Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
Nutzerreviews: Sehr positiv (44,128 Reviews) - 92% der 44,128 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 23. Okt. 2013

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”

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Von Kuratoren empfohlen

"An Sandbox Game in Early Access, which is still worth a look, think Minecraft in Space with good graphics and different mechanics."

Kürzliche Updates Alle anzeigen (122)

19. November

Update 01.109 - Intuitive planetary building, Bugfixes

After the release of Planets we are focusing this week on bug fixing and improving the building process.
Placing your first block (base station) on a planet surface is now much more intuitive for newcomers and returning players. Blocks are aligned with gravity by default. You can start new grids (small/large ships, vehicles, base stations) from toolbar icons without going to G screen. This is the first iteration and more improvements are planned for the planetary building process.

Full list of new features and fixes:

150 Kommentare Weiterlesen

12. November

Update 01.108 - Planets

Planets have been released. Have fun!

Full list of new features and fixes:

408 Kommentare Weiterlesen
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

Steam Workshop

Share your creations with the Community (upload and download worlds)

Über dieses Spiel

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.


    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features, which require DirectX 11.
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
Hilfreiche Kundenreviews
101 von 103 Personen (98%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
231.6 Std. insgesamt
Verfasst: 13. November
Early Access-Review
Space Engineers is a sandbox building game, much like minecraft and the like, though with a somewhat different approach. As with other games of this subgenre, in the beginning you will spend most of your time minig for resources, building your first constructions and learning about the possibilities of the game and world around you - though "world around you" literally means a whole, full-scale solar system with asteroids, planets and a lot of empty space in between, if you so choose during map generation. SE also offers a creative mode for free building without all of the survival elements. Unlike some other games of the genre, SE uses a great voxel-based 3D rendering engine, with nice clean textures and brilliant lighting and specular mapping, so graphics range from quite nice to really specatcular in some moments. The core unique feature of the game though is it's physics simulation, with gravity fields, correct propulsion, ineratia dampening etc. working like one should expect from real life. This makes building extremely interesting, as you have to consider many aspects when constructing your ships or stations. The planet update adds further elements to gameplay and motivates to build more and more stuff and progress through the universe. On the downside, particle and sound effects both are only mediocre, though still quite well done for an indie developer, then the game still has performance problems on weaker pcs, and, though there now are pirates and space spiders to get on your nerves, space is still a little empty and hasn't much to offer besides building. Also, it will take some time to work your way into everything and you might want to consult the Wiki.

Conclusion: If you are the creative type and like to build your own designs of ships and space stations, or maybe play along with some friends to construct some fighters and have a little pvp, SE will be worth it's money to you. If you are more into action-kind survival gameplay, it might be a little boring. If you are one of those people who already built a full-scale empire state building in Minecraft (or whatever crazy giant stuff you can think of), and really have fun with stuff like that, and always wanted to build the Enterprise or Death Star - this is exactly what you want. For those players (to whom i count myself), this is definetly a 10/10.

Space Engineers ist ein Sandbox-Aufbauspiel und ähnelt in vielen Dingen Minecraft und dessen "Verwandten", folgt jedoch einem etwas anderen Ansatz. So wie in den meisten Spielen dieses Subgenres verbringt man anfangs den größten Teil der Zeit damit, Ressourcen abzubauen, die ersten Konstruktionen zu errichten und mehr über die Möglichkeiten von Spiel und Spielwelt zu erfahren - wobei Spielwelt in diesem Fall für ein gigantisches Sonnensystem in realistischer Größenordnung steht, inklusive Asteroiden und Planeten, zumindest wenn dies bei der Maperstellung angegeben wird. SE bietet zudem einen creative-Modus zum freien Bauen ohne Survival-Elemente an. Im Gegensazu zu manch anderem Genrevertreter verwendet SE eine großartige Voxel-basierte 3D Rendering Engine, mit schönen sauberen Texturen und herausragenden Beleuchtungseffekten und specular mapping, wodurch sich die Grafik zwischen durchaus brauchbar bis hin zu gelegentlich absolut spektakulär bewegt. Das zentrale Alleinstellungsmerkmal des Spiels ist allerdings seine Physiksimulation, mit Gravitationsfeldern, korrekter Beschleunigung, Trägheitsdämpfung etc., die alle so funktionieren wie man es aus der echten Welt erwarten würde. Dies macht auch das Bauen interessant, da viele Aspekte bedacht werden müssen wenn man Schiffe oder Stationen errichtet. Das Planeten-Update bringt zusätzliche Gameplay-Elemente und motiviert dazu, immer mehr zu bauen und weiter in das Universum des Spiels vorzustoßen. Bei den Schwächen des Spiels lassen sich zum einen die eher mittelmäßigen Partikel- und Soundeffekte nennen, die allerdings für ein Indie-Studio immernoch recht solide sind, zudem hat das Spiel gerade auf schwächeren PCs immer noch starke Performance-Probleme, und schließlich wirkt der Weltraum trotz inzwischen eingefügter Piraten und Alienspinnen immer noch stellenweise arg leer und bietet wenig außer immer mehr zu bauen. Außerdem dauert es seine Zeit, sich in alle Mechaniken einzuarbeiten, und es ist vielleicht eine gute Idee, sich mit dem Wiki auseinanderzusetzen.

Fazit: Wenn Sie zu den kreativeren Menschen gehören, gerne Ihre eigenen Designs von Raumstationen und Schiffen basteln wollen, oder sich einfach mit ihren Freunden ein paar Jäger basteln und PvP spielen wollen, wird SE sein Geld für sie vermutlich wert sein. Suchen Sie eher nach einem Action-orientierten Survival-Spiel, dann dürfte es Ihnen in Space Engineers hingegen schnell langweilig werden. Sind sie allerdings einer dieser Menschen, die in Minecraft schon das Empire State Building (oder welche größenwahnsinnigen Ideen einem sonst so einfallen) nachgebaut haben und an so etwas viel Spaß haben, und schon immer mal die Enterprise oder den Todesstern nachbauen wollten, ist das hier genau Ihr Spiel. Für diese Sorte Menschen (zu der ich mich selbst zähle) gibt es für SE eine glatte 10/10.
War dieses Review hilfreich? Ja Nein Lustig
19 von 22 Personen (86%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
160.0 Std. insgesamt
Verfasst: 19. November
Early Access-Review
Schon lange das beste Space-Survival-Game, falls man es so nennen mag, aber jetzt gibt es Planeten mit allem drum und dran (Monster,etc) dabei habe ich immer gedacht es würde auf das All begrenzt bleiben...Das ist also jetzt die beste Nachricht die es geben konnte. Space Engineers ist der Oberknaller !!! Und jetzt auch noch günstiger?; da kann kein Weltallfetischist "Nein" sagen, doch auch Shooter fans und Crash Fanatiker kommen hier nicht zu kurz. Ich für meinen Teil würde das Space Engineers sogar für 50 kaufen da es andere Titel in Sachen Inhalt um längen schlägt.
Also Leute kaufen! :)
War dieses Review hilfreich? Ja Nein Lustig
709 von 733 Personen (97%) fanden dieses Review hilfreich
63 Personen fanden dieses Review lustig
350.8 Std. insgesamt
Verfasst: 13. November
Early Access-Review
When I picked up this game, we didn't even have functioning weapons - The only way to damage other ships was to ram into them at top speed like a maniac, which generally left you as mangled as your target.

Now we've got weapons, NPC ships, remote-controlled ships, radio communication, jump drives, solar power, oxygen, wheeled vehicles and three different kinds of thrusters to pick from. A few years ago the effective game world was a small cluster of asteroids floating in empty space, and now we have planets that are around 50-60 kilometers in radius.

It's been a long and fun ride, and it shows no signs of stopping.
War dieses Review hilfreich? Ja Nein Lustig
9 von 10 Personen (90%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
54.1 Std. insgesamt
Verfasst: 19. November
Early Access-Review
Ein Sandbox Game welches dich nicht loslassen will.
Der Mix aus Minecraft und Weltraum machen es zu einem zeitlosen Game.
Wer wollte nicht schon immer mal sein eigenes Raumschiff bauen oder eine Station?
Die Modding Gemeinschaft rundet das Game ab.
War dieses Review hilfreich? Ja Nein Lustig
9 von 13 Personen (69%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
254.2 Std. insgesamt
Verfasst: 13. November
Early Access-Review
Was soll ich sagen jetzt wo auch noch Planeten dabei sind wird es nie langweilig
War dieses Review hilfreich? Ja Nein Lustig