Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
ユーザーレビュー: 圧倒的に肯定的 (26,471 件のレビュー)
リリース日: 2013年10月23日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは開発段階によって大きく変わることも、そうならないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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キュレーターによりおすすめされています

"An Sandbox Game in Early Access, which is still worth a look, think Minecraft in Space with good graphics and different mechanics."

最新の更新 全て表示(55)

10月20日

Space Engineers - One million copies sold!

We are proud to inform you that Space Engineers has reached 1,000,000 copies. This important milestone comes alongside the game’s first year anniversary.

Everybody from the Keen Software House team would like to thank all the fans for their amazing support so far! Greater things are still to come.

http://www.spaceengineersgame.com/space-engineers-one-million-copies-sold-announcement.html

60 件のコメント 詳細を見る

10月17日

New sizes and pricing for 3d print in Space Engineers

Space Engineers Prints has updated the pricing for the 3D models. The economic 4 inch size ship now costs only $59. Also, there are now three different sizes available for selecting your 3D prints - 4, 5 and 6 inches.

For more info, click here: http://spaceengineersprints.com/blogs/news/17229631-new-sizes-and-new-pricing

EDIT 10/17/14:
Update 01.052.023
- fixed small landing gear collision model
- fixed issue: loading world with many asteroids
- fixed crash with meteors in world
- fixed crash caused by turret
- fixed crash in multiplayer when joining/spawning
- fixed crash in factions
- fixed crash in character mods
- fixed crash caused by floating objects
- fixed crash when loading invalid audio file
- fixed crash in assemblers

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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Space Engineers makes crashing spaceships into things look crazy fun”
Kotaku

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

Steam Workshop

Share your creations with the Community (upload and download worlds)

このゲームについて

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
 

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects
  • Blueprints - save your ship or station on a blueprint and paste it into your game
    (WIP - more features will be added in the future)
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

システム要件

    Minimum:
    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    Recommended:
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
参考になったカスタマーレビュー
34 人中 34 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 655.4 時間
早期アクセスレビュー
宇宙を舞台にしたサンドボックスゲームです。マルチプレイ対応でゲームモードはサバイバルとクリエィティブの2種類あります。特徴としてはブロックを組み合わせて宇宙ステーション、大型宇宙船、小型の宇宙船を作れるところです。
[よい点]
・クリエィテイブモードにコピー、ペースト、切り取り、ブロックの対称配置と凝ったものを作りやすい十分な機能がある
・ブロックの色を選べたり後から塗ることができる
・サバイバルではブロック配置に枠組み配置の後組み立てるので作ってる感覚がある
・見た目だけのブロックが少なく機能のあるブロックが多い(主にサバイバルに使う)
・サバイバルでの隕石襲来などオプションで難易度調整も可能
・サバイバルで武装した輸送船を鹵獲する楽しみがある
・サバイバルで大きな船やステーションを建設して使う達成感がある
・スチームワークショップ対応なのでほかのプレイヤーが作った装置や船などを研究することも可能(もちろん自分でも出して自慢できます)
・MODもワークショップ対応で簡単に導入可能
・MOD使用のサーバーに入る際に自動的にMODをダウンロードしてくれる(サーバーに入ってる間だけ使える)
・早期アクセスゲームで更新頻度も多めで将来性もあり

[悪い点]
・現在サバイバルで敵ステーションや敵機がないため武装を使う機会が少ない(輸送船鹵獲のときくらいしかない)。今後の更新に期待
・マルチプレイ時の荒らし対策(BAN機能はあり)
・バグは多め(修正頻度は高め)
・操作が少し複雑(サバイバルではブロック配置にブロック選択ウィンドウ→ショートカットに配置→枠組み設置→バーナーで組み立てという手順が要る)
*updateにより組み立て解体に要する時間がオプションで調整できるのでプレイ時間少なめな人のプレイがしやすくなりました。
・オプションのキーコンフィグなどに出てない操作がある(チュートリアルや更新後のムービーに解説あり)

シングルプレイのクリエィティブで機能的な装置を作る実験やデザインに凝った船、ステーションを作るもよし。マルチプレイサバイバルで協力しつつステーションを作るもよし。マルチプレイクリエィティブで2組に分かれてお気に入りの船で戦争するもよし(コピーしておけば壊されても新しく船を配置できる)なゲーム。
本作は現在ややクリエィティブ寄りな面が多いところがありますが兵装の追加やタレットの追加、敵のステーションや船が追加されればサバイバルも今以上の楽しさになるだろうと思います。
投稿日: 6月23日
このレビューは参考になりましたか? はい いいえ
23 人中 23 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 41.5 時間
早期アクセスレビュー
Minecraftに似た操作で宇宙船を作って動かしたりできるサンドボックスゲーム
宇宙船には基本的なパーツのほか、武器やタレットなども設置できる
ドリルを前面に配置して採掘機を作ることも可能

建設のほかにも採掘や精錬など色々なことができる
アーリーアクセスのため最適化が済んでおらず、現状ではかなり重い

おすすめ
投稿日: 5月3日
このレビューは参考になりましたか? はい いいえ
3,251 人中 3,028 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 151.5 時間
早期アクセスレビュー
I just had an epiphany. Yes I did.

Let me explain.

All games I play I start on the hardest possible settings. I dislike easy mode because bad habits and the real intent of the developers never shines through. (The devs need to make games easy for some people because they're either time-poor or effort-poor and well, their money and wishes are just as important right?)

And this does that. In SE, easy mode doesn't teach you anything. It's a "Lego meet Asteroids" style and some even called it for a "Minecraft" clone as a result. Add building block. Add another block, and another ad infinitum until you have spaceship. For me, it got boring quickly. It's called "creative mode"- just... build.

And then there's survivor mode - on hard. Whoa!! I struggled for the first few hours. With little in the way of documentation and no real clue as to what to do, it took me over an hour to work out how to build a single block from the remains of a craft crashed into an asteroid.

First there's survival. Have I got enough uranium for power? Should I turn on the gravity generator? How can I save energy until I can salvage enough to.... live?

I need to mine. I NEED fuel. I can mine using my included hand drill but it's... messy. Slow. Trite.

So to mine I need a mining ship. To build a mining ship I need components. To make components I need an assembler. To use the assembler I need steel. I need glass. I need energy.

And all I have is a drill. I have a grinder. I have a welder. And in my scenario, I have a ship I can salvage.

Piece by piece with a grinder, all the while careful of my energy limit, my inventory. I need a refinery. The refinery is needed if salvage doesn't give me everything I need so I'll need raw material to convert to ingots, including uranium ore which I convert to processed uranium to fuel the reactor so I can do ALL these things.

Do you see where this is going?

To build my mining ship I need a mining drill. To build the drill I need motors, steel etc. Some of these can be salvaged. Some have to be made. Every component needs to located, transported, linked and welded. EVERY component. You need a plan. A rough sketch on what you intend to build helps alot. It gives you purpose because time is of the essence. if you're not watching and run out of fuel you're.... dead. No energy means no refining of uranium ore to refuel.

It's a grind. And a weld. Yep. Grind and weld. Hour after hour floating in your pressure suit. Maybe you can leave the grav gen on and walk around, expending more of that precious reactor fuel. Who knows. The decisions you make determine what you build and how fast it's going to take.

The flying is... space like. There's 3 dimensions. There's gravity. There's velocity. There's death. There's no attitude indicators, sky markers, "horizon" indicators, compasses or such.

Fly too far, lose your bearings and home.... disappears.

There are no fixed paths or objectives (apart from survive). It's a sandbox. And a multiplayer sandbox at that. Go public, lose it all or go "friends only" and do the hard yards with mates to build the biggest dang skyship ever made. There's missiles, guns, turrets, fire and light. Death. There's explosions, broken platforms, busted ships.

Or there's serenity and wonder as you quietly go about your mining ship construction.

The game caters for everybody from MP gung-ho blast'em players to SP anal-retentives with spreadsheets, CAD and a master plan.

At alpha, a lot of the options are not as intuitive as I'd like. The UI is a bit invasive and some work could be done here. The universe is.... grey. I'm sure some awesome nebulae would fit in great here and add appeal to the wonder of space.

There are glitches, it's alpha as I write, but I've experienced no crashes. It's going to be good thing this Space Engineers and the devs seem happy to include...whatever people damn well please.

7 hours went by in a single session. I'm only half through building my mining ship. I have no objective but to succeed.

My epiphany? What is success in SE?

It's when I finish this ship, I'll mine, refine, transport and assemble another. It'll be bigger. It'll do more. The welding torch will blind my eyes as I drift in and out of the superstructure boundaries, my suit energy draining away.

I'm fascinated.

THIS can only get better...

9.5/10
gg
投稿日: 5月4日
このレビューは参考になりましたか? はい いいえ
1,918 人中 1,739 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 17.5 時間
早期アクセスレビュー
Top 10 things not to do in Space Engineers.

-Run out of uranium.
-Set missile turrets to "all moving objects".
-Crash.
-Die.
-Chase after random ships before setting a beacon.
-Join a server titled "we kill you in the face"
-Forget to turn on your jet pack when stepping out of your ship.
-Try to build a to-scale death star on an open server.
-Try to park your now completed to-scale death star to close to an asteroid.
-Join a open server titled "hugs and helping hands" because its real title should be "we kill you in the face"

Top 5 fun things to do in Space Engineers.

-Build cool stuff.
-Chase random ships *after* setting up a beacon.
-Join a server titled "we kill you in the face" and kill them... in the face...
-Crash the cool stuff you build into well... any thing, its actually rather funny...
-Set missile turrets to "all moving objects" and then try to turn it off.
投稿日: 6月17日
このレビューは参考になりましたか? はい いいえ
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 24.3 時間
早期アクセスレビュー
宇宙!それは無限のコズミックエナジーを秘めた神秘の世界!
Space Engineersで、宇宙に飛び出た一人の作業員になろう。
この広大な世界はあなたが子供の頃、もしくは今も想像している宇宙をそのまま形にできる。
宇宙船を作るなら巨大な戦艦、多数の戦闘機やそれを格納する母艦、はたまた月面車のようなものまで。
採掘基地や連結・分離するステーション、ソーラーパネルを広げた人工衛星まで自由自在だ。
もし自分の発想に自信があるのなら、20ドルの価値は充分に保証されるだろう。
もちろんマルチプレイも対応。複数人が集まれば遊び方も無数に増えてゆく。
このゲームは開発途上の早期アクセスで、毎週コンスタントに更新が繰り返されている。
購入が、ゲームプレイが、報告がこのゲームの未来を形作る。あなたの望んだ機能は来週には追加されているかもしれない!
Space Engineers、その手で宇宙を掴め!
投稿日: 6月26日
このレビューは参考になりましたか? はい いいえ
63 人中 60 人 (95%) がこのレビューが参考になったと投票しました
記録時間: 30.3 時間
早期アクセスレビュー
ついにサバイバルモードが実装されたSpaceEngineersは
宇宙開発を楽しむ事の出来るSandBoxゲームです.

小型艦や大型艦の作成はもちろん豆腐宇宙ステーションから
石村の様なステーションまで様々な形のものを自由に作成する事が出来ます.

初期段階ではただ艦を作って飛ぶぐらいしか出来なかったSpaceEngineersですが
マルチプレイなどの根幹から鉱石の追加やクラフトが可能になるなど細かいアップデートも重ね
早期アクセスゲームとして成功した作品の1つだと思います.

そして他のユーザーが作った艦やステーションを見る事が出来る
SteamWorkShopへの対応も非常に良い点です.

もっと気になる方は公式がチュートリアル動画をYouTubeにアップロードしているので
その動画でどんな感じなのか参考にしてみるのもオススメです.


クリエイティブモードチュートリアル動画はこちら
サバイバルモードチュートリアル動画はこちら

-日本語化について-
公式の翻訳プロジェクトですが残念ながら期待は出来ないようです(ゲームが2バイト圏対応でない)
翻訳を募集していて私も微力ながら参加させていただいたので積み重ねも大事なのかなと思います.
投稿日: 3月14日
このレビューは参考になりましたか? はい いいえ