Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Nutzerreviews: Äußerst positiv (29,029 Reviews)
Veröffentlichung: 23. Okt. 2013

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

Everything in the game is subject to change”

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"An Sandbox Game in Early Access, which is still worth a look, think Minecraft in Space with good graphics and different mechanics."

Kürzliche Updates Alle anzeigen (66)

18. Dezember

Update 01.061 – Netgraph, Bugfixing #8

Netgraph has been added. This will help players to check their connection status with the server. It can also be used by non-dedicated servers to check the amount of used bandwidth. Another addition that we did is the option to disable block deformation and destruction (in world settings).

Full list of new features and fixes:

EDIT 12/19/2014:
Update 01.061.014
- fixed issue with dropping items from inventory not working properly
- fixed issue with ship welders not welding blocks
- fixed issue with thrusters not damaging blocks
- fixed issue with tags not showing when publishing workshops items

41 Kommentare Weiterlesen

11. Dezember

Update 01.060 – Sound block, New skybox, Bugfixing #7

The sound block has been added - it can reproduce predefined sounds such as alarm or siren for announcements. Also, we have replaced the old Skybox with a brand new one. This change has been made as a part of the preparations for the future updates that Marek has mentioned on his latest blog post about exploration and super large worlds.

Full list of new features and fixes:

EDIT 12/12/2014:
Update 01.060.022
- fixed crash when opening cargo inventory
- fixed crash when downloading mods
- fixed crash with sound block

EDIT 12/16/2014:
Update 01.060.023
- fixed crashes on multiplayer when player was welding/grinding (this issue was caused after the last update)

133 Kommentare Weiterlesen
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“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Space Engineers makes crashing spaceships into things look crazy fun”

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”

Steam Workshop

Share your creations with the Community (upload and download worlds)

Über dieses Spiel

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Scenarios
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+E) and 3D print the creations that you design in the game (
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:

How to Play

Start by watching this video tutorial:

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices:

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.


    • OS: Microsoft Windows XP (latest SP)
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection required to play the game
    • OS: Microsoft Windows 7 (latest SP)
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX® compatible on-board
Hilfreiche Kundenreviews
26 von 26 Personen (100%) fanden dieses Review hilfreich
475.8 Std. insgesamt
Verfasst: 29. November
Early Access-Review
Space Engineers
Für mich eines der Besten Spiele die ich in den letzten paar Jahre gespielt habe!

SE ist eine Sandbox-konstruktions-Weltraumsimulation, in der es darum geht, kleine oder grosse bis hin zu Gigantischen Konstruktionen wie Raumschiffe, Stationen, Fahrzeuge Geschütz-türme voll automatisierter Schrottplatz, Bohrschiffe/Platformen, Schweissschiffe, Drohnen usw. zu planen und bauen.

Die Grenze liegt allein in deiner Vorstellungskraft.

Spiele im Survival und bohr nach Erzen, verarbeite diese zu Barren, und weiter zu verschiedenen Bauteilen, die benötigt werden um Triebwerke, Räder, Motoren, Kölben, SicherheitsTore, Gattling usw........... zu Bauen

oder nimms leicht im Kreativ Modus und bau gleich drauf los.

Es gibt kleinere Bugs, diese schränken einen aber nur selten in der Kreativität ein.
Dazu gibt es aber PÜNKTLICH jede Woche (meist am Donnerstag) Updates und Bug fixing.

SE ist ein Early Access Spiel und befindet sich in einer rasch voran schreitenden Entwicklungsphase in der es laufend neue Inhalte und Features, seitens Entwickler und Modding Szene gibt!

Ps. für MEGA Projekte braucht man im momentanen Entwiklungsstadium, einen Leistungsstarken PC
War dieses Review hilfreich? Ja Nein
19 von 21 Personen (90%) fanden dieses Review hilfreich
118.0 Std. insgesamt
Verfasst: 18. Dezember
Early Access-Review
Mein Review zu Space Engineers:


1. Grafik
2. Sound
3. Balance
4. Steuerung
5. Umfang
6. Physik
7. Technik

-- Grafik --

+ Teilweise nette Schatten bei bestimmter Beleuchtung
+ Asteroiden und Blöcke verformen sich nachvollziehbar
+ Texturen der Armor Blocks gehen ineinander über
- Animationen wirken altbacken
- Sterile Spielwelt

-- Sound --

+ passende Geräuschkulisse durch u.a. Reaktor Sounds
+ genug Bass bei Waffensounds
- Wenig Abwechslung bei Hintergrundmusik

-- Balance --

+ Starke und schwache Panzerung unterscheidet sich deutlich
- Raketen machen auf gepanzerte Ziele zu wenig Schaden.

-- Steuerung --

+ bekannte Steuerung durch WASD und Maus
+ Third und First Person Ansicht.
+ Rotationshinweise werden angezeigt ...
- ... sind aber oft unnötig kompliziert.

-- Umfang --

+ Für Early Access bereits viele Blöcke
+ Mit dem Steam Workshop erweiterbar
+ Viele Einstellungsmöglichkeiten beim erstellen einer Welt

-- Physik --

+ Gravitation nimmt Einfluss auf das Gameplay
+ Voxel und andere Partikel verstreuen sich nachvollziehbar ...
- ..produzieren aber oft Bugs und verschwinden schnell.

-- Technik --

+ Viele Einstellungsmöglichkeiten im Bezug auf Grafik
- Sehr hohe Hardwareanforderungen
- Viele Lags bei vielen Objekten
- Schlachten mit mehr als 4 großen Schiffen sind auf Mittelklasse-Rechnern zurzeit nicht mit spielbaren FPS möglich.

-- Fazit --

Wer große epische Raumschlachten in 60FPS auf einem Phenom II erwartet sollte sich den Kauf dieses Spiels noch einmal überlegen. Wer aber z.B. mit ein paar Freunden eine Mining-Station errichten möchte, kann getrost zuschlagen. Es gibt zurzeit kein besseres Sandbox Science Fiction Spiel im Steam Store. Wer fürchtet das sein System an den Voraussetzungen scheitern wird der soll lieber noch ein wenig warten. Das Spiel wird jede Woche ein wenig besser optimiert.

Wer Rechtschreibfehler findet kann diese auch für sich behalten. Das hier ist nur meine Meinung und darf frei kritisiert werden :)
War dieses Review hilfreich? Ja Nein
7 von 7 Personen (100%) fanden dieses Review hilfreich
93.1 Std. insgesamt
Verfasst: 4. Dezember
Early Access-Review
Und es wächst immer weiter, mit jedem Update das die Entwickler bringen kommen verdammt coole features hinzu!
Der workshop wird nicht nur sehr supportet, nein, er wird sogar teilweise in das eigene Spiel übernommen,
wenn das mal nicht krass für die modder ist!

Man hat einfach verdammt viel Spass mit dem Spiel, erst recht mit einem oder mehreren Freunden!
Grenzenlose möglichkeiten! :)

100% Kaufempfehlung!
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
50.0 Std. insgesamt
Verfasst: 12. Dezember
Early Access-Review
Pretty good game! Always something to do, always something to Create new!
The only Problem or Issue:
When you delete or decompose something, the game crashes sometimes. I decomposed one of my ships and after i deleted 7 oder 8 Blocks, game crashed. Many times...
MAybe its only a Issue on Multiplayer... I dotn know
War dieses Review hilfreich? Ja Nein
139 von 157 Personen (89%) fanden dieses Review hilfreich
13.9 Std. insgesamt
Verfasst: 1. Dezember
Early Access-Review
As you can see, I'm only 6 hours into this game, but I've watched hours of others playing, tutorials, and guides in order to get a better hang of things. Even though it's early access, this feels like a whole title. Even if the developers were to drop it completely (which they show zero signs of doing), it would still be worth $20. Some quick pro/cons:
+Massive creative potential.
+Good modding community.
+Strong multiplayer.
+Active and player-friendly developers.

-Difficult UI. I had to look up tutorials on YouTube to get a decent idea of how to do things (Thanks, Gas Bandit!).
-Little guidance, expects you to tough out the rookie mistakes and learn
-Brutal PvP online. Do NOT go online without playing single player first and getting the hang of things.

I love this game. It's tough on your computer, though. It runs on my laptop, but barely. Definitely stick with smaller ships and maps unless you have a monster gaming PC. With a little help regarding the UI, some optimization to improve performance, and just more of what the devs have been doing, by the time this hits 1.0 it will be one of the best games of it's kind.

TL;DR- This game is good, doesn't feel like early access. Make sure to check the min/rec'd specs, as it's pretty demanding of your PC. Watch tutorials online (check out Gas Bandit on YouTube) to not be a noob floundering and dying for 3 hours straight.
War dieses Review hilfreich? Ja Nein
520 von 727 Personen (72%) fanden dieses Review hilfreich
63.8 Std. insgesamt
Verfasst: 30. November
Early Access-Review
If you're thinking about getting this game. Get this game.
If you're not thinking about getting this game. Get this game.
If you have 48 hours left to live, spend them playing this game.
If you have a girlfriend/boyfriend. Dump them and get this game.
If you have to take the MCAT in 5 weeks like I do. Too bad, get this game.
Get. This. Game.
War dieses Review hilfreich? Ja Nein
135 von 179 Personen (75%) fanden dieses Review hilfreich
117.0 Std. insgesamt
Verfasst: 25. November
Early Access-Review
The greatest sandbox - ever. Minecraft can stand down, the modding capabilities and in-game physics make this game one of the most pleasant games I ever played.
War dieses Review hilfreich? Ja Nein
31 von 35 Personen (89%) fanden dieses Review hilfreich
38.3 Std. insgesamt
Verfasst: 27. November
Early Access-Review
Amazing game! 10/10

Even tough i can't play multiplayer with this crappy 32 bit pc im using right now I loved the game in singleplayer! I managed to get my Frame Rate on a playable level with the advanced settings and then started playing.
This game is amazing, there are so many things you can build from space stations to mining ships.
The part I like the most about this game are the AI ships since you can hijack them and bring them back to your base and then grind them to shreds and keep all the goodies you get from them for your other constructions. It feels so great when you manage to shoot away the AI ship's last weaponry and then knowing that you got a LOT of resources to use, and there are plenty more ways to take care of the ships other than shooting them.
Can't wait untill I can play this game for reals!
War dieses Review hilfreich? Ja Nein
32 von 41 Personen (78%) fanden dieses Review hilfreich
280.3 Std. insgesamt
Verfasst: 30. November
Early Access-Review
I have spent a considerable amount of time playing this game and I cannot seem to stop. At first it just feels like minecraft in space, and while this may be the easiest way to describe this game, it certainly does not do it justice. I got tired of minecraft after about 20 hours of gameplay but I have over 250 hours on this game and it has definately saved me money as I've had no desire to purchase any other games as of yet. Definately recommend buying this game.
War dieses Review hilfreich? Ja Nein
21 von 25 Personen (84%) fanden dieses Review hilfreich
313.5 Std. insgesamt
Verfasst: 23. November
Early Access-Review
This game is so enveloping! The first time I tried survival, I died several times while trying to build a ship because I forgot to build a place to recharge my suit. Then, after about a few hours of building a small mining ship I finished; Only to crash it while mining an asteroid far from base. I REGRET NOTHING!

Update: The Skybox has been changed and looks spectacular! Also, there's now a speaker block, so you can easily rig a simple alarm to tell you if you're going to run into a wall, someone entered your ship, etc.

9.5/10 Great Game!
War dieses Review hilfreich? Ja Nein
17 von 20 Personen (85%) fanden dieses Review hilfreich
696.3 Std. insgesamt
Verfasst: 27. November
Early Access-Review
The devs working on this game are seriously dedicated to the quality of their product. They know what they're doing, and getting weekly patch updates as they continue to expand and refine this game is amazing.

Even if they stopped trying tomorrow, this game would easily be worth $40 given the amount of entertianment it's provided me, and will continue to provide. And that's the best part: they haven't stopped. They keep making it better.

This game is pure gold. It's essentially a box of space legos with mining.
War dieses Review hilfreich? Ja Nein
14 von 16 Personen (88%) fanden dieses Review hilfreich
8.0 Std. insgesamt
Verfasst: 15. Dezember
Early Access-Review
I tend to get burnt out on sandbox games fairly quick, but I quite enjoyed the free weekend of this, and it seemed my friends and I barely scratched the surface.

10/10 would ram an escape pod into a satellite again.
War dieses Review hilfreich? Ja Nein
13 von 16 Personen (81%) fanden dieses Review hilfreich
23.2 Std. insgesamt
Verfasst: 11. Dezember
Early Access-Review
Man, this is a great Sandbox. Yes, I know, many computers won't stand huge space battles, but it's worth the try. I bought this game one day ago and I spent the whole day playing it, watching youtube videos, learning everything I can do. I'm really impressed. If the developers stoped making this game today, it still would be worth the money I paid for the early access.
War dieses Review hilfreich? Ja Nein
10 von 11 Personen (91%) fanden dieses Review hilfreich
202.7 Std. insgesamt
Verfasst: 16. Dezember
Early Access-Review
I usually dislike early access games. I usually take a fat pinch of salt when I see new 'build your own' style game comes come onto Steam too. Not in this case. Space Engineers has quickly earned a spot in my all time favorite PC games for its dynamic and engaging construction system and it's got one of the coolest looking destruction systems I've ever seen in a game like this. The devs have been keeping up with weekly updates since its launch and they're very involved with the community. As a matter of fact, player made content will be appearing as randomly spawned ships in the upcoming exploration patch.

The construction system is very simple, even familiar for most people I'm sure. It's like Minecraft, in that you're building pretty much everything out of blocks, but that's where the similarities end. Ships are made by sticking a power plant, cockpit, a couple gyroscopes and thrusters (In every direction by the way! Space has no gravity or atmosphere so your ship needs forward thrusters to slow down, etc), maybe a few weapon systems. Then you have to hook up conveyor pipes to most of those things to power them with resources and components you get from mining asteroids. Ships can be as big or as small as you like, the only real limit is how much your PC can handle. Everything from little scout fighters, mining ships, frigates, fighter carriers and even humongous titan-sized battleships can be built. Yes, you could even build your own Death Star, but you might have to wait a little while for a working Superlaser. Or you could just mod your own Superlaser into the game, because Space Engineers has a modding API and a fully fledged Steam Workshop page that's already crammed with all sorts of player created content.
There's also an integrated blueprints system (And a corresponding hologram projector for constructing saved blueprints from scratch) so you can save ships and carry them over to other servers/maps, or if the first ship you had gets destroyed and you want a replacement, you can just ctrl-v it into the game after selecting it from the blueprints menu. Very very handy.

Ships and stations crumple, tear and otherwise deform when they take damage, whether you're hosing them down with lead, setting off explosions or just smashing into eachother for fun. You can see the damage your ship takes over time as holes, scratches, dents and warping are modelled into most blocks. Even portions of your ship can be sheared off and cause extra damage as they free float in space, getting knocked around and causing even more havoc as they get caught on your ship and tear it apart from the inside if you're not careful. The same rules apply to your enemy too though. It's very exciting and sometimes anxiety-inducing, the way combat works.

There are two gameplay modes currently, survival and creative. Survival mode lets you build everything from scratch and assemble it together using the various ingame tools you're provided with. Everything needs to be constructed piece by piece and you're limited by how many resources you have and what kind of tools you have available. You can mount bigger and better drills, welders and grinders onto your ships after you acquire enough supplies.
Creative mode is exactly what it sounds like; you have free reign to do whatever you like in the galaxy and everything is constructed instantly the second you place it down.

A pretty solid multiplayer mode with player-created factions and servers was patched in a while ago. It even supports mods. I haven't spent a lot of time online aside from on my own private server I play with one or two friends on but there's practically no change between offline and online gameplay aside from some occasional connectivity and performance issues.
The multiplayer still needs quite a bit of polishing, as does the overall performance of the game, but so far it's come together very very nicely and I expect I'll put another fifty hours or so into the game before it's released.

If you're into Star Wars, Battlestar Galactica, Warhammer 40k or any other scifi genre, buy this game. You'll thank me later.
War dieses Review hilfreich? Ja Nein
17 von 24 Personen (71%) fanden dieses Review hilfreich
283.5 Std. insgesamt
Verfasst: 30. November
Early Access-Review
Every time I try and recommend this game, I say "It's like Minecraft, but it's not like Minecraft."

Now all my friends recommend the game to their friends in the same way.

War dieses Review hilfreich? Ja Nein
14 von 19 Personen (74%) fanden dieses Review hilfreich
11.0 Std. insgesamt
Verfasst: 4. Dezember
Early Access-Review
Very Creative and original. Lots of support and updates! If you live video games in general you should by this!
War dieses Review hilfreich? Ja Nein
9 von 10 Personen (90%) fanden dieses Review hilfreich
24.8 Std. insgesamt
Verfasst: 3. Dezember
Early Access-Review
Incredible ! This game was recommended to me by a friend, I was a bit sceptical at first but I was wrong. Space Engineers is an incredibly rewarding and satisfying experience, both with and without friends to play with. I highly recommend this game, it's loads of fun and a huge time killer.
War dieses Review hilfreich? Ja Nein
9 von 11 Personen (82%) fanden dieses Review hilfreich
104.3 Std. insgesamt
Verfasst: 28. November
Early Access-Review
An awesome space survivor in a cold construction environment and a workshop full of mods.
Creative mode is great, connecting to friends is an easy way to slam warships at eachother for hours at a time. Though my Mid-tier machine struggles with too many conveyor systems over network.
The devs are keeping themselves busy bringing out consecutive updates and features weekly so thers still a lot to look forward to.
War dieses Review hilfreich? Ja Nein
11 von 15 Personen (73%) fanden dieses Review hilfreich
68.0 Std. insgesamt
Verfasst: 11. Dezember
Early Access-Review
First off, I'd like to start out by saying that after I originally wasted nearly 26 bucks on minecraft (DO NOT BUY THAT GAME), I bought this game for just under 20 (should have bought when half off) and I got to say that "awesome" is the grandest of all understatement on a way to describe this game. This game doesn't come without its early game problems though, which i have serveral ideas.
1. You can't build road vehicles
Though you have wheels and suspension, you can't really build a small vehicles because they end up floating away, not that you need small road vehicles considering the concept of the game, but the wheels should be pulled down by gravity like the player is, otherwise, like i said before, it'll float away, i'm not sure why wheels exist in this game as of now, but adding gravity affect to wheels, and steering assemblies wouldn't hurt, it would really be as much usefull as much as it would be novelty, unless you have a REALLY large ship, which is what i'm working on, there will be a core of the ship because you'll need a vehicle to get to and from really fast.

2. Server lag.
I feel that the multiplayer servers and the way everything is handled when sharing maps could be done more efficiently, so much lag and is very network intensive, i work with networking and computers and the way everything network in this game is being handled, is not doing so very efficiently, i'd have people join my maps, complain about the extreme lag, and leave, like clockwork.

3. Some of the cubes are limited.
For example, on large ships you can only place large cubes, and for small ships, you can only place small cubes. When you are configuring your toolbar, there is a category for large cubes, and a category for small cubes, they aren't really large or small, the size of your cube is completely dependent on the type of ship you're building, so the "small cube" "large cube" categories are somewhat confusing, i think it could have been thought out a little better. Another note on the cubes are the passage way cubes, i forget exactly what they're called, but there are only strait peices, no T or L or + peices, so you kind of have to figure a sollution to make that cube work.

There are a few little things that bug me, but not enough to state them here, the 3 ones that i posted above were problems to me that i felt needed to be pointed out, overall, the game is super awesome and i would recommend this game 3 times over plus another time, definitely the best $20 i've ever spent thus far. Another thing i'd like to note is that it's also not as processor intensive i though it would be, as of now (12-11-2014), i have a pentium G630 on an asus p8h77-v and 3.5gigs of ram (32 bit OS) and a geforce 9800gt. The graphics card does become quite the convection oven though during gameplay it goes up to around 210 - 220 farhenheit, and that fan gets LOUD, if i didn't have the cooling i did, it would probably already be dead, it's minorly concerning, i have a second 9800gt that i might put into an sli but with only a 430psu, it would concern me.
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7 von 8 Personen (88%) fanden dieses Review hilfreich
157.1 Std. insgesamt
Verfasst: 4. Dezember
Early Access-Review
This is one of the 3 or so games that I can safely say I will NEVER run out of things to do in. The other two being Minecraft and Gmod. I've been with this game pretty much since launch, and I've watched it progress from a semi-broken space physics simulator to this absolute masterpiece of sandbox and community. I remember when Workshop integration was added, within days there were tens of THOUSANDS of worlds on the workshop. And when official modding was introduced, the community (and myself) went absolutely CRAZY! Modding opened up whole new worlds (sometimes literally) for this game. Also, I find myself enjoying the multiplayer a LOT more (screw you rammers, though) simply because of the numerous fixes and improvements they've made to it. Even now, this is one of the few games I would've payed the usual 50-60$ for, but it's a steal at only 20$. And the devs! Keen Software House have to some of the most dedicated game developers I've ever seen, releasing content-filled updates EVERY THURSDAY since launch, never missing one. I heard recently that this game is also going to be in retail stores and for download on the Xbox One. Now, if you can get your game on that big of a platform, you're doing something right.
I really can't wait to see where the future takes this game and KSH.
So, overall, 12/10
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