Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
Nutzerreviews:
Insgesamt:
Sehr positiv (50,261 Reviews) - 90 % der 50,261 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 23. Okt. 2013

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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Kürzliche Updates Alle anzeigen (148)

28. April

Update 01.132 - New Ship Sounds, Minor HUD Tweaks

This week's update introduces many new sounds for ships and vehicles in the game. We're also implementing HUD improvements and providing better modding support for sounds. Sounds are now determined by the size of the ship and type of vehicle. Small ships, large ships, and wheeled vehicles now all have their own unique sounds, and there are also unique sounds for gyros, thrusters, and reactors.
Cockpit sounds also now differ based on player perspective - in first person, you'll hear a 2D sound, but from a distance you'll hear a 3D sound. Each ship category has its own set of sounds and individual settings (volume, pitch range, etc.) and modders can now create and modify these ship categories.
Finally, HUD improvements mean that they now scale properly for resolution and multiple monitors.

https://www.youtube.com/watch?v=7y8rjWl-3ZY

Full list of new features and fixes: http://forums.keenswh.com/threads/7383332

41 Kommentare Weiterlesen

21. April

Update 01.131 - Improved HUD Markers & Voxel Optimizations

This week's update brings you much improved HUD markers which means less text-spam and clutter on your screen while playing. Also all the markers now render by depth order, fade in & out and group together according to the situation and player's orientation. We will keep improving this system in the future though and we welcome your feedback!
We also made significant voxel modification optimizations this week, so there should be less stuttering, lagging and freezing when changes to voxels are happening (e.g. mining and explosions). And last, but not least, our modding community on github continues with the improvements of the programmable block/ModAPI. Thanks again guys!

https://www.youtube.com/watch?v=GmzafPpax1I

Full list of new features and fixes: http://forums.keenswh.com/threads/7383039

107 Kommentare Weiterlesen
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Reviews

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

Über dieses Spiel

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Systemanforderungen

    Minimum:
    • Betriebssystem: Microsoft Windows 7 (latest SP)
    • Prozessor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 11
    • Speicherplatz: 10 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX® compatible on-board
    • Zusätzliche Anmerkungen: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    Empfohlen:
    • Betriebssystem: Microsoft Windows 7 (latest SP)
    • Prozessor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Speicherplatz: 10 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX® compatible on-board
    • Zusätzliche Anmerkungen: No internet connection required to play the game
Hilfreiche Kundenreviews
112 von 157 Personen (71 %) fanden dieses Review hilfreich
12 Personen fanden dieses Review lustig
178.1 Std. insgesamt
Verfasst: 1. April
Early Access-Review
Stand 1 April 2016 (kein Aprilscherz)

Nun nach ca.200 Stunden erdreiste ich mich nun auch mal nen Review zu verfassen.
vorweg eine kleine Pro/Contra Liste, darunter meine Meinung.

Pro:
- Gut Durchdachtes Bausystem
- Modfähigkeit durch Workshop
- Grafik ist Gut
- eine Klasse Community die sich sehr engagiert
- Für jeden Spieltyp was Dabei PvP/PvE/ ob Miner oder Händler bis zum Krieger oder Rebell alles möglich

Contra:
- Spiel ist sehr verbugg und die ausrede Early Access zieht hier nicht mehr
- Buggs die angeblich von Entwicklern beseitigt wurden befinden sich weiterhin im Spiel
- Fehlerhafte Programmierung scheint an der Tagesordnung bei Keen Software House zu sein
- Außert man im Freundlichen Ton etwas Negatives im Forum wird man sofort von Entwickler gebannt
- es werden unötige Sachen eingepatcht wie Helmvisier macht geräusche statt sich um Probleme zu kümmern


Nunja Space Engineers hat das Potenzial ein wirklich klasse Game zu sein, es könnte alle Sci- Fi Fans vollends zufrieden stellen, es KÖNNTE, tut es aber nicht.
Viele behaupten jetzt nunja es ist ja auch noch ein Early Access Game doch diese Ausrede kann man bei einer 3 Jährigen Entwicklung nicht mehr gelten lassen, das schlimmste was bei Space Engineers falsch läuft ist das Entwicklerteam selbst, die ihren Fokus auf nichtigkeiten legen statt auf die Spielstabilität. Keen Software House scheint sein Engagement verloren zu haben und liefert nur halbherzige Arbeit ab die meist zu noch mehr Problemen führt.
Ich kann nur ein Statement nachdem die Planeten eingeführt wurden abgeben wie es vor der einführung der Planten lief kann ich nicht sagen aber das Spielt ja auch keine Rolle da es um den Aktuellen Stand des Spiels geht. Das Spiel ist aktuell sehr verbuggt und die meiste Zeit zerrt es sehr an der Geduld und Nerven, viele der angeblich bereits behoben buggs (Patchnotes)wurden nie behoben, man fliegt noch immer urplötzlich durch die Planeten und kommt nur mit Suizid da wieder raus, das Menü wird plötzlich verzehrt angezeigt was nur mit einen Abschuß des Spiels über den Taskmanager zu beheben ist, man kann aufs Inventar nicht zugreifen usw usw usw würden diese Fehler nur ab und zu auftreten könnte man sie verzeihen aber sie treten mit einer häufigkeit auf die das Spiel unerträglich macht. Das schlimmste sind eigendlich die Patchdays, eigendlich sollte man sich freuen das ein neuer Patch ist ist da "Goil" was wurde denn verbessert "Freude", nicht bei Space Engineers :( dort bedeutet der Patchday "oh nein" was haben die bei KeenSoftwareHouse denn nun wieder verbrochen),
was dazu führt das zu 90% Space Engineers am Donnerstag ab 20 Uhr bis Freitag 20 Uhr nicht Spielbar ist weil Freitag erst die Bugfixes zum Donnerstag Patch rauskommen.

Wie sie bereits rauslesen können kann ich von einen KAUF des Spiels NUR ABRATEN.
Schauen sie sich lieber Empyrion Galaktic Survival einmal an gleiches Spielprinzip nur weniger verbuggt ich für meinen teil tue dies bereits und werde nach dem großen update am 8 April auch zu diesen Game ein Review verfassen
Empyrion Steamshop Link = http://store.steampowered.com/app/383120/

Es gibt eine Sache die Space Engineers hat die wirklich gut ist, seine Community !!!
Space engineers hat eine sehr engagierte Community die einfach nur klasse ist selten findet man bei einem Spiel eine solche Community, und nur diese Community ist es zu verdanken das Space Engineers noch nicht in der versenkung verschwunden ist.



ps: Wer Rechtschreibfehler oder Satzzeichen Fehler findet, darf sie behalten ;)
War dieses Review hilfreich? Ja Nein Lustig
9 von 12 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
496.2 Std. insgesamt
Verfasst: 10. April
Early Access-Review
Space Engineers ist ein wirklich sehr schönes Spiel. Klar gibt es hier und dar mal Performance Probleme und Bugs. Diese werden allerdings auch wieder gefixt. (Wenn auch erst nach mehreren Wochen) Das coolste an diesem Spiel ist die Physik und die Tatsache, dass man fasst alles machen kann was man will, wenn auch nur mit Mods. Ich habe Space Engineers jetzt schon sehr lange und es gab immer schlechte Zeiten und gute Zeiten. Als Beispiel mal die Zeit kurz nachdem die Planeten veröffentlicht wurden: Dort war das Spiel fasst unspielbar wegen der unfassbar schlechten Performance und einigen neuen Bugs. Diese Probleme wurden aber wieder behoben, sodass das Spiel wieder Spaß machte.

Beim Multiplayer gibt es zwar auch einige Performance Probleme, aber Keen Software House arbeitet im Moment (April 16) auch am neuen Multiplayer und ich bin überzeugt, das Sie das auchnoch hinbekommen.
Letztlich ist es jedem seine Entscheidung, ob er Space Engineers kaufen will oder nicht.

Ich kann es nur empfehlen und hoffen das ihr meiner Meinung seid.
War dieses Review hilfreich? Ja Nein Lustig
3 von 6 Personen (50 %) fanden dieses Review hilfreich
167.3 Std. insgesamt
Verfasst: 22. April
Early Access-Review
Ein realistischer Weltraumsimulator mit großartigen Möglichkeiten, einer riesigen Community welche aktiv Modden und Entwicklern die Wöchentlich Updates mit Bugfixes und neuen features Raushauen und dabei auf die Spieler eingehen oder sogar mit ihnen zusammenarbeiten.

Wem das Genre von Space Engineers zusagt, der sollte dieses Spiel definitiv einmal ausprobieren und anschließend Kaufen.
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
47.0 Std. insgesamt
Verfasst: 21. April
Early Access-Review
Habe mir vor ein paar Monaten Space Engineers geholt und komme zu folgendem Entschluss:

Das Spiel ist einfach super. Es hat zwar am Anfang etwas gedauert bis ich in das Spielgeschehen sowie die Steuerung gekommen bin aber es hat sich jede Sekunde ausgezahlt die ich da hineingesteckt habe. Nun habe ich mir auch einen Server gemietet und mit ein paar Mods ausgestattet. Aber auch ohne Mods würde es das Spielerlebnis nicht negativ beeinflussen. Nun werde ich die Pros sowie Kontras des Spieles niederschreiben.

Pros:
(+) Riesige Welten sowie Möglichkeiten
(+) Super Grafik (Auf Maximum aber auch nicht all zu Schlechte bei Niedrigen Grafikeinstellungen)
(+) Das Bausystem ist gut durchdacht
(+) Einfach mit Mods erweiterbar
(+) Tolles Preis/Leistung Verhältnis
(+) Wöchentliche Updates

Kontras:
(-) Auf Planeten Laggt das Spiel ab und zu
(-) Allgemeine Bugs (nicht mehr so viele wie vor 2 Monaten
(-) Das Tutorial dauert zu lange und erklärt nicht alles genau

Alles in Allem ist das Spiel sehr Gut, aber noch nicht fertig (deswegen auch Early Access).
Ich würde es mir (wenn ich es nicht schon hätte ) sofort kaufen. (Trotz anfänglicher Bedenken)
War dieses Review hilfreich? Ja Nein Lustig
70 von 83 Personen (84 %) fanden dieses Review hilfreich
10 Personen fanden dieses Review lustig
103.0 Std. insgesamt
Verfasst: 7. April
Early Access-Review
Great game, but a VERY GOOD PC IS REQUIRED, NO EXCEPTIONS!!

I play singleplayer only, so I have no experience with multiplayer. I am also very patient, so loading, lag spikes, etc. do not bother me, but might bother others. Updates weeksly, getting better all the time.

Simple Review

Pros:
- Realistic (as a game can be with physics and the sort)
- Great destruction physics
- Fun to experiment
- The good kind of frustration
- Playable for hours
- Make a train that goes from planet to planet (Personal achievement :) )

Cons:
- Buggy (But, hey, its early access, what do you expect?)
- Required a very good build (I have i5-4690k, gtx 960 and get about 40fps on PLANETS on medium settings and well over 60fps in OPEN SPACE)
- Big loading time for planets and large worlds with lots of ships (personally doesn't bother me, as there is no other loading once you get into the world)
- Not much else


Great game, if its on sale BUY IT, you wont regret it. Full price? BUY IT, you wont regret that either!
War dieses Review hilfreich? Ja Nein Lustig