Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Nutzerreviews: Sehr positiv (40,792 Reviews) - 93% der 40,792 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 23. Okt. 2013

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”

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Von Kuratoren empfohlen

"An Sandbox Game in Early Access, which is still worth a look, think Minecraft in Space with good graphics and different mechanics."

Kürzliche Updates Alle anzeigen (115)

1. Oktober

Update 01.102 - Performance & bug fixes, Character's jump corresponds to gravity strength

The performance issues related to thrusters, turrets, rotors, sensors and rendering have been fixed. We’ve also applied several other bug fixes such as game crashes caused by landing gears. We’ve also updated the wheels so they behave more realistically - this is the first iteration and more improvements will follow in the next updates. Additionally, the character’s jump is now reflected more realistically according to the gravity strength. Lastly, we would like to thank all of you for helping our team by reporting issues that you find in the game. It is really very important for us! Sometimes things might not go as expected and bigger issues might appear, but you should know that we are always doing our best to fix everything on time and provide the best gameplay experience possible.

Full list of new features and fixes:

EDIT 10/02/2015:
Update 01.102.10
- fixed crash when cutting ship with player sitting inside
- fixed crash when using thruster boost
- fixed crash with oxygen refilling
- fixed ship tools not working when pressing LMB
- fixed broken radio antenna noise has no distance limit
- fixed oxygen generator and other blocks ignoring power "off" after savegame load
- fixed projections have functional access terminals

87 Kommentare Weiterlesen

24. September

Update 01.101 - Landing gear fix, Performance improvements, Small ship turrets

This week we added turrets for small ships. There are currently two types: gatling and missile. Additionally, we have applied several improvements that will optimize the performance of ship destruction and turrets, allow more moving ships in a server, and also stabilize constraints and collisions. We also added a pirate raiding carrier that will approach its nearest enemy and spawn light attack drones. Eventually it will leave on its own. But keep in mind, there is a large but well protected treasure hidden inside it! Moreover, we implemented more encounter ships from workshop creations. Thanks a lot to JD.Horx for his IMDC faction fleet! More additions will continue in the future. Last but not least, the exploding landing gear issue has been fixed! We are sorry that it took us so long, but we are happy that it’s finally solved and we hope that it won’t destroy your creations any more :)

Full list of new features and fixes:

EDIT 09/25/15:
Update 01.101.027
- fixed multiple crashes
- fixed warnings and animation of jump drive
- fixed turret definitions
- fixed jetpack power usage

EDIT 09/28/15:
Hey guys,
The last update introduced requested fixes such as performance improvements and exploding landing gear, but unfortunately it also introduced some new bugs for a number of players.
Due to the upcoming release of Planets the Space Engineers universe is undergoing lots of changes behind the scenes and some things may not work as expected.
We share the frustration with you and are very sorry for the issues that appeared after the last update and we are aware that the performance improvements didn't work for everyone.
These issues are our main priority and the team is working on fixes around the clock to make gameplay and building experience as smooth as possible for everyone.
Thank you for your patience and amazing support. Keep the comments flowing and report any issues you have in our forums here:

97 Kommentare Weiterlesen
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

Steam Workshop

Share your creations with the Community (upload and download worlds)

Über dieses Spiel

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github ( This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.


    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Hilfreiche Kundenreviews
7 von 9 Personen (78%) fanden dieses Review hilfreich
185.1 Std. insgesamt
Verfasst: 8. September
Early Access-Review
Das neue Minecraft im Weltraum - mit neuen Möglichkeiten und einer "Bodenlosen" Räumlichkeit.
Wenn auch nicht so einfach per Jetpack zu bauen, - doch sehr fesselnd :)))
Bin gespannt auf die weiteren Entwicklungen und kann Space Engineers nur empfehlen.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
21.7 Std. insgesamt
Verfasst: 28. September
Early Access-Review
One of the best SPACE feelings!!!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
385.0 Std. insgesamt
Verfasst: 22. September
Early Access-Review
Gutes Spiel.

Sofern man das "Survival"-Prinzip mag, ist man mit Space Engineers gut aufgehoben.


-Schöne Grafik
-(Fast) Alles Baubar
-Lustig in Multiplayer


-Sehr Laggy, wenn man "etwas" mehr gebaut hat. (Multiplayerspiele werden nach einigen "Großprojekten" nie wieder flüssig.

Da mir dieses Spiel sehr gefällt, gebe ich einen Daumen hoch. Allerdings muss definitiv noch einiges an der Performance gearbeitet werden.

War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
121.5 Std. insgesamt
Verfasst: 16. September
Early Access-Review
War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50%) fanden dieses Review hilfreich
86.8 Std. insgesamt
Verfasst: 20. September
Early Access-Review
Noch neu aber auch schon sau gut
War dieses Review hilfreich? Ja Nein Lustig