Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
用户评测:
最新:
多半好评 (1,208 篇评测) - 过去 30 天内的 1,208 篇用户评测中有 71% 为好评。
总体:
特别好评 (53,648 篇评测) - 53,648 篇用户的游戏评测中有 89% 为好评。
发行日期: 2013年10月23日

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开发者的话:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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最近更新 查看所有(165)

8月25日

Update 01.150 DEV - Render Improvements and Bugfixes

Hey Engineers! In today’s update to the development branch, we're releasing the first batch of render improvements. Proper PBR rendering has been introduced, along with adding Nvidia HBAO, static decals on models, and tons of other features and improvements. Please keep in mind that this is still work in progress - more improvements and optimizations are on the way. We would also like to ask for your feedback and bug reports in the bug section of our forums: http://forum.keenswh.com/forums/bug-reports.326950/
Thanks a lot in advance!

https://www.youtube.com/watch?v=-VKfi7DxiA0
Detailed render blog post: http://blog.marekrosa.org/2016/08/guest-post-by-jan-hlousek-vrage-render_25.html
Full list of new features and fixes: http://forums.keenswh.com/threads/7386765

113 条留言 了解更多

8月18日

Update 01.144 STABLE; Update 01.149 DEV - Bug Fixes and Improvements

This week’s update brings you more bugfixes and improvements, as well as a new animation when rotating blocks. This short animation should help players better see how blocks are being rotated.
Improvements this week focus mainly on rotors, pistons and wheels when flying in a ship. Other bugs fixed include trees being too strong, mirroring issues with the refinery, certain cases of ships sinking through voxel, and teleporting through walls by exiting cockpits.
Today's update to the stable branch contains most bug fixes from the past month. It also includes certain features, like the new building system and modding changes. However, it does not include recent features like the meteor improvements - for those, jump over to the dev branch to try them out.

https://www.youtube.com/watch?v=a4AnVxD91lU
Full list of new features and fixes: http://forums.keenswh.com/threads/7386481

236 条留言 了解更多
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评测

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

关于这款游戏

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

系统需求

    最低配置:
    • 操作系统: Microsoft Windows 7 (latest SP) 64-bit
    • 处理器: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • 内存: 8 GB RAM
    • 图形: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX 版本: 11
    • 存储空间: 需要 10 GB 可用空间
    • 声卡: DirectX® compatible on-board
    • 附注事项: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    推荐配置:
    • 操作系统: Microsoft Windows 7 (latest SP) 64-bit
    • 处理器: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • 内存: 16 GB RAM
    • 图形: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX 版本: 11
    • 存储空间: 需要 10 GB 可用空间
    • 声卡: DirectX® compatible on-board
    • 附注事项: No internet connection required to play the game
消费者评测
消费者评测系统更新!了解更多
最新:
多半好评 (1,208 篇评测)
总体:
特别好评 (53,648 篇评测)
最近发布
SWEN重生
3.8 hrs
抢先体验版本评测
发布于:8月29日
强烈建议出中文版,这游戏很好玩,就是没汉化真心费事
是否有价值? 欢乐
1716335437
7.6 hrs
抢先体验版本评测
发布于:8月28日
开放性世界,可以自由探索和破坏地形,这点做的很好,但是建造飞船有一定操作难度,手残党就不推荐玩了
是否有价值? 欢乐
Eden dream
91.7 hrs
抢先体验版本评测
发布于:8月27日
一个非常值得玩的游戏,
是否有价值? 欢乐
何皓天
4.1 hrs
抢先体验版本评测
发布于:8月27日
教程不友好,优化差,很容易就腻,这已经不是用小众这个词形容一下就能掩饰过去的游戏了
是否有价值? 欢乐
MisakaMikoto
0.6 hrs
抢先体验版本评测
发布于:8月26日
CHINESE!CHINESE!CHINESE!
是否有价值? 欢乐
ZhanQI
0.7 hrs
抢先体验版本评测
发布于:8月25日
怎么说呢,对我来说非常非常的好吃,但是




















真他妈卡
然后没中文
是否有价值? 欢乐
都闭嘴别BB
92.8 hrs
抢先体验版本评测
发布于:8月25日
我只能说,比最近新出的,是这游戏两倍价格的某深空好玩多了
是否有价值? 欢乐
ToyuDE
59.4 hrs
抢先体验版本评测
发布于:8月24日
自从换了window8.1我就进不去了,神TM整天提示要NT4.5,然后又安装不了说要更新系统补丁,更新了系统补丁重启后神TM又要下另一个系统补丁,结果又要更新上一个系统补丁,然后重复,EXM???
是否有价值? 欢乐
AXC233
104.6 hrs
抢先体验版本评测
发布于:8月23日
游戏性相当好
优化实在太烂···
5960X的利用率极低···不支持SLI··
内存····32G都不够吃··
是否有价值? 欢乐
PGL
61.1 hrs
抢先体验版本评测
发布于:8月23日
除了上手有点难其他的简直完美,一开始还担心画质差结果画质比我想象的好的多,就是创意工坊订阅了游戏里没有怎么回事...
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
53 人中有 48 人(91%)觉得这篇评测有价值
有 10 人觉得这篇评测很欢乐
推荐
2.0 小时(记录在案的)
抢先体验版本评测
发布于:8月13日
Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!
Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!
Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!
这篇评测是否有价值? 欢乐
49 人中有 42 人(86%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
2.7 小时(记录在案的)
抢先体验版本评测
发布于:8月6日
NO CN NO PLAY
(没中文玩个丁日)
这篇评测是否有价值? 欢乐
19 人中有 18 人(95%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
26.6 小时(记录在案的)
抢先体验版本评测
发布于:8月13日
是个好游戏,但希望官方能考虑一下中国玩家,能够尽快推出中文版,不管是繁体还是简体都行,英文玩起来实在是太难了。要不提供本地化包也行啊。
这篇评测是否有价值? 欢乐
13 人中有 12 人(92%)觉得这篇评测有价值
有 9 人觉得这篇评测很欢乐
推荐
32.8 小时(记录在案的)
抢先体验版本评测
发布于:8月16日
我告诉你们,我是身经百战了,哪一个太空沙盒游戏我没玩过?这个太空工程师,阴吹思婷,比那个什么无人深空不知要高到哪里去了!
这篇评测是否有价值? 欢乐
13 人中有 11 人(85%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
5.2 小时(记录在案的)
抢先体验版本评测
发布于:8月12日
不知道卖家收到多少份来自中国区的数量,但据我猜测应该会蛮多的!希望官方出中文啊!加强优化,感觉有的时候蛮卡的啊~~游戏质量不错,感觉和要发售的无人深空差不多~~~希望加强优化,和联机的稳定性问题。强烈希望加入中文!!!!
这篇评测是否有价值? 欢乐
30 人中有 20 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
0.5 小时(记录在案的)
抢先体验版本评测
发布于:8月12日
出个简体中文就这么难吗
这篇评测是否有价值? 欢乐
10 人中有 9 人(90%)觉得这篇评测有价值
推荐
0.1 小时(记录在案的)
抢先体验版本评测
发布于:8月11日
good game ! but i think it will be better if it has chinese
这篇评测是否有价值? 欢乐
14 人中有 11 人(79%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
44.5 小时(记录在案的)
抢先体验版本评测
发布于:8月22日
I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!I need chinese!!!
这篇评测是否有价值? 欢乐
9 人中有 7 人(78%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
推荐
2.1 小时(记录在案的)
抢先体验版本评测
发布于:8月18日
日了狗了,特意来补上一份正版结果发现WIN10周年更新版会蓝屏!谁叫我怎么搞啊!


顺便、
Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!Chinese!
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
推荐
21.6 小时(记录在案的)
抢先体验版本评测
发布于:8月17日
出个中文版有那么难么
这篇评测是否有价值? 欢乐