Clickteam Fusion 2.5 は、あなたのゲーム、ソフトウェア制作をかつてないほど簡単に実現します!世界中の数多くのゲームクリエーターに愛されているツールを是非体験してください。
ユーザーレビュー: 非常に肯定的 (125 件のレビュー)
リリース日: 2013年12月5日

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キュレーターによりおすすめされています

"Najstarsza rodzina middleware (KnP 1994) z prostym systemem tworzenia gier bez znajomości programowania +wszystke gatunki 2D +dużo platform -cena"

最新の更新 全て表示(26)

12月22日

66% off Standard for 24 hours only

So we didn't win the Community choice vote on sunday BUT you can still get Clickteam Fusion 2.5 for yourself or a friend at 66% off, thats a $100.00 piece of the most versatile software creation tool for less then 35 bucks! WOW

http://store.steampowered.com/app/248170/

19 件のコメント 詳細を見る

12月21日

Vote for Clickteam Fusion 2.5 for 80% off!

CALLING ALL USERS! I need your help, We are now in Steam's Community Choice vote as part of the 2014 Holiday Sale, if you want to see Fusion 2.5 at 80% off we need your vote on Steam now! DLC will also be heavily discounted should we win!

http://store.steampowered.com/

VOTE NOW

Please also share on your social media channels, Any and all help would be greatly appreciated!!

26 件のコメント 詳細を見る

このソフトウェアについて

Clickteam Fusion 2.5 は、あなたのゲーム、ソフトウェア制作をかつてないほど簡単に実現します! 世界中の数多くのゲームクリエーターに愛されているツールを是非体験してください。

伝統的なプログラミング言語の習得は不要です。 CF 2.5 のイベントエディタシステムならゲームやアプリを驚くほど短時間で制作できます。

初心者の方でも最初の 1 時間で、基本操作と概念を学習できるようになっており、基本的にマウスのクリックだけで Windows アプリのコンパイルが可能。 別売の Exporter 製品を使えば、 iOS、 Android、 Flash、 XNA (Windows Phone や Xbox) などのプラットフォームでの出力もできます。

Clickteam Fusion 2.5 の素晴らしさを今すぐ体験してください。

Clickteam Fusion を使って制作され、 Steam で販売中のゲーム














ドラッグアンドドロップで実現する比類なき驚異のプログラミングツール

- 始めて たったの 1 時間 であなたの人生初のゲームが完成!
- プログラミングの知識は不要
- 直観的に使える物理エンジンを搭載
- 革新的なイベントエディタがプログラミングの概念を変える!
- 学生からプロまで幅広いユーザーが愛用
- シェーダー効果も利用可能
- オブジェクトはドラッグアンドドロップで簡単に追加
- 作成したゲームやアプリを複数のプラットフォームに出力可能 (別売の Exporter 製品が必要)
- 柔軟性の高いシステムであなたの創造力を刺激
- ゲーム、アプリをハードウェアアクセラレーション対応に
- フレンドリーなコミュニティ サポート

別売の Exporter 製品でさまざまなプラットフォームへの出力が可能に



HTML5 に直接出力してブラウザーで自動実行可能
公開エクステンション SDK で機能の可能性は無限大
Windows マシン上でハードウェアアクセラレーションとシェーダーに対応
数百種類もの追加オブジェクトがツールに多彩な機能を追加
Android デバイス用の APK ファイルをビルド
シンプルなパーミッション管理システムで Android OS にアクセス
iPad、 iPhone、 iPod touch などの iOS デバイス用にビルド
加速度センサーやマルチタッチオブジェクトで多彩なコントロールが可能
Xbox、 Windows 8 Mobile 用にゲームをビルド
複数のプラットフォーム、コントロールオプションに対応
高品質な Flash コンテンツを素早く制作可能
カスタマイズ可能な SWF を簡単に生成

システム要件

    Minimum:
    • OS: Windows XP SP3 以降。 Vista、7、8 に対応
    • Processor: Pentium 200 Mhz 以上
    • Memory: 256 MB RAM
    • Graphics: Direct3D 9
    • Sound Card: Direct3D 9 以降に対応したもの
    • Additional Notes: ブロードバンド インターネット接続
参考になったカスタマーレビュー
14 人中 14 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 43.1 時間
投稿日: 7月14日
簡単に言うとプログラミング知識がなくてもゲームを作成できるソフトです。
クリック&プレイ、クリック&クリエイトと言えばああ、アレかと思い出す人も多いでしょう。
click&create,MultimediaFusionの正当後継ソフトで前作MultimediaFusion2より大幅にスペックアップし
処理も非常に軽くなっています。各種エディタも使い勝手が向上しさらにDev版を購入すればios,Androidのゲームも作成できます。
今まではフランス語と英語しか選択できませんでしたが、最近のアップデート(7/12)により日本語が選択できるようになりました。
(なお日本語部分はパッケージ日本語版インディゲームクリエイターClickteamFusion2.5に準じるようです)
Dev版も合わせると高上りなのでセール時に購入することをお勧めします。
このレビューは参考になりましたか? はい いいえ
56 人中 50 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 1,417.8 時間
投稿日: 7月10日
I have been using a disk version of Fusion 2.0 for 4 years, Sure it worked nice and all but as soon as I tried slapping sound into my game (tried all types it allowed) it just diddn't work, I just shrugged it off because all software will have bugs within and personally I'v been having quite a lot of fun using fusion 2.0 and fusion 2.5.

To all 2D Developers: I highly reconmend this software to all of you, its super easy to use and there are many tutorials on how to use everything it has to offer.
このレビューは参考になりましたか? はい いいえ
29 人中 25 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 5.7 時間
投稿日: 11月27日
Disclaimer: I've used Klik n Play and MMF years ago, so this review could be biased.

Pros:
- No programming involved (at least for basic components, which made it friendlier to non-technical persons)
- Super easy to make 2D games or applications
- All you need is a little common sense and creativity and a little math maybe
- The design metaphor is perfect for making games
- Make it possible to get from planning to release in a short while
- Learning curve good enough for kids and even grandpas (I myself used KnP when I was 13)

Cons
- No programming involved (which means any bugs inherent in the core component of the game will have to referred to the tech support)
- You'll probably have to try programming using stuffs like Unity or the like to deliver 3D games, since Fusion's 3D support is pretty new and buggy
- It would really help if Fusion has free stock objects or arts somewhere to assist users with not so much creative resources
- The design metaphor makes it kinda stuck to only making certain type of games (although to be fair, lots of DLC objects are there to help create whatever you have in mind)
- It is more suited to indie/solo development than a large distributed team dev
- It could use more on-disk documentations to help first timers

I've seen a lot of improvement from MMF, and less bugs too. Overall, the software still remained true to its root as a tool to help non-technical people make games, so I'll recommend it to those who lack the technical skills to make a game but still very much want to do it, or to veteran devs who felt the need to go easy a little while and do drag 'n drops.
このレビューは参考になりましたか? はい いいえ
13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 66.3 時間
投稿日: 6月28日
My class and I used this for 2D game development for two years in high school
You can make pretty much any 2D game from platformers, to shoot em ups, arcade games etc.
It's very simple and easy to use software - no code required

Highly recommend for first time game developers

このレビューは参考になりましたか? はい いいえ
41 人中 27 人 (66%) がこのレビューが参考になったと投票しました
記録時間: 218.6 時間
投稿日: 10月24日
It's easy to start creating a simple one level game, but after a short time I noticed that it's almost a requirement to build your own level editor first. You can copy a level to a new frame with the same code, but if you want to fix a bug in one of the events, you would have to repeat that fix for each level. So sometimes I would just rather program in one of the Basic languages I like to get things done easier.

Another mistake I made is to buy this directly from Steam, there where some bugs in the past, and there was a bugfix available on the official site, but I couldn't download the fix because I bought it on Steam. It's like they don't see me like a customer on their own site.

They also claim Fusion 2.5 has XNA support, and I'm still waiting for almost a year just for this XNA DLC. Asked several times on the Forum here when it will be released, or that they should remove XNA from the list because of false advertisement. They told that a free XNA exporter would arrive soon, still waiting.

Some people made some nice games with this, so it's not all bad. But it would be a lot better when it would have a build in level editor with an easy loading/saving system to make it easier for beginners.

So at the current state I would not recommend it to anyone.
このレビューは参考になりましたか? はい いいえ
10 人中 8 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 66.9 時間
投稿日: 12月5日
Easy as ABC 123, Tech support is great. The community is extremely helpful and fast to reply to any question. I had a problem and with and hour I had a reply with a solution that worked. There are a lot of resources to get started making your game straight away. This is absolutely brilliant. If your kids want to grow up and be computer programmers than buy them this.

My only wish is that the DLC/ extra exporters like the android exporter where cheaper. The IOS exporter is dearer than the main software (I guess that apple have something to do with that though, cough! cough!).
このレビューは参考になりましたか? はい いいえ
11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 5.2 時間
投稿日: 12月19日
Amazing software, it's easy to use, the tutorials are really well explained and they're easy to follow.
I've created a full minigame in a couple hours.

https://www.youtube.com/watch?v=dLC5-7e-fkI&feature=youtu.be
このレビューは参考になりましたか? はい いいえ
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 11.7 時間
投稿日: 12月23日
Very unsure about this product when i first saw it. I mean there must be huge down sides to a game engine that is drag and drop, right?

Wrong, its fantastic. My heart will always lie with programming your own games, but THIS is amazing for making smaller 2d games, even prototyping ideas with rapid iteration time.

You literallty game make a whole game in an hour with this :)

Im sure it has limitations, but none i have found yet :)
このレビューは参考になりましたか? はい いいえ
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 203.2 時間
投稿日: 6月28日
I have just used this software for about one hour and it feels greatfor all those who would like to make 2D games without real programming skills. The accompanying tutorials and workshops on Steam are fabulous. Yes, follow the in-built tutorial and you can make your own little game in less than one hour!
このレビューは参考になりましたか? はい いいえ
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 40.9 時間
投稿日: 12月15日
This is brilliant. Only 20 hours in, I knocked together a credible title screen, high score screen, working level template and storyline structure of a Breakout game. Early days, I admit. Doesn't like MP3, seemingly; Mantis (please see comments) advises OGG.

I bought this for £60 and two days later it's on sale for £20. I don't mind that, I think it's worth it, but buying it during the current Christmas/New Year sale would be wise. In return, what it <will> do is make you wonder what you could do in a properly co-ordinated team.
このレビューは参考になりましたか? はい いいえ
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 152.5 時間
投稿日: 11月25日
It's a very simple piece of software that lets you make any 2D game you can imagine. With some extensions you can get from the Clickstore, you can even make 3D-style games kind of like DOOM or Wolfenstein 3D. Overall, I recommend this to anyone who wants to make good-quality 2D games. It even comes with a built-in graphics editor!
このレビューは参考になりましたか? はい いいえ
14 人中 7 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 835.1 時間
投稿日: 11月15日
Simple to use and quite flexible. Not an absolutely essential or fantastic piece of software, but definitely worth the price if you really want to make games or applications.
このレビューは参考になりましたか? はい いいえ
8 人中 4 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 88.0 時間
投稿日: 9月29日
While Clickteam Fusion isn't the most stable nor controllable software, the powerful event based editor, great community support and loads of extensions available make it really great for people who want to get their feet wet when it comes to game development. It won't replace real code by a long shot, but it's a great way to dive headfirst into the realm of game dev.
このレビューは参考になりましたか? はい いいえ
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 4.6 時間
投稿日: 12月23日
Fusion 2.5 is a polished software, that is the product of work since 1994. The engine might be a little tough to use at first, but once you grasp it's basics many doors will open: you can literaly make any game you want with this.
Great recommendation for those that love indie games, aren't a fan of programming.

Popular title five nights at freddy's was made with this game engine, which reflects in capabilities.
このレビューは参考になりましたか? はい いいえ
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 548.5 時間
投稿日: 12月21日
Amazing piece of software, easy to use and almost limitless.
このレビューは参考になりましたか? はい いいえ
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 32.1 時間
投稿日: 12月21日
The most Focused and user-friendly 2d game engine to date. Well configured and flexible in ways. Best .5 update I have ever seen!
このレビューは参考になりましたか? はい いいえ
73 人中 71 人 (97%) がこのレビューが参考になったと投票しました
記録時間: 1,242.8 時間
投稿日: 5月15日
It seems that views on Clickteam products can be a bit of a mixed bag. I am a user of Clickteam products and I have been one since the first "Games Factory" over thirteen years ago. This is my disclaimer, because my review might seem biased. Keep in mind though, I went on a massive hiatus for several years until I started using the products again—namely this one as a dev version—a few months ago.

Does it have its flaws? Indubitably. Can you make just about any 2D game with it? Yes, you can. As a long-time user, I'd like to address a lot of the concerns or plain complaints others have expressed. For the record, I don't think this software is for everybody, but if you persevere you can succeed. Whilst there are some serious boundaries that you *MIGHT* encounter, the majority of problems can be overcome. Now, onto the cons raised:

"This is a kiddie product, leave game creation to the big boys with real programming and tools like Unity."
(This isn't made up. I've seen a comment very much like this.)
That's fine. You might not agree with CF2.5's development paradigm and prefer traditional programming. If you want to go down that route, nobody is stopping you. You'd probably hold the same opinion towards Game Maker. A lot of amateur games are created with these products. They do not represent it, and many excellent and successful games have been made and being made regularly. It's what you make of it, and I'll move onto that below. I believe that the ends justify the means, and if you want to do things differently it's not a problem. It's all about the end product.

"The majority of Clickteam Fusion games are platformers."
I agree. That is not the fault of the software, however. Usually, games created with this can be considered indie. Surely you must realise that the majority of indie games in general are platformers, regardless of the creation method. However, this is far from the absolute truth in CF2.5's case. Take Really Big Sky for instance. It's a shmup, it's popular and just about any 2D game can be created with CF2.5.

"There's no documentation."
There is, but I will agree that it's not exactly easy to find and proper documentation is poorly provided. No customer should be expected to find everything on their own. I've had trouble in the past. You'll pick things up as you go, but I've faced challenges that could have been avoided with the right tutorials. There were a couple of books, but they don't go into deep detail. The developers are adding some tutorials to the community section. I also found tutorials by community members a great help. One guy who is always helping out, known as Snail, has an excellent YouTube channel. I've learnt a few invaluable techniques. Check it out: https://www.youtube.com/channel/UC7KCJXvjnHq9uQih5XNkVXQ
I urge Clickteam to create elaborate physical documentation. You can learn things as you go along, but a lot of the information is scattered.

"The community support is awful."
I can't really understand this. In all the years I've participated in the community, I've only had a couple of bad experiences. There probably are a couple of arrogant members with a "RTFM" attitude. They exist everywhere. Likewise, there are members who spend several hours per week helping out newcomers. Indeed, many newcomers will be a little lost, but I have seen some become good designers thanks to the helping hands on the forum.

"Games made with this are really amateur. There's no point in getting this if you have any revenue in mind."
This is one of the most ignorant statements I have read. No, one can't make a quick buck through this, or anything for that matter. (Unless you get lucky even from a lazy game like Flappy Bird, but let's not discuss that horrendous game.) Please, take a look at Heart Forth, Alicia: https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia
The Kickstarter hasn't ended yet at the time of writing this, but it has made over $230k from that alone. Of course, most of that is going towards outsourcing artists, musicians and programmers, but with that, this game will definitely be spectacular. The point I'm trying to make is that with Fusion, the world is your oyster. You can make money if you put in the time. Me? I just founded my studio, Blue Mantis Games, three months ago. I'm currently working for a client, but I'll use the money from that to hire an artist and a musician to make my first couple of games. I'm going to try hard, and you can too. Don't be too ambitious and aim to start small. If something big comes from it then you can pursue that.

One other "gripe" I saw is...

"The storyboard and frame method is unintuitive and tedious. It just doesn't work."
For more advanced games, I agree once again, but this isn't a real problem. For simple games, you can use multiple frames. Once you learn to use layers properly, you can use all your assets and events (lines of programming) in one centralised frame. To a beginner it sounds difficult, but in the long run you save a lot of time.


Thank you if you've read all of this. In conclusion, Clickteam Fusion 2.5 has a few significant problems that the developers need to address. The software itself is fantastic. If you're a traditional programmer and you want to stick to that, you can use it for rapid prototyping if you wish. For anybody interested in game design, I say don't hold back. If you're willing to put the work in, it's certainly worth the price tag. The marketing presents the software as an easy game creation tool with "no programming required". I disagree with this. There IS programming, but it's a whole different programming paradigm. Some seem to think that it simply generates new games with little effort. (That's putting it a bit harshly, I know.) It makes development easier, but you need to put the work in, rather than using it for an hour and giving up. Again, part of this might be because of the documentation, which I hope Clickteam will fix.

You can always send me a message if you're unsure about anything. I've been on a long hiatus until a couple of months ago, but I will do what I can to help you with any problems. As always, good luck.
このレビューは参考になりましたか? はい いいえ
250 人中 189 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 38.0 時間
投稿日: 4月17日
June 28, 2014 Edit - It should be noted that Clickteam has responded professionally within the comments of this review. Reviewing the comments on this thread may help you decide whether or not to purchase the product. I'm still not satisfied that the product is on track from the customer standpoint.

This product itself is OK. It does help to simplify how you build games/apps. It could even be great someday, because it's structured well and it does allow for some complex functions within said games/apps.

The problem is, the support is horrendous and I'm doubting the product will ever get to where it could get to. I've waited over 5 months simply to get access to bug reports and have received rude/useless responses from their technical support group. With support like that, this software will simply die.

Need further proof? Check the HTML5 exporter, which has had the same caveat related to IE11 on it for 5 months.
このレビューは参考になりましたか? はい いいえ
58 人中 51 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 233.2 時間
投稿日: 5月11日
Purchased on Friday, it's Sunday and i'm already putting my first app onto Google Play with it (Ok so it's pretty simple but that includes time spent learning the features).

It's pretty obvious, from the portfolio of well known indie titles developed with this, that in the right hands you can go very far using this product.

As easy as it all sounds, there is a bit of a learning curve, mostly familiarisation with the object & event types on offer (how they work, what they can do for you, how to make them react & interoperate etc..).

Even though there's no actual coding (apart from some expression editing for calculating Set values), it will help if you have a grasp of software development/coding logic. For example, if the idea of using an array to store data or creating an iteration to perform a function on objects based on conditions are alien concepts, you might want to learn some coding to prime yourself.

There is a fair amount of documentation in the built-in help system, but it's a little light on usage examples. Luckily there's a few really good youtube channels with walkthroughs.

The built in physics engine is pretty mindblowing, goes as far as detecting collision on a per-pixel level!

Overall, excellent budget-level tool for 2d mobile app development - in the right hands, it's capable of churning out some cracking results.

I haven't seen or used anything as scalable for the same price tag.

Protip: There is no AdMob support for android publishing in the Standard edition, so if you're thinking of using AdMob in your apps, you'll have to go for the Developer edition which is a bit more expensive - wasn't clear on this before purchase but considering Dev edition upgrade anyway so not feeling too sore :).
このレビューは参考になりましたか? はい いいえ
79 人中 62 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 36.0 時間
投稿日: 2013年12月9日
So far, so good. Everything is almost done with the mouse, but what ever you think of, you can pretty much build with this software, you just have to take a bit of time thinking out the logic to get things to work in the way you want, also having good Maths knowledge is a massive help (but that applies to most programming languages). There are loads of extension tools available to enhance features. I haven't really used Fusion before, but what I have seen and used so far is great. The developers are very supportive too.

If i'm honest, I don't think this is a tool you could use to create something in an hour or so in the hope of making a living from it, but spend the time and dedication and...well there are examples of games already made with it and they are great in my opinion.


Would I recommend this...absolutely.
このレビューは参考になりましたか? はい いいえ