人中 86 人 (97%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 198.7 時間
投稿日: 2014年12月23日
Very unsure about this product when i first saw it. I mean there must be huge down sides to a game engine that is drag and drop, right?

Wrong, its fantastic. My heart will always lie with programming your own games, but THIS is amazing for making smaller 2d games, even prototyping ideas with rapid iteration time.

You literallty game make a whole game in an hour with this :)

Im sure it has limitations, but none i have found yet :)

//**** edit ****

I found some issues:

- The standard version (not developer) when used with the Android exporter has some limitations, mainly to do with monetization.

- To use Google Admob advertising you HAVE to have the developer version (this is not clear on the product comparison page on their website)

- You CANNOT provide ANY in app purchase functiionality without the developer version.

I have seen other people ask how to use admob only to be told they need the dev version. Its just not clear enough when buying the Standard edition that those things arent included.

The comparison between versions is ONLY available on the Developer version page. It should be on the standard page as well, because the people buying standard need to know what they are NOT getting, just as much as the people buying the developer edition need to know what they ARE getting.
このレビューは参考になりましたか? はい いいえ 面白い