Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
Évaluations des utilisateurs :
Récentes :
plutôt positives (2,310 évaluation(s)) - 75% des 2,310 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (50,436 évaluation(s)) - 90% des 50,436 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 23 oct 2013

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Ce que les développeurs ont à dire :

“Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

Buy now, play on Steam and receive all future updates for free.

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

Everything in the game is subject to change”
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5 mai

Update 01.133 - New Collision Sounds, Music Categories, Connector Welding

This week we are adding collision/impact sounds for all metal objects - tools, components and ships. The final sound is dependent on the mass of the objects. Heavier items produce louder and more bassy sounds.
Also, music is now divided into different categories (space, planet, building, fighting etc) and played according to the current game situation e.g. building theme when building, fighting theme when fighting. Connectors should be much more stable after today's update as we have introduced something that we call "connector welding". They now function similar to landing gears where two ships connecting together will become one physical object. Finally, weapon spread has been added to the game.

https://www.youtube.com/watch?v=IC1ZX2CySm8

Full list of new features and fixes: http://forums.keenswh.com/threads/7383675

27 commentaires Lire la suite

28 avril

Update 01.132 - New Ship Sounds, Minor HUD Tweaks

This week's update introduces many new sounds for ships and vehicles in the game. We're also implementing HUD improvements and providing better modding support for sounds. Sounds are now determined by the size of the ship and type of vehicle. Small ships, large ships, and wheeled vehicles now all have their own unique sounds, and there are also unique sounds for gyros, thrusters, and reactors.
Cockpit sounds also now differ based on player perspective - in first person, you'll hear a 2D sound, but from a distance you'll hear a 3D sound. Each ship category has its own set of sounds and individual settings (volume, pitch range, etc.) and modders can now create and modify these ship categories.
Finally, HUD improvements mean that they now scale properly for resolution and multiple monitors.

https://www.youtube.com/watch?v=7y8rjWl-3ZY

Full list of new features and fixes: http://forums.keenswh.com/threads/7383332

78 commentaires Lire la suite
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Articles

“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”
Rock Paper Shotgun

“Buy, unless you are bereft of even the slightest shred of creativity”
PCGamesN

“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
IGN

À propos de ce jeu

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Early Access

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
  • Game modes
    - Creative – unlimited resources, instant building, no death
    - Survival – realistic management of resources and inventory capacity; manual building; death and respawn
  • Single-player – you are the sole space engineer
  • Multiplayer - alpha version (not a final version)
    - Creative and survival mode with your friends
    - Cooperative and competitive
    - Privacy customization: offline, private, friends only, public
    - Max 16 players (this may increase in the future)
    - Weapons on/off
    - Copy-paste on/off
  • Starting Worlds
    - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
    - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
    - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
    - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
    - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
    - Easy Start 1 – start on an asteroid platform with one large ship and two small ships
    - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
    - Lone Survivor – start on an abandoned asteroid platform with no ships
    - Crashed Red Ship – your mother ship just crashed...
    - Two Platforms – competitive two-team multi-player world
    - Asteroids – start in a rescue ship with very limited resources
    - Empty World – no asteroids, no ships; suitable for creative mode
  • Enemy NPCs
    - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
    - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
    - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
  • Ships (small and large ships – build them, pilot them and crush them
  • Space stations
  • First-person & Third-person
  • Planetary bases, outposts, cities!
  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
  • Procedural asteroids - adds an infinite number of asteroids to the game world
  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
  • Drilling / harvesting
  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity
  • Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
  • Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
  • Rotors – create rotating objects
  • Advanced rotors – able to function as a conveyor system
  • Refinery - process harvested ore to ingots
  • Assembler - manufacture components from ingots
  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
  • Large weapons - missile launcher (for large ships)
  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
  • Solar panels - produce energy depending on the amount of light that they catch from the sun
  • World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
  • Steam Workshop - Share your creations with the Community (upload and download worlds)
  • Modding - world files, shaders, textures, 3D models
  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
  • Custom colors for blocks – Customize your creations by using any color you like
  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
  • Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
  • Wheels - use them with rotors and artificial mass to build vehicles
  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
  • Large weapons - missile launcher (for large ships)
  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
  • Pistons - offers the option to build more advanced machinery
  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
  • Remote ship control – control ships without being inside the ship’s cockpit (drones)
  • Remote turret control - control turrets directly
  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)
  • Blueprints - save your ship or station on a blueprint and paste it into your game
  • Projector block – project blueprints and weld the projection
  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
  • Sound block - reproduce predefined sounds such as alarm or siren for announcements
  • Programmable block – players can write small programs executed by the block
  • Communication – chat between players and factions
  • GPS - create, send, receive and manage GPS coordinates in the game
  • Voxel hands - shape and form the asteroids and change their material (creative mode only)
  • Xbox controller support
Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html
 

How to Play

Start by watching this video tutorial:
http://www.SpaceEngineersGame.com/how-to-play.html
 

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Configuration requise

    Minimum:
    • Système d'exploitation : Microsoft Windows 7 (latest SP)
    • Processeur : Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • DirectX : Version 11
    • Espace disque : 10 GB d'espace disque disponible
    • Carte son : DirectX® compatible on-board
    • Notes supplémentaires : NOTE: The minimum requirements are sufficient to run the game but without planetary features.
    Recommandée :
    • Système d'exploitation : Microsoft Windows 7 (latest SP)
    • Processeur : Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 660 Ti 2GB / AMD HD7870 2GB
    • DirectX : Version 11
    • Espace disque : 10 GB d'espace disque disponible
    • Carte son : DirectX® compatible on-board
    • Notes supplémentaires : No internet connection required to play the game
Évaluations des utilisateurs
Customer Review system updated! Learn more
Récentes :
plutôt positives (2,310 évaluation(s))
Globales :
très positives (50,436 évaluation(s))
Publiées récemment
GingerFGT
( 56.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Flying around in space with some buddys

10/10
Cela vous a-t-il aidé ? Oui Non Amusante
bearsmiles
( 102.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Its awesome but it needs a powerful computer :( but its my faviorte game so far... :)
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Rapids
( 26.1 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Da Bomb
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WackyTraveler
( 16.7 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
NOICE
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Mid1085
( 4.6 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
cool game,also recomend evolve
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TheReindeerThatHitGrandma
( 220.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
This game is fenominal in nearly every way. It's a rich game, full of content which is constantly being expanded through its weekly updates delivered by its dedicated, passionate developers. Its fun ti play alone, and even more so with friends. All of its mechanics are solid (except maybe multiplayer) and fun to use, and had a massive workshop community full of even more content. Although slightly unstable and hard to run as of now, the developers are working tirelessly in order to remove the faults of the game. This is one of my favorite games of all time, and couldn't recommend it more.
Cela vous a-t-il aidé ? Oui Non Amusante
Moritz
( 22.7 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
I was an healthy person until this game gave me the hardest diarrhea ive ever faced in my entire life, 10/10 would ♥♥♥♥ myself to death again!
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THatMex1CaNGuY
( 55.4 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Created a close model of a Star Destroyer from Star Wars, forgot to save to the cloud when I had to wipe my pc. I would spend 50 hours just to do it all again.
Cela vous a-t-il aidé ? Oui Non Amusante
KakadoixLePerrokey
( 16.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
jai pas vu grand chose du jeu (et de Medieval Engineers non plus d'ailleurs), car mon processeur i7 (16GB RAM, OS: 64bits, avec tous les pilotes à jour) carburait déjà à + de 90% alors que j'avais seulement atteint le menu avant même de pouvoir lancer une partie ... d'autres jeux comme skyrim ou fallout new vegas ou encore elite dangerous fonctionnant parfaitement ... no comment
Cela vous a-t-il aidé ? Oui Non Amusante
djrmcb
( 14.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Its like Minecraft but in space and with much better graphics.
Space Engineers takes time to learn all the ins and outs but once you put that time in it can be a great way to kill time and have fun doing it.

Being this early of a version means that it is full of bugs and glitches but the only bug i encountered was in a scenario map that drops you into a new world where, after 2 hours, i had set up my base and started to build up. I had left for dinner so I turned off my PC and when I returned to play a little more I started up the saved game only to find that my base had dissappeared leaving me only with a pile of items where a storage unit use to be.

I wouldnt get too indepth with a survival world just yet but it is a fun game to built up a ship then fly around in and destroy asteroids or other ships.

Cela vous a-t-il aidé ? Oui Non Amusante
thedungeonmaster
( 5.4 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
a very entertaining space ship crashing game there is the thing about building yuor own base and stuff like that but who needs that ammirite?
Cela vous a-t-il aidé ? Oui Non Amusante
Stueynips
( 0.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
As someone who wanted to simply play a sandbox in space, I'm kinda peeved that the game runs at literally 1 frame per second if your computer is not built to withstand ultra high-quality games. As someone with just a laptop which can run basically anything on medium, I set this to the bare minimum and the game took over 20 minutes to load a single player world in quick-start and then could not run when actually in the world. A mate of mine has some high quality ♥♥♥♥ so he runs it fine, and it looks spectacular, but as a casual(ish) gamer [on PC anyway], this made me sad that I couldn't even try it out. SP barely functioned (it really didn't), MP crashed my computer, and the help was not helpful. I'll just hope and wait that the final release let's people like me enjoy what otherwise seems like a good game

Also, if someone gets up me about buying a gaming computer to run it, boy howdy you better stop cause I pretty aggressively do not care what you have to say
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LX Abysse_
( 5.1 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 mai
Très Très créatif ! le jeu est très bien fait !
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reed
( 531.2 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mai
I've have lots of hours in this game. I have to say it was worth the money just in time, but I can not recommend it because simply its been in EA for three years with little to no improvement It was a sand box game when I first played it and remains that way with little to no purpose. Plantet was released, but that is about the only major improvement in the game since I first started playing it. Multiplayer is pointless as its kind of empty space most of the time. The games optimiztion sucks. This developer took the money from space enigneersand developed another long term EA game...

I really disppointed in the devlopers of this game for baiting people into a game they really do not develop anymore. Again, 3 years in early access says it all.

Cela vous a-t-il aidé ? Oui Non Amusante
TheSlayerWithin
( 223.0 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mai
Good. Just need SLI optimizations please :) i got 2 gtx 660
Cela vous a-t-il aidé ? Oui Non Amusante
Arrexel
( 495.4 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mai
Possibly the best game I have ever played. If you enjoy physics-based sandbox games, this is the game for you. There has been an update every thursday since I purchased this game well over a year ago. Loads of new content and improvements.
Cela vous a-t-il aidé ? Oui Non Amusante
=RWG= Devils_Demon
( 118.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mai
Game play is awsome, lots to do.

Bugs are everwhere and occur often.

Makes for some funny and difficutl times

10/10 would crash my ship into the base again
Cela vous a-t-il aidé ? Oui Non Amusante
[ ] Sneaky One (Mammal)
( 7.8 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mai
Could be a really awesome game but how easy it is to override an hours work or how long it takes to load into a game sort of ruin it, would be alot better if they made an easy start where you could just a have a load of fighters lines up to use.
Cela vous a-t-il aidé ? Oui Non Amusante
barnZy
( 18.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mai
Very very good game, well worth buying even now. When the full game is out it will be insane!
Cela vous a-t-il aidé ? Oui Non Amusante
Expedition US
( 3.0 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 mai
Bye this b0ss
Cela vous a-t-il aidé ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
22 personne(s) sur 22 (100%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Recommandé
668.8 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 9 avril
Je vais faire court :

plus de 600h sur ce jeu (survie, solo, vanilla) !

La seule condition à votre plaisir est votre capacité à vous lancer des chalenges, des objectifs et d'essayer de les accomplir.

Il y quelques bugs corrigés régulièrement (personnellement ils font parti de mon gameplay comme chalenge supplémentaire).

J'ai encore un enooOOorme plaisir à concevoir des drones et autres mécanismes.

Ma seule crainte ? que les devs arrêtent le developpement de façon prématurée.

Mata (Max t'es là ?)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
90.6 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 11 avril
Vraiment un excellent jeu mettant en oeuvre la créativité de chacun.
Les possibilités qu'il offre sont pratiquement infinies.
Organiser des combats, une raffinerie automatisée ou juste une superbe station, tout est possible!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
55.6 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 13 avril
Je recommande vivement ce jeu!!! C'est le genre de jeu que vous continuer de penser lorsque vous travaillez le lendemain :) Il vaut mieux prévoir plusieurs heures de libre lorsque vous commencer à jouer à ce jeu. Merci aux concepteurs et acheter le maintenant.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
Non recommandé
43.4 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 12 avril
Excellent jeu pour une experience solo, à fuire pour le multijoueurs.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
23.2 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 20 avril
Simplement excellent, que ce soit dans le réalisme de la physique du jeu ou encore dans la variété des éléments, je me suis beaucoup amusé. Toutefois je conseille de jouer à ce jeu en multijoueur avec des amis, c'est beaucoup plus amusant!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
16.5 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 5 mai
jai pas vu grand chose du jeu (et de Medieval Engineers non plus d'ailleurs), car mon processeur i7 (16GB RAM, OS: 64bits, avec tous les pilotes à jour) carburait déjà à + de 90% alors que j'avais seulement atteint le menu avant même de pouvoir lancer une partie ... d'autres jeux comme skyrim ou fallout new vegas ou encore elite dangerous fonctionnant parfaitement ... no comment
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
273.5 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 30 avril
EDIT: Just put note in game -

AMAZING GAME ! PLANETES :)

Super jeux n'hesiter pas a l'acheter surtout il promets encore plus dans le futur ! BEST SPACE EA

-------------------------------------NOTE 20000/10-----------------------------------------------------------------

THE BEST GAME

SO ALLEZ VOIR. LOOK MY WORKSHOP http://steamcommunity.com/id/fodidoman/myworkshopfiles/?appid=244850
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
45.9 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 12 avril
superbe! juste suberbe
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85 personne(s) sur 100 (85%) ont trouvé cette évaluation utile
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109.8 heures en tout
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Posté le : 7 avril
Great game, but a VERY GOOD PC IS REQUIRED, NO EXCEPTIONS!!

I play singleplayer only, so I have no experience with multiplayer. I am also very patient, so loading, lag spikes, etc. do not bother me, but might bother others. Updates weeksly, getting better all the time.

Simple Review

Pros:
- Realistic (as a game can be with physics and the sort)
- Great destruction physics
- Fun to experiment
- The good kind of frustration
- Playable for hours
- Make a train that goes from planet to planet (Personal achievement :) )

Cons:
- Buggy (But, hey, its early access, what do you expect?)
- Required a very good build (I have i5-4690k, gtx 960 and get about 40fps on PLANETS on medium settings and well over 60fps in OPEN SPACE)
- Big loading time for planets and large worlds with lots of ships (personally doesn't bother me, as there is no other loading once you get into the world)
- Not much else


Great game, if its on sale BUY IT, you wont regret it. Full price? BUY IT, you wont regret that either!
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70 personne(s) sur 82 (85%) ont trouvé cette évaluation utile
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131.9 heures en tout
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Posté le : 15 avril
Day 1. I'm on a tiny, abandoned and crude space station on the side of an asteroid. I have only couple hand tools, no ship, no material for building. Space is vast, I gotta find uranium, fast. This is very scary flying so far off the base with only my jetpack. ..Oh noo some time down the line I lost the signal for the base! I guess meteor storms destroyed it's beacon.. I have no idea where the base is anymore. Forever, lost in space... ✞

Day 2. I woke up in a clumsy landing pod, descending towards some unknown planet. I'm panicking and trying to figure out the controls, finally, I'm almost on the ground,steady now. Wait, what did this button do.. Oh no! Managed to flip the pod right in the last meters, it exploded.. ✞

Day 3. I managed to land my pod, yeah! I don't need my helmet, I can breathe. First steps outside. Hey Idid't know this planet had life, look at those beautiful dogs, what a big pack! Wait, what the, oh for the love of AAAAHHHHHH.. ✞

Day 4. Back to my asteroid station, life on a planet is too hard. Getting my first scouting ship done, with a tiny drill. I coudn't get my reactors working though. Finally, I figured out the uranium couldn't possibly move through the conveyor system to the reactor without any power. Duh! I ripped the side open and added some uranium directly to the reactor. While doing that I noticed that peeping sound I kept hearing, it was becoming more frequent, I don't think it's part of this song coming from the radio afterall. What is it.. AHHH I HAVE NO OXYGE... ✞

Day 5. Note to self, tossing a piece of rock out of the cockpit while flying full speed will effectively break your ship in half and fling you out. I disorientedly watched my ship parts disappear in mere seconds to the vastness of the space.. Not this again. I figured out how to use the GPS system though and found back to my base, as it was conveniently set to be the zero point.

Day 6. I mustered up enough courage to face those vile dogs and decided to try landing one more time. Once on the ground I immediately installed a turret on my landing pod. Ha Ha! Die you %#&* §¤#! Yeah! They aren't so tough after all. Now off to build a base, quickly! Ohhh hey what on earth happened to my jetpacks now, what do you mean NO FUEL?! I'm middle of flying full speeAAHHH... ✞

Day 7. My planet base is coming off nicely, finding ore though is painful. I have no uranium and I don't have lot of energy left. I gotta move my solar panels higher, but I gotta save my last bits of jetpack fuel for dog emergencies. After a lot of work I built two pylons surrounded by scaffolding, and installed a rotor on top of them with solar panels. I have no idea how to program them to follow sun, though.. eventually, I figured out the day length and just gave the rotor a rotating speed divided by day length. Wow, it works!

Day 8. I used last of my spare energy to power up a small car I built. I turned off everything on my base to keep power usage to minimum. The improved solar panels are still barely charging my batteries. I'm only keeping turrets online to protect the base. Ok off to find uranium! Wow this car speeds up really fast. Oops better avoid that tree, hey what the..! Great, now my car is flipped over in middle of nowhere, I gotta figure out how to turn it around, maybe if I built a piston on the side.. OH MY GOD WHERE DID ALL OF THESE DOGS COMEAHHHH.... ✞

Day 9. I spent a lot of time today fiddling around with my tire controls, the car is now more stable. Gotta still drive it carefully though so it wont flip over, but it's good enough. Ha Ha hey ramming those pesky dogs with it deals with them in no time! Take that! I couldn't get a turret to work on my car, but this is maybe even more satisfactory.

Day 10. I found uranium!! It was very deep in the ground, but I managed to dig a steep slope to it and get back up. Digging in the cramp tunnel is scary and disorienting, I often panick when I can't see the exit anymore and loose my sense of direction. Fair enough the dogs didn't figure out how to follow me down there, I guess they aren't as smart as I thought. Finally I got my refiner and assembler working steady with this uranium. And most importantly, fueling my jetpack is not a problem anymore. One spare tank of hydrogen lasts quite a bit, even in this environment. (I carry 5, just to be sure)

Day 11. I started building a massive drilling ship after watching a distant proadcast from another planet. This guy was telling how he made one, it was very inspiring. He said the scraps of the old landing pod that I already disassembled would be plenty to get it going. He was right. Though I've used lot of the parts already for other things, his design is too big. I will make my own, a bit smaller. May take longer, but atleast I will learn better how to do it.

Day 12. My green driller was coming off nicely (I named it Monster), but one of those damned dogs managed to appear from nowhere and hide where the turrets couldn't see it. Before I even realized it managed to chew through the pedestal where I was building my Monster! Karma is a b*tch though, the dog died right after the ship fell on it, ha ha.. Monster is now flipped sideways on the ground. Luckily it didn't break however, atta girl.

Day 13. I finished building Monster, been working whole day to figure out how to flip her heavy frame back the right way. Those small atmospheric thrusters are really weak! 6 of them are not enough to lift Monster even a bit from the ground. ..Ohh great, now I managed to just get her flipped all the way upside down, sheesh. This model has hardly any thrusters downward, I will have to figure out a new approach..

Day 14. I added several big thrusters on the back pointing up (or down, from this angle). Now if I just coordinate this right it might work. First, lifting the backside up from the ground, and add force to nose tilting, yeah it's working! Monster is now wabbling on it's front drills. Now, carefully adding power to the front thrusters to lift it juuust enough to keep it turning back on it's belly with those new thrusters.. Steady, come on big girl.. Wohooo I did it!!

Day 15. I disassembled those extra thrusters from Monster fast, almost panicking. While I was trying to flip her back I managed to get quite far from the base. I was very afraid of those dogs appearing again and destroying my Monster. I had to add one more big thruster pointing down to get her howering easier. Fortunately I got her flying and now Monster is docked safely on the base. It was quite stable to control too, I am happy. Now I am ready to take over this planet! And some day.. Maybe reach that beautiful outer space again ♥

Most. Addictive. Fascinating. Inspiring. Early Acces Game. Ever. 10/10
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1,771.0 heures en tout
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Posté le : 8 avril
If you...

- like or liked building spaceships from Legos (and then smashing them)...
- are o. k. with playing a yet unfinished early access game in alpha-stage...
- have a decent rig...

...give Space Engineers a try! (If you are patient/cautious, wait until it goes on sale.).

Space engineers is a block based building game, often described as minecraft in space, but with more realistic looks and physics. (Disclaimer: I have never played Minecraft because it is not in space.)

It has a creative mode, where you can comfortably just build spaceships (or bases, or vehicles) and a survival mode, where you need to mine and refine ore from asteroids or planets before you can expand beyond your starter-ship. In survival, you also need to generate energy and (unless you turn that option off) oxygen. Either way you get to build your own ship from hull to windows, doors, thrusters, gyros, antennas, refineries, cargo containers, fuel tanks, air vents, conveyors, batteries, missile launchers, landing gears (or wheels), cameras, sensors, timers, script blocks and more. Then you can fly your spaceship in an asteroid field, land on planets, set up bases, mine ores, fight pirates... Space Engineers is a sandbox game, so beyond not dying you have to set your own goals.

Of course you can save the ships you have built as blueprints and upload them to the workshop or download ships built by other players. There are some fantastic creations on the workshop. Actually, if you are interested in this game at all, I recommend you just take a quick look around the workshop to see what can currently be done in Space Engineers.

Space engineers is early access and still in alpha. The developers update the game every single thursday. That update will fix some things, add some things and, inevitably in this stage, break some things. Be sure to report bugs - that is what early access is for. The devs do a hotfix every friday, so that you can enjoy the game better over the weekend.

While the devs listen to the community - they added planets by popular demand - they have been too silent in the past. They are making an effort to improve, though.

Being alpha, the game is hardly optimzed yet, even though the devs work on that week by week, too. Older rigs may struggle with it. Performance in Singleplayer can be improved with the right settings and good judgement. Multiplayer however is currently being completely redone and perfomance varies from week to week.
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Non recommandé
3,936.8 heures en tout
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Posté le : 9 avril
This game is now completely unplayable in MP. It just gets worse and worse with every fix. I can not recommend this game anymore. I do not believe Keen has the staff to fix and make MP functional. If you want to play SP you may enjoy it. But forget MP.

-3906.9 hours.
-Admin of the most populated server of the game, Fountain Core.
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42 personne(s) sur 64 (66%) ont trouvé cette évaluation utile
Non recommandé
1,665.0 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 8 avril
Well let me start out saying I have 1,611.3 hrs on record for this game so far. This game had tons of potential only to fall short due to bugs that never get fixed or never stay fixed (pistons for one).

They seem more interested in adding more features vs fixing all the deep issues this game has. It's nearly impossible to have a stable server with a player count over 8 to 10 people if they are all active mining/whatever.

In my opinion they should get the game as stable as they can then add features after that, but logging in and having bookmarks/ships/whatever up and disappear for no good reason makes it hard to play multiplayer.

To even think about hosting a half way stable server you have to run third party tools like server extender even then you have to jump through a lot of hoops. I couldn't tell you why keen didn't hired the person who made Server Extender, the server end would be a bit better if they did.

I usually get a itch for the game every so often and will play for a bit until I cant deal with the bugs anymore and quit for a while hoping they fix it at some point only to keep being repeatedly disappointed.

If you catch it under $10 on sale and want to gambling it will turn into something better go for it. With keens past history I hope they just dont release the xbox version and bail out on us. We shall see.

With all the negative comments I have posted above I will say when the game works with out crashing or pistions killing you and your entire family its unlike any other game thats out.

My expectations of a great space engineers game would be to have at least 30 people doing whatever they want with in reason and no lag/slow down on the server.

But go look for yourself if you have it pull up a server list see how many servers have 15 or more people in them, not many.
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19 personne(s) sur 27 (70%) ont trouvé cette évaluation utile
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220.3 heures en tout
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Posté le : 7 avril
Let's get right to it:

PROS
-Build your own starship
-Fully destructible
-Great modding community
-Planets(seriously)


CONS
-Still in early development(bugs, unoptimized, missing/unfinished textures etc.)
-LAGGGG
-Frames drop if you don't have a beefy ♥♥♥ rig
-Again, frames
-Biggest con really is the state of the game's optimization.


Soooo...

Buy it if it's on sale and save it for later, unless you've got a beefy rig and don't mind bugs
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21.0 heures en tout
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Posté le : 21 avril
A fantastic game which has a near infinite amount of possibilities, only held back by the limitations of modern computers and internet connections.
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9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
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176.5 heures en tout
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Posté le : 11 avril
"If Minecraft is LEGO, then Space Engineers is LEGO Technic."

Key Features:
-Survival game with a focus on building efficiently
-Voxel based terrain which allows for landscapes to look smooth and realistic
-Can build vehicles like cars, ships, rockets, etc.
-Has multiplayer
-Players can traverse planets or take to the stars. Possibly discovering other planets
-Space pirates

Pros:
-Fun and addicting survival mode
-Even if you're more interested in survival mode, creative is still useful for making prototypes and blueprints
-Multiplayer is extremely easy to set up
-Game gets prepetually updated with new features and bug fixes
-Active workshop community creating new blocks, vehicles, scripts etc.
-Lots of potential playtime
-Good tutorials
-Blocks are NOT locked to a universal grid

Cons:
-Game can be confusing at first. Reccomend checking out some "Getting Started" guides before jumping in
-Building good vehicles is hard and an improperly built vehicle can be the loss of alot of resources. If you're new, test them in creative first
-The games physics don't always play nice. Especially in multiplayer. This is a problem the devs are actively working on though.
-Can be demanding for weaker machines. Once again, the devs are doing their best to get rid of this.
-Rather buggy
-Gets stale without friends. Make sure you have a friend to play with before buying. The multiplayer is a major focus

Overall. Space Engineers is a really addicting game for those who are willing to put the time needed into it. It takes a few hours of building before you get your first viable vehicle but once you get past that initial difficulty curve, things will go alot smoother and you'll be pushing out amazing creations in no time. And even if you don't like designing vehicles and bases there's an entire workshop full of blueprints which you can import to the game.

This game get an 8/10 for bringing a rather unique twist to the survival building genre and keeping it very fun for a very long time despite being full of glitches.
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11 personne(s) sur 15 (73%) ont trouvé cette évaluation utile
Non recommandé
607.6 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 18 avril
short review: great concept, lots of potential, fun to play, large variety and easy use of mods.
Sadly the game is weakened by lots of bugs even by Early access standards, multiplayer hardly playable, weekly updates causing more problems than they solve. I recommend buying it at a discounted price or in a few months when hopefully the most annoying bugs will be resolved.

PROS:
-you can build nearly everything you can imagine

-large world maps including huge planets ready to be explored.

-provides interesting engineering challenges for building spaceships/stations, planetary bases etc.

-Survival and creative mode Wich allows you to play the way you want

-Huge amount of player scenarios and creations to play with, and you can publish your own easily!

- large variety of mods available on the workshop, to enhance your experience

-multiplayer mode


CONS
-weekly updates create more problems than they solve, forcing you to face new bugs every week

-they main engineering features, rotors and pistons, still cause problems since their implementation

-the amount of issues is too much, even by Early access standards

-poor optimization, compatibility issues with graphic cards

-the game can't handle huge structures or big scenarios

-lack of proper enemies in survival mode

-multiplayer users experience most of the bugs, to the point of being unplayable

-tutorials are insufficient to explain game mechanics

CONCLUSION
It's an amazing concept, and I have no doubts that more stable updates will remove most of the issues. It's worth buying at a later date, however, when major bugs in MP and SP will be resolved. The constant instability of the game due to new bugs introduced every week is going to turn you off from playing it. That's why this review is negative. Space Engineers needs to have more stable updates, and bugs must be at least not evident the moment we start the game. Early access can exscuse most of them, but some don't need even testing to be seen, and those are not exscusable.

I am confident that in the upcoming months major bugs will eventually be resolved, and thus I recommend SE at a later date or at discounted price.
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Posté le : 17 avril
If you like in-game programming, building mining drones, attack and defense bots, guided and homing torpedoes and other smart-weapons, you have no option but buy this game. It has a lot of bugs, but there is no another game like this one.
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43 personne(s) sur 76 (57%) ont trouvé cette évaluation utile
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Non recommandé
333.0 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 9 avril
The biggest problem with Space Engineers, which threatens its entire future...Keen's overall lack of progress and commitment to the game. The second issue...the bootlickers who cry "it's Alpha".
Well, Alpha means full steam ahead for development. This is NOT the case with SE. If anything, the original team packed up long ago and the game is floundering. I would almost classify the game as abandonware. There are huge issues with the game (mostly multiplayer) which have existed for months. If they can't address these, how can they claim the game is in Alpha and moving forward? It's ridiculous.

Somehow, they have reached the point where they cannot seem to move it forward without breaking things severely. Patches are something to be afraid of.

The game has incredible potential, it's just struggling to find someone to take it there.
We spend HOURS and DAYS trying to make things work. Lost hours and days of time working on bases, ships, etc...only to lose them due to bugs.
The neat screenshots and videos you see? Most of your experience will be just trying to keep the game running.
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97.6 heures en tout
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Posté le : 21 avril
This game has a few bugs that Keen Software is working on. this is a GREAT game, But I've noticed that the ground(Terrain, not just the grass) moves with the wind as well. Granted its not very much, i feel like stoping the voxel from moving with the wind would help alot with performance as well as ground vehicle performance and bugs involving them. Just a thought, or at least having a setting for that. Otherwise the survival mechanics are good, as we do also have to remember this game is in beta. Keep up the good work Keen.
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