Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
Análises de utilizadores:
Praticamente positivas (1,107 análises) - 73% das 1,107 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Muito positivas (51,907 análises) - 90% das 51,907 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 23 Out, 2013

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O que os desenvolvedores têm a dizer:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”
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Atualizações recentes Ver todas (157)

30 de Junho

Update 01.142 - Revised Building System

In this week’s update we are releasing a revised building system. From now on, you can create a new grid from any block (not just from landing gear) by simply placing a block in any open area. We’ve also made changes to the G screen by cleaning it up, organizing it, and grouping similar blocks into groups. You can see if a block type has variants by the plus symbol in the top right corner of its thumbnail. To switch between variants, use the mouse scroll wheel. These changes should make building much more intuitive and time efficient.
Zooming in and out of 3rd person view now requires you to hold Alt combined with the mouse scroll. Also, any grid that is pasted into voxel from the clipboard will now become a static grid, including small ships. You can place them in at any angle and orientation.

Full list of new features and fixes:

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23 de Junho

Update 01.141 - Bug Fixes and Improvements

This week’s update brings a new batch of bug fixes and improvements. Firstly, the update now allows you to turn off solar panels. Bugs fixed this week include projected antennas broadcasting, incorrect construction stage orientation for some blocks, cockpit toolbar issues, and the control hints cube being stretched. We’ve also fixed a number of crashes caused by changes to the planetary code last week.
Next week some major improvements for the ModAPI and ingame programming will be released. However, this will break scripted mods and some ingame scripts. If you're a modder or scripter, please see the guide linked below for what you'll need to do to fix your mods.
Finally, keep in mind that all the changes in today's update will only be on the weekly development branch - you will not notice these if you are playing on the default stable branch.

ModAPI/Ingame Interface Expansion and Improvements guide:

Full list of new features and fixes:

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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

Acerca deste jogo

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Requisitos do Sistema

    • Sistema Operativo: Microsoft Windows 7 (latest SP) 64-bit
    • Processador: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memória: 8 GB de RAM
    • Placa gráfica: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Versão 11
    • Espaço no disco: Requer 10 GB de espaço livre
    • Placa de som: DirectX® compatible on-board
    • Notas adicionais: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    • Sistema Operativo: Microsoft Windows 7 (latest SP) 64-bit
    • Processador: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memória: 16 GB de RAM
    • Placa gráfica: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Versão 11
    • Espaço no disco: Requer 10 GB de espaço livre
    • Placa de som: DirectX® compatible on-board
    • Notas adicionais: No internet connection required to play the game
Análises de clientes
Sistema de análises de utilizadores atualizado! Fica a saber mais
Praticamente positivas (1,107 análises)
No geral:
Muito positivas (51,907 análises)
Publicadas recentemente
Connor is B34ST
( 11.1 hrs em registo )
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Publicada: 30 de Junho
can't ♥♥♥♥♥♥ load it
( 0.2 hrs em registo )
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Publicada: 30 de Junho
Produto recebido gratuitamente
love the game its great
( 396.0 hrs em registo )
Análise de Acesso Antecipado
Publicada: 30 de Junho
Not so good... too many bugs, not enough fixes. This game is pretty much unplayable (crashing, freezing up) as soon as you try to do anything beyond the most basic designs, even in single player expect frequent game lockup and CTD. No amount of hardware can solve this, the programing is just bad (and seems like it is not in a hurry to improve, all the bugs I’ve come across seem to have been known for years now, still with no fixes in sight)

Multiplayer is painfully broken, so much lag and desync. Unless you are the host expect to be bouncing around your ship like a pinball until you die, then your corpse will bounce around, then you will respawn, and then you will probably die again before the scene even loads.

All moving parts (pistons, rotors, wheels, etc.) are bugged so badly that they are not able to be used, so you are condemned to flying minecraft-style static bricks through space manually (oh yeah, the auto pilot is broken too). Even avoiding fancy parts ships will still spaz out, levitate off of planets, or turn into ghosts so that you can jetpack clean throught them.

The physics in this game are embarrassing; thrusters apply no torque around vessel COM, gravity affects some things and not others and is finite in extent, there is no orbital movement (except the sun, which rotates around the planets, yay Ptolemy!), there is no aerodynamics, there is no heat, there are no fluids, statics and kinematics are two words that Devs may have never even heard before! (a single pane of glass can support a billion tonnes with less effort than went into making this game!) Top speed of everything is limited too 100m/s (guessing game crashes with higher speeds), and speaking of “crashes” the collisions are woeful. A 10,000 tonne ship falling from orbit will at most dent a few armour blocks at the corner that touches down first (although don’t expect to discover this yourself unless you are prepared to sit through 75mins of 3FPS like I did to see what happens…)

Gameplay is non-existent, there is no economy or story (even for a sandbox). Once discovered the resources are abundant and so survival is a non-challenge. The NPC ships are devoid of intelligence (literally an empty vessel). Meteors and cyberdogs will spawn relentlessly, in ever increasing numbers irrespective of difficulty settings, until you turn them off out of pure frustration. At this point you realise you are not playing a game, you are just fooling about with a difficult to use CAD program.
Atlatl Cauac
( 39.0 hrs em registo )
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Publicada: 30 de Junho
( 39.3 hrs em registo )
Análise de Acesso Antecipado
Publicada: 30 de Junho
Amazing developer constant new updates and an amazing modding community I still have yet to play survival I just like messing around in the creation mode
( 164.8 hrs em registo )
Análise de Acesso Antecipado
Publicada: 30 de Junho
MineCraft (With better graphics, and more content) in space. Playing alone if fun, and playing with friends is more fun. Build huge stations, factories, or giant ships. You can even pit yourself against your friends on teams, Red vs Blue style.

I play this when I have a creative itch. Very great game.

"There is no such thing as up in space."
( 17.6 hrs em registo )
Análise de Acesso Antecipado
Publicada: 30 de Junho
Muther Rasha
( 1.6 hrs em registo )
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Publicada: 30 de Junho
Hate to say this, but the survival learning curve is way too high.
( 389.3 hrs em registo )
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Publicada: 30 de Junho
Fun Game, its like lego in space :D
( 21.6 hrs em registo )
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Publicada: 30 de Junho
love it!
Análises mais úteis  Nos últimos 30 dias
1,125 de 1,224 pessoas (92%) acharam esta análise útil
1,340 pessoas acharam esta análise engraçada
10.2 hrs em registo
Análise de Acesso Antecipado
Publicada: 3 de Junho
Rules to play.
Start game
Try to build awesome spaceship.
Realise you don't know how to do that.
Wander around for a awhile.
You see something in the distance.
Three people building a large space ship.
Ask to join them.
Shot in the face

Theres only one thing left to do.

You track them down,watching,waiting for a whole hour.
When finally they leave their ship for a resource run.
Fly into their ship and take control.
Fly away as the enemy takes chase screaming that I'm a ♥♥♥ and a dead man.

Asteroid storm reduses the ship into drifting husk.
Enemy boards the remains.

Three guns aimed at me in the command room.

(Enemy 1) You peice of ♥♥♥♥ you stole our ship just because you to dumb to figure out how to build something yourself.

(Me) That's not quite true after all I figured out to build the bomb behind me.

Enemy (2) What.

(Me) Goodbye Gentlemen

10/10 Would kill myself again
Achaste esta análise útil? Sim Não Engraçada
62 de 76 pessoas (82%) acharam esta análise útil
17 pessoas acharam esta análise engraçada
1,431.8 hrs em registo
Análise de Acesso Antecipado
Publicada: 24 de Junho
I pirated it a couple of years back.

I hate sandbox games, but when I hadn't blinked for half an hour after I fired it up I realised they had me so I pulled the trigger.

As of this review I have 1416 hours of play time racked up in steam, and maybe 10 of it wasn't in survival.

You probably pay more for a meal.

Just buy it damn it.
Achaste esta análise útil? Sim Não Engraçada
304 de 469 pessoas (65%) acharam esta análise útil
50 pessoas acharam esta análise engraçada
Não recomendado
218.3 hrs em registo
Análise de Acesso Antecipado
Publicada: 11 de Junho
Due to the recent spate of positive reviews from fan boys and girls trying to counter the recent spate of negative reviews, and after having reviewed said reviews, I must now review this game.

Amazing potential and pitiful follow through. They added planets, that's pretty amazing, but I think they were trying to keep up with Empyrion on that note. This game beats Empyrion in every way except flora and fauna and ease of use. I hate hearing "it's not done yet so don't be critical" but... it's been three years. How long must we wait before we need to get critical? Furhtermore, if their team is so small, I'd say they've sold enough copies to make a larger team. Perhaps they should invest more into their products instead of whatever else they're blowing their money on. Or, at the very least, come out and say they don't really care and are going to squeeze every drop of blood from this stone.

Played soooo many hours. I enjoy survival games but the novelty wore off and became tedious after awhile. I enjoy PvE games with friends which is how Empyrion won our heart despite it's innumerable draw backs.

If they could introduce a robust PvE element, this would be a killer game.

I wish Space Engineers or Empyrion would just sell their concept to the guys who made Ark: Survival Evolved so THOSE guys could make an epic space survival game... and learn from Space Engineers and Empyrion because Ark's building is garbage.

Man... you just can't win these days. No one makes finished products anymore. Everything is early access/Never complete. Or they "finish" it in its uncomplete form and start some other foppish project *cough*Planetary Annihilation*cough*

One day... a member from each team will splinter away and create something amazing, and finish it... and release it to the world. But until that day... just... buy this, play it awhile, switch to one of the other ones, do the same to it, and eventually rotate back around to this...

Or learn programming and make something better. Ugh... what's become of games these days... I'm gonna go play Overwatch.
Achaste esta análise útil? Sim Não Engraçada
59 de 83 pessoas (71%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Não recomendado
14.9 hrs em registo
Análise de Acesso Antecipado
Publicada: 9 de Junho
This game is so awesome there are ton's of things to do, build stations? build ships? whatever you want.

However since start I have encountred numerous game breaking bugs that render the game unplayable one of them corrupted my sve file that i spent a great deal of time on.

I will come back to this game when/if it is stable but for now stay away.
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36 de 48 pessoas (75%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Não recomendado
1,393.4 hrs em registo
Análise de Acesso Antecipado
Publicada: 26 de Junho
I've played this game a bit. It's not bad at all. For a long time there have been quite a few bugs that have been annoying but not game breaking. You could build a lot of things so long as you avoided using pistons or rotors. The weapons provide a good balance of speed/damage and automatic turrets are all nice features. The modding community is incredible for this game.

I can't recommend it though. The game is currently so broken it is unplayable. A quick google search shows I'm not the only one experiencing Graphics Driver Crashes for several months now. The purpose for this negative review is not to complain about the bugs but to complain about the developers update process. When an update is as broken as the last years worth of updates have been, you need to revert them to what worked.

Planets don't work yet. At all. The rest of the game is completely broken trying to shoehorn in planets. If I could get a retro version of space engineers from a year ago I would in a heartbeat.

A game like this NEEDS to back it's multiplayer up. Despite advertising this game as a multiplayer friendly game the multiplayer has been almost completely broken since day 1, and now is completely broken.

This is not a good trend. Your game should be improving over time, not deteriorating this quickly. Do not purchase this game! Keep an eye on it in steam and on the forums until the bugs have been fixed (if ever!)

It's a damn shame. This game is far away my favorite, but now it is too broken to even hobble through on the best of gaming rigs. It has been for awhile. It's not getting better. Do not buy.
Achaste esta análise útil? Sim Não Engraçada
75 de 116 pessoas (65%) acharam esta análise útil
11 pessoas acharam esta análise engraçada
Não recomendado
1,073.6 hrs em registo
Análise de Acesso Antecipado
Publicada: 19 de Junho
This use to be a good game, but recently all they do is bug fixes, however i swear its glitchier now than its ever been. the only ones making this any good is the modding community.
Achaste esta análise útil? Sim Não Engraçada
29 de 38 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
62.0 hrs em registo
Análise de Acesso Antecipado
Publicada: 26 de Junho
Game is very laggy and poorly optimized.

I wouldn't make this statement if they hadn't been working on it for so long.

Matter of fact performance gets worse and I found out I needed to download some sort of Directx 9 beta version to even play. Even though I was able to play with Directx11 before they added this.

I don't care if you want me to purchase a better PC. That doesn't make the game work better. It just makes your pc run the garbage coding better. So for real. They need to make this game run faster.

Other than that. Solid game but seriously. Fix the lag.
Achaste esta análise útil? Sim Não Engraçada
69 de 112 pessoas (62%) acharam esta análise útil
10 pessoas acharam esta análise engraçada
Não recomendado
248.4 hrs em registo
Análise de Acesso Antecipado
Publicada: 15 de Junho
Still broken, still a mess, Still takes over half hour to load. Still raising sytem requirements instead of fixing broken mess.
If you have an i7, 16gb ram +, 2x titans and a fast SSD then this game may be playable.
If not expect long load times, crappy sim speed and fps and repeated crashes.

*yes i am aware its a beta*

I have been coming back to this game every couple of months to check on it and see whats going on but things just dont change. pistons and rotors have been broken for like 2 years and 1 tiny mistake requires you to sit thru a loading screen for 20-30 minutes.

I should not need £1000+ machine to play this game. i didn't when i bought it and i shouldn't now.
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12 de 13 pessoas (92%) acharam esta análise útil
Não recomendado
119.7 hrs em registo
Análise de Acesso Antecipado
Publicada: 27 de Junho
Owned the game for 3 years and have about 100 hours on it. Great concept, poorly executed.
The amount of persistent bugs is unreal. Instead of fixing them and keeping the game in a stable state with each update. They'd rather take everything the community suggests and throw into the game.
Well the community are not game developers, this game has been ruined.
It's clear a lot of the mechanics and game modes are flawed/unblanaced also.

When i bought the game it did what it said on the tin, and i liked where the game was heading based on design documents for the game.
Somewhere a long the line that changed.
Now it's just an unplayable mess that requires a supercomputer to run efficiently.
If the devs had wrapped it up and finished with the content they originally intended, it'd still be a great game. They were at that point a long time ago, when the game was naturally generating positive reveiws.

Originally the devs didn't want to take the game beyond where they saw our Space Technology within the next 20 years or so. Probably less, i'm just being generous.
So what did they do? Added alien cyber hounds, warp drives and other such nonesense.

I bought the game under a very different label, and though alpha games can and do change. Not usually to the degree this game has. It has complety veered off from its original design document. So the future is very uncertain.

I don't know how as a company you can justify starting a new project built around the same concept and physics. When you haven't finished this one yet. Surely finishing Space Engineers first could only have improved development on Medieval Engineers.
If the reason was money. Then i really don't understand. A small team generating the revenue Space Engineers has.

Developers out there have done a better job with no revenue.
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188.6 hrs em registo
Análise de Acesso Antecipado
Publicada: 11 de Junho
This is a great and fun game but it's getting old.

The idea behind this game is great and so far they've done a good job in making this game, however, this game has been in early access for quite some time now and the stability and functionality seem to be decreasing. They have added a lot of things which were in high demand by the community, like planets. But the coding and the work behind the curtain is questionable.

They seem to be adding content and patching stuff that really is not important right now instead of actually fixing game breaking bugs. After some time playing you will realize that mostly everything you will build needs to be pretty big. This however doesn't correspond with the game engine, as you will lag... a lot. The problem may not even be your PC (I have 30-45 fps with multiple HUGE (200x100 blocks or bigger ) creations and the proccessor is fine, but the Simdrop is there, and once you fire up your refineries, assemblers, grinders, welders or even weapons, the game will drop down to less than 0.5 in Simspeed which results it in being unplayable. Thus completely breaking large creations. This is even worse in multiplayer.

The AI in this game was never supposed to be part of it, just like planets, now they added it but its just a joke. It's always exactly the same thing with every NPC you see. You don't even need a ship to take most of them down.
You spot a ship, you approach it and it will open fire once your inside it's turret range, which is max. 800 meters. Other ships warp in, sit several kilometers away and pump out very frequent drones to harass you, which a couple of turrets take easy care of, if they happen to function correctly. Other than that those drones are nothing but a waste of ammo.

The world is infinite yet there are only 3 planets accompanied by their moons. So you can go away from those planets, but there is nothing else out there except some astroids if you set up your game that way.
Cyperhounds on planets are also a joke as they randomly spawn behind you every few minutes and are near to impossible to sound spot. They are bugged too, as they're bodies most likely will disregard the earth's gravitation and drift off into space.

Spaceships are also extremely fragile. Well, nearly anything is.

There are also other things which turned me off from this game after doing some research on the developers.

I really hope that Keen Software House will spit in their hands and pull themselves together and get back on track with this game. But I've been patient for a long time and I think the time for Keen to hide behind the "early access" is about over. Really hope it's gonna get fixed and be amazing in the full release, but my hope of that ever happening is nearly gone.
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